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Name

 Don't Starve Together 

 

Developer

 Klei Entertainment 

 

Publisher

 Klei Entertainment 

 

Tags

 Indie 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2016-04-21 

 

Steam

 5,09€ 3,73£ 5,09$ / 66 % 

 

News

 312 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 29181 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/322330 

 

How long to Beat

Main Story

 40 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1693  

Average playtime (last 2 weeks)

 229 

Median playtime (forever)

 462 

Median playtime (last 2 weeks)

 230 

Public Linux depots

 Don't Starve Together - Linux [754.98 M] 


DLC

 Don't Starve Together: Beating Heart Chest 


 Don't Starve Together: Original Verdant Chest 


 Don't Starve Together: Victorian Belongings Chest 


 Don't Starve Together: Original Survivors Victorian Chest 


 Don't Starve Together: Hallowed Nights Survivors Chest 


 Don't Starve Together: Hallowed Nights Belongings Chest 


 Don't Starve Together: All Survivors Magmatic Chest 


 Don't Starve Together: All Survivors Gladiator Chest 


 Don't Starve Together: Forge Weapons Chest 


 Don't Starve Together: Forge Armor Chest 


 Don't Starve Together: Snowfallen Survivors Chest 


 Don't Starve Together: Wortox Deluxe Chest 


 Don't Starve Together: Wormwood Deluxe Chest 


 Don't Starve Together: Wurt Deluxe Chest 


 Don't Starve Together: Hallowed Nights Survivors Chest, Part II 


 Don't Starve Together: Starter Pack 2019 


 Don't Starve Together: Merrymaker Survivors Chest 


 Don't Starve Together: Merrymaker Belongings Chest 


 Don't Starve Together: Bounteous Bundle 


 Don't Starve Together: Starter Pack 2020 


 Don't Starve Together: Spring Cleaning Bundle 


 Don't Starve Together: Walter Deluxe Wardrobe 


 Don't Starve Together: Hallowed Nights Survivors Chest, Part III 


 Don't Starve Together: Snowfallen Survivors Chest, Part II 


 Don't Starve Together: Victorian Antiques Chest 


 Don't Starve Together: Latecomers' Victorian Chest 


 Don't Starve Together: Cottage Cache Chest 


 Don't Starve Together: Seaside Chest 


 Don't Starve Together: Fresh Verdant Chest 


 Don't Starve Together: Starter Pack 2021 


 Don't Starve Together: Wanda Deluxe Chest 


 Don't Starve Together: Merrymaker Survivors Chest, Part II 


 Don't Starve Together: Fantasmical Chest 


 Don't Starve Together: Gothic Belongings Chest 


 Don't Starve Together: Midsummer Cawnival Chest 




LINUX STREAMERS (20)
b4st4rds_sophiacapthempbeardlinux_sophiaec0rp
juegaenlinuxhexdsltuxplaydegallowlove
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ainumortislemonqueezemagvilivedobarral
ainus64jujut8mercurietelinustech




Hotfix 601983

Bug Fixes


  • Fixed non-Windows players unable to start servers using a controller.
  • Fixed Rock Lobsters not spawning as frequently in Spring.
  • Fixed a case where items could be Weaved more than once.
  • Fixed Wilsons Skill Trees Torch Range III not applying correctly in certain cases.
  • Fixed an issue with Wilsons Skill Tree having Torch Toss or Beard Hair Storage unlocked when it should not.
  • Fixed portable storage containers not staying open while chain-crafting.
  • Fixed Sea Fishing Rod and Trusty Slingshot containers not reopening after inventory was disabled and then re-enabled.
  • Fixed Willow sometimes unable to target for repeat casting after a stack of Ethereal Embers was just depleted.
  • Maxwells Shadow Servants will no longer pick the Teetering Junk Pile.
  • W.O.B.O.T. will no longer try to stack items of different skins together.


[ 2024-04-09 03:04:32 CET ] [ Original post ]

Hotfix 601867

Bug Fixes


  • Fixed non-Windows players unable to start servers using a controller.
  • Fixed Rock Lobsters not spawning as frequently in Spring.
  • Fixed a case where items could be Weaved more than once.
  • Fixed Wilsons Skill Trees Torch Range III not applying correctly in certain cases.
  • Fixed an issue with Wilsons Skill Tree having Torch Toss or Beard Hair Storage unlocked when it should not.
  • Fixed portable storage containers not staying open while chain-crafting.
  • Fixed Sea Fishing Rod and Trusty Slingshot containers not reopening after inventory was disabled and then re-enabled.
  • Fixed Willow sometimes unable to target for repeat casting after a stack of Ethereal Embers was just depleted.
  • Maxwells Shadow Servants will no longer pick the Teetering Junk Pile.
  • W.O.B.O.T. will no longer try to stack items of different skins together.


[ 2024-04-09 00:34:32 CET ] [ Original post ]

Hotfix 601440

Changes


  • W.O.B.O.T. may now store items into backpacks again.
  • Increased W.O.B.O.T. durability by 75%.
  • Willows Flame Cast, Combustion, and Fire Ball spells can now be repeat casted without having to re-open the spell wheel each time.


Bug Fixes

  • Fixed bug with items spilling onto the ground when equipping stacked items from an upgraded chest.
  • Fixed W.O.B.O.T. behavior on boats and when teleported.
  • Fixed W.O.B.O.T. idle animation freezing sometimes.
  • The Remember my choice option on the Caves or No Caves screen can now be accessed by controllers.
  • Fixed a texture overlay in the Cookbook.
  • Fixed attack targeting priority for Resting Horror over the Relic Chair.
  • Fixed a crash related to Powder Monkeys and Cannons.
  • Fixed Wagstaff being too evasive from setting up his work station when players were nearby.
  • Fixed Lightbug Flower growing too fast in Spring when their world settings were changed.
  • Fixed a crafting bug with stacking items disappearing if they had different skins while holding it in the mouse active slot.


Notes for Modders

  • SpringGrowthMod utility function has been added to act as a centralized modifier for timers related to growth.


[ 2024-04-05 01:01:07 CET ] [ Original post ]

Hotfix 600904

Changes


  • Infinite stacks are now capped at 4,294,967,296, for safety reasons.
  • Using the Scaled Furnace to destroy creatures is naughty.
  • W.O.B.O.T. now only stores items in chest-like containers (chests, ice boxes, bookshelves).
  • W.O.B.O.T.'s deploy helper will now only show up when positioning a crafting recipe.
  • Adjusted boat placement with controllers to reduce flickering.


Bug Fixes

  • Fixed W.O.B.O.T. trying to store items indefinitely into Crock Pots or Sunken Chests.
  • Fixed bug with not being able to swap ammo or tackle with the Set Ammo or Attach Tackle actions.
  • Fixed Scaled Furnace's destroy feature not being accessible on controllers.
  • Fixed Scaled Furnace not being able to destroy empty containers.
  • Fixed Living Logs not screaming when destroyed in the Scaled Furnace.
  • Fixed crash when chopping a Scared Stiff Knobbly Tree.
  • Fixed a bug with the spawning of Wagstaffs Abandoned Junk.
  • Junk Piles will drop loot correctly when destroyed by Werebeavers Tail Slap.
  • Fixed Scrap Wall item not fixing the Scrap Wall.
  • Added missing footsteps during Scrappy Werepigs tackle.
  • Fixed Scrappy Werepig respawn timer restarting during a world reload when it is fully buried.
  • Fixed bug where Scrappy Werepig was sometimes not blocking teleports after being defeated.
  • Fixed bug where Scrappy Werepig would permanently forget how to rummage for multiple weapons at once after being teleported at low health.
  • Fixed bug where Frostjaw can sometimes get stuck if they dive under the ice right as they are defeated.
  • Treeguard are no longer immune to Lunar Spores.
  • Lunar Fun Cap added to scrapbook.
  • Fixed missing moon Scared Stiff Sapling item name.
  • Fixed Pirate Monkeys not steering right.
  • Fixed Ancient Key position being hidden when you drop a Thulecite Medallion even if you have another one in your inventory.
  • Fixed Friendly Fruit Fly from getting stuck when interrupted while dancing.


Notes to Modders

  • SetIncineratedSound has been deprecated and removed use inst.incineratesound or the other murdersound variables on health and murderable components.


[ 2024-04-02 20:21:39 CET ] [ Original post ]

Hotfix 600680

Changes


  • Support Pillar and Dreadstone Pillar's deploy helper now only show up in the caves.
  • Living Logs now scream when eaten.
  • Some creatures will make sounds when incinerated.


Bug Fixes

  • Improved Willows Shadow Fire targeting.
  • Scrap Walls can now be repaired by Scrap and Gears.
  • Fixed animation bug with certain Junky Fences turning invisible when hit.
  • Fixed missing Brambleshade Armor scrapbook entry and proper crafting tooltip.
  • Fixed missing Scared Stiff Knobbly Trees ripples and underwater roots.
  • When murdering critters stacked inside an upgraded chest, you will now murder one regular sized stack at a time.
  • When dropping items stacked inside an upgraded chest, you will now drop one regular sized stack at a time.
  • Fixed bug where items stacked inside an upgraded chest may drop all over the ground when they perish.
  • Broken-down Chest no longer forms in the ocean.
  • Fixed crash when a boat with a Broken-down Chest sinks.
  • Fixed a bug with loading custom control mappings.


[ 2024-03-29 01:01:21 CET ] [ Original post ]

Hotfix 600454

Changes


  • Scrappy Werepig can now be slept.
  • When upgraded chests are destroyed or deconstructed, and there are too many item stacks to drop, a Broken-down Chest is left behind instead. Rebuilding it will restore the original chest as well as the remaining items within it.

Bug Fixes

  • Fixed a crash related to Frostjaw spawning.
  • Fixed Rosy Red Cane rarity not being Loyal.
  • Fixed missing string for Abigails The Supernatural.


[ 2024-03-28 02:22:55 CET ] [ Original post ]

Scrappy Scavengers Update Now Available!

[previewyoutube=4nScU3241lo;full][/previewyoutube]
[h3]Scrappy Scavengers[/h3]
One person's junk is another's armament. An old foe from below returns, hungry for a new source of power. Have you enough courage to challenge him for it?

Highlights Include:

  • Skill Tree updates for Wigfrid, Willow, and Wormwood.
  • Performance improvements and item management features for late game and megabases.
  • Two new Moon Shroom items.
  • Acid rain update
  • New location with a new NPC encounter
  • Much more!

[h3]New Skins![/h3]

Moonbound Survivors Chest, Part II ($4.99usd)
This Moonbound Chest contains skins for: Warly, Wes, and Willow.

[h3]New Streaming Drops![/h3]


The Rosy Red Cane joins the Rose collection. Check out the post for more details

[h3]Rhymes With Play![/h3]


[h3]And Introducing![/h3]
[h3]Don't Starve: The Board Game[/h3]
Glass Cannon Unplugged are pleased to announce that they will be responsible for bringing to the world the official board game adaptation of the award-winning video game Dont Starve, as part of a long-term licensing partnership with Klei Entertainment.

Designed by Rafa Pieczyskilead developer of the highly acclaimed and multi-award-winning Frostpunk:The Board Game, with narrative direction by Jakub Winiewskiknown for his work on This War Of Mine and Frostpunk:The Board Gameand Natanel Vo-Apfel of Into The Outside: Prelude fame, Don't Starve: The Board Game transports 1-4 players into the unrelenting, randomly generated nightmare world of the Constant, a distant and ominous realm where magic and science intertwine in ways better left unspoken. Pitched against the elements and a grim pantheon of baddies, the players assume the roles of iconic characters from the video game, having to work closely together and use their wits to outsmart fate, strive for subsistence and simply stay alive.

With its mechanics highlighting player choice, dynamic combat, and open-world exploration in night and day conditions, Don't Starve: The Board Game is bound to transcend to unexplored levels of immersion, with its visual design fully embracing the unique, whimsical art style long cherished by fans of the series.

The game will be made available through a Kickstarter crowdfunding campaign that is expected to fully utilize the creative potential of the source material, with a wealth of content offered via expansions, add-ons and future retail releases.

We've been working closely with the team over at Glass Cannon Unplugged to help them create a truly interesting and fresh tabletop game but also very much Don't Starve, and we think you're all going to love it. Subscribe to the Kickstarter preview page if you want to stay on top of the project.

https://www.kickstarter.com/projects/glasscannonunplugged/dont-starve-the-board-game?ref=2wl0wx

[h3]And that's all for now![/h3]
A big thanks to everybody who participated in the beta for this update, we appreciate all your feedback and bug reports.

We're already working on our next update, but I don't have information to share about it yet. Once we do, we'll be sure to share it here as soon as possible. But for now, we hope you enjoy the Scrappy Scavengers update.


[ 2024-03-27 18:31:31 CET ] [ Original post ]

"Scrappy Scavengers" Quality of Life + More Next Week!



Hey everybody!

The Scrappy Scavengers Update is coming a day early next week on Wednesday, March 27th!

Highlights Include:

  • Skill Tree updates for Wigfrid, Willow, and Wormwood.

  • Performance improvements and item management features for late game and mega bases.

  • Two new Moon shroom items.

  • Acid rain update

  • New location with a new NPC encounter

  • Much more!


There's quite a bit in this one. So if you want to see all the details, check out the beta thread here.

Of course, we also have new skins and a new set of Twitch drops as well.

We'll see you soon!


[ 2024-03-21 23:00:36 CET ] [ Original post ]

Rhymes with Play Dev Cast this Thursday (Content Update Preview)



Hi everyone, come join us for Rhymes With Play Dev Cast this Thursday, February 29th!

On Thursday, Feb 29th at 3:30 PM (Pacific Time), join our dev team on the official Klei Twitch.tv channel, where we will be showing a preview of content we are working on for the next Don't Starve Together update!

Be sure to click the follow button on the Klei Twitch channel to get alerted whenever we go live: https://www.twitch.tv/kleientertainment

See you then!


[ 2024-02-29 00:20:48 CET ] [ Original post ]

Happy Valentine's Day!

[previewyoutube=wjr6fWQfoYY;full][/previewyoutube]

Happy Valentine's Day from your friends at Klei!

For a limited time, log-in to Don't Starve Together and receive the Heart Spade shovel skin.

We hope you have a lovely time, in Don't Starve Together!



Changes


  • A login reward has been added for all players.
    • Consoles will get their patch as soon as possible to be able to apply the skin in game. The skin can be obtained from logging in on any platform at this time.

  • Adjusted Wilsons Masquerade hair colouration based on community feedback.


Bug Fixes

  • Fixed the Beefalo Stages carpet blocking actions on the ground like with the Pitchfork.
  • Fixed Dragonfly Boat Wheel losing its aesthetics when a player uses it.
  • Fixed Woodie missing in the Merrymaker bundle image; we found him going off to chop a new evergreen for the photo.
  • Fixed a crash with Nautopilots and boats being destroyed.
  • Fixed a crash related to pirates when loading a world.
  • Fixed a crash related to Polly Rogers Hat.
  • Fixed a crash when arriving at a boat race checkpoint.


[ 2024-02-14 20:55:57 CET ] [ Original post ]

The Year of the Dragonfly Event is Now Available!




The Year of the Dragonfly Event is Now Available!

It's Lunar New Year, and we're off to the races! You'd better quit dragon your feet and climb aboard a decked-out Dragonfly boat if you want a shot at winning gold!

Highlights

  • Make offers to the Dragonfly Shrine to start building Dragon Boat Races.
  • Compete against friends or Charlie's shadow agent in daring high seas competitions of speed and maneuverability.
  • Construct longer and/or more elaborate checkpoint configurations to really test your mettle.

New Skins!



Masquerader Survivors Chest, Part II ($8.99usd)
This Masquerader Chest contains skins for: Wanda, Wigfrid, Wurt, Maxwell, and Wilson.


Twitch Drops!



The Nouveau Tent joins the Art Nouveau collection. Check out the post for more details

And Away We Go!
That's it for now. For those of you who have read the 2024 Roadmap, we want to thank you for your kind words and support. We're all very optimistic that this is going to be a great year and we welcome more of your feedback, keep it coming! If you haven't seen the 2024 roadmap yet, check it out here.

We know you're all very eager for more information about the next update and we will have information for you soon.

We'll see you next time.



[ 2024-02-08 21:35:23 CET ] [ Original post ]

Roadmap 2024


[h3]Its Roadmap Time![/h3]

NOTE: This roadmap is provided to let players know what our current plans are for the year. As a studio, we constantly re-evaluate and adjust as necessary, so this is not a guarantee of upcoming content and these plans may change. We will do our best to communicate these changes if they come along, but we try our best to see our roadmaps through to completion.

[h3]2023 Recap[/h3]
For 2023 our goal was to further build up systems in the game that would allow us to add challenges for existing players but also make the game a bit less opaque for new players and deliver on some common player expectations of a multiplayer game.

We added skill trees for Wilson, Willow, Wigfrid, Woodie, Wolfgang and Wormwood. We added the scrapbook to help players learn more about the world and new end game content with new challenges and equipment.

We also had a fun crossover event with Cult of the Lamb, finished adding shared unlocks for all platforms as well as all of our usual holiday events.

We're pretty happy with the progress we have made but we went through a few pain points along the way that we want to address with this roadmap.

[h3]Whats coming up?[/h3]
For 2024 we are going to continue these, but we have decided to change our update process for this year. Were going to have longer periods between updates in order to have more substantial and impactful gameplay updates.

We have been working toward this goal for the past several months and this roadmap is where we will start with a newer schedule. With our new schedule we will be releasing 4 major updates; each containing a mix of QOL, content and additional character updates. In between these updates we will be releasing new lore shorts, new skins and occasional news on their own just to keep things from being too quiet for too long.

I think its important to make some clarifications here. We have been doing frequent and regular updates since Dont Starve originally debuted on the Chrome web store in 2011. We believe the cadence of these updates has helped our games remain fresh and interesting but also helps us build strong community interest. We are pretty apprehensive about this change as we are concerned that the time between updates could slow the community down. So we will be watching closely and making adjustments as needed in the future.

This isnt a massive change, but it is a change and we think the result will be a much more enjoyable experience for players overall.

Its also worth mentioning that we have not changed staffing or output at any level of production. This is an adjustment purely for providing more comprehensive updates, not an effort to reduce or otherwise shift resources on these updates.

It should be said that less frequent updates mean less update prep which should allow a bit more time working directly on each update, but I dont want to set expectations too high here. Dont Starve Together has become a massive game with a lot of moving parts, and it takes us a bit more time to put things together than it did in the past. The point is that youre still getting the same amount of content in this roadmap, just not as frequent.

[h3]Anything else?[/h3]
This is going to take us a little bit of time to get into the swing of things, but also going to try to do a bit more to communicate future updates to players while you're waiting. This may come in the way of forum posts or streams, but you will see a bit more information as we near release so people can see the game is being worked on.

This will begin after our update in February.

[h3]Thats it for now[/h3]
We have the Year of the Dragonfly coming February 8th and after that we have a QOL+More update coming at the end of March. Well share more information as soon as we can.

See you soon! - https://accounts.klei.com/link/2024Roadmap


[ 2024-01-31 20:20:26 CET ] [ Original post ]

Hotfix 587581

Changes


  • Newly created ice arenas will create Mini Glaciers around it and will no longer spawn loose ice bits.


Bug Fixes

  • Willows Combustion spell no longer targets other players.
  • Fixed bug where Wigfrid can sometimes end up in the ocean when using Lightning Strike across a narrow gap.
  • Fixed Walters icon having a hat on it.
  • Fixed Cannonballs not damaging mobs in its path.
  • Fixed a case where skill trees would reset entirely if the local file cache failed to load.
  • Fixed bug with right click not returning active item to inventory while mounted.
  • Fixed bug where players may be facing the wrong way for a frame when using movement to interrupt actions.


[ 2023-12-22 01:02:00 CET ] [ Original post ]

Hotfix 587400

Bug Fixes


  • Fixed bug causing Combustion spell to have no effect if you had exactly 4 Ethereal Embers.
  • Fixed crash sometimes with the Combustion spell when targets become invalid.
  • Fixed crash sometimes with the Shadow Fire spell when targets become invalid.
  • Fixed crash sometimes with Guardian Shadow Tentacle targeting non-player entities.
  • Fixed crash when swapping Lighter onto a Mannequin.
  • Fixed the Hot Headed BERNIE! Spam.
  • Fixed BERNIE!s death loop when Hot Headed.
  • Fixed BERNIE!s affinity damage and resistance.
  • Fixed Webbers Carol emote requiring Webbers beard for the Merrymaker skin set.


[ 2023-12-20 02:42:31 CET ] [ Original post ]

Skill Spotlight: Wigfrid and Willow (Available Now!)

[previewyoutube=_AV3o_03ANo;full][/previewyoutube]

[h3]Tales From the Constant: Swine & Dine[/h3]
Grab your popcorn and gather 'round for a hair-raising tale of terror from the Constant's resident campfire story aficionado.
[h3]Skill Spotlight: Wigfrid and Willow[/h3]

[h3]Highlights:[/h3]

  • Willow Skill Tree added.
  • Wigfrid Skill Tree added.
  • Try your hand at some ice fishing. Who know what you'll catch.

[h3] New Skins[/h3]



[h3]Complete Merrymaker Chest ($16.99usd)[/h3]
This Merrymaker Chest contains the complete Merrymaker series of survivor and belonging skins.

[h3]Merrymaker Survivors Chest, Part III ($4.99usd)[/h3]
This Merrymaker Chest contains the third addition to the Merrymaker skin series. Contains skins for: Walter, Wendy, and Webber.

[h3]New Twitch Drops[/h3]



The Nouveau Frigid Firepit Suit joins the Art Nouveau collection. Check out the post for more details.

[h3]Winter's Feast[/h3]


Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.

[h3]YouTooz![/h3]

The DontStarve x YouTooz limited edition collectables are live!

You can pre-order them now directly from the Youtooz website. Each figure includes a unique skin unlock for Don't Starve Together! https://klei.gg/DontStarveYoutooz


[h3]Mind Over Magic[/h3]

[previewyoutube=KEMJtpYkfPY;full][/previewyoutube]

If you missed it Mind Over Magic is the first game by Klei Publishing to be released into Early Access!

Design, construct, and optimize every detail of your ideal magic school! Keep everyone alive and content while preparing students to explore the horrors of the Underschool, a deadly subterranean trial. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But dont forget to stop the deadly fog from consuming everything in its path.

https://store.steampowered.com/app/1270580/Mind_Over_Magic/

[h3]And that's it for now![/h3]

We're dropping this update a bit early so we can make sure we button up any issues that we didn't catch in testing and then we'll take ourselves a little break. When we return, it will be back to the good stuff with a roadmap likely end of January.

From all of us at Klei - Thanks for another wonderful year! We'll see you in 2024!


[ 2023-12-19 19:09:22 CET ] [ Original post ]

Winter's Feast is Here & Skill Spotlight Coming Next Week!



[h2]Winter's Feast[/h2]
Lots of festive activities provide entertainment for all our Survivors. Visit the Deerclops, See Klaus's Gem Deer! There's fun, food, and treats from the Festive Table, or start your own bakery. And lots more. Winter's feast is fun, forest, and fantasy all rolled into one!

[h3]An Uncommon Holiday[/h3]
Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

[h3]Festive Holiday Attire[/h3]
For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.

[h2]Historically Accurate Don't Starve Holiday Cards[/h2]
We just got finished with round 1 of our annual Winter Game Jam. Jen, a writer on Don't Starve Together experimented with making some historically accurate Don't Starve Themed holiday cards and while we don't normally share things we make during the game jam, we thought that you might make good use of them. Snowman - WobsterRat - Afraid - RadishWorm

[h2]And next week - December 19th[/h2]
We want to get it out to you a bit earlier than our regular Thursday update so we have time to get things fixed up before we head out to holiday break and so we will be releasing our "Skill Spotlight: Wigfrid & Willow" next week a bit early on Tuesday December 19th.

See you Tuesday!




[ 2023-12-14 19:29:15 CET ] [ Original post ]

Hotfix 580433

Bug Fixes


  • Fixed crash sometimes when jumping into Worm Holes.
  • Fixed animation bug with the rude emote while sitting.
  • Table decor will now drop to the ground if the Table is deconstructed.


[ 2023-11-07 22:31:34 CET ] [ Original post ]

Hotfix 579589

Changes


  • Updated Apple Mac OS libraries for the game.

    • Please let us know on the bug tracker if there are any artifacts in rendering the game for your system with as much detail as possible. https://support.klei.com/hc/en-us/articles/360029881191-Logs-and-Useful-Information-for-Bug-Reports-for-Don-t-Starve-Together
    • Try renaming your client.ini file for any window position issues you may encounter on launching the game. This file may be found at ~/Documents/Klei/DoNotStarveTogether/#####/client.ini


Bug Fixes

  • Fixed some cases where action controls could lock up unless you moved your character.
  • Removed a frame delay when initiating or repeating actions while you are already close enough to your target.
  • Fixed the Hunt trail forcing a Varg when the variant was defeated already.
  • Fixed a floating arm showing up during an emote on a chair.
  • Fixed going invisible when doing the facepalm emote on a chair.
  • Fixed Wigfrids Moon Warrior Cuirass having overlapping skirts when worn.
  • Fixed W.A.R.B.I.S. Armor going invisible in the back view when activated.
  • Fixed the Saladmanders fire attack being off theme.
  • Fixed perishable items not taking into account whether they are stored in shadow dimensions.


[ 2023-11-01 22:11:02 CET ] [ Original post ]

Hotfix 579121

Changes


  • Improve performance for Lunar Hail and Ice Crystaleyezer.
  • Updated ghost for Wormwoods Guest of Honor skin.


Bug Fixes

  • Fixed a crash related to burning a Wooden Chair.
  • Fixed animation bugs with some emotes while sitting on a chair.
  • Fixed animation and inventory image bugs for Table Vase skins.
  • Fixed inventory image bugs for Framed Drawing (or Empty Frame) skins.
  • Fixed W.A.R.B.I.S. armor set steam effect happening after the armor piece is unequipped.
  • Fixed W.A.R.B.I.S. lines remaining visible after the hat has been unequipped.
  • Fixed some cases where attack inputs would sometimes get canceled unexpectedly with Lag Compensation turned off.


[ 2023-10-30 23:28:40 CET ] [ Original post ]

Hallowed Nights Returns!



[h2]Hallowed Nights Returns![/h2]

Players can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!

[h3]Dress Spooky![/h3]
Temporary spooky costumes are also available to everybody for a limited time, so enjoy them before the event ends and they go back from whence they came!

[h3]Join the party![/h3]

All Survivors Guest of Honor Chest ($15.99usd)
This Guest of Honor Chest contains every survivor's complete set of Guest of Honor skin items.

[h3]Trick out your base![/h3]


That's not all. During Hallowed Nights, logging in for the first time will earn you a "Trick or Treat Chest" containing the new Hallowed Woodworking collection.


[h3]
And more treats![/h3]
Items from the Hallowed Nights Collection and Costume Collection will have increased drop rates for the duration of the event as well!



[ 2023-10-26 19:44:52 CET ] [ Original post ]

HOTFIX - 577874

Changes


  • Decorative flowers will not wilt in vases or end tables unless they are light producers.
  • Lunar Hail debris will no longer uproot traps.
  • Vines spawned by Wormwoods Lunar Guardian II will no longer draw aggro to themselves.
  • All hunts that end in a dangerous spawn will now show the new footprints. The speed at which you complete the hunt will determine its outcome.
  • Idle Vargs will now wander instead of standing still.
  • Added a Setting in Advanced section for toggling Point of Interest icons. (You are still able to obtain Scrapbook entries when examining them even if the icons are disabled.)
  • Shadow Chester is now Shadow aligned.
  • Updated Chinese localization.

Bug Fixes

  • Fixed missing Hound eating animations in the water.
  • Fixed bug causing Possessed Vargs Hounds to try mutating when their corpse is in the ocean.
  • Fixed the Rustic Record Spinner having a missing icon.
  • Fixed Wormwoods Guest of Honor having a different background.
  • Fixed Cozy Wooden Chair having art going outside of lines.
  • Fixed Nouveau Amulet showing up twice on the wearer.
  • Increased the odds of hunts having another Dirt Pile if they get into small areas of land.
  • Fixed Wooden Chairs having normal skinned backs when viewing at a certain angle.
  • Fixed Wooden Chairs not highlighting the backs when viewing at a certain angle.
  • Fixed a crash with Acid Rain.
  • Added missing sounds and FX for sitting emotes.

Notes for Modders

  • The hunt event "spawnedforhunt" has been changed for its parameters. The action parameter is used for context on what to do. An optional score parameter is passed to see to what degree it plays a role and is scaled from 0 to 1 on how fast a player clears the hunt trail.


[ 2023-10-20 23:34:46 CET ] [ Original post ]

"Host of Horrors" Content Update Available Now!



"Host of Horrors" Content Update Available Now!

New horrors await! As more rifts appear across the Constant, monsters have started rising from the dead, becoming vessels for unearthly apparitions. You'd better not let your guard down...

[h3]What's New?[/h3]

  • More Scrapbook categories added: "Things" and "Points of Interest"
  • Discover the "Saw Horse" crafting station for constructing tables and chairs plus a few other new fun items.
  • Craft a working Gramophone.
  • New Lunar mutations brought on by the Rifts:
    • Two giant mutations
    • One hunt mutation
    • New weather phenomenon

  • New craftables at the Brightsmithy, available from defeating the new mutations.
  • New armor set with an assist from Wagstaff.


[h3]Streaming Drops[/h3]

We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

[h3]New Skins![/h3]

Guest of Honor Chest ($4.99usd)
This Guest of Honor chest contains skins for: Warly, Wortox, and Wormwood.

Fantasmical Woodworking Chest ($3.99 / 8 RMB)
This Fantasmical Woodworking Chest contains the following belongings skin items: Enchanting Woodland Table, Four-Leg Clover Table, Four-Leg Clover Chair, Toadstool, Horn of Lushness, Blooming

Cozy Woodworking Chest ($3.99 / 8 RMB)
This Cozy Woodworking Chest contains the following belongings skin items: Cozy Round Table, Cozy Square Table, Cozy Wooden Chair, Cozy Wooden Stool, Tree's Company, Artisanal Vase, Warm and Fuzzy Lamp, Cozy Frame, Merm with a Pearl Earring, and Rustic Record Spinner.

[h3]Rhymes with Play![/h3]


Thanks for reading, we have some points for you too!

[h3]And more![/h3]

As we head toward Hallowed Nights next week the team is hard at work on the next update as well as the next Lunar New Year event. We'll have more information about the next update as we head toward beta at the end of next month.

Have fun!


[ 2023-10-19 20:42:13 CET ] [ Original post ]

Host of Horrors Content Update Arrives Next Week!


Hey Everybody.

The next Content Update for Don't Starve Together, "Host of Horrors" arrives next week on Thursday, October 19th!

A big thanks to everybody who participated in the beta for this update. We appreciate all your feedback and suggestions!

Highlights


  • More Scrapbook categories added: "Things" and "Points of Interest"
  • Discover the "Saw Horse" crafting station for constructing tables and chairs plus a few other new fun items.
  • New Lunar Mutations brought on by the Rifts.
    • 2 Giants
    • 1 Hunt
    • Weather
  • New Lunar Forge craftables available from defeating the new mutations.
  • New gear with an assist from Wagstaff
  • We'll also have new skins and new Twitch drops available.

Hallowed Nights will come shortly afterwards, but will not be released on the 19th. More details next week.

See you then!


[ 2023-10-14 00:29:00 CET ] [ Original post ]

Shared Unlocks on all Platforms - Now Live!



Shared unlocks are now available on PlayStation!

Don't Starve Together unlocks can now be shared on all platforms. Starting today, linking your PlayStation account will allow players to use their unlocks regardless of where they were earned.

For more details on shared unlocks and how to enable them, please see our support document here.


[ 2023-09-21 00:46:05 CET ] [ Original post ]

Cult of the Lamb x Don't Starve Together Crossover Now Available!


We've had our eyes on a Crossover with Cult of the Lamb for quite some time. We may have our plates full with our 2023 roadmap but we couldn't resist the temptation to do a bite-sized crossover for you all. This update will be available today on PC, Xbox and PlayStation. Nintendo Switch is currently scheduled to receive this update very soon!

[h3]Cult of the Lamb x Don't Starve Together[/h3]

Something wooly this way comes! A charming change-up is coming to the Constant, and we can hardly contain our shear excitement. Youll have it baa-d for this culty collab!

Crossover Content
The Crown trinket can now be found in Wet Pouches that are fished from the oasis lake.
Offering the Crown trinket to the Antlion will reward the players with new blueprints.

Changes
The Thermal Stone now pacifies the Antlion for 4 days.
The Beach Toy now pacifies the Antlion for 3 days.
Fixed the rounding errors when calculating the Antlion tribute values.
Increased the odds of getting your first Desert Goggles Blueprint and Beach Toy from a Wet Pouch.

Login Rewards



For a limited time, log in to Don't Starve Together and get The Lamb, The Lamb's Blade, Flock's Chest, and The Lamb's Reward item skins inspired by Cult of The Lamb.

Twitch Items



We're also dropping some new items over on Twitch inspired by Cult of the Lamb. From now until Sept. 7th you can get theCamellia Flowerbed on Twitch.tv. Head over here for more information.

And that's it for now!

A huge Thanks to Massive Monster and Devolver Digital for our time together working on this crossover. If you are not already a devoted follower, you should check it out. You'll become a believer too!

https://store.steampowered.com/bundle/34321/Cult_of_the_Lamb_x_Dont_Starve_Together/

We're getting ready for the beta of our next update, so for now just hang tight; we'll have more info for you soon.


[ 2023-08-21 19:03:16 CET ] [ Original post ]

Skill Spotlight: Wormwood, Wolfgang, Woodie (Available Now!)



[h2]Skill Spotlight: Wormwood, Wolfgang, Woodie[/h2]

[h3] Highlights:[/h3]

  • Wolfgang Skillset added
  • Wormwood Skillset added
  • Woodie Skillsetadded
  • Survivors can now craft large Support Pillars to create areas safe from quake debris and cave ins.
  • Equipment forged from the Brightsmithy and Shadowcraft Plinth are now no longer prototype-ablebut can be repaired using specific repair kits.
    • When they reach a fully broken state, they can no longer be equipped until repaired.
  • Equipment changes:
    • Umbralla can now be activated on the ground to generate an area of effect rain barrier. Please note that acid rain does not heal the Umbralla while it is activated like this.
    • Void Cowl and Void Robe no longer provide acid rain immunity.
    • Void Cowl and Void Robe no longer drain sanity when equipped.
    • Ramping shadow planar damage buff now only requires equipping Void Cowl instead of the full set.
    • Void Robe now blocks negative sanity auras (e.g. from monsters or other scary objects).
    • Brightshade weapon buffs now only require equipping Brightshade Helm instead of the full set.
    • Brightshade Helm now prevents Charlie attacks when standing in darkness.
    • Brightshade Armor now has minor damage reflection.
    • Dreadstone Armor and Dreadstone Helm no longer drain sanity when not self-repairing.

[h3] New Skins[/h3]



The Archaic Attire Chestcan be purchased in a chest for $4.99 usd and contains skins for: Wormwood, Wolfgang, and Woodie. As always, these items will be available as drops in game and are also weaveable using spool.

The Archaic Artifacts Chest can be purchased in a chest for $6.99 usd and contains the Archaic Meat Rack, Archaic Gym, Archaic Tent, Archaic Fencing, Archaic Gate, Overgrowth Husk and Archaic Chest. These items are also available as drops in game and are also weaveable using spool.

[h3] New Twitch Drops[/h3]



The Nouveau Thulecite Suitjoins the Art Nouveau collection. Check out the post for more details.

[h3] Rhymes with Play![/h3]



[h3] Have some points![/h3]

Here is your points link for this update. Go out and get yourself something nice.

And that's it for now. We don't have a teaser or more information on the next update at the moment, but we do want to let you know that we are going to be checking in with a roadmap update soon and we'll be sure to drop something interesting in there.


[ 2023-07-27 19:10:31 CET ] [ Original post ]

Update Coming Next Week!



The next update for DST will be available next week on July 27th at 10am Pacific time.

Skill Spotlight: Wormwood, Wolfgang, Woodie

Highlights:

  • Wolfgang Skillset added
  • Wormwood Skillset added
  • Woodie Skillsetadded
  • Survivors can now craft large Support Pillars to create areas safe from quake debris and cave ins.
  • Equipment forged from the Brightsmithy and Shadowcraft Plinth are now no longer prototype-ablebut can be repaired using specific repair kits.
    • When they reach a fully broken state, they can no longer be equipped until repaired.
  • Equipment changes:
    • Umbralla can now be activated on the ground to generate an area of effect rain barrier. Please note that acid rain does not heal the Umbralla while it is activated like this.
    • Void Cowl and Void Robe no longer provide acid rain immunity.
    • Void Cowl and Void Robe no longer drain sanity when equipped.
    • Ramping shadow planar damage buff now only requires equipping Void Cowl instead of the full set.
    • Void Robe now blocks negative sanity auras (e.g. from monsters or other scary objects).
    • Brightshade weapon buffs now only require equipping Brightshade Helm instead of the full set.
    • Brightshade Helm now prevents Charlie attacks when standing in darkness.
    • Brightshade Armor now has minor damage reflection.
    • Dreadstone Armor and Dreadstone Helm no longer drain sanity when not self-repairing.

As always a big THANKS to everybody for all the feedback and bug reports during the beta period. We're aware that the changes in this update were going to be controversial and tricky and we appreciate all the feedback and suggestions to help get it to where it needed to be.

Of ourse, this update will also bring a new animated short, bug fixes and balance changes, and a new streaming item "Nouveau Thulecite Suit" as well.

See you Thursday!


[ 2023-07-22 01:30:56 CET ] [ Original post ]

Klei Fest and "Terror Below" Update is Now Live!


[h3]New Content Update Available Now![/h3]

Something sinister is seeping to the surface, and new horrors have taken up residence in the dark. Will our Survivors be able to band together to push back the encroaching darkness, or are the cracks in their resolve already starting to show?

[h3]What's New?[/h3]

New Features


  • Dark Miasma will spew from Shadow rifts opened by defeating the Ancient Fuelweaver or by server settings.
  • New shadow thralls will emerge from the Miasma bringing new materials to craft new Horrible tools and gear.
  • Start of a new Scrapbook feature.

Notes for Modders
  • This updates mod release ID is R29_SHADOW_RIFT

Streaming Drops

We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

New Skins!

Complete Triumphant Chest ($15.99usd)
This Complete Triumphant Chest contains the complete Triumphant series of survivor skins.
Moon vs. Shadow Chest ($9.99usd)
This Moon vs. Shadow Chest contains Winona, Wigfrid, and Wolfgang's Moonbound skin items, and Wortox, Walter, and Warly's Triumphant skin items.

Rhymes with Play!


And more!

We've also turned on the Midsummer Cawnival and we've got a special item added to Klei Rewards, here's some points so you can grab that, if you want it. This post is massive, so I am keeping it simple. This is not the end of our series of "From Beyond" updates! (Yes, that's right. It's not over yet, don't worry. Things are looking pretty bleak for our survivors. Maybe you should worry.)

Have fun!


It's Time For Klei Fest!

Hey Everybody! Klei Fest is here!

Summer is on its way and that means so is Klei Fest. During Klei Fest, we have a burst of content, items, events, sales, and more interesting things happening for all things Klei!

We've got game updates for Hot Lava, Oxygen Not Included, and Don't Starve Together. We have a new game to announce and we've even got more exciting news and demos from Klei Publishing and more!

Check out our sale page here. And scroll down for tons of news, updates, and announcements.



[hr][/hr][hr][/hr]
All Things Klei!

[hr][/hr][hr][/hr]
[h2]Hot Lava[/h2]

[quote]
[h3]New Items, Taunts, and more![/h3]
Prepare for another scorching hot summer with Hot Lava. Weve got new summer activities, two new playable characters complete with their own unique unlockable items, taunts, and action files, new summer activities, and more!

For more details run, jump or swing on over to the store page on Steam.

[/quote]https://store.steampowered.com/app/382560/Hot_Lava/

[hr][/hr][hr][/hr]

[h2]Oxygen Not Included[/h2]

[quote]
[h3]New starting Asteroid, Skins and Quality of Life Improvements![/h3]
We have a new update for Oxygen Not Included as well! We have a brand new Starting Asteroid for players to test their skills, some user experience improvements, and a new Move To tool for objects.

Check out the update and get a special Puft atmo suit skin just for logging in!

[/quote]https://store.steampowered.com/app/457140/Oxygen_Not_Included/

[hr][/hr][hr][/hr]

[h2]Rotwood[/h2]

[quote]
[h3]Combat Focus Test Now Available![/h3]
Rotwood is almost here! For a small taste of the action, head on over to the Steam store page and participate in our combat focus test!

During our single-player combat focus test, players will get to play a combat focused version of the game so you can let us know what you think.

Sign-up now!

[/quote]https://store.steampowered.com/app/2015270/Rotwood/

[hr][/hr][hr][/hr]

[h2]Dread Pilots[/h2]

[quote]
[h3]Survival at all costs![/h3]
From Klei Entertainment, creators of Don't Starve, Invisible Inc, and Griftlands comes Dread Pilots, a new space survival exploration sandbox game.

You are a Dread Pilot, an unfortunate soul trapped in a dangerous and uncaring purgatory with only your wits to aid you in your quest to escape.

Head on over to Steam and wishlist now to keep up to date with news on the game as it develops!

[/quote]
https://store.steampowered.com/app/1766500/Dread_Pilots/

[hr][/hr][hr][/hr]
Klei Publishing

[hr][/hr][hr][/hr]

[h2]Mind Over Magic[/h2]

[quote]
[h3]Check out the new trailer![/h3]
The wizards at Sparkypants are excited to announce that Mind Over Magic will have a demo live for Steam Next Fest June 19th through June 26th!

Build and manage a school to teach aspiring mages dangerous arcane arts. Soothe sanity-shaking nightmares and explore the perilous Underschool, all the while trying to keep everyone alive and content. But beware the ever-encroaching Fog

Make sure to wishlist Mind Over Magic on Steam to keep up to date on the latest news!

[/quote]
https://store.steampowered.com/app/1270580/Mind_Over_Magic/

[hr][/hr][hr][/hr]

[h2]Beastieball[/h2]

[quote]
[h3]Announcing Beastieball![/h3]
Were also excited to announce that were working with Greg Lobanov and Wishes Unlimited, creators of Wandersong and Chicory on their next game, Beastieball! Coach a sports team of Beasties in this turn-based volleyball RPG! Your Beasties relationships power up their teamwork!

Excited to learn more? You can read all about Beastieball, listen to samples from the soundtrack, and more while backing the game on Kickstarter. Theres also this super fun explainer video from Greg and the Wishes Unlimited team at Day of the Devs. And did we mention the playable demo?

And of course, dont forget to wishlist Beastieball so we can notify you when it comes out.

[/quote]

https://store.steampowered.com/app/1864950/Beastieball/

[hr][/hr][hr][/hr]

[h2]Lab Rat[/h2]

[quote]
[h3]Play the demo![/h3]
If you havent had a chance to check out the Lab Rat demo, now is the time.

Lab Rat is a hand-crafted narrative puzzler masquerading as a machine-generated video game. This satirical adventure stars a metrics-obsessed AI who will monitor, profile, and guide you as you solve over a hundred unique spatial problems.

The demo is available until June 26th, so check it out and be sure to wishlist on Steam!

[/quote]
https://store.steampowered.com/app/1304610/Lab_Rat/


[ 2023-06-15 19:17:20 CET ] [ Original post ]

Klei Fest and DST "Terror Below" update is Coming Next Week!



Hey Everybody! Klei Fest is Coming June 15th!

Summer is on its way and that means so is Klei Fest. During Klei Fest, we will have a burst of content, items, events, sales, and more interesting things happening for all things Klei!

We've got game updates for Hot Lava, Oxygen Not Included, and Don't Starve Together. We have a new game to announce and we've even got more exciting news and demos from Klei Publishing and more!

If you're not already, make sure to follow our Steam developer page so you don't miss out!



During last year's Klei Fest we announced Rotwood, our 1-4 player hack-and-slash dungeon crawler. For this year we're going to be opening up a single-player combat focus test so you can check it out for yourself! (Only available on Windows for now)

In this single-player combat focus test you will try out four different weapon types and fight through two dungeons, each populated with a unique set of Rots and a large Boss Rot at the end. As you delve into the ever-changing Rotwood, you'll also meet a handful of villagers who will support you by using the materials you've gathered to craft and upgrade sets of armor & weapons (and maybe even cook you the occasional delicious meal!)

While you will get a small glimpse of our weapon, armor, and other work-in-progress systems, this playtest is entirely focused on combat. So sign up now so you can join us next week and let us know what you think!

Head over to the store page to sign up now to get in on the action when we open up the playtest next week!

https://store.steampowered.com/app/2015270/Rotwood/

While you're there make sure to wishlist to keep up to date on Rotwood news.

See you soon!


[ 2023-06-10 00:20:45 CET ] [ Original post ]

[Game Hotfix] - 555166


Changes

  • Lunar Rifts will now try very hard to spawn outside of base areas.
  • Mushrooms added to world regrowth.
    • World settings to come at a later time.
  • Wagstaffs face and goggles are now HD to match the body.
  • Added a signature to the signed 10th year anniversary vignette.

Bug Fixes
  • Wagstaff will no longer stick around after defeating the Celestial Champion if rifts are already open or if they are turned off through world settings.
  • Fixed Mushrooms not saving their growth time correctly.
  • Fixed Mushrooms being able to be picked up when they shouldn't.
  • Fixed a crash with Terrorclaws trying to attach itself to a boat.
  • Fixed a crash with Brightshade Vines being hit.
  • Fixed herd members forming herds too quickly making multiple herds next to each other.
  • Fixed a sound on the Brightshades when they entangle a plant.
  • Added check cases for custom worldgen presets missing fields to stop a game crash on startup with certain mods.
  • Fixed insanity sound effects playing over each other going in and out of lunacy areas.
  • Punching bags will no longer have their damage indicators grow in size while idle.
  • Burnt small trees will no longer have a small thin white line on it when zoomed out.
  • Lunar tree saplings will no longer have a small white pixel floating off in the distance.

Skin Fixes
  • Verdant skins
    • Wurts will have the correct ghost skin.
    • Wurts tail will have matching colouring.
    • Wandas will have the clock hands move depending on age.
    • Wandas will no longer have an invisible chin during her youth.
    • Willows has had its lips colour adjusted.
    • Willows hair has had a stray bit of art removed.
    • Wormwoods eyes will no longer have white speckles around it.
    • Wormwoods will have correct leaf colours when blooming.
    • Wormwoods will have the correct ghost skin.
    • Wormwoods will show the missing flow when pointing up when bloomed.
    • Wormwoods hands will be the same shade as the other leaves in the skin.
    • Wickerbottoms arms will no longer morph into her Lunar skins in certain poses.
    • Wickerbottoms body piece will show the correct rendering order for the torso.
  • Nouveau Club Portraits selection icon will now show up.
  • Wilsons Barber big portrait will have the proper tint relative to other big portraits.

Notes for Modders
  • Mods have been slowed down for polling to check for updates from the platforms workshop when idle on a mods panel or server creation screen. If you are actively uploading a mod and want to see immediate results go out and in of the main menu to force another query.



[ 2023-05-02 02:28:07 CET ] [ Original post ]

Don't Starve Together: From Beyond - Taking Root & 10 Years of Don't Starve!


[h3]From Beyond: Taking Root[/h3]

As the power struggle between the moon and shadows escalates, the pressure is mounting for our Survivors. Loyalties will be forged and tested as new rifts start to slowly expand...

[h3]New Features[/h3]


  • Rifts spewing lunar energy will begin to open in the world, either by defeating the Celestial Champion or by server settings.
  • The first creatures to spew forth are very interested in gardening.
  • New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.

This content is part of a 3 part set of content updates in the "From Beyond" arc and is available today on Steam, PlayStation and Xbox. Nintendo Switch will be coming soon, it takes a little longer there.

[h3]Don't Starve Celebrates 10 Years![/h3]

Can you believe it? 10 years of Wilson, the Survivors and the Constant. From our humble beginnings as a Chrome app to well over 25 million copies all around the world and we haven't slowed down yet. Countless updates, bug reports, hot fixes, puzzles, fan art, and even some songs (Beefaloooo!). Don't Starve wouldn't be what it is today without our fans. We've watched some of you grow up and we've watched ourselves grow up.

We're not perfect, but we truly do try our hardest to do the best we can for you all and we hope you feel the same love from us that we feel from you.

Thank you. From all of us.

To celebrate we have a few gifts for you. This post is going to get rather large, so hang in there with me please.

[h3]We got together and signed a poster for you![/h3]
Unfortunately, we couldn't print and send out a poster to all 25+ million of you, but we did make a high rez poster that you can print yourself. Both a signed and unsigned original Thank You poster made for DS10 is available on the Klei Rewards page for free. We've also added another special signed and unsigned version as vignettes in Don't Starve Together.


[h3]We updated the hell out of the original Don't Starve![/h3]
I literally don't know how many bugs, balance changes and QOL updates are in the new update for Don't Starve that dropped today. But it's a lot and you can get more details about that here.



Big thanks to DiogoW for joining our team with this effort. He's now our "Secret Projects" guy working on a bunch of things we've been dying to do for Don't Starve Together, and we look forward to sharing more info in the future.

[h3]Free Anniversary Login Bonus in Don't Starve Together. [/h3]



The Celebratory Science Machine and Celebratory Cake Chest are available for free for a limited time just for logging into the game. We'll add these to Klei Rewards at some point in the future, but if you want them now, go get 'em!

We also have some new skins for sale in the game. The Complete Verdant Chest and the Blooming Verdant Chest are now available.

[h3]All the Streams![/h3]
It would be absolutely insane if we didn't take a moment to thank our streamers. And to do that we are giving our Ambassadors 10 bundle codes of item skins and a bonus code for 10k spools for Ambassadors to give to their viewers. So go head over to an Ambassador stream this weekend and check them out for your chance for one of over 3000 codes up for grabs.



We've also made a brand new Ambassador page to make it easier for you to find our Ambassador streams at any time. You can check that out at the top of the forums or this link here.

[h3]Our own Stream![/h3]
We're also going to be hosting our own stream later today where we'll be taking about "Taking Root" and revealing some info about what's coming up in the next update and what the heck is going on in "From Beyond"

Be sure to click the follow button on the Klei Twitch channel to get alerted whenever we go live: https://www.twitch.tv/kleientertainment

[h3]New Twitch Drops![/h3]

We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.



Brand new merch is now available in the Klei store. Available in the online store for the first time is our Puft Plush and Soft Spots! We also have a limited edition Dont Starve 10th anniversary shirt launching today. Finally we have restocked two posters (Monster Party and Wilson Cover) and added five brand new ones (Charlie Throne & Thorns, Ultimate Survival Inventory 2.0, Griftlands Cover Art, Oxygen Not Included New Hero Art, and Dont Starve 10th Anniversary Art). Pick them up while supplies last!

[h3]A hint at things to come[/h3]
We also wanted to give you a little taste of the next update. If you don't want spoilers, don't click below and just move to the next section. I know it's tempting, but be strong - you can do it, I believe in you.

[expand type=spoiler][/expand]

[h3]I think that's it! [/h3]
It's probably also worth mentioning that all but the newest skins are on sale right now and Don't Starve Together is currently on massive discount on all platforms. (Up to 90% off!)

We're already well on our way into the next couple of updates. And we'll have more information about that soon enough. But for now, that's it for this post. As always, here's a nice link for some spools, just for being you. If you have any friends or family that pick up the game during the big sale, make sure to let them know because you can get a lot of great stuff with the 10k Klei Points in that link!

Till next time friends, Thank you. And have fun out there!


[ 2023-04-27 19:05:02 CET ] [ Original post ]

Don't Starve Together: From Beyond - Taking Root Arrives Next Week April 27th!


Taking Root, the first content update of the new From Beyond story arc is coming next week, Thursday April 27th at 10am pacific time.

[h3]New Features[/h3]


  • Rifts spewing lunar energy will begin to open in the world, either by defeating the Celestial Champion or by server settings.
  • The first creatures to spew forth are very interested in gardening.
  • New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.

[h3]A quick note. [/h3]
As discussed in the most recent roadmap, the new arc is focused on both endgame and early game content. Taking Root is the first major update in this arc and is mainly focused on the entry point of this new end game content.

While we attempt to make sure that every major update is fun on its own (including this one), I wanted to address that this particular update won't be immediately apparent how much it will affect the overall game right away.

While Taking Root introduces some new items, abilities and creatures, the full depth of how this will all play out can not be seen immediately. This means that the balance of these items are focused around upcoming content and not necessarily intended to be direct upgrades to existing content. Since the end game portion of From Beyond is being split into 3 parts, the balance is being designed with that upcoming content in mind.

That doesn't mean we don't want bug reports and feedback, just that you should keep in mind that you don't have the whole picture yet, but it's still good for us to know your thoughts.

Thanks to everybody for all the feedback and bug reports during the beta period. We're still working and reading so keep it coming!

[h3]DS10![/h3]
We'll also be celebrating 10 years of Don't Starve with some special discounts and surprises for everybody so don't miss it!

We also have a new animated short, some bug fixes and balance changes, and a new streaming item "The Nouveau Club" as well.

See you Thursday!


[ 2023-04-20 23:20:57 CET ] [ Original post ]

[Game Update] - 550219

Come one, come all!

Welcome.

The time has come around again this year. We had plans made, creations to unveil, and a whole new "can of air" product line that would make even the most stylish of person envious! That is until we realized what day that would be on. Saturday.

So to change our plans at the last moment imaginable we have decided to leave behind a box of comics and pamphlets to get, featuring the most memorable and famous titles such as "Mermio and Pigliet" and "Survival for Geniuses"! To help you get them all we have something for you to look at.


[ 2023-03-29 22:04:03 CET ] [ Original post ]

Wilson's Character Refresh is Available Now!



"Interference"
A fresh start and a change of surroundings is just the thing for someone looking for their first big scientific breakthrough. Unfortunately for Wilson, his surroundings were about to change far more drastically than he anticipated.

Highlights:

Wilson Changes

  • Wilson becomes more seasoned over time by getting "insight"that he can spend on learning new skills.
  • Wilson can use "insight" to open new abilities in categories of "Beard" "Torch" and "Alchemy"
  • The Insightpersists between games.

New NPC encounter
  • A new creature can be found in the world.

New Skins!



Wilson Deluxe Wardrobe($10.99 / 19 RMB)
This Deluxe Wardrobe contains Wilson's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Barber skin items.

Barbers Kit ($3.99 / 8 RMB)
This Barber's Kit contains the following skin items: Barber's Razor, Neat Effigy, and Oil Torch.

Decorator's Chest ($9.99 / 18 RMB)
This Decorator's Chest contains the following skin items: Cozy Mushroom Farm, Moggles 2.0, Koalefant Can, Cactus Water Can, Tasselled Post, Bundled Post, Red-Capped Post, Monkey Paw Post, Regal Post, Monkey Post, Seaworthy Scale, Fieldflower Farm Scale, and Whispering Mace.

New Twitch Drop!



We'e offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

New Roadmap!



If you haven't seen the new roadmap for 2023, check it out over here!

That's it for now!

The April Beta for the next content update is quickly approaching. Any hint about what we are working on would be too much of a spoiler so we don't have any clever hints about what's coming this time, but maybe if we throw some points your way you will forgive us this time.



[ 2023-03-16 18:32:08 CET ] [ Original post ]

Don't Starve Together Roadmap 2023



Anybody interested in a roadmap?

NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.

This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.

2022 Recap
Our goal for 2022 was to Set the Stage for what was to come next for DST.

In the 2022 roadmap we saw the Year of the Catcoon and Bunnyman. We released refreshes for Maxwell, Wickerbottom, WX-78 and Wilson is right around the corner. We released QOL updates all over the place including a revamped Crafting UI, a redesigned Ancient Guardian, Map QOL changes, World Presets and New World Settings.

We introduced Shared Unlocks and Offline Skins. We added more games to the Midsummer Cawnival and we released the Curse of the Moon Quay and A Little Drama updates.

We released 10 sets of Twitch Drops and 50+ hotfixes with bug fixes, tweaks, and balance changes.

2022 was a busy year for Dont Starve Together. While it may not have been as content heavy as some players were hoping for, the changes were necessary to prepare for 2023 and were ready to talk about that a bit.

This is going to be a pretty substantial post, so I am going to give a bit of a brief TL;DR summary first, then get into the meaty bits. Additionally, I should mention that were still doing a lot of experimentation and tweaks to how these plans are being implemented at the moment, so I have to be light with the details (surprise, surprise). But we want you to know what you have to look forward to.

Whats coming up in 2023? (TL;DR)
Our goal for the next roadmap is to smooth out the experience for less experienced players and provide longer lasting endgame challenges for veteran players.

  • 3 Content Updates
  • 2 Core Game Enhancement Updates
  • All the usual events
  • A secret bite-sized crossover
  • Dont Starve 10 Year Celebration

Additionally, this roadmap does not cover a full year, because the last Roadmap ran into 2023.






What were doing and why.
Dont Starve Together is arguably one of the most challenging survival games out there right now. However some of the design principles that were used to create the original single player game can feel unnecessarily unfriendly in a multiplayer game. The original Dont Starve was designed around the idea of players being self directed. However multiplayer isnt always compatible with this design and was largely why we resisted multiplayer for the original Dont Starve.

With DST, we have smoothed some of the rougher edges over time, but most of the focus has been on providing group based challenges up until more recently. We think there are still a few areas that we would like to see improved upon, and many, MANY of you have suggested the same. The areas that we are going to focus on in this roadmap are in early game discovery, and the late to end game loop.

Now - before you start getting worried, know that we understand that were stepping into some weird territory here. Our goal isn't to make the game easier, or even to make the game harder (overall). The goal is to make the game more interesting in the ways that those who love Dont Starve and Dont Starve Together will enjoy while also providing people who dont know the game more opportunities to understand what the game expects of them..

But not all Dont Starve Together players are the same. To some, DST is too easy, to some its too hard, and to others it is what it is and they dont want it changed. Our goals here are to offer all players something interesting, fun and engaging and to improve the game in areas we think will have a lasting impact. This roadmap should result in a game that is easier to understand and harder to master..




We have a few areas that we want to focus on to accomplish this. In terms of content, we plan to delve deeper into the stories surrounding Charlie and Wagstaff, and explore the impact of their actions on The Constant. The introduction of late-game world challenges will change The Constant in ways that players will need to adapt to, either by working with or against them. This will also provide Survivors with the opportunity to discover new resources and items that will be vital for their survival as they progress throughout all areas of the game.

Some of this has been introduced as part of the Wilson Refresh, and we will continue to build upon them throughout the year.

And what about the newer players?
Something that we have seen time and time again is that some newer players have a hard time understanding what they should be doing, or where they should be going and may become frustrated or miss a lot of content if they dont know what else is out there for them. With this in mind, we are going to work toward making it a bit easier to understand what should be happening in the game without necessarily making the game easier.

To that end we will be working on additions to the compendium and other elements of the game that will provide more information about what is happening, as well as progress indicators that help players see themselves grow through what they have learned in the game.

Some of you may have noticed that some elements of the Wilson Refresh are a part of this effort as well. Wilson now acts as a sort of guide through the progression of the game, without directly telling the player what to do, his new skill tree can guide a player toward long term goals as they explore the world. Hes still rather vanilla, he just has some sprinkles now. Nothing too intimidating to a new player.

It should also be said that the Core Game Enhancement updates are foundational and are likely to grow and change over time. This means that well implement systems or features that we can tweak or add to over time and while its probably not accurate to call these QOL updates, they will be Quality of Life oriented in the sense that they are meant to make the overall game better for most players, but not always by improving existing systems.

Whats next?
The Wilson Refresh will be released Thursday and the update following that is currently planned for April will be a content update as part of the new Story Arc. This will be the first content update as part of this roadmap and should be quite interesting.


[ 2023-03-14 21:43:35 CET ] [ Original post ]

The Wilson Refresh is Coming Next Week!


The Wilson Character Refresh is coming next week, Thursday March 16th at 10am pacific time.

Highlights:
Wilson Changes


  • Wilson becomes more seasoned over time by getting "insight" that he can spend on learning new skills.
  • Wilson can use "insight" to open new abilities in categories of "Beard" "Torch" and "Alchemy"
  • The Insight persists between games.

New NPC encounter

  • A new creature can be found in the world.

As always - a huge thank you to all the players that participated in the beta and sent in feedback and bug reports.

Of course, this update will also bring a new animated short, as well as bug fixes and balance changes, and the streaming item "Nouveau Deconstructor" as well.

See you soon!


[ 2023-03-10 00:15:50 CET ] [ Original post ]

New Login Bonus! - Lovely Bouquet


For a limited time players that login during February 13 through February 23 will receive the Lovely Bouquet when logging into the game for the first time during this period. We hope you have a lovely week!

Bug Fixes


  • Fixed the Homespun Watering Can having an outline for its icon.


[ 2023-02-13 22:24:04 CET ] [ Original post ]

The Year of the Bunnyman Has Arrived!


Let's get ready to slumber!! The Year of the Bunnyman has begun!

To celebrate the Year of the Bunnyman we have added a new activity in the game, some new item drops and some new streaming items!


  • Summon Cozy Bunnymen to the surface for a slumber party.
  • Join in the frivolity of pillow fighting and "spin the carrot".
  • Formally challenge one or more Bunnymen to a Pillow Fighting Pit for a chance to win Lucky Gold Nuggets.
  • Buy different grades of Pillow to both arm and armor yourself for the Pit.
  • Purchase old items and new snacks as well as new Rabbit Lamps to decorate your base.

We've also added some new skins to the game.



The Masquerader Survivors Chest can be purchased in a chest for $8.99 usd andcontains skins for: Willow, Warly, Wortox, Wes, and Woodie. As always, these items will be available as drops in game and are also weaveable using spool.



The Mosaic Mushlamp will join the Art Nouveau collection. Check out the post for more details.

And that's it for now. The team is well on its way to finishing out the roadmap and some of the team is even working on content for the 2023 content schedule. We'll have a new roadmap coming up rather soon. You're going to need to hold out a little longer but I promise, it will be worth the wait. Bold statement, I know but we're pretty excited and we think you will be too. See you next time!


[ 2023-01-19 19:00:47 CET ] [ Original post ]

Winter's Feast is Here!


[h3]Winter's Feast[/h3]
The table is set for Winters Feast, and this year something new is being cooked up for our Survivors. They're going to have to work for it, of course.

Lots of festive activities provide entertainment for all our Survivors. Visit the Deerclops, See Klaus's Gem Deer! There's fun, food, and treats from the Festive Table, or start your own bakery. And lots more. Winter's feast is fun, forest, and fantasy all rolled into one!

[h3]An Uncommon Holiday[/h3]
Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

[h3]Festive Holiday Attire[/h3]
For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.



[h3]New Snowfallen Skins[/h3]
And keeping with Winter tradition, we have added new skins to the Snowfallen collection.


Complete Snowfallen Survivors Chest ($15.99)
This Snowfallen Chest contains the complete Snowfallen series of survivor skins.

Snowfallen Survivors Chest, Part III ($9.99)
This Snowfallen Chest contains skins for: Woodie, Wes, Maxwell, Wigfrid, Wormwood, Wurt, and Wanda.

[h3]Login Bonus Item:[/h3]
And finally, players who login during the event will also be granted the Winter Hibearnation Vest.



[h3]And finally![/h3]
We're getting ready for a long Winter's Nap - but when we return we're going to have the next Lunar New Year event and it's almost time for our final character refresh and a new Roadmap!

DST just keeps getting bigger and better every year and we're looking forward to our new plans in 2023 and we can't wait to share.

That's it for now, we hope you all have a great Winter's Feast and we'll see you next year!


[ 2022-12-08 20:51:47 CET ] [ Original post ]

[Game Update] - 532704

[h3]Changes[/h3]

  • Updated Maxwells character video link.
  • Added missing Eclectic Glowcap crafting icon.

[h3]Bug Fixes[/h3]

  • Fix bug where a skinned Magicians Top Hat becomes invisible when used, if you dont own that skin.
  • Fixed missing Store action when using controllers to move items into Magicians Top Hat.
  • Fixed Maxwells Wizard skin having beard issues when on Charlies Stage.
  • Fixed Striking Gloves having Maxwells Unshadowed head as an icon.
  • Fixed missing shadow for Head Chefs hat when it is on the ground.
  • Fixed missing shadow for Crystalline Furnace when it is placed.
  • Removed a stray hair in Walters Survivor skin.
  • Fixed a crash related to player ghosts being hit.
  • Fixed a crash related to masts being unfurled.
  • Fixed a crash related to the Lightning Conductor.
  • Fixed a crash related to the Clean Sweeper.


[ 2022-11-24 02:09:02 CET ] [ Original post ]

Steam Awards 2022 - Labor of Love Nomination Request


Along with looking forward, this time of the year we also reflect on what weve done. Its been a fantastic adventure not just this year, but each year since we launched Dont Starve Together back in 2016.

The Steam awards have once again opened for nominations, and we thought wed ask players to please consider nominating Don't Starve Together for the Steam Awards 2022 in the Labor of Love category.


[ 2022-11-22 19:00:54 CET ] [ Original post ]

Maxwell's Character Refresh is Now Available!



"Encore"

The former Nightmare King suddenly finds himself facing his past... and a choice about his future. Everyone take your seats, the Amazing Maxwell's next act is about to begin.

Changes

  • Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.
  • Added a spell wheel UI for reading the Codex Umbra in your inventory.
  • Maxwell now summons the following shadow puppets:
    • Shadow Servant
    • Shadow Duelist
  • Maxwell now controls up to six puppets at a time.
  • These improved puppets automatically aggro or work within their summoned area for a set duration before expiring.
  • Equipping shadowy equipment will increase the power of Shadow Duelists.
    • This includes, but is not limited to, most things crafted from Shadow Magic or Ancient Pseudoscience.
  • Maxwell now summons the following crowd control shadows:
    • Shadow Sneak
    • Shadow Prison
  • All shadows can be summoned on the ocean.
  • Maxwell can craft the Magician's Top Hat and Magicians Chest.
  • Magician's Top Hat, Magician's Chest, and Shadow Chester are all connected to one shadow dimensional storage in the Forest, and another one while in the Caves.

Additional changes
  • Controller twin-stick aiming for AoE targeting spells.
  • Inventory bar actions, such as dropping, refuelling, and repairing items, can now be performed on controllers while auto-pause is enabled.
  • AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Twins of Terror, and Celestial Champion have been updated to account for the size of their targets.
  • Adjusted the tracking of Twins of Terrors dash attacks accordingly.

As always, a big Thank You to all players that checked out the refresh during beta and submitting their feedback and bug reports!

New Skins!


Maxwell Deluxe Wardrobe ($10.99 / 19 RMB)
This Deluxe Wardrobe contains Maxwell's complete set of Guest of Honor, Roseate, Survivor, Untriumphant, and Dark Wizard skin items.

Maxwell Dark Wizard Chest ($3.99 / 8 RMB)
This Dark Wizard's Chest contains the following skin items: Cursed Cloak, Cursed Sabre, and Showman's Shadow Hat.

New Twitch Drops!



We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

Rhymes with Play


Make sure to join us for another Rhymes with Play Dev stream this Thursday. We'll be checking out the Maxwell refresh with our hosts Vito and Hailey.https://twitch.tv/kleientertainment


And that's it for now!

As we approach the end of the year we still have a bit more to go to finish out the 2022(3) roadmap. We have been talking internally about what's coming up in the next roadmap and while we still have some details to iron out, we're already very excited about 2023! We have been watching the feedback from players regarding the long-term hopes for the game. While it's going to be difficult to wait for more info, it's going to be even harder for us to keep it under wraps, but we'll be posting up a new roadmap at the beginning of next year!


https://store.steampowered.com/news/app/322330/view/3484126239531329630

Along with looking forward, this time of the year we also reflect on what weve done. Its been a fantastic adventure not just this year, but each year since we launched Dont Starve Together back in 2016.

The Steam awards have once again opened for nominations, and we thought wed ask players to please consider nominating Don't Starve Together for the Steam Awards 2022 in the Labor of Love category.




[ 2022-11-22 18:35:04 CET ] [ Original post ]

Maxwell's Character Refresh Coming Next Week!



The Maxwell Character Refresh is coming next week, Tuesday November 22nd at 10am pacific time.

Highlights:

  • Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.
  • Added a spell wheel UI for reading the Codex Umbra in your inventory.
  • Maxwell now summons the following shadow puppets:
    • Shadow Servant
    • Shadow Duelist
  • These improved puppets automatically aggro or work within their summoned radius for a set duration before expiring.
  • Equipping shadowy equipment will increase the power of Shadow Duelists.
  • Maxwell now controls up to six puppets at a time.
  • Maxwell now summons the following crowd control shadows:
    • Shadow Sneak
    • Shadow Prison
  • All shadows can be summoned on the ocean.
  • Maxwell can craft the Magician's Top Hat and Magicians Box.
  • Magician's Top Hat, Magician's Box, and Shadow Chester are all connected to one shadow dimensional storage in the Forest, and another one while in the Caves.

Thanks to everybody for all the feedback and bug reports during the beta period. We're still watching so keep it coming!

As always, this update will also bring a new animated short, as well as many bug fixes and balance changes, and a new streaming item "The Eclectic Glowcap" as well.

See you Tuesday!


[ 2022-11-16 21:46:55 CET ] [ Original post ]

Hotfix 528333

Bug Fixes


  • Fixed a bug preventing the crafting of Hallowed Nights items.
  • Fixed the slingshot ammo impact sounds not playing on clients.
  • Fixed Wickerbottoms Moonbound skin having outdated inventory icons.
  • Fixed Webbers Moonbound skin having a flicker in the eyes during some animations.
  • Fixed Webbers Webby Whistle animations to have better skin support.


[ 2022-10-26 22:28:47 CET ] [ Original post ]

Hotfix 527877


Changes

  • The Configure Server has been updated on the Klei Accounts page to generate files for the playstyles. (https://accounts.klei.com/account/game/servers?game=DontStarveTogether)

Bug Fixes
  • Gameplay
    • Fixed a typo in the Philosophers Stone description.
    • Dedicated servers with a game_mode set to endless or wilderness will now correctly set up with the playstyle.
  • Art
    • Fixed Walters Lunar Scout Cap having a missing inventory icon.
    • Fixed Walters Lunar Scout Boots missing its boot cuffs.
    • Fixed Wormwoods Moonbound head blooming leaf particles to match the skin colours.
    • Adjusted Wickerbottoms Lunar skin.
    • Adjusted Wormwoods Moonbound heads mouth.


[ 2022-10-22 02:54:46 CET ] [ Original post ]

Hotfix 527664


Bug Fixes

  • Gameplay
    • Fixed a crash related to the Buzzard.
  • Art
    • Fixed an issue with player idle animations causing backpacks to pop.
    • Fixed Wandas Diviner Dress having an invisible torso and showing upper arm skin.
    • Fixed Wandas Chunky Moonrock Bracelets having the wrong character affinity.
    • Fixed Walters Moonbound head having a hat always on.
    • Fixed Walters Lunar Scout Boots not showing the boots of its namesake.
    • Fixed Wormwoods Lune Root Legs feet drawing behind the legs.
    • Fixed Abigails Moonbound flower having missing inventory icons.
    • Fixed Wolfgangs upper arms going invisible with some clothing setups.
    • Fixed Forge armours being invisible for modders.
    • Fixed layering in Wurtstool Costume.
    • Fixed some descriptions for Moonbound shop chests.
    • Fixed missing minimap icons for the Nightshade Wormhole and the Slimy Wormhole.



View full update



[ 2022-10-21 20:51:36 CET ] [ Original post ]

Hallowed Nights Returns!


Hallowed Nights Returns!

Players on Steam, Xbox and PlayStation can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!

For Nintendo Switch players, you will not have this update right away but it's coming in the next update (See this post for details). You will however be still able to participate in the following right away!

[h3]Get Yourself Spooky![/h3]

Free spooky costumes are also available to everybody for a limited time, so enjoy them before the event ends and they go back from whence they came!

That's not all. During Hallowed Nights, logging in for the first time will earn you a "Trick or Treat Chest" containing one of 18 costume sets. Items from the Hallowed Nights Collection and Costume Collection will have increased drop rates for the duration of the event!

[h3]And don't forget![/h3]

The Annual Klei Halloween Costume and Fan Art Submission Event is coming October 27th and will run through November 1st. If you haven't seen this event before, check out our submissions for 2021 and 2020!

Participants will receive a full character costume skin set, so you won't want to miss out!

More details will be posted closer to the event. See you then!


[ 2022-10-20 18:39:55 CET ] [ Original post ]

A Little Drama and QOL Update Now Live!




Today we have released "A Little Drama" along with a QOL update and Hallowed nights on Steam, PlayStation and Xbox. And more info on Hallowed Nights can be found here.

This is a big update, so stay with me here. There's a lot to cover.

[h3]A Little Drama Changes[/h3]

  • The Survivors can use the Stage to show off a little bit for whoever is watching
    • The Survivors can don special costumes to help them tell other stories as well.
    • Costumes can be found in the Briars set piece.
  • Added the Mannequins to hold (and show off!) their equipment.
  • The Stage and Briar set pieces will automatically be added into existing worlds.

[h3]Playstyle, Game Mode, and Preset Change Highlights[/h3]
[expand type=details]
  • Added Relaxed preset, similar to Dont Starve: Pocket Editions No Sweat game mode.
    • Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
    • Survivors will take 35% less damage from all sources.
    • Hound waves and Shadow Creatures from low sanity are set to Less.
    • Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
    • Wildfires are disabled.
  • Game Modes, Presets, and Intention changes:
    • Added a server Playstyle indicator which is determined by the world settings.
      • Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
      • The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
      • Changing the world settings will update the Playstyle indicator to the best matching playstyle.
    • The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
    • Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
    • The preset No Giants Here has been removed. Existing worlds will not be affected by this.
    • Server intention has been removed (Social/Cooperative/Competitive/Madness).
  • New world settings:
    • Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
    • Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
    • Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
    • Max Health Penalty: Enabled / Disabled
    • Damage Taken: 35% less / default / 35% more
    • Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
    • Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
    • Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
    • Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
    • Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.
[/expand]
[h3]Quality of Life Highlights[/h3]
[expand type=details]
  • Recipe Cards can now be found throughout the world
    • Reading a card will say the recipe for a Crock Pot dish.
    • Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons
  • Food and Crock Pot Changes:
    • Added 2 Egg Crock Pot recipes.
    • Added a Tallbird Egg Crock Pot recipe.
    • Added 2 Beefalo feed Crock Pot recipes.
    • Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
    • Banana Shake can no longer be made with meat, fish, or monster meat.
    • Frozen Banana Daiquiri can no longer be made with meat or fish and adjusted the priority to remove the random chance of getting a Banana Shake.
    • Ice Cream is now classified as Goodies.
    • Beefalo can now eat Roasted Birchnut.
    • Changed the time for Tallbirds to lay a new egg to be more inline with other food sources.
  • The Fire Pit and Campfire will now drop a charcoal when the fire goes out, if it was fueled to the max stage.
  • Added information, while a ghost, to help new players learn how to revive.
  • Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
  • Tallbird nests are now guaranteed to be generated in new worlds.
  • Tallbird Eggs have been added to Klaus Loot Stash
  • Merms will no longer tolerate their non-Wurt leader murdering fish.
[/expand]
[h3]Community feedback tweaks and changes:[/h3]
[expand type=details]
  • Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
  • The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
  • Updated the Scarecrow skins selection UI.
  • Added cooking, fishing, and farming themed boons to the world generation.
  • Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
  • Digging up the turf in the ruins will now give the turf object.
  • Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
  • Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
  • Added the Snazzy Pitchfork (golden pitchfork)
  • I added this patch note here to give yousome points.
  • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
  • The Camper's Tent now restores health at the same rate as the Tent.
  • The Straw Roll will now restore some health while sleeping.
  • The Furry Roll will now affect your body temperature while sleeping.
  • Trail Mix can now be made with raw Birchnuts.
  • The Tin Fishin Bin now holds up to 20 fish.
  • The Tin Fishin Bin can now be built on dock tiles.
  • The Bookcase can now be used to open skins gifts.
  • The Insulated Pack and Seed Pack-It are no longer burnable.
  • Added a confirmation popup for the Reset Now button when all players are dead.
  • Improved how the camera behaves when zooming all the way out.
  • Steeped Lunar Essence can now mutate Wobster Mounds and birds.
  • The Distortion Setting has been changed to control the intensity.
  • The Lazy Forager can now be repaired with nightmare fuel.
  • Changed the materials required for building all stages of the Hermit Home. It no longer requires seasonal items.
  • Skittersquids now always drop a Light Bulb.
  • Pressing the spacebar will no longer activate the Pinchin Winch.
  • Masts placed on land and the Mannequin can now be rotated with the Fencing Sword.
  • When Warly inspects food, he will now comment if it is something he ate recently.
  • c_freecrafting() now takes the same optional user parameter as c_godmode().
[/expand]
[h3]Notes for Dedicated Servers[/h3]
[expand type=details]
  • The Playstyle is calculated based on the world overrides in the Master server
  • To configure a server with a non-Survival playstyle, add a worldgenoverride.lua in your clusters Master folder with the following in it:

return {override_enabled = true, --preset = "RELAXED", -- Relaxed (No Sweat)[/u][u]--preset = "ENDLESS", -- Endless[/u][u]--preset = "WILDERNESS", -- Wilderness[/u][u]--preset = "COMPLETE_DARKNESS", -- Lights Out[/u][u]}[/expand]
[h3]Notes for Modders[/h3]
[expand type=details]
  • Tiledefs now allow roadways field to make a turf naturally fast walking like cobblestone.
  • Hatchable component now has a chiller preference for when it is desired to chill an egg to make the creature hatch instead of heating it.
  • The health components externalabsorbmodifiers now allows for players to take more than 100% damage by providing negative values.
  • Objects can now be rotated with the Fencing Sword by adding the tag: rotatableobject.
  • Fixed a crash when duplicate animation builds were being added by mods.
[/expand]
[h3]Changes and bug fixes since the last beta update:[/h3]
[expand type=details]
  • Action strings are no longer displayed for players performing in stageplays.
  • Warlys food memory will now be shown in addition to the original inspection line.
  • Briar Hounds will now swim in the ocean and jump onto boats like other Hounds.
  • Pirate Boats that escape wont leave cursed trinkets floating on the water now.
  • Adjusted when the cloud fx will turn on when going past max zoom.
  • Fixed an issue causing Wes to be incorrectly accused of going off-script while miming during stageplays.
  • Fixed an issue causing Mockingbirds to be inspectable after flying away.
  • Fixed an issue that made Buzzards unable to kill rabbits and other small animals stunned on the ground.
  • Fixed Ewelets having an invisible face.
  • Fixed some clothing setups creating invisible upper arms.
  • Fixed Tumbleweeds using an old FX when falling into the ocean.
  • Fixed an issue with set piece placement in world generation.
  • Fixed Warlys Trawlers Rain Slicker clothing having invisible arms.
  • Fixed Lavaproof Bugnet skin not using Terraria sound effects.
  • Mimes will mime on the stage when speaking.
  • Catcoons will no longer go home to a burning den.
  • Fixed an issue with the shadow creatures more setting.
  • Fixed Wurts Sugarplum Slippers feet going invisible with some body clothing.
[/expand]
[h3]Notes for modders since the last beta update:[/h3]
[expand type=details]
  • Moved strings food memory handling from preparedfoodss inspectable component to stringutils new function GetDescription_AddSpecialCases. This function is intended to handle adding additional strings to an inspect string put here to be allowed to be used by any character having the required components and strings.
  • Fixed an old scheduler issue which will now result in :DoTaskInTime, :DoPeriodicTask, and other scheduler timer functions calling the callback function a logical tick frame later than it was before this update. This may cause some desynchronization of animations or sound effects that were relying on FRAMES for timing and using the in game playback as the basis for synchronising up the effects rather than the actual animation frames.
  • Fixed an old stategraph issue when relying on the timeout to callback events in the timeline that use inst.sg:SetTimeout(inst.AnimState:GetCurrentAnimationLength()).
  • Added halloween_ornamentbuildoverride and halloween_ornamentsymboloverride fields to make creating new decorations easier.
[/expand]
[h3]New Skins![/h3]



Moonbound Survivors Chest ($11.99 / 21 RMB).
This Moonbound Chest contains skins for: Walter, Wanda, Maxwell, Webber, Wendy, Wickerbottom, Wilson, Wormwood, and WX-78.



Fantasmical Chest, Part II ($5.99 / 12 RMB).
This Fantasmical Chest contains the following skin items: Slimy Wormhole, Fairy Ring, Enchanted Pillar, Mystical Cavern, Sleepy Headstones, and Philosopher's Stone.

Gothic Belongings Chest, Part II ($5.99 / 12 RMB).
This Gothic Belongings Chest contains the following skin items: Nightshade Wormhole, Imposing Corridor, Dark Pillar, Brooding Den, Gothic Gravestones, and Reanimation Stone.

Or get them both in the Constant Reimaginings Chest ($9.99 / 18 RMB).
This Constant Reimaginings Chest contains the Fantasmical Chest, Part II, and the Gothic Belongings Chest, Part II.

Annual Skin SALE!
And for those of you that don't know, the majority of our skins are available at a discount of up to 50% off until November 1st. So if you have had your eye on anything in particular, now's the time to scoop it up!

[h3]Login Rewards[/h3]



For a limited time, get a Trick or Treat Chest and Pantomimed Snazzy Pitchfork just for logging into the game!

[h3]New Twitch Drops![/h3]



We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

[h3]Whew![/h3]

Ok, that's it for now. We're well on our way to our next update. I'll tell you one thing, the short that's gonna drop with that one is looking to be something magnificent. Have fun out there!



[ 2022-10-20 18:37:27 CET ] [ Original post ]

A Little Drama + QOL + Hallowed Nights Next Week!


Hey everybody. Thursday October 20th we will be releasing the newest update "A Little Drama" along with a QOL update and Hallowed nights on Steam. PlayStation and Xbox hopefully about the same time as usual, but we might need a little more time since we have so many changes in there. We'll have a post on Switch Status soon as well.

[h3]A Little Drama Changes[/h3]


  • The Survivors can use the Stage to show off a little bit for whoever is watching
  • The Survivors can don special costumes to help them tell other stories as well.
  • Costumes can be found in the Briars set piece.
  • Added the Mannequins to hold (and show off!) their equipment.
  • The Stage and Briar set pieces will automatically be added into existing worlds.

[h3]Playstyle, Game Mode, and Preset Change Highlights[/h3]
[expand type=details]
Added the new preset "Relaxed", similar to Dont Starve: Pocket Editions No Sweat game mode.

  • Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
  • Survivors will take 35% less damage from all sources.
  • Hound waves and Shadow Creatures from low sanity are set to Less.
  • Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
  • Wildfires are disabled.

Game Modes, Presets, and Intention changes:

  • Added a server Playstyle indicator which is determined by the world settings.
  • Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
  • The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
  • Changing the world settings will update the Playstyle indicator to the best matching playstyle.
  • The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
  • Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
  • The preset No Giants Here has been removed. Existing worlds will not be affected by this.
  • Server intention has been removed (Social/Cooperative/Competitive/Madness).

New world settings:

  • Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
  • Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
  • Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
  • Max Health Penalty: Enabled / Disabled
  • Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
  • Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
  • Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
  • Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
  • Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.

[/expand]
[h3]Quality of Life Highlights[/h3]
[expand type=details]
Recipe Cards can now be found throughout the world

  • Reading a card will say the recipe for a Crock Pot dish.
  • Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons

Food and Crock Pot Changes

  • Added a Tallbird Egg Crock Pot recipe.
  • Added 2 Egg Crock Pot recipes.
  • Added 2 Beefalo feed Crock Pot recipes.
  • Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
  • Reduced the Banana Shake spoilage time and it can no longer be made with meat, fish, or monster meat.
  • Reduced the Frozen Banana Daiquiri spoilage time and it can no longer be made with meat or fish. The priority was also adjusted to remove the random chance of getting a Banana Shake.
  • Ice Cream is now classified as Goodies.
  • Beefalo can now eat Roasted Birchnut.

If a Fire Pit or Campfire is fueled to the max stage, it will drop a charcoal when the fire goes out.
Added information, while a ghost, to help new players learn how to revive and indicate if reviving at the Florid Postern is enabled.
Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
[/expand]
[h3]Community feedback tweaks and changes:[/h3]
[expand type=details]

  • Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
  • The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
  • Updated the Scarecrow skins selection UI.
  • Added cooking, fishing, and farming themed boons to the world generation.
  • Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
  • Digging up the turf in the ruins will now give the turf object.
  • Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
  • Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
  • Added the Snazzy Pitchfork (golden pitchfork)
  • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
  • The Camper's Tent now restores health at the same rate as the Tent.
  • The Straw Roll will now restore some health while sleeping.
  • The Furry Roll will now affect your body temperature while sleeping.
  • Trail Mix can now be made with raw Birchnuts.
  • The Tin Fishin Bin now holds up to 20 fish.
  • The Tin Fishin Bin can now be built on dock tiles.
  • The Bookcase can now be used to open skins gifts.
  • The Insulated Pack and Seed Pack-It are no longer burnable.
  • Added a confirmation popup for the Reset Now button when all players are dead.
  • Improved how the camera behaves when zooming all the way out.
  • Using the Steeped Lunar Essence on a Wobster Mound will mutate it into a Moon Glass Mound.
  • The Distortion Setting has been changed to control the intensity.
  • The Lazy Forager can now be repaired with nightmare fuel.

[/expand]
In addition, we will have some new Twitch Drops, Klei Rewards Link a login Bonus Item and toward the end of the month we'll have the Art and Costume submission event as well.

See you Thursday!


[ 2022-10-14 01:27:10 CET ] [ Original post ]

Hotfix 522521


Changes

  • Abigail will no longer trigger spider webbing.
    • Abigail will no longer try to move around the webbing and will now float right across it.
  • Splumonkey Pod Monkeys will now drop their equipment when going back into their homes.

Bug Fixes
  • Gameplay
    • Fixed Merms not eating food when they are sitting on a Royal Tapestry.
    • Fixed Frogs spawned from Tumbleweeds being angry at Merms.
    • Fixed Splumonkey Pod Monkeys not returning to their home on a warning of an earthquake.
    • Fixed Splumonkey Pod Monkeys not evacuating their home when the home is set on fire.


[ 2022-09-11 01:05:26 CET ] [ Original post ]

Hotfix 522362


Changes

  • Minds Eye Amulet has an updated more accurate description.
  • Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something.
    • Lower loyal Merms will be less inclined to respect personal space.
  • Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw.
    • This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep.
  • Updating various Chinese translations.

Bug Fixes
  • Gameplay
    • Fixed Wortox not getting souls when:
      • Killing a Wobster while it is on land.
      • Something alive perishes from spoiling while in the players inventory.
      • Cooking something alive.
    • Fixed Toadstools Sporecaps from managing to get on top of ponds.
    • Fixed boats not saving their velocity resulting in them to be at rest on load.
      • Boats saved before the patch will be at rest on load but will preserve velocity after saving.
    • Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time.
  • Art
    • Fixed Dangling Depth Dwellers cheeks and mouth colouring.
    • Fixed Celestial Crown disappearing on Wes during the custom inspection animations.
    • Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items.
  • Crashes
    • Fixed cases with the Pirate Stash stashing disappearing entities.

Notes for Modders
  • Fixed Berry Bush variant 2 going invisible if it is in the disease state.
  • Added back diseased build for the Grass Gekko.
  • Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game.


[ 2022-09-10 00:59:49 CET ] [ Original post ]

Hotfix 521260

Changes


  • Renamed Wickerbottoms Mind's Eye Life Amulet to Mind's Eye Amulet.
  • Hound Mounds will now generate Ice Hounds in Winter similarly to how it generates Fire Hounds in Summer.

Bug Fixes

  • Gameplay
    • Fixed Birds of the World from not spawning birds.
    • Fixed trying to store invalid recipes in the Cook Book.
    • Fixed spiced foods not unlocking the base food recipe in the Cook Book.
    • Fixed Grumble Bees from Apicultural Notes not following players through wormholes or long distances.
    • Fixed Grumble Bees from Apicultural Notes getting stuck in the world if their loyalty changed to the Bee Queen while being too far from their new leader.
    • Construction Amulets will no longer consume charges nor display active use in the crafting menu if the recipe is not discounted.
    • Toadstools Sporecaps will no longer spawn on top of ponds.
    • Fixed where some periodically spawned entities would sink even on boats.
    • Fixed a small typo in Walters speech file.
    • Fixed the Suspicious Peeper not hitting a player if they are standing still at maximum attack range.
    • Fixed a crash when harvesting spoilt food.
    • Fixed a case causing the edge of the world waterfall to not render properly for clients.

  • Art
    • Fixed Insulated Pack and Chef Pouch not having water floating FX.
    • Fixed Victorian axe highlights.
    • Fixed missing cuffs in Wes Fools Ensemble.
    • Fixed burnt Nautopilot not displaying properly.
    • Fixed missing fire FX on burning Rockjaws.
    • Fixed some missing Steam Inventory skins art.
    • Fixed missing hand FX for End Table skins when extinguishing.
    • Fixed an issue with mod characters disappearing from the Character Select screen.
    • Fixed the Mad Scientist Lab having a partially transparent wheel.
    • Cleaned up Winonas Carolers Gloves art.
    • Fixed missing feet in Wilsons Rumpled Outfit.
    • Fixed missing cuffs on Walter's Naval Uniform Shirt.


Notes for Modders
c_gonext() now snaps the camera on use.


[ 2022-09-01 23:56:52 CET ] [ Original post ]

Hotfix 520864

Changes


  • Minimap icons for Spiky Bushes have been added.
  • Stalagmite height variants have been added to cavern's worldgen rooms.
  • Added shoes to Wilsons Mad Scientist outfit. People who have purchased any Chest containing Mad Science Wilson will receive the Mad Lab Shoes for free in the next few days.
  • Further decreased loading times when joining a world.

Bug Fixes

  • Gameplay

    • Prototyping effects will now be triggered properly even if you have, but dont need to use, The Everything Encyclopedia buff.
    • Birds of the World and The End is Nigh! will now fail properly when unable to cast.
    • Fixed a case where boats could get stuck in an indestructible state.
    • Fixed the Stagehand breaking boat physics if it manages to get onto a boat.
    • Added a safeguard check to boats to try to stop them from moving across land.
    • Fixed a bug where Splumonkey Pods would not spread fire to nearby objects.
    • Fixed all spiders and Naked Mole Bats ignoring earthquakes.
    • Fixed players saying that their pockets are full when items get stacked into the cursor slot after the initial item is put there.
    • Fixed Moonblind Crow and Misshapen Bird to now be slowed down by ground creep and trigger Spider spawns.
    • Fixed Toadstool not creating Sporecaps properly when there were Soil piles and other things blocking spawn points.
    • Fixed a bug that caused servers with lots of world settings to not have the world settings show up in the server browser.
    • Fixed bug where Spider Queen can sometimes never spawn from a Spider Den.

  • Art

    • Haunting items in the ocean will now update the floating fx.
    • Fixed floating animation for several objects.
    • Fixed bug where an equipped Gnarwail Horn can sometimes become invisible.
    • Fixed animation bugs with Grass Gator

  • Crashes

    • Fixed a crash when reloading a player who spawned Grumble Bees with the Apicultural Notes.
    • Fixed a crash with Wolfgang during loading and initialization.
    • Fixed a crash with Winters Feast trees going to the burnt stage when they were growing.


[ 2022-08-31 02:43:28 CET ] [ Original post ]

Hotfix 519602

Changes


  • Skins from the An Eye for an Eye collection have been changed from Inspired rarity to Woven.
  • Added skintone variants to Pyrestarter's Dress.
  • Adjusted Walter Hat skins.
  • Decreased the loading time when joining a world.

Bugs

  • Fixed crash in Spring when Lureplants attempt to spawn.
  • Fixed audio bug where Wickerbottom book spell effects could sometimes be heard long after they were casted.
  • Fixed animation bug with Wurt reading The End Is Nigh: Gilded Edition.
  • Fixed art alignment for various objects and skins.
  • Fixed missing arms on various clothing combinations.
  • Fixed missing Webber feet when wearing Torn Costume.
  • Fixed Winonas Guest of Honor icon.


[ 2022-08-20 02:49:50 CET ] [ Original post ]

Hotfix 519448


Changes

  • Offline skin support on Steam has been enabled as an experimental test.
    • Players who fully login to the game after updating will have all of their unlocked characters, skins, cookbook recipes, and plant registry knowledge be able to be used in offline mode and offline worlds.
      • Unlocking things in the cookbook and plant registry will synchronize up all pending new things with your account on your next login.
      • Be advised that if you have multiple computers with each having pending things to synchronize, will in some circumstances result in only the last synchronized computer being saved. If you do not want some cookbook recipes or plant registry knowledge being lost please make sure to sync up with your account by logging in with the game before playing offline on a different computer.
    • Currently this will be limited to the current platforms but we are looking into expanding it to the other platforms in the future, stay tuned!
  • Moleworms will no longer alert spiderwebs on the ground similar to Depths Worms.
  • Added skin tone variations to clothing skins where the underlying characters skin is exposed.
  • Tempering Temperatures will now also thaw all nearby frozen creatures and players.

Bug Fixes
  • Gameplay
    • Horticulture book spells will now work properly at night if the charge was consumed.
    • Horticulture book spells in progress will be properly saved and loaded.
    • Fixed an issue with the Fiery Pen not saving its uses correctly when at 100% durability.
    • Added missing strings for burnt Bookcases.
    • You can no longer plant Seeds in the Soil while the Garden Digamajig is plowing.
    • Lureplants will no longer spawn at locations where they cannot also be manually planted.
    • Wortox Souls will no longer pop out of the inventory when murdering creatures in a full inventory if the Soul would compete with creature drops.
    • Fixed Polly Rogers not going away when the worn hat loses all durability.
    • Fixed Polly Rogers trying to give items to things that are not players.
    • Fixed Polly Rogers trying to flee from player controlled followers.
    • Fixed bug with Woodies movement speed after transforming inside a Sandstorm.
    • Fixed bug causing Cannonballs to appear unexpectedly at the center of the world.
    • Fixed bug where planting a Birchnut Sapling failed to pacify a nearby Poison Birchnut Tree.
    • Fixed an issue with crafting things to avoid drowning.
  • Art
    • Fixed Wickerbottom books reading animations while mounted on a beefalo.
    • Fixed various minor skins related bugs, including missing feet!
    • Fixed Cave Hole textures being low quality.
    • Fixes the facial expression for Webber's Guest of Honor skin icon.
    • Fixed some art issues with Walter and hats.
    • Fixed Ice Flingomatic range indicator art.
    • Fixed missing minimap icon for Monkeytails.
    • Fixed various minor animation bugs.
    • Fixed art alignment for various objects and skins.
    • Fixed wrong player foley sounds for the Ruins Brick turf.
  • Crashes
    • Fixed a crash related to a typo in the inventory component.
    • Fixed a crash related to the Pinchin Winch.
    • Fixed a crash related to the Cookie Cutter.



View full update



[ 2022-08-19 03:21:56 CET ] [ Original post ]

Hotfix 518018 & 518333

Hotfix 518018 Changes

  • Added link to WIckerbottoms animated short, One For the Books.
  • Added Topsy-Turvy Treehouse, Monstrous Horror, and Abandoned Ship to Klei Rewards page.

Bug Fixes
  • Fixed crash when hammering a burnt Bookcase.
  • Fixed Moon Gleams making extra noise when moving around inventories.
  • Fixed inconsistent book colours on the Walnut Bookstack.
  • Fixed creases in Maxwell noses.
  • Fixed Willow's Forlorn Doll skin eye texture issue.
  • Fixed an issue with Wickerbottoms Nom de Plume hair.
  • Fixed woodies missing beard in his Merrymaker skin.
  • Fixed inconsistency in Wickerbottoms Feather-Fringed Dress legs.
  • Fixed an issue causing Wickerbottoms sssshhh idle animation from playing while wearing the Volt Goat Costume Top.
  • Fixed missing eyebrows in Wigfrids Straw-Stuffed skin.
  • Fixed missing bangs in Wickerbottoms Bewitched skin.
  • Fixed missing texture when Wurt peruses The End is Nigh: Gilded Edition.
  • Fixed a seam in Cave Holes rendering.
  • Fixed an issue with webs from Overcoming Arachnophobia stopping movement with the mouse.
  • Fixed a map issue when using the Backtrek Watch while on a boat and traveling far.
  • Fixed the mouseover detection for the Walnut Bookshelf.
  • Fixed WIllows Forlorn Doll skin when mining.
  • Fixed skinned objects from going invisible in the Mighty Gym when loading the world.
  • Fixed the Void Bag skin not playing its unique opening sound effect on clients.
  • Fixed a typo causing the ruins to reuse the barracks layout twice.

Notes for Modders
  • Fixed missing c_* commands for word prediction with the console.



Hotfix 518333 Changes
  • Bookcases will now have more books added onto the shelves artwork depending on how full it is.
  • Wortox will now teleport to the center of a boat that has an Ocuvigil instead of the Ocuvigils location.
  • Adjusted the facial expression for Webber's Guest of Honor skin.

Bug Fixes
  • Fixed a typo causing the ruins to reuse the barracks layout twice.
  • Fixed Wilsons Holly Beard highlighting.
  • Fixed various Wolfgang mustaches from being invisible from behind.
  • Fixed audio not playing properly with containers when they open and close while playing on a server.
  • Fixed various clothing layering issues with Wonkey.
  • Earthquake debris will no longer break items created by Cave Holes.
  • Fixed Wortox being able to teleport onto water if the Ocuvigil is somehow not on a boat.
  • Fixed Wortox Soul Hop being more permissive than the Lazy Explorer for teleporting near tile edges.
  • Fixed Bookcases having very loud audio for prototyping.
  • Added missing Bookcase minimap icon.
  • Fixed stalactites blocking buildings from being able to be placed under them.
  • Fixed Smallish Tallbird going invisible during some of its animations.
  • Fixed an issue with Ancient Guardian Shadow Tentacles repeatedly trying to attack hiding non-player entities.
  • Fixed bug where Farm Plants may become untargetable by Horticulture books.
  • Fixed Wickerbottoms Nom de Plume glasses texture when talking.
  • Fixed Willows Coldfire profile view texture.
  • Added missing minimap icons for the Bookcase, Winter's Feast Tree (deciduous and twiggy).




[ 2022-08-10 02:42:13 CET ] [ Original post ]

Wickerbottom's Refresh Now Available On Steam!


One For the Books

Like any good librarian, Ms. Wickerbottom believes in the preservation and distribution of knowledge. Well most knowledge, that is. There are some things that must be kept hidden away from the eyes of the public. Who knows what could happen if certain secrets fell into the wrong hands?

The Wickerbottom Refresh is now available on Steam and will be available on Xbox and Playstation shortly. Nintendo Switch will be getting this refresh in an upcoming update as we work toward unifying game versions on console.

Changes

  • WickerBottom
    • Wickerbottom can no longer be forced to fall asleep.
    • Wickerbottom can now craft the following new books:
      • The Angler's Survival Guide
      • Pyrokinetics Explained
      • Overcoming Arachnophobia
      • Tempering Temperatures
      • Lux Aeterna
      • Practical Rain Rituals
      • Lunar Grimoire
      • Apicultural Notes
      • Horticulture, Expanded
      • The Everything Encyclopedia
      • Lux Aeterna Redux
      • Wickerbottom can also build a cabinet to help conserve her books.
    • Tuned Wickerbottoms stats when it comes to eating stale and spoiled food and her health.
    • Shadow Creatures now Spawn when Wickerbottom attempts to read her books while insane
  • Added the Hostile Flare.
  • Added the Fencing Sword for riposting fences.

Additional Changes
[expand type=details]
  • Maxwell now suffers 2.5 times the sanity costs as Wickerbottom when reading Wickerbottoms books.
  • Wortox Changes
    • Wortox will be able to Soul Hop to past explored locations through the Map.
    • The cost of souls is proportional to the distance traveled.
    • There are visual indicators to show cost increases.
    • Wortox will now be able to Soul Hop a second time for free if done within a short time of the last.
      • Wortox will get slightly more hunger from eating souls.
      • Wortox will gain a small amount of sanity for being healed by a soul.
    • Wortox Souls now only heal hurt players and have more diminishing returns when healing groups of hurt players.
    • The Wortox who deals the killing strike is guaranteed at least one soul.
      • This is intended to help prevent fighting for nearby souls when souls are being created but prevent boss soul drops from being fully claimed.
[/expand]
New Skins!



Wickerbottom Deluxe Wardrobe ($10.99 / 19 RMB).
This Deluxe Wardrobe contains Wickerbottom's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Nom de Plume skin items.

Library Chest ($3.99 / 8 RMB)
This Library Chest contains the following skin items: Mind's Eye Life Amulet, Walnut Bookstack, and Library Placard.

New Twitch Drops!



We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

IMPORTANT NOTE:

We are experimenting with the viewing requirements for Twitch items.

View time on Twitch will now be accrued concurrently and no longer sequentially. This means that viewers will get credit for ALL time they spend watching stream andwill no longer need to claim one item before earning time for the next item. However, viewers will still want to make sure they claim all items before the campaign ends.

Please be aware that this may change again in the future, but we want to see how this works out so we thought we would give it a try. Let us know what you think on the thread for the new drop here.



And that's all for now.
On to the next update! Unfortunately, I can't share anything about this one yet, there is still work to be done backstage. But - we'll make sure to share something well before showtime.

Last but not least. Have some points.

Thanks again everybody and have fun out there!


[ 2022-08-04 19:14:35 CET ] [ Original post ]

Wickerbottom's Character Refresh Coming Next Week!



The Wickerbottom Character Refresh is coming next week, August 4th at 10am pacific time.

New Content

  • Wickerbottom
    • Wickerbottom can no longer be forced to fall asleep.
    • Wickerbottom can now craft the following new books:
      • The Angler's Survival Guide
      • Pyrokinetics Explained
      • Overcoming Arachnophobia
      • Tempering Temperatures
      • Lux Aeterna
      • Practical Rain Rituals
      • Lunar Grimoire
      • Apicultural Notes
      • Horticulture, Expanded
      • The Everything Encyclopedia
      • Lux Aeterna Redux
    • Wickerbottom can also build a cabinet to help conserve her books.
    • Tuned Wickerbottoms stats when it comes to eating stale and spoiled food and her health.
    • Shadow Creatures now Spawn when Wickerbottom attempts to read her books while insane
    • Maxwell now suffers 2.5 times the sanity costs as Wickerbottom when reading Wickerbottoms books.
  • Added the Hostile Flare
  • Added the Fencing Sword for riposting fences.

Changes
  • Wortox
    • Wortox will be able to Soul Hop to past explored locations through the Map.
      • The cost of souls is proportional to the distance travelled.
      • There are visual indicators to show cost increases.
    • Wortox will now be able to Soul Hop a second time for free if done within a short time of the last.
    • Wortox will get slightly more hunger from eating souls.
    • Wortox will gain a small amount of sanity for being healed by a soul.
    • Wortox Souls now only heal hurt players and have more diminishing returns when healing groups of hurt players.
  • The Wortox who deals the killing strike is guaranteed at least one soul.
    • This is intended to help prevent fighting for nearby souls when souls are being created but prevents boss soul drops from being fully claimed

Thanks to everybody for all thefeedback and bug reports during the beta period. We're still watching so keep it coming!

As always, this update will also bring a new animated short, as well as manybug fixes and balance changes, a new streaming item "The Nouveau Crown" and more.

See you then!


[ 2022-07-29 21:45:31 CET ] [ Original post ]

[Game Hotfix] - 514299

Changes


  • Adjusted map zooming.

    • The map will zoom faster when out further for mice.
    • Sensitivity settings have been condensed down to 30 as a maximum.
    • Sensitivity default has been shifted down to 15.

      • People who adjusted this to high numbers may want to lower it.

    • Zooming is now framerate independent.

  • Players that die with curses, now drop them and are not cursed anymore.
  • Igniting things will now play animations when doing so.


Bug Fixes


  • Fixed placing boat bumpers with controllers while standing near the edge of the boat.
  • Fixed items being kept in the inventory of a player who died in Wilderness mode.
  • Fixed a bug causing Knobbly Trees to sometimes look glitched out on clients.
  • Fixed a bug with loot in the pirate stash rotting and causing a crash.
  • Fixed a crash with the Beefalo Bell and players disconnecting.
  • Fixed Wortoxs The Swashbuckler skin having different face cheek colours.
  • Fixed Willows The Triumphant skin carrying an axe when holding other objects.
  • Fixed save/load and door open/close issues with Wood Gates placed on Boats.
  • Fixed Cannonball shadows momentarily appearing at (0,0,0) when shot.


[ 2022-07-08 01:19:04 CET ] [ Original post ]

[Game Hotfix] - 513864

[h3]Bug Fixes:[/h3]

  • Emergency Exit skin merged into the Scrap Metal Boat skin. Players that own the Emergency Exit skin will have it removed from their inventory, and replaced with 1,350 Spools.
  • The Lazy Forager will no longer pick up cursed items.
  • Fixed Pigmen and Merms going invisible when frozen.
  • Fixed Powder Monkeys non stolen items showing in the stash.
  • Fixed Cannonballs spawning in the world when loading them into Boat Cannons.
  • Fixed Wurts tail from showing incorrectly in their Swashbuckler head skin.
  • Fixed Wortoxs tail in his Sea-Frayed Pants.
  • Removed duplicate crafting items from the Cawnival crafting recipes.
  • Fixed moving around when the map and crafting menu both are open with a controller.
  • Fixed a possible conflict with mods and becoming Wonkey.
  • Fixed Rudder placement animation.
  • Fixed an animation skip with characters tails.
  • Fixed a rare worldgen issue creating 0% durability traps.
  • Fixed some crashes with the pirate stash.
    • Debug print statements have been included to help track down more for the time being. Please report any crashes on the bug tracker with logs!

  • Fixed a crash related to boat bumpers.
  • Updated Wonkey UI art to display the new versions.

[h3]Notes for Modders:[/h3]
  • TileManager.AddTiles turf_def now has 4 more parameters for finer control on turf creation for non-conformant assets. See prefabs/turfs.lua for its direct usage.
    • bank_override : Forces inst.AnimState:SetBank(X).
    • build_override : Forces inst.AnimState:SetBuild(X).
    • animzip_override : Forces Asset ANIM to anim/X.zip.
    • invicon_override : Forces Asset INV_IMAGE to turf_X.


[ 2022-07-06 02:51:25 CET ] [ Original post ]

The Curse of Moon Quay is Now Available!



Batten down the hatches survivors, we got another swell update for you! In one of our largest updates to date, we've got all kinds of good stuff for you today.

[h3]The Curse of Moon Quay[/h3]

Someone has been meddling... or should we say, monkeying around with the forces of the Constant, leaving an unstable rift between worlds in their wake. With new sea-faring foes, creatures and resources now free to pour into the Survivors' world, the ocean is more dangerous than ever before... but is this just the start of what's to come?

Once again, thanks to everybody that helped us with bugs and feedback during the beta!

For New Features see the spoiler below:
[expand type=Spoiler]


  • New Moon Quay Island and inhabitants.
  • Ocean Privateers.
  • New upgrades for boating:
    • Grass Boat
    • Kelp Bumper
    • Shell Bumper
    • Cannon and Cannonballs
    • Rudder
    • Trawler
    • Polly Roger's Hat

  • Docks
  • Nautopilot and Nautopilot Beacon
  • New perspectives on life.
[/expand]

[h3]Additional Changes:[/h3]
  • Map controls will now be more intuitive.
    • Zooming will now focus on the cursor.
      • An option in the advanced settings can be used to disable this feature.

    • Zooming in and out will now be smooth.
      • An option in the advanced settings controls how fast zooming is.

    • Rotating the map will be around the current location and not the player.
    • Controllers will see a smooth directional panning experience.
    • Panning the map will try to keep a portion of the map visible on the center of the screen.
    • Some mods that interact with the map or create new map instances may need to be updated for some of these features to work.

  • Favorite food bonus now takes into account Warlys spices.
    • Mods that require a spiced food will still function as expected. Having an affinity for a spiced variant and a regular food item will use whichever gives the most benefit.

  • Cactus and Oasis Cactus have been added to world regrowth.
  • Reeds and Cactus now have settings for world regrowth.
  • Big Woby will now eat the food given to her instead of staring at it.


[h3]New Twitch Drops[/h3]

The Abandoned Ship Boat is the final skin to be added to the Nautical Collection. For a list of participating streamers, please see the spoiler below.
[expand type=details]
melonggohttps://twitch.tv/melonggo
Jusleyhttps://twitch.tv/Jusley
mino2ne1https://twitch.tv/mino2ne1
nanoentenhttps://twitch.tv/nanoenten
MrMNWormhttps://twitch.tv/MrMNWorm
MehAngiehttps://twitch.tv/MehAngie
sayo_124https://twitch.tv/sayo_124
Neko_Dhttps://twitch.tv/Neko_D
GrandHenkshttps://twitch.tv/GrandHenks
SamSquanch007https://twitch.tv/SamSquanch007
Fae_Lunaehttps://twitch.tv/Fae_Lunae
sase1125https://twitch.tv/sase1125
Fjorvarrhttps://twitch.tv/Fjorvarr
VibrantMangohttps://twitch.tv/VibrantMango
roen_ahttps://twitch.tv/roen_a
ThiemiMakihttps://twitch.tv/ThiemiMaki
Drmindbenderphdhttps://twitch.tv/Drmindbenderphd
LaHoraDeLaPurgahttps://twitch.tv/LaHoraDeLaPurga
MacK_ZHhttps://twitch.tv/MacK_ZH
blablatvhttps://twitch.tv/blablatv
donju4nnhttps://twitch.tv/donju4nn
dangrapehttps://twitch.tv/dangrape
pan_kawiahttps://twitch.tv/pan_kawia
thexus00https://twitch.tv/thexus00
newvertexhttps://twitch.tv/newvertex
Sakura_Ikarihttps://twitch.tv/Sakura_Ikari
qmarcelinehttps://twitch.tv/qmarceline
gabogabo_https://twitch.tv/gabogabo_
Kyreellehttps://twitch.tv/Kyreelle
doppel_ghttps://twitch.tv/doppel_g
Nigaito01https://twitch.tv/Nigaito01
ellenzerashttps://twitch.tv/ellenzeras
WhiteVivianhttps://twitch.tv/WhiteVivian
bayonewitchhttps://twitch.tv/bayonewitch
SpiderLeWikihttps://twitch.tv/SpiderLeWiki
Rasenchttps://twitch.tv/Rasenc
brunosystemythttps://twitch.tv/brunosystemyt
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ggoridahttps://twitch.tv/ggorida
cricketco1https://twitch.tv/cricketco1
TissuemanTVhttps://twitch.tv/TissuemanTV
Roztarganyhttps://twitch.tv/Roztargany
KamioSparkle8https://twitch.tv/KamioSparkle8
Festa_do_Hephestohttps://twitch.tv/Festa_do_Hephesto
wkdrlzhhttps://twitch.tv/wkdrlzh
MaybeMinxhttps://twitch.tv/MaybeMinx
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PatashnikPokhttps://twitch.tv/PatashnikPok
mrwigwaghttps://twitch.tv/mrwigwag
loiracanhotahttps://twitch.tv/loiracanhota
SirToastyThttps://twitch.tv/SirToastyT
missbaechuhttps://twitch.tv/missbaechu
Qumanciohttps://twitch.tv/Qumancio
BengalaGameshttps://twitch.tv/BengalaGames
KnottaHookerhttps://twitch.tv/KnottaHooker
Mauvie_tvhttps://twitch.tv/Mauvie_tv
vu84midahttps://twitch.tv/vu84mida
lakhnish_monsterhttps://twitch.tv/lakhnish_monster
juli_ya__https://twitch.tv/juli_ya__
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CiriNinehttps://twitch.tv/CiriNine
guarapixhttps://twitch.tv/guarapix
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GCFungushttps://twitch.tv/GCFungus
JimmCeehttps://twitch.tv/JimmCee
SouthernWizhttps://twitch.tv/SouthernWiz
Torakshikhttps://twitch.tv/Torakshik
Spudmansthttps://twitch.tv/Spudmanst
axweel_https://twitch.tv/axweel_
ShadowPuppy15https://twitch.tv/ShadowPuppy15
ta_twahttps://twitch.tv/ta_twa
TigerGirllyhttps://twitch.tv/TigerGirlly
The_Dancing_Dragon_Tavernhttps://twitch.tv/The_Dancing_Dragon_Tavern
CharS_Extreme_Gaminghttps://twitch.tv/CharS_Extreme_Gaming
selibonnehttps://twitch.tv/selibonne
MisutoMhttps://twitch.tv/MisutoM
venusianpeachhttps://twitch.tv/venusianpeach
marleemcflyhttps://twitch.tv/marleemcfly
Pyruz_https://twitch.tv/Pyruz_
dondabalshttps://twitch.tv/dondabals
otshibehttps://twitch.tv/otshibe
VladouTVhttps://twitch.tv/VladouTV
ZeroOhNohttps://twitch.tv/ZeroOhNo
canaldoquimicahttps://twitch.tv/canaldoquimica
BulbahBulbahhttps://twitch.tv/BulbahBulbah
FreyaMalukhttps://twitch.tv/FreyaMaluk
belkaZoeyhttps://twitch.tv/belkaZoey
Griver84https://twitch.tv/Griver84
Yani1917https://twitch.tv/Yani1917
yangwlstjdhttps://twitch.tv/yangwlstjd
SurviveThisGamehttps://twitch.tv/SurviveThisGame
zooy10ohttps://twitch.tv/zooy10o
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Melonsiclehttps://twitch.tv/Melonsicle
NicoSobrevivientehttps://twitch.tv/NicoSobreviviente
eymiihhttps://twitch.tv/eymiih
YAMI_X_Xhttps://twitch.tv/YAMI_X_X
willmancihttps://twitch.tv/willmanci
LEXXrus85https://twitch.tv/LEXXrus85
halfbraincellhttps://twitch.tv/halfbraincell
Vanilleotterhttps://twitch.tv/Vanilleotter
ryukamiyahttps://twitch.tv/ryukamiya
speakersbleedhttps://twitch.tv/speakersbleed
PurpleSquirtleTVhttps://twitch.tv/PurpleSquirtleTV
gutoosshttps://twitch.tv/gutooss
space__babehttps://twitch.tv/space__babe
Swokiiehttps://twitch.tv/Swokiie
sanwynhttps://twitch.tv/sanwyn
Unorthodogghttps://twitch.tv/Unorthodogg
DrDantheArcherManhttps://twitch.tv/DrDantheArcherMan
Tyenkhttps://twitch.tv/Tyenk
azone24https://twitch.tv/azone24
piachuzhttps://twitch.tv/piachuz
MagnumOfSpadeshttps://twitch.tv/MagnumOfSpades
VJM75https://twitch.tv/VJM75
OntariOsohttps://twitch.tv/OntariOso
Minyugalhttps://twitch.tv/Minyugal
Halstatthttps://twitch.tv/Halstatt
DragonsBreath9https://twitch.tv/DragonsBreath9
Melerickkhttps://twitch.tv/Melerickk
Ucellahttps://twitch.tv/Ucella
Minertoasthttps://twitch.tv/Minertoast
OldFashionedPlayshttps://twitch.tv/OldFashionedPlays
hiiso__https://twitch.tv/hiiso__
AutummXOhttps://twitch.tv/AutummXO
somegamer420https://twitch.tv/somegamer420
Mtijgerhttps://twitch.tv/Mtijger
lendonnnhttps://twitch.tv/lendonnn
Henrique11https://twitch.tv/Henrique11
tieffelinehttps://twitch.tv/tieffeline
JustMaybeGaminghttps://twitch.tv/JustMaybeGaming
InstantNoodleshttps://twitch.tv/InstantNoodles
kagekokkohttps://twitch.tv/kagekokko
hantearshttps://twitch.tv/hantears
JazzyStarveshttps://twitch.tv/JazzyStarves
eternal_grudgehttps://twitch.tv/eternal_grudge
Nikkih0424https://twitch.tv/Nikkih0424
Rhialiahttps://twitch.tv/Rhialia
telliamhttps://twitch.tv/telliam
hakowl_https://twitch.tv/hakowl_
kadimtavernahttps://twitch.tv/kadimtaverna
binari1849https://twitch.tv/binari1849
Restobtwhttps://twitch.tv/Restobtw
ToNiO1826https://twitch.tv/ToNiO1826
rollingburburhttps://twitch.tv/rollingburbur
yadorigi6shttps://twitch.tv/yadorigi6s
Legokirbytwinhttps://twitch.tv/Legokirbytwin
killerhamhttps://twitch.tv/killerham
nyanako__https://twitch.tv/nyanako__
Thalzhttps://twitch.tv/Thalz
shurashihttps://twitch.tv/shurashi
choler_kahttps://twitch.tv/choler_ka
Keizoworldhttps://twitch.tv/Keizoworld
Phyrexxianhttps://twitch.tv/Phyrexxian
Wespenkoeniginhttps://twitch.tv/Wespenkoenigin
ogait87https://twitch.tv/ogait87
catstar101https://twitch.tv/catstar101
nabuchannhttps://twitch.tv/nabuchann
mixjesusx98https://twitch.tv/mixjesusx98
krythiashttps://twitch.tv/krythias
mr_dstacoshttps://twitch.tv/mr_dstacos
belune_bmhttps://twitch.tv/belune_bm
smallyx_https://twitch.tv/smallyx_
prunus_senhttps://twitch.tv/prunus_sen
Parzival_Thttps://twitch.tv/Parzival_T
Lukeesterhttps://twitch.tv/Lukeester
ImminentXDhttps://twitch.tv/ImminentXD
MizaSparrowhttps://twitch.tv/MizaSparrow
sweetdreamssliphttps://twitch.tv/sweetdreamsslip
trochilidae1https://twitch.tv/trochilidae1
lightningkunohttps://twitch.tv/lightningkuno
ENERHELhttps://twitch.tv/ENERHEL
Ucellahttps://twitch.tv/Ucella
samreiohttps://twitch.tv/samreio
srkevzhttps://twitch.tv/srkevz
massolkimhttps://twitch.tv/massolkim
ElectronBeehttps://twitch.tv/ElectronBee
WesleyCaribehttps://twitch.tv/WesleyCaribe
JadeSilkhttps://twitch.tv/JadeSilk
taruniohttps://twitch.tv/tarunio
E4s2c0https://twitch.tv/E4s2c0
alfasouhttps://twitch.tv/alfasou
WonGehttps://twitch.tv/WonGe
ameetistahttps://twitch.tv/ameetista
Rhovioushttps://twitch.tv/Rhovious
DizzyDizasterhttps://twitch.tv/DizzyDizaster
juhyouscovhttps://twitch.tv/juhyouscov
KingAllonsyhttps://twitch.tv/KingAllonsy
Tiberian39https://twitch.tv/Tiberian39
sawchuk519https://twitch.tv/sawchuk519
Puffist1khttps://twitch.tv/Puffist1k
jermaine668https://twitch.tv/jermaine668
EmiiDesuNehttps://twitch.tv/EmiiDesuNe
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Depofighttps://twitch.tv/Depofig
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squishathttps://twitch.tv/squishat
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Whaskalmanikhttps://twitch.tv/Whaskalmanik
KRULMOMhttps://twitch.tv/KRULMOM
theRETAKEREPLAYhttps://twitch.tv/theRETAKEREPLAY
ThornyCube5https://twitch.tv/ThornyCube5
yakutyan__https://twitch.tv/yakutyan__
thehatterafterdarkhttps://twitch.tv/thehatterafterdark
Belleficenthttps://twitch.tv/Belleficent
podal000https://twitch.tv/podal000
ShalliestGameshttps://twitch.tv/ShalliestGames
Selestiyaahttps://twitch.tv/Selestiyaa
umReplicantehttps://twitch.tv/umReplicante
wirai_vvhttps://twitch.tv/wirai_vv
quirkygeek17https://twitch.tv/quirkygeek17
TimNighthttps://twitch.tv/TimNight
giefeefeehttps://twitch.tv/giefeefee
NanaCreativehttps://twitch.tv/NanaCreative
hellomeliberryhttps://twitch.tv/hellomeliberry
mrpittahttps://twitch.tv/mrpitta
Lycastahttps://twitch.tv/Lycasta
Greedy_Gabrielhttps://twitch.tv/Greedy_Gabriel
SirWorranhttps://twitch.tv/SirWorran
Argonath7https://twitch.tv/Argonath7
mynajoiahttps://twitch.tv/mynajoia
ElClubDeJavihttps://twitch.tv/ElClubDeJavi
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ElTacoWardhttps://twitch.tv/ElTacoWard
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Ganxet8https://twitch.tv/Ganxet8
nicobronyhttps://twitch.tv/nicobrony
JackKantushttps://twitch.tv/JackKantus
EnfadHadahttps://twitch.tv/EnfadHada
WereOtterTVhttps://twitch.tv/WereOtterTV
glermzhttps://twitch.tv/glermz
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Fennekinhahttps://twitch.tv/Fennekinha
aletzsodahttps://twitch.tv/aletzsoda
Fogao_https://twitch.tv/Fogao_
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TheCursedWisphttps://twitch.tv/TheCursedWisp
Rickfernellohttps://twitch.tv/Rickfernello
jjalmonghttps://twitch.tv/jjalmong
AnteaGameshttps://twitch.tv/AnteaGames
SluggishSkywalkerhttps://twitch.tv/SluggishSkywalker
FTLAKhttps://twitch.tv/FTLAK
NaNdagoshttps://twitch.tv/NaNdagos
yakumorappyhttps://twitch.tv/yakumorappy
LeGoulothttps://twitch.tv/LeGoulot
UNe1sthttps://twitch.tv/UNe1st
DewSteeZyzhttps://twitch.tv/DewSteeZyz
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AllFunNGamezhttps://twitch.tv/AllFunNGamez
pumpkinandpighttps://twitch.tv/pumpkinandpig
Milkakithttps://twitch.tv/Milkakit
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Akamiyahttps://twitch.tv/Akamiya
varenechkimoyihttps://twitch.tv/varenechkimoyi
KaiJiieowhttps://twitch.tv/KaiJiieow
NopeBoxArthttps://twitch.tv/NopeBoxArt
ZombraLykerhttps://twitch.tv/ZombraLyker
Thecatmehttps://twitch.tv/Thecatme
FrostyDesserthttps://twitch.tv/FrostyDessert
MissMonicaPlayshttps://twitch.tv/MissMonicaPlays
Fly_Diiqqiidyhttps://twitch.tv/Fly_Diiqqiidy
LePuFehttps://twitch.tv/LePuFe
KonanAmayahttps://twitch.tv/KonanAmaya
Xemandeenhttps://twitch.tv/Xemandeen
diim4iikhttps://twitch.tv/diim4iik
Lineallstarhttps://twitch.tv/Lineallstar
starrystorysharkhttps://twitch.tv/starrystoryshark
itsMIXnMAXhttps://twitch.tv/itsMIXnMAX
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thaylhamahttps://twitch.tv/thaylhama
wkdrlzhhttps://twitch.tv/wkdrlzh
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kandyklownhttps://twitch.tv/kandyklown
RayOgrahttps://twitch.tv/RayOgra
Ahbigahttps://twitch.tv/Ahbiga
PrimitiveNomadhttps://twitch.tv/PrimitiveNomad
angelio6https://twitch.tv/angelio6
MuJla9l_6aHguTkahttps://twitch.tv/MuJla9l_6aHguTka
mongs5959https://twitch.tv/mongs5959
Lem0ncurDhttps://twitch.tv/Lem0ncurD
AshanGGhttps://twitch.tv/AshanGG
NachoAVGgamerhttps://twitch.tv/NachoAVGgamer
TizPlayshttps://twitch.tv/TizPlays
JessChardehttps://twitch.tv/JessCharde
eiusmodihttps://twitch.tv/eiusmodi
PoissonDuJellohttps://twitch.tv/PoissonDuJello
Morphiachttps://twitch.tv/Morphiac
ashleyawowwhttps://twitch.tv/ashleyawoww
Sqirlshttps://twitch.tv/Sqirls
fan_777_https://twitch.tv/fan_777_
MrRichardREPLAYhttps://twitch.tv/MrRichardREPLAY
Eleonnoreehttps://twitch.tv/Eleonnoree
yuuki__xdhttps://twitch.tv/yuuki__xd
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ThiemiMakihttps://twitch.tv/ThiemiMaki
Limbocatohttps://twitch.tv/Limbocato
Mehssihttps://twitch.tv/Mehssi
NaitLhttps://twitch.tv/NaitL
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KonanAmayahttps://twitch.tv/KonanAmaya
FurryTofuhttps://twitch.tv/FurryTofu
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Shaman2525https://twitch.tv/Shaman2525
MikkieePhttps://twitch.tv/MikkieeP
ONigoroshiTVhttps://twitch.tv/ONigoroshiTV
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HitoriSama_https://twitch.tv/HitoriSama_
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Gleenushttps://twitch.tv/Gleenus
V0ETEXhttps://twitch.tv/V0ETEX
22tv__https://twitch.tv/22tv__
epireumhttps://twitch.tv/epireum
klarth000https://twitch.tv/klarth000
DemonRebuilthttps://twitch.tv/DemonRebuilt
Charizm0https://twitch.tv/Charizm0
nephr0https://twitch.tv/nephr0
nanakoahttps://twitch.tv/nanakoa
UndercoverJackhttps://twitch.tv/UndercoverJack
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shawainehttps://twitch.tv/shawaine
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Jakeyosaurushttps://twitch.tv/Jakeyosaurus
Milaha_levishttps://twitch.tv/Milaha_levis
Marmol27_DSThttps://twitch.tv/Marmol27_DST
miktastichttps://twitch.tv/miktastic
DrewDuckingtonhttps://twitch.tv/DrewDuckington
GaubsShttps://twitch.tv/GaubsS
Sericatshttps://twitch.tv/Sericats[/expand]

[h3]New Skins![/h3]

The Swashbuckler Survivors Chest can now be purchased for $11.99usd.

The Inventor's Excursion Chest is available for $5.99usd

As always, these items are also available free as drops in-game and are weaveable using spool.

[h3]Login Bonus Items![/h3]


For a limited time get the Moon Quay chest with four new swashbucklin' hat skins just for logging into the game.

[h3]Klei Rewards![/h3]


And if that wasn't enough, you can use those Klei Reward points you have been saving up for some cool new stuff on the Klei Rewards page.

With this update, we're adding all the previous skins from the Nautical Collection to the Klei Rewards page as well!

[h3]Rhymes With Play[/h3]


[h3]That's all for now![/h3]
And here's the part where I say some stuff about what we have next. We're not that far away from the next character refresh. Unfortunately, there isn't a single frame from the next short that won't be some sort of spoiler. We only have a few survivors left. So we're just gonna have to remain tight-lipped this time. Don't lose sleep over it though, we'll have plenty for you to checkout soon.

See ya soon!


[ 2022-06-30 18:46:47 CET ] [ Original post ]

The Curse of Moon Quay is Coming Next Week!


Next Week on June 30th, we will bring Don't Starve Together: The Curse of Moon Quay to the live version of the game for all players!

The Curse of Moon Quay

Someone has been meddling... or should we say, monkeying around with the forces of the Constant, leaving an unstable rift between worlds in their wake. With new sea-faring foes, creatures and resources now free to pour into the Survivors' world, the ocean is more dangerous than ever before... but is this just the start of what's to come?

And of course, a big "Thank you!" to everybody that has been helping us with bugs and feedback during the beta!

For New Features see the spoiler below:
[expand type=Spoiler]


  • New Moon Quay Island and inhabitants.
  • Ocean Privateers.
  • New upgrades for boating:
    • Grass Boat
    • Kelp Bumper
    • Shell Bumper
    • Cannon and Cannonballs
    • Rudder
    • Trawler
    • Polly Roger's Hat

  • Docks
  • Nautopilot and Nautopilot Beacon
  • New perspectives on life.
[/expand]
[h3]
Additional Changes:[/h3]

  • Map controls will now be more intuitive.
    • Zooming will now focus on the cursor.
      • An option in the advanced settings can be used to disable this feature.

    • Zooming in and out will now be smooth.
      • An option in the advanced settings controls how fast zooming is.

    • Rotating the map will be around the current location and not the player.
    • Controllers will see a smooth directional panning experience.
    • Panning the map will try to keep a portion of the map visible on the center of the screen.
    • Some mods that interact with the map or create new map instances may need to be updated for some of these features to work.

  • Favorite food bonus now takes into account Warlys spices.
    • Mods that require a spiced food will still function as expected. Having an affinity for a spiced variant and a regular food item will use whichever gives the most benefit.

  • Cactus and Oasis Cactus have been added to world regrowth.
  • Reeds and Cactus now have settings for world regrowth.
  • Big Woby will now eat the food given to her instead of staring at it.

[h3]New Twitch Drops[/h3]

We'll be bringing the Abandoned Ship Boat skin to the Nautical Collection. For a list of participating streamers, please see the spoiler below.

[expand type=details]
melonggohttps://twitch.tv/melonggo
Jusleyhttps://twitch.tv/Jusley
mino2ne1https://twitch.tv/mino2ne1
nanoentenhttps://twitch.tv/nanoenten
MrMNWormhttps://twitch.tv/MrMNWorm
MehAngiehttps://twitch.tv/MehAngie
sayo_124https://twitch.tv/sayo_124
Neko_Dhttps://twitch.tv/Neko_D
GrandHenkshttps://twitch.tv/GrandHenks
SamSquanch007https://twitch.tv/SamSquanch007
Fae_Lunaehttps://twitch.tv/Fae_Lunae
sase1125https://twitch.tv/sase1125
Fjorvarrhttps://twitch.tv/Fjorvarr
VibrantMangohttps://twitch.tv/VibrantMango
roen_ahttps://twitch.tv/roen_a
ThiemiMakihttps://twitch.tv/ThiemiMaki
Drmindbenderphdhttps://twitch.tv/Drmindbenderphd
LaHoraDeLaPurgahttps://twitch.tv/LaHoraDeLaPurga
MacK_ZHhttps://twitch.tv/MacK_ZH
blablatvhttps://twitch.tv/blablatv
donju4nnhttps://twitch.tv/donju4nn
dangrapehttps://twitch.tv/dangrape
pan_kawiahttps://twitch.tv/pan_kawia
thexus00https://twitch.tv/thexus00
newvertexhttps://twitch.tv/newvertex
Sakura_Ikarihttps://twitch.tv/Sakura_Ikari
qmarcelinehttps://twitch.tv/qmarceline
gabogabo_https://twitch.tv/gabogabo_
Kyreellehttps://twitch.tv/Kyreelle
doppel_ghttps://twitch.tv/doppel_g
Nigaito01https://twitch.tv/Nigaito01
ellenzerashttps://twitch.tv/ellenzeras
WhiteVivianhttps://twitch.tv/WhiteVivian
bayonewitchhttps://twitch.tv/bayonewitch
SpiderLeWikihttps://twitch.tv/SpiderLeWiki
Rasenchttps://twitch.tv/Rasenc
brunosystemythttps://twitch.tv/brunosystemyt
SweetTeaPuddinghttps://twitch.tv/SweetTeaPudding
ggoridahttps://twitch.tv/ggorida
cricketco1https://twitch.tv/cricketco1
TissuemanTVhttps://twitch.tv/TissuemanTV
Roztarganyhttps://twitch.tv/Roztargany
KamioSparkle8https://twitch.tv/KamioSparkle8
Festa_do_Hephestohttps://twitch.tv/Festa_do_Hephesto
wkdrlzhhttps://twitch.tv/wkdrlzh
MaybeMinxhttps://twitch.tv/MaybeMinx
ururu_hhttps://twitch.tv/ururu_h
PatashnikPokhttps://twitch.tv/PatashnikPok
mrwigwaghttps://twitch.tv/mrwigwag
loiracanhotahttps://twitch.tv/loiracanhota
SirToastyThttps://twitch.tv/SirToastyT
missbaechuhttps://twitch.tv/missbaechu
Qumanciohttps://twitch.tv/Qumancio
BengalaGameshttps://twitch.tv/BengalaGames
KnottaHookerhttps://twitch.tv/KnottaHooker
Mauvie_tvhttps://twitch.tv/Mauvie_tv
vu84midahttps://twitch.tv/vu84mida
lakhnish_monsterhttps://twitch.tv/lakhnish_monster
juli_ya__https://twitch.tv/juli_ya__
gyulmungstudiohttps://twitch.tv/gyulmungstudio
CiriNinehttps://twitch.tv/CiriNine
guarapixhttps://twitch.tv/guarapix
Gemini_Panda_620https://twitch.tv/Gemini_Panda_620
GCFungushttps://twitch.tv/GCFungus
JimmCeehttps://twitch.tv/JimmCee
SouthernWizhttps://twitch.tv/SouthernWiz
Torakshikhttps://twitch.tv/Torakshik
Spudmansthttps://twitch.tv/Spudmanst
axweel_https://twitch.tv/axweel_
ShadowPuppy15https://twitch.tv/ShadowPuppy15
ta_twahttps://twitch.tv/ta_twa
TigerGirllyhttps://twitch.tv/TigerGirlly
The_Dancing_Dragon_Tavernhttps://twitch.tv/The_Dancing_Dragon_Tavern
CharS_Extreme_Gaminghttps://twitch.tv/CharS_Extreme_Gaming
selibonnehttps://twitch.tv/selibonne
MisutoMhttps://twitch.tv/MisutoM
venusianpeachhttps://twitch.tv/venusianpeach
marleemcflyhttps://twitch.tv/marleemcfly
Pyruz_https://twitch.tv/Pyruz_
dondabalshttps://twitch.tv/dondabals
otshibehttps://twitch.tv/otshibe
VladouTVhttps://twitch.tv/VladouTV
ZeroOhNohttps://twitch.tv/ZeroOhNo
canaldoquimicahttps://twitch.tv/canaldoquimica
BulbahBulbahhttps://twitch.tv/BulbahBulbah
FreyaMalukhttps://twitch.tv/FreyaMaluk
belkaZoeyhttps://twitch.tv/belkaZoey
Griver84https://twitch.tv/Griver84
Yani1917https://twitch.tv/Yani1917
yangwlstjdhttps://twitch.tv/yangwlstjd
SurviveThisGamehttps://twitch.tv/SurviveThisGame
zooy10ohttps://twitch.tv/zooy10o
Moka_gmrhttps://twitch.tv/Moka_gmr
Melonsiclehttps://twitch.tv/Melonsicle
NicoSobrevivientehttps://twitch.tv/NicoSobreviviente
eymiihhttps://twitch.tv/eymiih
YAMI_X_Xhttps://twitch.tv/YAMI_X_X
willmancihttps://twitch.tv/willmanci
LEXXrus85https://twitch.tv/LEXXrus85
halfbraincellhttps://twitch.tv/halfbraincell
Vanilleotterhttps://twitch.tv/Vanilleotter
ryukamiyahttps://twitch.tv/ryukamiya
speakersbleedhttps://twitch.tv/speakersbleed
PurpleSquirtleTVhttps://twitch.tv/PurpleSquirtleTV
gutoosshttps://twitch.tv/gutooss
space__babehttps://twitch.tv/space__babe
Swokiiehttps://twitch.tv/Swokiie
sanwynhttps://twitch.tv/sanwyn
Unorthodogghttps://twitch.tv/Unorthodogg
DrDantheArcherManhttps://twitch.tv/DrDantheArcherMan
Tyenkhttps://twitch.tv/Tyenk
azone24https://twitch.tv/azone24
piachuzhttps://twitch.tv/piachuz
MagnumOfSpadeshttps://twitch.tv/MagnumOfSpades
VJM75https://twitch.tv/VJM75
OntariOsohttps://twitch.tv/OntariOso
Minyugalhttps://twitch.tv/Minyugal
Halstatthttps://twitch.tv/Halstatt
DragonsBreath9https://twitch.tv/DragonsBreath9
Melerickkhttps://twitch.tv/Melerickk
Ucellahttps://twitch.tv/Ucella
Minertoasthttps://twitch.tv/Minertoast
OldFashionedPlayshttps://twitch.tv/OldFashionedPlays
hiiso__https://twitch.tv/hiiso__
AutummXOhttps://twitch.tv/AutummXO
somegamer420https://twitch.tv/somegamer420
Mtijgerhttps://twitch.tv/Mtijger
lendonnnhttps://twitch.tv/lendonnn
Henrique11https://twitch.tv/Henrique11
tieffelinehttps://twitch.tv/tieffeline
JustMaybeGaminghttps://twitch.tv/JustMaybeGaming
InstantNoodleshttps://twitch.tv/InstantNoodles
kagekokkohttps://twitch.tv/kagekokko
hantearshttps://twitch.tv/hantears
JazzyStarveshttps://twitch.tv/JazzyStarves
eternal_grudgehttps://twitch.tv/eternal_grudge
Nikkih0424https://twitch.tv/Nikkih0424
Rhialiahttps://twitch.tv/Rhialia
telliamhttps://twitch.tv/telliam
hakowl_https://twitch.tv/hakowl_
kadimtavernahttps://twitch.tv/kadimtaverna
binari1849https://twitch.tv/binari1849
Restobtwhttps://twitch.tv/Restobtw
ToNiO1826https://twitch.tv/ToNiO1826
rollingburburhttps://twitch.tv/rollingburbur
yadorigi6shttps://twitch.tv/yadorigi6s
Legokirbytwinhttps://twitch.tv/Legokirbytwin
killerhamhttps://twitch.tv/killerham
nyanako__https://twitch.tv/nyanako__
Thalzhttps://twitch.tv/Thalz
shurashihttps://twitch.tv/shurashi
choler_kahttps://twitch.tv/choler_ka
Keizoworldhttps://twitch.tv/Keizoworld
Phyrexxianhttps://twitch.tv/Phyrexxian
Wespenkoeniginhttps://twitch.tv/Wespenkoenigin
ogait87https://twitch.tv/ogait87
catstar101https://twitch.tv/catstar101
nabuchannhttps://twitch.tv/nabuchann
mixjesusx98https://twitch.tv/mixjesusx98
krythiashttps://twitch.tv/krythias
mr_dstacoshttps://twitch.tv/mr_dstacos
belune_bmhttps://twitch.tv/belune_bm
smallyx_https://twitch.tv/smallyx_
prunus_senhttps://twitch.tv/prunus_sen
Parzival_Thttps://twitch.tv/Parzival_T
Lukeesterhttps://twitch.tv/Lukeester
ImminentXDhttps://twitch.tv/ImminentXD
MizaSparrowhttps://twitch.tv/MizaSparrow
sweetdreamssliphttps://twitch.tv/sweetdreamsslip
trochilidae1https://twitch.tv/trochilidae1
lightningkunohttps://twitch.tv/lightningkuno
ENERHELhttps://twitch.tv/ENERHEL
Ucellahttps://twitch.tv/Ucella
samreiohttps://twitch.tv/samreio
srkevzhttps://twitch.tv/srkevz
massolkimhttps://twitch.tv/massolkim
ElectronBeehttps://twitch.tv/ElectronBee
WesleyCaribehttps://twitch.tv/WesleyCaribe
JadeSilkhttps://twitch.tv/JadeSilk
taruniohttps://twitch.tv/tarunio
E4s2c0https://twitch.tv/E4s2c0
alfasouhttps://twitch.tv/alfasou
WonGehttps://twitch.tv/WonGe
ameetistahttps://twitch.tv/ameetista
Rhovioushttps://twitch.tv/Rhovious
DizzyDizasterhttps://twitch.tv/DizzyDizaster
juhyouscovhttps://twitch.tv/juhyouscov
KingAllonsyhttps://twitch.tv/KingAllonsy
Tiberian39https://twitch.tv/Tiberian39
sawchuk519https://twitch.tv/sawchuk519
Puffist1khttps://twitch.tv/Puffist1k
jermaine668https://twitch.tv/jermaine668
EmiiDesuNehttps://twitch.tv/EmiiDesuNe
lucyfitzpatrickhttps://twitch.tv/lucyfitzpatrick
Depofighttps://twitch.tv/Depofig
FattMattBRhttps://twitch.tv/FattMattBR
disl3xohttps://twitch.tv/disl3xo
VintageDreamzzhttps://twitch.tv/VintageDreamzz
melmoplayshttps://twitch.tv/melmoplays
RusPutin84https://twitch.tv/RusPutin84
myhidyhttps://twitch.tv/myhidy
squishathttps://twitch.tv/squishat
littlevillain0https://twitch.tv/littlevillain0
Whaskalmanikhttps://twitch.tv/Whaskalmanik
KRULMOMhttps://twitch.tv/KRULMOM
theRETAKEREPLAYhttps://twitch.tv/theRETAKEREPLAY
ThornyCube5https://twitch.tv/ThornyCube5
yakutyan__https://twitch.tv/yakutyan__
thehatterafterdarkhttps://twitch.tv/thehatterafterdark
Belleficenthttps://twitch.tv/Belleficent
podal000https://twitch.tv/podal000
ShalliestGameshttps://twitch.tv/ShalliestGames
Selestiyaahttps://twitch.tv/Selestiyaa
umReplicantehttps://twitch.tv/umReplicante
wirai_vvhttps://twitch.tv/wirai_vv
quirkygeek17https://twitch.tv/quirkygeek17
TimNighthttps://twitch.tv/TimNight
giefeefeehttps://twitch.tv/giefeefee
NanaCreativehttps://twitch.tv/NanaCreative
hellomeliberryhttps://twitch.tv/hellomeliberry
mrpittahttps://twitch.tv/mrpitta
Lycastahttps://twitch.tv/Lycasta
Greedy_Gabrielhttps://twitch.tv/Greedy_Gabriel
SirWorranhttps://twitch.tv/SirWorran
Argonath7https://twitch.tv/Argonath7
mynajoiahttps://twitch.tv/mynajoia
ElClubDeJavihttps://twitch.tv/ElClubDeJavi
yuricahanatan7https://twitch.tv/yuricahanatan7
ElTacoWardhttps://twitch.tv/ElTacoWard
everyenvyhttps://twitch.tv/everyenvy
grafinia_de_gertrudahttps://twitch.tv/grafinia_de_gertruda
Ganxet8https://twitch.tv/Ganxet8
nicobronyhttps://twitch.tv/nicobrony
JackKantushttps://twitch.tv/JackKantus
EnfadHadahttps://twitch.tv/EnfadHada
WereOtterTVhttps://twitch.tv/WereOtterTV
glermzhttps://twitch.tv/glermz
Mei_Otonashihttps://twitch.tv/Mei_Otonashi
Fennekinhahttps://twitch.tv/Fennekinha
aletzsodahttps://twitch.tv/aletzsoda
Fogao_https://twitch.tv/Fogao_
inandratvhttps://twitch.tv/inandratv
TheCursedWisphttps://twitch.tv/TheCursedWisp
Rickfernellohttps://twitch.tv/Rickfernello
jjalmonghttps://twitch.tv/jjalmong
AnteaGameshttps://twitch.tv/AnteaGames
SluggishSkywalkerhttps://twitch.tv/SluggishSkywalker
FTLAKhttps://twitch.tv/FTLAK
NaNdagoshttps://twitch.tv/NaNdagos
yakumorappyhttps://twitch.tv/yakumorappy
LeGoulothttps://twitch.tv/LeGoulot
UNe1sthttps://twitch.tv/UNe1st
DewSteeZyzhttps://twitch.tv/DewSteeZyz
luques_https://twitch.tv/luques_
ps9211192https://twitch.tv/ps9211192
AllFunNGamezhttps://twitch.tv/AllFunNGamez
pumpkinandpighttps://twitch.tv/pumpkinandpig
Milkakithttps://twitch.tv/Milkakit
myoungdayhttps://twitch.tv/myoungday
OsJogadeiroshttps://twitch.tv/OsJogadeiros
Akamiyahttps://twitch.tv/Akamiya
varenechkimoyihttps://twitch.tv/varenechkimoyi
KaiJiieowhttps://twitch.tv/KaiJiieow
NopeBoxArthttps://twitch.tv/NopeBoxArt
ZombraLykerhttps://twitch.tv/ZombraLyker
Thecatmehttps://twitch.tv/Thecatme
FrostyDesserthttps://twitch.tv/FrostyDessert
MissMonicaPlayshttps://twitch.tv/MissMonicaPlays
Fly_Diiqqiidyhttps://twitch.tv/Fly_Diiqqiidy
LePuFehttps://twitch.tv/LePuFe
KonanAmayahttps://twitch.tv/KonanAmaya
Xemandeenhttps://twitch.tv/Xemandeen
diim4iikhttps://twitch.tv/diim4iik
Lineallstarhttps://twitch.tv/Lineallstar
starrystorysharkhttps://twitch.tv/starrystoryshark
itsMIXnMAXhttps://twitch.tv/itsMIXnMAX
longshot_playshttps://twitch.tv/longshot_plays
leopugshttps://twitch.tv/leopugs
jammerqueenhttps://twitch.tv/jammerqueen
piachuzhttps://twitch.tv/piachuz
MP98xDhttps://twitch.tv/MP98xD
yo_mataattanahttps://twitch.tv/yo_mataattana
zenggurrhttps://twitch.tv/zenggurr
KujaGameshttps://twitch.tv/KujaGames
daniibeatshttps://twitch.tv/daniibeats
Chairoidhttps://twitch.tv/Chairoid
heypeskyhttps://twitch.tv/heypesky
mihwa00https://twitch.tv/mihwa00
miyako_babahttps://twitch.tv/miyako_baba
JBobOfficialhttps://twitch.tv/JBobOfficial
CatPerson95https://twitch.tv/CatPerson95
VayVienehttps://twitch.tv/VayViene
thaylhamahttps://twitch.tv/thaylhama
wkdrlzhhttps://twitch.tv/wkdrlzh
Wappo777https://twitch.tv/Wappo777
kandyklownhttps://twitch.tv/kandyklown
RayOgrahttps://twitch.tv/RayOgra
Ahbigahttps://twitch.tv/Ahbiga
PrimitiveNomadhttps://twitch.tv/PrimitiveNomad
angelio6https://twitch.tv/angelio6
MuJla9l_6aHguTkahttps://twitch.tv/MuJla9l_6aHguTka
mongs5959https://twitch.tv/mongs5959
Lem0ncurDhttps://twitch.tv/Lem0ncurD
AshanGGhttps://twitch.tv/AshanGG
NachoAVGgamerhttps://twitch.tv/NachoAVGgamer
TizPlayshttps://twitch.tv/TizPlays
JessChardehttps://twitch.tv/JessCharde
eiusmodihttps://twitch.tv/eiusmodi
PoissonDuJellohttps://twitch.tv/PoissonDuJello
Morphiachttps://twitch.tv/Morphiac
ashleyawowwhttps://twitch.tv/ashleyawoww
Sqirlshttps://twitch.tv/Sqirls
fan_777_https://twitch.tv/fan_777_
MrRichardREPLAYhttps://twitch.tv/MrRichardREPLAY
Eleonnoreehttps://twitch.tv/Eleonnoree
yuuki__xdhttps://twitch.tv/yuuki__xd
Redfox_2012https://twitch.tv/Redfox_2012
FinalTraumatichttps://twitch.tv/FinalTraumatic
SpudsGamingHDhttps://twitch.tv/SpudsGamingHD
ThiemiMakihttps://twitch.tv/ThiemiMaki
Limbocatohttps://twitch.tv/Limbocato
Mehssihttps://twitch.tv/Mehssi
NaitLhttps://twitch.tv/NaitL
FreddoFilmshttps://twitch.tv/FreddoFilms
KonanAmayahttps://twitch.tv/KonanAmaya
FurryTofuhttps://twitch.tv/FurryTofu
sv_thekinghttps://twitch.tv/sv_theking
Shaman2525https://twitch.tv/Shaman2525
MikkieePhttps://twitch.tv/MikkieeP
ONigoroshiTVhttps://twitch.tv/ONigoroshiTV
Beard777https://twitch.tv/Beard777
butterflyholixhttps://twitch.tv/butterflyholix
JCicconihttps://twitch.tv/JCicconi
Danger_Lokihttps://twitch.tv/Danger_Loki
odiseoxshttps://twitch.tv/odiseoxs
kak7uzZZZhttps://twitch.tv/kak7uzZZZ
HitoriSama_https://twitch.tv/HitoriSama_
ladylzhttps://twitch.tv/ladylz
Gleenushttps://twitch.tv/Gleenus
V0ETEXhttps://twitch.tv/V0ETEX
22tv__https://twitch.tv/22tv__
epireumhttps://twitch.tv/epireum
klarth000https://twitch.tv/klarth000
DemonRebuilthttps://twitch.tv/DemonRebuilt
Charizm0https://twitch.tv/Charizm0
nephr0https://twitch.tv/nephr0
nanakoahttps://twitch.tv/nanakoa
UndercoverJackhttps://twitch.tv/UndercoverJack
nightbladev1_650https://twitch.tv/nightbladev1_650
shawainehttps://twitch.tv/shawaine
AmarosTBGhttps://twitch.tv/AmarosTBG
OZ_n_TheTaterhttps://twitch.tv/OZ_n_TheTater
Jakeyosaurushttps://twitch.tv/Jakeyosaurus
Milaha_levishttps://twitch.tv/Milaha_levis
Marmol27_DSThttps://twitch.tv/Marmol27_DST
miktastichttps://twitch.tv/miktastic
DrewDuckingtonhttps://twitch.tv/DrewDuckington
GaubsShttps://twitch.tv/GaubsS
Sericatshttps://twitch.tv/Sericats
[/expand]

[h3]Rhymes With Play[/h3]

We'll also be doing another release day Rhymes With Play Dev stream at https://www.twitch.tv/kleientertainment as well.



We'll also have some new login items you won't want to miss, as well as some exclusive rewards page skins too!

See you next week!


[ 2022-06-24 19:44:45 CET ] [ Original post ]

Game Hotfix [510124]


  • Fixed a crash when chopping down the Cawnival Tree
  • Fixed the Cuckoo Spinwheel arrows not lining up correctly with the prizes while playing as a client.
  • Fixed chat history skins notification popup.
  • Cawnival Shrub Hat and Cawnival Siesta Spot now have their sparkles when playing on servers with caves.
  • Fixed various character portrait texture bugs.
  • Fixed fishing animation arm popping.
  • Fixed Homespun Garden Hoe clipping.


[ 2022-06-03 19:35:29 CET ] [ Original post ]

It's Klei Fest! - Updates and Announcements For All Things Klei!

Hey Everybody!

Its time for our big annual publisher sale on Steam!

During Klei Fest, well have a big burst of content, items, events, sales and interesting stuff happening for all things Klei! And this years fest is bigger than ever.



[h2]Don't Starve Together: [/h2]The enigmatic Corvus Goodfeather returns with a bunch of new prizes and three new games during the Midsummer Cawnival!

[h3]New to this years Cawnival Event [/h3]

  • Added 3 new carnival games: Nest Defender, Cuckoo Spinwheel, and Birdhouse Ball Drop.
  • More prizes are now available at the Prize Booth, including: Light Catchers, the Mini Tower Drop egg ride, and 3 new Midsummer Night Light designs.
  • The Golden Mystery Box is now available at the Prize Booth with 12 unique statuettes to collect.
  • Crow Kids now enjoy festive treats and sit by the campfire.

For more details on the Don't Starve Together Update check out the official patch notes!


[h3]New Skins![/h3]
The Midsummer Cawnival Chest is available for ($6.99 USD)


[h3]New Twitch Drop Campaign[/h3]
The new twitch Drop Campaign for the Rusty Anchor starting June 2nd at 10am Pacific time. Streamers that will have drops available can be found in the spoiler below.

[hr][/hr]


[h2]Hot Lava: Say hello to two new characters:[/h2] T. Rex and Venomess - two rocking reptilian members of Mutant Mayhem! A brand new Klei Created map, Roccos Arcade is a hotbed of hopping set in a retro-arcade pizza place. Of course with a new map and characters we have two new courses, and plenty of new collectables and accessories!

https://store.steampowered.com/app/382560/Hot_Lava/

For more details on the Hot Lava update check out the patch notes!

[hr][/hr]



[h2]Oxygen Not Included: [/h2]Our new content pack called "Fast Friends" includes some big performance boosts in both the base game and Spaced Out! DLC. We also have four new Duplicants, four new critter morphs and a dozen brand new Duplicant outfits craftable at the Clothing Refashionator building.

https://store.steampowered.com/app/457140/Oxygen_Not_Included/

For more details on the Oxygen Not Included update check out the patch notes!

[hr][/hr]



[h2]Introducing Klei Publishing![/h2]
We have teamed up will a couple of great game studios to publish two new games coming in 2023!

Check them out and don't forget to wishlist them on Steam and show them some love!

[h2]Lab Rat [/h2]

Chump Squad, the developer of Kine brings us Lab Rat. In this satirical adventure a metrics-obsessed AI will monitor, profile, and entertain you as you progress through over a hundred genre-bending puzzles..

Lab Rat even has a demo available now! More details on this game will come in future announcements.

https://store.steampowered.com/app/1304610/Lab_Rat/

[hr][/hr]



[h2]Mind Over Magic[/h2]

Our friends at Sparkypants bring us Mind Over Magic. Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.

More details on this game will come in future announcements.

[hr][/hr]

[h2]And announcing a new game from Klei coming soon![/h2]



You will be able to check out the official teaser trailer for Rotwood during the PC Gaming Show on June 12th!

[hr][/hr]

[h2]Woah, that's a lot of stuff. [/h2]
I know a bunch of you out there are really excited for some more DST content. We're going to be starting beta for the next big content update very soon. For now, here is a little teaser. Oh, and for all you Klei Rewards members out there, here's a little Klei Fest Gift!
[expand type=spoiler][/expand]


[ 2022-06-02 19:13:19 CET ] [ Original post ]

Klei Fest Is Coming Next Week!



Hey Everybody!

[h2]Klei Fest is Coming June 2nd![/h2]

Last year we introduced Klei Fest to take place during our annual Klei Publisher sale. During Klei Fest, we will have a burst of content, items, events, sales, and interesting things happening for all things Klei!



[h3]Hot Lava: [/h3]Say hello to two new characters: T. Rex and Venomess - two rocking reptilian members of Mutant Mayhem! A brand new Klei Created map, Roccos Arcade is a hotbed of hopping set in a retro-arcade pizza place. Of course with a new map and characters we have two new courses, and plenty of new collectables and accessories!



[h3]Oxygen Not Included:[/h3] Our new content pack called "Fast Friends" includes some big performance boosts in both the base game and Spaced Out! DLC. We also have four new Duplicants, four new critter morphs and a dozen brand new Duplicant outfits craftable at the Clothing Refashionator building.



[h3]Don't Starve Together:[/h3] The enigmatic Corvus Goodfeather returns with a bunch of new prizes and three new games during the Midsummer Cawnival!


[h3]New Twitch Drop Campaign: [/h3]We will begin a new twitch Drop Campaign for the Rusty Anchor starting June 2nd.

And more!! We will also have some big announcements that you definitely don't want to miss, a few in fact.

See you next week!


[ 2022-05-26 22:32:32 CET ] [ Original post ]

WX-78 Refresh Now Available On Steam!



The WX-78 Character Refresh is available now on Xbox, PlayStation, and Steam. Nintendo Switch will be getting this content in an upcoming update.

We're working on a large update to catch Nintendo Switch up with all platforms now that it's released with the goal of keeping it updated in line with them. Stay tuned for more details specific to Nintendo Switch.

[h3]Disconnected[/h3]

After the wiring to their long-unused empathy module is repaired, WX-78 finds themselves suddenly reconnecting with memories theyd hoped to keep buried.

[h3]WX-78 Changes[/h3]

  • WX-78 can create circuits that can be installed to unlock special abilities.
  • WX-78 can unplug their circuits by utilizing a Circuit Extractor. Unfortunately, this means losing any charge that the circuits were taking up!
  • WX-78 learns how to construct circuits by scanning organics with their Bio Scanalyzer.
  • The Bio Scanalyzer also produces Bio Data, which is used to create circuits, alongside material from the scanned organic.
  • WX-78's circuits are powered by their electrical charge meter. The meter restores itself over time, and can also be restored by other means.
  • If WX-78 gets too wet, they begin losing electricity. If they run out of electricity, they begin to lose health.
  • WX-78 also loses electricity when they are starving, as they no longer have the energy to maintain their charge level.
  • WX-78 can eat gears to regain health, sanity, and hunger. If WX-78 dies, they will drop some of the gears that they have eaten.
  • Clockworks are less aggressive towards WX-78.

For more info check out the main post on the official forums.

We have decided to revert the mouse targeting changes from the March 2022 Quality of Life update regarding attacking enemies and repeating actions while the mouse button is held down. These will now behave as they were before that update. We will be working to bring them back when they can spend some more time being tested internally.

  • Actions like harvesting grass with the mouse have returned to require clicking each one instead of holding down the mouse button.
  • Repeating actions where you use the same item, such as cooking on a fire or feeding Beefalo are still functional.
  • Combat targeting with the mouse button has returned to the state where you must completely stop attacking before the target can be changed. Fixing this is a high priority task.
  • This should also resolve issues around holding F to attack, delays between attacks, and some crashes.


[h3]New Skins![/h3]



WX-78 Deluxe Wardrobe ($10.99usd)
This Deluxe Wardrobe contains WX-78's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Experimental skin items.

Experimental Chest ($3.99usd)
This Experimental Chest contains the following belongings skin items: Electrified Lantern, Experimental Energy Siphon, and Experimentation Apparatus.

[h3]New Twitch Drops![/h3]



We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

[h3]Shared Unlocks Now Available[/h3]



We have made shared unlocks now available for Xbox, Steam and Nintendo Switch, and WeGame.

For more information see our support post here.

[h3]Note to Nintendo Switch Players[/h3]

We have an update coming out for you soon that will address some performance issues. We're also working on additional updates that will catch Nintendo Switch up a bit closer with the other platforms.
We will have more information for you as soon as it's available.

[h3]Have some points![/h3]

Hey look, points. We like points. Here, have some. On me.

[h3]And that's all for now. [/h3]
I don't have information about the next update quite yet, but we do have something exciting to announce. We are currently in the process of making skins and unlocks available to players while playing offline on Nintendo Switch. We're investigating this for additional platforms as well. More details on how that will work will come at a later time.

Thanks again everybody and have fun out there!


[ 2022-04-28 18:45:35 CET ] [ Original post ]

Game Hotfix [505171]


  • Fixed an issue where players would endlessly auto-attack when clicking the mouse button once.
  • Fixed an issue where players were unable to mine rocks when clicking with the mouse button.
  • Fixed an issue where players could not attack certain objects while holding down the mouse button.
  • Fixed an issue where players would stop performing their current action when holding down the mouse button and moving away from the target.
  • Fixed an issue where players would stop feeding Beefalo while holding down the mouse button.
  • Fixed an issue where players would be stuck trying to chop down trees while holding down the mouse button.


[ 2022-04-26 23:29:20 CET ] [ Original post ]

WX-78 Character Refresh Coming Next week!


The WX-78 character refresh will be released next week, Thursday April 28th!

[h3]Changes[/h3]

  • WX-78 can create circuits that can be installed to unlock special abilities.
  • WX-78 can unplug their circuits by utilizing a Circuit Extractor. Unfortunately, this means losing any charge that the circuits were taking up!
  • WX-78 learns how to construct circuits by scanning organics with their Bio Scanalyzer.
  • The Bio Scanalyzer also produces Bio Data, which is used to create circuits, alongside material from the scanned organic.
  • WX-78's circuits are powered by their electrical charge meter. The meter restores itself over time, and can also be restored by other means.
  • WX-78 loses electrical charge and health when they get too wet.
  • WX-78 also loses electricity when they are starving, and when they become frozen.
  • WX-78 can eat gears to regain health, sanity, and hunger. If WX-78 dies, they will drop some of the gears that they have eaten.
  • Clockworks are less aggressive towards WX-78.

Thanks to everybody that has been sending their feedback and bug reports during the beta period. We still have a little more to do before release, so keep it coming!

This update will also bring a new animated short, some requested updates to Wurt as well as some bug fixes, a new streaming item "The Silver Tuna Tin" and more.

See you then!


[ 2022-04-21 23:58:27 CET ] [ Original post ]

Game Hotfix [504332]


  • Fixed a client crash while using a number of popular mods.
  • Fixed a bug where objects would not spawn in the ruins. This also fixes a small save/load window where the Atrium would fail to respawn the items in the ruins.
  • Reverted the recent changes around mounting and waking up Beefalo.
  • Fixed the loot dropped from the Ice Bream
  • Adjusted the fish selection weights in the Waterlogged biome and the Fallounder during Autumn.
  • Wood Gates and Hollow Stumps can now be extinguished while smoldering but can no longer be used while smoldering or burning.


[ 2022-04-21 20:40:27 CET ] [ Original post ]

Game Hotfix [503635]


  • Fixed a client crash to desktop.
  • Fixed Deerclopss attack damage when hitting multiple targets.
  • Fixed an issue where clicking on an inventory item would cause the player to attack.
  • Fixed an issue where players would sometimes stop attacking monsters in a mob.
  • Fixed actions prioritizing themselves over attacks when both are bound to the same button.

    • If the attack and action buttons are assigned to the same button, then holding this button down will attack nearby monsters first before performing other actions.


[ 2022-04-18 21:58:41 CET ] [ Original post ]

Game Hotfix [503172]


  • Fixed an attack delay issue when switching targets via mouse-clicking.
  • Fixed an issue where the wrong monster would be attacked by mouse-clicking.
  • Fixed the Ancient Guardian and Deerclops frequently dropping targets.
  • Fixed repeat crafting building an extra ingredient.
  • Fixed a bug where opening the crafting menu would not set the correct filter.
  • Fixed using Esc key to close the crafting menu without also showing the pause menu.
  • Fixed a rare save/load crash with burnt Masts.
  • Fixed a rare Birdcage crash.
  • Fixed a rare Rockjaw crash.
  • For the 32-bit exe, disabling Texture Streaming will now force Small Textures to be enabled to prevent running out of memory.


[ 2022-04-13 22:22:50 CET ] [ Original post ]

Game Hotfix [502346]

Crafting


  • Item Priority for crafting has been changed to the following:

    • Crafting will attempt to choose items with the smallest stack size
    • All open containers except backpacks first. If stack counts are the same, it will choose items closer to the bottom of the container.
    • Your inventory is next. If stack counts are the same, it will choose items closest to the left side of your inventory.
    • Your backpack is next. If stack counts are the same, it will choose items closest to the left side(integrated backpack) or top(separated backpack) of your backpack.
    • Finally, if you have an item on your mouse cursor, it will try that item.

  • Ingredients required for a recipe can now be crafted directly from that recipe.

    • Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the ropes recipe and then head back to the spears recipe.
    • Note: This will only craft one level deep of required materials. It will not craft an ingredients ingredients.
    • An icon will display indicating which ingredients will be crafted.

  • Filters added by mods will now resize the crafting menu to make room.

Bug Fixes

  • Fixed a memory leak when pitchforking or placing turf.
  • Fixed a bug where the currently selected crafting menu filter would change when approaching or leaving a research station (eg: Science Machine).
  • Fixed a bug preventing controllers from changing pin bar pages while the crafting menu is open.
  • Fixed the mouse action prompts to show the correctly bound mouse button or key
  • Added icons for all the mouse buttons.
  • Sleeping Beefalo will now be woken up when a survivor attempts to ride them.
  • Fixed character overrides like Wurts warpaint not applying after resurrection.
  • Fixed Blocky Ruins damage calculations and redirection to mount.


[ 2022-04-08 21:18:31 CET ] [ Original post ]

Game Hotfix [501262]

Crafting Menu


  • Filters will now indicate if there are pre-built structures.
  • Fixed a bug where the prototype indicator on filters would not be displayed.

Bug Fixes

  • Fixed a crash and duplication bugs while a Beefalo is despawning with its bonded owner.
  • Fixed a crash when loading a world with pending Hound waves.
  • Fixed a crash when haunting a Varg.
  • Fixed a rare crash when loading existing worlds on Linux.


[ 2022-04-01 23:21:53 CET ] [ Original post ]

Game Hotfix [501079]

[h3]Crafting Menu 1.1 Changes:[/h3]

  • Pins are now saved on your local account (per computer) instead of for each world.
  • Added a page system for the pin bar.
    • The number of pages can be configured with Crafting Pin Pages in the settings menu.
    • Changing pages:
      • Controllers can use D-Pad left and right to toggle pages.
      • Keyboard hotkeys are defaulted to comma and period.
      • The mouse wheel can be used while highlighting the page indicator or the open menu button.
        • Note: Existing pin configurations will be reset to default.
  • Pinned recipes can now have their skins changed .
    • Mouse wheel while the menu is open or closed.
    • Using D-Pad left and right while the menu is open.
  • Pressing A on an empty pin slot will also set the pin.
  • The skins selection now loops so you will no longer have to cycle back through the skins if you went the wrong way.
  • The inventory bar selection now loops if you tap the right-stick at the end slots (holding the direction will not loop, stopping at the end).
  • Added sensitivity settings for the crafting menu and inventory bar navigation speed in the Advanced Settings menu.
    • Partially vs fully holding the analog stick in a direction will now affect the speed.

[h3]Other Changes[/h3]
  • Lavae will no longer be targetable to attack when frozen.
  • Added support for binding inventory slots 11-15. By default they are unbound.

[h3]Bug Fixes
[/h3]
  • Fix recipes that can be prototyped to not show the lock icon when you do not have enough ingredients.
  • Fixed the recipe for Horticulture, Abridged.
  • Fixed the Lightning Conductor losing its skin during save/load.
  • Varglets will summon hounds correctly now.
  • Fixed a bug where the Crabby Hermit would trade bottles for Sentimental Adornments in a world that has not experienced Winters Feast. This fix will not apply to existing worlds.
  • Fixed fireflies being able to be caught in the day time.
  • Fixed a rare client loading crash.
  • Restored the Bird Trap to require prototyping at the science machine.
  • Fixed a crash when going to the caves while hounds are about to arrive.
  • Reduced the time taken to save a world when using Cloud Saves.
  • Fixed minor skins texture bugs.


[ 2022-03-31 23:50:22 CET ] [ Original post ]

Don't Starve Together Shared Unlocks, Coming soon!


Since the launch of Don't Starve Together we have been building resources for our players to be able to get cool item skins in lots of different ways. Soon, players will be able to share these skins across participating platforms.

We expect this to launch around the time of the Nintendo Switch launch on April 12th, we're just finalizing some things and it will be good to go soon.

We know there are going to be a bunch of questions about this, some of which we have the answers to below.
[h3]
When will this be available on Playstation?[/h3]
At this time we don't know. We're trying, but unfortunately, the requirements to get this on to Playstation are more than a studio our size can handle for such a service.

We have been preparing for this for a long time and now that we have several platforms ready to participate, we decided to move forward. We understand that this is going to be very disappointing for some players and we want you to know that if/when we can make this happen for you, we will implement it as soon as we possibly can.

[h3]How will this work?
[/h3]We'll have more details as this is released, but when players get drops, these drops are granted to your Klei Account and that's what you have in-game. Soon, you will be able to merge multiple platform accounts onto a single Klei Account and seamlessly use your items on everything connected. This includes crockpot recipes, farming research, item skins, and characters that you gained through drops including woven characters and skins.

Bolts (Console Premium Currency) cannot be shared between platforms.

[h3]How are drops affected?[/h3]
All connected accounts will share a single drop pool once connected. All connected platform accounts will act as 1 single Klei Account.

[h3]Does that mean we get Crossplay soon?[/h3]
No, but maybe? Just like shared items, crossplay is something we would love to do. However along with it being a lot of work to implement these are things that aren't necessarily accessible to smaller teams like ours. But times are changing and hopefully in the future things like this will be made easier for all developers.

[h3]Anything else?[/h3]
The team is still working on finishing up this feature. We'll have more information at the time of release including details on account merging and what to expect as the feature releases.


[ 2022-03-30 20:28:48 CET ] [ Original post ]

Game Hotfix [500432]

Changes


  • Players can now choose to preview all locked recipes or only the next available research tier.

    • This can be configured with Crafting Preview in the advanced settings.

  • Marble statues can now properly be built with free crafting enabled.
  • Kitcoons will now follow you forever while the Year of the Catcoon event is disabled.

    • Sorry, we severely underestimated the cuteness of these little guys!

  • Controllers:

    • Restored pressing B to close the crafting menu and inventory management mode.
    • Zooming in the map should be less sensitive when trying to only zoom one level.


Bug Fixes

  • Adjusted the Ancient Guardians to prevent it from getting into the void.
  • Preventing a crash while using Wolfgang with the mod Tropical Experience | The Volcano Biome (1505270912)
  • Fixed an issue that prevented players from feeding creatures or giving items while attacking enemies by holding down the attack button.
  • Fixed a non-console loading tip from showing up on consoles.
  • Deerclops does damage to players at the right percent now.
  • Fixed various minor skins texture bugs.
  • Fixed a javascript exploit.


[ 2022-03-29 00:54:43 CET ] [ Original post ]

Game Hotfix

Bug Fixes


  • Fixed a crash searching text on Mac OS.
  • Fixed holding F to attack sometimes not working.
  • When using the controller to navigate from a containers slot to a pinned recipe, it will now navigate to the closest pinned recipe instead of navigating to the bottom pinned recipe.
  • Restored the Prototype label on the crafting button when you do not have enough ingredients to craft the item. Support was added for this when using a controller.
  • Changed the background art for the equipment slots.
  • Fixed Woodie briefly turning invisible after transforming.
  • Fixed Woodie being unable to hold attack after charging in moose form.
  • Fixed Wolfgang's scaling while riding a Beefalo.
  • Fixed a crash that occurs when performing an clicked action.
  • Fixed Lazy Explorer fx when using the Clean Sweeper.
  • Fixed minor animation bugs with survivor feet.
  • Fixed various skins texture bugs.

Note for modders

  • If anyone is using the old hud/death_BG.tex, it had to be moved into the hud2 atlas. Sorry for any inconvenience, but we needed to make room in the primary hud texture.


[ 2022-03-26 00:08:09 CET ] [ Original post ]

Game Hotfix

Bug Fixes


  • Fixed an issue where controllers could not navigate to the body or head slots.
  • Fixed an issue where pre-crafted survivor specific items would show up in the crafting menu changing survivors.
  • Fixed a memory leak when creatures knock items out of your inventory.
  • Fixed an issue where the Do you want to play with a controller would popup in-game in a non-responsive state.
  • Fixed a crash when rejoining a server with a delayed hound wave.
  • Fixed a rare crash with Beeboxes.
  • Added a fix to prevent the Status Announcements mod from crashing.
  • Added another fix to prevent some mods from crashing on load.
  • Fixed the missing texture on the Loyal Rusted Scythe skin.
  • Fixed the rarity on previous Login Bonus skins from Loyal to Timeless now that the Loyal version is available on the Klei Rewards site.

Note for Modders:

  • PlayerHud:IsControllerCraftingOpen() is deprecated.
  • Please switch to using PlayerHud:IsCraftingOpen() or look into the usage of PlayerController:IsEnabled() if you would like to support actions while the crafting menu is open but not while the player is typing in the search box.
  • AddRecipe2s config parameter should be optional again.


[ 2022-03-25 00:36:48 CET ] [ Original post ]

March Quality of Life Update Now Live!



Hey everybody!

The March Quality of Life update is now live for all players! Once again, a huge thanks to everybody that joined us on the beta branch and sent in feedback and suggestions. That feedback directly helped influence and improve the final design of the new crafting menu.

There are still a few things that will be added throughout the next week(s). These include: Adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters.

[h3]Crafting Menu Features[/h3]

  • Redesigned the Crafting UI
  • Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
  • Recipes can be added to a favorites
  • Recipes can be pinned to the side of the screen for quick crafting
  • Use the text search to find items by their localized name.
  • The size of the crafting menu can be scaled separately from the rest of the HUD.
  • Players who use controllers can:
  • Move and rotate the camera while the crafting menu is open
  • Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu

[h3]Wolfgang Changes[/h3]
  • Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
  • Improved the efficiency, durability and ingredient cost for all dumbbells.
  • Running with dumbbells equipped pauses the mightiness drain.
  • Increased the top rowing speed when Wolfgang is Mighty

[h3]Other Changes[/h3]
  • The Ancient Guardian fight has been redesigned.
  • Items within a treasure chest can now be used when crafting.
  • Hound wave frequency has been reduced and Varglets will appear after the first year.
  • Fire and Ice hounds can now be adjusted in the world settings
  • Adjusted the crafting recipes for a number of items
  • Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
  • And more!

[h3]Note about the crafting menu changes.[/h3]
We are very aware that this is a drastic change however, moving away from the old menu allows us more freedom when adding craftable items. For example, the Tackle Receptacle and Terra Firma Tamper were only added because we did not want to add a dozen recipes into the survival and structures tab. With the new approach, this is no longer an issue. The Tackle Receptacle and Terra Firma Tamper have been changed to research stations, like the Science Machine, where you will be able to prototype the recipes, learning them forever.

We know that change can be difficult for some players. Please give the new menu a chance, consider the above information, and let us know if you have any feedback or suggestions over on the official forums.

The full patch notes are a bit... much. But if you wanna check them out, head over to the official forums.

[h3]New Item Skin Collection![/h3]


This new collection of 12 new skins can be purchased in The Gothic Belongings Chest for $11.99usd. As always, these items are also available as drops in-game and are weaveable using spool.

[h3]New Streaming Drops![/h3]


The Serpentine Storm Eater skin for the Lightning Conductor has been added to the streaming drops Nautical Collection. For a list of participating streamers, please see the official post here.

That's it for now!

I know we mentioned big news last week, but it needs a little more time before we can announce. Hopefully we'll be able to get it out in the next couple weeks.

While part of the team has been working on putting in the final touches on the crafting menu changes, the rest of the team has been hard at work on the next two updates.

One of those updates is the next character refresh. I wonder who it might be?

And with that, we are done. I think. Oh, yeah. You probably want one of these. Have fun out there everybody!


[ 2022-03-24 17:43:37 CET ] [ Original post ]

March Quality of Life Update Coming Next Week!

Hey Everybody,

Just a quick heads up that the March QOL update will be coming next week on March 24th at 10am PDT.We will be updating the game with the QOL improvements that have been on the test branch for the last couple weeks.

The update is coming a little later than we had expected because the new crafting menu is a pretty substantial change and we wanted to make sure we adjusted to feedback and got things nice and ready before heading out to the live version. A big thanks to everybody that checked it out on the beta branch and gave us your feedback and bug reports.

The patch notes will be coming next week, but the highlights include:

[h3]Crafting Menu Features[/h3]


  • Redesigned the Crafting UI
  • Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
  • Recipes can be added to a favorites
  • Recipes can be pinned to the side of the screen for quick crafting
  • Use the text search to find items by their localized name.
  • The size of the crafting menu can be scaled separately from the rest of the HUD.
  • Players who use controllers can:
    • Move and rotate the camera while the crafting menu is open
    • Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu


If you are curious about the crafting beta, check out the post on beta branch forums here.

[h3]Wolfgang Changes[/h3]

  • Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
  • Improved the efficiency, durability and ingredient cost for all dumbbells.
  • Running with dumbbells equipped pauses the mightiness drain.
  • Increased the top rowing speed when Wolfgang is Mighty

[h3]Other Changes[/h3]

  • The Ancient Guardian fight has been redesigned.
  • Items within a treasure chest can now be used when crafting.
  • Hound wave frequency has been reduced and Varglets will appear after the first year.
  • Fire and Ice hounds can now be adjusted in the world settings
  • Adjusted the crafting recipes for a number of items
  • Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.

In addition to this, we'll also have a new gothic themed item skin set and theSerpentine Storm Eater skin for the Lightning Conductorwill be added to the streaming drops Nautical Collection.

Finally, we're going to be making a couple of really big announcements that we're very excited about. So make sure to join us next week!

See you soon!


[ 2022-03-17 21:23:52 CET ] [ Original post ]

Game Hotfix [495715]


  • Added Steam Deck support
  • Koalefant Trunk Steaks name and icon now shows up correctly in the cookbook ingredient lists
  • Fixed a bug preventing Crabking and Dragonfly from spawning after their world settings are changed from none to something else.
  • Fixed a crash when ramming burnt Above Average Tree Trunks.
  • Fixed a rare Kitcoon crash
  • Fixed a crash with the world presets


[ 2022-02-15 18:48:01 CET ] [ Original post ]

Clarification of Workshop Rules and Monetization

The Workshop guidelines have been updated to better clarify the prohibition of monetized content on the workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=441378551

Mods fall under our Player Creation Guidelines. As such, Mods are not permitted to be sold or contain any sort of paywall or features provided in exchange for money.

Mod creators are generally permitted to provide donation links but not permitted to offer services or content in exchange for monetary support or otherwise incentivize donations.

We have not been actively enforcing this part of our guidelines as we attempted to find a compromise that would be helpful for mod creators that wanted to monetize their content but also safe and reliable for our players.

We considered methods to allow modders to provide methods to monetize their content. Unfortunately, we have been unable to find a path forward that we feel would work well.

With that being said. Beginning March 1st 2022, mods in violation of this rule will be removed from the workshop. Mods that currently offer content or benefits in exchange for money or donations are asked to remove these restrictions before March 1st to avoid further action.




[ 2022-02-05 01:17:29 CET ] [ Original post ]

[Game Hotfix] - 494138

[h2][Game Hotfix] - 494138[/h2]


  • Restored the Pigman behavior of commenting when a survivor is near, but not too near, the Pigman.
  • Fixed a bug where a decorated spider den's ground creep radius would reset on load.
  • Fixed a bug where Mightiness would pause forever if Wolfgang got hit while changing form.
  • Fixed the Pick/Axe work multiplier to not use a rounded value. This increases Wes and mighty Wolfgang to do 1 and 2 units of work respectively, instead of just under those values.
  • Fixed a bug when mining the center part of a Charged Glassy Rock.
  • Fixed a bug where a client could send a console command that crashes the server.
  • Fixed a rare crash while raising and lower sails
  • The three Fountain of Knowledges are now generated to be spawned in the world.
  • Ctrl+V will no longer toggle between Remote and Local commands in the console command window.
  • Note for modders: The video player can now play videos located in the mods directory.


[ 2022-02-02 19:46:49 CET ] [ Original post ]

[Game Hotfix] 494138


  • Restored the Pigman behavior of commenting when a survivor is near, but not too near, the Pigman.
  • Fixed a bug where a decorated spider den's ground creep radius would reset on load.
  • Fixed a bug where Mightiness would pause forever if Wolfgang got hit while changing form.
  • Fixed the Pick/Axe work multiplier to not use a rounded value. This increases Wes and mighty Wolfgang to do 1 and 2 units of work respectively, instead of just under those values.
  • Fixed a bug when mining the center part of a Charged Glassy Rock.
  • Fixed a bug where a client could send a console command that crashes the server.
  • Fixed a rare crash while raising and lower sails
  • The three Fountain of Knowledges are now generated to be spawned in the world.
  • Ctrl+V will no longer toggle between Remote and Local commands in the console command window.
  • Note for modders: The video player can now play videos located in the mods directory.


[ 2022-02-02 19:39:49 CET ] [ Original post ]

[Game Hotfix] - 493743


  • Fixed an assortment of skins related bugs.
  • Kitcoons will no longer hide behind objects on the ocean.
  • Fixed the Ticoons animations when hopping on and off boats
  • Fix for Kitcoon age text clipping due to long names.
  • Fixed a crash when BERNIE! is near Moonblind Crows and Misshapen Bird.
  • Wolfgang should no longer dismount the Might Gym into the ocean or out of bounds in the caves.
  • Fixed a rare crash when Wolfgang hops off the Might Gym.
  • Fixed a crash while fighting Klaus with Krampii is set to None.
  • Fixed a bug where the broken ground caused by the Eye of Terror would remain in the world forever.
  • Fixed the Crabby Hermits detection of planting of flowers to include the entire island.
  • Fixed the Moon Rock Idols animation when placed near the Celestial Portal


[ 2022-01-29 00:06:07 CET ] [ Original post ]

[Game Hotfix] 493743


  • Fixed an assortment of skins related bugs.
  • Kitcoons will no longer hide behind objects on the ocean.
  • Fixed the Ticoons animations when hopping on and off boats
  • Fix for Kitcoon age text clipping due to long names.
  • Fixed a crash when BERNIE! is near Moonblind Crows and Misshapen Bird.
  • Wolfgang should no longer dismount the Might Gym into the ocean or out of bounds in the caves.
  • Fixed a rare crash when Wolfgang hops off the Might Gym.
  • Fixed a crash while fighting Klaus with Krampii is set to None.
  • Fixed a bug where the broken ground caused by the Eye of Terror would remain in the world forever.
  • Fixed the Crabby Hermits detection of planting of flowers to include the entire island.
  • Fixed the Moon Rock Idols animation when placed near the Celestial Portal


[ 2022-01-29 00:05:24 CET ] [ Original post ]

Hotfix 493438

Fixed a crash and other issues with burnt Kitcoon Nurseries.


[ 2022-01-28 01:35:51 CET ] [ Original post ]

The Year of the Catcoon has arrived.



To celebrate the Year of the Catcoon we have added a new activity in the game, new item drops and a new set of streaming drops items are now available!

[h2]Year of the Catcoon:[/h2]

  • Catcoon hairballs will include a Red Pouch for the duration of the event.
  • 8 Kitcoons are hidden around the world.
  • Build the Catcoon Shrine and place any feather on it to gain access to the event craftables.
  • Build a Kitcoon Nursery to provide a home for your found Kitcoons.
  • Place 3 or more Kitcoons back to a Nursery to enable playing Hide-and-Seek with the Kitcoons to earn more Red Pouches.
  • Having trouble finding Kitcoons? Hire a Ticoon at the Catcoon Shrine to help track them down.

[h2]Changes Summary:[/h2]

  • Added support for mouse buttons 4 and 5
  • Catcoons will now play with Cawnival decorations
  • Catcoons will now hold on to items they pick up (previously the items were deleted).
  • Catcoons will now place items they collect in their Hollow Stump.
  • Survivors can now rummage through Hollow Stump.

[h2]Bug Fixes:[/h2]

  • The Gym will no longer disappear when Wolfgang despawns while using it.
  • Fixed a crash when mods delete Wandas Backstep Watch position markers.
  • Fixed a netbook mode issue when a server has a modified tick rate.

[h2]We also have a new set of skins as part of the Fantasmical Collection![/h2]

This new collection of 11 new skins can be purchased in The Fantasmical Chest for $11.99usd. As always, these items are also available as drops in game and are weaveable using spool.
[h2]New Twitch Drops![/h2]

The Conch Torch skin has been added to the Nautical Collection. For a list of participating streamers, please see the official post here.

That's it for now!
Up next for February we will be opening a beta branch for the next QOL update. Unfortunately - we weren't able to get a teaser image for you this time. Perhaps I can think of some other clever hint. I'll have to remind myself to get something for you as soon I can.


[ 2022-01-27 18:36:04 CET ] [ Original post ]

Don't Starve Together Roadmap 2022


Hey everybody. It's Roadmap time again!

NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.

This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.

[h2]2021 Recap. [/h2]
For 2021 we aimed to "keep on keeping on". As we have previously seen our content schedule of character refreshes and occasional substantial content updates has continued to work out well for the team and players.

In 2021 we released one new character, three character refreshes, two significant QOL updates, two major content updates. We brought Kleifest and the Summer Cawnival as well as our regular holiday events and a surprise content update with our Terraria collaboration. We had SO much fun working with Re-logic for this fun little diversion that turned out to be not so little. I don't know if we'll ever have another awesome opportunity like that, but it was an absolute blast and we're thrilled everybody enjoyed it so much.

We did have to make room for the Terraria collaboration by shifting around updates, but frankly - the team really needed that time to do something different for a little while, and I think it was worth it. We're well on our way to some great content updates for 2022.

We have four more character refreshes we need to get through this year before we can move onto some more substantial plans we have for 2023. So our content updates this year will be mainly focused on setting the stage for what comes next.

However, it's worth noting that this roadmap is much more focused and established internally than in previous years as we focus to prepare for the next content arc.

[h2]What's Next?[/h2]

We have a strong schedule ahead for 2022 that is intended on smoothing out the game in preparation for the next arc after finishing the next four character refreshes. This roadmap is actually going to stretch a little into 2023 as we finally refresh W... I mean.. the last character.

In addition to this, the QOL updates are planned to be more significant in such a way that they will affect how you play the game a bit more than previously. More details on that as we get closer to those coming out to a test branch in February.
[h2]
The Plan for 2022[/h2]


  • Year of the Catcoon + 2023 "Year of the...." event
  • Four Character refreshes ending in Q1 2023
  • Three QOL updates
  • More Cawnival games and prizes
  • Three "setting the stage" Content updates

As with previous updates we plan to have something out for players every month as well as streaming drops, Kleifest including significant additions to the Summer Cawnival as well as our regular holiday events.

[h2]And that's it![/h2]
Oh, that's not entirely it - Get ready to meet the Kitcoons in The Year of the Catcoon event on January 27th!

Till next time. Have fun out there everybody!


[ 2022-01-24 22:03:25 CET ] [ Original post ]

[Game Hotfix] - 490729

Bug Fixes:

  • Wilsons Merrymaker beard is no longer required for his Merrymaker ensemble Reward emote.
  • Tuned the potato sack ingredients
  • The bell on the gym only shows for the exerciser.
  • Fixed various skins related texture bugs.
  • Fixed mouseover issue on Drying Racks.


[ 2021-12-17 23:42:37 CET ] [ Original post ]

[Game Hotfix] - 490602

Winters Feast 2021 ornaments will drop
Fixed a crash when wolfgang drowns when working out on the gym


[ 2021-12-17 02:01:10 CET ] [ Original post ]

[Game Hotfix] - 490564


  • Fixed missing skinned items on gym when its being used.
  • Fixed an issue that caused Wolfgang to not transform properly when sleeping.
  • Fixed a missing string when Wolfgang attempted to work out while hungry.
  • Missing ornaments have been added to the game, and will be accessible in the next hotfix.
  • A few items were missed from a couple of shop chests. Were adding them to the chests now, and users that missed out will have the items added to their inventory. This retroactive granting of missed items will take place over the next 24 hours. Well also be granting some bonus Spools to the affected users as they may have lost out by weaving the items.
    • Added missing Wanda Merrymaker items to shop chests.
    • Added Woven variant of Wolfgangs Riding Boots. This item will also be added to the appropriate Wolgang shop chests.


[ 2021-12-17 00:04:52 CET ] [ Original post ]

Winter's Feast and Wolfgang's Character Refresh Are Now Live!


Today we have our next character refresh! We also have some new skins and a new short, new streaming drops, and the return of Winters Feast!

[h3]Don't Starve Together: The Incredible Strongman[/h3]
Wolfgang always prided himself on his strength, but after an embarrassing mishap reveals his might to be a touch exaggerated, he finds himself eager to accept any opportunity to get stronger no matter how dubious the source.

[h3]Here are the details:[/h3]

  • Instead of being directly connected to his hunger, Wolfgangs forms are now controlled by a new Might Meter.
    • Filling the Might Meter requires Wolfgang to work out using one of his new craftable items
    • The meter goes down over time and the draining rate is determined by Wolfgangs Hunger, the hungrier he is, the faster it goes down

  • Wolfgangs linear values are now constants
  • Wolfgang freezes and overheats faster when in Wimpy form, but slower while Mighty
  • When Mighty Wolfgang can carry heavy items faster. He does not lose Might while carrying heavy objects
  • Mighty Wolfgang works faster when chopping wood, mining or hammering things
  • Wolfgang is a more efficient rower when Mighty
  • His speed no longer changes with his forms
  • Wolfgangs hunger and health are now at a maximum of 200 regardless of his form
  • Wolfgang sanity rate changes depending on the number of friends and enemies in his company
  • Deals more damage when Mighty and less when Wimpy. Also takes extra damage in Wimpy form
  • Wolfgang can build a Gym Station structure
    • Player will need to use the gym to gain mightiness
    • Players can load the gym with different heavy items to change its effectiveness
    • Consumes hunger as players work out

  • Wolfgang can craft a consumable Dumbbell item to restore his Might on the go. It does not consume hunger and can be used as a weapon

[h3]A note about this refresh[/h3]
When we started these character refreshes, we approached them by saying "This is what we're adding to a character to make people who like that character like them more. We made X more X-like". In this case, we knew (as many players suspected) that Wolfgang was going to need a bit of a nerf. Obviously, that's going to cause some friction, so we approached Wolfgang in a way that would focus his role and improve on the character fantasy rather than just doing what he already did but better. The result is a character that is more specialized and focused on being "The Strong Man" both in and out of combat. We're still certainly keeping an eye on feedback, but we'd like you all to give it some time and let us know what you think.
[h3]New Skins![/h3]

Wolfgang Deluxe Wardrobe ($10.99): Including the new "The Incredible Strongman" skinset.
The Merrymaker Survivors Chest, Part II ($9.99) includes 6 new Merrymaker skin sets.
[h3]New Streaming Drops![/h3]

We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.
[h3]Winters Feast Has Arrived![/h3]


  • An Uncommon Holiday
    • Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

  • Festive Holiday Attire
    • For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.


[h3]New Klei Rewards![/h3]
Previous year's Winter's Feast twitch skins, the Klaus Cap, and Winter Wardrobe are coming back to the rewards page. As well as the Winter's Feast Lantern. The existing Winter's Feast Lantern is converting to Timeless, and the new Loyal variant is available on the rewards page.
[h3]Oxygen Not Included: Spaced Out! Launches today![/h3]
We are over the moon (read: manic Sparkle Streaking around the studio) to announce that after two years of development, testing, and updates: Oxygen Not Included: Spaced Out! has launched!
Check out the post here for details!
https://store.steampowered.com/app/1452490/Oxygen_Not_Included__Spaced_Out/
[h3]And last but not least[/h3]
Were getting ready to head out for holiday break soon, and then well be right back to get everybody ready for The Year of the Catcoon event! Have a wonderful Winters Feast everyone!


[ 2021-12-16 18:49:34 CET ] [ Original post ]

Wolfgang's Character Refresh is Coming Next Week!


Wolfgang has spent his life striving for ultimate strength, and despite the all-too-frequent frights the Constant has thrown at him, it has also provided ample opportunities to put his muscles to the test. With a training regimen as challenging as the world itself, Wolfgang will prove just why he holds the title of The Incredible Strongman!

[h3]Wolfgang's character refresh arrives next week - December 16th.[/h3]

Here are some of the details:


  • Instead of being connected to his hunger, Wolfgangs forms are now controlled by a new Might Meter.
    • Filling the Might Meter requires Wolfgang to work out using one of his new craftable items
    • The meter goes down over time and the draining rate is determined by Wolfgangs Hunger, the hungrier he is, the faster it goes down

  • Wolfgangs linear values are now constants
  • Wolfgang freezes and overheats faster when in Wimpy form, but slower while Mighty
  • When Mighty Wolfgang can carry heavy items faster
  • Does not lose Might while carrying heavy objects
  • Wolfgang is a more efficient rower when Mighty
  • His speed no longer changes with his forms
  • Wolfgangs hunger and health are now at a maximum of 200 regardless of his form
  • Wolfgang now takes a 25% sanity penalty from the dark and from shadow creatures, but if he is in range of other survivors that penalty falls back down to 10%
  • Deals more damage when Mighty and less when Wimpy. Also takes extra damage in Wimpy form
  • Wolfgang can build a Gym Station structure, which allows him to work out and increase his Mightiness
    • Players need to engage in a minigame at the gym and the amount of mightiness gained depends on how well they do at it
    • Players can load the gym with different heavy items to change its effectiveness

  • Consumes hunger as Wolfgang works out
  • Wolfgang can craft a consumable Dumbbell item to restore his Might on the go. It does not consume hunger and can be used as a weapon

Of course with the character refresh we will get a new animated short, Winter's Feast returns and we'll also have a new Twitch item, the Topsy-Turvy Treehouse and adding a bunch of previously released skins to Klei Rewards.

See you Thursday!


[ 2021-12-10 01:58:57 CET ] [ Original post ]

[Game HOTFIX] - 487848

Changes:


  • Mod authors: version_compatible from modinfo.lua has been updated to bypass the server out of date message. The server will now only announce being out of date if the current version on the server is not current and if its less than version_compatible. Current mods will need to be reuploaded if version_compatible is in use for the Steam Workshop to reflect the changes needed.

Bug Fixes:

  • Fixed Boulders from going invisible when placed in the Pinchin' Winch.


[ 2021-11-26 23:25:21 CET ] [ Original post ]

[Game Hotfix] - 487518

Changes:

  • Characters will now comment when the Eye of Terror and Twins of Terror arrive and fly away.
  • Characters will now say something unique when attempting to give an item to a Terrarium that is missing its tree.
  • Meat Bulb renamed to Lureplant.

Bug Fixes:

  • Fixed a bug where the Eye of Terror and Twins of Terror would not attack the player after being summoned.
  • Fixed a bug where the Eye of Terror and Twins of Terror would spawn in the void.
  • Fixed a crash when equipping the Shield of Terror after throwing the Boomerang.
  • Fixed a crash when the Terrarium attempts to spawn the boss while there are no players in the forest world.
  • Fixed a bug causing the Terrarium to be enabled during the day after loading or performing a rollback.
  • Fixed a bug causing the Eye of Terror and Twins of Terror to be spawned and invincible during the day after loading or performing a rollback.
  • Fixed a bug related to a living Eye of Terror or Twin of Terror being offscreen when day breaks.
  • Suspicious Peepers now drop souls for Wortox, and the Twins of Terror no longer drop souls for Wortox.
  • Fixed a bug preventing the Malbatross from using its swoop attack.
  • Crash fix for missing pre-translated text.
  • Deck Illuminator layering fix.


[ 2021-11-25 01:06:33 CET ] [ Original post ]

[Game Hotfix] - 486838

Changes:


  • The Terrarium can no longer be given items while it is cooling down.
  • The Eye of Terror and Twins of Terror no longer sleep indefinitely if put to sleep while flying away.

Bug Fixes:

  • Fixed a crash when searching in the Belongings screen.
  • Fixed the used on message for the Shellbound Deck Illuminator.
  • Fixed invisible Dark Petals.


[ 2021-11-20 01:12:16 CET ] [ Original post ]

[Game Hotfix] - 486712

Changes:


  • Fixed a crash with small explosions.
  • Fixed invisible Petals.
  • Fixed various Wanda skins bugs.


[ 2021-11-19 02:01:48 CET ] [ Original post ]

An Eye for An Eye - Crossover Event



They sure dont make planes of existence like they used to. One teensy little mishap has plunged the world of Terraria into rather... constant danger, and is terrarizing the Constant like nothing before! Survivors and Terrarians alike will have to keep a watchful eye out after all, who knows what might slip through the cracks when two worlds collide?

[h2]An Eye for An Eye[/h2]
A crossover collaboration with Re-Logic's Terraria.

A while back during a Reddit AMA to Celebrate Terraria's 10th Anniversary, Re-Logic was asked a simple question. If they could collaborate with any other game franchise, what game would it be? To our surprise and excitement, Don't Starve Together was mentioned in response.

A short while later we reached out to see if this was something they would be interested in, and off we went. Immediately - and I mean, immediately, both teams started spitting out ideas for what we could do and quickly figured out how to work around our planned schedules to make it happen.

For both teams, we saw this opportunity not just as a fun diversion between two studios but also something we thought our fans would really get a kick out of. It was also important that these experiences be additive to our respective games and authentic to each game's design goals.

For the DST Team, we absolutely knew that if we were going to do this crossover any justice we absolutely had to bring a boss (or two?) to the Constant. And, of course, we can't miss the opportunity to put our spin on a bunch of their coolest items.

Changes:

  • Added the Terrarium, which can be found hidden somewhere in the world.
  • Added the Eye of Terror, which can be defeated to obtain Milky Whites and the Eye Mask.
  • Added the Twins of Terror, which can be defeated to obtain the Shield of Terror.
  • Added new boss statues.
  • Added the Suspicious Peeper and the Friendly Peeper.
  • Added two new Crock Pot recipes, Frozen Banana Daiquiri and Bunny Stew.
  • Added Terraria-themed World Settings and World Generation presets for the Forest and the Caves.
  • Added Terraria-themed skins.




[h3]Eye Wonder[/h3]
Somewhere in the game world, survivors may come across the mysterious Terrarium setpiece which will allow players to encounter the Eye of Terror boss, (Terraria's Eye of Cthulu - as seen through the lens of the Constant) complete with its own Terraria inspired theme music.

For our seasoned survivors, the Twins of Terror can be summoned for an added challenge. Each boss has its own unique eye-catching equipment item, and we've also added new statues of these bosses to show off your triumphs.



[h3]Peep this[/h3]
We've added a spect-ocular new critter for you to watch over, a new food item to fulfill your survivor's dairy needs, and we have a couple of new crockpot recipes for you to feast your eyes on as well.



[h3]Constant Style [/h3]
We have introduced several Terraria item skins into Don't Starve Together as well as a 3 piece character set inspired by Terraria's traveling merchant. Exclusive to the "An Eye for an Eye" update, these skins are definitely out of this world. These item skins cannot be purchased and can only be woven with spool. I hope you have been saving up!



[h3]Get 'em while they're hot![/h3]
Of course, we can't have a bunch of new skins without giving some away, so for a limited time log in to receive the Terrarized chest with 6 free elegant skins! Yep, 6. This login bonus chest will be available for all players to claim until our next update in December.


[h3]A Note from the team at Klei:[/h3]
Finally, I want to take this opportunity to thank Re-Logic. Terraria is an amazing game that so many of us, players and developers alike have drawn inspiration from. Thank you for such a great game that has given us so many hours of enjoyment.

The team over at Re-Logic have been absolutely fantastic to work with all the way through this collaboration. It can be a challenge working with new people and figuring out how to get into the groove of a new project, but with Re-Logic we all just hit the ground running and had a blast sharing designs and ideas. Every step of the way both teams shared so much enthusiasm and excitement over what each team was bringing to the update and we are so grateful for the opportunity to bring this to our players. Thank you.

[h2]TERRARIA CROSSOVER UPDATE HIGHLIGHTS[/h2]

https://store.steampowered.com/app/105600/Terraria/
[h3]THE CONSTANT - A DON'T STARVE INSPIRED WORLD SEED[/h3]

The team debated long and hard about the best way to bring the gameplay dynamics of Don't Starve Together into Terraria in a fun and clever way. Rather than having a standalone "event" (as we did with Dungeon Defenders 2), we decided to utilize the World Seed functionality present in Journey's End to create a more holistic Don't Starve x Terraria experience. What awaits you should you dare to explore The Constant?


[h3]Don't Starve Inspired Shaders and Lighting[/h3]


[h3]Stay in the Light! Total Darkness is Hazardous to your Health![/h3]


[h3]Feed your Hunger with Tasty Food... or Face the Consequences![/h3]

[h3]Don't Starve Inspired Worldgen[/h3]

To explore this new way to play Terraria, Don't Starve Together style, simply enter "The Constant" as your world seed upon creating a new world. Good luck, Terrarians!

[h3]DEERCLOPS - CLIPPING & CLOPPING, HERE COMES A STOMPING![/h3]



You can summon this terrifying foe in the cold climate of the Ice Biome. What awaits you in this fight? Well... you will have to wait and see for yourselves!

[h3]DON'T STARVE TOGETHER INSPIRED ITEMS[/h3]


[h3]New Tools & Weapons - Including Lucy the Axe[/h3]


[h3]New Pets & Summons[/h3]


[h3]Chester - A Pet that Functions As a Piggy Bank[/h3]

TERRARIA x DON'T STARVE TOGETHER STEAM POINTS ITEMS & MERCHANDISE

We worked hand-in-hand with our partners at Klei to put together some Steam Points Shop items as well as a handful of crossover-themed merchandise in celebration of this occasion!

[h2]TERRARIA x DON'T STARVE MERCHANDISE[/h2]

We are working through Klei's merchandise partners at FreshMerch on this series of crossover merchandise items, using the key art for this update! Click the images below to check out and pick up anything that catches your eye!



Check it out here: https://klei.gg/MerchTerrariaDST



[h2]STEAM POINTS SHOP ITEMS[/h2]




[h3]AVAILABLE ON THE TERRARIA STEAM POINTS SHOP[/h3]
The Eye of Cthulhu done Don't Starve Style is here in two animated stickers and as an avatar frame! Also inspired by Terraria's many prismatic weapons, we have a prismatic avatar frame of rainbow-y goodness for you!

---




[h3]
AVAILABLE ON THE DON'T STARVE TOGETHER STEAM POINTS SHOP
[/h3]
Chester and Deerclops in pixelated form make their appearance alongside a pair of fire and water pixel animated frames!

https://store.steampowered.com/sale/terrariaxdontstarvetogether


[ 2021-11-18 18:56:14 CET ] [ Original post ]

An Eye for An Eye - 11-18-2021


They sure dont make planes of existence like they used to. One teensy little mishap has plunged the world of Terraria into rather... constant danger, and is terrarizing the Constant like nothing before! Survivors and Terrarians alike will have to keep a watchful eye out after all, who knows what might slip through the cracks when two worlds collide?

[h3]The Eye for An Eye update launches November 18th. [/h3]


[ 2021-11-12 21:55:45 CET ] [ Original post ]

[Game Hotfix] - 483105

[h2]Changes:[/h2]


  • Reduced the distance that Fire Nettles will damage the player. Players can now harvest or shovel Fire Nettles without taking damage.
  • Reduced the amount of damage taken when bumping into a Fire Nettle and when eating Fire Nettle Fronds.

[h2]Bug fixes:[/h2]

  • Fix for the console command autocomplete when using single quotes
  • Fixed the missing Walters Buzzy Boy Cap inventory icon.
  • Fixed various skins texture bugs.
  • Fixed various Costume Collection strings.
  • Fixed a crash when disconnecting from a server while in the lobby.
  • Fixed Wurts tentacle warning not working correctly.
  • Fixed all servers showing Day Unknown for the day count in the server browser.


[ 2021-10-22 06:55:58 CET ] [ Original post ]

Quality of Life Update and Hallowed Nights Returns!


Hey Everybody,

Today we have a pretty great QOL update, Hallowed Nights returns, and some new spooooky skins.

As we've mentioned before, we had different plans for this month, but we needed to move things around a bit and so we rescheduled that for next month and added a bonus QOL update in its place!

[h2]Quality of Life Update![/h2]

  • Server admins and local hosts can now pause the game.
  • Chat now has a history of the last 100 messages and persists between the character select screen, forest, and caves.
  • Added profanity filtering. This can be disablled in the options menu or configured in your Steam Community Content Preferences.
  • All creatures can now be affected by buffs
  • The Bee Queen Crown, Bone Armor, Bone Helm, Shadow Thurible, and Spiderhat can now be deconstructed.
  • Growth Formula Starter and Composting Bin now require an Alchemy Engine to prototype.
  • Reduced the ingredients for crafting the Premier Gardeneer Hat and Moon Rock Walls
  • Improved the Pick/Axe's durability and damage.
  • Moongleams and Infused Moon Shards now take longer to spoil.
  • Mouse and Keyboard actions can now be unbound in the controls option menu.

[h2]Bug Fix Highlights![/h2]

  • Fixed a bug causing mods between the server and client to desync when starting a server with a poor connection to steam.
  • Fixed a bug where Wigfrid would gain inspiration twice when using ranged attacks
  • Wigfrid now properly calculates inspiration based on the actual damage done. This means buffs, debuffs, and electric damage now affect her inspiration gain. The target's buffs and protective states, like a hiding Slurtle, will also affect her inspiration gain. Note: The inspiration gain rate has been adjusted to account for her natural +25% damage multiplier.
  • Fixed a save/load issue with the Fire Staff and Ice Staff projectiles.
  • Fixed a bug where the Winged Sail would not save/load its state when built on land.
  • Fixed a bug where spiderdens on boats could grow again if you removed den decorations from them.
  • Fixed the character stuttering while hopping on or off a boat while lag compensation is enabled.
  • Fixed a movement speed bug when amphibious creatures are in the water and fail to jump onto a boat.
  • Fixed a bug allowing the wardrobe to reskin your character to other characters skins.
  • Slow-Down Rounds now work on phase 2 of the Celestial Champion.
  • Fixed a bug causing retargeting (while holding F) to not take into account whether the creature is dead.
  • Fixed a crash when dying from the Celestial Altar by hammering it during a moonstorm.
  • Fixed a bug causing Skitter Squids to go invisible when thawing out from being frozen in the water.


You can find the much larger set of patch notes on the official forums here.

[h2]Hallowed Nights Returns![/h2]

Players can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats! The event remains largely the same as last year although we did add a treat or two.

Free spooky costumes are also available for a limited time, so enjoy them before the event ends and they go back from whence they came!

That's not all. During Hallowed Nights, logging in for the first time will earn you "The Trick or Treat Chest" containing one of 18 heirloom costume sets. More Trick or Treat Chests can be earned by using the Trade-Inn with a significantly increased chance for elegant items.



A new set of Survivors has had costumes added to the Costume Collection. The Survivors Costume Chest, Part II ($9.99usd).
[h2]
New Streaming Drops![/h2]



We are adding the "Monstrous Horror" skin to the Hallowed Nights Collection. For more information on streaming drops and how to get them, check out the post here.

[h2]And finally[/h2]

As we head towards the holidays, we have our seasonal events coming up. We also have a super-secret project that we have been super careful not to leak that we absolutely cannot reveal at the moment. We will also be doing another Costume and Art submission event later this month. In addition to that, the team is well on their way toward the Wolfgang refresh for December along with the usual Winter Festivities.

Now it's time to share my usual vague teaser for the next update. Sorry to be so cryptic this time, but who knows, maybe you can figure it out!


[ 2021-10-21 19:10:23 CET ] [ Original post ]

Hallowed Nights and QOL Update Coming This Thursday!

Hey Everybody,

Just a quick heads up that this Thursday we will be updating the game with the QOL improvements that have been on the test branch as well as turning on the Hallowed Nights seasonal event!

As many of you know, we had something different lined up for this month, but due to needing a little bit of extra time we rescheduled that for next month and added a bonus QOL update in its place.

The patch notes are pretty substantial, but the highlights include:

  • Server admins and local hosts can now pause the game.
  • Chat now has a history of the last 100 messages and persists between the character select screen, forest, and caves.
  • Added profanity filtering. This can be disablled in the options menu or configured in your Steam Community Content Preferences.
  • All creatures can now be affected by buffs
  • The Bee Queen Crown, Bone Armor, Bone Helm, Shadow Thurible, and Spiderhat can now be deconstructed.
  • Growth Formula Starter and Composting Bin now require an Alchemy Engine to prototype.
  • Reduced the ingredients for crafting the Premier Gardeneer Hat and Moon Rock Walls
  • Improved the Pick/Axe's durability and damage.
  • Moongleams and Infused Moon Shards now take longer to spoil.

In addition there will also be new skins and a new set of streaming drops. The Monstrous Horror skin for the Shadow Manipulator will be added to the Nautical collection!

And finally, we'll have a tiny bit of info on that thing that's coming up next month.

See you Thursday!


[ 2021-10-19 23:37:12 CET ] [ Original post ]

[Game Hotfix] - 481207


  • Fixed a bug where Freeze Rounds would crash the server when extinguishing a fire
  • Fixed a bug causing flying creatures in the caves to ignore the world collision after waking up from sleep.
  • Fixed the character stuttering while hopping on or off a boat while lag compensation is enabled.
  • Fixed a movement speed bug when amphibious creatures are in the water and fail to jump onto a boat.
  • Fixed a save/load issue with the Fire Staff and Ice Staff projectiles
  • Knobby trees no longer become Treeguards.
  • Structures can now be built on the flooring of the Distilled Knowledge puzzle.
  • Mod bug fix: The Ancient Guardians StateGraphs name no longer conflicts with the Clockwork Rooks StateGraph.


[ 2021-10-06 21:15:16 CET ] [ Original post ]

[Game Hotfix] - 479502


  • The following creatures can now be stun locked for a number of hits: MacTusk, Wee MacTusk, No-Eye-Deer, Pigmen (all types), Merms, Bunneymen, Bee Queen, and Celestial Champion (phase 3).
  • Fixed the Tail o' Three Cats not showing while equipped.
  • Fixed Woodie's movement speed when transforming into a were-form while in a storm.
  • Fixed a rare crash when using the Slingshot.
  • Woby, while in big form, should no longer occasionally run away when Walter approaches.
  • Updated various skins to match the skin tones of the character wearing it.


[ 2021-09-22 19:05:26 CET ] [ Original post ]

[Game Hotfix] - 478990


  • Fixed a bug where most creatures and giants could get stun-locked by long range attacks when they should not have been. This was a very invasive change, please submit bugs if any creatures behaviors have changed too drastically.
  • Fixed a player movement bug when teleporting off of boats.
  • Fixed a bug in the Ancient Guardians AI where it would not attack anything
  • Fixed a physics bug when picking oversized vegetables
  • Spiders will now have the correct wetness applied to them when spawned from a Spider Den.
  • Hallowed Nights trinkets will no longer spawn in the ocean
  • Mounted characters will benefit from the large canopy shade.
  • The Celestial Altar pieces wont be blocked by Antlion Sinkholes now.


[ 2021-09-17 00:45:03 CET ] [ Original post ]

[Game Hotfix] - 478446


  • Fixed a rendering crash on pcs with low end hardware (crashes related to when a creature dies or a tree is burnt)
  • Added Wandas emote sounds.
  • Tweaked the Ancient Fuelweaver so it should not get stunlocked by whips, including the Alarming Clock.
  • Reduced the volume of the pulse sound when Wanda naturally ages one year while young and middle-aged.
  • Life Giving Amulet no longer consumes durability while equipped by Wanda.
  • Wandas Backstep and Backtrek markers will now show on top of the oasis lake and the flooring around the Ancient Gateway.
  • Fixed a controller crash in the Character select screen when trying to view starting Curios for characters that dont have any.
  • The Ice Fishing Rod now applies its skin to bobbers and floats while fishing.


[ 2021-09-14 19:33:11 CET ] [ Original post ]

[Game Hotfix] - 478130


  • Added Wandas carol voice
  • Fixed crafting structures consuming twice the resources
  • Fixed Mad Scientist Lab not consuming ingredients when making potions
  • Wanda now takes the correct amount of damage while freezing, overheating.
  • Fixed the health, hunger, and sanity icons in the Cookbook screen
  • Fixed the Time Rift exits mouse over name and inspect strings


[ 2021-09-10 20:15:11 CET ] [ Original post ]

[Game Hotfix] - 477964


  • Fixed crash in Shop screen due to missing art.
  • Fixed a crash while crafting a Rift Watch while free crafting is enabled with mods
  • Fixed a black screen when two Wandas use a Second Chance Watch on the same ghost.
  • Fixed crafting materials not being consumed with the sculpting table and a few of the crafting recipes.
  • Fixed a bug where Wanda would get the new crafting sanity bonus every time she crafted a Backtrek watch.
  • Fixed a rare crash while raising an Anchor
  • Added Wandas animated short to her compendium page.
  • Fixed Essential Wanda skin name.
  • Fixed weavable characters showing up when in offline mode.
  • Fixed Wandas missing feet when wearing Free Roaming Feet.
  • Fixed Wandas nose when yawning.


[ 2021-09-09 23:17:21 CET ] [ Original post ]

Our Newest Survivor Has Arrived! Meet Wanda!


Wanda has been trying to outrun her future for longer than she can remember - but after a split-second decision left her tangled up in the Constant's timestream, it might be her past that's finally catching up to her...

[h2]Here are her details[/h2]

  • Wanda is a skilled clockmaker who will stop at nothing to outrun her future
  • Wanda's timeline is broken, causing her to age faster than the other survivors
  • Wanda's health meter has been replaced by an age meter
  • In Wanda's old age, she learns how to utilize shadow magic more effectively, and relies on it to make up for her declining strength
  • Wanda can craft pocket watches to:
  • Restore her youth
  • Manipulate her space in time
  • Return fallen survivors to their point in time before death
  • Rip holes through space and time
  • Harness shadow magic to defend herself

[h2]Bug Fixes[/h2]
  • Fix a save/load issue where items sent through a wormhole could get removed from the world.
  • Fixed a rare caves world generation crash.

[h2]Wanda can be unlocked in the following ways:[/h2]
  • Wanda is available for purchase for $5.99usd in the Wanda Chest. Wanda's Guest of Honor skin set is included in this chest for free.
  • Wanda Deluxe Chest ($9.99usd) With Wanda and her complete set of Guest of Honor, Triumphant, and Tinkersmith skin items
  • Starter Pack 2021 ($7.99usd) including Wanda, Wilson's Snowfallen skin set, Willow's Victorian skin set, Walter's Guest of Honor skin set, Winona's Roseate skin set, the Rustic Torch, the Splumonkey Sack, and the Yawny Jammies Ensemble.
  • You can weave Wanda for 2700 spool.


[h2]New Streaming Drops![/h2]
We are adding the "Skittersquid Helm" skin to the Nautical Collection. For more information on streaming drops and how to get them, check out the post here.

[h2]Coming up next![/h2]
Ok - I can't say a lot about what's coming up next. We have some pretty significant QOL stuff coming. We also have our regular Hallowed Nights event and we'll be doing another costume submission event as well.

Oh, and our next character refresh is Wolfgang coming up in December. So there's that. Which is nice. I am sure nobody is going to have an opinion on that so It's probably barely worth mentioning.

I don't have a teaser image today, because of reasons I can't say right now. But we're neck-deep in work to prepare for our busiest time of the year, so we've got a lot coming up for you over the next couple of months.

And finally, here is a link for some Klei rewards points. Use them wisely! (Expires Oct. 9th)

Have fun out there!


[ 2021-09-09 18:44:08 CET ] [ Original post ]

DISCORD HALLOWED NIGHTS MOD CHALLENGE



https://discord.gg/klei

Hey everyone, Halloween is approaching fast, and to celebrate the season we wanted to propose a mod challenge to the community. That's right, a Hallowed Nights Mod Challenge!

Alone or with a group of friends, work on a mod that follows the theme of Halloween or Hallowed Nights, then submit the mod on the submit-here channel in the Klei Entertainment Discord server. During the submission phase, users will be able to submit mods that add content to the game with themes commonly associated with Halloween, such as trick or treats, horror monsters and the like!

We will stop accepting submissions October 21st. After that, there will be a one week voting phase where the members of the community will be able to vote for their favorite mod. Be sure to read the guidelines below to see how you can participate! Both of these phases will happen exclusively here, on the Klei Entertainment Discord server.

The users that worked on mods that have been submitted and accepted will receive 2000 in-game spools, and the top 5 community favorite mods will receive the complete Hallowed bundle. To receive these rewards, you will need to link your Discord account to your Klei Account over at accounts.klei.com - this feature is not yet ready, and a tutorial on how to do this will be made available as soon as it's working.

- RULES TO QUALIFY -
Failure to follow the rules will disqualify the submission.

1. Your mod must follow our Modding Guidelines (https://support.klei.com/hc/en-us/articles/360029556052-Modding-Guidelines), Steam's User Generated Content (https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810) and Steam Online Conduct guidelines (https://store.steampowered.com/online_conduct).
2. Your mod must be for Don't Starve Together and related to Halloween or the Hallowed Nights event in Don't Starve Together.
3. You may work on your mod alone or together with a group of people (maximum of 5 members).
You may work on multiple mods, but will only receive one reward.
4. No tricks for treats! You must try to make an interesting mod. Try to put some thought into it!
Mods that have already been published and mods that copy other mods that already exist in the Steam Workshop will not be accepted.
5. All mod content must be PG and follow our community guidelines (https://forums.kleientertainment.com/guidelines).
6. As with any community submission, event rules are subject to change.

We will be accepting submissions between October 1st and October 21st (Pacific Time). The voting phase will happen between October 22nd and October 29th.

Rewards will be granted upon verification of submitted mods at the end of the event. Have fun!


[ 2021-09-03 20:41:43 CET ] [ Original post ]

It's almost time for Wanda!


Wanda the Timekeeperis set to arrive in the Constant next week (Sept. 9th 10am pacific)!
[h2]Here are her details[/h2]


  • Wanda is a skilled clockmaker who will stop at nothing to outrun her future
  • Wanda's timeline is broken, causing her to age faster than the other survivors
  • Wanda's health meter has been replaced by an age meter
  • In Wanda's old age, she learns how to utilize shadow magic more effectively, and relies on it to make up for her declining strength
  • Wanda can craft pocket watches to:
  • Restore her youth
  • Manipulate her space in time
  • Return fallen survivors to their point in time before death
  • Rip holes through space and time
  • Harness shadow magic to defend herself
  • Klei Ambassadors will be given exclusive early access to Wanda soon - So look out for more details on that.

[h3]Wanda will be unlocked in the following ways:[/h3]
  • Wanda will be available for purchase for $5.99usd in the Wanda Chest. Wanda's Guest of Honor skin set is included in this chest for free.
  • Wanda Deluxe Chest ($9.99usd) WithWanda and her complete set of Guest of Honor, Triumphant, and Tinkersmith skin items
  • Starter Pack 2021 ($7.99usd) includingWanda, Wilson's Snowfallen skin set, Willow's Victorian skin set, Walter's Guest of Honor skin set, Winona's Roseate skin set, the Rustic Torch, the Splumonkey Sack, and the Yawny Jammies Ensemble.
  • You can weave Wanda for 2700 spool.

And of course, we will have a new Wanda animated short, a new streaming drop campaignand more details when Wandalauncheson September 9th. But for now, here is a nice image from the next animated short!


[ 2021-09-03 01:51:33 CET ] [ Original post ]

[Game Hotfix] - 475914 & 475885

[h2]Bug Fixes From 475914[/h2]


  • Fixed a crash when a Knobbly Tree Nut is destroyed.
  • Fixed a rendering issue with nightmare fuel.

[h2]Bug Fixes From 475885[/h2]

  • Fixed a bug allowing more Rockjaws to be spawned on a player than intended.
  • Improved the performance of the waterlogged biome when bloom is on.
  • The Knobbly Tree Nut can now be destroyed by most bosses or with a hammer.
  • Fixed a bug sometimes causing the player to embark past a boat and into the ocean when lag occurred(such as an autosave).
  • Fixed a crash when changing characters via the celestial portal when under the effects on lunacy.


[ 2021-08-25 20:25:28 CET ] [ Original post ]

[Game Hotfix] - 475356

[h2]Changes[/h2]

  • Waterlogged gets its own menu music.
  • Added additional chances for the waterlogged biome to retrofit in if the original retrofit failed.

[h2]Bug Fixes[/h2]
  • Chester will no longer try to cling to you when you're on a boat.
  • Riders can no longer pick up spiders by pressing the spacebar.
  • Fixed a bug causing the save files to be corrupted if you had mods with non English prefab names.
  • Fixed crashes related to the Steering Wheel.


[ 2021-08-20 02:14:28 CET ] [ Original post ]

[Game Hotfix] - 474933

[h2]Bug Fixes[/h2]

  • Fixed the missing flame on burning Mossy Vine.
  • Fixed various crashes in character mods.
  • Fixed a bug causing colliding boats to sometimes go really fast.
  • Fixed a bug causing the graphics option Canopy Shadows to sometimes get ignored.
  • Fixed a bug causing the Midsummer Cawnival to not work when the event was turned on in world settings.


[ 2021-08-16 23:14:04 CET ] [ Original post ]

[Game Hotfix] - 474838 & 474860

[Game Hotfix] - 474838
Changes


  • Anchors now dont completely stop a boat if you have active sails.


Bug Fixes

  • Fixed a server crash if you disconnected under the canopy.
  • Fixed a bug causing some repairable objects to not be repairable in certain circumstances.
  • Fixed issue where Curious for Starting Items werent getting applied.
  • Fixed a crash caused by certain shaders failing to work on older hardware.
  • Fixed assorted skins texture bugs.


[Game Hotfix] - 474860
Bug Fixes

  • Fixed a crash when embarking on a boat.


[ 2021-08-14 07:06:44 CET ] [ Original post ]

Don't Starve Together: Waterlogged Available Now!


Left adrift at sea in the sweltering heat, our Survivors thought they were surely done for. And perhaps they would have been if luck hadnt landed them beneath the protective boughs of an enormous tree. A tree that, remarkably, seemed to spring from the ocean itself. Believing themselves to be saved, the Survivors began collecting the bounty of fruit and materials the great tree had to offer, not realizing that they were not the only ones to have found safe harbor beneath the canopy...

[h2]Don't Starve Together: Waterlogged changes:[/h2]
Added the Waterlogged ocean biome


  • Great Tree Trunk
  • Knobbly Trees
  • Fig, with new recipes
  • Grass Gator
  • Sea Strider

Added a 64-bit version of the game!
Boat Changes:

  • All boats will now eventually come to a stop, regardless of whether it has an anchor or not.
  • Doubled the top speed of boats.
  • Greatly improved the performance on worlds with lots of boats(depending on the number of boats, as much as a 50% improvement in total performance).
  • Boats will now properly collide with all objects while offscreen.
  • When logging back in, players will now respawn on the boat they logged off on, regardless of whether it has moved since they logged off.

[h2]New Skins![/h2]

We also have two new sets of skins for you in this update.

Seaside Chest ($5.99usd), contains the following belongings skin items: Shellacked Tackle Box, Shellacked Spectackler Box, Lighthouse Think Tank, Beach Tent, Peliclet, Pufflet, and Narwalrus Chester.

Fresh Verdant Chest ($9.99usd), contains the second addition to the Verdant skin series. Contains skins for: Walter, Warly, Webber, Wendy, Wortox, Wilson, and Wolfgang.

I dont know about you, but I think these swell skins are going to make some waves. Why not net one today and seafare yourself?

[h2]New Twitch Drops[/h2]
The Fishy Bat Ham Bat skin has been added to the Nautical Collection. For a list of participating streamers, please see the spoiler below.

[h2]What's Next?[/h2]

Good question. The Team has been hard at work on the next few updates. It's almost time to introduce you to Wanda, the new character DLC that will come to the game in the first half of September. We also have a new special thing we have never done before that we're pretty excited about for October that is super secret. Ok, so I just realized I can't really talk about anything we have coming up next, but things are about to get interesting.



We also have some exciting new stuff planned for Klei Rewards, so save up those points!


[ 2021-08-12 18:56:18 CET ] [ Original post ]

Don't Starve Together: Waterlogged is coming next week!


On August 12th, we will bringthe Don't Starve Together: Waterlogged update to the live version of the game. With this update we bring a whole new ocean biome with lots of cool stuff, a new 64 bit version of the game and several boat changes.

[h2]Don't Starve Together: Waterlogged changes:[/h2]
Added the Waterlogged ocean biome

  • Great Tree Trunk
  • Knobbly Trees
  • Fig, with new recipes
  • Grass Gator
  • Sea Strider

Added a 64 bit version of the game!
Boat Changes:

  • All boats will now eventually come to a stop, regardless of whether it has an anchor or not.
  • Doubled the top speed of boats.
  • Greatly improved the performance on worlds with lots of boats(depending on the number of boats, as much as a 50% improvement in total performance).
  • Boats will now properly collide with all objects while offscreen.
  • When logging back in, players will now respawn on the boat they logged off on, regardless of whether it has moved since they logged off.

New Twitch Drops
We'll be bringing the Fishy Bat Ham bat skin to the Nautical Collection. For a list of participating streamers, please see the post on the official forums.


[ 2021-08-07 00:36:19 CET ] [ Original post ]

[Game Update] - 470691

[h2]Changes[/h2]

  • Webber can now pick up follower Spiders
  • Nurse Spiders no longer heals enemy spiders
  • Abigail no longer damages friendly Spiders

[h2]Bug Fixes[/h2]
  • Spiders now sink when dropped into the water
  • Fixed a bug where Webbers followers would still target friendly players
  • Fixed a bug causing Pan Flutes to lose their skin when floating.
  • Fixed a bug causing smoldering items to not get this bug fix that was in the last hotfix:
    • Fixed a bug causing fire protection devices(Ice Flingomatic, Waterballoon, Ice Staff, ect) to not prevent burnable things from immediately catching back on fire.


[ 2021-07-08 22:41:06 CET ] [ Original post ]

[Game Update] - 470262

[h2]Changes[/h2]


  • This years Midsummer Cawnival has come to an end. It can be enabled at any time in the world settings.
  • Dangling Depth Dwellers now have HD art.

[h2]Bug Fixes[/h2]

  • Fixed a bug causing the game to crash when picking up certain spiders.
  • Spiders no longer return to destroyed dens
  • Spider Eggs no longer display decorations while placing them.
  • Fixed a save/load bug with followers.
  • Fixed a bug causing fire protection devices(Ice Flingomatic, Waterballoon, Ice Staff, ect) to not prevent burnable things from immediately catching back on fire.


[ 2021-07-06 22:58:04 CET ] [ Original post ]

[Game Hotfix] - 469733

Bug Fixes

  • Spiders no longer return to burning or frozen dens
  • Mutating a spider in a backpack no longer crashes the game
  • Fixed some animation flows when feeding spiders
  • Fixed a potential memory leak issue with the spider buffs
  • Fixed a looping sound issue when dens burned
  • Fixed a bug where spiders would get stuck on the wrong sleep state when dropped from the inventory
  • Bedazzled or follower spiders no longer have a negative sanity aura on non-Webber players
  • Players can no longer shave dead, burning or frozen spider dens
  • Fixed a bug where Bedazzled spiders would still attack players unprovoked
  • Fixed Webber not being faster on Webbed tiles on the client
  • Fixed a bug where any character could pickup sleeping spiders by pressing space
  • Fixed some missing symbols on the spiderden
  • Webber can now eat raw meat with no penalty
  • Fixed some symbol issues with Webbers idle when he wore a hat
  • Nurse spiders no longer heal dead spiders
  • Fixed a sound issue with the Healing Glop
  • Fixed a bug causing Malbatross to be unsummonable after reloading the world unless you went fishing.
  • Followers will now retain their loyalty to you upon reconnecting to the world if you are close enough to them when rejoining.
  • The Attack button will no longer target spiders as Webber.
  • Fixed a crash when unloading mods with custom world setting groups.
  • Fixed a bug causing modded world setting icons to not appear until you scrolled the world settings page a tiny bit.
  • Fixed a texture issue with Silk Robes when using the pickaxe.


[ 2021-06-30 19:01:30 CET ] [ Original post ]

[Game Hotfix] - 469426

Bug Fixes

  • Fixed a couple crashes triggered by decorating the a tier 3 Spider Den in specific situations
  • The Spider Queen no longer spawns if Webber is sleeping in the Den
  • Players can now use the Switcher Doodles on Spiders in their inventory
  • Feeding a Switcher Doodle to a non following Spider should now cause it to follow the player
  • Spiders are properly affected by eating food now, allowing them to heal and other effects
  • Spiders can be fed in inventory, preventing them from dying
  • The Den Decorating Set art should now be HD
  • Only Webber can use the Spider Whistle
  • The Nurse Spider can now heal Webber as well
  • Fixed a crash triggered by trying to decorate non-standard dens
  • Pacified and follower Spiders no longer attack walls
  • Fixed missing boat jump animation on the Spitter, Hider and Shattered spiders
  • Fixed a bug where dens would no longer be upgradeable after shaving off the decorations
  • Webber should wake up normally from the Den when morning comes
  • Fixed a bug that caused Tumble weeds to drop Warrior Costume Pattern instead of a random blueprint from the Fight crafting menu
  • Fixed the positioning of the rear view of Webbers head in some skins.
  • Fixed and added various strings.
  • Fixed issue that caused skins on certain items to not change correctly when the Clean Sweeper was used on them while they were floating.
  • Fixed a bug that prevented Malbatross from respawning after getting killed without restarting your game.


[ 2021-06-26 02:06:02 CET ] [ Original post ]

Webber's Character Refresh is Now Available!


The next character refresh has arrived! As always we also have some new skins and streaming drops!

[h2]Along Came a Spider[/h2]
Listen well children, and mind the warnings of your parents... naughtiness always comes back to bite you in the end.
[h2]Here are the details. [/h2]

  • Webber can now craft a Webby Whistle to help him control his Spiders. When used the whistle can:
    • Wake spiders up
    • Summon spiders from dens
    • Put following spiders in defensive mode

  • Webber can craft the Shoo Box, which dismisses following Spiders and pacifies attacking ones. Can only be used by Webber.
  • Webber can craft a Den Decorating Set. Once decorated the Spider Den will pacify the Spiders in range and make them friendly towards regular players
  • Webber can craft a Healing Glop, an AOE healing item that only affects spiders
  • Webber can craft Switcher Doodles which mutate spiders into a different type once fed to them
  • Spider Changes:
    • Spiders can wear hats now
    • Spiders can be put in the inventory from traps or by Webber when theyre asleep
    • Attack is no longer the default action against spiders when playing as Webber

  • Webber can sleep inside Tier 3 dens now
  • Webber can shave dens down to downgrade them
  • Webber gets a speed boost when on sticky ground
  • The Spiderqueen now spawns a new type of Spider: the Nurse Spider


[h2]New Skins![/h2]
Webber Deluxe Wardrobe ($10.99), including Webbers new The Farmspider skin.
Homespun Chest ($3.99), includes Homespun Garden Hoe, Homespun Watering Can, and Homespun Seed Pouch.
[h2]New Streaming Drops![/h2]
We are adding the Rockjaw Sail to the Nautical collection. For more information on streaming drops and how to get them, check out our support topic here.

[h2]What's Next?[/h2]
The team is continuing to do some work on content and changes before heading into a new content arc. One of our designers describes the next update as "A new biome that pops up in a couple places on the ocean. It's sort of chill... there are some water spiders." So, there's that. Which is nice. We'll have more details as we get closer to the next update. Have fun out there!


[ 2021-06-24 18:45:36 CET ] [ Original post ]

Webber's Character Refresh Coming Next Week!


A long time ago, before he and he became we, there was a young boy and a monster whose ill-fated meeting would leave them both forever changed. Though Webber's two halves didn't exactly start off on the right foot, he has since grown quite comfortable in his combined state, and takes some solace in the fact that hell never truly be alone again.

Webber's character refresh arrives next week - Thursday June 24th (PDT).

Here are the details.


  • Webber can now craft a Webby Whistle to help him control his Spiders. When used the whistle can:
    • Wake spiders up
    • Summon spiders from dens
    • Put following spiders in defensive mode

  • Webber can craft the Shoo Box, which dismisses following Spiders and pacifies attacking ones. Can only be used by Webber.
  • Webber can craft a Den Decorating Set. Once decorated the Spider Den will pacify the Spiders in range and make them friendly towards regular players
  • Webber can craft a Healing Glop, an AOE healing item that only affects spiders
  • Webber can craft Switcher Doodles which mutate spiders into a different type once fed to them
  • Spider Changes:
    • Spiders can wear hats now
    • Spiders can be put in the inventory from traps or by Webber when theyre asleep
    • Attack is no longer the default action against spiders when playing as Webber

  • Webber can sleep inside Tier 3 dens now
  • Webber can shave dens down to downgrade them
  • Webber gets a speed boost when on sticky ground
  • The Spiderqueen now spawns a new type of Spider: the Nurse Spider

Of course as always, we will also have a new animated short, new skins and we'll add a new item to the Nautical Collection streaming drops as well.

We are still adding more people into the new Klei Advocates program. We will have more information on that next week as well.

One last thing. The "big pile o' spool" is now available on Klei Rewards. You can now buy 1500 spool for 4000 Klei points. Don't spend all your spool right away though, new skins are coming next week! Oh, and here are some points! (expires in 7 days)

See you next week!


[ 2021-06-18 01:32:42 CET ] [ Original post ]

[Game Hotfix] - 466444 & 4665001

Bug Fixes - 466444

  • Fixed a crash when placing cawnival games with a specific camera rotation.


Bug Fixes - 466501

  • Fixed some bugs with summoning the Corvus Goodfeather to the Carnival Trees.
  • Fixed a bug where some items would not display their inventory icon while held with the mouse


[ 2021-06-03 21:40:52 CET ] [ Original post ]

Klei Fest and the Midsummer Cawnival!



Dont Starve Together is celebrating summer with the "Midsummer Cawnival!". Our survivors have been greeted by the enigmatic Corvus Goodfeather, who needs a bit of help preparing the festivities for his crow compatriots. Decorate, try your luck at the Cawnival games, and maybe even win some prizes! Event Ends June 24th.

Login Bonus For a limited time DST players will recieve the Cawnival Endtable Free upon login of the game. Simply login to DST to claim!



New Twitch Drop Campaign: We will begin a new twitch Drop Campaign for the Leviathan Chest starting June 3rd until June 17th (PDT). Streamers that will have drops available can be found in the spoiler below. Note that this will be the last campaign of this type, further campaigns will be done through our advocates program. For more details see the official post on our forums.



What else is going on during Klei Fest?



Hot Lava is having a special Klei Fest Tournament - a new trial course which pits players against a diabolically Klei-swag-outfitted LORD SLUDGE!





Oxygen Not Included has released their Mine The Gap update. This update brings increased resource renewability with the introduction of Space Points-Of-Interest! Equip a rocket with the new Drillcone and start dredging those interplanetary riches!

Check Out Oxygen Not Included Now!



Griftlands has left Early Access and the full campaign is now available! Play as Sal, Rook, or Smith. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Griftlands launches with a 20% discount for Klei Fest.



[ 2021-06-03 19:00:01 CET ] [ Original post ]

"Klei Fest" Introduction and News

Hey Everybody!

I have a bunch of news for you today - We have some new things coming up to announce, a new set of Twitch drops and the introduction of our Klei Advocates program.

Klei Fest is Coming Next Week!

Once a year around this time we have a Klei Publisher sale. Going forward we are also going to focus on making this time a sort of Celebration of Klei Games. During this two week period we will have a burst of content, items, events, sales and interesting things happening.

As an introduction things will be a little less formal this year as we kick things off with a bit of a test run.

All Games: We will begin our Klei Publisher sale next week on June 3rd.

Hot Lava: June 3rd, Players will Race against Lord Sludge in a special course - secure yourself a win an get a special reward. This challenge and reward are only available during Klei Fest!



Griftlands: Griftlands full campaign officially launches as we leave Early Access June 1st on PC and June 4th on PS4, Xbox and Switch.



Oxygen Not Included: The team for ONI has their heads down right now as they work on "Spaced Out!" so we will not have promotional content for you this year, however Oxygen Not Included will be on Sale during the Klei Publisher Sale beginning June 3rd.

Don't Starve Together: We will be celebrating Klei Fest with a new Yearly Limited time event called "Midsummer Cawnival!". Our survivors will be greeted by the enigmatic Corvus Goodfeather, who needs a bit of help preparing the festivities for his crow compatriots. Decorate, try your luck at the Cawnival games, and maybe even win some prizes!



New Twitch Drop Campaign: We will begin a new twitch Drop Campaign for the Leviathan Chest starting June 3rd. Streamers that will have drops available can be found in the spoiler below. Note that this will be the last campaign of this type, further campaigns will be done through our advocates program. See the official forum post.



Klei Advocates Program: We have hired Fourth Floor to run a new Klei Advocates program. This new program will create opportunities for us to grow our relationship with content creators. We have been working with Fourth Floor for quite a while now and this new arrangement will see Fourth Floor working with our most dedicated streamers beginning with the next DST Character refresh at the end of June. More details to follow in the coming weeks.

And that's what I have for you today. See you all next week!


[ 2021-05-29 01:53:33 CET ] [ Original post ]

[Game Hotfix] - 464835

[h2]Bug Fix:[/h2]

  • Fixed not being able to build the Incomplete Experiment after reloading the game under some circumstances


[ 2021-05-20 22:28:10 CET ] [ Original post ]

[Game Hotfix] - 464301

[h2]Bug Fix[/h2]

  • Fixes an issue where some people would get stuck in permanent night after starting or stopping the moon storms.

[h2]Notes for Modders[/h2]
  • Fixed an issue where the facing direction wasn't properly inherited for entities that didnt use the cFollowerComponent to follow animstate symbols.


[ 2021-05-18 01:50:08 CET ] [ Original post ]

[Game Hotfix] - 464183

[h2]Bug Fixes:[/h2]

  • Fixed Walters missing avatar icon.
  • Fixed evergreens regrowing in summer ignoring the evergreen regrowth multiplier.
  • Fixed moonstorm sometimes disappearing when reloading the world.
  • Fixed the Enlightened Crown disappearing with low sanity.
  • Enlightened Crown will now remember if it has been closed by the current wearer.
  • Fixed a crash when it starts raining when fighting antlion.


[ 2021-05-15 00:33:53 CET ] [ Original post ]

[Game Hotfix] - 463593


  • Fixed bug causing invisible floating hats when using the Clean Sweeper.
  • Fixed a bug that caused certain objects that emit light in your inventory to not properly display for other players.
  • Fixed a bug that caused certain wearable items to be invisible when dropped on the ground.
  • Fixed an optimization issue with skinner components.
  • Improved the look of the Fist Shake emote with Wendys Supernatural skin.
  • Curio Collector wont show up outside of the Year of the Beefalo Event.
  • Fixed the orientation of fx when casting spells.
  • Fixed a bug causing certain light sources to not properly move with the player.


[ 2021-05-11 22:24:08 CET ] [ Original post ]

[Game Hotfix] - 463347

[h2]Bug Fixes:[/h2]

  • Misshapen Birds and Moonblind Crows are hauntable now
  • The Celestial Champion no longer goes out of its way to attack small animals like birds and Moon Moths.
  • Fixed missing state on Skitter Squid.
  • Fixed Moongleams from burning in fires.
  • Fixed a memory leak in the moonstorms.
  • Removed the pond minimap icon from the Charged Glassy Rocks.
  • Fixed a reload problem with the Moon Dial


[ 2021-05-08 00:43:32 CET ] [ Original post ]

[Game Hotfix] - 463073

[h2]Bug Fixes:[/h2]
Fixed a crash with the moonstorm ground lightning.
Fixed invisible Gift Wrapped items.
Fixed Bundle Wraps from losing their skin information when cancelling the wrapping.
Fixed Chesters Woolly Chester skin.
Fixed a crash caused by shaders not compiling for min spec hardware.
Bearger Vest, Dapper Vest and Rain Coat are tradeable now.
Deaths by bile will be recorded as the Misshapen Bird.


[ 2021-05-06 20:37:27 CET ] [ Original post ]

Don't Starve Together - Return of Them: Eye of The Storm Now Available!


With the three lunar altars now complete, the truth at the center of this ancient mystery will finally come to light...
They've been here all along.

Don't Starve Together: Return of Them - Eye of the Storm is now available for all players. With this conclusion of the Return of them Story Arc, worlds collide as old threats and familiar faces make themselves known.

As this chapter comes to an end, we are left to wonder to what end will Charlie's machinations bring our survivors. And what does she still have planned?
[h2]Major Changes:[/h2]

  • Added Moonstorm Event
  • You're just going to have to see for yourself

[h2]Bug Fixes [/h2]
  • Fixed a bug causing stuff to drop off boats during lag or an autosave.
  • Lichen can now be fed to beefalo, pigs, ect.
  • Fixed a bug causing a crash if you hovered over the mole trail fx while holding the beefalo bell.
  • Fixed a bug causing the spawning time to not queue for a number of things (Wobster Den, Splumonkey Pods, ect) if they were offscreen when the spawn time finished.
  • Fixed a bug causing the Celestial Sanctum to have no mini map icon.
  • Greatly improved performance for worlds with lots of lights in the world.


[h2]New Skins[/h2]
This Cottage Cache Chest contains the following skin items: Pastoral Chest, Parchment Paper, and Woolly Chester. This pack is $4.99, (10 RMB).


[h2]Twitch Drops[/h2]
We will be adding the "Briny Salt Box" to the Nautical Collection. Our drops system has recently changed and only a select group of streamers will be able to offer skins. You can see a list on our forums of those that were selected.


[h2]New Login Bonus![/h2]
We have a new login bonus for you too! The Paper Lantern skin will be yours just for logging in to the game.


[h2]Official Klei Discord![/h2]
Yep, it's about time! We quietly soft-launched our Klei Discord last week and we're already over 3k members! If Discord is your thing, come hang out with the Klei Community over at: https://discord.gg/klei See you there!


[h2]Reward points![/h2]
It wouldn't be a proper update without some reward points. And you certainly wouldn't let us forget it! Click the link for 1700 reward points. This link is good for 7 days, so be sure to claim them now!
[h2]New gameplay trailer,[/h2]
To Celebrate the end of "Return of them", We made a new gameplay trailer for Don't Starve Together.


[h2]And that's it![/h2]
The team has been hard at work on the next set of updates. In June we're going to see a couple of cool updates. A new summer event we're calling "The Midsummer Cawnival" and another character refresh. This next character refresh not many people are interested in, so we're not going to make a big deal of it. But if you want to be spoiled, I'll give you a little teaser work in progress art in the spoiler on the official forum at the very bottom. Can you guess who it is?


[ 2021-05-05 18:32:33 CET ] [ Original post ]

Return of Them - The Eye of the Storm is coming next week!


Hey everybody, "Eye of The Storm" the conclusion of the "Return of Them" season of updates is coming next week on May 5th at 10am PDT. Note that this is a Wednesday instead of our usual Thursday updates.

With that update we will have all our usual good stuff. New Skins, a new set of streaming drops and a login bonus you absolutely do not want to miss.

[h2]Twitch Drops[/h2]

We will be adding the "Briny Salt Box" to the Nautical Collection. Our drops system has recently changed and only a select group of streamers will be able to offer skins. You can see a list of those that were selected on the official forums.


These drops will be available only from select streamers. For more details see this post.




[ 2021-04-30 00:12:20 CET ] [ Original post ]

[Game Hotfix] - 458765


  • Fixed a Battle Helm crash when picking it after using the Clean Sweeper on it
  • Restored the custom sounds when Wes inflates up balloons
  • Fixed a bug that caused Wes to become invisible while miming on a beefalo.
  • Fixed Pan Flute skinning.
  • Fixed water ripples for the Inflatable Vest while it is in the ocean.
  • Added Pantomimed Oar and Driftwood Oar skins.
  • Fixed hidden Pantomimed skins when they are floating.

Notes for Modders: Recipes can now define "buildingstate" to specify which stategraph state the player will use when crafting that item

For worlds stuck in an infinite load
We have identified the source of the problem and are working on a fix so it will not happen again. We also have a plan to automatically restore the worlds affected by this but it will probably not be ready until Monday. Until then, if you feel tech savvy, you can follow the instructions on the official forums to restore your worlds. And remember to backup your save files first. Thank you to everyone who provided bug reports on the issue.


[ 2021-04-03 02:42:40 CET ] [ Original post ]

Wes's Entirely Real Character Refresh Now Available!



Today we have our next character refresh! We also have some new skins and a new short. No foolin'!

[h2]Don't Starve Together: C'est La Vie[/h2]
Some people just seem to attract more than their fair share of bad luck... and even those people are grateful they aren't Wes.

Last year Wes received a character refresh that was largely divisive among members of the community. While our intention was to give him the proper attention he deserves, we didn't sufficiently focus on changes that really emphasize the essence of who Wes really is.

[h2]Here are the details:[/h2]

  • Wes now has a Balloonomancy crafting tab where he can inflate various types of balloons
    • Balloon - The same old balloons, now with a few more shapes
    • Speedy Balloon - An overly inflated balloon to help become lighter on your feet, but dont let go!
    • Party Balloon - Gather some friends and pop these to host a small party
    • Inflatable Vest - Acts as a life jacket, preventing damage from falling in the ocean.
    • Balloon Hat - Just a little dapper with some rain protection, and completes your balloon outfit

  • Now has the lowest stats of all the survivors
  • Hounds waves will focus more on Wes than the other survivors.
  • Is more susceptible to overheating and freezing
  • Takes longer to recover from grogginess
  • Has a higher chance of being struck by lightning
  • Is less efficient at mining, chopping, and hammering
  • Tools and weapons used by Wes will not wear out as fast
  • No longer suffers from an increase in hunger drain
  • Removed the 100 balloon per world limit

[h2]New Skins![/h2]


Wes Deluxe Wardrobe ($10.99): The Deluxe wardrobe contains the Fool, Guest of Honor, Triumphant, Survivor and Roseate skins for Wes.

The Fool's Tool Chest contains skins for the Walking Cane, Top Hat, and Pan Flute. $3.99.

[h2]Streaming Drops![/h2]
In case you missed it, we're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.


[h2]Login Bonus!
[/h2]
We thought that it would be appropriate to do a login bonus centered around how much everybody feels about Wes, so for a limited time, players that login during this time will receive nothing.

[h2]Still Salty?[/h2]
The Salt Box Shaker has been added to Klei Rewards. Here is a link for 1200 points, Valid until May 1st.


[h2]Coming Up![/h2]
I can't get into details right now. But the team is working toward finishing the Return of Them arc. Obviously this means a lot of things and more info will come soon, but I thought it would be nice to reveal the hidden image from the roadmap. What is it? Who made it? Why does it matter? You'll find out soon.


[ 2021-04-01 18:35:17 CET ] [ Original post ]

[Game Hotfix] - 457283

[h2]Bug Fixes[/h2]

  • Fixed a bug causing merms that die while on fire to drop ash instead of cooked fish.
  • Fixed a crash when you quit the game.
  • Fixed a crash when hosting a game(but also in a lot of other cases also).


[ 2021-03-23 19:53:21 CET ] [ Original post ]

[Game Hotfix] - 457125

[h2]Changes[/h2]

  • Added an Insane option to the world generation slider, greatly increasing the amount of objects generated in the world.
  • Greatly reduced the loading times when traveling between worlds on the same server.
  • Greatly reduced all loading times when you have lots of mod enabled.
  • The Mods Warning Screen now has an option to make the screen not show up again.
  • Domesticated beefalo will no longer go into heat.
  • The Clean All button on the mods screen will no longer delete non workshop mods.

[h2]Bug Fixes[/h2]
  • Fixed Griefer Spawn Protection not providing the appropriate level of protection.
  • Fixed an issue where Pipspook could cause mouse detection to break.
  • Fixed a bug causing Tallbird Nests to respawn Tallbirds immediately after its Tallbird got killed.
  • Fixed a bug causing a crafted Leaky Shack to immediately respawn Merms after its Merm got killed.
  • Fixed a crash if you baited a trap with a stack of items, and then left the server.
  • Fixed a bug causing Abigail's Flower to have the wrong inventory icon.
  • Fixed a bug causing Salamanders to have the wrong hurtbox size.
  • Fixed a bug causing Merm Flort-ifications to lose their upgrade when reloading the game while the Merm King is alive.
  • Fixed a bug causing Pigs to stop chopping trees prematurely.
  • Fixed a bug causing Merms and Merm Guards to stop chopping trees or mining rocks prematurely.
  • Fixed a bug causing Spider Queens to still spawn from Spiderdens when they are turned off in World Settings.
  • Fixed a bug causing mods on the older workshop API to fail to download if the file path had unicode characters in it.
  • Fixed a crash that could occur if steams API is too old.
  • Fixed a bug causing salt licks to stop working sometimes.
  • Fixed a bug causing the Bats World Setting to not appear on Caves worlds
  • Fixed a bug causing Crab King to not spawn.


[ 2021-03-22 22:02:39 CET ] [ Original post ]

[Game Hotfix] - 456207

[h2]Changes[/h2]

  • Added a Klei Points counter and link to the Curio Cabinet
  • Dedicated servers will now store v2 mods in /ugc_mods// (ClusterDirectory and ShardDirectory are the values defined via -cluster and -shard respectively) should you wish to change this, you can add the command line argument -ugc_directory .

[h2]Bug Fixes[/h2]
  • Fixed a crash if you had a burnt container(anything that can store items) in your world.
  • Fixed klaus sack spawning outside of winter with winters feast off.
  • Fixed Pig Houses, Bunny Hutches, Molehills and Rabbit Holes not spawning their respective mob.
  • Fixed a crash that could sometimes occur if you tried to modify the world generation preset when the preset mode was linked.
  • Force enabling v2 workshop mods on dedicated servers will now work, NOTE: you shouldnt be doing this in most cases, mods should be enabled via modoverrides.lua instead.
  • Fixed a bug causing dedicated servers to crash if SteamGameServer_Init failed.


[ 2021-03-16 22:00:23 CET ] [ Original post ]

[Game Hotfix] - 456020

[h2]Changes[/h2]

  • Lord of The Fruit Flies world setting can now be changed in the caves.

[h2]Bug Fixes[/h2]
  • Fixed a bug causing some mod assets to fail to load.
  • Fixed a bug causing the timers for Ancient Gateway, Antlion Rage, Dragonfly, Grass Gekko Morphing, and Salt Formation Regrowth to reset upon restarting the game.
  • Fixed Lord of The Fruit Flies never spawning.
  • Fixed a bug causing mod configuration overrides from mod overrides to get applied after every single mod info is loaded, instead of just once after all modinfos have been loaded.
  • Added logging for when a steam workshop mod fails to download.
  • Added logging for dedicated servers when downloading mods.
  • Fixed a crash on mac and linux when the path length for workshop mods was greater than 256 characters.
  • Fixed the mods downloading notification not going away when mods finished downloading.
  • Fixed a bug causing pigs to respawn immediately upon restarting the game.


[ 2021-03-16 00:57:33 CET ] [ Original post ]

[Game Hotfix] - 455818 & 455744

[h2]455818 - Bug Fixes[/h2]

  • Fixed a crash when loading mod assets on mac or linux.
  • Fixed infinite worldgen if you set Sea Weeds to none
  • Fixed the download mods button not updating when you click it.

[h2]455818 - Changes[/h2]
  • Further optimizations to mod asset loading, this should decrease load times when lots of mods are enabled by a significant amount.
  • Replaced the restriction to purchase chests with a warning when the contains skins for an unowned character.

[h2]Bug Fixes[/h2]
  • Fixed texture issue with Wormwoods Cabriole Legs.
  • Fixed a bug causing starting inventory to not work if you have no inventory slots(like in the forge mod)
  • Fixed a crash when meteor showers were set to never
  • Fixed a crash when editing or deleting presets in the linked preset mode.
  • Fixed a crash when worldgenoverride.lua contained an invalid preset id.
  • Fixed season settings not working properly.
  • Fixed file reading/writing not always working.
  • Fixed a bug causing mod assets to load with a lower priority than game assets.
  • Setting rain to more, less, or default after setting rain to never or always will work properly now.
  • Fixed a crash in the plant registry.
  • Fixed a bug causing the world settings menu to not properly display your world settings until you scrolled it a bit.
  • Fixed a crash when opening the gorge recipe book.
  • Fixed a bug causing repeating inventory actions with a controller (like cooking and eating) to not work when you're not the host.
  • Fixed various texture bugs with Wormwoods heads and hats.


[ 2021-03-13 00:05:53 CET ] [ Original post ]

March QoL - Release


Hey everybody.

We're back with another QOL update, this update contains some changes to world options, they have been split into two categories, world settings (things affect the world after it has been generated), and world generation options (things that affect world generation). By default, saving and loading presets will work as before, or can choose to unlink the world settings and generation options and manage their presets separately. If you host a dedicated server, the method for applying world options is unchanged and will continue to work just fine.

[h2]Changes[/h2]

  • Containers can now be opened by multiple players at the same time.
  • All actions can be repeated by clicking and holding the action button.
  • All crafting recipes can be repeated by double clicking and holding the crafting button.
  • Setting world generation options to More will no longer generate more of that object in every biome, it will now only generate more of that object in biomes where that object already exists.
  • World settings, (things that affect game behavior after the world has been generated) can now be changed after a world has been generated.
  • The preset menu has been overhauled to allow custom presets to be named.
  • Added over 20 new world generation options.
  • Added over 60 new world settings.
  • The server commands menu (eg. roll back, regenerate the world, etc) is now accessible via the Server Commands button in the not-a-pause pause menu.
  • The rescue command has been added to the Server Commands menu.
  • The player listing screen (scoreboard) can now also be accessed via the not-a-pause pause menu
  • Added world settings to assist players when joining someones server. These settings should only have an impact on public servers. If you are locally hosting your own private world that only you and some friends play on, your experience will not be affected.
  • Extra Starting Resources. New players joining a world after day 10 will start with a few extra resources to make up for the starting area being most likely picked clean.
  • Seasonal Starting Items. New players joining a world that is not in autumn will receive a basic seasonal clothing item to help them survive long enough to get started.
  • Spawn Protection. When a player spawns in, if there are too many structures near the spawn point or if there are hostile creatures, the player will gain a temporary buff that allows them to walk through structures and prevents them from being targeted.
  • Drop Items on Despawn. Sets whether a player will drop only irreplaceable items or drop all their items when they leave the server.

[h2]Bug Fixes[/h2]
  • Ice now floats
  • Lesser Glow Berries now have a different animation on the ground.
  • Fixed a bug causing birchnut trees to update when they shouldnt

[h2]Notes For Modders[/h2]
  • The worlddeciduoustreeupdater component is now deprecated
  • You can see this post for the modding api changes made in this update.

[h2]Workshop API Upgrade[/h2]
The Steam Workshop API has been upgraded, this provides the following improvements:
  • Mods will be smaller in file size, along with downloading faster.
  • Updates wont require redownloading the whole mod, instead only the changes are downloaded.
  • The File limits imposed by the previous API are gone.
  • Mods will be automatically updated by the steam client without the game even needing to be open.
  • The Mods Tab should perform better due to using the faster API for getting mod info.

[h2]More Victorian Skins![/h2]
The gang's all here! The rest of the survivors get the Victorian treatment in the Latecomers' Victorian Chest for $7.99 or you can get the Complete Victorian chest for $24.99usd. I don't know about you, but I need that Wortox skin, like now.



[h2]New Login Bonuses![/h2]
We have a new login bonus for you. The worm Riddled Chest contains the Snaggletooth Wormhole, Lureplant Wormhole, Arachnoid Wormhole and Glow Berry Bush skins just for logging in to the game.



[h2]And this week's Klei Rewards link![/h2]
Twitch drops are still on Hiatus but hopefully, we'll have some news pretty soon about their return. But for now, have 1700 points and get something cool. (Link expires on 3/18/2021)

[h2]And that's it for now. [/h2]
We're not quite ready to show you what we're working on just yet, but we will post something as soon as we've got something ready. Until then, have fun out there!


[ 2021-03-11 19:34:32 CET ] [ Original post ]

[Game Hotfix] - 451473 & 451587

Bug Fixes:

  • Adding Settings option to disable Moving Head Icons.
  • Fixed a bug causing stumps that decay to remove all the relevant items, instead of leaving one of each item behind.
  • Fixed Bundling Wrap from losing skin information when entering and exiting Caves.
  • Updating legacy Lunar and Valentine skins to Timeless rarity.
  • Beefalo no longer duplicate during a rollback while a player is riding them.
  • Beefalo no longer duplicate during a rollback if the Beefalo Bell is in a backpack.
  • Fixed a crash when attempting to Hitch a Beefalo while not bonded to a Beefalo.
  • Fixed a crash on load if you had Amberosia in your inventory.
  • Fixed an issue causing sketches to always give you the pawn figure, sketches that you gave to the sculpting table that turned into pawn sketches are unfortunately not able to be properly fixed.


Minor quick fix 451587:
  • Fixed a bug causing all sketches to turn into pawn sketches.


[ 2021-02-11 18:48:07 CET ] [ Original post ]

[Game Hotfix] - 451074

[h2]Gameplay Change:[/h2]

  • Beefalo now wake up to follow their bonded player if they go too far away at night, like Chester and Glommer.
  • Beefalo in heat cannot be hitched

[h2]Bug Fixes:[/h2]
  • Fixed the groomer and sewing machine burnt animations.
  • Ridden Beefalos costumes work properly if their main build changes now.
  • Hitched Beefalo wont teleport to the owner.
  • Traps can now be picked up properly while riding a Beefalo.
  • Smoldering objects can now be smothered while riding a Beefalo.
  • Domesticated Beefalo will no longer turn feral if their Beefalo Bell bond is broken.
  • Fixed player badges from being missing in the server browser.
  • Fixed the Redeem Codes text entry box from failing to accept certain codes.
  • Fixed Wigfrids Merrymaker hair clipping issue.
  • Fixed a crash after playing the contest several times.
  • Fixed a crash if there are more than 8 posts in a contest.
  • Fixed a crash at the end of a contest if you pick a fight with contestants.
  • Fixed a crash if the Beefalo got unhitched just as a player tried to groom it


[ 2021-02-09 19:29:06 CET ] [ Original post ]

[Game Hotfix] - 450741

[h2]Bug Fixes:[/h2]

  • The contests posts wont get stuck waiting to be marked if the event is aborted now
  • Adjust new Victorian wall skins textures so they are less tilted.
  • Fixed a texture bug with the Lovely Chest.

[h2]Gameplay Change:[/h2]
  • Contestant Beefalo wont fight their trainers when in heat now.


[ 2021-02-05 22:19:43 CET ] [ Original post ]

[Game Hotfix] - 450585

Bug Fixes:

  • Fixed a possible crash when ending a contest.
  • Fixed a bug when a beefalo dies in the contest.
  • Fixed a bug causing statue figures to use the wrong animation.
  • Fixed a crash when riding Woby.
  • Fixed an issue with Winonas hair in the character selection grid.
  • Fixed a crash with no NPCs in the pageant.
  • Fixed a crash in the Item Collection when Willow hugs Ashley.
  • Fixed a crash when using the Winters Feast Lantern.


[ 2021-02-05 00:20:47 CET ] [ Original post ]

Year of the Beefalo Seasonal Event


And don't they look lovely?

To celebrate the Year of the Beefalo we have added a new activity in the game, new item drops, 2 special new login items and a ton of Klei Rewards are now available!

  • Place Beefalo Wool on a Beefalo Shrine to participate in the festivities.
  • Craft a Beefalo Bell to get a beefalo to follow you and give them their own name.
  • Craft a Beefalo Grooming Station to outfit your beefalo with costumes.
  • Build Beefalo Stages around a Judge's Booth and enter your beefalo into a pageant show.
  • Guess the winning beefalo to win lucky gold nuggets to celebrate the new year.
  • Earn Pattern Scraps from the game host to discover new costumes for your beefalo

[h2]We've also added a bunch of new items to the Victorian collection.[/h2]

We've added the new Victorian Antiques chest, and included the chest into the Victorian Bundle that includes, the previously existing Victorian Belongings Chest and Original Survivors Victorian Chest for $22.99usd. As always, these items will be available as drops in game and are also weaveable using spool.

For a list of all the items in the new Victorian Antiques chest, check out the post on the official forums.

There's a lot of items here so for more info, head to the shop in-game and check them out!

[h2]New Login Bonuses![/h2]

For a limited time players that login during the Year of the Beefalo event will receive the Festive Saddle Skin as well as the Lovely Chest when logging into the game for the first time during the event. These are limited time items, don't miss out!

[h2]The Telltale Hearts And Previous Lunar New Year Skins are available![/h2]

Finally - if you missed them in the past, now is your chance to pick up some of our previous limited time items on Klei Rewards! Here are a few points to help you out with that! (Link expires in 1 year)

[h2] And Don't Forget the Twitch Encore![/h2]

We're still running our Streaming drop encore. We've been doing one more round of each of the items from the Crystalline Collection for one week. If you don't have everything, this will be your last chance to get them for a while.

This week, we are bringing the Crystalized Cabinet back for 1 week. Check it out

[h2]And that's it for now.[/h2]

If you haven't had the chance. Go check out our roadmap. We'll be back next month with a new QOL update that we think many of you are really going to enjoy. Till next time!


[ 2021-02-04 19:26:19 CET ] [ Original post ]

Don't Starve Together Roadmap 2021


Hey everybody. I know many of you have been waiting for this so lets get right to it.

NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.

This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.

[h2]2020 Recap. [/h2]
As we began the year staring down the barrel of a global pandemic we set our sights on a roadmap that was more structured and potentially even more ambitious than years before. We set a goal of attempting to have something being launched at least once a month. Despite moving the entire studio to work from home we managed to do that pretty much without missing a beat.

We released four substantial content updates, two character refreshes(and Wes), a new character, we introduced two QOL updates to the schedule, and of course our holiday events. The QOL updates turned out to be a pretty big hit. They let the team smooth out some rough edges and work on some things that fall outside of the normal content schedule. These updates also allow the team to split tasks allowing some of the team to begin working on the next big update sooner allowing more time to be spent on them before release.

Console support has been in relative lockstep with PC releases other than the odd hiccups here and there inherent to console certification.

All of this while also putting out some super cool shorts that just keep getting better and better in my opinion.

We dont like to brag, but we kind of nailed it. 2020 was definitely the strongest year for DST ever, and were looking forward to keeping that momentum going.

That being said - We do think there are some things that need some more love, and were going to be incorporating these things in the upcoming content schedule. More on that later.

[h2]Whats coming?[/h2]
Were sticking with it. A great benefit to how well last year went is that now that weve got some experience with this doing things this way, we can really hit the ground running for 2021 and we have a much clearer schedule than we probably have ever had. So, what you are going to see now is probably the most information we have ever put out for a roadmap.

[h2]This is the current plan for 2021. [/h2]

  • Year of the Beefalo
  • Three Character Refreshes
  • Three Content Updates
  • One new DLC character
  • One new summer event (Summer Solstice, like Winters Feast)
  • Two QOL updates
  • Holiday events

Once again we are aiming to have something interesting for you every month and well also be doing more Streaming drops and Klei Rewards as well.

[h2]Also[/h2]
Were taking additional steps to improve the quality of life for players throughout the regular updates as well. We have noticed some things that can be done to help a lot of players in different ways and we have a few changes we would like to try. From main menu changes to new world generation options, weve also been experimenting with ways to help new players to familiarize themselves with the game.

One of the newer things coming up we think many of you will be pretty interested in. Well get into more details at a later date, but for now, you can check out this work-in-progress image from the QOL update coming in March and speculate away.



(This uses some placeholder text and is all subject to change)

[h2]And finally. [/h2]
This isnt directly related to Dont Starve Together, but we thought it would be a good time to mention that we are taking a look at the Original Dont Starve ports. Were collecting feedback and will be working with our porting partners to address lingering issues that have been hanging around on various platforms.

One issue we find is a lot of players tend to accept these issues as known, and we dont necessarily always know specifically what kind of issues need to be prioritized because they might not be getting represented in such a way that we fully see them. So if you have specific issues you are frustrated about and feel need to be resolved, now is a good idea to make sure we know about it. Well be making posts in the appropriate forums as we shift focus to each port.

We will not likely ever get to a place where Dont Starve and the DLC have zero bugs but we would like to get the Dont Starve ports in a better place. This isnt going to happen overnight as we need to organize and we cant do everything all at once, but we thought it was worth mentioning that this is something we are working on.

[h2]And thats it![/h2]
Another roadmap down. I do have one last thing to share though. This is a work in progress image of something we have coming in a future update likely to hit beta in April.


[ 2021-02-04 18:51:06 CET ] [ Original post ]

[Game Hotfix] - 446681


  • Emoticons rendering has been fixed.


[ 2021-01-07 02:30:25 CET ] [ Original post ]

[Game Hotfix] - 446448


  • Winters Feast has ended.
  • Wormwoods plant trail will no longer spawn on boats or the ocean.
  • Fixed a rare crash when retrofitting worlds for the Forgotten Knowledge update.
  • Fixed a bug causing your character to go to the wrong location after a rollback sometimes.
  • Fixed some visual glitches when it's snowing.
  • Fixed various skin texture bugs.
  • Fixed an issue causing Wormwood to flicker when transitioning bloom stages.
  • Lowered the drop rate of seeds from birds.
  • Reduced the collision size of the archive pillar to allow players to walk past them.


[ 2021-01-06 22:26:29 CET ] [ Original post ]

Happy Holidays, From Klei.



To celebrate the Winter's Feast in Don't Starve Together we wanted to release this short thats been in our vault for a while. After creating the Starvers Carol in 2016 we had another musical project we made, here it is!


[ 2020-12-22 22:13:08 CET ] [ Original post ]

[Game Hotfix] - 446029

[h2]Bug Fixes[/h2]

  • Fixed a rare crash when Wavy Joes extinguishes fires.
  • Fixed a crash when toggling the movement prediction setting while using Wurt.
  • Restored the font quality for some unicode character ranges.
  • Fixed adding weaknesses to armors. This means that some armors now have the appropriate weakness to the Werebeavers attacks.

[h2]Note for modders:[/h2]
  • Armor:AddWeakness now works correctly.


[ 2020-12-22 21:46:17 CET ] [ Original post ]

[Game HOTFIX] - 445855


  • Fixed a bug that could cause boats to corrupt save files when left adrift
  • Added some error checking when saving the game to reduce and detect saving corrupt saves.
  • Fixed missing Wolfgang arms when wearing ugly sweaters.
  • Fixed an issue causing the player to be unable to do certain actions after waxing a giant veggie on their back.


[ 2020-12-19 00:31:04 CET ] [ Original post ]

[Game Hotfix] - 445609 & 445759

45759
[h2]Bug Fixes[/h2]

  • Fixed a Crabby Hermit crash on wolds that have unclaimed gifts
  • Fixed a crash when a watering can is burnt
  • Fixed a bug preventing the plant registry from applying your online profile data.
  • Reduced the crafting recipe for the Cookbook
  • Reduced the radius for the watering cans ability to extinguish fires
  • Beefalo no longer poop while being ridden
  • Fixed skins issues with ugly sweaters


445609
[h2]Changes[/h2]
  • The watering cans will now put out all nearby fires and be used to rejuvenate withered bushes

[h2]Bug Fixes[/h2]
  • Fixed The Lord of the Fruit Flies sometimes not doing anything when spawned.
  • Fixed the plant nutrients stress test from always passing when the ground type is not farming soil.
  • Wormwood and Wurt no longer suffer a sanity drain for wearing wet items.
  • Improved heavy lifting visuals for Giant Onions and Giant Corn.
  • Fixed weighing Giant veggies not storing the heaviest veggie in your Plant Registry (Unfortunately this change is not retroactive, so youll need to re-weigh them for this to take effect).
  • Fixed Esc having inconsistent behavior on the Plant Registry.
  • Fixed unicode text not rendering correctly on some Linux computers.

[h2]Notes for Modders:[/h2]
  • The finiteuses component will now add and remove the tag usesdepleted.
  • The wateringcan component has been removed from the game.


[ 2020-12-18 01:41:37 CET ] [ Original post ]

"Reap What You Sow" Update Now Available!



The days have been filled with tilling and toil,
Gathering seeds and nourishing soil,
In hopes that the crops will produce at their best,
(Just make sure that you keep a sharp eye out for pests!)

The Reap What You Sow Update is now live. With this new update we have made substantial changes to farming in Don't Starve Together. We also have a little bit of extra holiday fun to share and new Twitch Items as well!



[h2]Key Points[/h2]

  • Survivors can now plow fields and sow seeds to grow the crops of their dreams
  • Each vegetable has their own unique plant with preferred growing seasons and type of nutrients
  • Stay close and tend to your crops and you will be rewarded.
  • Neglecting crops won't be the death of them, but you might regret it.
  • Be sure to cull weeds before they become a problem
  • Use the Gardeneer Hat to research plants and track your progress via the Plant Registry
  • Farm like the Ancients with the Premier Gardeneer Hat and learn your plants every desire
  • Added the Seed Pack-It to help organize all your seeds.

[h2]Other Changes[/h2]
  • Added Winters Feast Adornments for the Ancient Guardian, Misery Toadstool, Crabking, and Crabby Hermit. (If you have already completed the Crabby Hermit storyline, the Crabby Hermit will trade her adornments for Empty Bottles and the special Crabking Adornment can be achieved by socketing 3 or more Iridescent Gems).
  • Applied Horticulture has been republished as two separate books. The first book, Applied Silviculture will cover your basic resource needs while the second book, Horticulture, Abridged, will grow all things edible.
  • Basic Farms and Improved Farm can no longer be crafted. Farms in existing worlds will continue to work as normal.
  • Wormwood is now affected differently by each type of fertilizer.
  • Wormwood is not affected adversely by the Spiny Bindweed and Firenettles
  • Wormwood can determine a plants needs without the use of technology
  • Wormwood and Wurt will no longer suffer a sanity drain for being wet
  • The Compost Wrap has an additional heal over time effect.
  • Disease has been removed.
  • Adjusted the Bunnymans loot table
  • The random plant chosen from Seeds is now affected by the season.
  • Feeding a Bird in the Birdcage a veggie, will return one seed of the same plant.
  • Birds in the Birdcage will now eat raw monster meat but not cooked eggs
  • Improved the Spoiled Fish and Spoiled Fish Morsel loot when hammered.
  • Added Moth-Eaten Chest.
  • Added new Vignettes.

For more info, head over to the post on the official forums.

[h2]New Streaming Drops![/h2]
We are adding the Winter Wardrobe to the Merrymaker Collection. For more information on streaming drops and how to get them, check out our support topic here.


[h2]And up next[/h2]

We're going to be around a few more days fixing up any issues that pop up from the update. But we've already been hard at work on the Year of the Beefalo update coming up after our much needed holiday break. After that, we'll be back to our regular content schedule.

And if you're still paying attention, here is a link for some in-game spool (link valid for 30 days). This will grant you 900 spool to get some cool stuff, just in time for the holidays!

We hope you all have a safe and happy holiday season. Till next time!


[ 2020-12-15 18:57:14 CET ] [ Original post ]

Winter's Feast has Arrived Once Again!



Winter's Feast
The table is set for Winters Feast, and this year something new is being cooked up for our Survivors. They're going to have to work for it, of course.

Lots of festive activities provide entertainment for all our Survivors. Visit the Deerclops, See Klaus's Gem Deer! There's fun, food, and treats from the Festive Table, or start your own bakery. And lots more. Winter's feast is fun, forest, and fantasy all rolled into one!

An Uncommon Holiday
Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

Festive Holiday Attire
For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.



New Snowfallen Skins
And as requested, we have added new skins to the Snowfallen collection. Get ready, because these are awesome.



The Snowfallen Survivors Chest, Part II ($9.99, 18 RMB) contains the Snowfallen skins for Walter, Warly, Wortox, WX-78, and Winona.

Login Bonus Item:
And finally, players who login during the event will also be granted the Winter's Feast Lantern if they did not receive it in previous years.



And more!
We have a little more holiday cheer to spread later this month. So keep an eye out in a couple of weeks for our next update. But for now, here's a little treat from us to you. Use this link for 1200 points. Use it to pick out something nice for yourself. Now, don't go spending it all in one place! (code is valid for 45 days - Jan 17th 2021)

We expect the next update in just a couple of weeks, we'll see you then!


[ 2020-12-04 01:13:28 CET ] [ Original post ]

Now in testing - Reap what you Sow



Hey Everybody,

Today we have a new update coming to the test branch, some new Twitch items and a login bonus item.



The team has been hard at work on the next major content update "Reap What You Sow". This is a pretty substantial update in terms of impact so we need your feedback on bugs and as well as tuning, so please don't be shy. To be clear, there are a lot of things we need to dial in to get the tuning right for this, so tell us what you think, this is not final.
There are a number of strings that have not been completed and there are still some items in development, such as the Composting Bin and the Lord of the Fruit Flies so this will be filled out more as we approach release.

[h2]Key Points[/h2]

  • Survivors can now plow fields and sow seeds to grow the crops of their dreams
  • Each vegetable has their own unique plant with preferred growing seasons and type of nutrients
  • Stay close and tend to your crops and you will be rewarded.
  • Neglecting crops won't be the death of them, but you might regret it.
  • Be sure to cull weeds before they become a problem
  • Use the Gardeneer Hat to research plants and track your progress via the Plant Registry
  • Farm like the Ancients with the Premier Gardeneer Hat and learn your plants every desire
  • Additional patch notes


For more details on joining the beta branch, you can see this post here.

While we don't have a live update right now, we do have some free stuff for you.

New streaming drops!



We are adding the Arcane Crystalarium to the Crystalline Collection. For more information on streaming drops and how to get them, check out our post here.

Login Bonus!



For a limited time, Log into DST and get the Straight Razor skin for free!

Simply make sure you have the game updated and log into the game with the update installed to get the items.

Up Next!
We're going to try to get Winter's Feast out for you all in a couple weeks. As with Hallowed Nights, we don't have any real changes to it this year since the team is focused on content updates. But we'll have some more free stuff and some new skins as well. Including, new skins added to the Snowfallen collection!
Shortly after that we expect the content update to release toward the middle of December and we'll make sure to tidy everything up before we head out on holiday break.

Till next time, Have fun out there!


[ 2020-11-26 20:03:45 CET ] [ Original post ]

[Game Update] - 438711

Bug fixes:


  • Fixed a client exploit that allowed players to perform actions when they are out of range from the target object.
  • Fixed the Astral Detector from trying to dig something it cant.
  • Fixed Astral Detectors digging up the same item multiple times.
  • Improved resolution for Mushy Cake, Amberosia, and Milkmade Hat.
  • Fixed a crash involving the Vitreoasis sounds.
  • Fixed viewing profiles in the Bans Popup not getting the correct profile.

Changes to the Astral Detector:

  • Reduced light during idle (when it has nothing left to find)
  • Uses are consumed after scanning, including when nothing is left to find.
  • The recipe now uses 1 Thulecite instead of 2 Thulecite Fragments


[ 2020-11-05 22:00:25 CET ] [ Original post ]

[Game Update] - 438182

Bug Fixes:

  • Fixed zone detection on the Crabby Hermits island. (This was causing giants to spawn on the island and possibly enabling enlightenment)
  • Fixed zone detection for the Atrium area. (This was causing the nightmare phase effects to be disabled in some parts the Atrium)
  • Fixed a bug causing the game to crash on load when upgrading save files.
  • Fixed world data from a deleted world showing up sometimes when creating a new world.
  • Fixed Walters storytelling buff remaining when Walter disconnects mid story
  • The Strident Trident's water geysers will now uproot Bull Kelp
  • Astral Detector light loads properly.

Change:
  • The Astral Detector will now locate undiscovered Celestial Altar parts and the Celestial Tribute after the Celestial Sanctum parts have been discovered.
  • Added a sorting option on the world selection screen for the date the world was created. (Worlds created before this hotfix do not have a creation date so they will sort based on cluster number)


[ 2020-11-03 19:32:42 CET ] [ Original post ]

[Game Hotfix] - 437027


  • Astral Detector is now workable
  • Fixed multiple crashes with critters, pipspooks, woby, antlion, and shadow creatures.
  • Fixed a crash on the world customization screen.
  • Fixed being unable to repair objects.


[ 2020-10-27 18:00:01 CET ] [ Original post ]

[Game Hotfix] - 436978


  • Fixed attack cooldowns getting improperly reset when getting hit while attacking something.
  • Fixed a bug causing world settings to get removed from a world after it has been created.
  • Fixed being unable to modify steam group settings.
  • Fixed some crashes with Crabking.
  • Fixed Crabkings health being inaccurate after reloading.
  • Fixed being unable to place walls on the corners of tiles.
  • Fixed being able to hop off a boat when walls are in the way.
  • Fixed Dark Swords playing the wrong sound.
  • Fix head texture bug with Wurts Little Sinker skin.


[ 2020-10-27 03:54:31 CET ] [ Original post ]

[Game Hotfix] - 436739

Bug Fixes:

  • Fixed another retrofitting crash that would occur if you lacked space to retrofit astral markers.
  • Fixed up some resonator sounds.


[ 2020-10-24 03:44:59 CET ] [ Original post ]

[Game Hotfix] - 436650

[h2]Changes:[/h2]

  • Walls and Fences can be placed on the very edge of the world.

[h2]Bug Fixes:[/h2]

  • Fixed a crash that sometimes occurs when your character is in the caves.
  • Fixed pathfinding for retrofitted areas in cave worlds
  • Fixed Traps and Bird Traps not being unusable after being sprung.
  • Fixed Lunar Spore being triggered by nightmare creatures
  • Fixed enlightenment area on the lunar island
  • Fixed various bugs with Wurts Sinker skin.
  • Fixed missing inventory/crafting skins icons.
  • Fixed ghost Walter eyes.
  • Fixed Clean Sweeper on broken walls.
  • Players can no longer give the Moon Rock Idol to the Celestial Portal while mounted (doing so caused the player to become invisible)
  • Fixed being unable to plant things while Bulbous Lightbugs are around you.
  • Fixed things being able to steal the Opal Gems from the Archive Switch.
  • Fixed being unable to attack for a bit after getting hit.
  • Fixed a retrofitting crash that would occur if you lacked space to retrofit astral markers.
  • Fixed hovertexts persisting after clicking the world save slot.
  • Fixed all worlds that had caves enabled having all mods disabled.
    • If you experience this problem, you can run the command ShardSaveGameIndex:RerunSlotConversion(slot) replacing the word slot with the slot number of that world.
    • The slot number of the world can be found by hovering over the folder icon on the world select screen.


[ 2020-10-24 00:41:47 CET ] [ Original post ]

[Game Hotfix] - 436308

[h2]Bug Fixes:[/h2]

  • Forest and Cave world gen swap is fixed
  • Fixed a crash that sometimes occurs when your character is in the caves.
  • Fixed moles setting off traps generating souls.
  • Fixed moonglass stalactites blocking structure placement.


[ 2020-10-22 20:19:51 CET ] [ Original post ]

Return of Them: Forgotten Knowledge and Hallowed Nights Available Now!

[previewyoutube=0h136gKO3rE;full][/previewyoutube]
It seems that the chunk of moon that crashed into the ocean did more than create a new island, but broke through to the caves below as well, revealing previously sealed passageways that had sat undiscovered by our Survivors. What ancient secrets might be kept within?

[h2]New Features:[/h2]

  • Lunar Grotto Biome
    • Lunar Mush Trees
    • Mush Gnomes
    • Naked Mole Bats
    • Bulbous Lightbugs

  • Ancient Archive Biome
    • You'll have to explore

  • Improved Host Game Screen
    • Unlimited save slots
    • Retroactively enable caves!

[h2]Hallowed Nights[/h2]
  • Halloween Trinkets return
  • Halloween Candies return
  • Mad Science Lab returns.

[h2]New skin (and some old) sets now available![/h2]
We have also added a bunch of new items available as drops in-game or bundled in chests for purchase. Previous Costume Collection skins have been converted to Heirloom Quality items and will no longer drop after the end of the event.

That's not all. During Hallowed Nights, we have increased the drop chance of Hallowed Nights items, so be on the look-out for these rare items and snag them all while you can!



The Hallowed Nights Survivors Chest, Part III, contains the Hallowed Nights skins for: Walter, Wolfgang, Wormwood, Woodie, and Wurt, for $9.99/16RMB.

The Survivors Costume Chest contains skins for: Wigfrid, Maxwell, Webber, Wendy, Wes, Wickerbottom, Willow, Wilson, Winona, Wolfgang, Woodie, and WX-78, for $12.99/23RMB.

The Costume Clothing Chest contains the complete Catty Costume, Cheeky Chester Costume, Glommy Guise, and Hutch Disguise, for $4.99/10RMB

The Costume Belongings Chest contains Hallowed Light, Macabre Birdcage, Creepy Cauldron, and Vampire Batling, for $4.99/10RMB.

The Complete Costume Chest contains the complete Costume Collection, for $14.99/27RMB.

[h2]New Streaming Drops![/h2]



We are adding the Terrible Ooze Machine to the Hallowed Nights collection. For more information on streaming drops and how to get them, check out our support topic here.

[h2]New Login Bonus items![/h2]



For a limited time, Log into DST and get the Ancient Stone Wall, Ancient Ornamental Wall and
Monstrous Lantern skins for free!

Simply make sure you have the game updated and log into the game with the update installed to get the items.
[h2]
Franchise And Skin Sale![/h2]

Hallowed Nights is the best time to pick up any skin set you have been waiting for! For a limited time most skins for DST are up to 50% off!

Also - if you have been waiting to pick up something else in the Don't Starve Franchise, everything is currently on sale for up to 75% off on Steam!
[h2]Final Note[/h2]

Were already hard at work on the next update. With the holiday event season coming up we have a lot to do, so the normal content and character refresh schedule is going to be a little out of whack for a bit. We have the beta for another content update coming in November followed by its release and Winters Feast in December. After a much-needed holiday break in December, we will bring you The Year of the Beefalo and then be back to our normal schedule.

I have a new little teaser for you for the November beta update. This is a pretty big one, and something a bit different, but I think youre gonna like it.



[h2]Free Spool[/h2]
For those of you still paying attention. Here is some free spool: https://accounts.klei.com/link/forgottenspool
Expires in 1 month.


[ 2020-10-22 19:05:06 CET ] [ Original post ]

[Game Hotfix] - 433231

Bug Fixes:

  • Stopped Sharks from rotating the world.
  • Wigfirds short linked in her compendium.


[ 2020-10-01 20:55:16 CET ] [ Original post ]

[Game Hotfix] - 432923


  • The Wigfrid Deluxe Wardrobe and Wigfrid Winged Victory Chest will now contain the Winged Victory Belongings skins. People who previously purchased these chests will receive the items for free into their account in the next few days.
  • Fixed string issue with inspecting Walters tent.
  • Wigfrid animation tweaks and fixes.


[ 2020-09-30 01:13:30 CET ] [ Original post ]

Wigfrid Character Refresh Now Available!


The next character refresh has arrived! As usual we also have some new skins and some new streaming drops.

[h2]The Curtain Calls[/h2]

Though she may have left her old life far behind, Wigfrid still feels its echoes... and an irresistible desire to perform. Recently, she has begun honing this side of herself even further, using the power of performance to stir the hearts and minds of her audience whether it be by lifting their spirits, frightening them out of their wits, or giving them the courage to take on the world. For this venturesome Viking vocalist, all the world's a stage... and she will play her part well.

[h3]Here are some of the details:[/h3]

  • When in combat Wigfrid now gains Inspiration, which, as it fills her meter, allows players to use the new craftable songs.
  • Fighting stronger foes will provide more Inspiration.
  • Disengaging combat will cause the inspiration to diminish.
  • Wigfrid has a new Stagecraft crafting tab from which she can make her new songs.
  • Singing adds a buff to all players in an area around Wigfrid, which remains active as long as she keeps her inspiration level up.
  • As Wigfrid's inspiration raises, she can preform up to three abilities at a time.
  • Some abilities have an instant effect, at the cost of reducing Wigfrid's inspiration


[h2]New skin sets available![/h2]
Wigfrid Deluxe Wardrobe ($10.99): This Deluxe Wardrobe contains Wigfrid's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Winged Victory skin items.

Wigfrid Winged Victory Chest ($2.99): This Chest contains Wigfrid's complete set of Winged Victory skin items.

Winged Victory Chest ($3.99): This Winged Victory Chest contains the following skin items: Winged Spear, Winged Helm, and Marble Victory Armor.

For a limited time Wigfrid's past skins are 50% off. After that her Guest of Honor, Roseate Chest, Triumphant, Survivor Chests will be available for $2.99.

Starter Pack 2020 ($7.99): This Chest contains the playable character, Wortox: The Soul Starved, Wilson's Victorian skin set, Willow's Guest of Honor skin set, Wigfrid's Verdant skin set, Webber's Contenders skin set, the Weathered Spear, the Mini Beefalo Carryall, and the Sleepytime Ensemble.

[h2]New Streaming Drops![/h2]
We are adding the Dark Magic Telelocator Focus skin to the Crystalline collection. For more information on streaming drops and how to get them, check out our support topic here.


[h2]Coming up![/h2]
Hallowed Nights is coming up next month and we really wanted to focus on the content update so we aren't making a lot of changes to it this year, but we will have a little bit of new stuff and some fun new Hallowed Nights Skins.

The team is working hard on the next big update we're calling "Forgotten Knowledge". We're keeping this all under wraps for now, but we'll have more details as we get closer to the October content update. Maybe this little teaser will be enough to hold you over until then.


[ 2020-09-24 18:39:09 CET ] [ Original post ]

Wigfrid's Character Refresh is Coming Next Week!


Though she may have left her old life far behind, Wigfrid still feels its echoes... and an irresistible desire to perform. Recently, she has begun honing this side of herself even further, using the power of performance to stir the hearts and minds of her audience whether it be by lifting their spirits, frightening them out of their wits, or giving them the courage to take on the world. For this venturesome Viking vocalist, all the world's a stage... and she will play her part well.

Wigfrid's character refresh arrives next week - Thursday September 24th (PDT).

Here are some of the details:

  • When in combat Wigfrid now gains Inspiration, which, as it fills her meter, allows players to use the new craftable songs.
  • Fighting stronger foes will provide more Inspiration.
  • Disengaging combat will cause the inspiration to diminish.
  • Wigfrid has a new Stagecraft crafting tab from which she can make her new songs.
  • Singing adds a buff to all players in an area around Wigfrid, which remains active as long as she keeps her inspiration level up.
  • As Wigfrid's inspiration raises, she can preform up to three abilities at a time.
  • Some abilities have an instant effect, at the cost of reducing Wigfrid's inspiration

Of course as always, we will also have a new animated short and we'll add a new item to the Crystaline Collection streaming drops as well. See you next week!


[ 2020-09-17 22:27:16 CET ] [ Original post ]

[Game Hotfix] - 428872

Fixed a corrupted audio file that was causing the wrong sound fx to play.


[ 2020-09-01 19:24:32 CET ] [ Original post ]

[Game Hotfix] - 428553


  • Fixed a bug that allowed character specific items to be crafted by other characters after using the Florid Postern.
  • Fixed Bee Boxes resetting their timer for producing honey at dusk.
  • Fixed a case where server mods could be enabled on the client mods screen.
  • Fixed a rare crash with deciduous trees.
  • Stingers will now correctly spread fire.
  • Fixed a beard layering issue with Wilsons Pigsbury Mask skin.
  • Wardrobe search bar now filters when you stop typing, or when you hit enter.
  • Cleaned up some duplicated string table entries.
  • Note for modders: HasItemWithTag is now properly defined on the inventory classified.

**Hotfix 428553 was pushed to fix the crash in the harvester component


[ 2020-08-28 19:33:53 CET ] [ Original post ]

[Game Hotfix] - 427361

Changes:

  • Fixed the cookbook ingredients tooltip string for the ocean fish and Wobster.
  • Fixed Toma Root and Onion ingredient images in the Cookbook.
  • Adjusted the Batilisk Wing drop rate from Batilisks.
  • Fixed a crash when the Sea Weeds projectile hits a mounted player.
  • Fixed a crash affecting a number of mods relating to displaying inventory images.
  • Fixed the mods update count from not refreshing properly.
  • Fixed a crash when loading mods using an older dependency system.
  • Favorites are now properly saved when applying mods.
  • Fixed the arrow indicator in the integrated backpack layout.
  • Fixed shift + left click not moving items properly between inventories with the integrated backpack layout.
  • Items can now be properly dropped from your inventory while holding another item.
  • Fixed inconsistencies with wall textures.
  • Fixed the texture issues with the new Sorcerer's Staff.
  • Increased resolution of staff items when not equipped.
  • Fixed Sorcerer's Staff Profile Icon collection info.
  • Increased resolution of the Pan Flute.


[ 2020-08-22 02:47:54 CET ] [ Original post ]

August QOL Update and more!


Hey everybody.

I hope you're all out there doing well. We're back with another QOL update. As before, we're using this time to give the team some room to catch for the next update. And in classic Klei fashion, we took this opportunity for a small update and went a little overboard.

In addition to that, we have a bunch of fun stuff to give away. We have new twitch items, login rewards, and a new Klei reward item as well!

First up, the notes:

[h2]Changes[/h2]


  • Added the Cookbook item for survivors to record and review their culinary adventures.
    • The Cookbook item can be crafted under the Food crafting tab.
    • Recipes will be learnt after the player who cooks the food, picks up the item off the cooking device.
    • Food details will be displayed upon eating it.
    • The 6 most recent unique recipes will be stored, older ones will be forgotten.
    • The history is stored in your online profile and can be viewed in the compendium
    • Modded foods are saved locally, they are not saved to your online profile and appear in their own tab within the cookbook screen.

  • Changed the screen flash effect for lightning and gunpowder.
  • Screen flashes (lightning and gunpowder) will no longer close any containers you have open.
  • Added the option Screen Flashes to allow players to further reduce the intensity of screen flashes.
  • Tackle Box and the Spectackler Box can now be opened from the inventory. It will be dropped on the ground when doing so.
  • Add the option Backpack Layout to allow keyboard/mouse players to use the backpack layout that is integrated into the inventory bar.
  • Batilisk Wings can now be used in the Crockpot.
  • Holding Left Shift (key binding: "Force Container (mod)") and right-clicking an item in your inventory will now drop it.
  • The Ancient Guardian now drops a sketch to craft its statue.
  • Mods can now be favorited and will show up at the top of the mods list.
  • Mods can now be searched and filtered in the mod screen.
  • Added our newest team member, Zachary Lockwood (Zarklord), to the credits.

[h2]Tuning and Tweaks[/h2]
  • Improved the resolution of the ground textures.
  • Improved resolution on various items.
  • Improved resolution on walls.
  • Characters will now display their most recently used skins when previewing beards.
  • Rockjaws can now despawn.
  • Rabbit Earmuffs no longer require a science machine to prototype.
  • Reduced the amount of Tentacle Spots required to craft the Tail o' Three Cats.
  • Reduced the amount of Cat Tails required to craft the Cat Cap.
  • Reduced the amount of Batilisk Wings required to craft the Bat Bat.
  • Increased the chance of Batilisks dropping a Batilisk Wing.
  • Added c_freecrafting and c_selectnext to auto-complete in the command console
  • Stingers can now be set on fire.
  • Added map icons for the Suspicious Marble pieces and the Crab King.
  • Wurt no longer disappears when reading a book while riding a beefalo.
  • Improved the performance on the mods screen.

[h2]Notes for Modders[/h2]
Cookbook
  • Calling AddCookerRecipe will add a recipe to the cookbook.
    • All mod foods will be added to the Mod Recipes tab within the cookbook.
    • Recipes for the portablespicer will not be added to the recipe book.
    • Add no_cookbook = true to a recipe to exclude your recipe from the cookbook.
    • RegisterInventoryItemAtlas(atlas, image) must be called for each food and ingredient in order for their icons to be displayed in the cookbook. If this is not called, the food or ingredient will be displayed as a question mark.
    • Foods with side effects should set oneat_desc to a descriptive string.
    • Foods with temperature modification as their only side effect will automatically have the description set.
    • A custom details panel can be set by implementing custom_cookbook_details_fn for a recipe. This function must return a Widget for your new details panel.

  • RegisterInventoryItemAtlas(atlas, image) can be called to add an items inventory icon and atlas to a global lookup table. Anywhere that calls GetInventoryItemAtlas will use this table.
  • Mods can now mark other mods as dependencies in modinfo
  • Two new modsettings.lua functions
    • DisableModDisabling() disables the games built-in functionality for disabling mods when the game crashes
    • DisableLocalModWarning() disables the warning that happens when enabling an all_clients_require mod that isnt on the workshop

  • Modinfo now gets passed a locale code, stored in the variable locale to support translations inside modinfo
  • A helper function ChooseTranslationTable(tbl) will take a table and return tbl[locale] or tbl[1], tbl[1] should be the default locale of your mod.

New Streaming Drops!
We are adding the Sorcerer's Staff to the Crystalline collection. For more information on streaming drops and how to get them, check out the post here.

New Login Bonuses!
And to keep the ball rolling, we have not one but TWO chests full of magnificent beards for Wilson and Webber! These will be granted for free upon login for a limited time, so grab them now while you can.


Klei Rewards!
And because we need to get more and more cool stuff into Klei Rewards, we have also added the Hunters Shovel to Klei Rewards for 1200 points. And have some free points too: https://accounts.klei.com/link/augQOL (link expires in 30 days)

Next update!
The team has been chipping away at the next big content update, but before that we have another Character Refresh coming up next month! Now, this image is probably a bit more on the nose than the teasers I have shared in the past, but frankly - I really just thought this was so cool that I had to share. As always, I'll have more details as we get closer to release.

That's it for now. Thanks again for playing, have fun out there!


[ 2020-08-20 18:39:59 CET ] [ Original post ]

[Game Hotfix] - 422596

Changes:

  • Wavey Jones will be chased off permanently for the night after several attempts
  • Wavey Jones will only pop off boat patches if the lowest crew sanity is 25% or less.
  • Improved the resolution of the science machine art. A little pre QOL update QOL update.

Bug fixes:
  • Wavey wont show up on a boat that is empty
  • Fixed missing cuffs on the Stitched Coat.
  • Fixed Roseate Wurt skin issues.
  • Fixed floating issues with the Head Chef Hat.
  • Fixed typo in Warly's quote for Leafy Meatloaf.
  • Fixed an issue that caused Wendys arm clothing to revert.


[ 2020-07-22 21:10:56 CET ] [ Original post ]

[Game Hotfix] - 421676

Bug Fixes:

  • Fixed a crash in the An Eggy Tally game.
  • Fix a texture clipping issue with Wilsons Verdant skin.


[ 2020-07-17 01:05:05 CET ] [ Original post ]

Return of Them: Troubled Waters Update Now Available!

[previewyoutube=oHqYJ4WwvQs;full][/previewyoutube]
[h2]Troubled Waters[/h2]
The seas seem to grow more dangerous with every passing day. Is this the work of Charlie, or is the strange, mutating influence of the moon growing stronger? Lets hope our Survivors can stay afloat long enough to find out.

[h2]New Features[/h2]

  • New craftable mast upgrades.
  • New craftable water pump for open water fire emergencies.
  • Sea Weed living out on the Sea Stacks.
  • Spittlefish
  • Rock Jaw sharks plying the deep waterways.
  • The Terrorclaw, aquatic relation to the Terrorbeak.
  • Barnacles and new Barnacle cooking recipes.
  • New cooking recipes for Leafy Meat.
  • Something to break the lonely nights at sea.
  • New skin sets available


[h2]New Skins[/h2]
We have also added new character skins as drops in-game or for purchase.



Lost Adventurers Chest $10.99 (19 RMB). Contains 5 skin sets.
Warly's "The Head Chef" set, including the "Head Chef's Hat" Top Hat skin, Wolfgang's "The Verdant" set, Wilson's "The Verdant" set, Wurt's "The Roseate" set, and Wormwood's "The Triumphant" set.

In addition, we had to change up some of the skin prices a bit to bring them more in-line with the spool value of the items inside. Some packs went down in price and some went up, but just by a little bit.

[h2]New Streaming Drops![/h2]

We have added the Enchanted Crystal to the Crystalline collection. For more information on streaming drops and how to get them, check out our support topic here.



[h2]Final Notes[/h2]
We know you have all been wondering what's coming up next. Will we have more DLC characters? What's the next character refresh?

For the next DLC character. We'll see. Probably, but no promises right now. We're mostly focused on trying to stick to a manageable schedule, which is obviously a bit tough at the moment. But, I think we're doing pretty well so far.

With that being said, we're going to do another QOL update for August. The last one was received very well and not only does it allow everybody on the team some room to breath and catch up with everything they are working on, but we've found it to be rewarding to get in some of the things that we have wanted to get fixed up but haven't found the time. If you have things that you would like to see in the next QOL update, now's the time to let us know!

We've already begun work on the next character refresh as well as the next animated short for that character and we're well on our way for the next big content update. We'll announce the character on the QOL update post next month. I know, I know. I want to tell you, but you're gonna have to wait a bit longer.

That's it for now. Have fun out there!


[ 2020-07-16 18:57:00 CET ] [ Original post ]

[Game Update] - 418572


  • Woby will now drop all items when Walter despawns due to death in Wilderness worlds.
  • Poop Pellets can now be used as fuel for fire pits.
  • Fixed a save/load bug where the inventory icon for the crafted statues would show as a marble statue.
  • Fixed a save/load bug with Moose/Goose Eggs and Nests.
  • Fixed the art for the burnt down Siesta Lean-to.
  • Performance Optimizations

    • Refactored how inventory items calculate their moisture value. This should also reduce lag while raining (and while items dry off after a rain)
    • Herd members will no longer spawn a herd object if killed before a herd has been found
    • Creatures/structures using SetRetargetFunction now have a staggered start time between 0 and the defined retarget period (so they do not all update on the same frame).
    • Optimized the Houndius Shootiuss retarget function.


[ 2020-06-26 22:30:39 CET ] [ Original post ]

[Game Update] - 417850

  • Controllers are now able to navigate through all open containers, instead of only the first opened container.
  • Reworked how the Slingshot shooting works so it does not lock the character into the animation.
  • Using the Slingshot will now share the target with followers
  • Slightly increased the range of the Slingshot
  • The effect from Slow Down Rounds now lasts 30 seconds
  • Fixed the missing impact fx for the Pebbles slingshot ammo
  • Woby will now drop all items when using the Celestial Portal
  • MacTusk and Wee MacTusk deal damage again with their blow darts
  • Fixed a bug where the Camper's Tent could be duplicated
  • Fixed the Boomerang throw animation
  • Fixed Wobys missing nose during various emotes.


[ 2020-06-23 23:46:40 CET ] [ Original post ]

[Game Update] - 417125

  • Disabled a memory optimization which ended up causing a performance issue in large worlds.
  • Walters Slingshot will now benefit from buffs, such as Volt Goat Chaud-Froid.
  • Walter is now properly affected by items that use magic to manipulate the wearers sanity.
  • Fixed Walters salute from turning on lanterns.
  • The Top Hat is no longer invisible when placed on the ground
  • Fixed an issue where Wendy would restore sanity every time she went in and out of the caves while Abigail is summoned.
  • Streamlined new account flow.


[ 2020-06-18 23:05:11 CET ] [ Original post ]

[Game Update] - 416585

  • Only Walter will have the Tell Story action at fire pits
  • Walters fearlessness no longer prevents sanity loss while equipping Night Armor and Dark Sword. It was not intended to protect him from the effects of shadow magic.
  • Walter will no longer shoot his Slingshot at targets that die while he is loading
  • Fixed double killing creatures with the Slingshot, which was resulting in gaining double sanity from killing nightmare creatures.
  • Fixed a potential crash when moving slingshot ammo into containers
  • Fixed large Woby texture bugs.
  • Fixed a rare crash in when attacking with the Twisted Dagger skin.
  • Fixed an issue were the Weregoose Ghost was unable to haunt things while using a controller, making it hard to resurrect.
  • Fixed Walters missing hat when hes telling a story.
  • Adjusted Wobys speed and hunger in big form.
  • Fixed Tent and Siesta Lean-to health gain.
  • Hermit will freeze properly if frozen.
  • Fixed the Crockpot open and close HUD sounds.
  • Other assorted sounds fixes.
  • Wes is able to inflate balloons again.


[ 2020-06-16 21:48:17 CET ] [ Original post ]

[Game Hotfix] - 416301


  • Fixed ghost Walter from being invisible
  • Fixed an issue with clipping in Walters face textures
  • Fixed texture issues on small Woby
  • Adding a saddle to big Woby no longer crashes the game
  • Players can no longer dismantle the portable tent once its burned
  • Fixed the tent duplication bug when dismantling the portable tent


[ 2020-06-15 22:48:51 CET ] [ Original post ]

Walter is Now Available!

[previewyoutube=14ou18F8bhw;full][/previewyoutube]
[h2]Constant Companion[/h2]
While in pursuit of answers to the strange and unexplained, Walter suddenly found himself lost and alone in a place unlike anything even he could have imagined. Luckily, he would not be alone for long. Even a stout-hearted Pinetree Pioneer feels a little braver with a loyal friend by their side!

Walter the Fearlessis now available.Free for all DST players.

[h2]Here are thedetails:[/h2]
[h2]Walter[/h2]

  • Has a slingshot
  • Attacks from the slingshot will not draw aggro if the target is fighting something else
  • Special Slingshot ammo
    • Freeze (similar to the ice staff)
    • Slow-Down Rounds (reduces the targets movement speed)
    • Poop Pellets (causes the target to stop attacking you)
    • Cursed Rounds (spawns shadow tentacles)

  • Is not afraid of anything, except getting hurt
    • Does not lose sanity from the dark, being near giants, etc
    • Will lose sanity every time he takes damage
    • Will continue to slowly lose sanity while health is below 100%

  • Has a new hat that will reduce the sanity loss when getting hit
  • Walter will not gain sanity from clothing items
  • Walter can craft a portable camping tent to take with him
  • Allergic to bees
    • Takes extra damage from bees, this damage is not reduced by armour

  • Fast cooking over a fire
  • Reduced hunger drain while sleeping in tents and bedrolls
  • Has a friend named Woby that will join him in the constant
  • Restores sanity when near enough trees
  • Walter can tell stories at the campfire that will cause other survivors to restore some sanity

[h2]Woby[/h2]
  • Has 2 forms, small and big
  • Both forms give access to an inventory container (like chester)
  • Big Woby can be ridden by Walter (like a domesticated beefalo)
  • Woby only eats monster meat
  • Feeding small Woby enough monster meat will transform her into her big form
  • Woby will revert to her small form when starving
  • Woby is scared of everything and will not participate in combat
  • If the player is hit while riding Woby, Woby will buck the player off

[h2]New Skins[/h2]
TheWalter Deluxe Wardrobe contains all 3 skin sets. ($7.99)
Walter's Guest of Honor Skin Set and Pine Leader Hat.
Walter's Boy Detective Skin Set and Deerstalker.
Walter's Survivor Skin Set and Cap o' Flage.
Or you can buy each set individually for $2.99 or Weave them with your left over spool.

[h2]New Streaming Drops![/h2]
We are adding the "Salt Lamp" Lantern skin to the Crystalline Collection. For more information on streaming drops and how to get them, check out the post here.

[h2]Klei Sale![/h2]
We're also having a big sale on Steam right now. While you probably already own everything we have ever made, maybe now is a good time to pick up something for a friend?
https://store.steampowered.com/sale/klei/

[h2]Next up![/h2]
I don't have much info about the next update for you yet. But we'll have more info for the next update "Troubled Waters" in the next couple weeks. Until then, have fun out there!


[ 2020-06-15 18:41:38 CET ] [ Original post ]

Walter Woby Arrive June 15th!



Walter the Fearless is set to arrive in the Constant next week! Free for all DST players.

Here are the details: (Some details may change before launch but this is what we are expecting.)
[h2]Walter[/h2]


  • Has a slingshot
  • Attacks from the slingshot will not draw aggro if the target is fighting something else
  • Special Slingshot ammo
    • Freeze (similar to the ice staff)
    • Slow-Down Rounds (reduces the targets movement speed)
    • Poop Pellets (causes the target to stop attacking you)
    • Cursed Rounds (spawns shadow tentacles)

  • Is not afraid of anything, except getting hurt
    • Does not lose sanity from the dark, being near giants, etc
    • Will lose sanity every time he takes damage
    • Will continue to slowly lose sanity while health is below 100%

  • Has a new hat that will reduce the sanity loss when getting hit
  • Walter can craft a portable camping tent to take with him
  • Allergic to bees
    • Takes extra damage from bees, this damage is not reduced by armour

  • Fast cooking over a fire
  • Reduced hunger drain while sleeping in tents and bedrolls
  • Has a friend named Woby that will join him in the constant
  • Restores sanity when near enough trees
  • Walter can tell stories at the campfire that will cause other survivors to restore some sanity

[h2]Woby[/h2]
  • Has 2 forms, small and big
  • Both forms give access to an inventory container (like chester)
  • Big Woby can be ridden by Walter (like a domesticated beefalo)
  • Woby only eats monster meat
  • Feeding small Woby enough monster meat will transform her into her big form
  • Woby will revert to her small form when starving
  • Woby is scared of everything and will not participate in combat
  • If the player is hit while riding Woby, Woby will buck the player off


Of course we also have some new skins, new streaming items and more. And click here to get 450 spool just for checking out this post. And just because I like all the speculation... here is an image from the next short.

See you next week!


[ 2020-06-11 02:19:33 CET ] [ Original post ]

HOTFIX - 413172


  • Fixed a crash in the Item Collection when waiting for the inventory to download.
  • Stopped characters other than Willow from hugging Bernie, characters other than Woodie from patting Lucy, etc, in the Item Collection.
  • Fixed missing Feathered Pickaxe ground texture.
  • Fixed a crash in the Encounters screen when removing encounters.
  • Fixed a cash when failing to download your Forge and Gorge achievements.
  • Note for modders: TUNING.STARTING_ITEM_IMAGE_OVERRIDE has been added to set the atlas and texture to use for mod characters starting items in the lobby


[ 2020-05-30 00:35:20 CET ] [ Original post ]

HOTFIX - 413451


  • Shadow creatures and Maxwells shadow minions will no longer trigger spider creep or be slowed down by it.
  • Fixed an issue were the weremoose would become invisible
  • Fixed Wilsons Snowfallen beard to be correctly set when selecting his Snowfallen skin from the Wardrobe.
  • Fixed a crash when deconstructing a Trap that has trapped a creature that cannot be picked up (eg: spiders). Souls will also now drop if Wortox is nearby.
  • Killing Klaus while he is frozen will now properly resume the fight.
  • Fixed a crash caused by conflicts between the Clean Sweeper and mods.
  • Fixed an issue with the crabkings yellow gem code.
  • Fixed a bug that allowed the Crab King to be moved by boats.
  • Restored Wurts protection from taking health and sanity damage from eating kelp
  • Restored the View Player button in the Encounters screen.
  • Fixed a scenario where Bernie could be lost and missing hugs in the Item Collection.
  • Fixed a clothing bug when wearing Homebody House Slippers.


[ 2020-05-30 00:34:11 CET ] [ Original post ]

Don't Starve Together - May QOL Update


Hey everybody.

I hope you're all out there doing well. As we mentioned in the last big update, we have moved things around a bit so that the team can have more time for the next update. As a result this update is a bit smaller, but we think you will be happy with the result.

Specifically the team split up for a little bit and took care of some smaller things in the game that we hadn't had time to address but really wanted to get into the game. Some of these are things that have been driving you crazy and some of these are just small changes that we thought would make for a better experience.

In addition to that, we have a bunch of fun stuff to give away. We have new twitch items, login-in rewards, and some Klei rewards news!

First up, the notes:

  • Added a new Compendium section to the main menu
  • Survivors now have a favorite food, which provides extra nourishment when eaten. Each survivors favorite food can be found in the Compendium.
  • Added Beards skins
  • Caves can be enabled by default
  • Add more information to the character select screen:
    • Starting Health, Hunger, and Sanity
    • Starting equipment
    • Odds of Survival, to help guide new players

  • The game will automatically log in on boot (this can be disabled in the options menu).
  • Added Sculpting Table Figures for Toadstool, Bee Queen, Klaus, Antlion and Ancient Fuelweaver
  • Revamped the Item Collection screen to display the cast of survivors
  • Removed the special item ingredient from a number of the sculpting figures.
  • Adjusted the recipes for the Insulated Pack and Marble Suit
  • Increased the Thulecite Club's durability
  • Bernie is now shown on the map screen
  • One of each Marble Sculpture is now guaranteed when generating new worlds
  • Updated mods sort order
  • Added Unravel Duplicates option to The Curio Loom
  • Fixed a crash on the Crab King when it has 5 yellow gems.
  • Fixed a bug that allowed Wortox to walk on the void in the Caves

New Streaming Drops!
We are adding the Crystalline Furnace to the Crystalline collection. For more information on streaming drops and how to get them, check out our post here.


New Login Bonuses!
Just a thanks for giving us a little extra time, we will be giving everybody that logs in the Hunters Pickaxe as well as a chest full of magnificent beards. These will be granted for free for a limited time, so grab them now while you can.





Klei Rewards!
It's been too long, but we have been working behind the scenes on Klei Rewards since it's introduction. We have made some changes on the page itself and how it's presented, but we also have a new way to grant points! We can now grant points directly from a link, so new announcements and posts may now contain links that will grant points or spool.

We have also added the Hunters Axe to Klei Rewards for 1200 points.



We don't have the "Big pile of Spool" ready just yet, but you can click this link here to get yourself 850 points and maybe pick up something nice for yourself.
Next update!
So, once again we apologize for the hiccup in our update schedule. But the good news is we don't have long to go before the next update! I can't give you details just yet, but our next new DLC character "Walter" will be coming to DST in the middle of June. In just a bit over 2 weeks! I will have more details as we get closer to release. But for now, here is an image from the next short!



That's it for now. Thanks again for playing, have fun out there!


[ 2020-05-28 18:43:34 CET ] [ Original post ]

[Game Hotfix] - 408761


  • Fixed a crash when extinguishing the fire created killing Red Hounds and Lavae while under the influence of Volt Goat Chaud-Froid.
  • Trees will now be less invasive while naturally sprouting near bases
  • Crabby Hermit will be nocturnal in lights out worlds.
  • Fixed crashes in Fire Pits caused by outdated mods.
  • Fixed various issues with Dark Sword skins while mounted on a Beefalo.


[ 2020-05-06 01:05:35 CET ] [ Original post ]

[Game Hotfix] - 407516

  • Abigail will no longer stop following Wendy after being hit by an Ice Staff.
  • Fixed a crash when trying to catch Wobster but it lands back in the ocean.
  • Fixed a bug where the Toadstool would target non-player characters to attach a Spore Bomb to.
  • Added some Malbatross and Crab King loot to Klaus Loot Stash
  • Crab King Claws can be frozen
  • Crab King should cancel all spells when frozen and hit it the same frame.
  • Removed some spam from the log when fighting the Crab King


[ 2020-04-29 01:00:31 CET ] [ Original post ]

[Game Hotfix] - 406832


  • Antlion skin holes will no longer happen on boats
  • Players now get credit for catching a Wobster with the Sea Fishing Rod.
  • Crab king and players using the Strident Trident now get credit for launching fish out of the water.
  • Fixed a bug where Wurts inventory was not being affected while wearing a Funcap.
  • Crab King wont respawn if there is a boat over his head.
  • Freezing Crab King doesnt trigger freeze attack
  • Crabby Hermit doesnt sleep outdoors.
  • Fixed Clean Sweeper visual effect size.
  • Fixed crash when using the Clean Sweeper on an item as it gets destroyed.
  • Fixed crashes in Trade Inn bird games.


[ 2020-04-24 23:22:14 CET ] [ Original post ]

[Game Hotfix] - 406549


  • You dont have to clean Seastacks to make the Crabby Hermit happy.
  • Crab King doesnt set off spells when it dies.
  • Crabby Hermits shop works at high friendship now.
  • Stopped the Firepit from being extinguished when using the Clean Sweeper.
  • Fixed an issue where the items inside the Bundle Of Thanks would also appear at (0, 0, 0) in the world.


[ 2020-04-23 22:08:36 CET ] [ Original post ]

Return of Them: She Sells Sea shells Now Available!

[previewyoutube=DvosDBvWrRc;full][/previewyoutube]
She Sells Sea Shells

Far out past the familiar shores of the mainland, something is waiting for our Survivors. What would you do for the thing you treasure most?

New Features

  • Messages in bottles.
  • Moon fragment Island.
  • The Crabby Hermit.
  • The Crab King.
  • New Seasonal Fish.
  • Wobster and Wobster Den
  • New Winch Boat structure.
  • Sunken Treasures.
  • Singing shells.

New skin sets available

We have also added bunch of new items available as drops in-game or bundled in chests for purchase.



The Adventurer's Belongings Chest contains 5 skins, The Flamboyant Headpiece, Hampered Basket, Twisted Dagger, Shadowy Armor and Koalefant Knapsack for $5.99 usd .

We also have the Outdoorsy Belongings Chest which includes the Froggy Bug Net, Frondly Tent, Bee Bonnet, Sweet Beemuffs, Frostflower Firepit, Porcelain Ice Box, Seabreeze Tammie and Reclaimed Relic for $8.99 usd.

Or get everything together in the Spring Cleaning Bundle for $11.99 usd.

New Streaming Drops!

We are adding the Crystalline Honeydome to the Crystalline collection. For more information on streaming drops and how to get them, check out our support topic here.



New Login Bonus!

For a limited time, Log into DST and get the Crab King Sail skin for free!



Simply have the game updated and log into the game with the update installed to get the item.

Console

We need to get the console version updated with fixes from to beta version so we expect this update to be available for console early next week. Of course, everything is taking a little extra time right now, so it may take longer than we think, but we'll post if we find out there has been a significant change in timing.

Final Note

On to the next thing! Now is a good time to mention that we are currently in the middle of evaluating our schedule. We're definitely beginning to see issues creep in from our current situation working from home. We're looking to shift things around a bit so we can still have something for you every month. The next update coming will likelybe smaller as we work on the larger stuff like the next new character and the next Return of Them update. When we have more information on that, we'll let you know.


[ 2020-04-23 18:54:10 CET ] [ Original post ]

Wes's Refreshing Character is Still Available

[previewyoutube=Nf2Stngxj0U;full][/previewyoutube]
Today we have our next character refresh! We don't have any new skins available, but we do havea new short and some new streaming drops. Enjoy!

Don't Starve Together: A 1st For Everything
A perfectly real, imaginative little featurette of our lovable silent WES!

We know that Wes is largely considered the most overpowered of all the survivors, but with this refresh we've challenged ourselves to bring out even more of his potential. Now, our most beloved character is finally getting the attention he deserves, and has been polished to perfection. We hope that players enjoy just how much these radical changes affect his gameplay!

Here are some of the details:

  • Fixed several typos in Weses strings
  • Resolved conflicts in Wes'sinternal dialogue
  • Increased height and width of invisible walls by 9%
  • Decreased max weight of Wes'sbicycle
  • Further decreased experience required to unlock
  • Replaced sense of existential dread with acceptance of the inevitable
  • Increased durability of pile o' balloons
  • Increased size of balloon while at 0 sanity
  • Adjusted sense of reality to include that which inherently cannot be understood
  • Applied fresh coat of facepaint
  • Increased length of pantomimed rope by 25%

Skin Sale!

No new skin sets are available for this refresh. However, for this week only Wes skins are 50% off.

New Streaming Drops!

We are adding the Salt Box Shaker to the Crystalline collection. For more information on streaming drops and how to get them, check out our support topic here.



More info coming soon!

Hope you enjoyed this fun little diversion today. We don't usually do "surprises" like this, but we came up with the idea a couple weeks back and it just sounded like a fun thing to do while we try to keep ourselves sane. The team produced that short from start to finishin just under 2 weeks!

Don't worry - this didn't slow down our contentplan, we will have more info about the next update very soon.



[ 2020-04-01 18:41:47 CET ] [ Original post ]

[Game Hotfix] - 401750


  • Abigail is now returned, instead of dying, when attacked by Wendy.
  • Improved the Pipsooks pathfinding in the caves.
  • Toadstools spore cloud will no longer rapidly spoil items inside a closed Fridge. This was already the case for Chests and was intended to be the same for Fridges.
  • Fixed assorted Wortox skins texture bugs.


[ 2020-03-27 22:18:53 CET ] [ Original post ]

[Game Hotfix] - 401583


  • Fixed a crash when Abigail kills an Eye Plant.
  • The Telltale Heart is now craftable in wilderness mode to allow Wendy to craft Spectral Cure-All elixirs.
  • Surf 'n' Turf, Seafood Gumbo, and California Roll are now displayed in the Portable Seasoning Station
  • Improved some translations


[ 2020-03-26 23:09:25 CET ] [ Original post ]

[Game Hotfix] - 401443

Originally posted by Scott on the official forums.

A big thanks to everyone for your feedback on the Wendy Character Refresh. I'm glad to be working on a game where our fans passionately dissect everything we do and give their feedback.

We have decided to move away from Wendy's health value modifying Abigail's damage. We had intended for it to represent Abigail becoming enraged as her sister was approaching death, however it resulted in the sisters not working together as a team.

As of this hotfix, Abigail's damage is back to being based on the day/dusk/night phases and she has received a boost to her day and dusk damage. Abigail's attack now besets her opponents with ghostly petals for a short period of time. Opponent's beset by Abigail's ghostly petals will receive extra damage by all other attackers (eg other players, Pigmen, etc.) Wendy, being Abigail's twin sister, is able to take advantage of this and will deal substantially more damage. We have also renamed the Choleric Tonic to Nightshade Nostrum and changed it to allow Abigail to deal damage during the daytime and dusk as though it was nighttime.

I'll also take this opportunity to clear up the mechanics behind Abigail's shield. When Abigail takes damage, she will put up a shield to block all incoming attacks for a short period of time, similar to how the Thulecite Crown works. Applying the Unyielding Draught will double the duration of the shield, while Distilled Vengeance will double the duration and deal damage to anything that hits the shield.
We hope everyone enjoys these changes. A full list of details can be found below.
[h2]Changes:[/h2]

  • Changed Abigail's damage back to be based on time of day instead of Wendys health.
  • Increased Abigails damage during daytime and dusk.
  • Abigail's attack besets her opponents with ghostly petals for a short period of time, increasing its damage received from all other damage sources. Wendy is able to take advantage of this and will deal substantially more damage.
  • Spectral Cure-All now lasts for 30 seconds and the other Ectoherbology elixirs now have a duration of 1 day.
  • Replaced the Choleric Tonic with Nightshade Nostrum.
  • Nightshade Nostrum allows Abigail to call upon the power of darkness, causing her to deal nighttime damage during the daytime and dusk.
  • Abigails shields received a minor increase in duration.
  • Retuned the number of Mourning Glory required to craft the Ectoherbology elixirs.
  • Reduced how far away the Pipspooks lost trinkets will spawn.
  • Changed Abigails riled-up targeting to encompass more creatures
.
[h2]Bug Fixes:[/h2]
  • Fixed the scaling of Distilled Vengeances damage fx
  • Fixed various Wilson skins hair orientation in the back view.
  • Fixed missing fur tufts on Wortox.
  • Fixed an issue with Wendys Nostalgic skins hair when doing the kiss emote.


[ 2020-03-26 01:01:26 CET ] [ Original post ]

[Game Hotfix] - 400698


  • Abigail is now less aggressive while riled up.
  • Fixed Abigail getting stuck at her initial stage when Wendy dies.
  • Pipspooks now spawn when a new day begins, instead of when night begins (to allow spawning in worlds with night disabled).
  • Pipspooks have a higher chance of spawning when there are more Wendys in the server.
  • Wendy will now provide some speech when filling the Sisturn with flowers (to hint that it reduces the time it takes for Abigail to level up).
  • Fixed Abigail texture resolution issues.
  • Fixed a crash when playing Wendy in mods that use The Gorge game mode.
  • Removed incorrect burnt Shared Armoire textures.
  • Corrected Wendy Deluxe Wardrobe description.
  • Added new Wendy Vignettes.
  • Fixed several Wortox eye textures.


[ 2020-03-20 21:37:41 CET ] [ Original post ]

Wendy's Character Refresh Now Available!

Today we have our next character refresh! As usual we also have some new skins and some new streaming drops. But we also have a little bit of studio news and a small teaser for the next content update. Enjoy!

[previewyoutube=7ozRwX35fHE;full][/previewyoutube]

[h2]Wish you were here[/h2]
Wendy clutches tightly to the memory of her twin sister, Abigail. Some days, its almost as if she never left

Even from the afterlife, Abigail never stopped looking out for Wendy - and now Wendy has discovered how to return the favor. Her affinity with the supernatural has led her to the mysterious practice of Ectoherbology, allowing her to create haunting elixirs to aid her sister beyond the veil and make their bond stronger than ever before.
[h2]Here are some of the details:[/h2]

  • Wendy carries a flower that can summon her sister Abigail's spirit.
  • Abigail's spirit gets stronger over time but starts over if she is destroyed.
  • Abigail's might is tied to Wendy's health, making her fight harder while Wendy is weak.
  • Wendy can ask Abigail to stay close to her or roam more free via Abigail's flower.
  • Wendy does not lose sanity due to ghosts.
  • Pipspooks can now be found roaming around gravestones.
  • Wendy can commune with Pipspooks to help them find peace in exchange for Mourning Glory.
  • Wendy can use Mourning Glory in her Ectoherbology crafting tab to help her sister's spirit in various ways.
  • Wendy has reduced damage in combat, but suffers less sanity drain from auras and the dark.


[h2]New skin sets available[/h2]
We have also added new skin packs for purchase. The Wendy Deluxe Wardrobe contains 5 skins, Wendy's Nostalgic, Guest of Honor, Roseate, Triumphant and Survivor skin sets for $12.99usd. We have also added the Fanciful Chest which includes the Rosy Posy Parasol, Straw Bonnet, Shared Armoire, and a set of Abigail's flower skins for $3.99usd.

[h2]New Streaming Drops![/h2]
We are adding the Crystallized Cabinet to the Crystalline collection. For more information on streaming drops and how to get them, check out our support topic here.

[h2]Studio Note:[/h2]
Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak.

Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.

That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.

Likely, you won't see any real difference in what we deliver until after the next big update as we are already well underway with that and will be wrapping up the bulk of that work soon. But hopefully you won't see much change at all. We'll do our best and we'll let you know if/when we start seeing anything changing.
[h2]And Finally![/h2]
If everything goes according to plan we expect the next update to be toward the end of April with the next Return of Them Content update, "She Sells Seashells". Here's a bit of a teaser of what's to come. We'll have more info shortly before release!

We also have a small surprise for you next month as well and we'll let you know about that when it's ready.

That's it for now, we hope you all enjoy the new update and stay safe out there.


[ 2020-03-19 17:43:09 CET ] [ Original post ]

Wendy's Character Refresh is Coming Next Week!


Wendy clutches tightly to the memory of her twin sister, Abigail. Some days, its almost as if she never left

Even from the afterlife, Abigail never stopped looking out for Wendy - and now Wendy has discovered how to return the favor. Her affinity with the supernatural has led her to the mysterious practice of Ectoherbology, allowing her to create haunting elixirs to aid her sister beyond the veil and make their bond stronger than ever before.

Wendy's character refresh arrives next week - March 19th.

Here are some of the details:

  • Wendy carries a flower that can summon her sister Abigail's spirit.
  • Abigail's spirit gets stronger over time but starts over if she is destroyed.
  • Abigail's might is tied to Wendy's health, making her fight harder while Wendy is weak.
  • Wendy can ask Abigail to stay close to her or roam more free via Abigail's flower.
  • Wendy does notlose sanity due to ghosts.
  • Pipspooks can now be found roaming around gravestones.
  • Wendy can commune with Pipspooks to help them find peace in exchange for Mourning Glory.
  • Wendy can use Mourning Glory in her Ectoherbology crafting tab to help her sister's spirit in various ways.
  • Wendy has reduced damage in combat, but suffers less sanity drain from auras and the dark.

  • Abigail's damage is affected by the number of enemies she is fighting,allowing her to be effective against a single enemybut at her best when fighting a crowd.

We will also have a new animated short and we will bring a new item tothe Crystaline collection streaming dropsas well. See you next week!


[ 2020-03-12 23:28:10 CET ] [ Original post ]

Don't Starve Together Roadmap 2020


Hey everybody. Just taking a moment to check-in and update you all with the roadmap for 2020.

Please note that roadmaps are provided to give the community a sense on what we are working on and what is driving our decisions for what we are focusing on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended to avoid scheduling your vacation plans around our dates.

This roadmap is subject to change at any time, but as we have done in the past, if any of this does change significantly we will post new information as we have it.

A quick recap of 2019.
2019 was a fantastic year for DST. We added four new characters to the game and we refreshed three more characters. We also had three substantial content updates with Return of them: Turn of Tides, Salty Dog and Hook Line and Inker. We also saw big updates to our holiday events Hallowed Nights, Winter's Feast and Year of the Carrat. During all of that we hit our highest player concurrency record back in April (during a free weekend) and after that craziness had stabilized we just saw our second highest concurrency last week.

For those of you who aren't super into numbers, what that means is that Don't Starve Together is still growing quite nicely. This is also a clear indicator that our plan of character refreshes, content updates and new characters has been working to help keep a healthy community and continues to keep the game interesting for new and returning players.

On that note, we're still very aware that many people want to see events like The Forge and The Gorge come back. While we are not prepared for that right now, we do understand that this is something many of you are interested in and we are still discussing ways to address this in the future.

ReForged and Re-Gorge-itated are both super good so until we have something new we want to contribute, you should check those out.
https://steamcommunity.com/sharedfiles/filedetails/?id=1918927570
https://steamcommunity.com/sharedfiles/filedetails/?id=1938752683

Oh, and not for nothing, we took great strides in console support. We didn't always hit the mark, but most everything we can control directly has been working out quite well over the past year or so. We will continue improving console support as best we can through 2020.

What we're doing in 2020
We're going to continue with generally the same plan as last year. More character refreshes and content. However, at this time we aren't going to commit to a specific number of new characters. While the new characters were very well received and successful in selling well enough to help fund development we also don't want to add new characters just for the sake of it. With that being said we are currently in the process of creating at least one entirely new character for the future and we will have more information about them as we get closer to release.

For our update timeline, we expect that we will have something being launched at least once a month. We don't want to do more updates in a shorter period of time so we can be sure the updates are more substantial and interesting. Depending on how that lines up we may see a couple updates during some months and sometimes we may go a little past a month for the next update, but our goal is that you have something interesting to look forward too at least once a month.

Our first character refresh is a bit of a secret at the moment - but you might be able to guess. You will be seeing more info about that during the first or second week of March. For now, enjoy this small teaser from the update trailer we are working on.



Lore. Yep. I said Lore.
Something we know everybody wants is more lore. I am not going to say much more for now. But we know you want more lore. It would be smart from this point on to get back into scrutinizing things we put out for secrets. Not everything, but keep your eyes open. Not this post though. There are no secrets in this post. So scrutinizing this post would probably be a waste of your time. Probably. (But really, there is nothing to find here. You'll know when there is something to be found.)

While Maxwell enjoyed hiding little secrets for you to find and seemed to bask in your attention, Charlie has been quite content to work from the shadows, planning and patiently working to put her pieces into play. Things will become much more apparent as her plans become to take shape and she finally takes center stage.

The other stuff.
We're also going to continue doing other cool new things. We really want to work on Klei Rewards more and streaming items have been really popular so we're thinking of new and interesting things to do with these while continuing to support them throughout the year.

And finally.
We're also aware than some players would like us to make more substantial changes to the overall base game of Don't Starve Together and change things up a bit. While this is not a focus right now, we do understand this is something that is being discussed and I invite you to continue those conversations. Don't Starve Together isn't going away any time soon, so keep it coming.

All of your feedback really helps us figure out where we want to put our resources and it goes a long way in helping us decide which direction to steer the ship. You're all a huge part of the growth of DST and we couldn't have done it without you. Thanks for hanging out with us and sharing your fun stories and interesting ideas. Please keep sending us your thoughts and feedback and we'll keep trying our best to build the world of Don't Starve Together in new and interesting ways.

Have fun out there!


[ 2020-02-08 00:57:58 CET ] [ Original post ]

[Game Hotfix] - 393281

Update Information:

  • Fixed a crash when starting a Carrat race
  • Adjusted Caroler's Coat texture outline
  • Fixed a texture bug in Magmatic Winonas head


[ 2020-02-06 23:02:10 CET ] [ Original post ]

The Year of the Carrat Has Arrived!

Annnnd away we go! The Year of the Carrat has begun!

To celebrate the Year of the Carrat we have added a new activity in the game, a ton of new item drops, new streaming items, a new login item AND soon closer to Valentine's day a new telltale heart log-in item.

  • Compete in the cut throat world of Carrat Racing to earn Lucky Gold Nuggets.
  • Build Gyms to train prize Carrats.
  • Construct longer and longer Carrat race courses to raise the stakes.
  • Purchase old and new rewards from the Carrat Shrine, such as Red Firecrackers, Lucky Beast costumes, and the new Floating Lantern.

We've also added a ton of new items to the game.

As always, these items will be available as drops in game and are weaveable using spool. They can also be purchased in 3 different chests for various prices or together as a bundle for $15.99 usd. There's a lot of items here so for more info, head over to the official forums for all the item skins included in today's update!
The Glass Eyebrella joins the Crystaline collection. Check out the post on our forums for more details.

We also have a new bonus login item.

For a limited time players that login during the Year of the Carrat event will receive the Golden Carrat Torch when logging into the game for the first time during the event. This is a limited time item, don't miss out!

Finally - be sure to stick around because for Valentine's Day this year we will be giving all players that login the "Stolen Heart" Telltale Heart item skin.

So romantic! You can look forward to that toward the end of the event.

We'll be running this event till just after the middle of February. We'll have more details as we get closer to the end.

That's all for now. On to the next thing! We'll have more information on what we're working on in the weeks following the Year of the Carrat event. Have fun out there!


[ 2020-01-23 18:51:02 CET ] [ Original post ]

The Year of the Carrat Begins This Thursday!

Hey Everybody. We hope you have been enjoying the Winter's Feast-ivities! You still have a couple more days of merriment and then The Year of the Carrat begins!

Starting this Thursday (10am Pacific time) celebrate the Year of the Carrat.

  • Compete in the cut throat world of Carrat Racing to earn Lucky Gold Nuggets.
  • Build Gyms to train prize Carrats.
  • Construct longer and longer Carrat race courses to raise the stakes.
  • Purchase old and new rewards from the Carrat Shrine, such as Red Firecrackers, Lucky Beast costumes, and the new Floating Lantern.

We'll also be adding some new skin sets. This time around we will not have any character skins and are focusing on items.

And finally, we will be adding new streaming drops. The Glass Eyebrella will join the Crystaline collection.

More details will come Thursday. See you then!


[ 2020-01-21 23:46:32 CET ] [ Original post ]

Hook, Line and Inker + Winter's Feast

Hook, Line & Inker!

A nice day of fishing sounded like just the thing to soothe the nerves of our weary Survivors, but it looks like fish arent the only things that are biting. Luckily theres something to distract them from their soggy seafaring sorrows - the return of Winters Feast! And this year it seems that the Constant has provided its own assortment of holiday gifts could it be that a certain someone is feeling particularly jolly this year?

[previewyoutube=FjlcrwYfIBw;full][/previewyoutube]

For more details, check out the official post.



Winter's Feast
The table is set for Winters Feast, and this year something new is being cooked up for our Survivors. They're going to have to work for it, of course. Chase Gingerpigs and embark upon a Festive Hunt in search of Holiday Cheer. Use Holiday Cheer in new recipes then Feast with friends for some special Seasonal Feels.

The Merrymaker


New for this year we have the Merrymaker set. You get the entire bundle of skins for $12.99, check the spoiler below for details.

As always these items will also drop in the game. In addition to that we have temporarily removed common drops and added the new Winter's Feast Chest containing Winter's Feast related items!

Unfortunately due to certification issues, we weren't able to provide these to PS4 on their store, but the items will still drop in-game.

For more details, check out the official post.

Login Bonus
We have added a new Loyal login bonus item for all players during Winter's Feast, Simply login and claim the Ice Fishing Rod.


New Streaming Drops!
We have a special Winter's Feast themed item set that you can get during Winter's Feast. You can find more information about these items over here.


Don't Starve Franchise Weekend Sale! (25% - 75% off)

To celebrate another great year of Don't Starve and Don't Starve Together, the entire Don't Starve Franchise is having a weekend sale! This is our best sale of the year, if you have been waiting to pick something up, now is the time.


And on and on we go!

We have been working on finishing the Year of the Carrat event that will be coming toward the end of January, so that's where we are going to be focusing our time. We will likely be announcing info about the next character update and next update for Return of Them.

Don't Starve Together in 2019 saw more players than ever before and we aren't planning on slowing down any time soon. So as always, let us know what you think and keep sending us all your thoughts and feedback. Our community has truly helped to shape Don't Starve Together and we couldn't have done it without you!

Till next time!


[ 2019-12-12 19:03:35 CET ] [ Original post ]

Winter's Feast + Hook, Line Inker coming Dec. 12th! (And more!)


Hey Everybody,

Coming to Steam, Xbox One and Wegame next week on December 12th, we will be bringing Hook, Line and Inker to the live servers along with this year's Winter's Feast event.

The table is set for Winters Feast, and this year something new is being cooked up for our Survivors. They're going to have to work for it, of course. Chase Gingerpigs and embark upon a Festive Hunt in search of Holiday Cheer. Use Holiday Cheer in new recipes then Feast with friends for some special Seasonal Feels.

Of course, we have a bunch of new skins, item drop bonus, a new special login bonus item as well as new twitch items too!

More details about Winter's Feast and Hook Line and Inker will be available next week. See you then!


[ 2019-12-06 01:40:03 CET ] [ Original post ]

Nominate Don't Starve Together!

Can you believe it? Winter's Feast is almost here! After another great year for Don't Starve Together, let everybody know we're still going strong!

Please consider nominating Don't Starve Together for "Labor of Love" in the 2019 Steam Awards.


[ 2019-11-27 20:27:02 CET ] [ Original post ]

[Game Update] - 382128

  • Fixed Wurt being able to trade with the Pig King (she can still hand over the Golden Belts to start the Pig King Wrestling match.)
  • The Clout Snout item is no longer burnable.
  • Reduced the frequency of Golden Belts when Year of the Pig King is not active.
  • The pigs Wade, Ignatius, Dmitri, and Sawyer, when summoned from the Clout Snout, will leave if the player who spawned them attacks them and should respond better if attacked by someone else. They also now have a hit reaction animation.


[ 2019-11-26 01:44:21 CET ] [ Original post ]

[Game Update] - 381464


Changes

  • The Pig King has reopened his wrestling match for contenders in the off-season. Turn in Golden Belts to compete in wrestling matches and earn Clout Snout coins.
  • Added Contenders Promo Chest, Round 2.


[ 2019-11-21 22:32:50 CET ] [ Original post ]

Happy Hallowed Nights!


[ 2019-10-31 18:49:55 CET ] [ Original post ]

Hallowed Nights Has Returned and Wurt has Arrived + much more!

Hey everyone! Today we are launching Wurt and Hallowed Nights!

This is kind of a lot of stuff. So hang in there with me.

The Monster Mash:

The cold wind howls. Trees stand tall and bare, their skeletal branches silhouetted against a broken moon. Gather close children, for these are the Hallowed Nights when ghouls and monsters come out to play and something has started watching our Survivors from the fog.

[previewyoutube=jG2euiPFkbg;full][/previewyoutube]

Being a young and impressionable merm, Wurt has grown quite fascinated by the Survivors and their strange ways. Bucking the usual merm tradition of simply stomping anything new and strange into the ground, she has decided to venture outside her cozy swamp to learn more about these odd scale-less beings. Perhaps this will be the start of a new chapter in Survivor-merm relations...

  • Wurt can spot where danger is hiding in the swamp
  • Wurt can craft the Royal Tapestry and make a home for the Merm King and his Guards:
    • The Royal Tapestry requires materials from all over The Constant
    • The Merm King provides all Merms extra strength to fight
    • Wurt must feed the Merm King to prevent him from starving

  • Wurt can craft Merm Houses and Merm Flort-ifications
  • She moves faster while on the swamp and can craft tiles to expand her turf
  • Wurt is a vegetarian with a particular appreciation for Durians
  • Wurt can craft a Clever Disguise to get other survivors to blend in with her swamp friends
  • Likes to keep Pet Fish in her inventory
  • Strongly dislikes Pigs
  • Being wet does not affect her strong grip


Wurt can be unlocked in the following ways:
  • Wurt is available for purchase for $5.99, in the Wurt Chest. Wurts Guest of Honor skin set is included in this chest for free.
  • The Wurt Deluxe Chest is $9.99 and includes the Guest of Honor, Triumphant and Abyssal skin sets.
  • Wurt is part of the new "Starter Pack" that can now be purchased within a New Megapack Bundle for $6.99 before the Megapack discount. Current Megapack Bundle owners will be able to upgrade with that discount as well. The starter pack includes Wurt, 4 Classic Characters Skins for Wilson, Willow, Wendy and Wx-78, a new spear skin,ahound backpack and Green Pajamas and Bedroll.
  • You can weave Wurt for 2700 spool.



The Hallowed Nights are upon us once more!

Players on can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats! The event remains largely the same as last year although we did add a treat or two.

Free spooky costumes are also available for a limited time, so enjoy them before the event ends and they go back from whence they came!

That's not all. During Hallowed Nights, we have increased the drop chance of Hallowed Nights items, so be on the look-out for these rare items and snag them all while you can!

A new set of Survivors receive Hallowed Nights disguises and you can also get last year's Hallowed Collection for 50% off until November 7th.



The new Hallowed Nights Survivors Chest Pt. II is available for $9.99. The Complete Hallowed Nights Bundle is also now available and includes everything in the Hallowed Collection 1 and 2.

As always, they can also be crafted with Spool or found as drops in-game.

Login Bonus

We will be added a Loyal login bonus item for all players during Hallowed Nights, Simply login and claim the Rusted Scythe.



New Streaming Drops!

We have a special Hallowed Nights themed item set that you can get during Hallowed Nights. You can find more information about these items over here.



And that's it for now.

The next Return of Them beta update "Hook, Line and Inker" should release early November. But as always, that is an estimate and things could change, expect more details about a week before release.

Till next time!

Wurt/Hallowed Nights Hotfix - 375804

Bug Fixes
  • Added a new retrofitting pass for worlds that have under 5 Cookie Cutter spawners or under 20 Salt Formations.
  • Improved how boat collisions are resolved
  • Fossil Fragments no longer sink in the ocean
  • Music volume increased for most musical cues


Change for OSX dedicated servers
  • As we prepare to support Apples notarization process, the executable now needs to be launched from the Contents/Resources directory.
  • If you use a script to launch a dedicated server on OSX, the executable now needs to be launched from 'dontstarve_dedicated_server_nullrenderer.app/Contents/Resources' instead of 'Contents/MacOS'. The server launch script posted in step 3. Create the script that will run the servers. at (https://forums.kleientertainment.com/forums/topic/64687-dedicated-server-quick-setup-guide-mac-os-x/) has been updated with the latest changes.
  • Also note that the legacy preconfigured launch scripts that used to be in 'Contents/MacOS/scripts' are now in 'Contents/Resources/scripts'.


HOTFIX - 375913
  • Fixed new Hallowed clothing not matching the survivor filter.
  • Fixed a bug where Wurt had no voice
  • Fixed various crashes with the Merm King.
  • Fixed various crashes with the Royal Tapestry.
  • Fixed various crashes with Merm Guards.
  • Fixed some of Wurts grammar.
  • Fixed ground symbol for the Rusted Scythe.
  • Fixed stall in the Ravin' Wrapper Raiders minigame.
  • Fixed Reset button spam crash in the Ravin' Wrapper Raiders minigame.


[ 2019-10-24 18:35:57 CET ] [ Original post ]

Hallowed Nights and Wurt available October 24th! (And more!)


Hey everybody,

Hallowed Nights will return October 24th! For the most part, Hallowed Nights will remain the same as last year but we threw in a couple new tricks and treats for you. The team is really focused on Return of Them content right now, and will be taking a short break from RoT after the next release as we prepare for Winter's Feast!

Next Thursday will also see the introduction of a brand new character DLC. Wurt is a curious young Merm trying to expand her horizons as long as those horizons dont extend into Pig territory.

  • Wurt can spot where danger is hiding in the swamp
  • Wurt can craft the Royal Tapestry and make a home for the Merm King and his Guards:
    • The Royal Tapestry requires materials from all over The Constant
    • The Merm King provides all Merms extra strength to fight
    • Wurt must feed the Merm King to prevent him from starving

  • Wurt can craft Merm Houses and Merm Flort-ifications
  • She moves faster while on the swamp and can craft tiles to expand her turf
  • Wurt is a vegetarian with a particular appreciation for Durians
  • Wurt can craft a Clever Disguise to get other survivors to blend in with her swamp friends
  • Likes to keep Pet Fish in her inventory
  • Strongly dislikes Pigs
  • Being wet does not affect her strong grip

Wurt will be unlocked in the following ways:

  • Wurt will be available for purchase for $5.99, in the Wurt Chest. Wurts Guest of Honor skin set is included in this chest for free.
  • The Wurt Deluxe Chest is $9.99 and includes the Guest of Honor, Triumphant and Abyssal skin sets.
  • Wurt is part of the new "Starter Pack" that can now be purchased with a New Megapack Bundle. Current Megapack Bundle owners will be able to upgrade for $6.99. The starter pack includes Wurt, 4 Classic Characters Skins, a new spear skin, hound backpack and Green Pajamas and Bedroll.
  • You can weave Wurt for 2700 spool.

We also have some new skins that have been added to the Hallowed Nights collection and we will also be increasing the drop rarity for skins during Hallowed Nights.

Finally, we will be adding a Loyal login bonus item for all players during the event as well as new Twitch drops! We expect this release to hit on the 24th for both PC and console.

The next Return of Them beta update "Hook, Line and Inker" should release early November. But as always, that is an estimate and things could change, expect more details about a week before release.

Of course, we will also have a new spooky edition animated short for you all, and I think the team really outdid themselves on this one. We can't wait for you all to check it out.

Till next time!


[ 2019-10-19 00:17:39 CET ] [ Original post ]

Return of them - Salty Dog now available

[previewyoutube=nmpKbxT9aqY;full][/previewyoutube]

Salty Dog:
Welcome to the brine shoals. Filled with the new salt rock resource, survivors looking to stretch the life of their food with this new spice will need to brave the dreaded Cookie Cutters. And watch out for the Malbatross. Getting on it's bad side will be a weight around anyone's neck.

Facing these new dangers and coming home with the goods will make you a real salty dog!

Available now on Steam and Consoles.

Key Features:

  • Salt Formations
  • Cookie Cutters
  • New Warly Spice: Salt
  • The Malbatross
  • Resources: Salt Rocks, Feathery Canvas, Malbatross Bill. Cookie Cutter Shell.
  • Craftables: Salt Box, Winged Sail. Cookie Cutter Cap.

Hallowed Nights will be returning in a couple weeks and with it our Survivors will meet a new friend. We'll have more details soon, but we thought you might enjoy this little sample from our next short.


[ 2019-10-03 18:39:39 CET ] [ Original post ]

[Game Update] - 370332

[Game Update] - 370332

  • Mac OS X 64 bit support
  • Building walls will now test the correct ground position
  • Fixed a crash when Winona's Catapult burns down while the Varg is attacking it
  • The Hibearnation Vests hunger reduction is working again.
  • Incomplete Suspicious Marbles will no longer drop their other piece when minded by non-player characters or creatures.
  • Werebeaver can no longer extend the walking plank (This was originally added because the old style Werebeaver could easily get stuck on a boat)
  • Weremoose can now jump off an extended plank
  • Dusk and night ambience are now hooked up.
  • Note for Modders:
    • [Marble Shrub growth states now have a name field
    • World generation is now deterministic (ie seeding the world now works again)
    • Added the global function SetWorldGenSeed(seed)
    • Werebeaver no longer goes invisible in the SGWilson_clients "doshortaction" sate


[ 2019-09-26 23:28:24 CET ] [ Original post ]

Woodie Character Update Now Available + RoT:Salty Dog Beta

[previewyoutube=d0r0WfV2y5s;full][/previewyoutube]
Here we are again with our next character update! We have a bunch of to share, from Woodiess character refresh, his new skin sets, new twitch drops, Salty Dog comes to beta and a big console update!

Here we go!

Trees a Crowd
Every character has their story, and with each refresh, secrets will be revealed. See what new surprises Woodie has to share with you here.

With the effects of the moon stronger than ever, Woodie has finally embraced his wild side. Armed with two new were-forms and a (knick-)knack for controlling his strange curse, he's ready to face anything the Constant can throw at him.

Woodie Character Refresh

  • In addition to Werebeaver, Woodie now has two new transformations that specialize in different things, such as combat and locomotion.
  • A random transformation can be triggered by repeatedly consuming Monster Meat (or prepared dishes like Monster Lasagna).
  • A specific transformation can be triggered by consuming one of the three new craftable idols made with Monster Meat.
  • The Log Meter has been replaced with a Were-Meter that appears only during Woodies were-forms.
  • The Were-Meter drains constantly, and Woodie reverts to Human form once it runs out.
  • Performing specific actions will extend Woodies time in each were-form.
  • During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed.
  • Reduced Woodies sanity drain while in were-form.
  • Woodie no longer gains sanity when planting trees.
  • Woodie no longer needs to eat wood.
  • Woodie has a 50% higher chance to spawn Treeguards and Poison Birchnut Trees.
  • Werebeaver no longer spawns Treeguards and Poison Birchnut Trees
  • Like the Werebeaver, all new were-forms gain night vision and some weather resistance.
  • Woodie can now view the Map while transformed.

We have also added 2 new skin packs for purchase. The Woodie Deluxe Wardrobe contains 5 skins, Woodies Team Player, Guest of Honor, Roseate, Triumphant and Survivor skin sets for $14.49cad ($12.99usd). We have also added the Canadiana Chest which includes the Hockey Helmet, Hockey Stick and Rustic Cabin skins for $4.65cad ($3.99usd).

Return of Them: Salty Dog (BETA)
Join us on the beta branch and check out the next content update Return of Them: Salty Dog.

Only the bravest salty dogs will brave the brine shoals to collect the spice of life. Beware the Malbatross. Many a sailor has had their ship dashed on rocks for tangling with this bad bird.
  • Salt Stacks
  • Cookie Cutters
  • New Warly Spice: Salt
  • The Malbatross
  • Fish Shoals

New resources: Salt Rocks, Feathery Canvas, Malbatross Bill. Cookie Cutter Shell.
New craftables: Salt Box, Winged Sail. Cookie Cutter Cap.

New Streaming Drops!

We are adding the Radiant Star Caller's Staff and Prismatic Moon Caller's Staff to the Crystaline collection. For more information on streaming drops and how to get them, check out our support topic here.

Console Update:
With the Woodie character refresh we are also updating console with Return of Them: Turn of Tides content! For more info about Turn of Tides please check out this post.

HOTFIX - 367616

  • Fixed crash when Woodie transforms while mounted.
  • Fixed bug with Jellybean buff multiplying whenever Woodie transforms.
  • Fixed bug with Garlic Spiced food buff calculations in Weremoose form.
  • Fixed animation bugs with Rustic Cabin skin for Pig Houses.


[ 2019-09-12 19:10:38 CET ] [ Original post ]

Woodie Character Update Next Week + News!



Hey everybody,

Woodie's Character refresh is coming next week on Sept. 12th! You can find the details of his refresh below but please remember as always, some of this might change a bit between now and next Thursday.

Woodie Character Refresh


  • In addition to Werebeaver, Woodie now has two new transformations that specialize in different things, such as combat and locomotion.
  • A random transformation can be triggered by repeatedly consuming Monster Meat (or prepared dishes like Monster Lasagna).
  • A specific transformation can be triggered by consuming one of the three new craftable idols made with Monster Meat.
  • The Log Meter has been replaced with a Were-Meter that appears only during Woodies were-forms.
  • The Were-Meter drains constantly, and Woodie reverts to Human form once it runs out.
  • Performing specific actions will extend Woodies time in each were-form.
  • During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed.
  • Reduced Woodies sanity drain while in were-form.
  • Woodie no longer gains sanity when planting trees.
  • Woodie no longer needs to eat wood.
  • Woodie has a 50% higher chance to spawn Treeguards.
  • Like the Werebeaver, all new were-forms gain night vision and some weather resistance.

We had a lot of fun with this one and we hope that all you Woodie mains out there love him even more! Some of you out there might even find a new love for the Constant's coolest Canadian castaway.

We also have a couple other interesting things happening on September 12th.

Return of Them: Salty Dog
In addition to Woodie's refresh coming into the main game, the next part of our Return of Them content update will be coming to the beta branch (with Woodie playable there as well) on September 12th. We will have more details about it next Thursday, but in this update you will see a new boss, new items, a new creature and a new crafting resource.

Console Update:
We have everything ready and we're preparing for console players to receive Woodie next week, but in addition you will also be getting Return of Them: Turn of Tides content as well! This has not gone all the way through certification yet, so it's possible it could be off a day or two, but at this time we don't expect any delays.

As always with Console, this isn't entirely up to us, so we may get a delay of a day or two while we work through certification, but as of right now we expect this to release next week as well.

That's all I have for now. We look forward to your thoughts and feedback. See you Thursday!


[ 2019-09-07 02:41:02 CET ] [ Original post ]

Return of them - Turn of Tides now available on Steam!



Turn of Tides:
Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.

Keep a wary eye out. Theyre almost here.

Key Features:


    New Boat Mechanics: Dont sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea.
    New Seafaring Crafting Menu: Craft everything youll need to hit the high seas.
    The Lunar Island: Explore a strange lunar landscape filled with bizarre creatures.
    New Lunar Island Biomes: Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies.
    Enlightenment: See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter.

Console Players:
As noted in a previous post, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.

I don't think it's going to make it in for Turn of Tides but we also wanted to let console players know that we will soon be introducing something new just for you.

Currently console skin offerings are very limited because each time we put new skins on console we have to go through the entire certification process as well as the process for setting up DLC, which in the past has proven to be more time consuming than we'd hoped. However, if we instead put everything up as one package and allow them to be paid for with virtual currency, we're no longer so limited. This also brings us another step closer to providing better support for console. Consider it like being able to buy Spool to weave your items. This takes a lot of coordination with the platform and is not a main priority, so it's going to be a while. But we want console players to know a solution is coming; likely in an update following Turn of Tides.

Everybody:
Finally, we wanted to do something a bit special for all of you; just for fun. So for the next two weeks if you log into Don't Starve Together, all players on PC will receive the "Roseate Sail" so you can deck out your new boat with a little bit of style. We will offer the item for console when it goes live there as well.



We'll be updating the game with hotfixes for the issues that are most pressing, but with this update the team will now moving on to developing new content.

Now that we have this first big chunk of content out, a lot of work has been done to prepare for future updates, which should allow us a much shorter update schedule from this point forward. We expect the next content update will hit the beta branch 4 weeks from now, and after 2 weeks of testing will be live in a total of 6 weeks from today; give or take a few days (probably give). We'll have more details about the content and date in a couple weeks.


[ 2019-08-15 18:50:28 CET ] [ Original post ]

Return of them - Turn of Tides is coming next week!



Just dropping in for a quick (not-so-quick) update.

As I mentioned previously we ran into a bit of an issue that caused a delay in the live update "Turn of Tides". Long story short we had some performance issues that required a decent amount of work to correct. While it's ok on a beta branch, we did not feel comfortable putting things out to the live game in it's current state. So we thought it be good to let you all know what's been going on and where we stand.

Things worked on during the delay:


  • Put in Retrofitting (Adding new content to old worlds)
  • Improving the reaction of land creatures to the water environment. (fixing things like bosses just walking towards the player even though they are stuck on the shore)
  • Improved creature pathfinding when dealing with the water. (So they may or may go around a body of water, fly or swim across it if they can, depending on the situation)
  • Ocean related stability improvements. (lag)

In progress:

  • Making sure controller is properly supported for boating
  • Improving the visuals of the water. (Separating biomes, putting an edge to the world.)
  • Redesigned the gameplay of boat, mast, anchor and steering wheel for more interesting Ocean navigation.

We have done a lot of work that will prepare for future content so we do not expect upcoming content to experience this type of delay. We expect all future content to come on a regular schedule from here on out. We will have more details on that next week.
Console players:
Because of the complexity in the changes that were made to the game, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.

We are very sorry for this and we know this is going to be disappointing, but we believe that given the extent of the changes we are making to the game, we need the extra time to make sure everything is ready.

And More:
We have also been working on a few other things. These things are mostly outside of the content team and doesn't affect the current content plan, but we have something new for you today.

We have been working on a system that will allow you to collect "points" on your account by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.

The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards

In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think here.

That's all I have for now. Thanks everybody, have fun out there!


[ 2019-08-09 01:54:05 CET ] [ Original post ]

Warly Has Arrived DST - Free for all players!

[previewyoutube=SH1VebvIOSk;full][/previewyoutube]
A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.

Here are his details:


  • Warly can craft a Chef Pouch, which is a small backpack that also helps to preserve food items a little bit longer.
  • Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
  • The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
  • The Portable Grinding Mill can be used to craft a variety of seasoning powders.
  • The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
  • Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
  • Warly can only eat prepared dishes from a Crock Pot.
  • Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
  • Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
  • Added several new Crock Pot recipes, available to all characters.

Warly is available for free for all DST players.
The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.



What's next?

Next on the list of Character Refreshes is somebody we think many of you are going to be excited about. We are having a bunch of fun with this one and we hope you enjoy Woodie when his refresh comes to DST early September.

HOTFIX

  • New food recipes will now work with cooked ingredients.
  • Added new Seeds to Catcoons random gifts.
  • Improved resolution of most crops.
  • Fixed animation bug with new crops being invisible when grown on Farms.
  • Fixed crash when attempting to add seasoning to mod foods.
  • Fixed crash caused by new Wardrobe Popup Screen.
  • Fixed animation bug with Willows custom idle animation when using skins.
  • Fixed animation bug with Victorian Warlys beard.
  • Fixed animation bug with WX-78s Unfinished Robot Hands.


[ 2019-07-25 19:42:36 CET ] [ Original post ]

Warly Makes Landfall in DST Next Week!

A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.

Here are his details:

Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
The Portable Grinding Mill can be used to craft a variety of seasoning powders.
The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
Warly can only eat prepared dishes from a Crock Pot.
Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
Added several new Crock Pot recipes, available to all characters.
Warly is available for free for all DST players.
The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.

And, like always, Warly will have an animated short released on the same day. For now, here is some art from the making of that short.

NOTE: Steam has an issue right now and I can't post new images. So for some cool images we put together for this post head over here: https://forums.kleientertainment.com/forums/topic/109036-warly-makes-landfall-in-dst-next-week/


[ 2019-07-20 02:43:38 CET ] [ Original post ]

Warly and DST Schedule Info

Hey Everybody,

Dropping in to let you know that Warly will be coming July 25th, I will have a post next week with details about his upcoming skins and info as usual.

In addition I hope to have more info on the upcoming content for Return of Them too.

I understand that this has left console players out of the loop here a bit but we ran into an issue in testing where we found a pretty bad memory issue related to the new oceans. We were left with a situation where we would either have to release the next update without the new ocean and boats and rearrange the lunar islands or spend a bunch of time getting that fixed up so it was good to ship soon.

So, when I have more definitive info on the next live update I will let you all know. We also are working on something else... unannounced that I hope to share soon as well that I think you will all enjoy (especially console).

Once again, sorry for all the timing issues, we're getting it sorted out. Thanks for your patience.


[ 2019-07-13 00:30:26 CET ] [ Original post ]

Wormwood is Now Available!


Lunar Roots
Though the circumstances of his creation were unusual at best, Wormwood came into this world full of optimism and curiosity, ready to make new friends and see all that life had to offer. But as time wore on and he experienced the cold sting of rejection, he came to learn what the moon above had always known: Wormwood the Lonesome does not belong here.

Here are his details:


  • Wormwood can plant Seeds directly in the ground without using Farms.
  • In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.
  • Eye Plants are friendly to Wormwood.
  • Wormwood has a Green Thumb crafting tab:

    • Living Log can be created at the cost of 20 Health.
    • Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns.
    • Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius.
    • Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. *

  • Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health.
  • Food items do not heal Wormwood.
  • Wormwood takes 25% more damage from fire, and burns for slightly longer.*
  • Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt.
  • Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.)
  • Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.*

Wormwood can be unlocked in the following ways:

  • Wormwood is available for free for all owners of Don't Starve Hamlet on Steam.
  • Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free.
  • The Wormwood Deluxe Chest is $10.99 and includes Wormwood as well as the Roseate, Oasis Bound and Hollow skin sets.
  • You can weave Wormwood for 2700 spool.


Upcoming Content
With Wormwood now among new friends the team is headed toward our first big Return of Them content update titled "Turn of Tides" is coming later this month on June 20th. If you haven't checked out the content beta, you can find out more details in our roadmap post here.
HOTFIX - 341454

  • Fixed controller bug with using items on yourself, such as eating.
  • Fixed bug where Bramble Husks thorns are still triggered when the Player is mounted.
  • Fixed missing sound FX for Wormwoods /sleepy emote.
  • Fixed death announcement for dying to Thorns.
  • Fixed layering and hiding issues with Oasis Bound Legs.


[ 2019-06-06 19:06:31 CET ] [ Original post ]

Wormwood Arrives June 6th!


Wormwood the Lonesome is set to arrive in the Constant next week!

Here are his details:
(Some details may change before launch but this is what we are expecting. Notable changes in DST are marked with an asterisk*)


  • Wormwood can plant Seeds directly in the ground without using Farms.
  • In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.
  • Eye Plants are friendly to Wormwood.
  • Wormwood has a Green Thumb crafting tab:

    • Living Log can be created at the cost of 20 Health.
    • Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns.
    • Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius.
    • Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. *

  • Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health.
  • Food items do not heal Wormwood.
  • Wormwood takes 25% more damage from fire, and burns for slightly longer.*
  • Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt.
  • Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.)

Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.*
Wormwood can be unlocked in the following ways:
  • Wormwood is available for free for all owners of Don't Starve Hamlet on Steam.
  • Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free.
  • The Wormwood Deluxe Chest is $10.99 and includes Wormwood and the Roseate, Oasis Bound and Hollow skin sets.
  • You can weave Wormwood for 2700 spool.

And of course, we will have a new Wormwood animated short and more details When Wormwood launches on June 6th. But for now, here is a nice image from the next animated short!


[ 2019-05-31 20:25:06 CET ] [ Original post ]

Upcoming Content Beta Roadmap Update


Originally posted by Bigfoot on the official forums.

Hey folks!

With the Willow refresh newly launched, its time for the next phase: new game content! Id like to update you all on our current plan.

Return of Them
Over the next several months, well be releasing a series of game updates available to all players, under the single thematic focus entitled Return of Them.

Charlies machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there. Our Survivors will be forced to contend with terrifying monstrosities beyond their comprehension, and yet, there may be a silver lining: their minds and horizons will be expanded under the sublime light of an ancient moon.

Here is an overview of what is available in our first update, Turn of Tides:

  • Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
  • Added a new boating craft menu
  • Added the Lunar Island
  • Added Enlightenment
  • Added 3 new Lunar Island biomes, along with new creatures, objects, and craftables
  • For this first update, weve focused primarily on building the fundamental tech and infrastructure for Return of Them. Please know that we expect this update to be a bit content light, and over the following months we will be adding more content to both the islands and the sea.


Turn of Tides is available to play in a beta branch today, and will officially launch on June 20th.

To access the beta see the instructions here.

Wormwood
In addition to new content, we are preparing for the arrival of the next new character. Were happy to announce that Wormwood will soon enter the fray, fresh from his adventures in Don't Starve: Hamlet!



Wormwood is coming to Dont Starve Together on June 6th, and will be priced similarly to Wortox. In addition, anyone who owns Dont Starve: Hamlet will have access to Wormwood for free.

Warly
For the next character refresh, Warly will be sailing into the Constant from Shipwrecked on July 18th, and will be free to all players of Dont Starve Together.



As with all character updates, Warly will be getting a design refresh and come with new abilities specific to Dont Starve Together.

And thats it! Onward and seaward!

F.A.Q.

What about console?
Since console does not have beta branch functionality, consoles will be getting Turn of Tides at the official launch in June.

When is my favorite character getting a refresh?
We will announce more characters refreshes as we get to them. If you have suggestions and feedback make sure to post them. We are watching and we do use that information to help us decide what we want to do next.

Will my existing worlds be affected if I switch to the beta branch?
No. Save data for the beta branch is kept separate from the live branch at: \\Documents\Klei\DoNotStarveTogetherReturnOfThemBeta

Will my existing worlds work in the beta branch if I copy them over?
Not at this time. For future updates, we will look into the possibility of retrofitting the new content into existing DST worlds, as we did for the A New Reign updates.

HOTFIX - 334844


  • Fixed crash that would occur when disabling lag compensation and using an oar.
  • Fixed occasional crash when jumping onto a boat
  • Fixed occasional when walking away from Gestalts
  • Fixed Horror Hound spawning
  • New art for the Seafaring crafting tab


HOTFIX - 335011


  • Fixed a crash when on or jumping onto a sinking boat
  • Fixed a crash when hamming a Partially Assembled Altar
  • Fixed overlap of beaverness and boat health hud meters
  • Fixed chatter text when mining the Inviting Formations
  • Fixed the Horror Hound spawning anim
  • Changed oar inventory art


[ 2019-05-16 19:14:12 CET ] [ Original post ]

Willow Character Update and More!



Hey everyone!

Here we are with our second character update! We have a few things to share, from Willows character refresh, to new skin sales and Twitch campaign.

Here we go!

From the Ashes
Every character has their story, and with each refresh, we will be revealing a bit more of their past. See what memories Willow has to share with you in our latest short:



Willow Refresh
With the memories of her tragic past reignited, Willow has tapped into formidable powers for her childhood friend and protector, Bernie, as well as receiving full fire immunity and other bonuses.


  • Willow is now immune to fire damage.
  • Willow is now more easily frozen (e.g. by Ice Staves or Deerclops).
  • Willow no longer gets cold from low sanity.
  • Winter gear is slightly less effective at keeping Willow warm.
  • Willow takes more damage and loses sanity at freezing temperatures.
  • Willow takes longer to overheat and less damage when overheated.
  • Willow takes no burn damage while extinguishing smoldering fires and does it faster than others.
  • Adding fuel to fires is 50% more effective.
  • Bernie can now be equipped by Willow for sanity and warmth at the cost of durability.
  • Bernie grows big and will taunt and fight most hostile creatures when Willow is nearby and insane.
  • Bernie will still taunt Shadow Creatures when any other player is nearby and insane.
  • In addition, Willow still gains sanity near fire and can still cook with her Lighter.

Willows Guest of Honor, Triumphant, Survivor and Rose Skins can now be purchased and are all now available for purchase. All owners of these classic skins prior to today are now upgraded to an Heirloom rarity, with full unraveling value (that is, an Heirloom Elegant can be unraveled for 1350 spool).

Willow also has some new items that can be dropped, weaved or purchased.



The Ghastly Attic Chest can be purchased for $3.99 and contains Ashley, The Cursed Sterling Lighter and the Baleful Lace Parasol. The Willow Deluxe Wardrobe contains 5 of Willow's item sets, including the new "Forlorn Doll" set for $12.99

Drop Changes
We have removed icons, vignettes and profile backgrounds from the drop table. These items are still weaveable, however you will no longer receive them as drops. In addition, we have added about 100 color and slight variants of many existing common drops.

Originally we added the icons, vignettes and profile backgrounds so that we had more items to collect, but as many of these items were seasonal items, it gave the appearance that these were being dropped unintentionally.

New Twitch Campaign
We are getting ready for a new twitch campaign with an entirely new theme.



Check out this post for more details.

That's all we have for you this time. As always we will be watching your feedback and bug reports. Have fun out there!

For more details (and the full update notes) see the official forums at: https://forums.kleientertainment.com/game-updates/dst/331773-r747/

HOTFIX - 332125

  • Fixed random crashes that were happening on some servers.
  • Fixed some combat targeting bugs for BERNIE!
  • Fixed bug where Willows freeze resist changes after she dies and resurrects.
  • Fixed bug where Willow was not receiving the full sanity bonus from fires.
  • Fixed animation bug when Willow is electrocuted while using The Forlorn Doll skin.

HOTFIX - 332539

  • Fixed string names for Driving Gloves.
  • Fixed moonwalking Bernie.
  • There can only be one active BERNIE! per Willow player, but they can now activate near each other.
  • Willows fuel perk now applies to Night Lights.
  • Updated Willows perk strings in the character selection screen.
  • Using a Deconstruction Staff on a Gobbler, Varg, or Pig Shrine will now drop available offerings.


[ 2019-05-07 19:26:02 CET ] [ Original post ]

Willow Refresh Info and Roadmap Schedule Update



Hey Everybody,

Were just about ready for the next Character Refresh! Willows Refresh will be coming May 7th.

I am going to share some of the details of her changes. Of course, this is still subject to change and will likely see some adjusting before and after release.

  • Willow no longer gets cold from low sanity.
  • Willow takes more damage and loses sanity from freezing.
  • Willow takes less damage from overheating.
  • Willow gets fire immunity for the first several seconds and then reduced damage thereafter.
  • Willow takes no burn damage while extinguishing fires and does it faster than others.
  • Adding fuel to fires is more effective for Willow.
  • Bernie can now be equipped by Willow for sanity and warmth at the cost of durability.
  • Bernie grows big and will taunt and fight most hostile creatures when Willow is nearby and insane.
  • Bernie will still taunt Shadow Creatures when any other player is nearby and insane.
  • In addition, Willow still gains sanity near fire and can still cook with her Lighter.

After going through the first few rounds of character refreshes and introducing a brand new character, we have had the chance to regroup to see how our scheduling is working out and have decided to make a few small changes. The scheduling we initially set for ourselves was too aggressive and well be pulling back a bit so that the dev cycle for new content isnt as hard on our team.

We found that our schedule was just too demanding and we want to be able to make things interesting and not just pump out stuff as fast as we can.

As of this writing our schedule looks like this:

Willow Refresh: May 7th
Content Update (beta): Mid May
Unannounced New Character: Early June
Content Update (live): Mid/Late June
Next Refresh: Mid July

NOTE: As long time fans are aware, we do not prioritize dates above content or the team, so dates are always subject to change.

We have dates set for each of these, but at this point I think it may be best to not get too ambitious with setting a date publicly. Assuming that the dust is now settled, we hope that this will be our cadence for quite some time. Well review again after the content update hits beta next month.

As always, we look forward to your thoughts and feedback. Thanks everybody!


[ 2019-04-26 00:43:55 CET ] [ Original post ]

Wortox Has Arrived!



Hey everyone! Today we are launching Wortox, please enjoy!

Possessions
A playful imp with a colourful past, Wortox was once a gentle (if rascally) forest creature without a care in the world -- until the day he inherited a terrible curse, and lost a close friend. Unlike the other Survivors, he does not appear to be trapped in the Constant. Perhaps he views this as some sort of game?

Wortoxs Abilities
Wortox the Soul Starved has hopped his way into the Constant to join our intrepid band of Survivors. Hes a fun, mischievous fellow with a big, kind heart minus the fact that he eats souls for sustenance.

Here are his details:

  • Wortox catches the Souls of creatures that die around him.
  • Souls can be used for the following abilities:
    • Wortox can eat delicious souls (then loses some sanity).
    • Wortox teleports a short distance.
    • Release Souls to heal nearby allies.

  • Unfortunately for Wortox, his body craves Souls. Food is only as sustaining.
  • Wortox can be overloaded with Souls, causing him to drop them and lose sanity.
  • Wortox is less afraid of monsters.
  • Wortox can be unlocked in the following ways:

As with Winona, we will likely be tuning Wortox with balance adjustments in the future. Please let us know your thoughts and feedback!
  • Wortox is available for purchase for $6.99, in the Wortox Chest.
  • Wortoxs Survivor skin set is included in this chest for free.
  • The Wortox Deluxe Chest is $10.99 and includes the Survivor, Minotaur and Uncorrupted skin sets.
  • You can weave Wortox for 2700 spool.

These are the different Wortox outfits we are launching with:



Console Update
Unfortunately we hit a bit of a snag. XboxOne will get the update today but we aren't able to get it out today for PS4. It's possible we can have it out tomorrow, but we expect it to come next week. We're sorry for the delay.
The following bundles are now available:
  • Wortox Deluxe Chest
  • Voxola Warehouse Chest
  • All Survivors Gladiator Chest

Official Chinese Support
New to this release, our in-house Chinese specialist has reviewed our entire string library (more than 25,000 strings!) and we are now officially supporting Simplified Chinese. If you have any feedback on our translation, we would be happy to hear it.

Upcoming
At the end of April we are planning to release the first major game update. This first update will be focused on laying the groundwork for more content.

In addition, the next character to be refreshed will be Willow, launching at the same time as the game update.

Onward and upward!


[ 2019-03-28 18:00:08 CET ] [ Original post ]

Wortox Arrives March 28th!


Hey everybody. We're a little bit later than we had anticipated, but we wanted to let you know that first new character DLC will come to Don't Starve Together March 28th.

Wortox the Soul Starved will soon hop his way into the Constant to join our intrepid band of Survivors. Hes a fun, mischievous fellow with a big, kind heart minus the fact that he eats souls for sustenance.

Here are his details: (Some details may change before launch but this is what we are expecting.)

  • Wortox catches the Souls of creatures that die around him.
  • Souls can be used for the following abilities:
    • Wortox can eat delicious souls (then loses some sanity).
    • Wortox teleports a short distance.
    • Release Souls to heal nearby allies.

  • Unfortunately for Wortox, his body craves Souls. Food is only as sustaining.
  • Wortox can be overloaded with Souls, causing him to drop them and lose sanity.
  • Wortox is less afraid of monsters.

Wortox can be unlocked in the following ways:
  • Wortox is available for purchase for $6.99, in the Wortox Chest.
  • Wortoxs Survivor skin set is included in this chest for free.
  • The Wortox Deluxe Chest is $10.99 and includes the Survivor, Minotaur and Uncorrupted skin sets.
  • You can weave Wortox for 2700 spool.

We will have a new Wortox animated short and more details on March 28th!

Sorry that you have to wait a little longer. But for now to a tease for Wortox's animated short, please enjoy Wes peacefully napping by a tree.


[ 2019-03-22 21:46:37 CET ] [ Original post ]

Winona Character Update Drop System Changes



Hey everyone!

Todays a big day for Dont Starve Together. We have quite a few things to talk about today, from Winonas character refresh, to some lore content, to a drastic increase in drop rates.

Here we go!

Next of Kin

Every character has their story, and with each refresh, we will be revealing a bit more of their past. See what memories Winona has to share with you here:

https://www.youtube.com/watch?v=G-Kn9tgO0mQ
Winona Refresh
Winona has been hard at work since landing in the Constant, and shes invented a couple new ingenious tools! She can now construct a catapult to keep enemies at bay, as well as a spotlight to keep her and her friends safe from Charlie. Both of these gadgets are powered by her new portable generators.

Unfortunately, her hardworking nature is getting the better of her, and every time she builds something she burns a few more calories than normal.



Were also launching the new Industrious skin for Winona, an Industrial-themed item set, and the classic Guest of Honor, Triumphant, Survivor and Rose skins are now all available for purchase. All owners of these classic skins prior to today are now upgraded to an Heirloom rarity, with full unraveling value (that is, an Heirloom Elegant can be unraveled for 1350 spool).

New Drop System
In addition to these new skins, we are announcing drastically improved drop rates for everyone.

We want to make sure that players are able to earn skins and new characters in a reasonable amount of time. They previously could not so we felt the drop rate needed to be revised to reflect that. We are starting this new drop system before the first new character to give everybody a nice head start to earn spool before its release.

The first thing we are doing is providing a daily item bonus. Each day you play, you will receive a drop simply by logging in. Secondly, we are doubling the amount of timed drops that are given per week to 8, up from the previous 4. Along with the daily item bonus, players can now receive a total of 15 items per week, nearly 4 times the previous amount.

And finally, we have increased the frequency of elegants and other rare items in the drop table.

Our previous drop rates were as follows:

  • Common: 68%
  • Classy: 23.00%
  • Spiffy: 6.00%
  • Distinguished: 2.50%
  • Elegant: 0.50%

Today, the drop rates are:
  • Common: 52.7%
  • Classy: 26.0%
  • Spiffy: 13.0%
  • Distinguished: 6.0%
  • Elegant: 2.3%

Upcoming
We have lots more in store! Our first new character is launching later this month, new Twitch items are coming next week, and the first pass of our new content is coming in April.

Enjoy!

HOTFIX - 314319
  • Fixed crash sometimes when Winonas Catapult is burnt.
  • Fixed crash in Shop screen when Steam Overlay is disabled.
  • Fixed issue causing certain mods (like Geometric Placement) to stop working.


[ 2019-03-07 19:06:43 CET ] [ Original post ]

Winona's Character Update is Coming Next Week!


Hey Everybody,

The first Character Update for Don't Starve Together is coming next week on March 7th!

Winona has been hard at work since landing in the Constant, and shes invented a couple new ingenious tools! Always ready to roll up her sleeves and lend a helping hand, her new Catapult and Spotlight inventions will be sure to keep her new pals safe, no matter what dangers head their way.

Winonas Catapult

  • Requires a rechargeable Generator to power
  • AOE damage to the nearest enemy

Winonas Spotlight
  • Requires a rechargeable Generator to power
  • Illuminates the nearest ally

Rechargeable Generators
    Winonas Generator
    • Provides about a days worth of power
    • Requires nitre as fuel

    Winonas G.E.M.erator
    • Provides 6 days worth of power
    • Requires gems as fuel

However, Winonas can-do attitude comes at a cost:
  • Winona now consumes hunger when speed-crafting
  • Winona now crafts slowly when hungry (with no hunger cost)

With the update we will also have a new animated short and some huge changes to the drop system.

You won't want to miss this.

See you Thursday!


[ 2019-03-02 00:48:24 CET ] [ Original post ]

Welcome to the Year of the Pig King!


There's a spring in the step of our survivors this season as the world of Don't Starve says goodbye to the Year of the Varg, and hello to the Year of the Pig King! Bring in the new year by testing your mettle against the King's elite warriors in the most honourable wrestling ring, then collect festive prizes with your lucky winnings.

We have some special new skins available for everybody: the Year of the Pig King Collection. As always, you can either find them as drops in the game, weave them from spools, buy them directly ingame for yourself or head over to the steam store page to purchase them as gifts for friends!

The Year of the Pig King Collection can be purchased for $5.99USD per playable character and contains 2 unique item skins based on that character, or $12.99USD for the entire collection.

Players who log in before the end of the event will a special gift themed on this years event, so come check it out and get your Pig King Hat!

In case you missed it, check out our recent announcement about upcoming content for DST!:
https://steamcommunity.com/games/322330/announcements/detail/1693818009695488203


[ 2019-01-24 19:26:32 CET ] [ Original post ]

Don't Starve Together Roadmap 2019


Originally posted on the official forums by Bigfoot:

Hello everyone!

Its been a while since Ive made a post here, Id like to share with you our plans for 2019, which are extensive!

First, Id like to recap what happened in 2017/2018:
In 2017 we launched the Forge, and followed it up in 2018 with the Gorge. The idea was that we could offer a new way of playing Dont Starve Together, in a limited-time format. We were a bit burned out on creating DST core game content and this format allowed us to try something a bit different, so we made these crazy game modes and provided them to the community for free.

Every time we launched these events, tons of players came to play, and in every instance we hit our highest ever DST concurrency. Were super thrilled that so many people came to play the our weird game events!

While we enjoyed the events and are happy with the result, there were some drawbacks:

  • They took WAY longer to make than we expected, so we werent able to make as much content as we wanted, and it left little time to do things like bug fixes and Quality of Life updates for the base game.
  • Because we run the servers for these events, we also incurred the cost of these servers. Those of you who have been here a while know that Dont Starve was not architected to be a multiplayer game, so running them on our servers was extremely inefficient. In short, even though we loved that everyone came to play, the item sales were only barely covering the costs of the servers.
  • We found that it was exceedingly difficult for us to run these events on console and as such underserved our console players.

It has been a valuable experience and we think the game is better for it, however we feel that its time that we turn our attention back to the core Dont Starve Together experience: surviving together.

Heres what were doing for 2019:

Brand New Content
The team is now working on brand new content for Dont Starve Together. Survivors will be able to travel to new lands with new biomes, creatures, and more.

The first drop of this new content will come in mid-April, and we will continually be adding to the content every couple months afterward. As we said before, we think its important that everyone can play together and we dont segregate our audience, so all of this content will be available for free to everyone!



Character Refreshes
The team also felt it was high time we gave our core cast some love (yes, we heard you). Over the course of the next year, we will be bestowing every character with revamped abilities, and give a glimpse into their backstory. Our goals here are to make each character unique, interesting and valuable in their own right and we expect this to be game changing in many ways.



Starting in March with Winona, we will be releasing a character refresh once a month.

These character refreshes will again be free to all players, and we will be selling new skins for these characters on the month they are refreshed.

In addition, the Triumphant, Guest of Honor and Survivor skin packs will be available to purchase for the character on that date. All owners of these skins prior to that date will be upgraded to an Heirloom rarity, with a higher unraveling value.

New Characters Enter the Fray
A fresh batch of four characters have been unwittingly ensnared and brought into the world. These new survivors will be released into the wild starting in Mid-March, and a new one will be released every 2 months



We are still deciding the final price of these characters, but we currently think they will be $6.99 USD each, which includes a full character skin set. You will also be able to weave the characters with spool.

Since we do not want to charge players for the new world content, these new characters will be our main way to fund development of this new content.

Console Development
We are working hard on keeping the console versions of the game up to date. Specifically, we are investing in technology to allow us to more quickly update the game without going through lengthy certification on every small change, and we've also added more staff to work exclusively on updating the console versions.

We're happy to say that the next update for the Year of the Pig King event will launch within 2 days of the PC version.

Quality of Life, Twitch Drops, Etc.
We will also be continually updating the game with bug fixes, QoL updates, new skins for Twitch drops, and more things that were not quite ready to announce yet.

Speaking of which, the Year of the Pig King update is going live on Thursday! Long Live the (Pig) King!

And thats it folks!

In short, we are significantly increasing our support of Dont Starve Together in 2019 with new game content, character refreshes, new stories to be told, new characters, and new skins.

Thanks so much for playing this crazy game, once again. Im still amazed at how its evolved over the years. Please give us your feedback and thoughts!


[ 2019-01-22 21:59:49 CET ] [ Original post ]

Happy Winter's Feast!



The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winters Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two or three. Be wary though something terrible lurks nearby, watching our survivors' every move with laser-like focus.

An Uncommon Holiday
Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players item collections, but will only be around for the duration of the Winters Feast seasonal event - so enjoy them while you can!

We also have a special gift for all players that play online during the Winter's Feast event, so make sure you check that out.

Happy Winters Feast, everyone!



Full post on the official forum: https://forums.kleientertainment.com/forums/topic/100132-game-update-298000-happy-winters-feast/


[ 2018-12-06 19:56:58 CET ] [ Original post ]

DST in December and the New Year!

Hey Everybody.

We have some things coming up in DST and I thought now would be a good time to give you all a quick update on what we have planned to finish out the year and where we are going in 2019. I am not going to get into a lot of detail here but there is definitely some cool stuff here, we'll post more info as we get closer to the release of these updates.

Winter's Feast:

Winter's Feast is coming back this year however we haven't made any substantial changes this time around and we won't be offering new skins.

However, we do have a special gift for all players that play online during the Winter's Feast event, so make sure you check that out.

Winter's Feast begins this Thursday morning December 6th (Pacific time).

Winter's Feast on console is being submitted right now and will come out as soon as it is approved - We expect Thursday for PS4 and Xbox One should be shortly after that. Please note that this is subject to change depending on console approval processes.

2019

We had a great time with The Forge and The Gorge, but we're ready to move on to new things for a while. Beginning with Lunar New Year we will return to concentrating on more new game content for Don't Starve Together.

This doesn't mean that The Gorge and The Forge will never return, it's just not where we are going to be focusing for a while.

Year of the Pig King (Lunar New Year):

Similar to the Year of the Gobbler and Year of the Varg, We have an update planned for Lunar New Year with a small set of new skins. This update will remain in the base game and will continue to be playable beyond the holiday. More details will be coming just before that update.

You can expect this late January or early February, just shortly after Winter's Feast ends.



And then...

Similar to "A New Reign" Don't Starve Together will once again receive new content updates primarily centered around a elements that progress the world of Don't Starve and the Survivors that find themselves within it. We aren't ready to discuss details at this time about the content in these updates, but we know many of you want to see new game content updates and with the end of The Forge we thought we should let you know that it's coming.


[ 2018-12-05 02:10:42 CET ] [ Original post ]

The Forge has ended.

Hey Everybody,

Once again, The Forge has officially come to a close.

Thanks to everybody who played. We tried some new things that we think turned out pretty well, and some other things, maybe not quite so much. But we hope you had fun all the same.

We have decided to not bring down the The Forge Collections this time. So if you didn't have a chance to pick them up when the event was live, you still have a chance. We'll let you all know if we decide to bring them down again in the future.

We have plans for things coming up that we're not quite ready to talk about just yet. But look forward to more information about that coming up very soon. We think you're gonna be pretty happy about it.


[ 2018-12-04 01:37:23 CET ] [ Original post ]

Welcome to The Forge!


The Forge is now LIVE!

With the Ancient Gateway activated our survivors find themselves trapped in a hostile world of fire and battle. Theyll need to team up to defeat the Battlemasters army and his champions if they have any hopes of returning home.

The Forge is a free limited time 6-player co-op challenge, where the goal is to try and defeat the Grand Forge Boarrior in an arena. The only way to survive will be to work together.

The Forge is played on official Klei servers that are available only during the event. There are no community hosted servers during this event.

What else is in The Forge?

  • This year's Forge has had many balance, content and progression changes.
  • Character skins, emotes, item skins and more. Including skins from last season with hundreds of items.
  • Free on-demand dedicated event servers (Forge Only).
  • Simple Matchmaking with friends / community groups.
  • Event drop system (Forge only).
  • And more!
  • And new for Season 2 we have added community and personal goals replacing last years achievements. Complete matches to help the community unlock new bosses and items!


For more details about The Forge, check out our post on the official forums.


[ 2018-11-08 19:10:42 CET ] [ Original post ]

Hallowed Nights Rises Again!



The Hallowed Nights are upon us once again!

Something special lies in wait for you. Everyone on can once again discover tricks and treats around the world of Don't Starve. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!

Spooky costumes are available for a limited time, so be sure to enjoy them before the event ends and they go back from whence they came!

New for 2018, Mix potions in the Mad Science Lab and find new Hallowed Nights Decorations to totally decorate Totally Normal Trees.

Also available are special disguises and new item skins for 2018 that will stick around, but theyll only drop during the season of Hallowed Nights, so be on the look-out for these rare items and snag them all while you can!

Good luck, have fun, and brace yourself for a scare!

For more details see the offical forums at: https://forums.kleientertainment.com/forums/topic/97477-hallowed-nights-rises-again/

HOTFIX - 291481

  • Fixed crash when digging up Graves in the Caves.
  • Fixed crash sometimes if crafting station is destroyed right before you finish prototyping a recipe.
  • Fixed crash sometimes when giving Trinkets to the Pig King while using a modded character.
  • Fixed crash during Meteor Showers for some modded worlds.
  • Fixed a rare World Gen crash.
  • Fixed Webber and Wes Hallowed Nights portrait backdrops.
  • Fixed The Supernaturals hair during certain emotes.


[ 2018-10-26 21:37:51 CET ] [ Original post ]

Update 287366 and DST News!

Hey Everybody,

Things have been a bit quiet around here after The Gorge so that we can regroup, prioritize and start on upcoming content for Don't Starve Together. A big thanks to our community for your patience while we worked everything out. We saw posts for those wondering what we're up to next, suggestions and feedback as well as those of you who ensured others that we would update you all when we had more info.

Some games are calling their yearly content schedule "Seasons" - if we were doing so, we're officially kicking off "Season 3". We haven't put a cool marketing name on events yet because we're still building upon what that even means.

Just like last year, this next year will build upon existing content even more than the year before.

I have a lot of information for you today about a lot of different things - so let's get to it.

Klei Accounts:

We have created a new page where players can view their Klei Account information. Right now the functionality is limited to a few things such as changing your email or server setup, but we'll be adding more functionality to allow you greater control over your Klei Account. This is available today, check it out.

Twitch Drops:



Beginning today all players who have their Twitch Account linked to their Klei Account will be able to get drops when watching a DST stream on Twitch. These items are exclusive loyal items exclusive to Twitch.tv. These items will drop on any DST stream where the streamer has linked their Twitch account to their Klei Account. This is available today. Go check out more info here.

We wanted to get this going as soon as possible so we can make use of Twitch drops and Klei Accounts in future content plans.

The Holiday Events Return



Speaking of future content plans,With a few new Tricks and Treats, Hallowed nights returns in October. We'll post more info about the details and an exact date soon.

With that, we kick off the holiday season event schedule. Returning this year with all holiday events including Winter's Feast and Lunar New Year.

The Return of The Forge



Coming later this year, The Forge Returns bigger and better than ever with new items, creatures and community driven goals. You can look forward to more information about the return of The Forge as we get closer to release, but we wanted to let you know that it's coming.

Today's update.



Today's update is entirely a Quality of Life update. We wanted to get in some changes and fixes for some issues we want corrected before we focus entirely on this coming round of event content.

We're adding in some server filtering options to allow players to hide bad server names, we now have special flagging for servers that are official Klei Servers. We've also made a big change to the main menu that now includes important news and announcements about DST.

We found that during recent events that not as many players were aware of announced content as we would to have liked. In an effort to make sure more people see this information we will be showing it in the main menu area. We'll make sure that all important news that players should be aware of is posted in there so you know what's coming up for the game. Check out the update notes here: https://forums.kleientertainment.com/game-updates/dst/

And Beyond:



I am sure many of you have question about what's really next for DST. We're not ready to announce that juuust yet. But suffice it to say - things are happening.

[Game Update] - 287366


  • Search for a unique Moon Rock Boulder that falls during Meteor showers to discover new Celestial crafting.
  • Twitch item drops will be available to streamers and viewers.
  • Character clothing selection screens updated to use new collection UI.
  • Profile icons now used in chat and player status screen.
  • Sort functionality added to item collection screens.
  • Improved server listing performance.
  • Server names and descriptions can now be hidden locally.
  • Klei dedicated servers now have their own icon in the Browse Games screen.
  • Added folder_name to modinfo environment, to allow for easier modder debugging.
  • Long running dedicated servers will now properly backup logs periodically.


[ 2018-09-28 03:33:41 CET ] [ Original post ]

[Game Update] - 280490

[Game Update] - 280490

Changes


  • Recent Encounters screen has been redone.
  • Player badges now indicate when a player is in a loading screen (i.e. connecting to the server, or migrating between Forest and Caves.)
  • Updated Spiky Tree Portrait and Spider Nest Portrait.


Bug Fixes

  • Fixed rare crash caused by haunting a Crock Pot while it is cooking Jellybeans.
  • Fixed bug on clients where broken Fences did not clear pathfinding.
  • Fixed bug causing Baby Beefalo to sometimes split from their herd when fully grown.
  • Fixed bug preventing herds from merging properly.
  • Fixed bug where Bunnymen and Pig Men inside their houses can still acquire combat targets.


[ 2018-08-03 00:14:21 CET ] [ Original post ]

The Gorge Stats and Info

Hey everybody!

The Gorge and The Gorge Tournament have come to an end.

Thanks to all who participated in The Gorge Tournament! We had a great time working on the event, and we hope you all had fun playing it. We'll get those prizes distributed as soon as possible, and we'll let you know once that's done. The participation prizes will take the longest, but we expect to be done by the end of today or tomorrow.

We have some cool stats we thought you would be interested in.

Over 25k people played The Gorge Tournament! This was significantly more than we expected. Of those who participated in The Gorge, 18,237 completed their Recipe Books!

11,162,027 Meals were snackrificed
129,818,990 Logs were harvested
48,090,945 Seeds were planted
851,676 Meals were burnt
34,297,118 Items were purchased
5,805,526,485 Steps were taken

To put that into perspective, during The Forge, 2,899,027,196 steps were taken.

So what's next?

We're not quite sure yet. We're working on figuring that out, but right now we are considering our options and don't have a solid enough plan to commit to yet. When we run an event like The Forge/Gorge, we are pretty much working on the event live the whole time, so we haven't had much time to work ahead yet.

We'll have some more specific information real soon!


[ 2018-07-18 22:51:50 CET ] [ Original post ]

The Gorge event has ended

The Gorge and The Gorge Tournament have come to an end.

Thanks to all who participated in The Gorge Tournament! We'll be posting some stats and results and distributing prizes by the end of tomorrow.

We got a lot of great feedback and hopefully we will be doing more events like this in the future.

Bug Fixes

  • Fixed crash sometimes when shutting down a dedicated server on Linux.

HOTFIX 277964
  • Fixed bug with Bearger’s spawn timer.


[ 2018-07-17 20:23:57 CET ] [ Original post ]

The Gorge Tournament has begun!



The Gorge Tournament has begun!

Beginning at 11am PST, all Steam DST players who play the Gorge can start competing for the best scores. The top teams will receive the following:

Gold - (Top team of 1 - 3 players): Exclusive Gold Portrait, Exclusive Gold Icon, and Every item introduced with The Gorge, including the Survivors Chest and the Belongings Chest.

Silver - (Next 5 top teams of 1 - 3 unique players): Exclusive Silver Portrait, Exclusive Silver Icon, and The Gorge Belongings Chest.

Bronze - (Remaining Top 100 unique Players): Exclusive Bronze Icon and 25 Gorge Chests.

All participants will receive a special participation reward. Players appearing in multiple teams will only receive the reward for the highest tier they qualify for. Some restrictions apply, see below. 

This is going to be the first event of its kind, so we reserve the right to change things if we need to, or cancel due to unexpected complications.

We would love to do more things like this in the future, so make sure to give us your feedback!


How to Enter the Tournament

In order to qualify for The Gorge Tournament, you must finish a match with these 4 badges:

 Victory

 No Tributes Failed

 No Repeat Meals

 No Duplicate Survivors

(NOTE: It is OK to have other badges as well.)
Then, if your account qualifies, your score will automatically be entered, and this badge will show up as well:

 Tournament Entry


How Appeasement Points are Calculated

Appeasement Points are calculated by adding up all the points from each snackrifice (see below), multiplying by 1000, and then dividing by the total number of seconds spent in the entire match.

Coin values are as follows:

 1 point per coin.

 1 coin is worth 28 points, 2 coins is worth 84 points.

 1 coin is worth 98 points, 2 coins is worth 294 points.

 1 coin is worth 343 points.


For example, when the craving is matched:

Tomato Soup is worth 1× + 8× = 28 + 8 = 36 points
Candied Fish is worth 2× + 4× = 84 + 4 = 88 points
And say you escaped in 185 seconds using one Tomato Soup and one Candied Fish, then your match score would be:

(36 + 88) × 1000 ÷ 185 = 670 Appeasement Points

FAQ

What are the restrictions?

This tournament is Steam only, and only accounts that own Don't Starve Together can participate. Family Sharing "child" accounts will not qualify. Accounts must be in good standing.

Where can I see my rank?

The players qualifying for the gold, silver and bronze rewards are listed in the Tournament section of the leaderboards (https://forums.kleientertainment.com/gorge-recipe-book/).

What if I belong to multiple high scoring teams?

You will be rewarded based on the team with the highest score. If you qualify under multiple tiers, you will receive an award only for the highest qualifying tier.

When does the tournament end?

The tournament ends on July 17th at 11am Pacific time. Winners will be determined and prizes will be distributed shortly thereafter.

What about merch?

We wanted to give out merch as a prize, but the laws are scary, so we decided not to mess with that. If we get a lot of good feedback from this tournament, we'll look into how to go about physical prizes in the future.

HOTFIX - 277561

  • Updated art for Mossy Gateway Portrait, Altar of Gnaw Portrait, and Pot Hanger Portrait.
  • Fixed bug where some players received a Tournament Entry badge, but their score did not show up on the leaderboard. If you believe this is still happening on new matches, please let us know by submitting a bug report. (We are still investigating the possibility of restoring previously missed entries.)
  • Fixed a rare crash when shutting down the game.

HOTFIX - 277370
  • Fixed bug where overriding a World’s Event setting did not apply to Caves.
  • Fix a bug where some players would get the "Unable to connect to leaderboard server" message on every match.
  • Fixed Woodie’s Trader's Furs icon.


[ 2018-07-10 20:20:37 CET ] [ Original post ]

The Gorge Event Extended Hotfix



Hey Everybody,

As you may be aware The Gorge was scheduled to end next Monday on the 9th. We have decided to extend the event a week to July 17th so that you can have the weekend to finish up your accomplishments, get those levels, and get ready for The Gorge Tournament!

We will be posting details soon, but for a small teaser - We will be giving out Klei game codes and exclusive portrait backgrounds, icons and more - so make sure you come back here on the 9th for details.

HOTFIX - 276457
Changes

  • The Gorge event extended.
  • Added new accomplishments for The Gorge.

Bug Fixes
  • Fixed bug causing some servers to fail to respond to connection requests.
  • Fixed crash caused by mods attempting to load missing assets.


Hotfix - 276644
  • Producing Syrup will no longer fail the Killing Spree achievement.
  • Fixed a rare crash sometimes when unloading a modded world.


[ 2018-07-06 22:30:29 CET ] [ Original post ]

[Game Update] - 274033 - 275334


We didn't want to spoil things before you all found all the recipes, so now that you have we added a nice loyal portrait for everybody who plays during The Gorge event. Additionally, there are more Gorge profile icons. Thanks for playing!

  • Improved controller support for the Recipe Book.
  • Additional Gorge food Profile Icons added.
  • Loyal Gorge event Portrait Frame added.

Bug Fixes
  • Sap can now be harvested while holding an Axe.
  • Fixed issue with granting DLC items that were previously claimed on the beta branch.
  • Fixed crash in Host Game screen when failing to contact Steam.

Hotfix - 274207
  • Improved server stability (please let us know if you continue to experience problems).
  • Fix crash sometimes when picking up a Pot Hanger item.
  • Fix crash sometimes when using the Recipe Book while food is being offered.
  • Various string fixes.

Hotfix - 274618
  • The Gorge leaderboards have been reset! Your team’s score will now be based on the quality of your offerings over time, rather than an overall total. (Please note that the original leaderboards have been archived and can still be viewed on the website.)
  • Fixed some issues preventing Players from finding their server to rejoin if they got disconnected.

Hotfix - 274839
  • Fixed animation bug causing some clients to crash randomly.

Hotfix - 275063
  • Fixed some client crashes when disconnecting from a server or the server is resetting.

Hotfix - 275334
  • Players can now join Gorge servers via Steam friends list or invites.
  • Fixed animation bug causing players to become invisible after entering the Caves.
  • Fixed problems for users with large collections of items.
  • Fixed critter rarity colour in the crafting menu.


HOTFIX 276158
Changes
  • Shadow Minions have slightly increased range and will continue chopping trees even if Players move off screen.
  • Increased Willow’s fueling bonus.
  • Improved cooking efficiency bonuses for Wilson, Wendy, and Wolfgang.
  • Added indicators for stations currently affected by a cooking efficiency buff.
  • Added more icons for XP awarded in the Post Match Screen.
  • Improved leaderboard submission reliability and feedback when failing to connect to the leaderboard server.

Bug Fixes
  • Fixed crash for some Players with corrupt Recipe Book data.
  • Fixed bug with menu header text changing incorrectly in the Host Game screen.


[ 2018-06-19 05:05:50 CET ] [ Original post ]

The Gorge Event Now Live on Steam!


After barely escaping through the Molten Gateway, our survivors plummet headfirst into the ruins of a sickly city ruled by a ravenous beast. Work together to cook fine dishes and placate the Eternal Gnaw's hunger to avoid the curse of its terrible plague. Cook well enough, and you may even get to go home.

The Gorge is a free limited time 3-player co-op challenge with tons of new skins, emotes, items and more. Your goal is to cook and offer food on the Altar of Gnaw, but you'll need all the cooks in the kitchen to keep it fed, so work together to survive!

We put together a nice little recipe book that you can find over here: https://forums.kleientertainment.com/gorge-recipe-book/

The Gorge begins June 14th and ends July 9th. Console will be coming just a short while after, we'll have details on a more concrete date soon. 

F.A.Q.

What is The Gorge?
The Gorge is a new limited time event that we are creating for Don’t Starve Together. During this time players can earn event themed skins and rewards that are only dropped during the event. 

Yeah, but WHAT is The Gorge?
The Gorge is a free limited time 3-player co-op challenge with tons of new skins, emotes, items and more. Your goal is to cook and offer food on the Altar of Gnaw, but you'll need all the cooks in the kitchen to keep it fed, so work together to survive!

The Gorge is played on official Klei servers that are available only during the event. There are no community hosted servers during this event. 

What else is in The Gorge?

  • With The Gorge we have added a bunch of new stuff for players to collect. 
  • New character skins, emotes, item skins and more. In total over 200 items.
  • New free on-demand dedicated event servers (Gorge Only).
  • Tons of new main menu UI additions and changes.
  • Simple Matchmaking with friends / community groups.
  • Updated drop system (Now 4 items per Chest - Gorge only).
  • New Item sets available for purchase
  • More event level progression.
  • And more!


If I play the regular game during the event, can I still earn skins?
You can. However, with one big difference. All common drops will now reward an event chest that contains Gorge event items. Regular common items will return after the event. 

Is The Gorge free?
Yes! Events are free for everyone who owns DST. Players will have the option to purchase a single character’s Victorian Skin Set for $2.99, or the entire Victorian Skin Set collection for $12.99. We also have a new chest full of 7 awesome Gorge themed items available for $9.99. You can purchase the entire set as a bundle for $19.99. Of course you can always earn these items in the game, or craft them.

We hope that with this mechanism, we can both continue creating great free content while also supporting the development team. In addition, this method of funding allows us to provide content to all our players, instead of splitting the player community if we implemented it with a DLC paywall.

When does the Gorge end? 
The Gorge will last a little over 3 weeks from the time it launches and we ending July 9th. 

Where do I submit feedback and bug reports?
Please submit your bug reports here, and feedback here.  

View full update
 
HOTFIX - 273770
  • Improved error detection when creating a Custom Match.
  • Fixed a crash sometimes at the end of a match.
  • Fixed bug with Fanciful Explorer skin FX.
  • Increased resolution on regular game Crock Pot foods.


[ 2018-06-15 01:49:21 CET ] [ Original post ]

Coming Soon - The Gorge!



After barely escaping through the Molten Gateway, our survivors plummet headfirst into the ruins of a sickly city ruled by a ravenous beast. Work together to cook fine dishes and placate the Eternal Gnaw's hunger to avoid the curse of its terrible plague. Cook well enough, and you may even get to go home.

The Gorge is a free limited time 3-player co-op challenge with tons of new skins, emotes, items and more. Your goal is to cook and offer food on the Altar of Gnaw, but you'll need all the cooks in the kitchen to keep it fed, so work together to survive!

The Gorge begins June 14th and ends July 9th. Console will be coming just a short while after, we'll have details on a more concrete date when we get closer to launching the event.

Beta starts early next week, so keep an eye on the forums. We'll see you here!


[ 2018-06-08 01:07:39 CET ] [ Original post ]

[Game Update] - 259888

[Game Update] - 259888

  • Year of the Varg event has ended.
  • Reign of Giants and Shipwrecked DLC skin items no longer need to be claimed with a redeemable code. Those items are now automatically granted to users owning the DLC when logging in.


[ 2018-03-15 22:39:39 CET ] [ Original post ]

[Mod Highlight] Valentines Notes

Love is in the air, so why not send a note to your Valentine.


[ 2018-02-15 00:18:17 CET ] [ Original post ]

Celebrate the Year of the Varg with Your Special Someone


Spring has sprung in the world of Don't Starve and brought a new year with it, and our ever-optimistic survivors can't wait to celebrate! Ring in the Year of the Varg with new hound themed items and festive decorations, but beware the jaws of the vicious earthen Varg and its Clay Hound pack.

We have some special new skins available for everybody: the Verdant Collection and the Beating Heart collection. As always, you can either find them as drops in the game, weave them from spools, or buy them directly from the store for yourself. And now for the first time, you can purchase them as gifts for friends as well!

Jump in-game before March 1st to claim your free exclusive skins! The Knitted Puppy Hat, Daggered Heart, and Swoon Emote. Be sure to pick them up, as this may be your last chance to grab the Swoon!




The Verdant Collection can be purchased for $2.99USD per playable character, or $9.99USD for the entire collection. And for a limited time, the special Beating Heart Chest will be available for $4.99USD. These can be purchased in-game or directly through Steam, and can be bought for yourself or for a friend.

Next stop - Big Event #2 - See you there!

Bug Fixes

  • Fixed bug where Shadow Chesspieces and Ancient Fuelweaver were still dropping ornaments after Winter's Feast.
  • Fixed bug where Buzzards failed to respawn.
  • Fixed bug where Werepigs could sometimes revert back to normal Pig Men during a Full Moon.
  • Fixed bug where Lureplants would use wrong items for their lure.
  • Fixed animation bug with burning Clockwork Rooks and Damaged Rooks.
  • Fixed texture seams on player ghosts.
  • UI anim shaders now properly support SetAddColour.


Hotfix 254751
  • Fixed Warhound Helm inventory icon.
  • Fixed various audio volume bugs.
  • Fixed double clicking to join games from the Server Browser screen.


[ 2018-02-09 19:06:44 CET ] [ Original post ]

Winter's Feast Has Come To An End [Game Update] - 249566

Changes

  • Winter’s Feast has come to an end.

Bug Fixes
  • Fixed various character skin bugs.
  • Viewing game info of a Steam friend will now display the correct IP Address.


[ 2018-01-08 23:22:40 CET ] [ Original post ]

Winter’s Feast is upon us!



The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary though… something terrible lurks nearby, watching our survivors' every move with laser-like focus.

Changes

  • Winter’s Feast is here! The in-game event will be automatically enabled for worlds with Events set to Auto (default).
  • Improved boot time:
    • Note for modders: data/scripts/* has been moved to data/databundles/scripts.zip.
    • See data/scripts_readme.txt for for info.

  • Memory optimizations.
  • Improved autocomplete behaviour.
  • Added autocomplete options to client.ini for chat and console input:
    • In client.ini, under the [MISC] category, add:
      • console_autocomplete = tab_enter
      • chat_autocomplete = tab_enter

    • Values for these are:
      • tab_enter - both tab and enter will apply the selected word
      • tab - only tab will apply the selected word
      • enter - only enter will apply the selected word
      • mouseonly - you will need to click on a word to apply it
      • disabled - the auto complete prompt will be disabled

  • Improved Curio Cabinet UI:
    • Filter buttons now apply to all menu items.
    • Filter selections will now be remembered.
    • Toggling filters will no longer deselect the current item.
    • Improved screen navigation for controllers.

  • Added new option to sort server browser by relevance.

Bug Fixes
  • Fixed bug where Hallowed Nights trinkets could still be dug up from Graves when the event is not active.
  • Prevent crash when client.ini contains invalid audio settings.


Hotfix 247542
  • Fixed linux and mac screen freeze


[ 2017-12-19 01:14:06 CET ] [ Original post ]

Updated Event Stats



We've updated the event stats to show stats for the entirety of the event and added a few new stats as well.

Enjoy!


[ 2017-12-05 01:31:36 CET ] [ Original post ]

The Forge Has Ended

Hey Everybody,

The Forge has officially come to a close.

Thanks to everybody who played and to those who didn't hopefully we'll have something a little more your style in the future.

Thanks to everybody who provided feedback both critical and positive about The Forge. We put a lot of work into some infrastructure here that we will be able to use in the future and your feedback will help us make that even better as well. We hope to bring The Forge back in the future and we will address and incorporate new features based on your feedback and ideas.

Please share your ideas and suggestions about future events here as well. We're already at work on our next event and look forward to sharing details with you soon.

We're leaving open the ability to buy The Forge Skins packs and weaving of skins for another week so that those of you who want to finish out your collections may do so.


[ 2017-12-04 23:23:00 CET ] [ Original post ]

Forge Event Stats


[ 2017-12-01 02:20:27 CET ] [ Original post ]

The Forge Extended to Dec. 4th

Hey Everybody,

As you may be aware The Forge was scheduled to end this Thursday. We have decided to extend the event a few more days to Dec. 4th so that you can have the weekend to finish up your accomplishments, get those levels, and fill up your wardrobe with Forge skins.

This Thursday we will be posting a bunch of stats for you showing the fastest teams, individual survivor damage and healing stats, and more. We also have a set of 8 new Forge Mastery accomplishments to help you get the most out of the final weekend, so you can look for those as well.

We know that there have been a lot of suggestions on ways to improve The Forge, or to keep it around even longer, however we are currently working on the next event and are not able to get in those changes at this time. Your suggestions and feedback will certainly be reflected in events to come, thanks again!


[ 2017-11-29 03:06:32 CET ] [ Original post ]

Klei Publisher Weekend - Up to 75% off!

Save up to 75% on select Klei Entertainment titles as part of the their Publisher Weekend*!

*Offer ends Monday at 10AM Pacific Time




[ 2017-11-10 00:45:00 CET ] [ Original post ]

The Forge now Live!



With the Ancient Gateway activated our survivors now find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champion, the Grand Forge Boarrior, if they have any hopes of returning home.

The Forge is a free limited time 6-player co-op challenge, where the goal is to try and defeat the Grand Forge Boarrior in an arena. The only way to survive will be to work together.

With The Forge we developed a lot of new things that we can also use for future events.

  • New character skins, emotes, item skins and more. In total over 200 items.
  • New free on-demand dedicated event servers (Forge Only).
  • Tons of new main menu UI additions and changes.
  • Simple Matchmaking with friends / community groups.
  • Updated drop system (Now 4 items per Chest - Forge only).
  • Implemented ability to purchase item sets.
  • Event specific challenges and “level” progression.
  • Matches are played on official Klei servers that are available only during the event. There are no community hosted servers during this event.

The Forge event will last until November 30th. So join in now and collect all the good stuff before it’s gone.

FAQ
What is The Forge?
The Forge is the first of a series of limited time events that we have created for Don’t Starve Together. The purpose of these events is to add fun new content to the world of Don’t Starve Together without altering core DST gameplay.

Is The Forge free?
Yes! Events are free for everyone who owns DST. Players will have the option to purchase a single character’s Warrior Skin Set for $2.99(USD), or the entire Warrior Skin Set collection for $12.99(USD).

We hope that with this mechanism, we can both continue creating great free content while also supporting the development team. In addition, this method of funding allows us to provide content to all our players, instead of splitting the player community if we implemented it with a DLC paywall.

Can I still play The Forge after Nov 30th?
No, the event will end at that time but we do hope to bring it back in the future if it is successful.

Can I keep the things I earn in The Forge?
Yes however some unlocks such as portrait backgrounds and profile icons are currently only available in the Forge but future events will also use these and we hope to support these things in the base game in the future. All unlocks will remain unlocked on your account between events. Item and character skins are usable in the main game.

Will these items and unlocks be available in the future?
Maybe. The next event will have new items and unlocks and we may make some of them available, however many of the items are specific to The Forge and will only be available at that time.

When will the next event like The Forge be?
We will have more info when we know for sure.


[ 2017-11-09 18:49:13 CET ] [ Original post ]

Rhymes with Play Dev Cast - Don't Starve Together: The Forge!

The Forge is coming November 9th at 10am PST!

Join the Don't Starve Together team this Thursday, November 9th as we play The Forge with the community for DST's first event launch! As always, the stream will be going live at 3:30 PM PST (11:30 PM UTC) only on the Rhymes with Play Dev Cast on Twitch.

When is it?
Twitch Stream Date: November 9th - 3:30 PM PST (11:30 PM UTC)
https://go.twitch.tv/kleientertainment

Check here for the time in your area: https://forums.kleientertainment.com/topic/83896-rhymes-with-play-dev-cast-dont-starve-together-the-forge/


[ 2017-11-09 01:06:31 CET ] [ Original post ]

Happy Hallowed Nights!



The Hallowed Nights are upon us once again!

Something special lies in wait for you. Everyone on can once again discover tricks and treats around the world of Don't Starve. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!

Spooky costumes are available for a limited time, so be sure to enjoy them before the event ends and they're go back from whence they came!

Also available are special disguises and new item skins for 2017 that will stick around, but they’ll only drop during the season of Hallowed Nights, so be on the look-out for these rare items and snag them all while you can!

Good luck, have fun, and brace yourself for a scare!

[Game Update] - 239637

  • The Hallowed Nights are upon you.
  • Existing worlds, with the Event world settings set to Auto, will have Hallowed Nights content retrofitted into the world.
  • To create a world with all current and future events disabled, set the Event world settings to None.


NOTE: The Forge Beta has now closed. Thanks to everybody who participated.

Please see this post for details: http://steamcommunity.com/app/322330/discussions/0/1479856439032038653/


[ 2017-10-31 00:44:14 CET ] [ Original post ]

[Mod Highlight] Globalastick's Halloween Mod

It's that spooky time of year. Check out Globalastick's Halloween Mod!


[ 2017-10-30 23:40:17 CET ] [ Original post ]

The Forge Beta - Live!



Ok, Here we go!

As we mentioned last week, we’re introducing dedicated Event Servers servers specially for the event. Whether you start your own game or join up in a quick match you and your team will be playing on a dedicated server running specially for the event.

We’ve been playtesting for a little while now and we’re currently putting on some finishing touches. This next week of testing is to iron out both balance and bug fixes. In particular, we need to stress test the servers all over the world to make sure they hold up.

The Forge will be open for everybody in November. If you’d like to join in the Beta, please follow the instructions below. 

You can can follow the directions here and get started immediately or keep reading below for more details. 

Access The Forge Beta
If you would like to access The Forge, follow these steps: 

  • In Steam, click on Library > Games.
  • Scroll down to Don't Starve Together.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. "forgebeta - The Forge Beta branch"
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Files."
  • Your game will be updated to The Forge Beta branch.
  • Launch and play Don't Starve Together

F.A.Q.
What is The Forge?
The Forge is the first of a series of limited time events that we are creating for Don’t Starve Together. During this time players can earn event themed skins and rewards that are only dropped during the event. 

Yeah, but WHAT is The Forge?
The Forge is a limited time 6-player co-op challenge, where the goal is to try and defeat the Grand Forge Boarrior in an arena. The only way to survive will be to work together.

The Forge is played on official Klei servers that are available only during the event. There are no community hosted servers during this event. 

What else is in The Forge?
With The Forge we are introducing a lot of other things that we can also use for future events. 
  • New character skins, emotes, item skins and more. In total over 200 items.
  • New free on-demand dedicated event servers (Forge Only).
  • Tons of new main menu UI additions and changes.
  • Simple Matchmaking with friends / community groups.
  • Updated drop system (Now 4 items per Chest - Forge only).
  • Implemented ability to purchase item sets.
  • Event “level” progression.
  • And more!


What kind of feedback are you looking for?
First, we really want to know if something is broken. But we’re also looking for gameplay feedback. If you find a security vulnerability or gameplay exploit, we ask that you send it to us directly at livesupport@kleientertainment.com so that we don’t have issues with abuse. Please also include your steam id so we can investigate and follow-up on the issue properly.

If I play the regular game during the event, can I still earn skins?
You can. However, with one big difference. All common drops will now reward an event chest that contains Forge event items. Regular common items will return after the event. 

Is The Forge free?
Yes! Events are free for everyone who owns DST. Players will have the option to purchase a single character’s Warrior Skin Set for $2.99, or the entire Warrior Skin Set collection for $12.99. 

We hope that with this mechanism, we can both continue creating great free content while also supporting the development team. In addition, this method of funding allows us to provide content to all our players, instead of splitting the player community if we implemented it with a DLC paywall.

What about Forge Chests?
While we think it’s fun to get and open random drops, in terms of purchasing we felt it was better if players could buy the skins directly. We hope you feel the same!

When does the Forge end? 
The Beta will last one week, until October 30. For the full launch, The Forge will last 3 weeks from the time it launches and we expect it to launch around the second week of November, but we don’t have a solid date yet. 

Can I keep the items I gain during the Beta?
The Forge will be in a test environment and will not be using production services. You will not be able to use the items you have in the live service and you will not be able to bring the items you earn during beta to the live service. We will be providing items to players in the beta once The Forge goes live depending on how long you spent playing the beta.

What is available during the Beta?
Pretty much everything is available. The only thing not available is skin purchasing and of course any finishing touches, balance changes and bug fixes that come from testing. 

Where do I submit feedback and bug reports?
Please submit your bug reports here, and feedback here. 


[ 2017-10-23 23:16:02 CET ] [ Original post ]

The Forge Beta Announcement



The Forge is almost here! But first, we’re gonna need a little bit of help.

Beginning with The Forge, we’re doing something new with the introduction of Event Servers. Event servers are new on demand servers available for battles in The Forge and future events. Whether you start your own game or join up in a quick match you and your team will be playing on a dedicated server running specially for the event.

We’ve been play-testing for a little while now and we’re currently putting on the last of the finishing touches, but since we have never done this type of thing before, we want to do a bit of a stress test so see how the servers hold up.

Beginning Monday October 23rd we will be opening a beta branch for players to come check out The Forge. Come help us stress test the servers and give us your feedback for final testing and balance before we open up in November!

As with all Betas, things could go a little wonky and might get a bit messy at times, but we could really use the help to make the official launch as smooth as possible.

The Beta officially begins on October 23, at 2pm PDT. See you here!

For the time in your area


[ 2017-10-19 20:39:37 CET ] [ Original post ]

Announcing Don't Starve: Hamlet, The Forge and other exciting news!


Hello everyone!

We’ve been a bit quiet about Don’t Starve in the last few months, but we’ve been hard at work. Today I’d like to announce a few new things that we’ve been working on:

Don’t Starve: Hamlet

The first thing to announce is that we’ve been working on another Don’t Starve singleplayer DLC! Wilson has found the portal to the origins of the Pigmen, and he’s off to explore their civilization. There may be some bushwhacking and tomb raiding involved, too.

Hamlet will be available in Q1/Q2 2018. More information will be shown as we get closer to launch.

You can check out the store page for screenshots and wishlist it here.
http://store.steampowered.com/app/712640/Dont_Starve_Hamlet
Don’t Starve: Shipwrecked Content Update
We have a little surprise for you: Shipwrecked is getting more content! We have added the following to the game as a free update.

In order to test these changes, we’ve put it into a Steam branch called “beta” with the password “shipwreckedbeta”, which is available now. Here are instructions on how to access the beta: http://support.kleientertainment.com/customer/portal/articles/2873712

World

  • Crockodogs. Will hound you at land and sea.
  • Ballphin followers and the Ballphin Den.
  • Roe. New food item. Stocks the fish farm.
  • Cormorants. New sea bird. Source of Roe.
  • Tar Slick. Pools of crude oil bubbling on the surface of the water.
  • Tar. New resource.
  • 3 new variety of tropical fish.
  • Rainbow Jellyfish. 
  • Coral Nubbin. Replant coral after it's mined.
  • Ox will produce offspring.

New Craftables
  • Galley and Sea Lab . Make your base at sea.
  • Sea Yard. Keeps your ship repaired on the water.
  • Tar Extractor. Gets Tar from Tar Slick.
  • Tar Suit. Temporary protection from wetness.
  • Tar patch. A sticky situation.    
  • Oil Lamp. Quick lightsource for land and sea.    
  • Fish Farms. Grow food on the water.
  • Encrusted Boat.
  • Quackering Ram. New craftable for the Quacken Beak.
  • Sea wall. Water craftable wall. Blocks waves.
  • Tropical Bouillabaisse. New recipe with new tropical fish. 
  • Caviar. New recipe with Roe



Don’t Starve Together: The Forge

In addition to the singleplayer DLC, we are also announcing that we are working on a series of events for Don’t Starve Together. DST events are limited-time play modes that create a new way to play with the cast of Don’t Starve. They serve as a way to mix up the experience, allowing us to try crazy new things without breaking the core game. Events are free for everyone who owns DST to play and will be coming in November.

With the Ancient Gateway activated our survivors now find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champion, the Grand Forge Boarrior, if they have any hopes of returning home. Here’s what’s in store in Don’t Starve’s first event, The Forge:

  • 6-player co-op challenge, where the goal is to try and defeat the Grand Forge Boarrior in an arena. The only way to survive will be to work together.
  • New creatures and bosses with their own attack patterns.
  • New character traits for all characters, each with their own bonuses during combat.
  • New weapons, armor, items, and combat abilities to help you survive the onslaught.


Players who participate in the event will also be eligible to earn event specific skins. For the skin system, we are doing several changes:
  • Far more skins will drop for players than ever before (by a factor of 4x or more!)
  • There’s a new trader in town! If you get duplicates, you will be able to break them down to scrap and craft them into event items.
  • The event features event-time skin drops, including the Warrior Skin Set, putting each character in grizzled gladiator-wear.
  • In addition to the chance of receiving them as drops, players will have the option to purchase a single character’s Warrior Skin Set for $2.99, or the entire Warrior Skin Set collection for $12.99.
  • The nature of the skins themselves will not change, they are still purely cosmetic and optional. However, purchase of the Warrior Set will help us fund further content and events like this one.
  • We hope that with this mechanism, we can both continue creating great free content while also supporting the development team. In addition, this method of funding allows us to provide content to all our players, instead of splitting the player community if we implemented it with a DLC paywall.

This is just the first of many experiments we intend to run, and we would love your feedback! We have many ideas for events, and we would love to know what you would liketo see. 

And more!
Besides events, we will also continue working on Quality of Life improvements and bug fixes. 

And finally, a new challenger has arrived in Don’t Starve Together, and she is coming to all platforms and is available on Steam now!

Armed with her indomitable spirit and trusty mending tape, Winona seems to have been plucked straight off the factory line and dropped into the world of Don’t Starve for something or someone’s unfathomable amusement. There may be more to her arrival than it appears, however, as more than a few eyes will be watching the next move of the newest survivor…

Whew, that’s it! Once again, thank you for your support of our games! 

F.A.Q.

When is Hamlet coming?
We estimate Q1/Q2 next year, but as always, we’ll keep working until we feel it’s ready!

Why not sell DLC for Don’t Starve Together instead of skins?
DST is a multiplayer game, and we decided that we want everyone to be able to play, instead of splitting the community. We hope that in this way, we can continue to develop updates for the game while allowing everyone to enjoy it.

When is The Forge being released?
We are aiming to release it this November.

Are the events coming to console?
The events are going to launch first on PC, but we are looking into bringing them to other platforms at a later date.


[ 2017-09-13 20:47:41 CET ] [ Original post ]

Game Hotfix - 226323 (8/2/2017)

Bug Fixes


  • Fixed bug with Abigail’s damage aura if she was hurt while spawning.
  • Fixed missing tooltip for Succulent ingredient tiles.
  • Fixed controller bug where dropping items could interrupt some character states unintentionally.
  • Fixed memory leak when using threaded renderer.
  • Improved World Gen random seed.


[ 2017-08-02 20:48:48 CET ] [ Original post ]

Weekend Deal - Don't Starve, 75% Off

Save up to 75% on the Don't Starve series as part of this week's Weekend Deal*!

*Offer ends Monday at 10AM Pacific Time




[ 2017-05-25 19:05:00 CET ] [ Original post ]

Game Update - 217524

Hey everyone! We put together this bonus update with some extra stuff that didn't quite make it during A New Reign updates. A few secrets, and a bunch of bug fixes included as well! =)

Changes


  • Carrying a Thulecite Medallion now reveals the location of the Ancient Key on your minimap. (Even if the key is inside a container, or carried by a player or Ancient Guardian.)
  • Ancient Fuelweaver now drops a Bone Helm, which attracts Shadow Creatures but prevents them from attacking you unless provoked.
  • Deerclops, Bearger, Moose/Goose, and Dragonfly now drop Sketches for crafting sculptures in their image.
  • Added secret recipes for crafting replicas of the Ruins Relics.


Bug Fixes

  • Reduced Volt Goat physics radius. (Now matches Beefalo size.)
  • Fixed ocean waves animation glitch when rotating the camera.
  • Fixed missing speech strings for Maxwell overusing Birds of the World.
  • Fixed incorrect loot tables for Monkeys in normal and Nightmare phases.
  • Fixed bug where Poison Birchnut Tree Trunks did not save properly and drop Living Logs.
  • Fixed bug where Tree Trunks may not turn to Ash properly when burnt off-screen.
  • Fixed bug where Heal action can show up for Player ghosts.
  • Fixed bug where Bug Net Catch action can show up for insects in inventory or containers.
  • Fixed bug where Werepigs sometimes fail to transform back to normal Pigmen.
  • Fixed bug with Bearger’s ground pound sometimes incorrectly deals damage multiple times to the same target.
  • Fixed bug where Klaus’s Loot Stash may respawn incorrectly sometimes after a server is restarted.
  • Fixed bug where Beefalo Horn still sounds even when the action is interrupted.
  • Fixed bug where Spider Queen can sometimes spawn on invalid ground.
  • Fixed bug where Eye Plants do not resume spawning after extinguishing a burning Meat Bulb.


[ 2017-05-19 04:35:07 CET ] [ Original post ]

Game Hotfix - 214437

Changes

  • Giants and ANR bosses now gain temporary resistance against excessive damage from explosives. The base amount of damage from explosives is still the same, and the first stack of explosives will still do full damage. Subsequent stacks of explosives will do reduced damage until the temporary resistance begins fading after a few seconds.
  • Ancient Cane skin can now be applied to The Lazy Explorer.
  • All Top Hat skins can now be applied to Prestihatitator.
  • The Lazy Explorer and Prestihatitator skins can be selected during crafting whether their ingredients were skinned or not.
  • /sit, /squat, and /swoon emotes can now be used while mounted.

Bug Fixes
  • Fixed bug where Players sometimes cannot use any text commands (e.g. /roll) for a short time after voting.
  • Fixed bug where Heal action appears on Sand Spikes and Sand Castles.
  • Fixed bug where some invalid items could be traded to the Antlion.
  • Fixed bug where stacked projectile weapons could disappear when slipping out of the Player’s hands in the rain.

...and by the way, today is our first year anniversary for Don't Starve Together official launch! We had a great year working on new things in the game, and hope you guys always have fun playing the game and hanging out with us here in the community!


[ 2017-04-22 03:29:29 CET ] [ Original post ]

[Game Update] - (Hotfix) 214001

  • Vote window will now show the name of the player that initiated the vote request.
  • Votes can only be initiated by Players who have survived a minimum of 20 days, or the oldest Player if nobody meets that requirement.
  • Vote kicks will still be carried out even if the target client is no longer online by the end of the vote.
  • Bone armor will now shield against Earthquake and Cave-in debris.
  • Updated /yawn and /sleepy emote animations for mounted Players.
  • Mounted Players will now also bow to the Bee Queen Crown.
  • One-man Band no longer lowers dapperness for your own pets.
  • Willow is now less prone to dropping below freezing temperature from her insanity chills.
  • Tumbleweeds and Crumpled Packages will no longer drop Unknown Blueprints.
  • Fixed bug where Wee MacTusk did not drop loot.
  • Fixed bug where Sand Spikes and Sand Castles can be burnt repeatedly.
  • Fixed bug where the Bug Net could sometimes catch dead bugs.
  • Fixed bug where Lucy did not remember the possessed Axe’s original durability after shutting down and resuming a world.
  • Fixed bug where Players are sometimes listed as choosing their character when they are entering or exiting the Caves.
  • Fixed death announcement when a Player is electrocuted by a charged Volt Goat.


[ 2017-04-19 04:44:13 CET ] [ Original post ]

Don't Starve Together: A New Reign



https://www.youtube.com/watch?v=rmJ-mX9n5hM#test

The reign of the new shadow queen has swept across the land of Don't Starve Together and now creeps deep into the bowels of the earth. What ancient secrets will be dredged up by Charlie's dark machinations, and what purpose does she have in mind for the formidable being at the center of the Ruins?

New Giants: New bosses like the Toadstool, Bee Queen and Klaus await your challenge.  The Antlion may give you trouble too, if you're looking to pick a fight...

Enhanced Biomes: Explore the desert biome for a chance to discover a luscious oasis, or brave the caves and delve into the heart of the Ruins for ancient secrets.

New Ruins Content: Who is the Ancient Fuelweaver, and what does Charlie have in store for him?

A New Reign is complete and live now!  We would like to give a huge thanks to everyone who participated in the Beta, and we are completely blown away by how helpful this community has been with bug reports and feedback.

Please note that all the new content added as part of A New Reign will be automatically retrofitted into existing Worlds, but we cannot guarantee that this will be exactly the same as using a new Save Slot to generate a new World.

Changes

  • Search the desert for new surprises shrouded by the Sandstorm in summer.
  • Pay tribute to the Antlion to prevent Sinkholes above ground and Cave-ins underground, as well as earn other rewards.
  • Added Desert Goggles, a must have when walking into a Sandstorm.
  • Added The Lazy Deserter, a magical device used for teleporting players to each other.
  • Added /sit and /squat emotes.
  • Discover the secret entrance to the new Atrium zone inside the Caves and unlock the mysteries lying deep within the Heart of the Ruins.
  • Ornate Chests can no longer be destroyed, and the Large Ornate Chest now contains better loot, including an Ancient Key.
  • The Shadow Atrium can now be used to resurrect Odd Skeletons. Results may vary, depending on where you attempt this dangerous ritual!
  • Ruins music is back!

Bug Fixes
  • Fixed bug with Dragonfly sometimes not resetting properly when teleported away before engaging.
  • Fixed bug causing Bee Queen to summon more Grumble Bees than normal whenever they chase players too far away while enraged.
  • Bundling Wrap is now learnt from a Blueprint dropped by Bee Queen (or Klaus’s Loot Stash).
  • Mandrakes now have a chance to drop from Klaus’s Loot Stash.
  • Unwrapping Bundled Supplies will now check for valid ground before dropping the items.
  • Fossil Fragments lying on the ground can no longer be smashed by earthquake debris.
  • Broken Thulecite Crown will now auto-equip the next one immediately even if there is currently a shield.
  • Fixed hair animation layering bug when mounted with a heavy object.
  • Beefalo will no longer walk away from you when you are trying to carry a heavy object onto it.
  • Players will now play the correct animation when casting spells while mounted.
  • Fire Staff and Ice Staff can now be used while mounted.
  • /yawn and /sleepy emotes can now be used while mounted.
  • Blueprints can now be learnt while mounted.
  • Melted Mini Glaciers will now dry up in Summer or near a Campfire.
  • Fixed bug where Pengulls stopped spawning after the first year.
  • Fixed bug where poop thrown by Splumonkey can land and stay outside of valid ground.
  • Fixed bug where Hounds can sometimes fail to spawn for players standing near the edge of the world.
  • Fixed crash sometimes when a Player disconnects during Hound attacks.
  • Fixed bug where auto-attack fails to target Werepigs drawn to the Moon Stone.
  • Fixed bug where Shadow Chesspieces sometimes have a long delay before transforming.
  • Fixed bug where hammering an Ancient Pseudoscience Station can sometimes fail to produce a random spawn.
  • Fixed bug where Giants were not destroying Mini Glaciers properly.
  • Fixed bug where Pengulls did not react properly when damaged by Blow Darts.
  • Fixed bug where Poison Birchnut Trees will never resume combat once they have gone off-screen once.
  • Fixed crash sometimes when Poison Birchnut Trees go off-screen.
  • Fixed item drop bugs for various structures when Deconstructed or hammered.
  • Fixed bug where Ghosts can sometimes still do damage after dying.
  • Fixed bug where insanity overlays sometimes do not show up properly when a player loads in with low sanity.
  • Fixed bug where Buzzards and other flying creatures can sometimes appear to be stuck in the air.
  • Fixed bug where Lucy did not remember if she possessed an Axe or Luxury Axe after shutting down and resuming a world.
  • Fixed bug where some caged Birds never fall asleep.
  • Poisoned Canaries will no longer trigger Bird Traps and become invisible.
  • Spore Clouds will no longer make pets go hungry.
  • Flowers planted by players or bees will no longer grow back after being picked.
  • Fixed bug where burnt Flowers would not grow back over time.
  • Fixed bug where Players can sometimes encounter a single rogue Eye Plant somewhere in the World.
  • Fixed bug where Earthquake frequency customization had the opposite effect.
  • Fixed bug where Klaus’s Deer could sometimes spawn in the ocean.
  • Fixed bug where Lanterns picked up by the mouse cursor did not turn off when another item was equipped onto the hand slot.
  • Optimizations for particle and sound effects on objects such as Torches.
  • Physics optimization for recently placed structures.
  • Minor reduction to the collision radius of Wardrobes and Meat Bulbs.
  • Caves world gen is now guaranteed to add the Ancient Guardian.
  • Forest world gen is now guaranteed to add the Pig King.


[ 2017-04-06 20:14:54 CET ] [ Original post ]

[Game Update] - Valentine's Day 206317 (BETA 206319)


Changes

  • Cherub’s Heart and /swoon emote added as Loyal items.
  • The command /eyerub now also works for the /sleepy emote.
  • Improved controller support for main menu gift popup.
  • Improved mouseover detection for ground oriented entities.

Bug Fixes
  • Mini Glaciers will no longer spawn too close to Campfires, Fire Pits, and Scaled Furnaces.
  • Woodie will no longer get stuck at 0% beaverness when he dies from hunger as a Beaver.
  • Full moon phases now start and stop properly in Lights Out mode.
  • Moon Dial now has a global minimap icon, like all other structures crafted from Moonlenses.
  • Fixed rare networking bug for minimap icons.
  • Fixed bug where depleted Red Lanterns did not turn off after a server reset.
  • Fixed bug where Life Giving Amulets are sometimes not consumed if a Player disconnects during resurrection.
  • Fixed crash sometimes after Batilisks escape through Cave Lights.
  • Fixed animation layering bug when Wolfgang changes Mightiness while mounted.
  • Fixed animation glitch when players are frozen while wearing a Top Hat.
  • Fixed animation glitch when No-Eyed Deer run into old trees with their Antlers.
  • Fixed animation glitch sometimes when Evergreens and Birchnut Trees burn off-screen.


[ 2017-02-15 03:25:41 CET ] [ Original post ]

Last Chance For Clucky Winter Hat




The Year of the Gobbler event will be coming to an end on Feb. 14th.

If you haven't had the chance to pick up your Clucky Winter Hat gift, make sure you jump in before the event ends!

The team is has been back to focusing on ANR content as we work toward A New Reign Part 3.

We hope you all had some fun with our first round of seasonal events. Let us know what you thought of them!


[ 2017-02-08 22:02:51 CET ] [ Original post ]

[Game Update] - Year of the Gobbler (LIVE 203538, BETA 203695 - 1/19/2017)



CHANGES


  • Gobblers are appearing more than normal!
  • Build a shrine to appease the Gobblers and receive Red Pouches from them.
  • Make offerings to the Gobbler Shrine in return for unique items like Red Firecrackers, Red Lanterns, and more...
  • Hounds are known to be easily startled by the sound of Firecrackers.
  • Perform the Lucky Beast Dance properly with your friends to receive a major sanity bonus.
  • Adopt a cute little Giblet at the Critter Den.


[ 2017-01-20 02:40:44 CET ] [ Original post ]

Hotfix LIVE 202070 (BETA 202115)

Change List:


  • Winter’s Feast has drawn to a close. Thanks for playing!
  • Existing ornaments and other goodies will remain in-world until the world is regenerated.
  • Klaus’s Loot Stash now spawns during Winter only.


[ 2017-01-06 03:39:11 CET ] [ Original post ]

Starver's Carol Video (Also Hotfix LIVE 201210, BETA 210220)

https://www.youtube.com/watch?v=Hu5kecKz-RA

Last week we released sheet music and lyrics to a "Starver's Carol" and loved the covers people started recording! We decided to have some fun with it and do our own recording! Here's the "Starver's Carol" animated, and sung by developers and team at Klei Entertainment. Happy Holidays from everyone at Klei!

Change List:

  • Fixed bug where Players could still attack while heavy lifting.
  • Fixed UI bugs where some buttons could slowly drift out of position when dragging the mouse cursor off of them.
  • Improved error handling for RPC calls made with invalid parameters.


http://forums.kleientertainment.com/topic/72547-game-update-winters-feast-live-200740-beta-200744/


[ 2016-12-21 23:10:55 CET ] [ Original post ]

[Game Update] - Winter's Feast (LIVE 200740 - 12/15/2016)




The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary though… something terrible lurks nearby, ready to punish naughty survivors who try to steal presents. What is it, exactly? We have No-Eyed Deer!

An Uncommon Holiday
New winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players’ item collections, but will only be around for the duration of the Winter’s Feast seasonal event - so enjoy them while you can!

Happy Winter’s Feast, everyone!

And for added festive fun, check out this cool mod that posted on the steam workshop!
http://steamcommunity.com/sharedfiles/filedetails/?id=818038080
Change List:

Key Features


  • Encounter new majestic seasonal Deer herds.
  • Share presents with friends by wrapping items in fancy Gift Wrap.
  • Build your own Festive Tree Planter to grow and decorate a Winter’s Feast Tree.
  • Test your holiday mettle against Klaus and his minions for rare and valuable loot.
  • And more secrets to discover!


Bug Fixes

  • Beefalo no longer lose domestication when they are asleep.
  • Salt Licks are no longer depleted by creatures that are asleep or frozen.
  • Increased range at which Salt Licks can be used off-screen.
  • Reduced amount of fuel consumed whenever objects like Torches and
  • Lighters are turned on, now scaled according to their actual fuel consumption rates.
  • Using a Fire Staff to burn non-combat entities will no longer trigger battle theme music.
  • Fixed save/load bug with explosive entities that have been set on fire and then extinguished.


[ 2016-12-16 04:46:33 CET ] [ Original post ]

[Mod Highlight] Deck Your Halls


[ 2016-12-16 04:00:15 CET ] [ Original post ]

[Game Update] - Winter's Feast (BETA 199908)



Welcome to the Winter's Feast Beta update!

Additional Bug Fixes

  • Fixed bug where incorrect stack sizes are sometimes shown on the loot from killing stacks of Butterflies or Bees.


[ 2016-12-09 06:55:38 CET ] [ Original post ]

[Game Update] - Herd Mentality (BETA 198138 - 11/25/2016)



Changes

  • Craft Mini Signs and draw an image of a nearby object on them using a Feather Pencil.
  • Organize, package, or preserve your supplies using craftable Bundling Wraps.
  • Added new critter behaviors and interactions.
  • Keep your eyes open for a new seasonal herd of No-Eyed Deers.
  • Bee Queen now drops a magnificent hat.


Bug Fixes
  • Fixed bug where Terrorbeaks could sometimes be hit again after they’ve already teleported away.


[ 2016-11-25 20:18:50 CET ] [ Original post ]

Don't Starve Together: A New Reign - Part 2



https://www.youtube.com/watch?v=Czf2HyXzHQ4
Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve Together!
Key Features:

  • New Fuzzy Companions: Seek out the Rock Den to find and befriend your choice of adorable baby animals, including baby Hounds, Catcoons, Glommers, and more!
  • New Boss: Face off against the mighty Bee Queen and her terrible Grumble Bee minions to prove yourself and obtain unique loot in this all-new fight!
  • New Basebuilding Items: Build gates and fences to contain animals or landscape your new garden of growable Marble Shrubs!
  • And more: Balance changes, bug fixes, music, recipes and more!Charlie the shadow queen has been plotting dark new challenges for Wilson and his fellow survivors from her umbral throneroom, and she’s ready to unleash her latest creations on the world of Don’t Starve!

  • Look for the Rock Den to pick up your pet!
  • Added the Bee Queen and her Grumble Bee guardians.
  • Added Fences and Gates.
  • Added growable Marble Shrubs.
  • End Tables can now be decorated with fresh flower arrangements.
  • Friendly Scarecrow can now be dressed up.
  • Improved deploy action range to help with placing walls.
  • Improved auto-attack targeting to help reduce unintentional target switching.
  • Increased durability of Beekeeper Hat.
  • Reduced attack range of Bees and Mosquitos.
  • Increased Glowcap Blueprint drop rate to 33%.
  • Optimizations for Mushtrees that are off-screen.
  • Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
  • Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
    Bug Fixes
    • Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
    • Fixed constant health loss sound when Wolfgang has health penalty after reviving.
    • Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.
    • Fixed bug where Sporecaps can fail to grow even while Toadstool is channeling.
    • Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
    • Toadstool will no longer target Hutch after all Players are dead.
    • Fixed animation bug when holding a Lantern while groggy.
    • Fixed save issue with burnt Salt Licks.
    • Fixed bug in Wes’ mime animations while mounted.
    • Fixed missing Snow animations on Mushroom Planters.

    Please note that A New Reign Part 2 content will be automatically retrofitted into existing Worlds, but we cannot guarantee that this will be exactly the same as using a new Save Slot to generate a new World.


  • [ 2016-11-25 02:33:33 CET ] [ Original post ]

    Klei Publisher Weekend - Up to 75% off!

    Save up to 75% on select Klei titles as part of the Klei Entertainment Games Publisher Weekend*!

    *Offer ends Monday at 10AM Pacific Time


    [ 2016-11-17 19:45:00 CET ] [ Original post ]

    [Game Update] - 196181 (hotfix)

    [Game Update] - 196181 (hotfix)

    • Removed the green inventory backing for some non-perishable food items.
    • Added sounds for Broodling and Glomglom.
    • Reduced the cost for the Wood Gate recipe.
    • Reduced the rate of growing Marble Shrubs.
    • Retuned Bee Queen and Grumble Bees.
    • Beekeeper Hat now provides minor stun-lock protection against Grumble Bees.
    • Reduced Jellybeans buff strength, which no longer stacks.
    • Added animations to show the different states of the Gigantic Beehive.


    [ 2016-11-09 07:15:11 CET ] [ Original post ]

    [Game Update] - Cute Fuzzy Animals (BETA 195732)


    Changes

    • Look for the Rock Den to pick up your pet!
    • Added the Bee Queen and her Grumble Bee guardians.
    • Added Fences and Gates.
    • Added growable Marble Shrubs.
    • End Tables can now be decorated with fresh flower arrangements.
    • Friendly Scarecrow can now be dressed up.
    • Improved deploy action range to help with placing walls.
    • Improved auto-attack targeting to help reduce unintentional target switching.
    • Doubled drop rate for Glowcap Blueprint.
    • Optimizations for Mushtrees that are off-screen.

    Bug Fixes
    • Fixed bug where some special event content was still generated even when “Events” world customization was set to None.
    • Fixed bug where Batilisks would often appear momentarily whenever a Player exits the Caves during daytime.
    • Fixed constant health loss sound when Wolfgang has health penalty after reviving.
    • Fixed bugs causing Dragonfly to sometimes get stuck after sleeping.


    [ 2016-11-04 07:11:27 CET ] [ Original post ]

    TEASER - BETA 194848 - 10/27/2016



    Here's a sneak peak at what's upcoming in our next beta update!

    Download poster


    [ 2016-10-28 02:11:53 CET ] [ Original post ]

    [Update] These Hallowed Nights (Release 194197 - 10/21/2016)







    The Hallowed Nights are upon us!

    This year something special lies in wait for you. Beginning today, everyone can now discover new tricks and treats around the world of Don't Starve. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!

    As you may have noticed, fun Hallowed Nights skins have already been added for everyone to enjoy. These spooky costumes will only be available for a limited time, so be sure to enjoy them before November 8th when the event ends and they're gone forever!

    Also available are special disguises that will stick around, but they’ll only drop during the season of Hallowed Nights, so be on the look-out for these rare items and snag them all while you can!

    Good luck, have fun, and brace yourself for a scare!

    Change List:

    Changes


    • Added the Toadstool boss in the Caves.
    • Added Rare Blueprints to Toadstool and Dragonfly loot tables.
    • Added a craftable Scarecrow and a new species of bird.
    • Lavae spawned by the Dragonfly will now automatically die after a certain time.
    • Added a Moon Dial that shows the current moon phase.
    • Added a Potter’s Wheel that can be used to sculpt various artistic objects as you find Sketches of them in the world.
    • Added Mushroom farming.
    • Added Fossil Fragments that can be found in the Caves and reconstructed.


    Bug Fixes

    • Fixed bug where followers would sometimes never stop following Players.
    • Fixed bug where Player save data gets corrupted when holding too many Map Scrolls.
    • Fixed audio bugs with Dragonfly.
    • Fixed some cases where Dragonfly can get stuck while trying to spawn Lavae.
    • Fixed bugs with changing clothes in the Wardrobe.
    • Fixed loot from burnt Trees and Beehives.


    [ 2016-10-22 02:42:06 CET ] [ Original post ]

    Game Update - A New Reign: Part 1 (Release 193574 - 10/18/2016)

    https://youtu.be/4btSUXrTTyA

    The shadow queen Charlie has begun to make her mark on the Don't Starve world, and her influence is manifesting in new and mysterious ways. What is her plan for Wilson and the survivors? Will she aid them in their fight for survival, or does she have something more dastardly in store?

    Key Features:


    • New Items: Charlie's handiwork is scattered throughout the world, ready for you to explore!
    • New World Event: Discover the power of the Moon Caller’s Staff, obtained through dark and magical means.
    • Major map improvements: Many new improvements to the map. Including several new items that can be crafted to globally mark items or reveal an area on the minimap for everyone to see.
    • Find your friends: Craft a compass and never lose a friend again!
    • Disease Changes: Crop disease is now rare and unpredictable, but there are warning signs that players can look out for before a plant becomes diseased.
    • And more: Balance changes, bug fixes, items and goodies and more!


    Change List:

    Changes

    • Minimap data is now stored on the server.
    • Minimap rendering performance improvements.
    • Added new Minimap icons for tree stumps and burnt trees.
    • Added new Minimap icons for Gold and Moonrock Boulders.
    • Players can now locate each other on the Minimap if they both have a Compass equipped.
    • Added several new magical items that can be crafted to globally mark a spot or reveal an area on the Minimap for everyone.
    • Improved animations and effects for diseasing.
    • Disease will now only target individual transplanted Saplings, Grass, and Berry Bushes, and spread slowly to nearby plants unless removed or destroyed.
    • Disease is now rare and unpredictable, but there are warning signs that players can look out for before plants become diseased.
    • Terrain will no longer provide any disease immunities.
    • Disease and Petrification are now separately tunable in World customization options.
    • Added new Marble and Moonrock themed set pieces with secrets to uncover.
    • Added a new magical item, the Moon Caller’s Staff, which must be obtained through world events rather than crafting.
    • Added a new craftable Cartographer’s Desk which unlocks a crafting station for creating Map Scrolls that can be shared with other players.
    • Grass Gekkos will once again have a way to be introduced into your world over time even if they did not appear at Worldgen.
    • Updated the visual patterns and textures for all Moonrock items.
    • Updated Dwarf Star animations.


    Bug Fixes

    • Player Minimaps will now load properly when rejoining a server from a different machine.
    • Caves Minimap is now properly cleared when a player dies in Wilderness mode.


    Please note that A New Reign content will now be automatically retrofitted into existing Worlds, but we cannot guarantee that this will be exactly the same as using a new Save Slot to generate a new World.


    [ 2016-10-18 23:30:08 CET ] [ Original post ]

    [Game Update] - Arts and Crafts (BETA 193164)



    Changes


    • Added a Moon Dial that shows the current moon phase.
    • Added a Potter’s Wheel that can be used to sculpt various artistic objects as you find Sketches of them in the world.
    • Added Mushroom farming.
    • Added Fossil Fragments that can be found in the Caves and reconstructed.
    • Added new music for Toadstool.
    • Added a UI overlay when players are affected by Spore Clouds.
    • Beware the New Moon!


    Bug Fixes

    • Fixed scaling on the Rook’s Marble Statue.
    • Fixed various sound bugs with the Scaled Furnace and Glowcap.
    • Fixed minor animation glitch with player emotes.


    [ 2016-10-14 19:41:33 CET ] [ Original post ]

    [Game Update] - Warts and All (BETA 191140)



    Changes


    • Added the Toadstool boss in the Caves.
    • Added Rare Blueprints to Toadstool and Dragonfly loot tables.
    • Added a craftable Scarecrow and a new species of bird.
    • Lavae spawned by the Dragonfly will now automatically die after a certain time.


    Bug Fixes

    • Abigail will no longer target entities that are immune to her aura.
    • Fixed bug where Players are sometimes disconnected when travelling to and from the Caves with a Map Scroll in their inventory.


    Please note that A New Reign content will now be automatically retrofitted into existing Worlds, but we cannot guarantee that this will be exactly the same as using a new Save Slot to generate a new World.


    [ 2016-09-23 03:01:24 CET ] [ Original post ]

    [Game Update] - A Little Fixer Upper (BETA 189341)


    Welcome to the second update for A New Reign Beta! There are new set pieces in World gen that contain the new content, and you will need to use a blank save slot (or a blank save folder on dedicated servers) in order for them to be added properly when the world regenerates.

    Changes

    • Added a new Marble and Moonrock themed set pieces with secrets to uncover.
    • Added a new magical item, the Moon Caller’s Staff, which must be obtained through world events rather than crafting.
    • Added a new craftable Cartographer’s Desk which unlocks a crafting
    • station for creating Map Scrolls that can be shared with other players.
      Grass Gekkos will once again have a way to be introduced into your world over time even if they did not appear at Worldgen.
    • Updated the visual patterns and textures for all Moonrock items.


    Bug Fixes
    • Spoiled ingredients in Crock Pots will now drop properly near the Crock Pot.

    [How to participate in A New Reign public beta testing]
    Please note that save data for the beta branch is kept separate from the live branch at: \DocumentsKleiDoNotStarveTogetherANewReignBeta


    [ 2016-09-02 21:17:30 CET ] [ Original post ]

    [Game Update] - (BETA 188729) and Teaser


    Here's a sneak peak at what's upcoming in our next beta update!

    As well as some bug fixes:

    • Fixed bug where sanity indicator pulses sometimes did not trigger properly on clients.
    • Burnt Twiggy Trees and Twiggy Tree Stumps will no longer drop twigs off-screen.


    Download poster


    [ 2016-08-26 03:07:19 CET ] [ Original post ]

    [Beta Update] - East or West, Base is Best (187380)


    Hey everyone,

    Here's the first update for A New Reign public beta testing!
    [How to participate in A New Reign public beta testing]
    Please note that save data for the beta branch is kept separate from the live branch at: \DocumentsKleiDoNotStarveTogetherANewReignBeta

    Changes

    • Minimap data is now stored on the server.
    • Added new Minimap icons for tree stumps and burnt trees.
    • Players can now locate each other on the Minimap if they both have a
    • Compass equipped.
    • Added several new magical items that can be crafted to globally mark a spot or reveal an area on the Minimap for everyone.
    • Improved animations and effects for diseasing.
    • Disease will now only target individual transplanted Saplings, Grass, and
    • Berry Bushes, and spread slowly to nearby plants unless removed or destroyed.
    • Disease is now rare and unpredictable, but there are warning signs that players can look out for before a plant becomes diseased.
    • Terrain will no longer provide any disease immunities.
    • Disease and Petrification are now separately tunable in World customization options.

    Bug Fixes
    • Player Minimaps will now load properly when rejoining a server from a different machine.
    • Caves Minimap is now properly cleared when a player dies in Wilderness mode.


    [ 2016-08-12 02:49:31 CET ] [ Original post ]

    A New Reign Begins!

    Originally posted by Bigfoot on the official forums.

    Hello folks,

    I’m here to give a much needed update on Through the Ages. Over the last year, we’ve been working on this expansion, and while the team was often pulled to help get Reign of Giants and Caves properly integrated, they’ve been busy developing and prototyping different mechanics for TTA.

    One of the most important processes we have at Klei is the process of experimentation. For example, Mark of the Ninja used to be a puzzle game, Invisible, Inc. started life as a mobile game. Don’t Starve itself used to look like this.

    This is why TTA has taken so long -- we spent a lot of time trying new things. Some of the things worked, while many of them seemed interesting on paper but ended up not being very good in practice.

    One of our biggest concerns has been making large scale changes in one go without the constant feedback of the community. We hoped that a major expansion could provide a lot of the things we all feel DST could benefit from: more creatures, more long term challenges, more ways to cooperate, more ways to manage servers, more lore, and so on. We still feel that the game could benefit from these things, but we are concerned about the impact of adding everything all at once. We decided that doing this incrementally, with your feedback, is the better way to go.

    That’s why, starting this Thursday, we are going to restart an old tradition: regularly scheduled updates! In addition, to better represent the content in these updates, we will no longer be using the name “Through the Ages,” this series of updates will be known as “A New Reign”, and it will be delivered to you every 3 weeks for the next 6 months.

    We also know that some players don’t want to be forced through the process as we’re changing the game rapidly, so we will be putting the updates in a Beta branch that anyone can subscribe to. Every so often, once the features are stable, we will merge them back into the main branch.

    Here’s the first update poster to get us going!

    To recap:

    • Instead of continuing to work on Through the Ages for several more months, we are going to release content every 3 weeks starting this week.
    • The content we’re delivering will now be call A New Reign
    • A New Reign will be available on a Beta branch, and merged back into main every so often
    • A New Reign starts this week, and will continue for the next 6 months.

    Once again, I really appreciate the constant feedback -- game development is never easy, and as a studio we keep trying to push the boundaries, and often that throws our plans awry. Thanks again for being such a great, supportive community. I really appreciate it.


    [ 2016-08-10 02:07:49 CET ] [ Original post ]

    Game Update 186449 Now Live - 8/3/2016

    186449 - 8/3/2016

    Changes


    • Movement prediction can now be toggled in the options screen.
    • Improved controller targeting priority for items dropped under the spawn portal, as well as for ghosts trying to target the portal for resurrection in Endless mode.
    • Improved controller targeting priority for opening gifts at Science Machines placed near walls.
    • Haunted Spider Dens will no longer target Players or other Spider Dens.


    Bug Fixes

    • Fixed bug where tied votes may still pass.
    • Fixed bug where haunting Twiggy Trees may trigger Treeguards to spawn.
    • Fixed bug where Birchnut Tree Trunks did not spread fire while burning.
    • Fixed bug where burnt Meat Effigies could still catch on fire.
    • Clicking outside the Pause Menu will now close the window properly.
    • Mod user commands with aliases should now load correctly.


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-08-04 01:06:43 CET ] [ Original post ]

    Game Update 183426 Now Live - 07/05/2016

    183426 - 07/05/2016

    Update Information:

    Hey there, Starverinos!

    We've been busy making the game run faster! Woohoo, performance improvements! Mostly these improvements have been for client and server performance, which should improve framerates and server load when in dense areas (such as large bases). We've also upgraded all the Klei Official Servers, so those will run better, too. Let us know what you think! It seems there was a tune-up on the rideable beefalo as well, 'coz they're also running faster. :|

    As well, these past couple weeks have seen more crash fixes and bugs squashed out. Thanks as always for reporting the issues that you find.

    (omg, did I really type "starverinos" …?)

    Changes


    • Beefalo saddles (all of them) now give a greater movespeed bonus.
    • Upgraded all Klei Official dedicated servers.


    Bug Fixes

    • Fixed certain files from being incorrectly filtered out when installing mods.
    • Fixed crash sometimes when haunting Twiggy Trees.
    • Fixed bug where chopping Twiggy Trees would anger nearby Leifs.


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-07-06 00:26:26 CET ] [ Original post ]

    Game Update 182328 Now Live - 06/26/2016

    182328 - 06/26/2016

    Update Information:

    Howdy Don’t Starvers, how are you all? Well fed I hope! Couple of fun changes added in this time. The “/roll” command will give you a random dice roll, good for filling your time on those cold nights with friends around the fire playing games of chance, and “/emote” will expand your range of expressions to whatever you can think of and hasn’t been animated yet. We decided to remove the Winter and Summer traps from Don’t Starve Together’s Worldgen. We miss them and will be looking to fill their void in the future, but with something a little more tailored to suit multiplayer. Inactive Bernies were causing some confusion, so he now remains fully functional when transferred to other Players, like many of the other character items.

    Stay dry, stay sane, and stay fed. See you again soon.

    Changes


    • Removed Summer and Winter Traps from Worldgen.
    • Bernie will now activate for any Player who goes insane, and will no longer decay on the ground unless it is completely broken.
    • Added sound FX for Salt Lick.
    • Added new ‘/roll’ and ‘/emote’ user commands.
    • Pasting text into DST is now supported on all platforms (Windows, Linux, and OSX).


    Bug Fixes

    • Fixed crash sometimes when a Player disconnects while opening a gift.
    • Fixed UI compatibility issues with mods that add save slots.
    • Beardlings and Beardlords will now appear properly for Players whose sanity drops below 40 percent (30 percent for Maxwell).
    • Picking thorny Roses no longer triggers battle music.


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-06-24 01:48:31 CET ] [ Original post ]

    Game Update 181331 to 181891 - 06/15/2016

    Game Update - 181331 - 06/15/2016

    • Fixed some performance issues caused by Farms.
    • Fixed some animation bugs with Twiggy Trees.
    • Fixed bug where Players may enter an invalid state when attempting to open a gift while mounted.
    • Fixed rare crashes when loading in and out of games due to delayed network responses.
    • Fixed crash sometimes when leaving the Server Actions window open.
    • Vote buttons are now disabled when the minimum Player count requirements are not met.
    • Keyboard action button (spacebar) will no longer auto-target deployed Tooth
    • Traps and Bee Mines for picking up.


    HOTFIX - 181387
    • Fixed issue with failing to download Workshop mods when joining some servers.
    • Fixed issue that caused a crash when using certain character mods.


    HOTFIX - 181652
    • Fixed some animation bugs with Diseased Twiggy Trees.
    • Improved Farms and Ice Flingomatic placers to be more representative of their actual appearance.
    • ‘/ban’ command now accepts an optional second parameter to specify duration for a timed ban.
    • Added more properties and utility functions for customizing and modding Vote commands definitions.
    • Added unique strings for players inspecting players who have recently lit a structure on fire.


    HOTFIX - 181725

    • Fixed crash when reconnecting to some servers with mods that include sound files.


    HOTFIX - 181891
    • Fixed crash on clients connecting to some servers that have started a vote.
    • Fixed a layering issue with Webber’s Shadow Body clothing piece.
    • WX-78 will now gain slightly less Overcharge time for each subsequent lightning strike when Overcharge mode is already active.
    • Minor fixes to speech strings.


    [ 2016-06-21 03:46:35 CET ] [ Original post ]

    Game Update 180814 to 181048 - 06/10/2016

    Hotfix 181048 - 06/13/2016


    • Adjusted Beefalo Salt Lick priority so they anchor better.
    • Tweaked default voting rules to be a bit stricter: requires a minimum of 3 votes and must be unanimous.
    • Fixed crash in User Commands popup when the screen fades out.
    • Fixed some animation timing and glitches with Twiggy Trees.
    • Fixed an issue that causes a crash when using certain mods that add equip slots.
    • Fixed some crashes caused by invalid RPCs.
    • Fixed issues with keyboard and controller movement.


    Update 180814 Information:

    Hey there Don't Starvers! It's been awhile since our last update, we're hard at work on the expansion and on the PS4 edition. But we're definitely still on the lookout for improvements and fixes to the base game, so here's some updates to recent features (Maxwell, Beefalo, Twiggy Trees), bug fixes as always, and an overhaul to the voting system to make it easier to manage servers without an admin present. (Details in the patch notes.)

    As always, we appreciate your feedback, and keep on not starving!

    Changes:

    • New DST Steam Trading Cards! Collect 'em all! (Sorry, box tops are not accepted.)
    • You know those sticks that start on the ground when your world has Twiggy trees? Now we know where they come from.
    • New and improved vote system! From the Player Status Screen (tab key, right joystick), you'll now see a list of server admin actions. If the server allows voting (on by default for dedicated servers, configuration options here), then non-admin users will also see the list of admin actions in order to start a vote. Vote-kick on players is available by default on dedicated servers.
    • New "Salt Lick" item in the Tools crafting menu helps keep your beefalo satisfied in your absence.
    • Maxwell’s Shadow minions will no longer die instantly from falling debris during Earthquakes.
    • Maxwell is refunded one nightmare fuel if he banishes a Shadow Minion under his control.
    • Codex Umbra no longer decays when left on the ground.
    • Books can now be used as fuel for Fire.
    • Reduced the intensity of insanity audio/visual effects while playing as Maxwell.
    • Added more action fail strings variety.
    • Particles now properly fade out after their entity is destroyed.


    Bug Fixes

    • Fixed animation bugs when performing emotes while mounted.
    • Fixed bug where Instrument or Book actions may sometimes fail when your inventory is full.
    • Fixed bug where Wickerbottom’s penalty for eating spoiled food was not being applied properly.
    • Fixed bug where a player’s minimap sometimes does not save correctly when entering and exiting Caves.
    • Added proper controller bindings for Gift Popup screen.
    • Fixed bug where Crock Pot action may fail on clients when a Hammer is equipped.


    Hotfix - 180846
    • Fixed crash when viewing the scoreboard on a dedicated server.

    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-06-11 00:55:34 CET ] [ Original post ]

    [Game Update] - 178930 - 05/26/2016

    Hotfix 179016 - 5/26/2016


    • Fixed bug with Unicode text input cursor position.
    • Maxwell’s Shadow Minions no longer flee from Webber.


    178930 - 05/26/2016

    • Maxwell’s Shadow Minions no longer flee from passive Shadow Creatures.
    • Using Deconstruction Staff on most structures will now also release their occupants.
    • Fixed bug where Thermal Stones would break when left in an Ice Box over several season changes.
    • Fixed bug where Player Ghosts would trigger Killer Bee Hives.
    • Fixed bug where Birds could sometimes spawn at Night.
    • Fixed bug where Beefalo could still be in Heat when Beefalo Mating Frequency is set to None in World Options.
    • Fixed various animation bugs for mounted Beefalo.
    • Fixed oversized hitbox on Campfires.
    • Fixed several Controller issues on the Server Listing Screen.


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-05-26 23:52:02 CET ] [ Original post ]

    Game Update 178065 to 178539 - 05/20/2016

    HOTFIX 178539 - 5/20/2016

    Changes


    • Burnt Spiky Bushes (found near Lava Ponds) will now turn to Ash when touched.
    • Maxwell’s Shadow Minion workers will no longer chop Trees that are on fire.


    Bug Fixes

    • Fixed bug causing Shadow Minions to sometimes stop chopping or mining unexpectedly.
    • Fixed animation bug with some Glove skins when viewed from the back.


    HOTFIX 178375 - 5/19/2016

    Changes

    • Maxwell’s Shadow Minion workers will now run away from monsters.
    • Inspecting Player Skeletons when using a controller will now properly display character details.


    Bug Fixes

    • Fixed missing tufts of hair when viewing normal or wimpy Wolfgang from the back.
    • Fixed bugs with some UI buttons failing to launch a Web Browser when the user has disabled Steam Overlay.
    • Fixed bug causing clients to sometimes appear to start one clock segment ahead of the server when entering a new or empty World.
    • Typo fixes in character speech strings.


    178065 - 05/17/2016

    Changes

    • “A New Reign” Intro Cinematic can now be accessed from the Theatre button on the Main Menu screen.
    • Muted players will now be remembered when travelling between Forest and Caves.


    Bug Fixes

    • Chester should no longer accidentally appear in Caves (after World is regenerated).
    • The "Autumn or Spring" and "Winter or Summer" season starts are appearing correctly once again.
    • Fixed some bugs causing entities on clients to sometimes appear to bounce or slide around.
    • Fixed bug where Haunt action would show up incorrectly on Ancient Guardian.
    • Fixed bug with depth sorting of MiniMap icons that are outside of the Player’s visible area.


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-05-18 02:49:08 CET ] [ Original post ]

    Game Update 177500 to 177657 - 5/13/2016

    HOTFIX 177657 - 5/13/2016

    Update Information:


    • Fix client crash sometimes during server reset or regeneration


    HOTFIX 177626 - 5/13/2016

    Update Information:

    • Fixed bug where Wolfgang’s Mightiness speed was being applied while mounted.
    • Fixed animation bug when putting a Whirly Fan away.
    • Fixed some crashes that can happen on clients during a server world reset or regeneration.


    Game Update 177500 - 05/12/2016

    Update Information:

    Hey folks! What would you do with a fist full of butterfly wings? Well, according to Graham's performance on today's stream, he'd probably eat them for his health. But that might not be the best idea anymore!

    And as usual, we've also fixed a bunch of remaining bugs and issues. Enjoy!

    Changes

    • Beefalo have a sweet new replacement for that walking-cane-while-riding bug.
    • Emergency mode Flingomatic will now detect burnt Saplings and Grass even if they have already been picked.


    Bug Fixes

    • Fixed layering and orientation bugs with effects and particles rendering.
    • Beefalo expressions change as soon as they start getting a tendency now (but they still don't get bonuses 'til you domesticate them, so back to work!)
    • Odd little outcroppings of land no longer occur on new worlds.
    • Beefalo wake up correctly if you try riding them.
    • Beefalo no longer get movespeed and attack bonuses from their rider.


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-05-13 03:03:48 CET ] [ Original post ]

    Game Update 176267 to Hotfix 177318 - 5/11/2016

    HOTFIX 177318 - 5/11/2016

    Update Information:


    • Fixed bugs in character speech strings.
    • Fixed bug where character specific combat damage multipliers were still applied while mounted.
    • Fixed bug where light from mounted glowing Beefalo could not be seen by all clients.
    • Fixed animation glitch in Kiss emote.
    • Fixed crash sometimes for clients who are connected when a server is reset or regenerated.
    • Added a simple error message when customcommands.lua fails to load.


    HOTFIX 176927 - 5/9/2016

    Update Information:

    • Additional updates to character speech strings.
    • Beefalo tendency expressions will now update properly without needing to reload the game.
    • Spiders will now play their eating animation when fed by Players.
    • Fixed bug where sometimes creatures could be found sleeping through Dusk when they are expected to be awake.
    • Fixed excessive forehead wrinkles for Guest of Honor Maxwell’s emotes.
    • Fixed bugs with the “New” label displaying incorrectly on skinnable items in the crafting menu.
    • Using c_give for non inventory items will no longer result in lag on Dedicated Servers.


    HOTFIX 176665 - 5/6/2016

    Update Information:

    • Added more sound effects for building things.
    • Additional updates to character speech strings.
    • Fixed crash when Mod characters did not provide certain character description strings.
    • Fixed bug with Traps and Bird Traps loading incorrectly if they were saved while sprung.
    • Burning crops that are not harvestable yet will now yield Toasted Seeds.
    • Forced auto-attack (CTRL+F) will no longer target player pets in non-PVP games, unless they are already attacking you for some reason. (They can still be force targetted by using CTRL+Click.)
    • Player entries can now be removed from the Encounters screen.
    • Fixed crash due to bad Mod state in the Host Game screen.
    • Fixed issue where the Collection screen could incorrectly show details for an item you no longer own.



    HOTFIX 176412 - 5/5/2016

    Update Information:

    • Added new announcements for kicking and banning players.
    • Additional updates to character speech strings.
    • Fixed crash when Wickerbottom inspects Wendy’s ghost.
    • Fixed bug with Poison Birchnut Trees not reverting back to normal properly.


    176267 - 5/4/2016

    Update Information:
    You can call this the "Talkin' About Stuff" update, if you like! Why? We've done a whole bunch of additions and revisions to the character speech! So it's time to examine stuff and see what everybody has to say.

    And as always, lots of bug fixes. (Big thanks to everyone who posts in the bug tracker. It's been extremely useful for us!)

    Changes

    • Spiders and Frogs will now stop moving when caught by Traps.
    • Added more sound effects for building and planting things.
    • Added even more variety and improvements to character speech strings.
    • Increased amount of Nitre obtained from Petrified Trees.


    Bug Fixes

    • Fixed hair animation glitch when mounting and dismounting Beefalo while wearing a hat.
    • Fixed missing talk animation on clients when Shave action fails.
    • Fixed bug where haunted Werepigs could get stuck in panic mode.
    • Fixed bounding box for Juicy Berry Bushes.
    • Fixed missing snow during some Berry Bush animations.
    • Fixed missing World Gen details for some servers in the Server Listing screen.
    • Fixed Woodie’s nose layering and texture seams.
    • Crafting Fire Pits will now properly remember last used skin.
    • Fixed bug with Redeem button not hiding properly when offline.
    • Fixed bug with “New Item” labels sometimes showing up incorrectly.


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/

    Hotfix 177109:
    • Additional updates to character speech strings.
    • Waking disobedient Beefalos by trying to mount them no longer gets them stuck in a “sleepwalking” state.
    • Pig House windows will light up properly in the dark.
    • Fixed animation and tinting bugs with trees when they are haunted or chopped down.
    • Fixed controller focus in Player History screen.
    • Fixed scroll bar layout in Ban tab of Server Creation screen

    Hotfix 177121
    • Fixed Evergreen Tree animations when chopped down.


    [ 2016-05-05 01:20:45 CET ] [ Original post ]

    Game Update 175504 Now Live - 4/28/2016

    Update 175504 Information:
    Whew! Leaving early access? That went pretty good! Today's update is mostly a big batch of bug fixes and a bit of tuning. Enjoy!

    Changes:


    • Bernie will now attract all nearby Shadow Creatures (instead of just one at a time) when activated.
    • Maxwell’s Shadow Minions will now tend to finish working on one target before moving onto the next.
    • Added more variety and improvements to character speech strings.


    Bug Fixes

    • Pig Man and Bunnyman speech can now be seen on clients.
    • Players’ cold breath can now be seen on clients.
    • Penguin Nests now respect the Ice Boulder world customization setting.
    • Fixed bug with timing of Shadow Digger’s action animation.
    • Fixed bug where Thulecite Clubs never spawned any Shadow Tentacles.
    • Fixed dislocated shoulder animation glitch when mounting Beefalo.
    • Fixed hair animation glitch when jumping into Worm Holes while wearing a hat.
    • Fixed animation glitch when Werepigs transform back to Guard Pigs.
    • Fixed bug with orientation of buildings that are off-screen when camera is rotated.
    • Fixed Twiggy Tree Saplings appearing when Twiggy Trees were not supposed to be in the world. (Only affects new worlds.)
    • Fixed bug where old snapshots would sometimes appear in the Rollback tab even after a save slot has been deleted.
    • Fixed bug where Crafting menu sometimes closes before you can select skin variations on certain window sizes and resolutions.


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-04-29 20:04:45 CET ] [ Original post ]

    Game Update 174923 Now live - 04/25/2016

    Update Information:

    Cyclum / Infirmus

    Changes


    • Whip special effects no longer affect Shadow Creatures or Shadow Minions.
    • Resource variants will no longer visibly pop into the world on a Player’s screen.


    Bug Fixes

    • Fixed a bug where the Extinguish action could be performed incorrectly on an equipped Torch.
    • Fixed bugs with mouseover highlighting on burnt or frozen objects.
    • Fixed incorrect hit sound FX for Shadow Minions


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-04-25 19:59:11 CET ] [ Original post ]

    Game Update 174499 Now Live - 04/21/2016

    HOTFIX - 04/22/2016
    174765 - Information


    • Shadow Diggers no longer destroy items dug from Graves.
    • Fixed death announcement when killed by Maxwell’s Shadows.
    • Portal and Codex Umbra sound effects are now properly controlled by Sound FX volume.
    • Fix crash if game_mode is not set correctly for dedicated servers.
    • Fixed flame effect positioning on Firepits.
    • Resource Variants are now linked to their primary resource world gen population spinners (eg: Grass Gekkos are now linked to Grass).
    • Fixed bug with missing Grass in Pig Guard set piece.
    • Fixed missing text and improved animation for the Thank You popup.
    • Fixed bug with mismatching clothing/character load outs on the Main Screen.
    • Improved Main Screen Portal animation.


    HOTFIX
    174519 - Crash fix

    174499 - 04/21/2016

    Changes

    • Maxwell the master of puppets has finally made his appearance
    • Maxwell Guest of Honor and Survivor heads and clothing items have been added
    • New craftable Firepit cosmetics have been added
    • Various frontend improvements
    • Code redemption dialog added to the main menu
    • Servers now include their Steam interface language in their tags so that users can search for servers of a specific language
    • Dedicated servers can set their language tag in the MISC section of their cluster.ini with the option “language_code” (See data/scripts/languages/server_language_strings.lua for a list of available language codes)


    Bug Fixes

    • Fixed One Man Band animations while mounted
    • Fixed particle buffers from selecting incorrect texture frames
    • Fixed Wolfgang’s torso symbol sorting when wearing a shirt in his mighty form
    • Fixed Wendy’s torso symbol sorting when wearing pants
    • Fixed Wilson’s base clothing from getting tucked into skirts awkwardly
    • Fixed font issues on translation mods popup


    [ 2016-04-21 19:08:23 CET ] [ Original post ]

    Don't Starve Together Leaves Early-Access!

    https://www.youtube.com/watch?v=bVbyn7c1X6E
    And so it begins! 

    Don't Starve Together began as a near impossibility and now thanks to the fans of Don't Starve; it has has made it's way through Early-Access and has landed squarely into the realm of full release. 

    With the release version of DST, in addition to reaching content parity with the original game we have added a few new fun things for you. Maxwell makes his long awaited debut, resource variants have been introduced to add a little spice to your life; and of course, more bug fixes and tweaks -- and maybe some other surprises. You can check out the recent update notes

    That doesn't mean the end of more content for Don't Starve Together. We still have a bunch of cool new things we want to bring you in future content updates. Check out info on our upcoming plans here and here

    Truly, Don't Starve Together could only exist because of the fans. All of us here at Klei send out huge thanks to everybody who participated in the Early-Access and another thank you to everybody who dropped by with their suggestions and feedback. We couldn't have done it without you! 

    Have fun out there. 
    http://store.steampowered.com/app/322330/


    [ 2016-04-21 19:04:13 CET ] [ Original post ]

    Now Available on Steam - Don't Starve Together

    Don't Starve Together is Now Available on Steam!

    Don't Starve Together is the standalone multiplayer expansion of the uncompromising survival game Don't Starve.


    [ 2016-04-21 19:01:22 CET ] [ Original post ]

    Game Update 174200 Now Live - 04/19/2016

    Edit: Hotfix - 174377 Added 04/20/2016


    • Default for "Changing Resources" has been changed to "none", so in a default world, the starting selection of Alternate Resources will remain for the whole game.
    • Fixed berrybushes missing from near goosemoose nests.
    • Starting Resources world customization now works when set to "classic".
    • Frozen Beefalo can no longer be mounted.
    • Juicy Berries can now be added to the Crock Pot.
    • Fixed rare crash when loading a world with burnt Twiggy Trees.


    Edit: Hotfix - 174230 Added 04/19/2016

    • Fixed crash with existing worlds from before the update


    174200 - 04/19/2016

    Changes

    • Inspecting Player Skeletons will now display details about their character from just before their death (Only applies to new skeletons spawned after the update)
    • Type /bug in chat or press the new button in the Pause Menu to quickly get to the Bug Forums
    • If you ever end up in the ocean for some reason, type /rescue in chat to teleport yourself back onto land
    • Added the Resource Variant system (for newly generated worlds) that adds random variety to the world:
      - New Grass variant: Grass Gekko
      - New Twig variant: Twiggy Tree
      - New Berry Bush variant: Juicy Berry Bush
      - New Rock variant: Petrified Tree
    • Character portraits are now dynamically loaded to save memory
    • Credits screen animations are now dynamically loaded to save memory


    Bug Fixes

    • Fixed bug where rain sounds under tree cover were not being affected by Ambient volume setting
    • Fixed bug with selecting clothing options in the Lobby screen when the sim is paused
    • Fixed crash when loading some mods on the Server Creation screen


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-04-20 01:33:53 CET ] [ Original post ]

    Game Update 173373 Now Live - 04/12/2016

    173373 - 04/12/2016

    Changes


    • Players can no longer deploy or build objects directly under the Portal
    • Cave Entrances will no longer be placed near Dragonfly (This will only take effect for newly generated worlds)


    Bug Fixes

    • Fixed bug where Forest and Cave Touch Stones were not being tracked separately
    • Burnt Meat Effigies no longer resurrect anyone
    • Fixed bug where Top Mods were not showing up in the Mods tab of the Server Creation screen
    • Fixed bug where Trade Inn was sometimes not working correctly when some language mods were being used


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-04-12 23:26:03 CET ] [ Original post ]

    Game Update 172848 Now Live - 04/07/2016

    Update Information

    Hey friends!

    A new release has arrived! This is primarily a batch of bugfixes and small improvements across a variety of areas in the game, as well as some modding updates. Enjoy!

    Changes


    • Increased War Saddle attack bonus from 15 to 16.
    • Beefalo get a stomach cramp if you feed them bad food.
    • Magiluminescence can now be refueled with Nightmare Fuel.
    • Updates to worldgen data that affect worldgen mods. As well, modded game modes can now specify a level type. Please see this thread for details.
    • Worldgenoverride.lua format has changed a bit. It should be fully backwards compatible, but for more info read this thread.
    • Players with their Steam UI language set to other languages now are prompted if they would like to view translation mods for their language.
    • Autumn night colour cube adjusted to retain some brighter reds.


    Bug Fixes

    • Fixed various HUD scaling and positioning bugs.
    • Fixed bug where sanity ambient sound could not be heard by clients.
    • Fixed bug with rain ambient sounds when walking in and out of tree cover.
    • Fixed bug where Pig Men were never refusing food from Players.
    • Fixed missing snow symbols in Shadow Manipulator animations.
    • Fixed emote and shock effects layering and positions for standing and mounted animations.
    • Beefalo play the correct death animation if you kill them via food.
    • Beefalo orneriness actually increases while attacking now.
    • Magiluminescence light can now be seen by all clients.
    • Crafting tabs will now always indicated with a blue highlight if you have a structure built but not placed yet.
    • Fixed bug where torch fx were getting culled too soon.

    Hotfix 172924
    • Fixed OSX build

    Hotfix 172979
    • Fixed missing in-game music
    • Fixed crash when upgrading save data for some people

    Hotfix 172998
    • Fixed missing Credits screen music
    • Fixed another crash when upgrading save data for some people


    Hotfix 173098 - 04/08/2016

    • Fixed crash when loading some custom presets.
    • Fixed missing server tag for Caves servers.
    • Correct server config options are loaded when custom presets are loaded in the front end.


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-04-07 23:14:18 CET ] [ Original post ]

    Don't Starve Together leaving Early Access!



    Hello folks!

    It’s finally time to announce that we are going out of Early Access. Our official launch day is April 21, just 2 weeks away!

    As we discussed in our last update in December, we are finally at content parity with the base game. Maxwell is on his way, the mandrake is in, caves are hostable without jumping through fiery hoops -- we now feel the game is ready for the general public and we’re ready to tell everyone.

    This has been our longest Early Access yet (and we’ve done 3 full games and 2 expansions through early access). Both integrating Reign of Giants and Caves were undertakings, and we really appreciate the patience you’ve had with us. Thank you!
     
    Through the Ages

    Many moons ago, we discussed launching Through the Ages, and it got waylaid by getting to content parity. We felt strongly that getting to parity at our quality standard was the most important priority, and it took much longer than expected. We’re finally here, and we are now actively working on new content. The team is breathing a sigh of relief that we get to build brand new content again.

    I’m going to leave Ipsquiggle to talk about Through the Ages as it evolves, but the first step of it is coming to at Launch: we’re putting in small variations to the basic biomes so that every generation feels a bit different, and these will transition over time as you play through the seasons.

    As a refresher, the focus of TTA is the evolution of your world over a longer period of time, and more variation between worlds. This will take time to develop, and we will keep you in the loop both in beta branches and through our Rhymes With Play twitch stream, and of course right here in the forums. I’d say this is going to take about 6 months to develop, but uh, I’ve been off before.

    And that’s a (Early Access) wrap!

    Thank you all so much for joining us on this Early Access journey. It’s always an adventure to evolve a game with the players, and we have a ton of fun doing so. For Don’t Starve Together, launch is just signalling that we’ve achieved that first step of bringing Don’t Starve to be a full-fledged multiplayer experience.

    We get that there’s still a lot more to develop -- from longer play sessions, to better modding tools, to improving the state of PvP and exploring the lore -- there’s always more to do than we have hands, but thankfully we’re here for the long haul, as long as you are, too.

    Thanks!  

    Today's update notes here: http://steamcommunity.com/games/322330/announcements/detail/626373004007532065
    F.A.Q.

    What about Shipwrecked for DST?

    We don’t have any concrete plans right now. Shipwrecked was built without DST in mind, and we’re going to need to evaluate how much is needed if we were going to do this. We would all love to go sailing with our friends!

    What about PS4?

    It's in the works! Console development often takes longer than one would hope, but the good news is that we’ve been continually merging in the changes from PC, and the game is coming along well. We'll update you the moment we have more info.


    [ 2016-04-07 22:12:21 CET ] [ Original post ]

    Game Update 170618 Now Live - 03/17/2016

    Edit: Hotfix - 170618 Added 03/18/2016

    Bug Fixes


    • Fixed bug with Red and Blue Hounds appearing as regular Hounds
    • Changed Survivor Webber’s quote slightly


    Edit: Hotfix - 170570 Added 03/17/2016

    Changes


    • Haunting a Book no longer has any effect


    Bug Fixes

    • Beefalo weren't playing their cute begging animation when they should
    • Fix controller crash in Trade Screen
    • Fix rare crash when loading Domesticated Beefalo
    • Fix rare crash when Ruins Relics are smashed near Abigail’s Flower


    Changes

    • Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep! Meep!
    • Survivor item collection added, including new character heads and new craftable items
    • easonal audio filtering has been re-added. Muffled winters and crisp summers are back!
    • Haunting a Book now has a chance to transform it into a different book instead of triggering its effects
    • Lots of work on the Beefalo Domestication system: new animations for feedback, simplified some mechanics, added Brush and Saddlehorn items to help with the domestication process, and the final locked-in domestication step actually happens now!
    • Increased Whip durability
    • Added a new storage companion for the Caves (Note: available after you regenerate a new world)


    Bug Fixes

    • Fixed a bug where custom Cave presets made from other custom presets could get stuck while generating a world
    • Fixed crash with mod downloading while in the Mods Screen
    • Fixed crash caused by corrupted player history file


    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-03-18 01:13:25 CET ] [ Original post ]

    Game Update 169551 Now Live - 03/08/2016

    Edit: Hotfix - 169551 Added 03/09/2016


    • Fixed bug with Wolfgang's health loading incorrectly when traveling to and from Caves
    • Fixed layering issues with HUD popups when Pause Screen is open


    Edit: Hotfix - 169365 Added

    • Fixed Controller Crash


    Update Information:

    Hello everywilson!

    We've got a pretty big update for you today. In addition to a slew of bugfixes and tweaks, there are two main changes to note:

    First, the Trade Inn is going live! You'll no longer need to be on the Trade Inn branch to access it, and this branch will be shut down next release. (If you are still on it, you'll automatically be switched to the main branch when that happens.)

    Secondly, we've put in a number of small fixes and changes to help with balance on Survival servers (though all three game modes should benefit).

    Have fun!

    Changes

    • The Trade Inn is now accessible from the Collection screen. Players can trade in their collection items and receive an item of higher rarity.
    • Server listings will now include World Gen details for Caves
    • Creatures following a player leader are now friendly to other players unless provoked
    • Touch Stones will now regenerate after a very short time, and each Touch Stone is usable once per player
    • As a player ghost, you will be able to see Touch Stones glow if they are still active for you personally
    • Birds occasionally drop some Flint for fresh players who join into an existing world
    • Re-tuned the Booster Shot recipe and added examination text for each character
    • In Survival mode, players now gain some resistance to ghost sanity drain when there are more players alive than dead
    • Using a controller to repair or refuel another item will no longer close the Controller Inventory screen automatically
    • In Controller Inventory, you can now hold the Get Half button and press the Drop button to drop a single item from a stack


    Bug Fixes
  • Fixed crash when a player disconnects while being targeted by a Depths Worm
  • Fixed Wendy and Wickerbottom clothing bug where they’d be missing part of their torso
  • Cave Entrances are now generated into the world when "Classic" biomes are selected
  • Fixed animation issues with characters on mainscreen
  • Fixed issues with randomization in the Ancient Pseudoscience Station
  • Fixed error popup not showing properly when a single-level server fails to start
  • Fixed bug with number of Krampii not scaling properly after day 100
  • Fixed bug where Wolfgang gains health every time he travels through a Sinkhole
  • Fixed crash sometimes when placing a Snurtle Shell Armour into a Backpack


  • [ 2016-03-08 20:47:48 CET ] [ Original post ]

    Game Update - 167083- 02/19/2016

    167025167101
    Changes

    • A world with no Caves will always start as a single-process server and allocate resources accordingly
    • Hosts can use all server-side console commands on single-process servers
    • To add Caves in the Server Creation screen, select the “World” tab and click on the “Add Caves” button

  • Fixed bug with the max_snapshots setting not working as intended for multi-process servers
  • Fixed bug with custom world presets not working properly for multi-process servers
    *HOTFIX* 167083
    tradeinnpreview build updated to 167101


  • [ 2016-02-19 23:28:50 CET ] [ Original post ]

    Game Update 166077 Now Live - 02/11/2016

    66077 - 02/11/2016

    Changes


    • Player hosted servers now include Caves without needing to setup dedicated servers

    • Dedicated server configurations have been updated to improve cluster and shard definitions
    • "Trade Inn Preview" branch is now available! (Build: 165915)

    Dedicated Server Quick Setup Guide:
    http://forums.kleientertainment.com/topic/64212-dedicated-server-quick-setup-guide/

    How to opt into the tradeinnpreview branch:

    • In steam click on Library > Games.
    • Scroll down to Don't Starve Together Beta.
    • Right-click, select Properties.
    • Go to the Betas tab.
    • In the dropdown, select the tradeinnpreview branch.
    • In that same properties window, go to the Local Files tab and press Verify Integrity Of Game Cache.
    • Run Don't Starve Together


    Game Update - 166227 - 02/12/2016
    http://steamcommunity.com/app/322330/discussions/0/405691491114951935/
    Changes
    • Players will no longer be disconnected for being idle on their own hosted server
    • Added an option for enabling and disabling Multi-Leveled Worlds hosting

    Bug Fixes
    • Fixed missing file in Linux dedicated server package
    • Fixed missing icons and title on Mac clients

    Notes
    • You have separate save slots when Multi-Leveled Worlds option is enabled or disabled
    • When Multi-Leveled Worlds is disabled, you can host a standalone Forest or Cave only server and use all console commands


    For information about configuring your dedicated server, please check out our guide here: http://forums.kleientertainment.com/topic/64212-dedicated-server-quick-setup-guide/

    As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/


    [ 2016-02-12 04:52:47 CET ] [ Original post ]