A few weeks ago, Recycle Bin Battle reached a playable state sufficient to move into a Playtest phase. Over the course of two weeks, several people aged 18 to 20 had the opportunity to get their hands on the prototype, play it, and provide feedback. The goal of these tests was twofold: [olist]
- Difficulty was too high: During the first test, the player couldn't get past the first level. This was due to the difficulty level being too high right from the start. The balance between the number of bricks to break and the number of balls generated was not right. The player found themselves without enough balls to break all the bricks. We adjusted the difficulty before subsequent tests. Despite this, the game's difficulty remains too high. The difficulty needs to be more gradual, and the balancing of the different phases needs to be reviewed.
- Non-intuitive handling of phase 3: Phase 3 involves frenetically pressing a button to charge a cannon that fires at the boss. This type of gameplay is typical of certain games from the 80s/90s, especially multi-event games like the Olympics (e.g., Track and Field). None of the players understood what to do. The on-screen instructions were not explicit enough, and the players were not familiar with this type of gameplay. We need to add in-game explanations for the gameplay of phase 3.
- Rhythm disrupted by the automatic movement of the cannon in phase 2: In the second phase, the brick-breaking part, the ball cannon moves automatically from left to right and then from right to left. This means the player has to press at the right moment to choose the trajectory of the ball and aim at the brick they want to break. According to player feedback, this system is too restrictive and breaks the game's rhythm. It doesnt allow the player to fully utilize their abilities and is frustrating. The aiming system will evolve from automatic swinging to full control of the cannon direction by the player. This will make the game more enjoyable, maintain the rhythm, and reduce the difficulty.
- Appreciated ambiance: The Japanese atmosphere of the game is appreciated in its graphics, sound effects, and music.
- Original story and concept: All the players acknowledged that the game is original and unlike any other. This is a major asset for Recycle Bin Battle.
- The tests also helped us identify a few bugs, particularly in the user interface and ball generation.
How did the idea for "Recycle Bin Battle" come about? "Recycle Bin Battle" is first and foremost the work of an inspired artist-developer: Youri Terdik. Trained as a developer, Youri has always moved between his native Croatia and his native Hungary. Following an accident at an alumina refinery, Youri lost his parents. It was for this reason that he turned his attention to the development of ecology. After years of professional experience, notably with Sea Shepherd and Green Peace, Youri felt the need to make the world aware of the threat posed by our society of over-consumption and the resulting pollution. The main idea that led to the game design of "Recycle Bin battle" is the notion of overexploitation of the soil, lack of resources and recycling. What should humankind do if a threat from elsewhere suddenly forced them to reconsider their priorities? Humanity would then be forced into a form of low-tech, ecologically productive power to resist. Recycle Bin Battle's gameplay can be summed up in 3 stages. In the first part, the player has to sort waste to make combos of 3 and thus create balls that can be used later. This part is inspired by Klax, a game in which bricks advance on a conveyor belt, and the player must match bricks of the same color to make them disappear. Klax was a game Youri played as a child. The second part of the gameplay consists of a sort of brick-breaker. The player uses the balls he or she has produced to break all the bricks in a "breakout"-style board. This gameplay phase allows the player to earn money and energy. The energy will be used in the next phase to destroy a monster from outer space. The money will be used to buy bonuses between the two levels. The third stage involves pressing the action button at high frequency to send energy to an anti-kaiju cannon. The game is bathed in a Japanese atmosphere. This aspect is a strong desire on the part of Youri, who has always been attracted to the land of the rising sun. So he approached Yosuke Takahashi. It's thanks to the work and expertise of Yosuke Takahashi (creator of Gaijin Charenji 1: Kiss or Kill) that the game benefits from this unique atmosphere. "Recycle Bin Battle" is the first project from a committed developer, an ode to change in an envelope that pays homage to the great works of Japanese animation such as Mazinger-Z. More informations : http://www.recyclebinbattle.com/ http://kissorkillgame.com/ https://overgamestudio.com/
The music plays a big part in the atmosphere of Recycle Bin Battle. To get into the spirit of the game, you can already listen to the playlist available on Spotify! Does this music make you want to fight Kaijus from outer space? https://open.spotify.com/playlist/3ADWqa6iWw1HVJa3d97SAX?si=fb12995cd8694de3
Recycle Bin Battle
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🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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http://www.recyclebinbattle.com/
https://store.steampowered.com/app/2470620 
Description
Reycle Bin Battle is an arcade puzzle game based on 3 differents gameplay.
1- Catch Rubishes tumbling down a machine and arrange them in type and color to make them disappear and make ball for second part.
2- Use ball to break invaders defenses and get energy in a breakout-like.
3- Use energy to shoot Kaiju and save humanity.
Story
In a near futur, Humanity exploited 98% of earth ressources.
It's the moment choose by unknown force coming from space to attack Human species.
Humanity decide to use last ressources to design a weapon working with rubishes, the Recycle Bin Weapon. Now it's time to fight !
Features
ARCADE GAMEPLAY : 3 Games in 1
MAKE MATCH 3 COMBO : use rubishes to create ball.
BREAKOUT : use ball to break blocks, destroy hostile defense and get energy !
ARCADE SHOOTER : use energy to shoot Kaiju and save humanity
4 GAME TYPES : arcade, story, time attack, score attack.
- OS: Ubuntu 12.04 (64-bit)
- OS: Ubuntu 14.10 (64-bit)
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