The 1.02 update for Sentris is a bug fix release and includes several small updates and improvements
- Incoming block position is now visualized in loop
- Creating chords will visualize blocks in their respective layers of the Loop
- Fixed a bug in Remix mode that was preventing tempo adjustment
- Enabled anti-aliasing
- Upgraded rendering to Unity 5 PBR system
- New Timbre Interactive logo
- Fixed a bug in initialization of Waveform dreamscape that would occasionally cause only some of the visuals to be drawn
- Added lightweight analytics
- Fixed a couple memory leaks
- Fixed a bug that would occur when changing color schemes in the middle of a level
- Integrated Steamworks
[ 2017-01-10 00:19:53 CET ] [ Original post ]
The 1.02 update for Sentris is a bug fix release and includes several small updates and improvements
- Incoming block position is now visualized in loop
- Creating chords will visualize blocks in their respective layers of the Loop
- Fixed a bug in Remix mode that was preventing tempo adjustment
- Enabled anti-aliasing
- Upgraded rendering to Unity 5 PBR system
- New Timbre Interactive logo
- Fixed a bug in initialization of Waveform dreamscape that would occasionally cause only some of the visuals to be drawn
- Added lightweight analytics
- Fixed a couple memory leaks
- Fixed a bug that would occur when changing color schemes in the middle of a level
- Integrated Steamworks
[ 2017-01-10 00:19:53 CET ] [ Original post ]
I've just released Sentris version 1.01 to everyone. This build includes two notable bug fixes: * Loop export is now available when you've completed an entire song * Fixed a bug preventing the song "Kentucky Fried Chernobyl" from loading correctly
[ 2015-11-04 23:44:15 CET ] [ Original post ]
I've just released Sentris version 1.01 to everyone. This build includes two notable bug fixes: * Loop export is now available when you've completed an entire song * Fixed a bug preventing the song "Kentucky Fried Chernobyl" from loading correctly
[ 2015-11-04 23:44:15 CET ] [ Original post ]
The final form of Sentris is now live on Steam. It's exiting Early Access this Wednesday, August 12th! What do you think of how it turned out? Everyone who purchased is receiving the Deluxe version, which adds several development prototypes and early access iterations to your library. These should be uploaded and available before Wednesday. Thanks for supporting me and my work by buying & playing Sentris :) -Samantha
[ 2015-08-09 00:11:14 CET ] [ Original post ]
The final form of Sentris is now live on Steam. It's exiting Early Access this Wednesday, August 12th! What do you think of how it turned out? Everyone who purchased is receiving the Deluxe version, which adds several development prototypes and early access iterations to your library. These should be uploaded and available before Wednesday. Thanks for supporting me and my work by buying & playing Sentris :) -Samantha
[ 2015-08-09 00:11:14 CET ] [ Original post ]
I've just published Sentris 0.9.2. This is a maintenance update with the following changes: * Exported Loops now save to the local user's music folder * Added an arrow visualizing the starting point for a loop being exported * Fixed a bug where some gems had an unassigned material
[ 2015-06-29 22:55:22 CET ] [ Original post ]
I've just published Sentris 0.9.2. This is a maintenance update with the following changes: * Exported Loops now save to the local user's music folder * Added an arrow visualizing the starting point for a loop being exported * Fixed a bug where some gems had an unassigned material
[ 2015-06-29 22:55:22 CET ] [ Original post ]
You can now export your Sentris loops to .WAV file, and drop them into any audio editor. To do this, pause the game and select "Export Loop" from the pause menu. The loop will be recorded and saved to a file on your hard disk. The file is always placed in the same directory as the Sentris executable. If you're not sure where this is, you can always find it from within Steam. 1. From your Games Library, right-click on Sentris 2. Select "Properties" 3. Click the "Local Files" tab 4. Click the "Browse Local Files" button All your .WAV files will be stored in this directory! You are free to use these files, royalty-free, in any music project you make. The files are perfectly loopable, so you can mix & match your loops to make brand new compositions in any audio editing app. Please make some awesome songs and share them with the world!
[ 2015-06-26 00:10:49 CET ] [ Original post ]
You can now export your Sentris loops to .WAV file, and drop them into any audio editor. To do this, pause the game and select "Export Loop" from the pause menu. The loop will be recorded and saved to a file on your hard disk. The file is always placed in the same directory as the Sentris executable. If you're not sure where this is, you can always find it from within Steam. 1. From your Games Library, right-click on Sentris 2. Select "Properties" 3. Click the "Local Files" tab 4. Click the "Browse Local Files" button All your .WAV files will be stored in this directory! You are free to use these files, royalty-free, in any music project you make. The files are perfectly loopable, so you can mix & match your loops to make brand new compositions in any audio editing app. Please make some awesome songs and share them with the world!
[ 2015-06-26 00:10:49 CET ] [ Original post ]
I've just pushed version 0.9 of Sentris (codename: Glacier) live to Steam! This build is the last early access release. It includes the following features: * Brand new seamless front-end * Rewritten sequencer for high-precision musical timing * New album "Concept Album" which introduces game concepts at a better pace * 3 modes: Puzzle, Remix, Performance * 10 levels * 12 musical voices to pick from in Remix/Performance mode * Custom loop length and time signatures in Performance mode * Numerous performance improvements and bug fixes
[ 2015-05-26 21:44:34 CET ] [ Original post ]
I've just pushed version 0.9 of Sentris (codename: Glacier) live to Steam! This build is the last early access release. It includes the following features: * Brand new seamless front-end * Rewritten sequencer for high-precision musical timing * New album "Concept Album" which introduces game concepts at a better pace * 3 modes: Puzzle, Remix, Performance * 10 levels * 12 musical voices to pick from in Remix/Performance mode * Custom loop length and time signatures in Performance mode * Numerous performance improvements and bug fixes
[ 2015-05-26 21:44:34 CET ] [ Original post ]
Sentris has been updated to include full controller support, a new front-end menu system, and numerous bug fixes. * How to Play screen show buttons on the controller in use * Front-end allows selection of game mode, level, background, and rotation mode * Fixed a bug where sound sequences initialize with second block selected by default * Fixed a bug where a block about to be repositioned wouldn't stop pulsing when the puzzle was solved. * Fixed a bug where the left stick was too sensitive in Remix mode
[ 2015-03-14 00:16:31 CET ] [ Original post ]
Sentris has been updated to include full controller support, a new front-end menu system, and numerous bug fixes. * How to Play screen show buttons on the controller in use * Front-end allows selection of game mode, level, background, and rotation mode * Fixed a bug where sound sequences initialize with second block selected by default * Fixed a bug where a block about to be repositioned wouldn't stop pulsing when the puzzle was solved. * Fixed a bug where the left stick was too sensitive in Remix mode
[ 2015-03-14 00:16:31 CET ] [ Original post ]
Honeycomb, a major overhaul of Sentris, is now live on Steam! Check out the new trailer and read more details in the release notes. http://youtu.be/mBSUBRODBI8
[ 2015-02-23 14:58:40 CET ] [ Original post ]
Honeycomb, a major overhaul of Sentris, is now live on Steam! Check out the new trailer and read more details in the release notes. http://youtu.be/mBSUBRODBI8
[ 2015-02-23 14:58:40 CET ] [ Original post ]
- Waveform symbols replaced with the Honeycomb, which visualizes pitch in a center-to-clockwise manner
- Three distinct modes: Puzzle, Remix, and Performance Sound Blocks are now shaded according to instrument (previously according to pitch)
- Redesign of Sound Block selection to improve fluidity and readability
- Performance mode allows manipulation of central Honeycomb for direct tonal control
- Puzzle Targets simplified into Gem shapes (previously they were frames)
- Different types of Targets: Permanent and Temporary. Permanent Targets are connected to each other
- Richer, distinctive effects applied to instruments
- New backgrounds: Atom and Waveform, which both respond visually to the music
- Some backgrounds have custom block color schemes
- Replaced Tutorial with brief How to Play experience
[ 2015-02-23 14:55:45 CET ] [ Original post ]
- Waveform symbols replaced with the Honeycomb, which visualizes pitch in a center-to-clockwise manner
- Three distinct modes: Puzzle, Remix, and Performance Sound Blocks are now shaded according to instrument (previously according to pitch)
- Redesign of Sound Block selection to improve fluidity and readability
- Performance mode allows manipulation of central Honeycomb for direct tonal control
- Puzzle Targets simplified into Gem shapes (previously they were frames)
- Different types of Targets: Permanent and Temporary. Permanent Targets are connected to each other
- Richer, distinctive effects applied to instruments
- New backgrounds: Atom and Waveform, which both respond visually to the music
- Some backgrounds have custom block color schemes
- Replaced Tutorial with brief How to Play experience
[ 2015-02-23 14:55:45 CET ] [ Original post ]
Sentris Alpha 2
This build includes a bunch of new features: Tutorial
- Brand new tutorial that introduces game rules and mechanics
- Gracefully enters first-run and selectable from menu
- Four new synths created by Symbion Project
- Choose from all five synths to use in any level
- Press X (on 360 controller) to preview the sound of the currently selected Sound Block
- Play any song in any minor key
- Major performance increase in smoothness of time tracking
- SteamOS is now officially supported
- Magic Hour (Orange)
- Snowfall (Blue & White)
- X-Ray (Pink)
[ 2014-10-06 20:00:30 CET ] [ Original post ]
I've just published Alpha 1.1, which is a hotfix release for some issues initially encountered over launch weekend.
- Keyboard now works while a controller is plugged in. Both Keyboard and controller can be used to control single-player mode
- Reversed positions of button control labels on the pause screen to be correct
- Disabled edge trace effect to improve performance
[ 2014-08-25 06:12:12 CET ] [ Original post ]
Hey all, I've just pushed Sentris Alpha 1 live to everybody! This is the launch version of Sentris for Early Access, and I'm really excited for everyone to start playing! Keep reading for details on how this build has changed since Alpha 0.1.
Release Notes
- Added Dip Switch: Key Signature override
- Added Dip Switch: Tempo selector
- Added Dip Switch: Metronome toggle
- Added background: Bamboo Forest - Green
- Added background: Bamboo Forest - Green/Pink mashup
- Added Electric Guitar samples
- Added Electric Bass samples
- Four constant instruments (for now): Synth, Drums, Bass, Guitar
- Added controls description on Pause Screen
- Added hot keys to Pause Screen: R to Restart, Q to Quit
- Made Hard level 1 harder
- Minor adjustment to Medium level 2
- Confirmed Xbox One controller works on Windows
- Changed keyboard commands to N & M keys instead of arrows
[ 2014-08-21 06:27:25 CET ] [ Original post ]
Sentris Alpha 0.1 is live! For those of you who've been playing Alpha 0, you'll be delighted by the additional content in this update.
Release Notes
Level Selection Menu
- Added five new levels for a total of six
- Exposed level information including BPM and key signatures
- Exposed dip switches for customizing gameplay options
- Every level can be customized before playing
- Experiment with different dip switches to alter the way you solve puzzles
- Added four different color gradient backgrounds
- Added four different color schemes for the Canyon background
- Added transforming Canyon level, used in the Early Access announce trailer
- M - toggle metronome off/on
- R - reset back to the main menu
- D-pad/Left Stick - Select active Sound Block sequence
- A button - Drop selected Sound Block
- B button - Build Chord with selected Sound Block
- Right Stick - Tilt the UI
- D-pad/Left Stick - Select active Sound Block sequence
- Cross button - Drop selected Sound Block
- Circle button - Build Chord with selected Sound Block
- Right Stick - Tilt the UI
[ 2014-08-14 19:55:12 CET ] [ Original post ]
🎮 Full Controller Support
- Sentris Depot Linux 32-bit [370.48 M]
- Sentris Depot Linux 64-bit [370.85 M]
- Prototype Depot Linux 32-bit [1.33 G]
- Prototype Depot Linux 64-bit [1.35 G]
* Experimental music-based gameplay that enables personal expression and creativity
* Deceptively simple, challenging, and deep
* Play and Remix 20 levels with 12 musical voices, 12 key signatures, 7 musical modes, and up to 400 beats per minute
* Freestyle to perform the game like a musical instrument
* Export your loops to .wav and use them in other music/audio software
* Endless mode with infinite musical emergence
- OS: SteamOS. Debian. Fedora. Ubuntu
- Processor: 1GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Radeon 4850 / GeForce 8800 (integrated gfx is not officially supported)
- Storage: 500 MB available space
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