New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Road Redemption | |
Developer | Pixel Dash Studios | |
Publisher | EQ Games, Sunken Treasure Games | | |
Tags | Action Indie Strategy Casual RPG Adventure Simulation Sports Racing Singleplayer | | |
Release | 2017-10-04 | |
GameBillet | 16.99 / € | |
Steam | 5,87€ 5,24£ 6,99$ / 65 % |
News | 60 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  24  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/300380  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 174 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 174 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Road Redemption Depot Linux [3.43 G]
|
DLC | Road Redemption: Name A Character
Road Redemption - Art Book
Road Redemption - Early Prototype
Road Redemption - Developer Commentary Video
Road Redemption - Revengers Assemble
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LINUX STREAMERS (6)
alucarxd85skookiespritemrdaylighthikariknight
linuxworldtvgoldfuchs420
Announcing our Next Game: KINGMAKERS |
Wishlist KINGMAKERS!
After 4 years working on the tech, we are finally announcing our game Kingmakers. You play as a modern soldier who goes back in time to change history. You do this by taking command in massive medieval battles with thousands of soldiers.
[previewyoutube=OvezgDni8z4;full][/previewyoutube]
KINGMAKERS tech allows for a real-time multiplayer battle simulation containing thousands of soldiers with the animation, graphical, and AI fidelity you'd expect from a shooter with only a handful of enemies at a time. This is accomplished through a 100% custom bare-metal multi-threaded AI system and a completely unique GPU based animation system.
In addition to the medieval knights, cavalry, archers and ancient war machines, you also bring your modern vehicles and weapons of war in this fully dynamic simulation.
So get ready to grab your modern weaponry and travel back to medieval England. Solo or with friends.
https://store.steampowered.com/app/2109770/Kingmakers/
Check out the Steam page for more info!
Join the Discord community:
DISCORD
-The Fisch Brothers
|
[ 2024-02-20 16:01:14 CET ] [ Original post ] |
Speedrunner has joined the race! |
The titular hero SpeedRunner from the megahit SpeedRunners, is now a playable character in Road Redemption in the new May 2020 Update!
Complete May 2020 Update Changelist
SpeedRunner is now an unlockable rider!
Unlock him by finishing the main campaign with at least 2 other riders
SpeedRunner is the craziest Road Redemption rider yet:
Infinite grappling hook that does 9999.99 damage
No gravity while driving
Apply gravity when you hit brake
Infinite nitro
Very low friction
Hard to crash
Is this even Road Redemption anymore?
Did anybody test this?
Whos in charge here?
Fixed rare respawn bug that occurred in certain rooftop sections and bridges
Fixed various UI bugs
Framerate now capped at 200fps.please tell me thats high enough or you people.
Apparently this will prevent laptop overheating when running in EXCLUSIVE mode because their framerates were too high.
Other small performance improvements
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[ 2020-05-18 00:41:21 CET ] [ Original post ] |
Road Redemption: Revengers Assemble |
The Road Redemption: Revengers Assemble DLC features a new Endless mode with online leaderboards and three new racers with their own unique weapons!
Endless mode boasts number of different single-player and splitscreen endless challenges (different bikes, different riders, etc) that take the player through an endless set of the games existing levels. Players will compete for the top spots on leaderboards.
New Riders:
Admiral Uganda - Features:
Utilize Admiral Uganda's unique shield made of Vibronium to defeat your enemies.
If you time your deflects perfectly the energy of the attacker is deflected back at him.
You can also throw your shield to knock unsuspecting enemies off their bikes.
Theranos - Features:
Theranos wields the dangerous Chaos Gauntlet.
Every time you snap your fingersEvery enemy has a 50% chance of turning to dust.
You have a 25% chance of turning yourself to dust, ending your game.
PC Master Race Rider - Features:
How good are your specs? Flex your gaming rig with PC Master Racer!
Loses 0.5HP per second, for every second that the framerate dips below 60fps
The higher your graphics settings are, the more damage your character does
The higher your screen resolution, the more nitro PC Master Racer has.
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[ 2020-02-06 11:44:03 CET ] [ Original post ] |
Massive November 2019 Update!! |
- New Campaign++ mode when you finish Campaign+ mode! Double the riders per level! Tougher AI!
- Dramatically improved graphics
- Dramatically improved performance
- Dozens of new music tracks
- Local multiplayer "splitscreen" can now be played across 1, 2, or 3 monitors on one computer. Everyone gets their own screen!
- You can now play online with other players who don't even own the game, via Steam's new Remoteplay Together feature. Play the whole campaign this way, why not?
- Improved combat animations
- Improved AI
- Majorly improved audio in local multiplayer modes
- Fixed graphical glitch when grabbing enemy riders
[previewyoutube=vd49RrC2T6I;leftthumb][/previewyoutube]
[previewyoutube=5XxScrWCI8o;rightthumb][/previewyoutube]
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[ 2019-11-06 03:10:56 CET ] [ Original post ] |
October Update -- Killing Floor 2 Cross-Over |
October Update:
Players with both KILLING FLOOR 2 and ROAD REDEMPTION in their Steam library will get access to an exclusive in-game crossover! Starting today, KILLING FLOOR 2 players can look forward to wielding the Road Redeemer. Wrapped in barbed wire and best suited for the Berserker class in KILLING FLOOR 2, the Road Redeemer bat is a favored weapon of the road warriors of ROAD REDEMPTION. Also starting today, ROAD REDEMPTION players on Steam can also expect two new riders from the KILLING FLOOR 2 universe to join the fray: Hans Volter and DJ Skully.
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[ 2018-10-02 19:27:36 CET ] [ Original post ] |
August 2018 Update!!!!! |
Changelog:
- Improved performance
- Online balance improvements
- More weapon and nitro pickups in online mode, leading to a more competitive game
- Slightly reduced the ubiquity of firearms in online mode
- Online play is now 50.2% more fun
- The compiled machine code now spells out a secret message for true fans, but only in the Windows x64 version
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[ 2018-08-17 03:03:24 CET ] [ Original post ] |
Road Redemption Dec 25 2017 Update |
Linux version updated to match current PC version
-Small AI upgrades on all versions
-Subtle performance improvements in Windows version due to improved lighting efficiency.
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[ 2017-12-26 01:20:12 CET ] [ Original post ] |
Road Redemption Dec 25 2017 Update |
Linux version updated to match current PC version
-Small AI upgrades on all versions
-Subtle performance improvements in Windows version due to improved lighting efficiency.
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[ 2017-12-26 01:20:12 CET ] [ Original post ] |
Road Redemption November 23 2017 Update |
Changes
-Tweaked difficulty balance: game is slightly more difficult
-Tweaked heavy weapon abilities so more powerful but can be deflected
-Fixed unfair shortcuts in online multiplayer
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[ 2017-11-23 22:33:54 CET ] [ Original post ] |
Road Redemption November 23 2017 Update |
Changes
-Tweaked difficulty balance: game is slightly more difficult
-Tweaked heavy weapon abilities so more powerful but can be deflected
-Fixed unfair shortcuts in online multiplayer
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[ 2017-11-23 22:33:54 CET ] [ Original post ] |
Expanded September 2017 patch notes |
fixed bug in splitscreen coop campaign where dead riders wouldn't respawn but the game would crash instead
-fixed splitscreen crash bug on failing the assassin takedown mission
-replaced fonts with high resolution fonts
-you gain more nitro from passing close to an oncoming
-changed assassin portrait to be more menacing
-fixed helmets disappearing forever in splitscreen mode
-added kinematic rigidbody to bikes in order to improve performance
-improved tutorials for gamepad so it shows gamepad buttons
-rebalanced difficulty levels
-enemies have larger targeting boxes for attacking nearby players
-improved camera colors for rooftop levels
-additional dialogue from sigma and reaper gang leaders
-improved LODing for better performance
-improved shader for skidmarks
-fixed alternate path respawning bugs
-reduced effectiveness of grab move
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[ 2017-09-12 05:02:34 CET ] [ Original post ] |
September 2017 update |
Patch Notes
-fixed splitscreen crash bugs
-improved fonts and UI
-improved tutorials
-rebalanced difficulty levels
-AI improvements
-new story elements
-updated environments
-improved performance
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[ 2017-09-11 12:02:35 CET ] [ Original post ] |
June 2017 update |
We'd like to thank all Road Redemption players for their ongoing support of the game and (hopefully) the series.
A new Road Redemption update is on its way. Among other things, it will include improved AI, improved controls, improved skill tree progression, and a new, better end game encounter.
Also, we'll soon be FINALLY adding the online multiplayer component to the game. We've been working on it morning, noon, and night, for the better part of 2 years, and we think it's finally in a fun reliable state. We're going to a do a few more online closed betas, but it should be dropping in the next couple weeks.
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[ 2017-06-28 03:08:41 CET ] [ Original post ] |
Road Redemption Update: More Patch Notes |
If you haven't had a chance to try out Road Redemption since our April 2017 update, it really is like a whole different game.
Below is a short list of small tweaks made in the April build that weren't included in the previous massive update posts:
-Powersliding has been fixed, due to a change in the bike's steering model
-Greater emphasis on racing missions, with fewer time trial, takedown, and survival missions
-Greater use of daytime cameras, with fewer nighttime environments
-Turning is much tighter on both gamepad and mouse and keyboard
-C4 is easier to tag cars with
-Ragdolls are optimized for better performance
-Overhead icons above special bonus enemies are now much more clear
We realize that some people are having crash issues with the latest build. We're working to fix those for the next update.
If you experience a crash, please email pr@darkseasinteractive.com with as much information about the circumstances of the crash, any log or crash dump files and your system (cpu, gpu, OS, etc). Thank you.
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[ 2017-05-10 22:49:49 CET ] [ Original post ] |
Another Road Redemption Update |
The most notable gameplay change in the update is that we have added Santa to the game who can be used for Pacifist runs with his magical candy cane and flying nitro air glide.
Also Shovel Knight now has new abilities like a shovel that charges up when you get kills and loses power when you get hit.
Other Patch Notes:
Shovel knight material fix
----
Level skip bug fix for starting with the right amount of money
----
Can now switch displays in the Video Options menu in builds.
----
Tweaks to rooftop levels(fixed pink box, among other fixes)
----
fix for weird bike floating effect for AI
----
Increased closepass nitro
----
cleared path a bit in certain areas that the rider was getting hung up on
added more resolution to bike tire and rotor
added additional path finding signs in rooftops
----
Turned off poles that were left on in some alt routes
----
fix gang leader names
----
a little more traction when powersliding
----
more obvious that powershields are a thing in first winter mission
----
easier to catch up to SIGMA leader
----
easier to catchup to the reaper leader
----
added missing script on snowy rail lamp
----
adjusted cloud color
----
lowered death zones on buildings in certain part of course so rider doesn't die when brushing it.
----
added barrier protection to bridges in raging plateaus so player doesn't wedge under neath
----
adding additional "too far from track" zones to tunneled mountain areas as well as accuracy colliders for mountain
----
For builds, default to english only (for now)
----
reduced traffic in some of the ridge rampage missions
----
fix for changing resolutions on mac
----
fixed issue where 16:10 resolutions weren't showing up on video options
----
Headlights removed from the camera and added to camera settings, with quality level settings added accordingly to the general Quality Settings.
----
Added death zone around building prefabs to ensure crash when hitting the side
----
fix issues with resolution slider
----
added missing localized mission names (post apo)
----
added missing localized mission names (devils bridge)
----
added missing localized mission names (devils cave)
----
added missing localized mission names (full spectrum)
----
added missing localized mission names (rooftops)
----
added missing localized mission names (raging plateaus)
----
added missing localized mission names (ridge rampage)
----
added missing localized mission names
----
fixed collider issue
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[ 2017-04-05 02:38:39 CET ] [ Original post ] |
More ROAD REDEMPTION Update News |
In addition to the changelog posted yesterday, there were a few more things in the update we failed to mention:
Such as:
-Better Level Progression in Classic/QuickRace Mode
-Improved cameras and lighting
-Improved terrain appearance
-Fixed issues with colliding continually against walls
-Fixed rare bug where bike would latch onto sides of buildings
-Fixed music volume discrepancies where some songs would play louder than others
-Increased variety of sound effects for different collision types (metal helmets, etc)
-Improved loading times
Changelog From Yesterday:
-Ability to earn Level Skips in Campaign Mode
-Intro Story Segment for Campaign Mode
-Tons of new music
-Voice acting and dialogue popups
-Enhanced Mission Details
-Boss Battles
-Final Boss and Post-Boss Mission
-Full Spectrum Highway is Back
-Improved Bike Physics and Handling
-Improved Diversity in bike selection
-Character Class Selection
-New, Much Improved Weapons System and Selection Interface
-Much Better Camera (especially in splitscreen multiplayer)
-Much Improved AI (more challenging game)
-Better Explosion Effects
-Completely rebalanced campaign mode missions for more gradual difficulty curve
-New weapons: pipebomb, warhammer, short sword
-Missions now start with bike moving rather than stopped
-Rearview mirror added (toggleable with button press)
-Enhanced enemy health bars that show gang allegiance
-Better difficulty curve related to projectile weapons (you first encounter the easy-to-use uzi rather than the hard-to-use magnum)
-Weapons now get bloody as you use them
-More clear visual design of who's wearing a helmet and who's not
-Enemy pipe bombs now less cheap/frustrating
-More cars in missions
-Kicks now more powerful
-Decapitations now award more bonus money, nitro, and health
-More log trucks in missions
-Improved transitions from one music track to another
-Animations added to bike selection menu
-Each gun now has a unique crosshair
-Improved environmental colliders
-Improved road textures
-Gun aim assist code finally works properly in splitscreen
-easier to read progress bar
-Lights on police vehicles
-Better car crash physics
-Grenade launchers are now their own weapon group, rather than being an upgrade from C4
-Fixed grappling hook audio bug
-Selectable riders now have unique starting weapons
-Campaign+ is now more difficult
-New intro splashscreens when game starts up
-Fixed bug relating to jump jets
-Fixed bug relating to automatic weapon soundfx
-Improved looking car rain cloud
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[ 2017-03-31 19:29:02 CET ] [ Original post ] |
MASSIVE Road Redemption Update!!! |
Changelog:
-Ability to earn Level Skips in Campaign Mode
-Intro Story Segment for Campaign Mode
-Tons of new music
-Voice acting and dialogue popups
-Enhanced Mission Details
-Boss Battles
-Final Boss and Post-Boss Mission
-Full Spectrum Highway is Back
-Improved Bike Physics and Handling
-Improved Diversity in bike selection
-Character Class Selection
-New, Much Improved Weapons System and Selection Interface
-Much Better Camera (especially in splitscreen multiplayer)
-Much Improved AI (more challenging game)
-Better Explosion Effects
-Completely rebalanced campaign mode missions for more gradual difficulty curve
-New weapons: pipebomb, warhammer, short sword
-Missions now start with bike moving rather than stopped
-Rearview mirror added (toggleable with button press)
-Enhanced enemy health bars that show gang allegiance
-Better difficulty curve related to projectile weapons (you first encounter the easy-to-use uzi rather than the hard-to-use magnum)
-Weapons now get bloody as you use them
-More clear visual design of who's wearing a helmet and who's not
-Enemy pipe bombs now less cheap/frustrating
-More cars in missions
-Kicks now more powerful
-Decapitations now award more bonus money, nitro, and health
-More log trucks in missions
-Improved transitions from one music track to another
-Animations added to bike selection menu
-Each gun now has a unique crosshair
-Improved environmental colliders
-Improved road textures
-Gun aim assist code finally works properly in splitscreen
-easier to read progress bar
-Lights on police vehicles
-Better car crash physics
-Grenade launchers are now their own weapon group, rather than being an upgrade from C4
-Fixed grappling hook audio bug
-Selectable riders now have unique starting weapons
-Campaign+ is now more difficult
-New intro splashscreens when game starts up
-Fixed bug relating to jump jets
-Fixed bug relating to automatic weapon soundfx
-Improved looking car rain cloud
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[ 2017-03-31 02:01:50 CET ] [ Original post ] |
Playtesting video for the next update |
Thought you guys might enjoy taking a look at this playtesting video we made yesterday for our own internal use.
When you've been working on a game for multiple years, it's very difficult to know if the game's too hard or too easy, because everything becomes easy for you.
So we bring in playtesters on occasion to get a better picture of how difficult the game is and how comprehensible its various mechanics are to new players.
https://www.youtube.com/watch?v=qGNW9T5ts0s
-Ian Fisch
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[ 2017-03-13 18:45:51 CET ] [ Original post ] |
Working on the Update |
We've been testing our next update all weekend to make sure it's good enough to release to the public.
At the moment there are still some small bugs and audio issues, but we hope to have it out very soon. Just wanted to keep you guys abreast of what's going on.
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[ 2017-03-13 06:01:11 CET ] [ Original post ] |
Massive new Road Redemption update coming very soon |
As we stated in the last update, we've been releasing new playable updates less frequently than before in order to get the game into final release form - every playable update requires about a week of testing, and that cuts into our production schedule.
However, we're almost done with the next playable update for you guys, and we think it's a pretty great one.
There are too many changes to mention here (we'll provide a full patch log when it comes out), but here are a few:
1. New music, with a focus on metal
2. Improved weapon system
3. Boss battles
4. Voice acting
5. Improved graphics
6. Improved physics
7. Selectable characters with meaningful differences
8. Improved handling
9. Story
10. Rearview mirror
11. Pipe bombs
12. 100% redone missions
13. 100% overhauled AI
14. Larger focus on race missions.
We're planning to release this new update by the end of this week.
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[ 2017-03-07 21:00:42 CET ] [ Original post ] |
December 2016 Progress Report |
We're working around the clock to get to our official exit from Early Access. The main things we're focusing on:
1. Online multiplayer. In our internal alpha version we have a team vs team battle/race as our primary online mode, and it's a lot of fun. We also added AI police to keep things exciting. As of now, a team must win the majority of 10 races to win the game. This may change going forward.
2. Story. Most of the voice acting is recorded, and we're in the process of finishing the game's opening and closing cutscenes. While the focus will still be 99% on gameplay, we think our story elements will provide good context for the single player campaign.
3. Fine tuning bike physics. We've adjusted the bike physics so powersliding plays a larger role in the game. The goal is to make the challenge 50% driving and 50% combat.
4. Weapon balance. The pistols have been made much more powerful and are saved for later in the game. The automatic weapons (uzi's, etc) are now introduced earlier.
5. Too many other upgrades to mention in the list.
Please email pr@darkseasinteractive.com with any suggestions or feedback or post on the community hub.
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[ 2016-12-22 23:33:09 CET ] [ Original post ] |
Quick progress update |
Hey guys. We're nearing our official exit from Steam Early access, and this progress update focuses on two things: online multiplayer and story
Online multiplayer
Online multiplayer has been a big challenge for us. Because of latency, doing melee combat online is never easy. Doing it in a game where a player can easily move 3 meters between data sends (30 data sends/second), presents even more of a challenge.
Fortunately, thanks to some really clever latency compensation algorithms, we're now at the point where two teams of 8 people and hundreds of cars can all occupy the server at the same time and have a really fun gameplay experience.
Our final goal is to support 32 person servers. The main roadblock right now is bandwidth limitations - how much data the server is forced to send. As you add more players, this goes up exponentially. We're confident that with some more data optimization, we can achieve this, though 32 player support might come in a post-release patch.
We'll be releasing an alpha version of the online game to you guys very shortly.
Story
We've finished writing the Road Redemption script and are in the process of hiring voice actors. All told, we're looking at 5 main characters (you, your mentor, the leader of all of the game's 4 gangs, and the ultimate antagonist who everyone is chasing).
Our goal with the story has always been to provide context and meaning to the game's campaign mode without getting in the way too much. We think what this accomplishes that goal.
More updates soon.
-Ian Fisch
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[ 2016-09-23 20:41:10 CET ] [ Original post ] |
Check out Tadpole Treble!!! |
http://store.steampowered.com/app/354400/?snr=1_4_4__tab-PopularNewReleases
Also we are planning to start the multiplayer alpha test next week(1st week of September)
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[ 2016-09-03 02:11:31 CET ] [ Original post ] |
Multiplayer Alpha Signup is live attempt #2 |
Sign up here:
https://docs.google.com/forms/d/e/1FAIpQLSd_qHJqDWumrzEIMYgfCSXa0x66VBWH9kWxVTSFuEa7P26aMg/viewform
There were issues with the last signup list that would make distribution difficult. So this is the real one.
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[ 2016-07-15 01:23:47 CET ] [ Original post ] |
Another June 2016 Road Redemption Update |
After this week's HUGE update, this one is much smaller:
-Improved soundfx when going between single player and splitscreen
-Fixed AI bug where some AI refused to move
-Miscellaneous graphics fixes
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[ 2016-06-22 05:47:07 CET ] [ Original post ] |
HUGE June 2016 Update |
For Windows Users (Mac & Linux update coming later this week):
-New User Interface
-Faster load times
-Huge graphical improvements
-Much improved controls
-Much improved physics
-Much improved game camera
-Brand new massively improved AI
-New Skill Tree, fully rebalanced.
-Many new weapons.
-Unlockable bikes and riders
-Rain and other environmental effects
-New mission types
-Character voices
-Allied characters
-Gun-wielding enemies
-Enemy gangs have gang leaders that you face at the end of each zone.
-All new classic mode levels
-Mr Money is back, and joined by his friends Mr. Nitro and Mr. Health
-Nitro/Health/Weapon/Jump Jet Pickups
-Weapons no longer have durability, there are now weapon groups that you upgrade. You buy the upgrades in the store, and this improves your weapon drops in game.
-Swords now deal massive damage to enemies who are not wearing helmets. They also decapitate them.
-Powershielded enemies
-Much much more
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[ 2016-06-20 05:41:41 CET ] [ Original post ] |
May 2016 Progress Update |
We haven't released an update in a few months, and that's because we've overhauled almost every aspect of the game for our next update. It will be coming very soon. Among other things, it will contain:
1. Improved camera system
2. Much improved physics
3. Shorter load times
4. Totally redesigned missions
5. Much better difficulty progression
6. All new enemy gangs
7. Improved music
8. Improved sound fx
9. New levels
10. Allied gang members
11. New Graphical User Interface
12. More configurable options
13. Item pickups
14. Improved controls
14. Much much much more.
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[ 2016-05-26 21:09:15 CET ] [ Original post ] |
Progress Update |
Just to update you guys on what's in the works for the next update and beyond.
-Completely revamped physics and camera. Next time you play the game it will feel even better than it does now.
-Completely revamped AI that provide a better challenge, especially at the later levels.
-New weapon upgrade system
-Refocused mission types
-Larger focus on story and gangs
-Stronger enemies in later levels
-Revamped GUI
-New weapons
-much more.
We're also nearing the beta stage of online multiplayer.
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[ 2016-03-18 23:10:18 CET ] [ Original post ] |
Massive Thanksgiving/November Update |
Quick Race Mode!
-Improved incentive system for completing missions
-More reliable kicking code
-Improved combat AI
-Full screen motion blur
-Improved lighting
-Improved track design
-Balance improvements
-Environmental improvements with alternate paths and forks in the road
-Added environmental objects
-Improved depth of field effect
-New traffic vehicles
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[ 2015-11-25 18:11:52 CET ] [ Original post ] |
Huge November Road Redemption Update! |
Quick Race Mode!
-Improved incentive system for completing missions
-More reliable kicking code
-Improved combat AI
-Full screen motion blur
-Improved lighting
-Balance improvements
-Environmental improvements with alternate paths and forks in the road
-Added environmental objects
-Improved depth of field effect
-New traffic vehicles
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[ 2015-11-25 07:23:59 CET ] [ Original post ] |
Big Road Redemption Update |
We just released a big Road Redemption Update. We now have Steam Cloud and Big Picture Mode support. Abridged Changelog below:
-Full Game Rebalance
-Enemy Gangs
-Tasers!! Also several other new weapons.
-Massive AI improvements. The AI is now very aggressive.
-Tons of performance improvements and bug fixes.
-New Riders
-New Bikes
-Key rebinding
-Lots of physics improvements
-Lots of new missions
-Too many other changes to list
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[ 2015-10-05 20:21:00 CET ] [ Original post ] |
Road Redemption small performance update |
We're working on a very large update, but meanwhile we wanted to release this performance update for the current version of the game.
-Faster load times
-Better framerates
Enjoy. Big update coming soon.
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[ 2015-09-17 05:53:55 CET ] [ Original post ] |
Road Redemption July 8th Update! |
Improved performance
-Tweaked mission balance for a better difficulty curve
-Fixed bug where it was possible to bypass the finish line in a winter territory race.
-Fixed very rare crash bug
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[ 2015-07-08 07:40:16 CET ] [ Original post ] |
July 5 Update |
Enhanced bike controls
-Rooftops are back (but far less prevalent than before)
-Slight performance improvement
|
[ 2015-07-06 09:23:15 CET ] [ Original post ] |
July 4 Update |
Improved police missions
-Slightly Improved graphics
-American flag-themed chopper (we disabled the flag because of performance on lower-end machines, sorry)
-Fixed very rare lockup bug
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[ 2015-07-04 07:27:18 CET ] [ Original post ] |
July 3 Update |
Fixed tutorial bugs
-Small tweaks to enemy combat difficulty
-Slight graphical improvements
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[ 2015-07-03 10:40:04 CET ] [ Original post ] |
June 28 Update |
Improved wheel physics
-Fixed situations when bikes would be knocked up into the air
-Added new tracks
-Temporarily removed rooftop environments (they will be back in a couple of weeks).
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[ 2015-06-28 10:52:45 CET ] [ Original post ] |
June 25 Update |
Fixed slight pause bug on weapon strikes (there's supposed to be a pause, but not that long)
-Greatly improved wreck physics
-Faster loading times
|
[ 2015-06-25 08:11:09 CET ] [ Original post ] |