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Hey! It's been a long time posting something here. The new game is in progress, there are and there will be a lot of news, so if you want to stay in touch here are our social media accounts, that will be active and posting from now on: Twitter (x) - https://x.com/StudioWeep52614 Blue-sky - https://bsky.app/profile/weepingstudio.bsky.social LinkedIn - https://www.linkedin.com/company/105171193/admin/dashboard/
It came to my attention that steam users have problems downloading needed files to play the game. I'm very sorry, that this problem is addressed so late, since I've been busy working. If problem is not resolved for you, you can write about it anywhere, I will be alerted until it goes away.
Long time no see, another generous gamer provided me with Ukrainian translation for the game, and now it's live!
Hello, dear player. I see that from release of the game some people see constant crashes and basically cant play. Sadly I have no software methods to resolve this issue myself:(. Possible solutions: [olist]
Some people wanted me to create some media, so I created Twitter (X) account, so I can share some news about development of a new project. Right now post will not be frequent, but I will be very active when new game will reach development stage! Thank you all for support! X page: https://x.com/StudioWeep52614
Polish language is now in the game. And achievement are finally working ( I hope)
Fixed some bugs, especially language ones (had to rewrite al translations with my hands because of engine bug). And German language is now added!
The most disturbing bug ever is fixed. Blueprint that was bugged was never bugged before, and this time I really fixed it just by moving it around, but it seems to work. Sorry for the trouble again.
I reverted last patch for a little bit due to soft-locking bug :(. Borking on a solution.
All languages work now, I forgot to click "package localizations" in a hurry... Sorry guys, it's working now.
Hello, dear player! As you may see, this is the "final" update for Unspoken. Not really tho, because the game will receive small fixes and language updates if needed, but generally I'm already moving on to creating new project. This was a great experience in my life, and a great success! Of course, the game is far from perfect, but it's still unbelievable feedback and financial support for a 19 years old guy. I want to thank you all, who played or will play the game, who will give their reviews and feedback to help me improve! Next project is very ambitious, and as it will go into active production - I will let you know. So anyone interested will hear from me here or on the developers page, social will be created later. So, onto the patch note.
My dear friend reworked key usage design, and now it should work every time. I hope at least 0_0
Hi! I see that some people get a strange bug, when their keys are not working. This is very disappointing, because I just cant get this bug myself, and I don't see how I can fix it.} What I can suggest: 1. Reinstall the game. 2. Play with ENGLISH keyboard (yes, you heard it right, this can potentially solve the problem). 3. Maybe try windowed game mode, maybe drop and pick up the key again. Sorry for all of those who got this bug, I'm trying my best ;((
Hi, dear players. Tonight I had to hot-fix soft-locking silly mistake that I made. I discovered it through a review of a person, who's game was already ruined by this bug, and it prevented him from finishing the game and starting over. This situation knocked me down a little bit, because bugs became games biggest problem. But I'm working alone, game doesn't have any code, but messy blueprints, so finding and fixing some of the bugs is nearly impossible. I'm trying my best every time, but something always can go wrong. I just wanted to say sorry to people, who's game experience was affected by this, and to those who's errors I physically can't eliminate. But, despite the fact that the game is buggy and short, I still receive a lot of support and recommendations, even from people, who strongly disliked the game. I wanted to say thanks to everyone, who spent their money, who offered help and advice, who supported in media. I will not waste all this, not a single penny will be wasted in vain. Every dollar will fund new project, bigger project. With professional approach, with technical precision and my biggest passion! Thank you all again, your developer - Igor:)
PLEASE READ. Games last patch is critically bugged. Last elevator is closed and you can't open it. I'm uploading hot-fix right now, but I'm unable to build Linux version on my PC, that why Linux users will receive patch little bit later. I'm so sorry...
Hot-fixed bugged elevator, that locked the game before it's end. So sorry for this silly mistake :( P.S. Linux users will receive same fix as soon as I can.
Couple bugs fixed, and ability to crouch is removed, due to uselessness.
Hi! I have recently received several requests for the translation of the game, and offers from native speakers. I decided to create a guide and post file for anyone willing to help with translation.
Fixed falling through floor in the beginning of the game.
Today, after numerous requests, Unspoken is finally available for Linux users! Big thanks for people who requested Linux version, and for people that helped with building it and testing. IMPORTANT! There can be some bugs and errors, that are unique for Linux, if you encounter any - please, write in bugs discussion. You may help hotfix critical error, that can ruin another fellow Linux user experience. If by any chance there is a problem with running game from steam, then urgent solution for you can be opening game from it's root folder: ...\Linux\Unspoken\Binaries\Linux\Unspoken-Linux-Shipping This patch also contains some bug fixes, such as long asked interaction outline fix, as well as minor adjustments. Thank you all, enjoy!
Flashlight now activates immediately, without animation and delay. The long-awaited inventory fix. Now inventory closes without needing to click somewhere. Fixed bug with disappearing of item description. And little fixes following major ones are also live now.
Fixed small issues, gamma and mouse sensitivity settings.
Fixed small problems and adjusted gamma and mouse sensitivity settings.
It so happened that some people had hard time navigating in game. They could not find a way out, the right door, or understand the task. I would like to know how common this problem is, and where do you most often encounter it?
Bugs fixed: Soft-lock on phone Dropping out of bounds Soft-lock on last level Small patch on second level
I've been receiving numerous bug reports. I am very sorry that someone could not complete the game or get an unpleasant gaming experience because of thissteamsad. I'm currently working on patch for most critical bugs, that soft-lock the game. If you catch a bug and want to report it, I will be very grateful.
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