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Mini Update 5 is the first of a few mini updates that will focus on Drones.
The goal is to make drones feel less like a supplementary defense, and more like an alternative choice from turrets.
Small balance patch:
Todays mini update focuses on bringing up the threat to your soldiers. Plan to keep your soldiers protected, or they will die. Tomorrows Mini Update will focus on making Drones more useful and fun to use.
Continuing with the theme of the last mini update, todays update introduces another way to protect your soldiers from being attacked. With these new ways to protect your soldiers, tomorrows update will focus on bringing up the threat of losing soldiers.
This is the first of 3 mini updates that I have planned that will focus on adding new ways to combat enemies that can attack your soldiers.
This update focuses primarily on improving the armor mechanic with a new enemy & increased feedback.
Next Fest is almost here, and with the planned release date approaching real soon Private Mining Company will be participating! I have been working on some large overhauls to the core gameplay for a while, and they are ready just in time for Next Fest! So I present to you,
I am back with a new update for the demo! This is a smaller update, with the primary change being the addition of salaries for soldiers. You will now need to pay a small fee to each soldier on contract completion. The goal is to push players towards more difficult missions later in the game. I have also made significant balance changes in terms of ore mining and economy. Give the new changes a try! https://store.steampowered.com/app/3057900/Private_Mining_Company_Demo/ Please consider leaving a review for the demo! It is a new Steam feature. Each review helps me a ton, and helps me evolve the game based on feedback.
The first major update for the Demo is now live!
I have noticed a major problem in the current gameplay. Currently there is little incentive to invest ore into defenses. The optimal strategy to earn money is to complete contracts as quickly as possible by hoarding ore.
To address this, I have completely changed the way ore mining and difficulty scale during missions.
Difficulty now primarily scales with a new resource called "Drill Power". The drill power will increase while mining is active, and quickly decrease while mining is paused. Drill power controls both how fast ore is mined, as well as the current difficulty. The goal is to encourage spending of ore during missions.
I have also made some improvements to the HUD during missions. You can now see exactly how much you will receive as an ore bonus, and there is now a visual indicator for when the contract requirement is met.
The update is live right now, so go check it out!
https://store.steampowered.com/app/3057900/Private_Mining_Company_Demo/
You can now also leave reviews for demos, so please let me know how you feel about the game! What would you like to see added or changed next?
The Demo for Private Mining Company is now available for free download. The demo will be available for a limited time up until the full release of the game.
As development continues, I will continue to provide regular updates to the demo, so be sure to check in from time to time for new features and improvements!
Demo release is less than a month away! I have been hard at work adding new features, levels, and tons of balance changes. The demo will provide hours of content for you to enjoy!
I want to share the new upgrade system I have been working on! To add to the "meta-progression", you can now purchase permanent upgrades in your base. Currently this lets you upgrade turrets with new upgrades, as well as permanently increase mining speed of ore to help tackle more difficult missions.
Heres a quick preview of one of the new levels! This level will be locked to higher difficulties.
The demo will include 2 all new levels, for a total of 6 unique levels.
If you want to try the game RIGHT NOW, join the Discord to get access.
In preparation the upcoming Steam demo, I have developed a system to automatically spawn enemies given a difficulty. On top of providing more balance and variety, this has given me an idea for a new gameplay concept.
I have scrapped the wave system entirely, opting instead to give full control over when mining drills are active. This in turn, gives you complete control over when enemies are spawning.
On top of this, I have also recently overhauled the ore system, and replaced mercenaries with new more interesting towers!
If you want to try the game RIGHT NOW, join the Discord to get access.
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