- Groove your way through a variety of genres with both licensed and original tracks!
- Visuals use a unique 2-bit palette system that has charm without distracting from gameplay.
- A level editor to keep the fun going! Create to your heart's content. (Level editor is currently only available on Windows and Linux. Mac support is coming soon.)
- Planned features include: more levels, block types, song unlocks, costumes, and level editor improvements.
THE TRAVEL UPDATE IS HERE.
Here\'s the rundown.
NEW SONGS
Alaska Sargent\'s \"AU CONTRAIRE\" has been added to the Sides atom.
From Alaska\'s debut album \"OVER MY DEAD BODY,\" a mix of electronica and alt rock with lyrics that cut into an immensely personal core.
l\'avenir proche\'s \"heptagramme\" has been added to the Collab atom.
From the hybrid rhythm-mystery game vivid/stasis comes a seven-sided glimpse of reality\'s layers. Count carefully and hold on to what\'s real.
[spoiler]Lundy\'s \"Novena\"[/spoiler] has been added to the Extra atom.
Nothing beats a !
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/378d9bed41599f4ca765587597af1cbf7c450af7.png\"][/img]
NEW MARATHON
The BOSS RUSH Marathon will run you through the hard variants of every single boss song from each note type atom! Make sure your skills are up to snuff before attempting this [strike]especially for those seeking something hidden...[/strike]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/d11328cb9a8e9765530c043f5c7ac71511d01b40.png\"][/img]
THE PATCH NOTES
Main game:
NEW LEVELS: \"AU CONTRAIRE\" by Alaska Sargent, \"heptagramme\" by l\'avenir proche feat. Fivda, and [spoiler]\"Novena\" by Lundy[/spoiler]
[/*]3 new costumes, including one for the festive season!
[/*]New variants: Gritted Strings Hard, and BEATROCK (get it?) Easy
[/*]Added a new marathon with all 5* boss levels
[/*]Fixed rendering errors in results screen
[/*]Fixed difficulty and charter boxes rendering as too large if they contained newlines
[/*]Made [spoiler]gone fishin\'[/spoiler] less terrible (more info: [spoiler]the fish tied to your last played level is now more likely to appear[/spoiler])
[/*]
Level editor and custom levels:
Added an explicit lyrics warning that can be toggled on for levels
[/*]Added more options to finish level event for song fadeouts
[/*]Added [c]p.lookXOffset[/c] easable
[/*]Added look radius multiplier setting to costumes
[/*]
THE OTHER STUFF
If you\'re looking to catch us in person, we\'ll be part of the MAGfest Indie Videogame Showcase at MAGfest 2026- over in National Harbor, MD! Want to give the cranktroller a spin, meet the devs, and explore a space dedicated to games & music? You know where to go.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/99547d0f181c6f10ffed0ec56aa07ee6feb05d14.png\"][/img]
FINAL NOTES
As we get through the holiday season and other obligations, our pace is going to slow a little bit- but rest assured, we\'ve got some good things planned as we continue updates through 2026! From all of us here at BubbleTabby, happy holidays and see you next year! ( ^^ )=)
-CV, BubbleTabby
Discord: https://discord.gg/MAXGRYPMSw
Youtube: [dynamiclink href=\"https://www.youtube.com/@BeatblockGame\"][/dynamiclink]
Twitter/X: https://x.com/BeatblockGame
Hello! CV here.
We\'ve been busy working on our next major update with several new songs and variants, as well as other bugfixes! Here\'s a little peek...
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/378d9bed41599f4ca765587597af1cbf7c450af7.png\"][/img]
This next update will drop in two days, on December 20th! We hope you enjoy ^^
Additionally, Beatblock is now discounted 10% as part of the Steam Winter Sale! Cranky is cold and you should let them in. please??
We hope you\'re looking forward to the coming update! There\'s much more planned for the future...
Version 1.1.1c
Traces can now be placed in levels without having to modify the game
[/*]Song preview is now affected by Ratemod
[/*]Performance improvements with Holds, Mineholds, and Traces in certain edge-cases where the end of the hold was far offscreen
[/*]Two booleans and one new easable were added to control this behavior, if it breaks your levels.
[/*]Added a math parser to the editor. For example, this means that in number fields, typing [c](10 * 2) + 1/2[/c] will set the value to[c] 20.5[/c] .
[/*]Ease sequences can now be assigned to the end of Hold, Minehold, and Trace notes
[/*]Starting playback in the middle of a bounce or hold no longer causes the note to not spawn
[/*]Video and input option settings are no longer synced to Steam Cloud, and can be set per-device
[/*]Added keybind to jump to selected event in editor (F)
[/*]RTF tags now directly support vfx_# as arguments, instead of needing tag nesting
[/*]Fixed Music volume not applying to the main menu
[/*]Fixed blocked menu items being selectable
[/*]Fixed menu selection not being remembered for some menu items
[/*]Fixed ladybug ignoring the game being paused
[/*]Fixed being able to quit atom map while it is already quitting
[/*]Fixed difficulty sorting
[/*]Fixed Circle Snap not working while a controller is connected
[/*]Fixed costumes staying visible in the marathon results screen
[/*]Unlocked achievements will now use the correct placeholder image
[/*]Prevents [spoiler]Damoclism[/spoiler] from trying to kill Cranky if the level has already finished
[/*]Fixed being able to select other levels while the atom map is loading into a song
[/*]Fixed the wrong font occasionally showing up in the Options Menu
[/*]Fixed the A Rank being displayed off center in Results
[/*]Fixed the mouse being visible during Terabyte intro
[/*]Fixed being able to select items while deselecting a level in the atom map
[/*]Fixed hold starts being selectable through Cranky in the editor
[/*]Fixed softlock when starting levels with no Play Song event
[/*]Fixed achievements not triggering after Marathon
[/*]Fixed Tap hitsounds on Holds not playing if the tap was hit before the hold
[/*]Fixed achievements not triggering when completing Marathon mode, again
[/*]Tweaked Marathon results screen to use accuracy% instead of unintuitive points system
[/*]Redrew Z in \"ancient\" font (used in [spoiler]gone fishin\'[/spoiler] and Destroy, Destroy) for better legibility
[/*]HSL is used instead of HSV when modifying saturation
[/*]Angle ease sequences now play back in \"none\" VFX mode, preventing gameplay mismatches between VFX options
[/*]Menu background no longer disappears after leaving some screens
[/*]Play Song event no longer shows variant and order parameters
[/*]Fixed mistimed lyric events in Destroy, Destroy
[/*]Improved mid-song playback for text decorations
[/*]
Hey y\'all!
CV here. Let\'s talk Beatblock.
We\'ve been hard at work with some upcoming songs, but in the meantime we\'ve got something else...
WORKSHOP SUPPORT
Already played everything in the maingame? Want somewhere that\'s easy to access for customs? It\'s Workshop time! We\'ve added support for uploading and downloading custom songs directly to and from the Steam Workshop, as well as custom costume support!
Note that there are certain restrictions to abide by- [u]any rhythm game original or artist whose work features heavily in rhythm games is disallowed (unless you get explicit permission.)[/u] You can check the guidelines (as well as artists who have explicitly given permission for their works) in our Workshop Guidelines and Permissions spreadsheet .
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/cb542036c3ee9dc34678998a5c578beb5a837c73.png\"][/img]
NEW SONG: yeetyote & Rikri - cloud factory
Another Challenge appears! Cast your gaze upwards as the clouds drift by... and try to manage multiple paddles in the process. Try not to get carried away!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/700d0c812f20ea3e310afd3c65a9df1c07e68ae6.png\"][/img]
anyways, here are tha patch noats. for the nitty-gritty:
\nCloudy Workshop Update (1.1.0)
\n Additions (Main game)
NEW LEVEL: \"cloud factory\" by yeetyote & Rikri is now available in the challenge section!
[list]There is now also a corresponding costume and achievement for this level.
[/*]
Added custom costume editor and publishing + downloading via Steam Workshop
Costumes created for use with the unofficial \"Skin Drawer\" mod should be fully backwards compatible. Thanks to thatguytheman for making the original mod, and for help with getting this working!
[/*][/*]Added a costume for getting an A rank or higher on Spin Cycle
[/*]Added a Tangent chart for ILOVEYOU.vbs. It\'s Really Hard, so watch out.
Now that there is more than one Tangent chart, an achievement has been added for passing one
[/*][/*]Added an easier difficulty to the following levels: Destroy, Destroy (feat. eili), [spoiler]+ERABY+E CONNEC+10N[/spoiler], and [spoiler]Era Chimra[/spoiler]
[/*]All levels now have joystick LED effects! Be sure to try it out with a compatible controller, like a Dualshock 4 or a Dualsense
[/*]Replaced the broken \"No Barelies\" toggle with an accessibility option that allows for default, lenient, or strict barelies\n
[/*]Additions (Level editor and custom levels)
Added Steam Workshop support for level publishing and downloading
[/*]Added \"Load Custom Font\" event to the editor
[/*]Added \"Set joystick color\" event to the editor
[/*]New RTF tags added, check editor guide for more info\n
[/*]
Changes (Main game)
Nerfed unlock condition for [spoiler]DAMOCLISM[/spoiler], it now requires [spoiler]7 or fewer misses on a difficulty 7 chart, instead of 0 misses[/spoiler]
[/*]Redid the file structure of the game so future updates don\'t need to download as much data for small changes
[/*]Chart improvements for Rhythmic Shield (Hard)
[/*]Visual improvements in ILOVEYOU.vbs, Omelette Cafe By Road 38 (Easy), and Empty Diary
[/*]Main menu selection is now saved when moving to another state
[/*]Reworked completion indicators to be based on a set variant \"slot\" instead of variant order.
[/*]\"Resumed from pause\" accessibility indicator no longer activates if no notes had been hit yet when the player paused
[/*]Normalized volume for level intros
[/*]Renamed \"Challenge\" difficulty to \"Expert\"\n
[/*]
Bug fixes (Main game)
Achievements should now be working on MacOS again
[/*]Fixed freeplay/customs sorting menu misbehaving
[/*]Fixed yet another crash with [spoiler]Era Chimra[/spoiler]\'s results screen
[/*]Reduced crashiness of force-closing the game from the task bar
[/*]Improved crash log consistency
[/*]Fixed text errors in [spoiler]gone fishin\'[/spoiler]
[/*]Accuracy numbers now round down, preventing confusion about rank requirements
[/*]RTF changerate property no longer persists through different levels\n
[/*]
Bug fixes (Level editor and custom levels)
Fixed as many custom song select crashes as we could. If you run into levels that still crash the custom song select screen, please report them to us!
[/*]Side particles now respect objectRotation
[/*]Fixed crash related to kyFake variable in text decos
[/*]Fixed combo counter line wrapping behavior
[/*]Fixed shake and rotation interaction in text decos
[/*]Fixed multiselect crash with modded/invalid events
[/*]Moving a multiselection now moves the selection area
[/*]Fixed editor property text duplication glitch\n
[/*]
[u]OTHER NEWS[/u]
UPCOMING COLLAB: Crystallium!
A collab with Crystallium will be happening in the future!
Destroy, Destroy (ft. eili) will be a playable song on their end, while Beatblock will have Magicis Phantasmatibus playable in the Collabs section!
[dynamiclink href=\"https://store.steampowered.com/app/2863980/Crystallium/\"][/dynamiclink]
Beatblock returns to MAGfest!
We\'re so back. Beatblock will be headed to MAGfest 2026 as part of its Indie Videogame Showcase (or MIVS for short!) We\'ll have the full song selection on display with the Cranktroller. If you\'re planning to attend or are in the area, swing by and give it a spin!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/99547d0f181c6f10ffed0ec56aa07ee6feb05d14.png\"][/img]
That\'s about everything! Thank you very much for playing Beatblock. We\'ll continue working hard, and we\'ve got a lot coming up in the future! (=( ^^ )
- CV, Bubbletabby
Discord: https://discord.gg/MAXGRYPMSw
Youtube: [dynamiclink href=\"https://www.youtube.com/@BeatblockGame\"][/dynamiclink]
Twitter/X: https://x.com/BeatblockGame
Get ready, because our first major update is coming Friday, November 14! You can look forward to:
A new level,
[/*]New difficulties for existing levels,
[/*]More customization,
[/*]Plenty of bugfixes and improvements,
[/*]And a feature that\'s been very highly requested for a long time...,
[/*]
See you then!
- CV, Bubbletabby
Hi everyone! We hope you\'ve been enjoying Beatblock so far- we\'ll do our best to keep adding new songs and polish things up! Here\'s a look at what\'s in store...
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/7b70b5bad47437ca554eb10699d0969248023c60.png\"][/img]
More news soon! ( ^^ )=)\n\n- CV, BubbleTabby
Version 1.0.5a\n\n
- \n
- Fixed crash involving uninitialized save data and checking for achievements\n
Version 1.0.5\n\n
- \n
- Visual and chart tweaks for [spoiler]Era Chimra[/spoiler]\n
- Decreased load times for Atom Map\n
- Steam Achievements are now kept in sync more reliably with in-game achievements. If you are missing any Steam Achievements but have the associated in-game achievement, they should be triggered on launch\n
- Max combo now displays on the results screen\n
- \"Game speed\" option is now applied more consistently, including cases where it was causing visual errors in 3-Bit Bebop and Ladybug Castle\n
- Atom Map buttons are no longer clickable when hidden from view\n
- Fixed crashes relating to loading custom levels without backgrounds\n
Version 1.0.4\n\nMain game:\n
- \n
- Set the default graphics renderer on Windows to OpenGL\n
- If you still want to use the Vulkan renderer, you can set your launch options to: [code]--renderers vulkan[/code] We have found that this will cause stability issues on AMD graphics cards, though.\n
- Added completion markers to the atom map, for easier bragging\n
- Chart tweaks for Rhythmic Shield (Hard)\n
- Visual tweaks for Ladybug Castle and pblico cautivo\n
- Disabling VFX no longer disables the special lose condition in [spoiler]DAMOCLISM[/spoiler]\n
- Fixed accessibility options getting set to an invalid state after trying to enter [spoiler]DAMOCLISM[/spoiler] with VFX disabled\n
- \n
- Fixed crashes relating to attempting to set song select art\n
- Play Sound events no longer trigger when playback is started after their time\n
Version 1.0.3\n\nMain game:\n
- \n
- Reworked difficulties for 3-Bit Bebop, including adding a new easier difficulty. The original Easy variant is now the Hard variant, and the Hard variant has been moved to Tangent.\n
- Added save data reset option \n
- Chart tweaks for [spoiler]C- B-[/spoiler]\n
- Bounces no longer disappear upon miss\n
- Added \"Radius\" setting for circle snap\n
- Results screen background for [spoiler]Era Chimra[/spoiler] now uses the same effect used in the atom map and freeplay\n
- Fixed a crash in the atom map relating to clicking on an atom while deselecting it\n
- Fixed the [spoiler]marathon[/spoiler] mode crash, hopefully for good this time.\n
- Fixed some shaders failing to compile on older hardware\n
- Invisible costume now shows up more consistently on results screen\n
- Tweaked minehold scoring to make it more consistent between gameplay and results\n
- Full UI no longer displays in the calibration screen\n
- Fixed accuracy percentage display in atom map\n
- Removed some temporary files from the installation, decreasing filesize slightly\n
- \n
- Fixed 0 duration mineholds and objectRotation interaction\n
- Chevrons on bounces and sides now rotate along with objectRotation\n
- Fixed crash with \"Overlapping events\" popup\n
- Fixed player-parented decos not consistently following the player\'s rotation in cases where the rotationInfluence is a whole number\n
- Levels can now have a separate results image from the song select image\n
- Achievement for [spoiler]failing DAMOCLISM[/spoiler] now no longer triggers if the associated object is spawned in a custom level\n
Version 1.0.2\n\nMain game: \n\n
Added popup after Lawrence to indicate that [spoiler]marathon mode[/spoiler] has been unlocked\n
[/*]Added \"Strict\" option for taps (nothing new locked behind this, just added as a fun challenge!)\n
[/*]Added \"Invisible\" costume indicator to the results screen\n
[/*]Visual tweaks for Rhythmic Shield and [spoiler]+ERABY+E CONNEC+10N[/spoiler]
[/*]Chart tweaks for pblico cautivo (Easy)\n
[/*]Changed default variants for BLOW A FUSE\n
[/*]Updated menu icons to all use the same line width\n
[/*]Adjusted anti-spam detection for taps to be more forgiving\n
[/*]Adjusted positioning of longer charter credits in Song Select and Atom Map\n
[/*]Fixed error handler not triggering on crashes\n
[/*]Fixed crash in [spoiler]marathon mode[/spoiler] relating to song unlocks\n
[/*]Fixed Cobblestone Counterpoint (Hard) being unlocked through the wrong song\n
[/*]Fixed capitalization inconsistency in variants credited to tetraminus\n
[/*]Fixed selection indicator in the main menu rotating at fast speeds under certain conditions\n
[/*]Fixed modifiers carrying over from the last played song when unlocking a secret song\n
[/*]
Level editor and custom levels:\n\n
Fixed holds with a duration of 0 and identical angles being impossible to hit\n
[/*]Fixed mineholds interacting oddly with objectRotation easable\n
[/*]Fixed a crash with mineholds and negative scroll speed\n
[/*]
Hey everyone, DPS here! We\'re so happy that you\'re all enjoying the game so far. This is the first of probably many, but not *too* many bugfix patches. Here are the changes:\n\nVersion 1.0.1\n
- \n
- Decreased memory usage of the Atom Map (hopefully no more memory leak!)\n
- Rewrote hint text for secret levels to be a bit easier to figure out\n
- Fixed mismatched descriptions and visual errors in [spoiler]gone fishin\'[/spoiler]\n
- Fixed unlock for the achievement [spoiler]Good job. Rodney is very proud of you.[/spoiler] triggering earlier than intended\n
- Added a description to the custom loop points option in the level editor\n
Thet wait is over! Play \"Beat the Rhythm and Notes - A Test of Wit & Flow, A series of Challenging Songs ~With the Intent of Being Enjoyed\", otherwise known in the modern times as \"Beatblock\", today!
It\'ll be available with a limited-time launch discount at 10% off MSRP ($14.99 USD), with 27 songs in the launch roster (each with full, bespoke visuals), and a host of revamps and changes compared to what\'s been available in the demo.
The team\'s really proud of the work in this release already, but we\'re not done - in the coming weeks, we\'ll share the full roadmap of all the additional songs, features and changes we\'re scheduling leading up to the 1.0 launch in (hopefully) 2026. Please stay tuned for that, and for those hopping right into the world\'s first crank-action rhythm game, we can\'t thank you enough for supporting us!
LAUNCH DAY FAQ & KNOWN ISSUES HERE:
https://steamcommunity.com/app/3045200/discussions/0/596286923596980618/
Happy Cranking!
-Jeff @ SKY HOUR WORKS
( ^^ )=)
SEPTEMBER 26TH. CRANKY WILL BE REAL ON SEPTEMBER 26TH.
okay. now for the actual deets.
Beatblock\'s Early Access launch will happen September 26th!
27 songs upon initial release. More to be added. Costumes, a new note type, a completely new unlock system, and so many secrets. We\'re excited to show you what\'s been cooking!
You can also check out more info in the Q&A video below!
Thank you for supporting us, whether you\'ve stuck around since the demo launch last year or just found us! Keep your eyes peeled for more news, and beat those blocks.
( ^^ )=)
We\'re in the final stretch before Early Access!
It\'s releasing this fall. Pinky promise.
ignore the fact that cranky has no fingers.
For those of you who\'ve stuck around, just wait a bit longer! For those new to Beatblock, you\'re in for one heck of a time. Let\'s get into what\'s new. (Or just skip to the changelog at the bottom for the short version.)
A new level about side notes.
Love them or hate them, they\'re the Most Note Of All Time. And they have a very storied history.
Ranked #1 Note in Beatblocker\'s Magazine two years running, with an origin that dates back to the late 19th century. Learn more and get a grip on sides in the new level pblico cautivo.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/ae28ed840eeb8df9c738585f4473b58e305a62df.png\"][/img]Comes with a guided audio tour of the Side Note Exhibit.
Importantly, this new level will be [u]replacing the level Code Remix.[/u]
Don\'t worry- It\'ll still be playable in Early Access! But to keep the intended demo flow intact, we opted to swap out Code Remix for pblico cautivo. We hope you have fun with the new level!
A revamped tutorial.
Let\'s be fair: the original tutorial was kind of a Hot Mess. Who likes having every single note type thrown at you (except for the secret one) at once?? We fixed that. There\'s a new tutorial instead to acquaint you with the basics- and only the basics. Blocks, holds, and taps.
We also added helpful images before other relevant levels to [u]explain individual mechanics![/u]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/2b4ba9df961561e33668727d128be8971badfbad.gif\"][/img]Please be kind to Cranky. There are many note types and some of them hurt.
tha changer logge
Version 0.6.0
Swapped out Code Remix for a new level, pblico cautivo!
[list]This was done to improve the flow of teaching the side note mechanic to new players. Code Remix will still be available to play in the full game.
[/*]
Reworked Tutorial to only include Blocks, Holds, and Taps.
[/*]Added explanatory images to levels that introduce new mechanics (Gritted Strings, pblico cautivo, ILOVEYOU.vbs)
[/*]Improved High DPI display on Windows devices.
[/*]Fixed error message when trying to load an early access level in the demo.
[/*]Added a failsafe to saving that should help with crashes relating to low storage space.
[/*]See you again when Early Access launches this fall! ( ^^ )=)
Hello! ( ^^ )=)
It\'s been a while. We hope you\'ve been having fun!
Our developers have been hard at work fleshing out the game. \nHere\'s a little preview of what we\'ve been up to.
Woe. GIFs upon ye
[table equalcells=\"1\" colwidth=\",\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/a3d8261c40938da088961a60a9909a5045855ade.gif\"][/img]costumes!
UI tweaks!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/6cb798d18f7cf1873e3854413afc82a83ff42cdb.gif\"][/img]
rich text functions!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/8ffca562ed348619bac492e487010dbcbcb0ea25.gif\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/bb85fe3f387efaca9f90f237ac351226c1a7c561.gif\"][/img]
this guy killing it on the piano!
Community Events
Besides devwork, we\'ve been hosting some intermittent charting jams on our Discord server with featured artists! Welcome to BUILDING BLOCKS.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/942ee2468240318fadd3bd5b49b0a1d4d0f00470.png\"][/img]The artists give you clips. You chart \'em. At the end of it all- share and swap your charts, and get a shiny role icon in the server for participating! If it sounds like your cup of tea, feel free to join in.
Additionally, keep an eye out once Early Access launches for GET PRANKED: a cooperative high-score event where players band together to reach a shared goal. You may have seen the first round occur on our Twitter page with Camellia\'s +ERABY+E CONNEC+10N, and you can bet there\'ll be more in the future! [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45069954/abce1e5d44129f9cf799731b6c1f592716745ed8.png\"][/img]This event will pull out some of our most challenging songs to grind for P-ranks, so keep those spinning skills sharp!
\"okay but when you droppin\"
Fortunately, we have an answer! Expect Early Access to drop this fall!
We\'re looking forward to finally sharing what we\'ve worked on- with that said, here\'s what you can expect.
A completely new song unlock system, separate from the demo\'s songwheel.
[/*]New songs, bringing the level count to 27! Some may have incomplete visuals to be updated after their release.
[/*]A new block to beat?!
[/*]Costumes to dress up your Cranky however you want.
[/*]Level editor improvements, with an overhauled UI option coming later.
[/*]Bugfixes! And new bugs to fix, most likely.
[/*]Secrets.....
[/*]
While this won\'t put us at our full scope just yet, we\'re itching to get these new features into your hands as soon as possible.
Thank you all for playing Beatblock! See you soon in Early Access...
The latest update for the Beatblock demo is now available to download!
Changelog:
Hiya! It's been awhile and we're back with our final update to the demo.
Before the new stuff...
EARLY ACCESS LAUNCH LATER THIS YEAR!

We'll be locking in and focusing on getting Beatblock ready for an early access launch later in 2025! That means no more plans to add new content to the demo (although with the editor, you may not have a problem with that.) With that being said, the EA release will include:
- New songs (both licensed and original)
- New features (different modes of play, different note types, etc.)
- New editor functions
- UI revamps
- canky bebloc
With that out of the way...
WHAT'S NEW IN THE DEMO?
- Added Marathon Mode- test your endurance by playing through all the demo levels! All of them. Every single one. Marathon Mode is [u]unlocked by getting an A rank or higher on the default difficulty of every demo level[/u].
- Maybe there's a reward for doing well?...
- Lots of bugfixes, as detailed below.
the bugfix heap
- The editor now prevents the user from placing more than one "play song" and "show results" event per level. If there are multiple play song events in an existing level, the level will need to be updated to only use one.
- Tweaked hitbox on Inverse notes slightly to better match their visual appearance
- Fixed events on or before beat 0 not initializing properly.
- Fixed retrying levels via the Results screen not applying level modifiers.
- Prevented event placement while holding down Alt in the editor.
- Fixed Mouse position being incorrect for non-standard display resolutions.
- Fixed hold start angle mismatch when starting between frames.
- Hold Leniency will now increase when playing back a level at less than 1x Speed.
- Added more help markers to level properties (ctrl+i) menu.
- Added a warning to the "Play Sound" event clarifying that it is not meant to be used for music playback.
- Fixed hidden child decos not reappearing in their correct positions when unhidden.
- Fixed a crash when hitting "Retry" after playing a level with game speed not set to 1.
- Fixed some events rendering as black squares when placed near certain notes with taps.
- Fixed flash easables bypassing eyestrain reduction and saturation accessibility options.
Next Fest is upon us once again, and we arrive with gifts!
And by gifts we mean a patch adding bugfixes, easy/hard variants for several demo levels, and some QoL changes.
Here's the rundown:
FEATURES
- Reworked the level format to allow for multiple difficulties stored in a single level
- Added an easier difficulty to ILOVEYOU.vbs and lawrence
- Added a harder difficulty to so stressed!
- Added the ability to unpause
- Added "Toggle particles" event
- Added "Play sound" event
- Added cs.objectRotation easable
- Window positions are now saved between editor sessions. To reset your windows to default, press CTRL+R
FIXES
- Fixed expanded HUD accuracy display
- The editor no longer crashes when trying to load a level with a non-existent event
- Fixed system cursor not hiding when using a custom cursor
- System cursor now re-appears when the game is paused
- Fixed outline event not working correctly with a color index over 3
- Fixed abnormally long level loading times sometimes causing levels to break
- Alphabetized editor palette
Additionally, we're currently working on getting our Mac and Linux compatibility visible again for our demo, so we appreciate your patience! We're still compatible with all three major OSes (Windows, Mac, Linux) and if you attempt to download the demo it'll give you the right version.
Thank you very much for playing Beatblock! More news tomorrow... :0
(if you're a musician or producer, get ready!)Rhythm Fest is upon us, and we have a small update as a gift!
We also have a wiki.gg page established- check it out here! You can check out level info here, and we'll be keeping this updating in the future!
Thank you to all the new wishlisters and players supporting us- we'll have more for you soon (and maybe some more levels?)
For now, happy Beatblocking and keep groovin'!
Version 0.2.1
Game:
- Added a pause screen!
[list] - It only has Reset and Quit options for now...
Editor:
- Expanded allowed colors to 8!
- Added custom player faces. put in the name of a .png file in the spriteName property!
- Added autosave backups, in case of crashes
- Added vfx.ignoreNoiseCorrection boolean, for levels that use the HOM canvas in unconventional ways.
- Added `p.outlineColor`, `p.fillColor`, and `p.faceColor` easables.
- Fixed 0 segment holds crashing the editor (sorry.....)
- Fixed negative song offsets (by removing the ability to do it)
- Fixed mine preview ghost being that of a normal note
- Fixed a crash with trying to place a non-existent event
Note: the new mine particle effects currently cause lag spikes for some lower-end devices, and we're currently working on a hotfix to remedy this. Thank you for your understanding!

We hope youve been enjoying everything in Beatblock so far- heres some more!
New level: ILOVEYOU.vbs
A tricky level showing off the inverse note mechanic, with the track ILOVEYOU.vbs from Aspid Cat! Be careful with your email, or you might open up a nasty surpriseAccessibility options
Weve added options to adjust leniency for side and tap notes, as well as reducing or removing visual effects in levels! Any recorded scores with accessibility options used will have an indicator on the select screen.Weve also added a custom cursor for smoother gameplay, with adjustable display options!
More tweaks
Weve made several adjustments and bugfixes, including:- A neat new UI displaying more level information. (You can toggle the old one back in settings!)
- Resprite of the inverse note for better readability
- New particles for side note hits
- Editor bugfixes and QoL changes (holds now render in the editor, yay!)
- Engine update from LOVE 11.5 to LOVE 12!
- Many, many other fixes and changes. Too many.
Whats after this?
Well be participating in Steams Rhythm Fest on August 19th, so keep an eye out for that- both for Beatblock and other rhythm games! Go explore!Beyond that, well continue work on the demo and potentially showcase it at a few public events!
You can stay updated on that via our Discord and Twitter.
Happy beatblocking! ( ^^ )=)
Were on Steam now!
Developments taken a while, but weve got a demo out that well continue to update over these coming months. But firstWhats Beatblock?
A headspinning rhythm game where you use your mouse to hit blocks to the beat. Different block types and mechanics will keep you on your toes as you groove to the music!Whats in the demo?
- Five levels (and counting) with both original & licensed music.
- An early version of our level editor, with more additions and features planned.
- A custom level select to store and play other players charts.
- A built-in calibration tool for button inputs.
- Controller support, so you can spin whichever way you like.
- Cranky ( )=)
Whats next?
No specifics yet- but were cooking! At the very least, expect a few more levels and bug fixes or tweaks here and there. With a little bit of luck and a whole lotta work, well have more news for you in the future! A big thank you to those whove already supported us on itch, and to anyone new whos finding us for the first time! ( ^^ )=)Find us on Discord and Twitter for new updates, and chat with the community!
Minimum Setup
- OS: Ubuntu 20.04+ (or equivalent)
- Processor: Intel Core i3 / AMD (or equivalent)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 1 GB available space
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