






Features
- Fast runs (under 20 minutes)
- Classes (Rifler, Mage, Traditionalist, Psycho, Scientist)
- Dozens of weapons (eg. Guns, Wands, high-tech)
- Multiple arenas
- Survive waves lasting 20 to 90 seconds each and kill off as many enemies as you can
- Collect coins to get items and blessings from the shop between waves of enemies
- Collect achievements to buy pernament upgrades from shop
- Multiple customization options!
- Over 300 Achievements!
Adjusted:
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Balance:
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New:
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Fixed:
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Coming Soon:
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There may have been smaller changes that I forgot to note!
Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
Patch Notes 1.09.02
Adjusted:
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New:
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Fixed:
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Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
Patch Notes New Weapon Prestige System
New Feature: Weapon Prestige System
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This new Prestige system encourages deeper weapon specialization, offering unique rewards and gameplay enhancements as you progress. Start leveling up your weapons and prepare for more exciting updates soon!
Patch Notes 1.08
Adjusted:
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New:
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Fixed:
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Nothing Important:
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News:
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Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
Adjusted:
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New:
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Fixed:
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Balance:
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Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
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New:
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Fixes:
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Balance:
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removed coins box.
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Weapons Changes:
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Ammo increased from 8 -> 14.
Attacks per second buffed from 0.5 -> 1.
Attacks per second buffed from 1 -> 2; Bullets increased from 0 -> 20.
Max summons nerfed from +3 -> +2.
Attacks per second buffed from 3 -> 4
Fuel increased from 180 -> 220.
Attacks per second nerfed from 6 -> 5
Ammo increased from none -> 80.
Ammo increased from none -> 240.
Attacks per second nerfed from 2 -> 1.
Attacks per second buffed from 3 -> 4.
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Changes:
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Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
Patch Notes 1.05.02
New:
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Fixes:
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Balance:
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Changes:
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Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
New:
1. You can now use the Escape key to navigate through the menu.
Fixes:
1. Bow drops now correctly unlock the bow.
2. Crosshair settings now load properly when entering the customization menu.
3. Fixed crosshair issues on several maps.
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Let me know if you'd like any further adjustments!
Patch Notes 1.05
Added a new upgrade type Curses!
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New Upgrade Shop Feature:
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Fixes:
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Balance Changes:
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Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
Hi! Big thanks to "Shockwave" for sending me crash!
All crashes related to attacking bosses/enemies should be fixed!
Auto-Aim Rework & Balance Changes: In this update, Ive completely reworked the auto-aim system to improve accuracy and consistency across all weapons. Additionally, several balance changes have been made to enhance gameplay. Check out the details below!
Fixes:
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Balance Changes:
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[h3]Dedicated summons upgrades are coming soon!
Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang![/h3]
Hey everyone! The 1.03 update brings some exciting changes, including a full input rework, a fully functional Linux build, and a few smaller updates. Check out whats new:
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Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
Hey everyone! Ive been hard at work improving GunBang, and Im excited to share the latest update with you all. Heres whats new:
- Added damage text for fire element Youll now see damage numbers when hitting enemies with fire element.
- Added immunity time during rolling Rolling now grants a brief invincibility period, making dodging more effective.
- Fixed Shouting weapon unlocking bug.
- Potential fix for mushroom boss attacks Ive worked on fixing a bug with mushroom boss attacks. Let me know if its better!
- Sniper weapon change Increased sniper bullet count from 1 to 5.
- Sword base damage adjusted Reduced sword damage from 3 to 2.
- Fixed ranged enemies not dealing damage Ranged enemies should now deal damage properly in combat.
- Added immunity frame to roll Youll now have a brief invincibility frame when rolling to help avoid attacks.
- Added immunity time after taking damage After getting hit, youll be invincible for a short time to recover.
- Fixed roll stopping issue Resolved the issue where the character would stop after rolling.
- Increased enemy bullet size Some enemies bullet sizes have been increased from 1.0x to 1.5x for better visibility.
- Fixed carrot hit animation The hit animation for the carrot enemy has been fixed and should now display correctly.
1. Fix for major crash problem while hitting boss with few weapons.
Thanks to skockwave for reporting!
Thanks ShockWave and -=Eye of the Sun=- for reporting bugs!
1. Fixed potential crash with cursour
2. Fixed screenshakes and screenshakes slider
3. Fixed crash when player uses gamepad in settings
1. Fixed a bug where bosses were impossible to defeat.
2. Buffed enemy HP scaling for increased difficulty.
3. Updated the font for improved readability.
4. Resolved an issue where the LaserGun only dealt damage once.
5. Corrected several bugs in upgrade descriptions.
6. Made minor improvements to the user interface.
7. Various small bug fixes.
8. Capped the combo multiplier at X300 to prevent excessively high scores.
9. Fixed an issue with the game wins counter.
10. Resolved a bug where trap arrows dealt no damage.
11. Fixed an issue where Chaos modifiers would instantly kill the player.
12. Improved textures on the Desert arena.
13. Added red details to enemy projectiles for better visibility (testing phase).
14. Fixed a bug with the crosshair when pausing the game.
15. Corrected an issue where the green teleport appeared over certain textures.
16. Fixed a bug where the crosshair was hidden beneath some textures.
17. Resolved a crash when clicking on the bow in the codex.
18. Made slight adjustments to the upgrades list.
19. Fixed recoil-related bugs (no recoil wasnt functioning, recoil wasnt applying to bullets).
20. Improved auto-aim for most weapons (in testing).
21. Fixed a sound bug with fuel-based weapons.
22. Lowered the volume of enemy death sounds.
23. Fixed broccoli hitboxes.
24. Fixed Kobolt shielder hit range.
1. Fixed bug where bosses were impossible to kill
2. Buffed enemies hp scalling
3. Changed font to more clear one
4. Fixed lasergun dealing damage only once
5. Fixed some upgrades description bugs
6. Minor UI changes
7. Minor bug fixes
1. Added new SFX to weapons
2. Rebalanced hp scalling for enemies
3. Fixed farm boss not taking damage
4. Fixed bug with aura
5. Fixed bugged coin pickup sound
6. Fixed crash on few bosses
some minor fixes
Minimum Setup
- OS: steamos
- Processor: Quad core Q8600Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GT8600
- Storage: 1 GB available space
Recommended Setup
- OS: steamos
- Processor: Quad core Q8600Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GT8600
- Storage: 1 GB available space
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