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New Hat drop for Easter UI improvements More functional in-game settings Fixed bug that caused tower focus changes to get out of sync in multiplayer matches Defense Mode: 3 New Legendary Rewards Invaders can no longer get stuck in defense mode infinitely, instead gaining additional crowd control reductions 5 minutes after the wave is fully deployed.
New Tower: Shooting Sagui Balance Changes: Emergency Tower: Now deals Pure damage Damage 15000 > 20000 Attack Speed: 1.67 > 2 Parasites Nest: Now deals Pure damage on first contact Parasites' damage is now always equal to the tower's damage Crystal Dragon: HP: 5,000,000 > 1,700,000 Pierce Armor: 100 > 200 Special Armor: 400 > 500 Defense mode: New reward: Charge Speed Charge rewards now only appear after selecting a charge tower for the first time Visual improvements to reward selection
Game progression, with towers and invaders unlocked by achievements
New achievements
New invader: Casca Grossa
Balance Changes:
Smoker
Lv1: HP% Damage Cap: 100
Slow: 10%
Lv2: Damage 20 > 12
HP% Damage Cap: 1,000
Slow: 15%
Lv3: Damage 100 > 20
HP% Damage Cap: 10,000
Slow: 20%
Photon Cannon Lv5: Splash Damage 250,000 > 375,000
Defense Mode Changes:
Rewards now have their rarities individually calculated
Reward rerolls, every 10 waves 1 reroll is added
New legendary tower: Crystal Breaker
Echo Freezer
Charge Rate 0.2 > 0.3
Damage 200,000 > 100,000
Reduced damage dealt by all mega invaders by 25
Reduced common and rare health reward values to 5 and 20 respectively
Modified common and rare luck reward values to 1 and 5 respectively
Removed Cheap Defender from defense mode
Fixed bug that allowed duplicating rewards
Global Defense Mode Leaderboards Invaders changes Crystal Dragon Pierce Armor: 200 > 100 Ectoplasm HP: 130 > 150
New Neutral Invader: Immortal Spectre
5 new hats
Defense Mode Changes:
Leaderboards showing friends' rankings
Rewards screen now shows previously made choices
Two towers exclusive to Defense Mode as Legendary rewards
Detailed reward information when hovering over
Fixed bug that made waves skip before the previous one ended
The Discord button in the menu now leads to our official server. We invite you to join our community, discuss the game, and arrange gameplays. Click the link below to join us: Join our Discord server
Improved effects rendering Added color to damage numbers, referring to damage types Fixed wave synchronization bugs in co-op defense mode
0.2 Patch Notes: Visual remake of Soul Kingdom Towers (Thanks Linog) New Neutral Tower, Avarice Jar New Neutral Invader, Steel Ball Runner New Maps Spiral Box, for 1v1 and Defense Mode Complementary, for 2v2 and Coop Defense Mode 3 New Hats, 2 exclusive for Christmas Increased difficulty of waves after 70 in defense mode Towers balance changes Cheap Defender Damage 160 > 120 Electric Discharger Charge Rate lv1: 4s > 3s lv2: 3.5s > 2.8s lv3: 3s > 2.5s Parasites Nest Range lv1: 3 > 2.5 lv2: 4 > 3 lv3: 5 > 3.5 lv4:5 > 4 Invaders balance changes The hit points of invaders have been increased, their hp was previously reduced in exchange for armor Andros +4% Beholder +20% Cavalier +8% Centaur +11% Deadly Globe +15% Insectoid +5% Metalon +15% Mimic +5% Rock Golem +27% Salamander +13% Space Trooper +4% Voltvortex +15% Bug fix Fixed visual bug that caused particles and effects to become invisible over water Fixed bug that caused Sacrifice Pillar to continue scaling at max level, also causing visual bug where the ball became much larger than it should Fixed bug that caused some defense mode waves to not spawn any invaders Fixed bug that caused double rewards in co-op defense mode
Patch 0.185 Cooperative Defense mode now available with three maps! Waves changes for all maps
Fixed bug in defense mode that caused empty waves from 80 onwards.
Defense Mode Changes Mega Crystal Dragon Special Armor 600>400 Pierce Armor 400>300 3 new rare rewards Quality of Life Towers display name and damage type in their info, as well as kills and total damage dealt when selected Invaders on the field display the amount of gold earned when killed in their info Improved display of damage numbers Selecting enemy towers now displays synchronized info Fixed bug where Auras would not work against AI
New Invaders!
Mushi
Heals nearby invaders for 20 health every 2 seconds
Tribal Shaman
Nearby invaders gain impact armor and heal for 1000 health every 3 seconds
Invaders Changes
Wolfman
Nearby invaders gain 1 special armor
HP 2668 > 2,400
Cuboid
Nearby invaders gain 10 pierce armor
Tower Changes
Eletric Discharger Lv3
Value 60000 > 20000
Damage 54000 > 18000
Defense mode Changes
Receives gold at the end of each wave
Limited gold rewards
Common 500,000
Rare 1,000,000
Legendary reward drop chance
Splash damage to towers is now a reward legendary
Small delay to click on rewards, to avoid accidental clicks
Button to view map during reward selection
Button to restart game in the menu
Invaders Balance: Mage: HP: 7.427 > 13.000 Shield: 21.664 > 18.000 Dark Mage: HP: 374.689 > 600.000 Shield: 1.248.956 > 1.000.000 Defense Mode waves changed Bug fix: Fixed bug that caused the game to not unpause if paused before starting in solo modes Fixed bug that would freeze menu animations when returning from defense mode matches Fixed bug that caused missing letters in the Russian translation
Tower Balance Cheap Defender Damage 150 > 160 Attack Speed 2.5 > 2 Now decays by 1 value every second, instead of 1% Damage decays to a minimum of 40 Attack Speed decays to a minimum of 0.5 Electric Discharger Charge Rate lv1 5s > 4s lv2 4s > 3.5s Smoker Damage and Splash Damage lv2 60 > 20 lv3 600 > 100 Invader Balance Little Teether Heal 40% > 60% Ectoplasm Impact Armor 0 > 10 Grunt Impact Armor 10 > 20 General Changes Defense Mode renamed to Ultimate Defense Replay Button in Ultimate Defense Russian translation (by Blueberry)
New Neutral Tower
Factory
New Tower Upgrades
Machine Gun Lv5
Red Destroyer Lv6
Spitter Lv4
Defense Mode wave changes, better adaptability of invaders to each map
Network synchronization improvements Native Linux support, in beta version
Code Optimizations Game ending bug fixes Animation enhancements
Defense Mode Changes New achievements New rare reward for charge towers New mega versions of invaders Mega invaders are now 100x the strength of the normal version instead of 10x UI changes, with animations New tab in the manual, for more in-depth explanations
Visual Remake of the Maps Rivertide Bridge, Dream Land, Solid Connection and Morpho Menelaus Invader Crystal Dragon Nerfed Speed 4.5 > 4.2 Hats now always drop when leveling up 3 New Hats New Rewards in Defense Mode Competitive Matches Temporarily Disabled Fixed Bug Caused by Disconnection in Offline Modes
Visual remake of 1v1 and Defense Mode maps
Defense Mode Balance and Bug Fixes
Defense Mode Remake!
In the new Defense Mode, you'll have to build your tower selection throughout the game, and choose from different rewards as you progress through the waves
New neutral tower: Electric Discharger
Charges over time, allowing you to cause a large burst on an invader
New tower evolutions:
Purple Annihilator Lv4
Photon Cannon Lv5
Parasistes Nest Lv4
Paralyser Lv2
Giant Slayer Lv3
Tower changes:
Parasistes Nest now has charging system
Lv2: HP Percent Damage 4 > 3
General changes and bug fixes:
Splash damage now has its corresponding damage type
Fixed bug where pierce damage was not reduced by armor
Fixed bug where The Metamox reduced less damage than it should
Slow no longer stacks for all turrets (previously it would stack 10% if the slow was higher than the applied slow) Spitter: Causes stacking slow (no restriction) Adjusted Slow: lv1 30% > 20% lv2 45% > 25% lv3 60% > 30% Blue Controller Does not stack slow lv4 Slow 45% > 50% Splash Slow 40% > 45% lv5 Slow 50% > 60% Splash Slow 50% > 60% Machinegun Does not stack slow Adjusted Slow: lv1 10% > 20% lv2 15% > 22% lv3 20% > 25% lv4 25% > 30% Portals showing start and end of the path Visual changes in Goden Temple, Solid Platform and Solid Connection Various visual effects modified and added
Inventory system, with hats to customize your invaders.
You can drop a random hat after playing an online match.
For the account to be eligible to drop items, you must have at least 2 hours of play.
In-game changes:
It is now not possible to negate income by sending aggressive invaders or towers that cost income
Damage Numbers now appear in front of invaders
Giant Slayer:
Model update
Ability Lv2:
Deals additional damage equal to 5% of the target's health > 4% of the target's health + 1% of the target's max health.
C410 (Renamed to Deadly Globe):
Model Update
HP: 269,397 > 185,210
Speed: 1.17 > 1.83
Fixed bug in info update when tower focus is changed by shortcut Option to view closed rooms in custom game lobby Translation improvements for Brazilian Portuguese Localization improvements for China, with language support for Simplified Chinese
Added floating numbers when invaders take damage Fixed bug where you couldn't enter custom rooms after joining and leaving competitive queue
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