





Hey err'buddy, It's been just over 1 year since Super Chibi Knight was released on Steam! To celebrate we're offering a 40% discount starting Monday August 29th and lasting for one week until Friday September 2nd! We're so grateful for all the great support we received making this game. You guys rock! If you can, please help spread the word by sharing the sale info wherever you can. Much <3! --Nick and Bella
[ 2016-08-25 04:17:21 CET ] [ Original post ]
Hey err'buddy, It's been just over 1 year since Super Chibi Knight was released on Steam! To celebrate we're offering a 40% discount starting Monday August 29th and lasting for one week until Friday September 2nd! We're so grateful for all the great support we received making this game. You guys rock! http://store.steampowered.com/app/283080/ If you can, please help spread the word by sharing the sale info wherever you can. Much <3! --Nick and Bella
[ 2016-08-25 04:17:21 CET ] [ Original post ]
Hey everyone, Super Chibi Knight is now available for only $4.99! Even more spectacular is that the soundtrack (with over 70 tracks and 2+ hours of music) is just 99 cents! We hope this puts our Chibi heroine into more players' libraries around the world!
[ 2016-04-28 17:40:52 CET ] [ Original post ]
Hey everyone, Super Chibi Knight is now available for only $4.99! Even more spectacular is that the soundtrack (with over 70 tracks and 2+ hours of music) is just 99 cents! We hope this puts our Chibi heroine into more players' libraries around the world!
[ 2016-04-28 17:40:52 CET ] [ Original post ]
Get is while it's hot! Tell yo wife, tell you frenz! 50% off!!! Limited time only! Starting at 10:00 am 11-18-2015! http://store.steampowered.com/app/283080
[ 2015-11-18 13:30:32 CET ] [ Original post ]
Get is while it's hot! Tell yo wife, tell you frenz! 50% off!!! Limited time only! Starting at 10:00 am 11-18-2015! http://store.steampowered.com/app/283080
[ 2015-11-18 13:30:32 CET ] [ Original post ]
I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life! I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending. From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs. Here's a list of what I did: 1. No more unlimited xp from beastmaster lady 2. Turn off slime shooters when you're stuck already 3. Remove switches if crab is alive 4. Replace troll brain if troll dead and haven't gotten brain yet 5. Show attack arrow for intro garbage 6. Jump dash sign for crab pit 7. Fix keymap/gamepad memorization (to overall file instead of slot specific) 8. Nerf 3rd ice palace room 9. Optimize pengu boss 10. Reset look up on dialogue (was getting stuck sometimes) 11. When you break free of slime/ice, make it so you can't accidentally dash 12. Reduced # of enemies on Oukoku map to help with lag 13. Make hit area on Yajuu mountain door bigger on Oukoku overworld map 14. Show footprints leading to entrance to Gallo cave when first landed in Yajuu mtns. 15. Make hit area on egg placement in Yajuu entrance larger 16. Other small bug fixes As always, please test these out and let me know if I missed anything or break anything else in the process. Thanks! --Nick
[ 2015-08-14 06:35:38 CET ] [ Original post ]
I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life! I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending. From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs. Here's a list of what I did: 1. No more unlimited xp from beastmaster lady 2. Turn off slime shooters when you're stuck already 3. Remove switches if crab is alive 4. Replace troll brain if troll dead and haven't gotten brain yet 5. Show attack arrow for intro garbage 6. Jump dash sign for crab pit 7. Fix keymap/gamepad memorization (to overall file instead of slot specific) 8. Nerf 3rd ice palace room 9. Optimize pengu boss 10. Reset look up on dialogue (was getting stuck sometimes) 11. When you break free of slime/ice, make it so you can't accidentally dash 12. Reduced # of enemies on Oukoku map to help with lag 13. Make hit area on Yajuu mountain door bigger on Oukoku overworld map 14. Show footprints leading to entrance to Gallo cave when first landed in Yajuu mtns. 15. Make hit area on egg placement in Yajuu entrance larger 16. Other small bug fixes As always, please test these out and let me know if I missed anything or break anything else in the process. Thanks! --Nick
[ 2015-08-14 06:35:38 CET ] [ Original post ]
Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic. Recently an article was written reviewing SCK's music, check it out here: http://www.originalsoundversion.com/super-chibi-knight-ost-review/ And don't forget to pick up the soundtrack on Steam here: http://store.steampowered.com/app/373780/
[ 2015-07-18 16:41:24 CET ] [ Original post ]
Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic. Recently an article was written reviewing SCK's music, check it out here: http://www.originalsoundversion.com/super-chibi-knight-ost-review/ And don't forget to pick up the soundtrack on Steam here: http://store.steampowered.com/app/373780/
[ 2015-07-18 16:41:24 CET ] [ Original post ]
Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums! Also, there's a handy walkthrough for the achievement here: http://steamcommunity.com/sharedfiles/filedetails/?id=471586527 Thanks to Spookey for putting the neat walkthrough together that even has animated gifs to make it SUPER easy! Booyah! --Nick
[ 2015-07-09 16:44:46 CET ] [ Original post ]
Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums! Also, there's a handy walkthrough for the achievement here: http://steamcommunity.com/sharedfiles/filedetails/?id=471586527 Thanks to Spookey for putting the neat walkthrough together that even has animated gifs to make it SUPER easy! Booyah! --Nick
[ 2015-07-09 16:44:46 CET ] [ Original post ]
I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes: 1. Fixed camera getting stuck looking up or down after dialogues 2. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now 3. The elevator music in the salt mines doesn't overlap with bg music anymore 4. You can no longer teleport through the lighthouse wall 5. You can no longer block the Salt Guardian's floor spin attack 6. Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across 7. Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments 8. Added some people I'd missed to the credits 9. Nerfed the transition between platforms in the boulder chase scene 10. Added a confirmation overlay before you leave Oukoku so you don't leave behind any quests when the game forks 11. Made it so you can hold your breath longer underwater 12. Made it so you can trigger the water fillup with a hadouken in the jungle temple's water puzzle 13. Added visual help in the crab pit so people know to shoot the 1st switch with a fireball 14. Linux issues smoothed out for easier install Various other small bug fixes and tweaks. Woo! --Nick
[ 2015-06-29 21:15:15 CET ] [ Original post ]
I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes: 1. Fixed camera getting stuck looking up or down after dialogues 2. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now 3. The elevator music in the salt mines doesn't overlap with bg music anymore 4. You can no longer teleport through the lighthouse wall 5. You can no longer block the Salt Guardian's floor spin attack 6. Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across 7. Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments 8. Added some people I'd missed to the credits 9. Nerfed the transition between platforms in the boulder chase scene 10. Added a confirmation overlay before you leave Oukoku so you don't leave behind any quests when the game forks 11. Made it so you can hold your breath longer underwater 12. Made it so you can trigger the water fillup with a hadouken in the jungle temple's water puzzle 13. Added visual help in the crab pit so people know to shoot the 1st switch with a fireball 14. Linux issues smoothed out for easier install Various other small bug fixes and tweaks. Woo! --Nick
[ 2015-06-29 21:15:15 CET ] [ Original post ]
Sorry for the empty download folder Linux users! I just resolved the issue so please try downloading again! If you missed the previous update, you can now use the bumpers and triggers on gamepads to autodash. Current version is 1.04! http://steamcommunity.com/games/283080/announcements/detail/101677802507168163 --Nick
[ 2015-06-27 16:32:39 CET ] [ Original post ]
Sorry for the empty download folder Linux users! I just resolved the issue so please try downloading again! If you missed the previous update, you can now use the bumpers and triggers on gamepads to autodash. Current version is 1.04! http://steamcommunity.com/games/283080/announcements/detail/101677802507168163 --Nick
[ 2015-06-27 16:32:39 CET ] [ Original post ]
By popular request, if you're using a gamepad, the bumpers and triggers will now auto-dash left or right (depending on which side you push) Hopefully that eases some of the frustration with dash scenarios! I also added some better error reporting to try and track down a bug with entering battles on the world map that is extremely rare. Leave us a review if you get a chance please! --Nick
[ 2015-06-26 21:18:38 CET ] [ Original post ]
By popular request, if you're using a gamepad, the bumpers and triggers will now auto-dash left or right (depending on which side you push) Hopefully that eases some of the frustration with dash scenarios! I also added some better error reporting to try and track down a bug with entering battles on the world map that is extremely rare. Leave us a review if you get a chance please! --Nick
[ 2015-06-26 21:18:38 CET ] [ Original post ]
Hey everyone, thanks for the great launch so far! Lots of people have written articles or posted on FB and Twitter to help SPREAD THE JOY! If you haven't written a review yet, please consider it, we're in need of LOTS of good reviews! NEWS: Super Chibi Knight can now be played on Linux! There is only one minor drawback to the Linux port, and that is that gamepads are not supported locally. You can use 3rd party software to map your gamepad's controls to the keyboard keys, but it's not plug and play (this is because Linux only supports up to version 2.6 of Adobe AIR, and gamepad support was introduced in a later version) Other than that, it should be a pretty similar experience to the Windows and Mac version. If you have any problems, please post in the discussion forums! OTHER NEWS: I updated the game to version 1.01S which just fixes a minor bug with the main menu and takes out a little thing that was hampering performance. Otherwise the game seems to be pretty solid! (knock on wood) Thanks again for the great launch! --Nick http://store.steampowered.com/app/283080
[ 2015-06-25 16:52:26 CET ] [ Original post ]
Hey everyone, thanks for the great launch so far! Lots of people have written articles or posted on FB and Twitter to help SPREAD THE JOY! If you haven't written a review yet, please consider it, we're in need of LOTS of good reviews! NEWS: Super Chibi Knight can now be played on Linux! There is only one minor drawback to the Linux port, and that is that gamepads are not supported locally. You can use 3rd party software to map your gamepad's controls to the keyboard keys, but it's not plug and play (this is because Linux only supports up to version 2.6 of Adobe AIR, and gamepad support was introduced in a later version) Other than that, it should be a pretty similar experience to the Windows and Mac version. If you have any problems, please post in the discussion forums! OTHER NEWS: I updated the game to version 1.01S which just fixes a minor bug with the main menu and takes out a little thing that was hampering performance. Otherwise the game seems to be pretty solid! (knock on wood) Thanks again for the great launch! --Nick http://store.steampowered.com/app/283080
[ 2015-06-25 16:52:26 CET ] [ Original post ]
Super Chibi Knight is Now Available on Steam and is 10% off!*
The Kingdom of Oukoku is threatened by the spicy influence of General Tso. Citizens have placed their hope in a small knight who fits the requirements of ancient legends. Which path will the Chibi Knight choose... the path to the mysterious Island of Mahou to learn spells from its sorcerers or the path to the Beastmaster mountains to summon and ride an array of ferocious animals? Your choice will determine Oukoku's fate!
*Offer ends July 1 at 10AM Pacific Time
[ 2015-06-24 17:16:00 CET ] [ Original post ]
We've officially launched on Steam! Wooooo!
Super Chibi Knight is officially "version 1" and no longer an "Early Access" game.
We're so grateful for all the support and encouragement we've received along the way, THANK YOU THANK YOU THANK YOU!
Please help spread the word about the game by sharing this link:
http://store.steampowered.com/app/283080/
We've discounted the game 10% for launch!
If you want to read a wonderful article about SCK from the Indie Games Weblog, check this out:
http://indiegames.com/2015/06/super_chibi_knight_review_-_co.html
[ 2015-06-24 13:13:32 CET ] [ Original post ]
The "feature complete" version of Super Chibi Knight is NOW LIVE! That means we have up until the launch date of the 24th to squash any remaining bugs. Notable updates: - Many controller issues worked out, especially on Mac - All music is in! - Ending cinematics are in (unique ones for beast and for sorcerer) - Added some secrets here and there... - Made it easier to find the boat in Mahou after lighting the lighthouse - Optimized a lot of stuff to run faster - Fixed small bugs and "stuck" scenarios - Nerfed some bosses and enemies Things to look out for: - Any remaining bugs? - Do all achievements work? BIG NEWS! The complete Soundtrack is now available here: http://store.steampowered.com/app/373780/ It has over 70 tracks and nearly 2 hours of music! It's well-worth the $4.99 price tag! Composer Brian Allen Holmes poured his heart and soul into it and it really shows, I can't recommend it highly enough! Who's pumped for the 24th??!!
[ 2015-06-16 22:28:46 CET ] [ Original post ]
It was brought to our attention that the Steam Summer Sale is happening over the next couple weeks and that it would be VERY ill-advised to launch Super Chibi Knight during a Steam sale. With that in consideration, the new official "launch" date is going to be June 24th 2015, but the full game will be available on Steam on the 15th anyway, it just won't be getting its share of Steam promotional space until the 24th. It was a tough decision, cuz we want this to be officially done, but we feel like it will perform better if it gets its own "day in the sun" instead of being lost in the hum of the summer sale. --Nick and Bella
[ 2015-06-10 21:55:08 CET ] [ Original post ]
All I need to say is that the full game is releasing June 15th! Play the current version and help me squash any lingering bugs. SO EXCITED! Here's the official launch trailer: https://www.youtube.com/watch?v=I3v08DNMyHA --Nick and Bella
[ 2015-06-06 02:26:38 CET ] [ Original post ]
Hey err'body! I just posted an update to version 0.9! Notice how close that is to 1.0! What I'm saying is that the game is ALMOST DONE! I'm just buttoning up some final things including Steam Trading Cards and the final Animated Cutscene, but mostly the FINAL BOSS BATTLE! New things in this update: 1. Return to OUKOKU after specializing, each path has a unique boss that gives you a key to the dark portal. 2. Red Path - fight your way up to the mouth of the volcano to find Glitch's last brother and prepare for the final boss battle! 3. Steam Achievements! (Windows only) There are over 55 achievements with a few more coming eventually. Most can be earned now, but the few that rely on the ending can't yet be earned 4. Cloud Saves! (Windows only) Play from any computer connected to steam and pick up your game where you left off! 5. Intro animation and menu system - Woo! 6. Faster frame-rate/performance improvements (let me know if it runs faster for you or is lagging too much) 7. The hebi beast no longer auto-re-charges your magic bar, instead there's another bar that shows your fire-power Known issues: 1. Steam achievements and cloud saves are not working on Mac... I've been tearing my hair out trying to get them working with the AIR framework and nothing's been successful yet. I'll keep trying and hopefully figure it out for the official launch. 2. The coins during the cart ride in the salt mines can't be picked up. I've been re-doing some parts of the engine to make things run faster, and those coins got left out of the process... ignore them for now! :-D 3. Transitioning to cloud saves likely erased all your progress data (Windows only)... sorry about that! Enjoy playing again while earning achievements! Please feel free to report any other bugs you find! Thanks for all the support, we're getting REALLY close to launch! --Nick & Bella
[ 2015-05-06 00:42:19 CET ] [ Original post ]
Hey everyone, Super Chibi Knight has a new update and it's a pretty BIG one! The Mahou island story arc is now "complete." You can take the boat from OUKOKU and visit MAHOU island directly now (no cheat code needed). Everything should be do-able on Mahou Island including the way to return to OUKOKU when you're done. This is a big milestone for Super Chibi Knight because it means all that's left is the final march to the final boss and the HUGE final boss battle. WOOOOooo! As usual, please play through it and report any bugs in the Steam forums and I'll get on them right away. Thanks and HAVE FUN! --Nick
[ 2015-03-22 07:09:34 CET ] [ Original post ]
Hop into the latest Super Chibi Knight update and try out the Jungle level. What's new: 1. Jungle Castle - New swimming gameplay mechanic - Water enemies - Water puzzles - Other new enemies - Panda Boss - Various bug fixes/tweaks As usual, to access the new content, start a new save file with the name "MAHOU" - Also, try testing out the rest of the game and other Mahou Island castles to make sure this update hasn't broken anything else. If you have ideas on changes/tweaks that you'd like to see in the next update, let me know in the comments here or in the forums. Good luck!
[ 2015-03-06 04:03:37 CET ] [ Original post ]
Preview Pic It's done! The Ice castle is live! Go play it and see what you think! Use the same "MAHOU" name you used before to see the new content. If you already have a MAHOU save file, the new content should appear automatically after Steam downloads the update. Things to look out for: 1. Performance lag - With the ice reflection and the snow fall, I'm worried about how this will perform on lower end computers, let me know if it's a problem! 2. Difficulty - Does anything seem unfair? Suggestions for how to adjust? 3. Pengu Boss - Was it a fun battle? Any snags along the way? 4. Bugs - Please report any bugs in the forums! 5. Gameplay length - How long did it take you to finish the whole castle? As always, thanks for the continued support, the next castle should be coming in a couple weeks! --Nick and Bella
[ 2015-02-08 06:19:53 CET ] [ Original post ]
I just uploaded version 0.683. Significant changes: - Tweaked location of checkpoint warp in phoenix temple so you don't have to go through the fireball part - Added retainer edge on Ivan Dragon boss battle start location to prevent you from walking off the ledge 1st thing when the battle starts - made the spikes disappear when you defeat Ivan Dragon (so you don't fall down and die immediately) - Tweaked some AI on various enemies, nerfed some enemies like the red wasps and the sand worm - Other small bug fixes Most significantly, I just finished the first castle on Mahou Island and I'm opening it up to Early Access players! Right now the island is only available by inputting the following cheat code as your name: "MAHOU" Take a look around the island (there's a LOT I'll be adding) and give the skull castle a try, please leave me your opinions on the island and the first castle in the discussion forums!
[ 2015-01-20 00:41:19 CET ] [ Original post ]
🎮 Full Controller Support
- Super Chibi Knight Linux Depot [75.49 M]
- Super Chibi Knight Original Sound Track (OST)
Super Chibi Knight is an action adventure platformer with RPG elements. It was made by 33 year-old Dad and 8-year-old Daughter team PestoForce. The cute and colorful art and animation brings to life a rich world with a deep history and many secrets. Your in-game choices will determine your specialty, Sorcerer or Beastmaster, each affecting the course of the game.
Do you have what it takes to reach the dastardly General Tso and stop him from taking over the world?
- Processor: Intel (2.5 Ghz. single core) or betterMemory: 2 GB RAMStorage: 100 MB available spaceAdditional Notes: Super Chibi Knight does require Adobe AIR. but this is included with the game installer.
- Memory: 2 GB RAMStorage: 100 MB available spaceAdditional Notes: Super Chibi Knight does require Adobe AIR. but this is included with the game installer.
- Storage: 100 MB available spaceAdditional Notes: Super Chibi Knight does require Adobe AIR. but this is included with the game installer.
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