Name | Making History: The Great War | ||
Developer | Muzzy Lane Software | ||
Publisher | Factus Games | ||
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Release | 2015-01-29 | ||
Steam | 12,99€ 11,49£ 14,99$ / 50 % | ||
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Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  1  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | TGW content linux [1.55 G] | ||
DLC | Making History: The Great War - The Red Army |
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Factus Games announces the release of a new content expansion for Making History: The Second World War featuring many of the foremost vessels of the Imperial Japanese Navy. Among the models you get are Fubuki-class destroyers, Fus-class dreadnoughts and the largest battleship ever constructed, the Yamato, plus many more. |
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We've fixed a few issues that affected the performance for some Linux users. |
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While implementing Linux for The Second World War, we found some hidden issues that can cause trouble for Linux Multiplayer's. The problems were traced to the initial MH2 implementation. When this code was ported to TGW the issue was partially transferred to that product. |
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Factus Games is pleased to announce a new home for our company and the Making History series. Our new website is here to provide our community with up-to-date news on Making History and other current and future development. |
We fixed a few issues that might have caused memory crashes in the Steam version of Making History: The Great War. This update will not resolve every out of memory problem but we hope this improves the game for most users. |
The Multiplayer Beta for The Great War is now live for all users. This integrates the Steam Matchmaking service which should improve connection reliability for players. Our latest update adds console feedback to the Lobby so players can easily see who joins the game and the nations they select. We've also fixed several bugs and shortcomings associated with the former multiplayer system. |
We did a small feature improvement to the MP lobby. Players no longer have to type in the Host name to join a game. Just select the game from the list and press Next. |
As promised, we've now added Multiplayer using the Steam matchmaking system to MH2. This feature should make MP games easy to setup and maintain. |
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Factus Games is pleased to announce a major upgrade to TGW. We have added Multiplayer using the Steam matchmaking system to the game. This feature should make MP games easy to setup and maintain. During this process we also found and repaired several bugs associated with the old MP system. |
The Editor has been modified to use the OpenGL Renderer if it's set in the Options menu. This should eliminate the issues with Nvidia and Windows 10 for the Editor. |
The latest update includes a fix for the video issues for users of Windows 10 with Nvidia cards. On the 1st Menu screen press the "Options" button and then under the Renderer heading, choose "OpenGL". Save and you should be all set. This is only recommended for players with PC's using Windows 10 + an Nvidia card. |
This free content update adds more unique unit models to the Red Army. We’ve also removed the unimplemented elements associated with Naval Mines and replaced them with a project that leads to a new Coastal Defense Ship unit. |
This is a small update to fix some of the content issues with The Red Army DLC. There’s also a general fix for an occasional game crash when players tried to change Nationalities. |
This is a small update to fix some of the content issues with The Red Army DLC. There’s also a general fix for an occasional game crash when players tried to change Nationalities. |
This is a small update to fix some of the content issues with The Red Army DLC. There’s also a general fix for an occasional game crash when players tried to change Nationalities. |
Fix for new Militia not showing up and renamed St. Petersburg to Petrograd in the new 1918 scenario. Enjoy! |
We have released an update to The Great War - changes: |
We are happy to announce that we have released the first DLC for Making History: The Great War on Steam today. The Red Army takes the action into the turbulent period as the war is ending and empires are falling. The Russians have already quit and fallen into civil war, and on the western front the final showdown is in progress. Who will emerge with the spoils? |
Fix for a crash being seen on Mac and Linux when working with trade. More DLC prep. |
We posted a small update to The Great War today - some more performance improvements and DLC prep. Coming soon! |
Some more performance improvements, a fix for a save bug, and more prep for our upcoming DLC. Please keep the feedback coming! |
Wargamesplayer.com gives The Great War 8/10 saying "this game is all about the game play and that is where it really shines" and "Overall Making History The Great War is a war game you should definitely add to your collection". Check it out at: |
We have posted an update to the game with more performance improvements. We also fixed the issue with annexing and cleaned up some display issues. Enjoy and thank you for all your support! |
Shaved the memory size down some more and fixed a display bug on the region panel. Enjoy! |
We have released a new version of the game that improves performance and memory usage and fixes some small bugs. We are continuing to work on performance improvements and are open to your suggestions! |
We're working to reduce the memory footprint and speed up the game. We'd love it if any of you could try this version and let us know if you run into any backward compatibility issues. Just select "Edge" under "Betas" with a passcode of "edge". Thanks! |
A new update is available for The Great War! Highlights include: |
We have recently made a number of updates to the Editor to support more varied mods. Modders now have full access to the scripted event system - we'd love for you to try this out and let us know if it works for you. Editing events can get pretty complicated and any feedback on making it easier would be much appreciated. We have also added 2 new features - the ability to set which nations are playable in your mod and the ability to set nation specific victory conditions. Used together these can allow different kinds of mods, such as ones focused on a single nation achieving a goal in a limited time frame, or a 2 player mod targeted at multiplayer between specific nations. We have posted an example mod on Steam Workshop called "For the Glory of Byzantium!". You play as Greece and have 20 turns to take and hold Constantinople. Give it a try and tell us what you think! |
We released a small update today that fixed a few bugs and added an option to help with performance/memory. There is a new option on the in game Options menu called "Simple Cities" - selecting this will lower the game memory usage and increase the frame rate. |
Bug fixes: |
We released a small update to the game today that fixed some issues with creating new events and overriding textures. Enjoy! |