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Ninja Ming
1 Poss Studio Developer
1 Poss Studio Publisher
2025-04-10 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Update Log V1.0.1.11

Level 4-9-1: Adjusted exit to avoid accidentally leaving the level Level 1004-19-0 / 4-19-0 Fixed exit size Level 4-13-0 / 1004-13-0: Adjusted bottom exit size


[ 2025-04-16 06:05:19 CET ] [ Original post ]

Launch Event Ongoing: Check out current submissions

Speedy Ming Full Achievements$100 Steam cardCLAIMED Full scrolls5 players, $20 Steam card eachOne slot left Blazing MingChapter 8 speedrun Top 1-3$50/$30/$20 Steam card 4th-10th Place$10 Steam card each Current submissions 1149.78s 2166.56s 3183.98s 4198.69s All Path Lead to MingClear any chapter 10 lucky players will get $10 Steam card each. Everyone has a chance at winning so don't miss out! For detailed event rules, please check this post.


[ 2025-04-15 03:11:38 CET ] [ Original post ]

Update Log V.1.0.1.8

Fixed a bug where the "Yellow Flash" achievement doesn't pop after clearing the "Otherworld: Fire" chapter Added feature: Added dead zone for joystick control


[ 2025-04-14 06:02:07 CET ] [ Original post ]

Update Log V1.0.1.7

Fixed the following bugs After speedrunning Chapter 1, the speedrun achievement for all chapters was unlocked When the fire suit hits the chapter 3 boss, the boss disappears right away Difficulty adjustment: Slight adjustment to the difficulty of levels 2-21-0 and 1002-21-0


[ 2025-04-13 02:53:01 CET ] [ Original post ]

Update Log V1.0.1.4

Fixed the following bugs:

  • After collecting a scroll, flashing to spikes should not be counted as a successful collection
  • After speedrunning Chapter 1, the speedrun achievement for all chapters was unlocked
  • The cheese falls leading to the scroll lock count restored
  • Level 2-12-1: Added an air wall
  • In the ending scene, if offering flowers while moving, MIng does not stop
  • Items & Achievements localization text errors


[ 2025-04-12 05:58:39 CET ] [ Original post ]

Ninja Ming Now Available! Join launch event to win $450 prizes

Dear ninjas, We're thrilled to announce that Ninja Ming is officially available now! Get it during launch period for only $8.99! Bundles available for an even deeper discount - don't miss out!


https://store.steampowered.com/app/3234330

What do you do in the game?


Kunai Flash - Throw out a kunai, and instantly teleport to its location Air Dance - Master single/Double/Multi Flash for graceful aerial maneuvers Puzzle Solving - Analyze the rooms and work out your best route Scroll Collectibles - There is a scroll in every room - lots of exploration!

Please support us!


Write a Review Your review will help us reach more players! Join the Community Hop into our Discord to chat with the devs and other players! Ninja Challenge Post your gameplay clips to win Steam Gift Cards! Read on for more details

#IAmNinjaMingLaunch Event



To celebrate the game launch, we are putting over $450 in prizes for you guys! How to Participate: Upload a video on YouTube following the requirements below and with two tags #NinjaMing and #IAmNinjaMing, then fill out this form. Deadline: April 25th, 4AM GMT Event 1: Speedy Ming (Fastest Completion) Speedy Ming (Full Achievements): Obtain all 34 non-hidden Steam achievements, then record a video entering the in-game Achievement Room to showcase them. The first player to finish: $100 Steam gift card Speedy Ming (Full Collection): Upload a full playthrough video collecting all 242 scrolls. The first 5 players to finish: $20 Steam gift card each Event 2: Blazing Ming (Chapter 8 Speedrun) Upload a playthrough video of Chapter 8 [Otherworld: Fire] under speedrun mode, including the results screen. Ranked by run time: 1st place: $50 Steam gift card 2nd place: $30 Steam gift card 3rd place: $20 Steam gift card 4th10th place: $10 Steam gift card each Event 3: All Paths Lead to Ming (Any Chapter Clear) Upload a playthrough video of any chapter to enterraffle. 10 lucky winners: $10 gift card each *One participant may join multiple events. You can update your speedrun time by re-submitting.

Thank you for supporting Ninja Ming! Now, time to Flash!


1 Poss Studio


[ 2025-04-11 04:00:12 CET ] [ Original post ]

Thanks for 5,000 Wishlists! More about Launch Event ( Over $450 in prizes)

Dear ninjas,


Only 24 hours left until full release! We're thrilled to hit the milestone of 5,000 wishlists! As a small indie team, the aniticipation of 5,000 players means a lot to us. See you tomorrow in the game!



Ninja Ming is set to release at 4AM GMT April 11. Launch prize will be only $8.99. Add the game to wishlist and don't miss the discount!


https://store.steampowered.com/app/3234330

During the first two weeks of game launch, we have prepared over $450 in Steam gift cards for you guys! Tell us in the comments - Which event would you be participating in?


How to Participate: Upload a video on YouTube following the requirements below and with two tags #NinjaMing and #IAmNinjaMing, then fill out this form. Deadline: April 25th, 4AM GMT Event 1: Speedy Ming (Fastest Completion) Speedy Ming (Full Achievements): Obtain all 34 non-hidden Steam achievements, then record a video entering the in-game Achievement Room to showcase them. Top 1 (by upload time): $100 Steam gift card Speedy Ming (Full Collection): Upload a full playthrough video collecting all 242 scrolls. Top 5 (by upload time): $20 Steam gift card each Event 2: Blazing Ming (Chapter 8 Speedrun) Upload a playthrough video of Chapter 8 [Inner Fire] under speedrun mode, including the results screen. Ranked by time: 1st place: $50 Steam gift card 2nd place: $30 Steam gift card 3rd place: $20 Steam gift card 4th10th place: $10 Steam gift card each Event 3: All Paths Lead to Ming (Any Chapter Clear) Upload a playthrough video of any chapter to enterraffle. 10 lucky winners: $10 gift card each *Participants may join multiple events.

See you tomorrow!


1 Poss Studio


[ 2025-04-10 04:00:01 CET ] [ Original post ]

Demo No Longer Available & Take a Look at Launch Events!

Dear ninjas,


Only 2 days left till launch! Ninja Ming is set to release at 4AM GMT April 11, priced at only $8.99 with launch discount. Add to wishlist so you don't miss the discount! https://store.steampowered.com/app/3234330 The demo version has now been taken down. Stay tuned for the full release! 8 chapters, 241 levelswaiting for you to take on the challenge! During the demo period, we received 187 valuable feedback surveys, - every suggestion and comment has been incredibly encouraging! Thank you to every player who participatedyour support means the world to us! After a random draw, the following 3 players have won a full-game key for Ninja Ming: **** **** L****i Dont worry if you didnt win this time! To celebrate the games launch, were giving away over $450 in Steam gift cards during the first two weeks! Stay tunedyou wont want to miss this!
See you on April 11!


[ 2025-04-09 04:00:35 CET ] [ Original post ]

From the Game Producer: Who is Ninja Ming?

Dear ninjas,


Only 3 days left till launch! Ninja Ming is set to release at 4AM GMT April 11, priced at only $8.99 with launch discount. Add to wishlist so you don't miss the discount! https://store.steampowered.com/app/3234330/Ninja_Ming/ We will retire the demo in 24 hours. Please note that demo saves will not be synced to the full version. During the Demo period, we received a wealth of valuable feedback. We sincerely thank every demo playeryour support has been instrumental in improving Ninja Ming! (The results of the Demo survey giveaway are being finalized and will be announced tomorrow.)

With full release coming, the game producer Jackutea would like to share the story of Ninja Ming, how it's born, and how it grew:


1. A Life Changed During my battle with severe depression, a friend recommended Celeste to me. As a complete beginner, it took me 25 hours to reach the summit. Just as Celeste teaches us: "The mountain is there." The mountain represents our struggles - they don't change. We reach the top because we grow stronger. This philosophy changed me. I once tried learning programming from scratch but gave up. Inspired by Celeste, I started again - because the knowledge is there, waiting to be conquered piece by piece. 2. Project Conception I love Naruto - the Flying Thunder God technique is so cool, that's why I wanted to put this mechanic in my game. I also really like Rock Lee, who had no ninjutsu talent but grew stronger through daily training. I wanted players to experience that feeling of improving through practice, so the idea of Ninja Ming was born. 3. Unique Gameplay I enjoy randomly smashing my keyboard when my PC is shut down. Even during normal typing, I get a thrill from pushing my typing speed to the limit. In Ninja Ming, once players master the controls, they'll experience true ninja-like fluidity - single Flash, double Flash, infinite Flash combos... I deliberately avoid unfair difficulty. All levels are static, presented like complete puzzles (unlike I Wanna's hidden traps). With practice, anyone can conquer them. 4. Concerns We got a lot of feedback that said the levels were too hard, so I made the main story easier and kept the challenge for side quests. But Ninja Ming is unique - it requires thinking before acting: where to throw the kunai, where to teleport to, which move to use first... I know the double flash techinuqe is hard to master (I struggled too). I worried players might quit before feeling its satisfaction. 5. To All Players I deliberately designed Chapter 1 to be completable within 2 hours - if you aren't enjoying it, you can get a refund. If life were a game, hardship would be optional. You choose whether to grind or relax.


[ 2025-04-08 04:00:08 CET ] [ Original post ]

2nd Chapter Closed for Demo - V0.13.1.14 Patch Note

Dear ninjas, During the Next Fest, we welcomed so many new & old players and received a bunch of feedback! Thank you all for your attention and support for Ninja Ming! As the Next Fest came to a close, the limited-time trial for Chapter Two [Wind] has officially ended. Hope you had fun there! The full game is set to release in Q2. Please continue to follow our updates, and we look forward to seeing you again! Update Log: Closed the entrance to Chapter 2. If your save is in Chapter 2, you will get to the Ninja Village upon entering the save. 1 Poss Studio


[ 2025-03-07 07:19:15 CET ] [ Original post ]

Let's kick off Next Fest with Ninja Ming!

Hi ninjas,


We're thrilled to be rolling out a new demo for next fest - we can't wait for you to experience the fast-moving world of Ninja Ming! If you like this demo, please add Ninja Ming to your wishlist! For more game news and updates, please join our Discord and talk to the dev team! https://store.steampowered.com/app/3234330/Ninja_Ming/ Thank you for your support! 1 Poss Studio


[ 2025-02-24 18:00:05 CET ] [ Original post ]

Demo Update: New levels, new mechanics, new features!

Hi Ninjas,


Next Fest is approaching, and we have a super exciting update for you! Before introducing the update, we have some exciting newsWeve officially reached an agreement with publisher Erabit Studios, and we will be collaborating closely to release Ninja Ming in the first half of this year. Stay tuned! Erabit is a global creative game publisher that specializes in supporting indie developers and small to medium-sized development teams. They will provide a series of publishing, quality assurance, and marketing support for Ninja Ming, helping us present the game to players in the best possible way! If you're interested, feel free to follow Erabits publisher page: https://store.steampowered.com/publisher/Erabit

Let's take a look at the update content:


https://store.steampowered.com/app/3241750/_Demo/

Old Saves Will Be Erased


This version features major updates to the save files, and the save file path has been changed. Therefore, upon update, your previous save files will be erased!

Try the New Chapter


The new Wind chapter will be available during the Next Fest. New skills, new terrains, and more await you!

New Mechanic "Replacement Flash"


When you're about to die and see the wooden pillar effect, simply press your Flash key to trigger the Replacement Flash and teleport back to the entrance. Substitute Flash does not count as death. Scrolls, Flashes, and ExFlashes collected will not disappear.

New Gallery "Anecdotes"


Access the gallery through the pause menu. It is divided into three sections: Wolrd, People, and Ninjutsu. People: Character Encyclopedia. Ninjutsu: All the skills and techniques learned can be found here, with tutorial videos. World: Explains terrain elements and little stories you find on the way.

More Scroll Types!


Each level now has a scroll! Apart from old scrolls that can be unlocked by simply reaching for it or playing a certain amount of Flash, more scroll types are added: Chest Scroll: Requires a key to unlock. Timer Scroll: Must remain in the air for a certain time to unlock. Hidden Scroll: Hidden in secret cornerstake a stroll, you might find a scroll!

Assist Mode


Access Assist Mode via the pause menu, and adjust game speed to as slow as 0.3x.

Item Acquisition Difficulty Reduced


  • Adjusted the box size of all scrolls, Flashes, Fireballs, and ExFlashes to reduce acquisition difficulty.
  • Adjusted the timing for obtaining scrolls. Previously, after collecting a scroll, you had to enter the next level for the scroll to count as collected. Now, as long as the you safely land while holding the scroll, it will be counted as collected.

Speedrun Mode & Timer


By completing any chapter, you can unlock the Speedrun Mode entrance in the Ninja Village. The game will now only time you in Speedrun Mode.

New Secret Achievements


This demo unlocks 5 secret achievements (internal achievements that are not shown on Steam). Feel free to explore them! In the full version, Ninja Village will have a room dedicated to displaying internal achievements.

Other Optimizations


  • Added a message notification module.
  • Added opening and in-game animation, adjusted story design.
  • Added chapter goal module Ninja Objectives. You can find it in the pause menu.
  • Added more Easter eggs.
  • Removed the Shadow feature.
  • Game options are now split into Game & Graphics, HUD, Audio & Sensitivity, Keyboard Bindings, Controller Bindings, and Help Mode. In the HUD section, the option to display time panel has been expanded to include whether to show Level Number, Scroll Count, Death Count, Game Time, and Kunai Aiming
  • Grass in the background has now been changed to foreground grass that can cover the character's feet and moves with the character.
  • Optimized dialogue text styles, with important names or character-related words bolded and highlighted (using the characters signature color), while other important nouns are bolded.
  • Keyboard Test only runs before entering the login screen and does not run once the game begins.
In the previous demo playthrough, we collected feedback through surveys, and many great suggestions were delivered our way! Based on these opinions, weve made the above adjustments, each step aimed at making the game more enjoyable! Please continue to look forward to the official release, and dont forget to add Ninja Ming to your wishlist https://store.steampowered.com/app/3234330/Ninja_Ming/


[ 2025-02-20 09:38:25 CET ] [ Original post ]

[Assist Mode] & [LiveSplit Support] Added to Demo

Hi ninjas, After a period of testing, our Demo now features an [Assist Mode] and [LiveSplit Support]! Let's try it out!

New Assist Mode


Stuck on a level? Assist Mode is here to help! You can now freely adjust the game speed, down to 0.3x, making it easier to master every jump and flash!
How to Use [Assist Mode] [olist]
  • During a run, press ESC to open the pause menu. Select Options Assist Mode to access the settings, where you can turn On/Off and adjust Game Speed.
  • Assist Mode will automatically turn off when you return to the Ninja Village. It cannot be reactivated there.
  • If Assist Mode is ever enabled during a run, your run time will not be recorded when you finish the chapter.
  • Using Assist Mode does NOT hinder Achievements. [/olist]

    New LiveSplit Support for Speedrunners


    Special thanks to player DemoJameson for creating the Auto Splitter for the community! You can now search for NinjaMing Demo on Live Split. When using LiveSplit, we recommend creating no less than 37 segements. Theoretically, 37 is the maximum number of segments needed for the Demo version.

    New "Disable Rumble" Option


    In the settings menu now you can turn of controller rumble.

    Other Optimization


    • Added input buffering for throwing kunai, making it feel smoother and more responsive.
    • In the last room, the previously hidden time and death count will now remain visible.

    Bugfix


    • Fixed a bug where the Ming's head gets stuck into the ceiling.
    • Fixed a bug where landing wasnt correctly detected, causing Ming to remain in a falling state.
    • Fixed a bug where flashing upward against a wall would sometimes falsely register as landing
    • Fixed a bug where pressing ESC when calling up the speedrun mode confirmation window would cause overlap, making the confirmation window unclosable.
    • Fixed the display when unlocking scrolls that have been collected before. (Transparency should always match the collection state: half-transparent for collected, not transparent for uncollected.)
    • Fixed a bug where entering speedrun mode from the chapter tracker in the left room of the ninja village would reset the death count.
    • Fixed UI scaling in some cases.
    1 Poss


    [ 2025-01-10 05:58:56 CET ] [ Original post ]

  • Demo Speedrun Contest Podium!!!

    Dear Ninjas,


    The month-long Demo Speedrun Contest has come to an end. Lets take a moment to admire the incredible skills of the top players!

    Congratulations to the Speedrun Winners




    Check out the 20+ Scrolls run by our champion Tichat002:


    [previewyoutube=oMh3eRwd1wg;full][/previewyoutube]

    Thank You to All Participants


    Thank you to all the players who joined this event - You made the contest so much more exciting! Despite the rank of your time, you all surpassed yourselves on the journey of becoming better. Raffle Results: Congratulations to Foruhbai, tomorin, and for each winning a $20 Steam gift card!

    Prizes will be delivered within this month


    Assist Mode Now Available on Beta


    Beta Branch Code: ninjaming123


    We are working to incorporate your feedback into the game! Our latest bug fixes and the newly added Assist Mode are now available on the Beta branch. Feel free to test it out!

    Update Log


    1. New Assist Mode: In the settings menu now you can enable Assist Mode and adjust the game speed (minimum speed is 0.3x). 2. Added "Disable Rumble" Option: In the settings menu now you can turn of controller vibration. 3. Optimizations:
    • Added input buffering for throwing kunai, making it feel smoother and more responsive.
    • In the last room, the previously hidden time and death count will now remain visible.
    4. Bugfixes:
    • Fixed a bug where the Ming's head gets stuck into the ceiling.
    • Fixed a bug where landing wasnt correctly detected, causing Ming to remain in a falling state.
    • Fixed a bug where flashing upward against a wall would sometimes falsely register as landing
    • Fixed a bug where pressing ESC when calling up the speedrun mode confirmation window would cause overlap, making the confirmation window unclosable.
    • Fixed the display when unlocking scrolls that have been collected before. (Transparency should always match the collection state: half-transparent for collected, not transparent for uncollected.)
    • Fixed a bug where entering speedrun mode from the chapter tracker in the left room of the ninja village would reset the death count.
    • Fixed UI scaling in some cases.

    The finish line is not the end but a new beginning! Stay tuned for more from Ninja Ming! 1 Poss



    [ 2024-12-19 07:19:29 CET ] [ Original post ]

    60 Hours Countdown! Submit Your Speedruns!

    Dear ninjas, The demo speedrun contest in coming to an end! Submit your runs and race with the best in the world! This past month we saw the record getting renewed again and again - what amazing performances! We can't wait to deliver the prizes to you guys!

    Submission & Additional Rules


    Submission deadline: 4PM GMT Dec 15 Submission Link Current Leaderboard You could always re-submit if you reach a new record Any% runs: Glitches allowed. 20+ Scrolls runs: Glitches NOT allowed. Teleport NOT allowed. TAS: NOT participating in the speedrun contest. But you could submit your time to speedrun.com

    Current Leaderboard



    1 Poss


    [ 2024-12-13 03:59:43 CET ] [ Original post ]

    Demo Speedrun Contest Concludes in 9 Days!

    Dear ninjas,



    The countdown begins! Only 9 days remain to submit your runs. We know some players are still sitting (working) on your records - can't wait to see how everyone does!!!

    Submission & Additional Rules


    Submission deadline: 4PM GMT Dec 15 Submission Link Current Leaderboard You could always re-submit if you reach a new record Any% runs: Glitches allowed. 20+ Scrolls runs: Glitches NOT allowed. Teleport NOT allowed. TAS: NOT participating in the speedrun contest. But you could submit your time to [https://www.speedrun.com/Ninja_Ming_Demo?h=tas&x=7dgj9rgd]speedrun.com

    Thank You For the Feedback


    In the meantime we've received lots of feedback - we heard you! And we will be improving the game based on your insights! (That means, LiveSplit coming soon!) note: In the spirit of fairness, we will not be updating the demo during the contest.

    Sub 110?!


    We are seeing incredible runs showcasing precision and clever strategies (Glitching creativity too) Can't wait to find out how everyone does at the finish line!
    Click here to watch Any% Current Record Run

    Rules Recap



    See you at the finish line, 1 Poss


    [ 2024-12-06 11:13:50 CET ] [ Original post ]

    Demo Speedrun Contest Halfway - 2nd Week Leaderboard

    Dear Ninjas, Demo speedrun contest has been on for 2 weeks! And we have some new records! Speedrunner Foruhbai is leading on both categories. If you haven't submitted your run - here's the submission link! You could always re-submit if you reach a new record Check this form for a full leaderboard



    There are more than 2 weeks left for the contest. There will be prizes for fastest runners as well as randomly selected participants - don't miss out! Rules


    Submit your run here



    1 Poss


    [ 2024-11-29 09:38:53 CET ] [ Original post ]

    V0.11.9.0 Demo Update Log

    Added support for Shift / Ctrl / Alt / Tab / Caps on the keyboard


    [ 2024-11-27 11:01:54 CET ] [ Original post ]

    Demo Speedrun Contest Ongoing - 1st Week Leaderboard

    Dear Ninjas, Demo speedrun contest has been on for a week! Let's see who's ahead! Check this form for a full leaderboard



    There are more than 3 weeks left for the contest. There will be prizes for fastest runners as well as randomly selected participants - don't miss out! Rules


    Submit your run here



    1 Poss


    [ 2024-11-22 08:03:30 CET ] [ Original post ]

    Demo Available Now! Speedrun Ready Go!

    Dear ninjas, We're thrilled to announce that Ninja Ming demo is officially available! In this demo, step into the first trial "Forest" (the full version includes four trials), and get a taste of the game's core mechanics - teleportation. Try the demo now https://store.steampowered.com/app/3241750/_Demo/

    Demo Speedrun Trial w/ $260 Prize Pool Submit Your Video Here


    During the first month of demo launch, take part in the speedrun contest to win Steam gift cards! You can participate even if you don't make a full run - Just show off your speed and style! Check following picture for detailed rules
    Submit Your Video Here 1 Poss Studio


    [ 2024-11-14 02:42:33 CET ] [ Original post ]

    Ninja Ming is a precision platformer with a teleportation twist. Play as Ming the ninja and take on the Path of Trial through 8 chapters and 241 levels. 

    Dash? Flash! Teleportation is Key.

    Throw a kunai and instantly teleport to its location!

    Ninja Ming relies heavily on the move of teleportation. Once mastered, you’ll be commanding the air and dashing through the challenging areas.

    Build Your Ninjutsu Skillset

    "Flash" is just the beginner skill! As you progress through levels, you'll unlock even more dazzling abilities: use "ExFlash" for long-range teleportation, destroy (or build) terrain with "Fireball" and "Rock," and find creative solutions with "Replacement Dash"

    Each terrain presents unique puzzles - Use your skill combinations to plan the best routes and maximize your mobility

    Exploration + Puzzles = Scrolls

    While dashing forward, don’t forget to explore—each room contains collectible "scrolls"! Find different ways to unlock them - "Flash Scrolls" requires multiple Flashes to unlock, "Treasure Chest Scrolls" can only be opened with keys, "Timed Scrolls" tests your aerial ability, and "Secret Scrolls" are tucked away in corners. 

    Ninja Ming’s Growth

    Three years ago, with the appearance of a time-space rift, natural disasters struck the ninja world. Ninja Mirror and the Four Ninjas sealed the rift together but were never seen again since. Three years later, a ninja named "Ming" inherits the will of the ninjas and embarks on his trial journey, searching for Mirror, and undergoing his own transformation.

    The game does not have any form of stats growth. It'll only be you and your controls. Keep growing, and you shall master precision, speed, and style!

    Game Features:

    • Assist Mode: You can adjust the game speed to a minimum of 0.3x.

    • Anecdotes: Keep track of your encounters and acquired ninjutsu.

    • Speedrun Mode: Unlocks after completing any area. You will be timed in this mode. Welcome speedrunners! (Current world record for the first chapter "Forest" is 102.73s, held by Tichat002).

    • Smooth Controls: Precise control over movement and skills.

    • Instant Respawn: Quickly respawn and resume the challenge after failure.

    • Eight Areas: Forming the ultimate trial for aspiring ninjas.

    • Dynamic Electronic Music (by 4 Channels Club): Keeps your cool.

    • Scroll Portal: Complete the first 4 chapters to unlock, and enter the next 4 chapters of Inner World

    • Hidden Achievements, and plenty of Easter Eggs!


    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 200 MB available space
    • Storage: 200 MB available space

    GAMEBILLET

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    MacGamestore

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    Time left:

    4 days, 7 hours, 3 minutes


    Time left:

    11 days, 7 hours, 3 minutes


    Time left:

    13 days, 7 hours, 3 minutes

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