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Attention, Mercenaries, the moment you've been waiting for is here. Vorax is AVAILABLE NOW in Early access and is 10% off! https://store.steampowered.com/app/1874190/Vorax/ [previewyoutube=B8nhhzQQPH0;full][/previewyoutube] Early Access release marks an important milestone in a journey that has spanned over two years and half, filled with dedication and hard work. Creating Vorax has been a labor of love and commitment. We have faced numerous challenges and obstacles. We've had intense development cycles and had to overcome various technical issues or limitations. Not to mention a big reshuffle in the team that took place last year due to that we decided to rewrote all core game code from scratch. Throughout it all, our motivation has been to deliver a game that meets the high standards we set for ourselves and that our community expects. However this is only the first step.
Operatives,
As we move into the final phase before the early access release of "Vorax," scheduled for July 18th, it is crucial to brief you on the latest developments and newly integrated content. This bulletin will cover enemy updates, new playable areas, and additional weapons.
Among the new threats identified on the island are the Spitflowers, a particularly dangerous form of infected flora.
These plant-based adversaries are a grotesque hybrid of vegetal and human DNA. Though the exact origins of Spitflowers are shrouded in mystery, it is known that a scientist with a dark sense of humor was responsible for their creation. This scientist was infamous for his eerie laughter, and it seems his creations have inherited this trait, as they can sometimes be heard screaming and laughing in the night.
These abominations discharge toxic projectiles, posing a significant threat to anyone within their range. Engage with caution and neutralize them from a distance where possible. It is important to note that Spitflowers are not an isolated mutation; much of the island's flora has been similarly infected, creating an environment where even the vegetation is hostile.
A new formidable enemy has also been identified: the Carapx Boss. This heavily armored behemoth requires tactical precision and specialized weaponry for engagement. Its resilient exterior makes it a high-priority target that should not be underestimated.
In terms of exploration, several new areas have been made accessible. The School, a strategic location equipped with a secret military vault, demands both combat readiness and investigative skills. The Electric Central, a critical infrastructure zone, is essential for restoring power to the island and enabling further exploration. The Olive Factory introduces complex machinery and processing equipment, offering opportunities for resource gathering and tactical engagements. Lastly, the Sanctuary, a historical site now compromised, provides strategic vantage points but is fraught with hidden threats.
Our arsenal has been significantly expanded to meet these new challenges. Sticky Bombs, designed for precision placement, are effective against heavily armored enemies and strategic targets. Organic Bait Traps lure and incapacitate mutants, providing versatile options for both offensive and defensive strategies. Additional weapons have been integrated to ensure tactical versatility; detailed operational manuals will be provided upon acquisition.
This extensive content update will be part of the "Vorax" early access release on July 18th. Operatives are expected to familiarize themselves with the new threats, environments, and tools to maximize mission success.
Stay vigilant and prepared. Further instructions will follow as we approach the release date.
Mission Control out.
The Vorax Development Team
WISHLIST NOW.
https://store.steampowered.com/app/1874190/Vorax/
We are excited to announce that Blockstorm, the voxel first-person shooter game, our first passion project (but not our last), is now free to play on Steam, forever and for everyone! https://store.steampowered.com/app/263060/Blockstorm/
PMCW Intelligence Document No. 010178. Information in our possession is conflicting, but it seems that the infection has spread very quickly within a few days, perhaps even in a few hours. It seems that in the hours immediately following the outbreak of the infection, 43rd NATO airborne battalion was sent to the island but all contacts were lost after only 8 hours. PMCW considers this matter with the utmost importance. Objectives of team W1 are:
https://youtu.be/byY5tGAQf8U Hello friends. Yes, we are still alive and kicking. Thank you for following and playing our games. We will keep it brief.
Hi Everybody!
Today we are very proud to announce a majore release patch for Die Young.
1.0.30.20 where many things were added,
the most important are RUSSIAN and SPANISH languages!
Since its release the 12 of September, thousands of you played Die Young and we are very happy.
We are still finalizing Italian ( it's our native language so we want to make things right ;-) ) and it should be ready for next week when also official soundtrack will be released.
We also add Trading cards in this patch, we hope you like it!
Full changelog 1.0.30.20
Hello Blocksters!
We want to say Merry Christmas to all of you!
We were so proud to be part with Blockstorm in current Humble Yogscast Jingle Jam 2017. 100% of proceeds go to charity so if you hadn't the chance to check it you may want to do it now!
We also want to remind you that Stayin' Alive is now available on the Steam Store for a special launch price!
Join the frantic fun and take part in this surreal match between life and death.
Hello Blocksters!
We want to say Merry Christmas to all of you!
We were so proud to be part with Blockstorm in current Humble Yogscast Jingle Jam 2017. 100% of proceeds go to charity so if you hadn't the chance to check it you may want to do it now!
We also want to remind you that Stayin' Alive is now available on the Steam Store for a special launch price!
Join the frantic fun and take part in this surreal match between life and death.
Hello Blocksters! We launched our new official Workshop servers. Workshop servers are ranked like any other official server. This means that if you join them, your score and your achievements will be updated during the match. Workshop servers periodically download the most voted and the most trending maps (according to Steam) in our community workshop and make them available to play online in dedicated servers. Most appreciated maps (that is, maps that are mostly played till the end of the match by users) have a higher priority to be selected in the following matches. On the other end, maps that are not enjoyed by users (by quitting the match or not voting them) are automatically discarded. We hope you'll be glad to see your custom maps in ranked servers too. Soo.. have a nice fight and may the best win!
Hello Blocksters! We launched our new official Workshop servers. Workshop servers are ranked like any other official server. This means that if you join them, your score and your achievements will be updated during the match. Workshop servers periodically download the most voted and the most trending maps (according to Steam) in our community workshop and make them available to play online in dedicated servers. Most appreciated maps (that is, maps that are mostly played till the end of the match by users) have a higher priority to be selected in the following matches. On the other end, maps that are not enjoyed by users (by quitting the match or not voting them) are automatically discarded. We hope you'll be glad to see your custom maps in ranked servers too. Soo.. have a nice fight and may the best win!
[1.21]
- [Editor] Added support for tinted blocks. Now, when you place a block,
you could also specify a color
- [Editor] Added plain white block
- [Editor] Added white version of some legacy blocks, in order to allow the tint feature.
- [Workshop] When you update an item, you could choose if overwrite or not its description on Steam Workshop
- [Fix] Barrels and Propan explosion behaviour was different based on angle of placement in the map
- [Fix] Fixed an issue with falling objects physics
- [Fix] Fixed an issue with falling objects graphics
- [Fix] Fixed an issue with grenade physics
- [Fix] Fixed an issue with weekly leaderboards
- [Fix] Transparent blocks and Arcablock are rendered correctly also in nightly environments
- [Fix] Mouse/Pad sensitivity in Key Settings UI now shows a numeric value
- [Fix] Minor fixes
[1.21]
- [Editor] Added support for tinted blocks. Now, when you place a block,
you could also specify a color
- [Editor] Added plain white block
- [Editor] Added white version of some legacy blocks, in order to allow the tint feature.
- [Workshop] When you update an item, you could choose if overwrite or not its description on Steam Workshop
- [Fix] Barrels and Propan explosion behaviour was different based on angle of placement in the map
- [Fix] Fixed an issue with falling objects physics
- [Fix] Fixed an issue with falling objects graphics
- [Fix] Fixed an issue with grenade physics
- [Fix] Fixed an issue with weekly leaderboards
- [Fix] Transparent blocks and Arcablock are rendered correctly also in nightly environments
- [Fix] Mouse/Pad sensitivity in Key Settings UI now shows a numeric value
- [Fix] Minor fixes
Play Blockstorm for FREE starting now through Monday at 10AM Pacific Time. You can also pickup Blockstorm at 75% off the regular price!* If you already have Steam installed, click here to install or play Blockstorm. If you don't have Steam, you can download it here. *Offer ends Monday at 10AM Pacific Time
Today's Deal: Save 50% on Blockstorm!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
[1.2] - [Gameplay] Mecha vehicles - [General] User dedicated server BETA (must be downloaded separately, follow this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=437248652) - [General] Server bandwidth was optimized - [Map] The Overprison (Assault map), supporting Mechas - [Map] Insurgent City (Team Deathmatch map), supporting Mechas - [Map] Underground Duel (modified) - [Editor] Added Mecha Editor - [Editor] Added a Sci-Fi blocks pack - [Editor] Additional space for custom weapon construction - [Editor] Removed magazine from MP5 and AK47 minimum skeletons - [GUI] It is possible to disable custom weapons skins or custom mechas from the in-game "Players" menu - [Input] Minimum mouse sensitivity decreased - [Weapon] MP5 weight was lowered to 4.5 Kg - [Fix] Server freezes fixed - [Fix] Sometimes anti-aliasing was enabled also when explicitely deactivated - [Fix] Fixed a bug inside voxel raycasting code - [Fix] Fixed a bug in character preview panel - [Fix] Now you can add blocks directly on sand (under water) - [Fix] The shader of the equipment platform was broken on Mac Os X - [Fix] Grenades were doing crazy jumps when intersecting spawn points - [Fix] Fixed a bug in the target threshold in Hunt mode - [Fix] Minor fixes
PROVE THAT YOU ARE ONE OF THE BEST PLAYER IN BLOCKSTORM AND WIN! Every week we’ll reward the top 10 players with an Indiegala Every Monday Bundle!
Blockstorm is Now Available on Steam and is 35% off!*
Blockstorm is a FPS game set in a world made of destructible blocks.
All maps and characters included in the game are made with the same tools that are available to the public.
You can build everything in Blockstorm, and you can destroy it.
*Offer ends May 28 at 10AM Pacific Time
A new bug-fix update is out. In this update we also included the possibility to play music in-game (disabled by default). Of course, we are still working on the *special* vehicle, which will be introduced in the next update. Soon we will reveal some additional details on such vehicle. [1.11] - [Music] Music could be enabled (from the settings panel -> audio settings) to play in-game - [Music] More music tracks are present in-game - [General] Better networking synchronization of player positions - [General] "Quick match" prioritizes official servers - [General] A Hunt match now ends when the amount of collected Blocktanium reaches a certain threshold - [GUI] Full log is shown when the chat input is opened - [GUI] "skin" is written on the skin button - [GUI] "Saved successfully."/error message is shown when saving - [GUI] Better graphics inside "Quick match" panel - [Fix] Fixed Master Server list, crashing or not showing on some clients - [Fix] Fixed character preview rotation - [Fix] Fixed Slim Turret orientation - [Fix] Pad is disabled by default, so it should not spin randomly at start - [Fix] Fixed explosives at match restart - [Fix] Fixed flashlight at match restart - [Fix] NPCs were added multiple times in the prefab panel (map editor) - [Fix] Equipment stands were visible at a very high distance - [Fix] Downloaded assets are deleted also when hitting Alt-F4 - [Fix] Fixed an error on the target area panel - [Fix] Castle Battle team area was disappearing during build phase - [Fix] Last updated introduced some errors on Shovel behaviour - [Fix] Fixed Zombies' running animation - [Fix] Sometimes builtin NPCs prefabs were disappearing from the prefabs panel - [Fix] Fixed a bug in the HUD (a number was shown in the bottom-right corner of the screen in DM/TDM/AST game modes) - [Fix] Minor Fixes
I know that you know, but... it's official! Blockstorm will be officially released on Steam May 21, awesome! For this upcoming event, we would like to post tons of funny in-game screenshots! I've found some amazing stuff in the workshop, and it would be nice to receive some from you! Best screenshots will be posted on Blockstorm Facebook&Twitter page. (NO NUDITY- NO OFFENSIVE- NO RACIST. FUNNY NOT RUDE.)
There are some websites that are selling Blockstorm Beta keys (which were provided free in the last 2 weeks and which are no more valid) instead of valid keys. Please, do not buy Blockstorm keys from such websites, since they will not work. - Davide
Blockstorm is now READY TO PLAY for FREE for two weeks! During this period people will be able to play it for FREE and buy it at a very SPECIAL PROMOTION of -60%!! Now everyone can frag the hell out of our official and custom servers and try the infinite possibilities of the awesome in-game editors: create your unique maps, fully customize your character, surprise other players with your coolest weapons skins and rule the match! We want you to join our Blockstorm army!
[1.1] - [General] To improve loading times, the download cache for assets (characters/skins/maps) is automatically deleted at game start; users should rely only on Steam Workshop to share maps and characters; (for advanced users: for the first run, the download directory will be renamed to "downloads.bak") - [Gameplay] New mode: Hunt (BETA) - [Gameplay] Added Leaderboards for Hunt Mode - [Gameplay] Added Achievements for Hunt Mode - [General] Brand new Master Server which fixes many connection issues with users and servers; - [Map] Infested Lab (Hunt Mode) - [Map] War of thrones (Castle Battle Mode) - [Equipment] Added "Radar" equipment (works on Blocktanium and NPCs) - [Equipment] Knife now kills also hitting legs - [NPC] Added Zombie NPC - [Editor] Added placeable Blocktanium Pod - [Editor] Added placeable Heavy Blocktanium Pod - [Editor] Added Propane Cylinder explosive (more damage than Barrel) - [Editor] Added customization support for Radar equipment - [Editor] Improved Sniper customization area - [Editor] Improved Shotgun customization area - [Editor] Added Zombie Editor (with import feature from Characters Editor) - [Fix] Fixed slow-downs on matches with many players - [Fix] The editors were listing only up to 50 Workshop entries - [Fix] Knife was hitting behind walls - [Fix] Syncronization bug on barrels - [Fix] Minor Fixes
[1.051] - [General] Improved performance - [Editor] Improved Rifle customization area - [Editor] Improved Uzi customization area - [Editor] Improved M240 customization area - [Fix] Fixed temporary freezes while playing - [Fix] Fixed memory leak in the editor when moving prefabs across the map - [Fix] Fixed bug that was blocking the access to Castle Battle matches - [Fix] Fixed ghost characters - [Fix] Fixed ghost cubes - [Fix] Fixed weapons glitching inside walls - [Fix] Fixed terrain temporarely disappearing while digging - [Fix] Fixed equipment skin lock - [Fix] Fixed "hide all" hiding your character's skin - [Fix] Fixed crash on loading map - [Fix] Fixed crash on quit - [Fix] Fixed Uzi muzzle - [Fix] Fixed Equipment skin preview - [Fix] Fixed join/leave messages
[1.05] - [Gameplay] New mode: Castle Battle (BETA) - [Gameplay] Now it is possible to select custom skins for equipments - [Gameplay] Added Leaderboards for Castle Battle Mode - [Gameplay] Added Achievements for Castle Battle Mode - [Map] Two Castles was adapted to Castle Battle mode - [Editor] New editor: Equipment Skins editor (BETA) - [Editor] Added prefabs to create a Castle Battle map - [Editor] The file panel now supports delete of multiple files at once - [General] Files (characters/skins) downloaded during a match are automatically deleted when closing the game, unless they were used or opened in editor - [Fix] Fixed a bug in the anti-cheat system - [Fix] Fixed Turret preview inside Workshop - [Fix] Fixed subscribed turrets import - [Fix] Fixed Underground Duel map - [Fix] Fixed Barrel collider - [Fix] Fixed M18/C4 colliders - [Fix] Better grenade synchronization - [Fix] When spawning without equipments, the scoreboard could not be opened - [Fix] Minor Fixes
[1.04] - [Map] Shangri-La (Assault) - [General] Enabled Leaderboards page - [General] Added Monthly and Weekly leaderboards; leaderboard history is persistent for each passed week and month - [General] Now you can look other users' profile stats and achievements (from the leaderboards page) - [Moderation] Users could mute players' chat by the "Players" section in the in-game menu - [Moderation] Users could report their team-mates when griefing by the "Players" section in the in-game menu; after a certain threshold the player will be kicked - [Moderation] Users that collect too many reports in the long-term will be temp-banned; the length of the temp-ban period will increase for each new ban - [Moderation] Added unmoderated servers. In these servers report/kick will not work and could be joined by banned players - [Moderation] Added config/staticban.list file to manage ban in hosted servers - [Editor] Introduced NPC Editor (currently only for Slim Turret) - [Editor] NPCs could be shared through Workshop - [Editor] Added "Magic Wand Tool" inside "Selection Tool". This allows to easily select/deselect all elements of the same type in the map. - [GUI] Equipment stand's icon on the mini-map now shows informations about its position along height direction - [Fix] Servers were freezing on some circumstances - [Fix] Hitting "new" in Character/NPC Editor will ask you "Are you sure?" before deleting current content - [Fix] Demo servers sometimes were collecting stats - [Fix] Rockets were passing through barrels - [Fix] Fixed some slowdown spikes - [Fix] Minor fixes
- [General] Added 110 achievements (mostly connected to user experience) and several user statistics - [General] Added profile page with player's level statistics and achievements (Stats and achievements will be updated only when playing on official servers) - [Editor] Now it is possible to add stands for pickable equipments inside the map - [Editor] Now it is possible to set the maximum height that a character could reach in a map - [Gameplay] Claymores last for 90 seconds after players' death, instead of breaking up immediately - [Gameplay] Remaining inside the Target Area in Assault Mode will give score to players (true for both assault/defense team), as long as the assault bar changes its value - [General] User level is shown inside in-game scoreboards - [General] Winning team in team-based matches gets x3 personal score - [GUI] Explosives have their own overlay icon to not be confused with team-mates icon - [Fix] The previews of maps in the workshop were not created rendering the skybox - [Fix] Sometimes previews were broken when selecting nightly environments - [Fix] Improved servers' stability
- [General] Steam Workshop Integration - [Editor] Character preview inside editor is anti-aliased - [GUI] When the in-game menu is opened, informations about current map, mode and server are provided - [Fix] Joining a friend match from Steam overlay when the game is running is now supported - [Fix] Joining a friend match from Steam with a password now works - [Fix] Fixed synchronization issue on falling blocks when entering a match - [Fix] Fixed blocks synchronization issue when blocks are broken using shotgun - [Fix] Fixed client/server damage difference when using shotgun - [Fix] Anti-cheat system was kicking when digging in the lowest level - [Fix] Custom files were disappearing on Mac OS X - [Fix] Characters sometimes were shaking when standing - [Fix] When configuring the user-hosted server, same maps but with different game mode were considered as a single entry - [Fix] Sometimes the game was hanging on "Connecting.." - [Fix] Fixed "Underground Duel" (there was a shortcut from spawn point to the flag stand) - [Fix] Score table was slightly moved on the right, to make the full log of the chat more readable - [Fix] Crosshair was remaining on screen also when dead or the match was ended - [Fix] Server's character on TDM/CTF/Assault was spawning before the match start - [Fix] Changing a key inside key settings and then doing "cancel" didn't revert to previous configuration - [Fix] Scoreboard was not updated immediately when joining a running match - [Fix] Fixed "Sanctuary" map (needed more unbreakable blocks under some spawn points) - [Fix] Minor fixes
- [General] Steam Workshop Integration - [Editor] Character preview inside editor is anti-aliased - [GUI] When the in-game menu is opened, informations about current map, mode and server are provided - [Fix] Joining a friend match from Steam overlay when the game is running is now supported - [Fix] Joining a friend match from Steam with a password now works - [Fix] Fixed synchronization issue on falling blocks when entering a match - [Fix] Fixed blocks synchronization issue when blocks are broken using shotgun - [Fix] Fixed client/server damage difference when using shotgun - [Fix] Anti-cheat system was kicking when digging in the lowest level - [Fix] Custom files were disappearing on Mac OS X - [Fix] Characters sometimes were shaking when standing - [Fix] When configuring the user-hosted server, same maps but with different game mode were considered as a single entry - [Fix] Sometimes the game was hanging on "Connecting.." - [Fix] Fixed "Underground Duel" (there was a shortcut from spawn point to the flag stand) - [Fix] Score table was slightly moved on the right, to make the chat more readable - [Fix] Crosshair was remaining on screen also when dead or the match was ended - [Fix] Server's character on TDM/CTF/Assault was spawning before the match start - [Fix] Changing a key inside key settings and then doing "cancel" didn't revert to previous configuration - [Fix] Scoreboard was not updated immediately when joining a running match - [Fix] Fixed "Sanctuary" map (needed more unbreakable blocks under some spawn points) - [Fix] Minor fixes ːbsbulletː
- [Gameplay] New mode: Capture The Flag - [Gameplay] Added first NPC: Slim Turret (beta) - [Gameplay] You can turn On/Off flashlight in dark environments (beta) - [Gameplay] Flashlight has a clear light cone (beta) - [Maps] New map: Holy War (CTF) - [Maps] New map: Duel (CTF) - [Maps] New map: Battle Camp (CTF) - [Maps] Modified: Sewers (DM) - [Maps] Modified: Pompeii (DM) - [Editor] Added prefabs to build a Capture The Flag map - [Weapons] Claymores are automatically destroyed when the placing player dies - [Weapons] Sniper crosshair is less opaque - [General] FOV is now configurable inside the in-game menu - [General] Improved anti-cheat system - [Fix] Random disconnections are less frequent - [Fix] Sometimes Barrels were not exploding - [Fix] Sometimes bullets had a precision error - [Fix] Mini-map was fixed - [Fix] Fixed an error when configuring base level - [Fix] Fixed a problem on trapdoor rotation (maps previously saved could need manual fix) - [Fix] Minor fixes ːbsskullː http://steamcommunity.com/sharedfiles/filedetails/?id=334761490&fileuploadsuccess=1
Watch the video brought to you by Indiegala: https://www.youtube.com/watch?v=lLzaWIqvm2c - [Gameplay] Movement is less "smooth" (and so easier to control) - [Maps] To easy up matchmaking for the Assault Mode, official servers will mix TDM and Assault maps as in Demo servers - [Maps] Favelas has some barrels in it - [Weapons] New weapon: MP5 (less recoil but less damage than AK47) - [Weapons] More cubes recharged after picking a backpack - [General] Upgraded codebase to Unity3D 4.5.4 - [General] Horizontal FOV is fixed to 100 for each aspect ratio - [General] When a custom match ends the user could change map/mode (possibly selecting a set of maps to be voted) - [General] Removed the "Do you want to remove your server from servers' list?" dialog (useless since private matches use password) - [General] Vote Kick starts after killing 3 team mates (before was 2) - [Editor] Added "Spotlight" prefab to enlight dark environments - [Editor] Added "Torchlight" prefab to enlight dark environments - [Editor] Added "Trap Door" prefab, to enrich gameplay in custom-made maps - [Editor] Now you can delete unwanted characters/maps from the editor (in the load/save panel) - [Fix] Sometimes, custom DM servers were not listing incoming connections in the lobby screen - [Fix] Fixed characters' poses inside TDM winning screen - [Fix] Flashlight was disappearing inside wall when walking too near to it - [Fix] Sometimes, Flashlight was visible across walls - [Fix] Game was crashing when downloading a corrupted asset - [Fix] Hurting team mates with explosives was incorrectly considered assist - [Fix] Informations about selectable weapons where not correctly saved - [Fix] Minor fixes
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