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Name

 Jets'n'Guns Gold 

 

Developer

 Rake in Grass 

 

Publisher

 Rake in Grass 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2014-02-05 

 

Steam

 4,26€ 3,74£ 5,24$ / 25 % 

 

News

 25 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 2 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/262260 

 

How long to Beat

Main Story

 8 Hours 

 

Main Story + Extras

 9 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 261  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 261 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 JnG Linux Depot [92.86 M] 




LINUX STREAMERS (0)




Jets, Guns and Cows in Silent Sector!



Do you like Jets'n'Guns series? Do you love sci-fi action? Do you want to experience something different but still similar? Silent Sector is a space RPG with action combat where we wanted to implement something from the great JnG. You'll find crazy action, lots of fun and jokes there. And cows. Yes, a lot of cows. You can't miss that!

https://store.steampowered.com/app/1159680/Silent_Sector/


[ 2023-04-28 23:15:58 CET ] [ Original post ]

Jets'n'Guns 2 - update v1.02

Here's the second post-release update for the game dealing with some of the recently reported issues.

[h2]UI and controls:[/h2]


  • Fixed a bug that prevented the inventory from scrolling when using keyboard or gamepad.
  • Fixed some English and typos in the texts thanks to the kind contribution of our fans.
  • The game handles music correctly now, if the gamepad disconnects and the options menu pops up.

[h2]Gameplay:[/h2]

  • Fixed infinite bullet time when swapping loadouts with Time Compressor.
  • Loadout swapping no longer cancels overheat.
  • A hit to the shield or armor now plays sounds to better indicate that the ship was taking some damage.
  • Player no longer gets Pacifist after the destruction of the final boss.
  • Minor fix of levitating wrecked buildings in Water World level.

[h2]Co-op:[/h2]

  • Fixed a problem with spamming the respawn button after one of the players dies.
  • For players with Jet Pack Rescue: when both the ship and the jetpack pilot are killed at the same time, the respawn no longer brings back a glitched ship.
  • Players in a co-op game now spawn correctly when one of them dies in the test range in the shop.
  • Improved final credits for co-op play. Player ships now have some offset and do not cover each other.

[h2]Known issues:[/h2]

  • We still can not reproduce the problem with the immortal insectoid worm.
  • Counter of secrets dropping down is also a mystery so far.


[ 2020-08-21 23:09:51 CET ] [ Original post ]

Jets'n'Guns 2 1.01 - first quick patch

We are trying to address some of the issues reported after the release, so here is the first update with some quick fixes. Please understand that some of the issues (like buggy autotracking with bosses) are a little harder to fix, so it will take more time.

Also some of you reported that the game will not start after the latest update. This seems to be an issue with an overzealous antivirus program, namely Avast. Please make sure your antivirus isn't falsely detecting the game as a threat.

Here's a list of the latest changes:


  • Fixed damage from items: Panic attack, Hellfire generator, Shell grenadier.
  • 2nd Class Conqueror medal is given on normal or higher difficulty, not just normal.
  • Several minor fixes on the final battleship. (Autotracking problems are still present, unfortunately.)
  • Hitchhiker in the Cloning lab should be counted properly.
  • Fixed "Ball of Steel" achievement.


We also opened a possibility for custom user translations. There's a new command "lang" in the console that can switch between different languages. If you are interested to change the language or add a translation you can check a page on our website for details: http://www.rakeingrass.com/localization_jng2.php

We'll add more polished language option in the in-game menu, if people show interest in this feature.


[ 2020-07-31 12:10:52 CET ] [ Original post ]

Jets'n'Guns 2 is out!



Hi friends!

Our game Jets'n'Guns 2 has been unleashed on Steam! Thanks for the support and enjoy the destruction!

https://store.steampowered.com/app/830820/JetsnGuns_2/


[ 2020-07-25 00:27:02 CET ] [ Original post ]

JETS'N'GUNS 2 - June Update



New update is here! Apart from great many minor bug fixes and tweak that we are constantly adding as the final release is getting near, we added two big chunks of new content this time:

Holo-space level
Quite a challenging addition. While the enemies are reused from previous levels and therefore a freebie, the pseudo 3D background needed some extra effort. Also balancing level this wide turned out to be a little bit of nightmare - especially for different difficulty levels. We still probably got it wrong, so your feedback on this one will be crucial. There's a new type of boss-like structure at the end to smash to pieces - not really a boss, but behaves a bit like a one.

The final battle
We've added a fight with a GIGANTIC enemy battleship with multiple phases and a tons of things to destroy. Synchronizing and scripting everything on an object this big and complex was quite a challenge. We were even forced to add a checkpoint in the middle of the fight for the first time. :D

As always the update is on "upcoming" beta branch right now. If there is no catastrophic bug, we will change it to a main stable version shortly.


[ 2020-06-13 20:30:41 CET ] [ Original post ]

JETS'N'GUNS - APRIL DIFFICULTY UPDATE

Here we come with another major overhaul of the difficulty related parts of the game. There are also some new rewards and items available.



As always the new version will be in beta for a while - it's a major change and we could broke a lot of things. If you want to try it immediately click on the game's "properties" in the Steam browser, select "BETAS" tab, and switch version to "upcoming".

[h2]Gameplay changes[/h2]


  • Changed difficulty progression. The enemies are slightly easier in the beginning but they are getting tougher quicker.
  • Score/money is adjusted. You should get more in the beginning. Later in the game it's not growing as fast.
  • In game of 2 players the score is higher by 20% to make a gear for two ships more affordable.
  • Damage from enemy shots to hero grows faster.
  • Burn and acid DPS is relative to difficulty level, so that these effect do not become useless.

[h2]Rewards[/h2]

  • Achievements should work now.
  • Medals should work now.
  • New limits for player's rank. Top rank achieved at a score equal to 10 million .

[h2]Items[/h2]

  • Powers and prices of bombs have been adjusted (boosted in many cases).
  • Helix missile - fixed trajectory in fast levels.
  • Equalizer - removed multiplication bug in combo with GEM connector.
  • New high end missiles: Banjo, Hailstorm.
  • New high end bombs: General P.I.G., Mine Deployer, Acid Storm.

[h2]Fixes and changes[/h2]

  • In the Race level you can no longer miss the finish line.
  • Fixed number of secrets in the Asteroid field level.
  • Cloning colony secret level can be found on all difficulties.
  • Hardcore mode skips tutorial.
  • Beer Core's pretzel does much less damage.
  • Fixed unkillable Queen Larva.
  • Insectoid Queen telegraphs rotating beam attack better.


[h2]Important warning for achievement hunters and completionists![/h2]
This is the first update with truly functional medals and achievements. We see this as a test, not a final product. For obvious reasons we intend to reset achievements, scores, ranks and leaderboards during the final release of the full game. Be aware of this before you sink too much time into coming for every achievement in the game at this moment.


[ 2020-04-04 14:02:30 CET ] [ Original post ]

JETS'N'GUNS - MARCH UPDATE

Hey everyone! Sorry for the loooong pause. We bumped into an unexpected struggle with new bosses and some of the new adjustments we have added to the game. But here we are now, with brand new update and a bunch of new things! Let's start with the biggest changes.



[h2]2 new bosses[/h2]
We've added Beer Core machine in Beer level and Insectoid Queen. The plan was to have 3 bosses actually, but the last of the batch is still very much work in progress, so it has to wait for the next update.

[h2]Secrets should work properly now[/h2]
Apart from standard set of rubber duckies we've added also two new secret guns - Duck Gun and stinky Excrementor :D. Hold your noses! There's also a lot more cargo crates now in the game, although their reward haven't been updated yet.

[h2]Carnage TV is back + secret massacre level[/h2]
If you want to increase your funds by masacring troops for carnage TV, you can now. We also added a new secret bonus level packed which is packed with enemy troops. Ideal battle ground to farm those Carnage TV bonuses.

[h2]Armagedonator[/h2]
The ultimate device of destruction is back. Nuff said.

[h2]Equalizer[/h2]
A new end game gem. It matches power of its weapon to the strongest weapon on the ship. Do you want your Daisycutter to kick as hard as Tesla gun? Now you can make it happen.

[h2]Set Enabler[/h2]
A new end game equipment. It turns on set effects even if you have only one item of the set on board. To get this item you must win race level on difficulty 5 (insane) or higher

[h2]Leaderboards[/h2]
We have new leaderboards separated for single and co-op play and for normal and hardcore game mode.

Other changes include:


  • New ship parts and camouflages to customize player's ship.
  • Hero's profile now displays latest stage, not just difficulty.
  • Much steeper pricing of devices.
  • New weapons: Manic Miner, X-ray, Boomerang, Krakator, Scorpio, SunRay, Smart Gun, Cyberia, T-Bone Splitgun, Ringball, Cosine Moral, Fireball
  • New gems: Criterion, Acidator and Muon Time Ring
  • New missiles: Red Mamba, Phoenix, Barracuda and Helix
  • New equipment Zogon's Insurance which gives HP bonus every minute.
  • Fixed bug with erasing user defined controls.
  • Explosion of the hero in co-op is less flashy.
  • Weakened flamethrower (about 20%).
  • Nanomachines now workwhen you do not shoot instead of when you have no heat.
  • Autotrack + Missile Buster now makes weapons aim at missiles as well.
  • Zeldor no longer gives 1 HP for every Vampirion heal, to prevent immortality combo.
  • A lot of text corrections based on feedback from BrewBreuw (Slurr). Thanks mate!
  • A ton of other minor adjustments and bug fixes.




[ 2020-03-07 20:35:41 CET ] [ Original post ]

JETS'N'GUNS 2 - DIFFICULTY UPDATE

Here we come with out-of-schedule update solely focused on difficulty! If there ever was a moment to start a new game profile from scratch, it is now.



This update is a big experiment. We've added several new features to enemies and levels on higher difficulties, to add challenge beyond just higher toughness. Enemies shoot more, launch extra rockets, they have new appendages to block your shots or shoot beams at you, etc.

It needs extensive testing. We made a ton of small additions everywhere because of this (it is a major global change to the game), so bugs are very likely. It might make some sections even unplayable, if we went overboard with it. There's no chance for us to test it all in a reasonable time. So please let us know, what have ve broken.

Here's more detailed list of changes:


  • New high difficulty features on all enemies: barriers, beamers, mine deployers, turrets, missile launchers, death bombs, retaliation fire.
  • HARDCORE MODE should work now.
  • Significantly reduced score/money.
  • First few levels and bosses on Normal difficulty should be slightly easier to defeat.
  • Vampirion's healing power is halved.
  • Energy Barrier and Rammer have slightly smaller collision to avoid complete blocking of all incoming threads.
  • Several minor bug fixes and improvements, including "NEW" tag for new items in the shop.


[ 2019-11-30 19:23:05 CET ] [ Original post ]

JETS'N'GUNS 2 - NOVEMBER UPDATE

November update has arrived! We've added a new level - an obligatory "spooky evil lava planet" level for the baddies ;).



Also, due to popular demand (ha-ha), everyone's favorite space race is now in the game! Don't worry, it's just a bonus secret level. I'm sorry, but we couldn't resist to troll you a little ;). The level's access is hidden in the last big pyramid in the Giganteria level.

Another big change is an addition of game modes. Previously you were choosing starting difficulty between Casual and Normal. Casual was a self-contained game without progress on difficulty 0 and Normal had the progress to infinity (difficulty 1,2,3,...).

Now you choose game mode instead. All game modes progress in difficulty to infinity, they just differ in rules of play. In casual the enemies are still weaker, you have more stuff from the start and you keep all score as money when replaying levels, just like before. We also made some preparation for third game mode - Hardcore - for real maniacs. But it's not working yet. If you choose this one, it's like playing Standard at the moment.

List of new things:


  • New levels: lava planet, secret race level.
  • New section in tutorial to introduce devices.
  • New device Energy Barrier that is part of the ship's loadout from start.
  • More new devices: Hull Boost, Kaboom, Double Dragon (Hard), Arcaball (Nightmare)
  • New equipment: Scavenger, Quazitron Module (Hard), Fridge, Central Heat Sink, Device Connector (Nightmare), Demolisher (Hard)
  • New bombs: Vandal, Black Friday, Hell's Bells (Hard)
  • UI: Mission Failed screen. New Hero faces. Font size option.
  • Reworked game modes. Casual now progresses in difficulty, just like Standard.
  • Preparation for Hardcore mode. (Not working yet.)
  • Various tweaks and fixes as always.




This update is a sort of intermediate one. We plan to add big change to a difficulty in the next one, where we add new features to the enemies on higher difficulty levels. This should make play more interesting, because the challenge will no longer be just about toughness and number of the enemies. But this is a major addition that it will take some more time to create. So it has to wait for the next update.

Also missing bosses will now be the top priority for the next upcoming updates.

***

As always the update will be on beta branch for about a day. We'll make it the main version ("last stable"), if no reports of things being horribly broken arrive. You can try beta version immediately - just right click on the game in Steam, go to properties and tab "BETAS" and select "upcoming" version.


[ 2019-11-20 16:00:49 CET ] [ Original post ]

JETS'N'GUNS 2 - OCTOBER UPDATE

So after much delay and some technical difficulties the October update is live!



As always, the newest version will be available in "upcoming" beta branch to avoid disruption of the last stable version. If you want to try it, please open properties of the game, go to BETAS tab and choose "upcoming" version as your active beta.

The balance of the game is probably still off, but the numbers has been tweaked a lot in this next iteration. We also added bunch of new weapons to smooth out the transition to the higher difficulties.

We've added a new level. Dreaded Beer Empire is back with all its bottle powered weaponry!

Another major change is in UI, where we enlarged the game's font to improve readability and prepare the game for Nintendo Switch Version in future (definitely happening now).

Here's the quick list of changes:


  • New level: Beer Empire
  • New guns on Normal: Viper Gun, Clint Chaingun, Superkiller, Blackfist, Kaiser Franz
  • New guns on Hard: Super-Tornado, Xetec, Flamethrower, Kaiser Leopold, VX Quattro
  • New guns on Nightmare: Tesla Devastator
  • New Kaiser set effect: automatic cannon turret on the ship.
  • New devices: Total Cooler (Normal), ShockWave (Hard), Time compressor (Hard).
  • New missiles (all on Hard): Nova, Tigerfun, Trident.
  • UI change: larger font, debriefing screen.
  • Various minor tweaks and fixes as always.


[ 2019-10-14 12:18:23 CET ] [ Original post ]

Jets'n'Guns 2 - August Hotfix

Here comes the next iteration of the game balance. Hopefully less broken than the last one. We strongly suggest to start over for those, who previously reached some ridiculously high difficulty levels due to the fact, that the game used to be way too easy. Right now we focused mainly on difficulties from 1 (normal) to 4. It is still possible to get to places, where the enemies are way too tough to kill, but we'll deal with infinite play later.

Please let us know how much money you have in total at the end of each difficulty level, if you can (sell all items first). Right now the score is following the same function as enemy toughness, but we may need to change it.

We've also added a new gun: Hydra. It should be an example of end game plain cannon. We needed some dull standard gun, because Hexagun's shooting pattern is too weird and doesn't represent standard high end gun well.

Here are the changes:


  • Adjustment to all HP and score factors for the levels.
  • Adjustment of bomb power and prices.
  • Shops generate all guns again.
  • New item: Hydra.
  • Fixed bug with lost controls after a death in co-op game.
  • Minor fixes to Kong 25 boss.
  • Zeldor + Panic Attack combo now works.
  • El diablo can't burn hero to death. Burn damage stops at 1.
  • Some other minor item and level tweaks.


[ 2019-08-15 16:31:18 CET ] [ Original post ]

JETS'N'GUNS 2 - JULY UPDATE

July update is here!



After skipping June for various reasons we are here with a new update for the game and this one is scary. The game went through MASSIVE overhaul of enemy toughness, weapon power and prices. It may be all totally broken :D. (Hopefully it's not!)

Please test it and let us know how off it is. We will use the info to move forward towards the more balanced experience. Until now the values were very off and we did not expect any better, but now we have enough levels already to finally start with some proper balancing.

What's new in this package:


  • Biggest change: major adjustments to enemy toughness, weapon powers and prices.
  • New level: Asteroid Field
  • New level: Quantum Research Base
  • New weapons: J.C. Superstar, Side Arm, Toxican, Zombie Blues (all on Normal)
  • New GEM: Dynamo (Hard)
  • New equips: Harmonic Amplifier (Hard), Shell Grenadier (Hard), Supercharged Load (Nightmare)
  • Various minor tweaks and fixes as always.



[ 2019-08-03 21:19:56 CET ] [ Original post ]

JETSN'GUNS 2 MAY UPDATE

Alright! We are back with a big May update! Sorry for the silence, but it was tough and we had to fully focus on the work to pull it off.



First of all, we are adding two new levels. Both turned out to be more challenging than we expected. Starway Alpha reuses graphics and enemies from the previous level it follows, but due to its high speed it is a long one and it was a lot of work to build the whole thing. The insect level brings in a whole new environment and enemies.

We have two big additions to the core game mechanics: loadouts and 2-player local co-op. Both features are very experimental and it's unsure it will work in its current form, so we need some feedback. Especially the co-op might turn out not feasible, but we'll wait with any decisions after we gather some reactions.

We are also adding a whole batch of new items:


  • New weapons: Shogun, Vulcan.
  • New bombs: Acid Cloud, Monkey Maniac.
  • New gems: Anarchon, Magnetrix.
  • New device: Loadout Swapper.
  • New equips: Cooling Fan, Heat Valve, Panic Attack, Zeldor Armor.

... and many bug fixes and adjustments as always.


[ 2019-06-02 21:08:03 CET ] [ Original post ]

Jets'n'Guns 2 - MARCH UPDATE



March update is here with a brand new Atarix console and its ultimate challenging mini-game: Mortal Tetrix! What level can you reach before the growing speed crushes you?

The update itself is little smaller as the month was cut short by our previous update and also we had to dedicate some time to clean up the project in preparation of future bigger bundles of new equips, devices and weapons. But it's not all just improvements of inner works of the game. We still have a new batch items to test!

The main star of the update is Atarix of course:


  • Cargo crates can be hacked and drop some trash items to sell.
  • Atarix can be trained for auto-hacking.
  • A new mini-game Mortal Tetrix.


Other new items:

  • Weapon Hexagun. Available on Nightmare.
  • Device Rotary Cage. Available on Hard.
  • Gem Angler Mangler. Available on Hard.
  • Bomb Dragonball. Available on Hard.
  • Bomb Cauldron. Available on Normal.
  • Miscellaneous items Teddy and Wander-Wurst as rewards from cargo crates.


Bug fixes and other changes:

  • Fixed bug with firing AM devices even without AM.
  • Two Focuses or two Repulsors should no longer interfere with each other.
  • Repulsor shows in shop. (Wasn't showing before due to a bug.)
  • Fixed saving after Alt+F4.
  • B-1 bomb can be upgraded now to make it consistent.
  • Properly implemented leaderboards. Can be tested with Mortal Tetrix.


The next month we'll bring the focus back to new levels and enemies!


[ 2019-04-01 09:53:09 CET ] [ Original post ]

Jets'n'Guns 2 - delayed FEBRUARY update

Hey everyone! Here we are with our "February" update. With a bit of a delay because we needed to take our time with some of the new types of enemies.



The core of the update is a new level. Hopefully, it's gonna be fun and quite challenging (it was for us). We also have several smaller changes:


  • Fixed overheat cheating when you press fire repeatedly in the overheat zone.
  • Fixed Stingray damage on levels 2-4.
  • Blast Projector now catches and redirects shots of the main gun, if you have at least one drone. This means main gun will stop shooting in such situation. This should limit power of the equipment.
  • New item Jet Pack (device).
  • New item Godfinger (gunbot).
  • New item ElectroBall (weapon).
  • Fixed level meter in shop TV, when player does not have enough money.


[ 2019-03-10 21:23:09 CET ] [ Original post ]

Jets'n'Guns 2 - JANUARY UPDATE

January update is here! For safety reasons we put it in the "upcoming" beta branch for now. We'll switch it to main branch and distribute it to everybody shortly, after we check that nothing got fatally broken. If you want to test it immediately, do this:


  • In Steam client right click the game and select "Properties".
  • Select tab labeled "Betas".
  • Change "Select the beta you would like to opt into" to "upcoming - Upcoming version".




After the December release we had to focus on all the feedback and requests primarily, so no new levels this time. But we have a lot of changes - mainly in UI - that need to be tested. Please give it a quick look and let us know in the discussion forum, whether we moved things in the right direction.

UI:

  • Reworked item categories in shop. No more tabs. All categories are listed in one panel now.
  • Reworked controls in menu. LMB always selects. RMB is always an action, specific for the context.
  • Improved gamepad controls in the shop. Added trigger+stick combo for a faster navigation.
  • Auto-sorting button for cargo inventory.
  • Profile menu has now ranks and added "death angel" badge under the portrait.
  • Profile menu displays more gameplay statistics now.
  • Reworked options panels. We have added: sound panning, max FPS, HUD mode, ship outline, mouse controls setup. You can assign up to 5 mouse buttons now.
  • Reworked HUD and mini-HUD on the ship.
  • New boss meter. Now capable to display for multiple bosses.


New items:

  • New equipment: El Diablo Removes heat limit, but you can also burn yourself!
  • New equipment: Hellfire Generator Heat now increases weapon power.
  • New equipment: Bomb Duplicator Every bomb drop is two bombs actually.
  • New equipment: G.E.M Connector All front G.E.M.s affect main gun only.
  • New device: Repulsor Changes the distance of drones.
  • New device: Shrinker Makes the ship smaller but also weaker.


Item changes:

  • Fixed minimines. They explode only on the first contact and they work with all bombs properly.
  • Bigger spread for disco bombs. They are less precise.
  • Flipper flips drones correctly. It also works with Focus now.
  • Circulus drone count is leveling from 1 to 4 now.
  • Blast projector now transfers one shot with lowered power only and generates no extra heat.
  • Magnavolt and VX Master Blaster are weakened.


Gameplay:

  • Scrolling speed has been slightly slowed down.
  • Major rework of heat. It only builds up while shooting now. It dissipates faster but the gun-jamming penalty is the same.
  • Crates and containers are not damaging the hero when falling on the ship.
  • Mouse controls + Aim Enhancer work together now (well, it does something :) ).
  • When collision catches hero's ship on the left edge it kills it instead of teleporting to a safe area.


Fixes:

  • Checkpoint now stores info about collected secret level.
  • Necro Titan no longer enters unkillable state (hopefully).
  • Great many minor tweaks and fixes has been added to the game.


This update was focused on technical stuff. We need to improve some core functions of the game like shop or heat (more heat handling items like central cooling coming soon!). Please give it a quick test and let us know, what you think.

In the next update will be mostly about the new content - adding level or two, enemies, etc. So there will be more new stuff to play! Stay tuned!


[ 2019-01-31 09:26:19 CET ] [ Original post ]

JnG2 Update #2 - The fight before Christmas



Merry Christmas to everyone! We dusted off our last year's joke with Xmas Mayhem level and turned it into an actual playable part of the game! It's a winter reskin of the Pirate Base level with some cheesy Xmas jokes in it, which was used for a video last year. And now you can have a bash at it yourself!

However, it's not gonna be so easy, no no no. Xmas Mayhem is a secret level that you must actually discover first. But let's be honest, it's not that complicated. We want you to play it obviously ;). The level also contains three new Xmas-themed weapons hidden in it. Happy treasure hunting!

The whole exercise wasn't just for fun. The update adds several new features useful for the game in future. Namely:


  • Secret levels.
  • Set items.
  • Collecting of special objects throughout the level.
  • Some basic assets for future ice/frozen level.

We've also added mouse control and several minor bug fixes. To make mouse move the ship, go to Options, Controls tab and switch Player 1 controls to "Mouse". Keyboard still works, but now the ship reacts to the mouse as well. The Aim Enhancer doesn't work properly with it. We still have to figure out, what to do with the combo.

Have fun with the Xmas level and we wish you happy holidays and the rest of 2018!


[ 2018-12-23 09:31:01 CET ] [ Original post ]

JETS'N'GUNS 2 Early Access is here!



It's ON! JETS'N'GUNS 2 Early Access has just been released!

You can get the game now and start the destruction! Bring hell to all evil-doers of the galaxy!

Let us now what you think and leave your suggestions on the game's forum here on Steam:
https://steamcommunity.com/app/830820/discussions/

You can also follow the development on our social media:

Facebook: https://www.facebook.com/rakeingrass
Twitter: https://twitter.com/rakeingrass
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

Rake in Grass on Steam: https://store.steampowered.com/developer/rakeingrass


[ 2018-12-11 11:46:22 CET ] [ Original post ]

Early Access for JETS'N'GUNS 2 is coming!



In the last couple days we have launched Steam page for Jets'n'Guns 2. We've just added a new trailer to show some in-game action and a sample of a brand new smashing soundtrack from Machinae Supremacy! Check it out!

https://store.steampowered.com/app/830820/JetsnGuns_2/

The release is scheduled for the first week of December. The price of the final version will be most likely around 15 bucks. The Early Access is set up with discount to $11.99. Go to the store page for the details about the current state of the project.

If you are fan of ours, or SHMUP games in general, you can join us in our effort! Go to the store page, click Follow, put it on wishlist, let us now about you in the discussion forum.

We also post regularly here:
Facebook: https://www.facebook.com/rakeingrass
Twitter: https://twitter.com/rakeingrass
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

Rake in Grass on Steam: https://store.steampowered.com/developer/rakeingrass

See you there!


[ 2018-11-25 13:45:18 CET ] [ Original post ]

A new game from Rake in Grass!

Hey everyone! I'm here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.

I can proudly announce now that the new game we are working on is Jets'n'Guns 2! Here's the first footage of the new project: https://www.youtube.com/watch?v=Ugcz6vxEjpI
The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already - level objects and decorations, basic framework for enemies and weapons, physics, etc.

If you are interested in the news about Jets'n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com. Here are the links:

RiG's web site and blog: http://www.rakeingrass.com/
Twitter: https://twitter.com/rakeingrass
Facebook: https://www.facebook.com/rakeingrass/
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

I hope you like the news and help us to get this thing of the ground!


[ 2016-11-05 13:36:03 CET ] [ Original post ]

A new game from Rake in Grass!

Hey everyone! I'm here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.

I can proudly announce now that the new game we are working on is Jets'n'Guns 2! Here's the first footage of the new project: https://www.youtube.com/watch?v=Ugcz6vxEjpI
The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already - level objects and decorations, basic framework for enemies and weapons, physics, etc.

If you are interested in the news about Jets'n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com. Here are the links:

RiG's web site and blog: http://www.rakeingrass.com/
Twitter: https://twitter.com/rakeingrass
Facebook: https://www.facebook.com/rakeingrass/
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

I hope you like the news and help us to get this thing of the ground!


[ 2016-11-05 13:36:03 CET ] [ Original post ]

Rake in Grass is releasing a new game Rampage Knights!

Hey, Jest'n'Guns players! We proudly announce a release of our new game Rampage Knights! The game tells a story of brave heroes who descent into a dark dungeon to face a hideous Warlock and his black magic.

Game features:


  • Frenetic action inspired by Golden Axe and Binding of Isaac
  • Singleplayer campaign or co-op for two players (online and local)
  • Randomly generated environments with rogue-like elements
  • Hero visually evolving with new abilities
  • Dozens of spells and weapons with game changing properties
  • Long term progress with new classes and features to unlock
  • Full controller support


http://store.steampowered.com/app/314410/

If you like crazy action, absurd magic and hacking and slashing tons of monsters, give it a bash!


[ 2015-09-04 23:17:52 CET ] [ Original post ]

Fix 1.308 ST released

After much discussion about the game balance on forums, here is a major update of the game parameters. List of changes:

1.308 ST (3.6.2014)


  • Most weapon damages and prices have been altered to get more balanced damage per buck ratio. Many weak weapons have been significantly buffed.
  • Minor fixes to weapons (missing shot streams etc.).
  • SpaceHog devices are fixed.
  • Transported H.I. upgrades give +500 of hit points instead of +250.
  • Lowered difficulty in "beer" levels. Enemies have less hit points.
  • Raised difficulty in late game levels. Enemies have more hit points.
  • Justin Perfect has lowered hit points. Other bosses and special enemies have a significant increase of hit points.
  • Fixed following paths of enemies during low FPS and with vsync on.
  • Rotary cage angle is reset after a change of ship. Jet Packer and other forced ships do not shoot askew.
  • Fixed 0 key in Atarix.


[ 2014-06-03 18:42:09 CET ] [ Original post ]

Fix 1.306 ST released

List of changes:

1.306 ST (10.2.2014)


  • Rotary cage can be controlled by mouse wheel
  • Medal for finish game on normal difficulty may be obtained even after finishing the hard or higher difficulty.
  • MIA counter does not increase if the Jet Pack Rescue System is installed and the hero survives.
  • Fixed graphics artefacts in the resized window
  • Fixed duplicated secret which caused chaos in gaining all secrets achievement.
  • Some typos in text.


1.305 ST (7.2.2014)

  • Better sensitivity of mouse control
  • Freely resizable game window
  • New console commands:
    - mouse_move - Enable / disable mouse moves of the ship
    - window_size [w][h] - Sets size of the game window
  • Game.ini parameter SoundDevice works in Windows
  • Disabled cargo scrolling by keyboard when console is visible


1.304 ST (6.2.2014)

  • Game works under Windows XP
  • Bigger joystick dead zone (23 %) - The ship no longer continues to move automatically.
  • Option mouse_move = 0 in [INPUT] section in game.ini - Disables ship controls by mouse moves.


1.303 ST (5.2.2014)

  • First Steam release


[ 2014-02-12 08:13:48 CET ] [ Original post ]

Now Available on Steam - Jets'n'Guns Gold - 50% Off


Jets'n'Guns Gold is Now Available on Steam and is 50% off!

Jets'n'Guns is a heavy piece of ground shaking rock blasting action with graphics and special effects that will blow you eyes out! Enjoy yourself in almost-insane action adventure of saving the universe from the deadly threat of more than 270 unique monsters in the campaign of 43 levels. Stand as one-against-many armed with tons of different weapons of a devastating armament fitted into one of the awesome spaceships.


[ 2014-02-05 22:15:00 CET ] [ Original post ]