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Do you like Jets'n'Guns series? Do you love sci-fi action? Do you want to experience something different but still similar? Silent Sector is a space RPG with action combat where we wanted to implement something from the great JnG. You'll find crazy action, lots of fun and jokes there. And cows. Yes, a lot of cows. You can't miss that!
https://store.steampowered.com/app/1159680/Silent_Sector/
Here's the second post-release update for the game dealing with some of the recently reported issues.
We are trying to address some of the issues reported after the release, so here is the first update with some quick fixes. Please understand that some of the issues (like buggy autotracking with bosses) are a little harder to fix, so it will take more time. Also some of you reported that the game will not start after the latest update. This seems to be an issue with an overzealous antivirus program, namely Avast. Please make sure your antivirus isn't falsely detecting the game as a threat. Here's a list of the latest changes:
Hi friends!
Our game Jets'n'Guns 2 has been unleashed on Steam! Thanks for the support and enjoy the destruction!
https://store.steampowered.com/app/830820/JetsnGuns_2/
New update is here! Apart from great many minor bug fixes and tweak that we are constantly adding as the final release is getting near, we added two big chunks of new content this time:
Here we come with another major overhaul of the difficulty related parts of the game. There are also some new rewards and items available.
As always the new version will be in beta for a while - it's a major change and we could broke a lot of things. If you want to try it immediately click on the game's "properties" in the Steam browser, select "BETAS" tab, and switch version to "upcoming".
Hey everyone! Sorry for the loooong pause. We bumped into an unexpected struggle with new bosses and some of the new adjustments we have added to the game. But here we are now, with brand new update and a bunch of new things! Let's start with the biggest changes.
Here we come with out-of-schedule update solely focused on difficulty! If there ever was a moment to start a new game profile from scratch, it is now.
This update is a big experiment. We've added several new features to enemies and levels on higher difficulties, to add challenge beyond just higher toughness. Enemies shoot more, launch extra rockets, they have new appendages to block your shots or shoot beams at you, etc.
It needs extensive testing. We made a ton of small additions everywhere because of this (it is a major global change to the game), so bugs are very likely. It might make some sections even unplayable, if we went overboard with it. There's no chance for us to test it all in a reasonable time. So please let us know, what have ve broken.
Here's more detailed list of changes:
November update has arrived! We've added a new level - an obligatory "spooky evil lava planet" level for the baddies ;).
Also, due to popular demand (ha-ha), everyone's favorite space race is now in the game! Don't worry, it's just a bonus secret level. I'm sorry, but we couldn't resist to troll you a little ;). [spoiler]The level's access is hidden in the last big pyramid in the Giganteria level.[/spoiler]
Another big change is an addition of game modes. Previously you were choosing starting difficulty between Casual and Normal. Casual was a self-contained game without progress on difficulty 0 and Normal had the progress to infinity (difficulty 1,2,3,...).
Now you choose game mode instead. All game modes progress in difficulty to infinity, they just differ in rules of play. In casual the enemies are still weaker, you have more stuff from the start and you keep all score as money when replaying levels, just like before. We also made some preparation for third game mode - Hardcore - for real maniacs. But it's not working yet. If you choose this one, it's like playing Standard at the moment.
List of new things:
So after much delay and some technical difficulties the October update is live!
As always, the newest version will be available in "upcoming" beta branch to avoid disruption of the last stable version. If you want to try it, please open properties of the game, go to BETAS tab and choose "upcoming" version as your active beta.
The balance of the game is probably still off, but the numbers has been tweaked a lot in this next iteration. We also added bunch of new weapons to smooth out the transition to the higher difficulties.
We've added a new level. Dreaded Beer Empire is back with all its bottle powered weaponry!
Another major change is in UI, where we enlarged the game's font to improve readability and prepare the game for Nintendo Switch Version in future (definitely happening now).
Here's the quick list of changes:
Here comes the next iteration of the game balance. Hopefully less broken than the last one. We strongly suggest to start over for those, who previously reached some ridiculously high difficulty levels due to the fact, that the game used to be way too easy. Right now we focused mainly on difficulties from 1 (normal) to 4. It is still possible to get to places, where the enemies are way too tough to kill, but we'll deal with infinite play later. Please let us know how much money you have in total at the end of each difficulty level, if you can (sell all items first). Right now the score is following the same function as enemy toughness, but we may need to change it. We've also added a new gun: Hydra. It should be an example of end game plain cannon. We needed some dull standard gun, because Hexagun's shooting pattern is too weird and doesn't represent standard high end gun well. Here are the changes:
July update is here!
After skipping June for various reasons we are here with a new update for the game and this one is scary. The game went through MASSIVE overhaul of enemy toughness, weapon power and prices. It may be all totally broken :D. (Hopefully it's not!)
Please test it and let us know how off it is. We will use the info to move forward towards the more balanced experience. Until now the values were very off and we did not expect any better, but now we have enough levels already to finally start with some proper balancing.
What's new in this package:
Alright! We are back with a big May update! Sorry for the silence, but it was tough and we had to fully focus on the work to pull it off.
First of all, we are adding two new levels. Both turned out to be more challenging than we expected. Starway Alpha reuses graphics and enemies from the previous level it follows, but due to its high speed it is a long one and it was a lot of work to build the whole thing. The insect level brings in a whole new environment and enemies.
We have two big additions to the core game mechanics: loadouts and 2-player local co-op. Both features are very experimental and it's unsure it will work in its current form, so we need some feedback. Especially the co-op might turn out not feasible, but we'll wait with any decisions after we gather some reactions.
We are also adding a whole batch of new items:
March update is here with a brand new Atarix console and its ultimate challenging mini-game: Mortal Tetrix! What level can you reach before the growing speed crushes you?
The update itself is little smaller as the month was cut short by our previous update and also we had to dedicate some time to clean up the project in preparation of future bigger bundles of new equips, devices and weapons. But it's not all just improvements of inner works of the game. We still have a new batch items to test!
The main star of the update is Atarix of course:
Hey everyone! Here we are with our "February" update. With a bit of a delay because we needed to take our time with some of the new types of enemies.
The core of the update is a new level. Hopefully, it's gonna be fun and quite challenging (it was for us). We also have several smaller changes:
January update is here! For safety reasons we put it in the "upcoming" beta branch for now. We'll switch it to main branch and distribute it to everybody shortly, after we check that nothing got fatally broken. If you want to test it immediately, do this:
Merry Christmas to everyone! We dusted off our last year's joke with Xmas Mayhem level and turned it into an actual playable part of the game! It's a winter reskin of the Pirate Base level with some cheesy Xmas jokes in it, which was used for a video last year. And now you can have a bash at it yourself!
However, it's not gonna be so easy, no no no. Xmas Mayhem is a secret level that you must actually discover first. But let's be honest, it's not that complicated. We want you to play it obviously ;). The level also contains three new Xmas-themed weapons hidden in it. Happy treasure hunting!
The whole exercise wasn't just for fun. The update adds several new features useful for the game in future. Namely:
It's ON! JETS'N'GUNS 2 Early Access has just been released!
You can get the game now and start the destruction! Bring hell to all evil-doers of the galaxy!
Let us now what you think and leave your suggestions on the game's forum here on Steam:
https://steamcommunity.com/app/830820/discussions/
You can also follow the development on our social media:
Facebook: https://www.facebook.com/rakeingrass
Twitter: https://twitter.com/rakeingrass
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass
Rake in Grass on Steam: https://store.steampowered.com/developer/rakeingrass
In the last couple days we have launched Steam page for Jets'n'Guns 2. We've just added a new trailer to show some in-game action and a sample of a brand new smashing soundtrack from Machinae Supremacy! Check it out!
https://store.steampowered.com/app/830820/JetsnGuns_2/
The release is scheduled for the first week of December. The price of the final version will be most likely around 15 bucks. The Early Access is set up with discount to $11.99. Go to the store page for the details about the current state of the project.
If you are fan of ours, or SHMUP games in general, you can join us in our effort! Go to the store page, click Follow, put it on wishlist, let us now about you in the discussion forum.
We also post regularly here:
Facebook: https://www.facebook.com/rakeingrass
Twitter: https://twitter.com/rakeingrass
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass
Rake in Grass on Steam: https://store.steampowered.com/developer/rakeingrass
See you there!
Hey everyone! I'm here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.
I can proudly announce now that the new game we are working on is Jets'n'Guns 2! Here's the first footage of the new project: https://www.youtube.com/watch?v=Ugcz6vxEjpI
The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already - level objects and decorations, basic framework for enemies and weapons, physics, etc.
If you are interested in the news about Jets'n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com. Here are the links:
RiG's web site and blog: http://www.rakeingrass.com/
Twitter: https://twitter.com/rakeingrass
Facebook: https://www.facebook.com/rakeingrass/
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass
I hope you like the news and help us to get this thing of the ground!
Hey everyone! I'm here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.
I can proudly announce now that the new game we are working on is Jets'n'Guns 2! Here's the first footage of the new project: https://www.youtube.com/watch?v=Ugcz6vxEjpI
The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already - level objects and decorations, basic framework for enemies and weapons, physics, etc.
If you are interested in the news about Jets'n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com. Here are the links:
RiG's web site and blog: http://www.rakeingrass.com/
Twitter: https://twitter.com/rakeingrass
Facebook: https://www.facebook.com/rakeingrass/
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass
I hope you like the news and help us to get this thing of the ground!
Hey, Jest'n'Guns players! We proudly announce a release of our new game Rampage Knights! The game tells a story of brave heroes who descent into a dark dungeon to face a hideous Warlock and his black magic.
After much discussion about the game balance on forums, here is a major update of the game parameters. List of changes: 1.308 ST (3.6.2014)
List of changes: 1.306 ST (10.2.2014)
Jets'n'Guns Gold is Now Available on Steam and is 50% off!
Jets'n'Guns is a heavy piece of ground shaking rock blasting action with graphics and special effects that will blow you eyes out! Enjoy yourself in almost-insane action adventure of saving the universe from the deadly threat of more than 270 unique monsters in the campaign of 43 levels. Stand as one-against-many armed with tons of different weapons of a devastating armament fitted into one of the awesome spaceships.
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