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Name

 Death Road to Canada 

 

Developer

 Rocketcat Games 

 

Publisher

 Rocketcat Games 

 

Tags

 Action 

 

Singleplayer 

Release

 2016-07-21 

 

Steam

 4,49€ 3,29£ 4,49$ / 70 % 

 

News

 221 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 68 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/252610 

 

How long to Beat

Main Story

 8 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1913  

Average playtime (last 2 weeks)

 218 

Median playtime (forever)

 2799 

Median playtime (last 2 weeks)

 302 

Public Linux depots

 Death Road to Canada - Linux [50.52 M] 




LINUX STREAMERS (7)
GamingOnLinuxgogcomozonedtwhexdsl
arrowgentlogicianlinuxgamecastgrumplestiltzkiin




Update News for September

I got sick earlier in this month, and have been recently scrambling to catch up on work I missed. I've been posting news to the forum and twitter, but I wanted to do a big summary post here.

AORTA update missed September, but will be out in October. In the meantime, Paul has been working on an AI revamp for the game while waiting for me to get back. We posted some testing branches for this, along with some other fixes like the mystery ghost car bug and the anime girl wand not working. I'm putting a new testing branch up later tonight. We should be launching the full AI update this week.

iOS version is in the works, with Android following. Due to the AORTA update being delayed, the iOS version likely won't launch with this big update. Instead, it'll receive that update post-launch, though it will still get the AI revamp and some other things.

We have early plans for our second big update after AORTA. They are currently:

- Primary focus on new content. New events, locations, characters, and more. By that time we won't be as busy with all new systems and huge revamps, so we can focus on adding new things to find.

- Work on multiplayer. The biggest thing here is split-screen. After that, we're also going to see if we can increase the amount of players to 4.

- Initial mod support. I'd really like to get Steam Workshop running. We'd get simple mods working, and then in future updates see what we can do for adding more advanced support. An example is being able to run lots of small mods at the same time, instead of one big mod.

I'll make another big news post in a couple of weeks. In the meantime, I'll be checking for feedback on the testing branches and working on the update.


[ 2016-10-01 00:58:07 CET ] [ Original post ]