Today's Deal: Save 80% on MASSIVE CHALICE!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
[ 2016-01-23 18:00:00 CET ] [ Original post ]
Today's Deal: Save 60% on MASSIVE CHALICE!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
[ 2015-09-03 17:00:00 CET ] [ Original post ]
This is a small bugfix patch. Thanks to everyone who has been reporting bugs, sending save files as needed and minidumps as requested. Patch Notes: Bug Fixes:
- Fixed occasional crash when deploying with drunk hero who meets up with a wrinkler that turns their hair grey.
- Fixed Issue with Lapse knockback killing a hero with collision damage sometimes teleporting the hero's dead body.
- Fixed bug with the crop duster skill. Crop dusting chance now +100% :D
- Fixed another "one day at a time" bug from the "Complications" events that could cause the timeline to stop every day, years after the event.
- Fixed Trainees sometimes being kicked out of the Keep and becoming eligible for Standard assignment when previewing them on the regent selection screen.
- Misc localization translation fixes.
[ 2015-06-25 19:05:24 CET ] [ Original post ]
This is a small bugfix patch. Thanks to everyone who has been reporting bugs, sending save files as needed and minidumps as requested. Patch Notes: Bug Fixes:
- Fixed occasional crash when deploying with drunk hero who meets up with a wrinkler that turns their hair grey.
- Fixed Issue with Lapse knockback killing a hero with collision damage sometimes teleporting the hero's dead body.
- Fixed bug with the crop duster skill. Crop dusting chance now +100% :D
- Fixed another "one day at a time" bug from the "Complications" events that could cause the timeline to stop every day, years after the event.
- Fixed Trainees sometimes being kicked out of the Keep and becoming eligible for Standard assignment when previewing them on the regent selection screen.
- Misc localization translation fixes.
[ 2015-06-25 19:05:24 CET ] [ Original post ]
Save 50% on MASSIVE CHALICE during this week's Midweek Madness*!
MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the Nation, you'll take command of its heroes, forge marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a war lasting hundreds of years.
*Offer ends Friday at 10AM Pacific Time
[ 2015-06-23 17:05:00 CET ] [ Original post ]
Patch 1.01 is now live! Thanks to everyone who helped us test it.
List of Fixes
- Fixed issue with Wrinkler attacks against blinded, flarrowed, or drunk characters occasionally crashing the game after a loading a tactical battle save game.
- Fixed issue with “Complications” story event sometimes causing a crash 15-25 years later if the father became a scholar.
- Bulwarks will no longer adjust their shots to hit additional stealthed heroes behind their target. Visible heroes are fair game.
- Child Tendencies should cancel out correctly when paired with someone of opposite tendencies.
- Fix for a missing pit blocker in the Mangrove Keep map that could allow a Cradle death-spawned seed to be stuck and un-attackable by melee.
- Fix for PS4 and XB1 controller rumble timing when used on PC.
- Fix rare case where a partner could remarry but then be kicked out of new keep if a new regent was assigned to the old keep.
- Game should no longer switch back to mouse mode when using a gamepad and the mouse pointer is left on the window border.
- Misc Localization typo/fixes.
- Murch’s #9 buff now increases lifespan just once, not repeatedly. They’ll die like the rest of us, now. Yep. Such is life.
- Ramcap cabers should no longer be sometimes converted to relics anymore if equipped and a hero is given a relic in Story Events.
[ 2015-06-16 00:37:50 CET ] [ Original post ]
Patch 1.01 is now live! Thanks to everyone who helped us test it.
List of Fixes
- Fixed issue with Wrinkler attacks against blinded, flarrowed, or drunk characters occasionally crashing the game after a loading a tactical battle save game.
- Fixed issue with Complications story event sometimes causing a crash 15-25 years later if the father became a scholar.
- Bulwarks will no longer adjust their shots to hit additional stealthed heroes behind their target. Visible heroes are fair game.
- Child Tendencies should cancel out correctly when paired with someone of opposite tendencies.
- Fix for a missing pit blocker in the Mangrove Keep map that could allow a Cradle death-spawned seed to be stuck and un-attackable by melee.
- Fix for PS4 and XB1 controller rumble timing when used on PC.
- Fix rare case where a partner could remarry but then be kicked out of new keep if a new regent was assigned to the old keep.
- Game should no longer switch back to mouse mode when using a gamepad and the mouse pointer is left on the window border.
- Misc Localization typo/fixes.
- Murchs #9 buff now increases lifespan just once, not repeatedly. Theyll die like the rest of us, now. Yep. Such is life.
- Ramcap cabers should no longer be sometimes converted to relics anymore if equipped and a hero is given a relic in Story Events.
[ 2015-06-16 00:37:50 CET ] [ Original post ]
MASSIVE CHALICE is Now Available on Steam and is 20% off!*
MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the nation, you'll take command of its heroes, forge heroic marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a 300 year war.
*Offer ends June 8 at 10AM Pacific Time
[ 2015-06-01 17:10:18 CET ] [ Original post ]
Its been two years since we started on our quest for the MASSIVE CHALICE, and were excited to say that our journey is nearly at an end! After many months of designing, building, reading through our early access feedback, and playing the game for hours on end, were finally in lockdown. That means the team is in the final stages now; working purely on bug fixing, performance, and polishing things up, in between sending builds off to Microsoft for certification. Release date! With all that in mind then, were super happy to announce that MASSIVE CHALICE will be officially leaving early access and launching on June 1st, with the Xbox One version appearing around then too! Whats new for 1.0? Whilst weve got a lot of fixes and polish heading in your direction, version 1.0 wont just be about making the game shinier, weve also got some final features to send your way too. After listening to lots and lots of useful feedback on the mid to endgame, the team has spent a considerable amount of time rebalancing the game to be more fun, fair, challenging, or punishing, depending on how you look at it. Thanks to everyone who helped us with this fine tuning, we got some invaluable feedback from you guys. Controller support for the Steam version will also appear in 1.0, enabling you to play from the comfort of your couch with the same polished control scheme and UI navigation as the Xbox One version. Weve added achievements into the game for all those completists out there too. Launch Day Teamstream June 1st! Weve had a lot of fun with the Teamstreams throughout this project, so one more for the road seemed like the right thing to do. Join us on June 1st for one final MASSIVE CHALICE Teamstream, time to be confirmed, but please do prepare for silliness. Join us here on launch day: twitch.tv/doublefine MASSIVE KNOWLEDGE, the series Thats not all we have in store for launch day though! The 2 Player Productions gang have been filming the team throughout the entire development of Massive Chalice, and have produced a series highlighting the different roles of development on the project. This series, called MASSIVE KNOWLEDGE, will give viewers a unique insight into the team that made the game, what they do, how they got here, and how you could follow in their games industry footsteps. MASSIVE KNOWLEDGE starts airing on Launch Day, huzzah! The Horns of Birth! A cause for celebration indeed! Finally, Im sure youll all join us in congratulating Brad and his wife Cate, who are now the proud parents of their first child and heir, Gibson! Along with the team being very much heads down finishing up the game, and the publishing team launching Broken Age and Grim Fandango mobile recently, this is a key reason for the recent quietness on our end! We promise not to shut up for a while now though. Thanks you guys!
[ 2015-05-14 00:44:37 CET ] [ Original post ]
It’s been two years since we started on our quest for the MASSIVE CHALICE, and we’re excited to say that our journey is nearly at an end! After many months of designing, building, reading through our early access feedback, and playing the game for hours on end, we’re finally in lockdown. That means the team is in the final stages now; working purely on bug fixing, performance, and polishing things up, in between sending builds off to Microsoft for certification. Release date! With all that in mind then, we’re super happy to announce that MASSIVE CHALICE will be officially leaving early access and launching on June 1st, with the Xbox One version appearing around then too! What’s new for 1.0? Whilst we’ve got a lot of fixes and polish heading in your direction, version 1.0 won’t just be about making the game shinier, we’ve also got some final features to send your way too. After listening to lots and lots of useful feedback on the mid to endgame, the team has spent a considerable amount of time rebalancing the game to be more fun, fair, challenging, or punishing, depending on how you look at it. Thanks to everyone who helped us with this fine tuning, we got some invaluable feedback from you guys. Controller support for the Steam version will also appear in 1.0, enabling you to play from the comfort of your couch with the same polished control scheme and UI navigation as the Xbox One version. We’ve added achievements into the game for all those completists out there too. Launch Day Teamstream June 1st! We’ve had a lot of fun with the Teamstreams throughout this project, so one more for the road seemed like the right thing to do. Join us on June 1st for one final MASSIVE CHALICE Teamstream, time to be confirmed, but please do prepare for silliness. Join us here on launch day: twitch.tv/doublefine MASSIVE KNOWLEDGE, the series That’s not all we have in store for launch day though! The 2 Player Productions gang have been filming the team throughout the entire development of Massive Chalice, and have produced a series highlighting the different roles of development on the project. This series, called MASSIVE KNOWLEDGE, will give viewers a unique insight into the team that made the game, what they do, how they got here, and how you could follow in their games industry footsteps. MASSIVE KNOWLEDGE starts airing on Launch Day, huzzah! The Horns of Birth! A cause for celebration indeed! Finally, I’m sure you’ll all join us in congratulating Brad and his wife Cate, who are now the proud parents of their first child and heir, Gibson! Along with the team being very much heads down finishing up the game, and the publishing team launching Broken Age and Grim Fandango mobile recently, this is a key reason for the recent quietness on our end! We promise not to shut up for a while now though. Thanks you guys!
[ 2015-05-14 00:44:37 CET ] [ Original post ]
Were cranking towards the 1.0 version of MASSIVE CHALICE! We wanted to get a small hotfix patch out to fix up a Mac bug that was causing some people to crash on launch. We decided to roll in all of our current fixes too! Heres the full patch notes for 0.96a! :D! MAC BUG FIX Weve had an insidious bug on the Mac thats been stopping people from launching the game. This should now be fixed! Let us know if you have any more problems! :D! CREDITS! The first pass of the Backer Credits are in! Check to see if we got your name right if you backed the game! Thanks! TWEAKS Character Rotation - Added the ability to grab a hero and spin them with the left mouse button in the Hero Info view. Chalice Lights at Research Screen - Added Chalice Lights when the Chalice talks during the first explanation of Research. Salt Stacks Lighting - Adjusted the lighting in the Salt Stacks climate so that shadows show up better. Auto Save Icon - Updated the Auto Save icon to look more like our style. Diamonds! Camera Rotation/Zoom UI Buttons - Added buttons to the upper left of the UI to support rotating and zooming the camera. Mission Results Screen - The Mission Results Screen has been widened to support a more column-based format. Font sizes have been increased for readability. Hero Details STATS Breakout - Hero Stats have been moved into a 4th tab on the Hero Info UI. All fonts have been increased for readability. Research Timings - Adjusted the breakpoints for all research timings (VERY SLOW, SLOW, FAST, VERY FAST) to be more accurate for our current research times. These tags should be much more helpful now when deciding what to research next! Kill XP Region Bonus - Adjusted Kill XP Region Bonus from 20% to 15%. Crucible Training Region Bonus - Adjusted Crucible Training Region Bonus from 50% to 20%. Save/Load Confirmation Box - Added a popup box to let you know that youll be losing unsaved data! Pale Sea Keep map Tubing Fix - Set the tubing above the Pale Sea Keep to alpha out when the camera is near. This was getting in the way of the camera! #wolfmode - #wolfmode BUG FIXES Rupture Corrosion Always Deals Damage - Fixed a bug that was causing the Rupture corrosion patches to deal zero damage to heavily armored characters. It will now always deal a minimum of 1 damage to heroes standing on it. Sagewright Relic Creation and Handoff - Fixed several bugs that were causing weird behavior when a character became a Sagewright but had enough Kill XP to create a Relic. Destructible Shadows - Destructibles in the Salt Stacks and Dry Sea will now cast shadows. Accessory Shadows - Several Hero Accessories (like mustaches and hair) were not casting shadows. This is now fixed! Sagewrights Guild and Crucible Attack Text Support - Guild and Crucible Attacks now have proper text on them. Alchemist Carapace Armor Fix - Fixed a bug that was causing an Alchemist to lose their turn if the Carapace Armor was triggered. Timefist Icon - The Timefist ability was missing an icon! This is now fixed. Lapse Torso Rendering - Fixed a bug that was stopping the Lapses upper torso from rendering through geometry when it was obscured. Double Lighting in Throne Room - Fixed a bug that was causing the lights in the throne room or deployment screen to sometimes get created twice. (or more!) IRON Mode Consistency - Fixed several spots where the game was not being saved during an IRON Mode run. It should be more consistent and save after all of your major decisions now. No Parabox Gender Switch for the Dead - Fixed a bug that was causing the Parabox event to swap the genders of your dead heroes. Final Battle Resurrection Fixes - Fixed some bugs that were causing some crashes during the Final Battle. Divorce Status - Characters that are Divorced can no longer become Regents. OPTIMIZATIONS Sigil Rendering - Optimized Sigil Rendering A LOT. The game should be much snappier on all screens that involve sigils, which is basically all of them!
[ 2015-04-04 01:29:12 CET ] [ Original post ]
We’re cranking towards the 1.0 version of MASSIVE CHALICE! We wanted to get a small hotfix patch out to fix up a Mac bug that was causing some people to crash on launch. We decided to roll in all of our current fixes too! Here’s the full patch notes for 0.96a! :D! MAC BUG FIX We’ve had an insidious bug on the Mac that’s been stopping people from launching the game. This should now be fixed! Let us know if you have any more problems! :D! CREDITS! The first pass of the Backer Credits are in! Check to see if we got your name right if you backed the game! Thanks! TWEAKS Character Rotation - Added the ability to grab a hero and spin them with the left mouse button in the Hero Info view. Chalice Lights at Research Screen - Added “Chalice Lights” when the Chalice talks during the first explanation of Research. Salt Stacks Lighting - Adjusted the lighting in the Salt Stacks climate so that shadows show up better. Auto Save Icon - Updated the Auto Save icon to look more like our style. Diamonds! Camera Rotation/Zoom UI Buttons - Added buttons to the upper left of the UI to support rotating and zooming the camera. Mission Results Screen - The Mission Results Screen has been widened to support a more column-based format. Font sizes have been increased for readability. Hero Details STATS Breakout - Hero Stats have been moved into a 4th tab on the Hero Info UI. All fonts have been increased for readability. Research Timings - Adjusted the breakpoints for all research timings (VERY SLOW, SLOW, FAST, VERY FAST) to be more accurate for our current research times. These tags should be much more helpful now when deciding what to research next! Kill XP Region Bonus - Adjusted Kill XP Region Bonus from 20% to 15%. Crucible Training Region Bonus - Adjusted Crucible Training Region Bonus from 50% to 20%. Save/Load Confirmation Box - Added a popup box to let you know that you’ll be losing unsaved data! Pale Sea Keep map Tubing Fix - Set the tubing above the Pale Sea Keep to alpha out when the camera is near. This was getting in the way of the camera! #wolfmode - #wolfmode BUG FIXES Rupture Corrosion Always Deals Damage - Fixed a bug that was causing the Rupture corrosion patches to deal zero damage to heavily armored characters. It will now always deal a minimum of 1 damage to heroes standing on it. Sagewright Relic Creation and Handoff - Fixed several bugs that were causing weird behavior when a character became a Sagewright but had enough Kill XP to create a Relic. Destructible Shadows - Destructibles in the Salt Stacks and Dry Sea will now cast shadows. Accessory Shadows - Several Hero Accessories (like mustaches and hair) were not casting shadows. This is now fixed! Sagewright’s Guild and Crucible Attack Text Support - Guild and Crucible Attacks now have proper text on them. Alchemist Carapace Armor Fix - Fixed a bug that was causing an Alchemist to lose their turn if the Carapace Armor was triggered. Timefist Icon - The Timefist ability was missing an icon! This is now fixed. Lapse Torso Rendering - Fixed a bug that was stopping the Lapse’s upper torso from rendering through geometry when it was obscured. Double Lighting in Throne Room - Fixed a bug that was causing the lights in the throne room or deployment screen to sometimes get created twice. (or more!) IRON Mode Consistency - Fixed several spots where the game was not being saved during an IRON Mode run. It should be more consistent and save after all of your major decisions now. No Parabox Gender Switch for the Dead - Fixed a bug that was causing the Parabox event to swap the genders of your dead heroes. Final Battle Resurrection Fixes - Fixed some bugs that were causing some crashes during the Final Battle. Divorce Status - Characters that are Divorced can no longer become Regents. OPTIMIZATIONS Sigil Rendering - Optimized Sigil Rendering A LOT. The game should be much snappier on all screens that involve sigils, which is basically all of them!
[ 2015-04-04 01:29:12 CET ] [ Original post ]
Hey guys! We've got another big patch lined up as we get closer to our 1.0 release! This patch has tons of new features and fixes, including new abilities and visuals for the Advanced Cadence, new Training buffs for all classes in the Research menu, and BABIES! :D!
Check out the full patch notes over at our forum here:
http://www.doublefine.com/forums/viewthread/16647/
Thanks for supporting the game in Early Access! We appreciate your feedback! :D!
[ 2015-03-23 22:42:45 CET ] [ Original post ]
Hey guys! We've got another big patch lined up as we get closer to our 1.0 release! This patch has tons of new features and fixes, including new abilities and visuals for the Advanced Cadence, new Training buffs for all classes in the Research menu, and BABIES! :D!
Check out the full patch notes over at our forum here:
http://www.doublefine.com/forums/viewthread/16647/
Thanks for supporting the game in Early Access! We appreciate your feedback! :D!
[ 2015-03-23 22:42:45 CET ] [ Original post ]
We’ve got another big patch lined up for today! Our key focus has been on adding Difficulty Modes, IRON mode, a simple tactical tutorial to help new players at the beginning of the game, and some new features to make the Timeline a lot more useable on the Strategy layer!
We’re getting close to the 1.0 release of MASSIVE CHALICE. Thanks for supporting the game in Early Access and thanks for your feedback! :D!
http://www.doublefine.com/forums/viewthread/16445/
[ 2015-02-07 01:44:35 CET ] [ Original post ]
Weve got another big patch lined up for today! Our key focus has been on adding Difficulty Modes, IRON mode, a simple tactical tutorial to help new players at the beginning of the game, and some new features to make the Timeline a lot more useable on the Strategy layer!
Were getting close to the 1.0 release of MASSIVE CHALICE. Thanks for supporting the game in Early Access and thanks for your feedback! :D!
http://www.doublefine.com/forums/viewthread/16445/
[ 2015-02-07 01:44:35 CET ] [ Original post ]
Hey everyone! We’re back! :D!
Hopefully you had a great holiday break. We’ve got a huge patch lined up for you with the long-awaited Hybrid Classes! Thanks for helping us hammer out these new features and thanks for supporting MASSIVE CHALICE in Early Access! :D!
HYBRID CLASSES
Starting in this patch all heroes now have a Primary Class and a Secondary Class. Your initial batch of heroes are going to be what you’re used to. We call them Pure Classes - Caberjack, Alchemist, Hunter. For the sake of this new system, a Pure Class is a character that has the same Primary and Secondary Class.
Hybrid Classes are created when you marry two heroes together that have different Primary Classes and then they have a kid or adopt. The Regent’s Primary Class becomes the baby hero’s Primary Class and the Partner’s Primary Class becomes the baby’s Secondary class.
For example, marrying a Caberjack Partner to an Alchemist Regent will produce kids that are Brewtalists. The Brewtalists fight very similarly to Alchemists (they use a Thrower and Flasks) but they have a real focus on melee combat and access to concussive Knockback Flasks that can push enemies around and stun them!
The Hybrid Class will use the Primary Class’s armor and weapons. They have a custom skill tree that is derived from the Primary Class with a combination of brand new skills and skills that are borrowed from the Secondary Class. The result is a hero that feels like a twist on the Primary Class with a bunch of new tricks!
There are 6 hybrid classes that are waiting for you to discover! Here’s a link to the full patch notes on our forums! :D!
http://www.doublefine.com/forums/viewthread/16085/
[ 2015-01-09 19:16:06 CET ] [ Original post ]
Hey everyone! Were back! :D!
Hopefully you had a great holiday break. Weve got a huge patch lined up for you with the long-awaited Hybrid Classes! Thanks for helping us hammer out these new features and thanks for supporting MASSIVE CHALICE in Early Access! :D!
HYBRID CLASSES
Starting in this patch all heroes now have a Primary Class and a Secondary Class. Your initial batch of heroes are going to be what youre used to. We call them Pure Classes - Caberjack, Alchemist, Hunter. For the sake of this new system, a Pure Class is a character that has the same Primary and Secondary Class.
Hybrid Classes are created when you marry two heroes together that have different Primary Classes and then they have a kid or adopt. The Regents Primary Class becomes the baby heros Primary Class and the Partners Primary Class becomes the babys Secondary class.
For example, marrying a Caberjack Partner to an Alchemist Regent will produce kids that are Brewtalists. The Brewtalists fight very similarly to Alchemists (they use a Thrower and Flasks) but they have a real focus on melee combat and access to concussive Knockback Flasks that can push enemies around and stun them!
The Hybrid Class will use the Primary Classs armor and weapons. They have a custom skill tree that is derived from the Primary Class with a combination of brand new skills and skills that are borrowed from the Secondary Class. The result is a hero that feels like a twist on the Primary Class with a bunch of new tricks!
There are 6 hybrid classes that are waiting for you to discover! Heres a link to the full patch notes on our forums! :D!
http://www.doublefine.com/forums/viewthread/16085/
[ 2015-01-09 19:16:06 CET ] [ Original post ]
Hey guys! Thanks for all of the feedback that you’ve been providing! It’s really helping us hone the game as we continue to add features. For this update we’ve focused on several things. The most gameplay-impacting things are the reworks to the Caberjack and Alchemist Skill Trees, including two requested features - Caberjack Charge at level 2 and the split of the Alchemist’s Second Item (now at lvl 4) and Throw Items (now at lvl 6) so that you can get them both! Please note that these new trees will only be availble for NEW characters created after you've downloaded the patch. So if you load an old game you won't see these new trees on your current characters - you'll have to wait for your next generation! :D! We’ve also made some big adjustments to the amount of time that it takes to create buildings on the map. We’re trying to make tactical tech more attractive as opposed to just rushing to build the map out. This is a work in progress and there’s more balancing to be done, but this should put the game into a state where the difficulty is more consistent throughout! Thanks for helping us test out these new features and thanks for supporting MASSIVE CHALICE in Early Access! :D! Here's a link to the full patch notes! http://www.doublefine.com/forums/viewthread/15840/
[ 2014-11-26 14:44:56 CET ] [ Original post ]
Hey guys! Thanks for all of the feedback that youve been providing! Its really helping us hone the game as we continue to add features. For this update weve focused on several things. The most gameplay-impacting things are the reworks to the Caberjack and Alchemist Skill Trees, including two requested features - Caberjack Charge at level 2 and the split of the Alchemists Second Item (now at lvl 4) and Throw Items (now at lvl 6) so that you can get them both! Please note that these new trees will only be availble for NEW characters created after you've downloaded the patch. So if you load an old game you won't see these new trees on your current characters - you'll have to wait for your next generation! :D! Weve also made some big adjustments to the amount of time that it takes to create buildings on the map. Were trying to make tactical tech more attractive as opposed to just rushing to build the map out. This is a work in progress and theres more balancing to be done, but this should put the game into a state where the difficulty is more consistent throughout! Thanks for helping us test out these new features and thanks for supporting MASSIVE CHALICE in Early Access! :D! Here's a link to the full patch notes! http://www.doublefine.com/forums/viewthread/15840/
[ 2014-11-26 14:44:56 CET ] [ Original post ]
MASSIVE CHALICE is Now Available on Steam Early Access and is 25% off!*
MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the nation, you'll take command of its heroes, forge heroic marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a 300 year war.
*Offer ends November 18 at 10AM Pacific Time
[ 2014-11-11 18:01:55 CET ] [ Original post ]
🎮 Full Controller Support
- MC Linux [1.27 G]
- MC Linux English [19 ]
- MC Linux Spanish [19 ]
- MC Linux French [19 ]
- MC Linux Italian [19 ]
- MC Linux German [19 ]
Key Features
- Bloodline Genetics - MASSIVE CHALICE features an innovative Bloodline system that allows the player to marry heroes together to produce children. The Bloodline system uses a randomized genetic code for every hero. Their children can end up with the best (or worst!) gameplay-impacting traits of their parents.
- Permadeath - The heroes in MASSIVE CHALICE age over the course of the timeline and eventually pass away. This forces the player to engage in the beauty of permadeath and always juggle an imperfect party of heroes with which to do battle!
- Bloodline Relics - If a hero has fought valiantly enough when they inevitably pass away, their weapon has a chance to become a Bloodline Relic. This powerful Relic can be passed down to any character of the same house in order to carry on the legacy of the fallen hero!
- Long View Strategy - Because the war lasts 300 years, players need to take a long view of their strategy. Decisions have to be made dozens of years in advance and long-term planning is incredibly important. That 3-year-old toddler is going to grow up to be your most reliable melee fighter sooner than you think!
- OS: Ubuntu 13.04 LTS. fully updated
- Processor: 1.8 GHz dual core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB GeForce 8800. Radeon HD 2000. or Intel HD 4000 Graphics
- Storage: 2 GB available space
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