They're out of Early Access, y'all...
Since the initial Early Access release, the first entry in the Fullbright Presents series of short, strange games now features a new intro and ending sequence, new notes to find and Achievements to achieve, plenty of bugfixes and performance improvements, new spooky scare moments, more usability and controller features, and... Commentary Mode?!
https://store.steampowered.com/app/3098700/Fullbright_Presents_TOILET_SPIDERS/
I'm excited to bring this weird game out of Early Access with the 1.0 Update. Here's the latest in Version 1.0:
- Randomized Scripted Scare Moments: The spiders have escaped their toilets... Players have requested more life to the facility in between bathrooms, so as of v1.0, you may now encounter unexpected events during your playthrough. Keep your eyes peeled...
- Along with the controller vibration that was added in the last update, there is now DualShock 4/DualSense controller light support on desktop! If you have a PlayStation controller handy, give it a go.
- "Resource Peek" ability added! I got tired of having to pause the game to check my light bulb/flashbang count when entering a bathroom, so now you can hold R1/Tab at any time to "peek" at what you have in your pockets.
- Super rare spider kill variant, by request (of a five-year-old.) Exactly one out of the 100 spiders present in the facility has now learned karate.
- Commentary Mode! Like all Fullbright games, Toilet Spiders now has a dedicated Commentary Mode. Just toggle it on in the options and a selection of Commentary icons will appear throughout the facility. Activating them will give you a little insight into the inspirations for the game, how it was made, how it works under the hood, and other little bits and bobs! It was fun to make and I hope you'll enjoy learning a little bit more about where the game came from. I mean, Half-Life 2 just did it, why not us? Oh, and there's a new Achievement for finding all the Commentary nodes in one run as well.
From this point forward Toilet Spiders will be in maintenance mode-- so if you run into any major bugs, let me know in the Steam discussion forums. And if any new translation languages come in, I'll add those in an update as well! (If you'd like to do a translation into your language and be credited in the game, take a look in the Steam discussion forum for instructions.) Alright, thank you Volunteers-- and good luck!
[ 2024-11-27 17:18:39 CET ] [ Original post ]
Its in Early Access for just $5.99 with a launch discount of 17% off, and an additional discount if you complete the Fullbright Collection bundle! In the Summer issue of the Fullbright Newsletter (which you should sign up for if you havent!), I introduced the concept ofFullbright Presents: an ongoing series of small, strange, lo-fi games I'm producing as a solo developer, to be released into Steam Early Access as they roll off the production line. And now, just a few short months later, here it is! This isn't a super-rough alpha Early Access launch either, the game is actually a pretty polished version of itself. There's a little more in the way of features and content to add, balance to improve, and bugs you'll help me find that I'll need to fix, but really at its heart this is the game as it's intended to be played. So, whatisthis game you might ask? Perhaps the real place to begin with that question is: what is a Fullbright game? With Gone Home and Tacoma, and even Minerva's Den, which is the proto-Fullbright game in many ways, these games at their core have been abouthumanity: the human side of the characters' experience, understanding who they are as people, what events in their lives shaped them, and in the end how their experiences might relate to our own lives, outside the game. Whether it's Charles Milton Porter's attempts to overcome immeasurable loss only to have to learn to accept and move on, Sam Greenbriar's struggles to reconcile her own identity with the expectations and prejudices of her peers and her family, or the crew of Lunar Transfer Station Tacoma banding together in the face of impossible odds and learning to rely on each other in spite of their many differences these are games aboutpeoplefirst, and through learning about them, perhaps we learn just a little bit about ourselves as well. Anyway, the new game is called TOILET SPIDERS, enjoy! https://store.steampowered.com/app/3098700/Fullbright_Presents_TOILET_SPIDERS/ You may be asking yourself: What? And to you, my answer is:
Toilet. Spiders.
Truly excellent cover art and logo by Markus Blow In brainstorming ideas for Fullbright Presents entries I've gone far afield, sketching up concepts for cinematic vignettes, digital travelogues, job simulators, single-room immersive sims, and yes, one darkly comedic, play-the-odds, randomization-based arachnid-centric non-combat survival horror game. But Toilet Spiders didn't come strictly from my own imagination: my five-year-old daughter Juniper actually gave me the idea, when one day she speculated about what if a spider jumped out of the toilet and scared grandma and of course my immediate response was, well I could make a video game out of that. Now the game is out, and if you're able to complete it, you'll see that Juniper gets the first line in the credits. The idea for the game ended up aligning with a number of other conceptual items I'd been wanting to play with: a game set in an abandoned research facility, a straight-up horror game, a game about managing your resources and tilting the odds inspired by the brilliant Buckshot Roulette. And so, for better or worse, TOILET SPIDERS was born.
"What PSYCHO did for showers What JAWS did for the ocean Youll never look at a toilet the same way again!"
So, the game is now in its first Early Access version, meaning it's not fully feature- or content complete, and I'm looking toyoufor input on balance and tuning, bugfinding and general feedback on the state of the game as it approaches 1.0. If you take the time to play the game (and I'll be so grateful if you do,) feel free to post on the game's Steam forum with any feedback you may have! All input will be considered, and will make a huge difference to future versions of the game. I do hope you'll check out Fullbright Presents TOILET SPIDERS; if you dig it, please leave a Steam review, it's the best way to get more folks onboard! Thanks for playing, enjoy (?) your time in my lo-fi hell world of giant spiders jumping out of toilets onto your face and good luck! -steve
[ 2024-10-17 16:33:32 CET ] [ Original post ]
It's been 10 years since Gone Home was originally released on PC, and to celebrate, the fine folks at iam8bit have released a special Gone Home 10th Anniversary Edition Vinyl Soundtrack on audiophile-quality black 180 gram vinyl, for your listening pleasure!
This special edition of Chris Remo's Gone Home Original Soundtrack (Chris Remo's GH:OST) is limited to 1000 copies and will start shipping to customers in Q1 of 2024, so head on over to the iam8bit store and grab yours now.
And if you'd like to be the first to receive future updates (like this one right here) on all things Gone Home, Tacoma, and Fullbright's upcoming games, subscribe to the Fullbright Newsletter! Handcrafted on a quarterly basis and sent straight to your inbox.
Thanks again to Chris Remo, the always-excellent iam8bit, and to you, for reading, playing, and listening
[ 2023-11-06 19:43:09 CET ] [ Original post ]
Gone Home makes Edge Magazine's list of "The 12 Games that Defined the 2010s!"
2019 is coming to a close, and with it the end of a decade. Edge Magazine is closing out the year with a very special edition: their "12 Games that Defined the Decade," each given its own unique variant cover of the print edition-- and Gone Home made the list! We're incredibly honored to share space with unforgettable games like Spelunky, The Walking Dead, Dark Souls, Breath of the Wild, and more. To celebrate the occasion, we've put Gone Home on a special discount this weekend, along with our second game, Tacoma, for Gone Home fans who haven't taken the plunge with us into the depths of space. Check out the specials on our Developer Page on Steam! Thank you, Edge, for including Gone Home in this special issue-- and thanks to everyone who's played!
[ 2019-11-08 17:01:23 CET ] [ Original post ]
Hey all! We're rolling out a patch to Gone Home that should have no noticeable impact on most users-- aside from a large patch download size! The new version of the Mac OS has security requirements that require an update to a newer version of the Unity engine, which is what this patch is all about. We're updating the game to a more current version of Unity on all OSes, which unless we missed something, should just mean the game is exactly the same, but maybe running a little smoother... and doesn't throw a security warning on Mac. Oh, we also took the opportunity to improve support for Dualshock controllers, and clean up a couple other very minor bits and bobs. The big download size is just because an engine version upgrade this big kind of touches every part of the game, meaning Steam couldn't chunk it down into a smaller patch for y'all. The Windows update is available now; Mac and Linux soon to come. If you have any issues with the updated version, please let us know in the Tech Support subforum! https://steamcommunity.com/app/232430/discussions/1/
[ 2019-11-06 18:35:24 CET ] [ Original post ]
This April is the 7th anniversary of the founding of Fullbright-- and to celebrate, we're discounting both our games, Gone Home and Tacoma, by 70%!
We're so grateful to everyone who's taken the time to explore the stories we've created. If you have a friend who hasn't taken the leap into our games yet, feel free to point them at the sale via the Fullbright collection on Steam... or now's the perfect time to send along a Steam gift copy!
Thanks again for playing, and here's to another great year! mixtape
[ 2019-04-16 17:24:40 CET ] [ Original post ]
Today's Deal: Save 80% on Gone Home and 75% on Tacoma! Don't miss the The Fullbright Collection to get both even cheaper. *
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
[ 2018-12-10 18:05:00 CET ] [ Original post ]
Hi all! As you can see, both Gone Home and Tacoma are discounted handily for Steam's Halloween sale! And today, we've set a new offer live-- the Fullbright Collection. If buy both of our games together, you'll now get a 15% discount on the total! Or, if you only own either Gone Home or Tacoma, Complete The Bundle to get 15% off the title you were missing-- and experience a gripping narrative you've been missing out on.
The Fullbright Collection! Now on discount in the Halloween Sale, and even better when you buy them together. Thanks for playing-- and don't forget to pass this on to that friend of yours you've been trying to get to play our stuff. There's never been a better time! Thanks for all you do, steve
[ 2018-10-29 17:22:21 CET ] [ Original post ]
Hey all! You may have noticed that the Steam Summer Sale is on now-- and as part of it, Gone Home is $4.94, and Tacoma is half off at $9.99! Complete your collection, or tell a friend. Thanks so much, and happy savings!
[ 2018-06-22 03:33:20 CET ] [ Original post ]
Hi all! Just a quick note. We found that in the prior update we released, a graphical bug was introduced where a texture showed up as missing. We've submitted a small patch to address this issue. Everything else should be the same, but as usual, if you have any issues with this patch, please report it in the Technical Support subforum! Thank you! https://steamcommunity.com/app/232430/discussions/1/
[ 2018-04-24 15:19:39 CET ] [ Original post ]
We're excited to announce that at long last, we're updating the PC version of Gone Home with some extra features from our console release! First and foremost, Gone Home now includes official language support for:
French
Italian
German
Spanish
Japanese
Russian
Brazilian Portuguese
Simplified Chinese!
Of course, your favorite fan translations https://fullbright.company/localization/ will still work as well.
We've also added Steam Achievements, as well as Steam Cloud Saves, and a general engine upgrade to a newer version of Unity that should improve performance and compatibility. These updates, aside from specifically Steam-based features, will be coming to DRM-free platforms as well.
If you have any issues after applying the patch, please visit the Technical Support forum at http://steamcommunity.com/app/232430/discussions/1/ or email our partners at General Arcade at support@generalarcade.com
Known issues:
* Commentary subtitles and Achievements are not yet translated in Russian and Portuguese.
Thanks for playing!
[ 2018-02-13 18:01:11 CET ] [ Original post ]
We're excited to announce that at long last, we're updating the PC version of Gone Home with some extra features from our console release! First and foremost, Gone Home now includes official language support for:
French
Italian
German
Spanish
Japanese
Russian
Brazilian Portuguese
Simplified Chinese!
Of course, your favorite fan translations https://fullbright.company/localization/ will still work as well.
We've also added Steam Achievements, as well as Steam Cloud Saves, and a general engine upgrade to a newer version of Unity that should improve performance and compatibility. These updates, aside from specifically Steam-based features, will be coming to DRM-free platforms as well.
If you have any issues after applying the patch, please visit the Technical Support forum at http://steamcommunity.com/app/232430/discussions/1/ or email our partners at General Arcade at support@generalarcade.com
Known issues:
* Commentary subtitles and Achievements are not yet translated in Russian and Portuguese.
Thanks for playing!
[ 2018-02-13 18:01:11 CET ] [ Original post ]
Hi there! With the dust settled from shipping Tacoma, we're putting some time into updating Gone Home to carry over some features and improvements from the console release of the game. Specifically:
- Official support for a number of languages (fan translations will still be usable as well)
- Steam Achievements
- Cloud saves
- Unity version upgrade with improved performance and compatibility
- Some minor bugfixes
[ 2018-01-27 18:50:55 CET ] [ Original post ]
Hi there! With the dust settled from shipping Tacoma, we're putting some time into updating Gone Home to carry over some features and improvements from the console release of the game. Specifically:
- Official support for a number of languages (fan translations will still be usable as well)
- Steam Achievements
- Cloud saves
- Unity version upgrade with improved performance and compatibility
- Some minor bugfixes
[ 2018-01-27 18:50:55 CET ] [ Original post ]
As a special thank-you to our loyal Gone Home fans, starting this weekend, check your inventory to find a coupon for our next game, TACOMA, at 33% off!
The coupon's valid for the next 2 weeks, and if you haven't picked Tacoma up yet, we hope you'll enjoy it! It's a sci-fi adventure about the lives of six people aboard Lunar Transfer Station Tacoma, and the sudden crisis they have to band together to face.
“A mystery that grabs hold of you the instant your magnetic boots clamp to the station and never lets go... Immensely rewarding.” - PC Gamer
If you've already got Tacoma, the coupon is tradeable, and if you or a friend DON'T own Gone Home on Steam, anyone who buys it while the coupon is valid should receive the coupon as well!
Thank you to everyone who's played Gone Home on Steam over the years-- and hope you'll enjoy your time on Tacoma Station, too ːufoː
[ 2017-09-15 20:51:00 CET ] [ Original post ]
This week, TACOMA has been released-- the next game from the creators of Gone Home!
http://store.steampowered.com/app/343860/Tacoma/
Tacoma takes Gone Home's investigative storytelling and character-driven exploration to a new and futuristic world. In the year 2088, digital technology gives us access to every detail of people's lives-- and as Amy Ferrier, you've been sent to Lunar Transfer Station Tacoma to retrieve a mysterious AI and discover the story of what really happened to the station's crew. 3D recordings of moments in these six crewmembers' lives swirl around you, and you're in control of how you engage with them, fast-forwarding and rewinding through complex scenes to understand the events of Tacoma's gripping story in every detail. How you interact with these scenes, and what you find in the rooms and corridors of Tacoma, reveal the mystery one revelation at a time.
We hope fans of Gone Home will enjoy the sci-fi tale woven in Tacoma. It's gotten some great reviews-- such as:
“I got so caught up in the story, I found myself gasping out loud and putting my hands over my face. That’s how much I liked it.” – Paste Magazine. 9.5/10
“A story that's both gripping and emotional... The little details packed into the space station are touches of the sublime.” – Destructoid. 9/10
“A mystery that grabs hold of you the instant your magnetic boots clamp to the station and never lets go... Immensely rewarding.” – PC Gamer. 84/100
Thank you for checking out Tacoma-- we hope you'll grow to love the station's crew just as much as we do. Welcome Aboard!
[ 2017-08-09 15:29:32 CET ] [ Original post ]
Today's Deal: Save 80% on Gone Home!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
[ 2016-07-30 17:00:00 CET ] [ Original post ]
Today's Deal: Save 88% on Gone Home!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
[ 2015-06-28 17:00:00 CET ] [ Original post ]
Today's Deal: Save 75% on Gone Home!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sundday at 10AM Pacific Time
[ 2014-11-14 18:00:00 CET ] [ Original post ]
It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!
[ 2014-07-14 23:37:56 CET ] [ Original post ]
Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!
More details can be found on our company blog. But, the long and short of it is:
Gone Home Boxed Special Edition includes:
- Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
- The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
- A Gone Home cassette tape logo sticker
- The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
- Fold-out poster of the cover of Sam & Lonnie’s zine!
[ 2014-07-02 20:55:32 CET ] [ Original post ]
Today's Deal: Save 66% on Gone Home!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
[ 2014-06-11 17:00:00 CET ] [ Original post ]
🎮 Full Controller Support
- Gone Home Linux [1.49 G]
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Go Home Again.
Key Features
- A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.
- An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
- No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
- Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.
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