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Hello!
We created a new bundle: Alchemist's Awakening & Technicity, with -10% discount for all owners of Alchemist's Awakening.
https://store.steampowered.com/bundle/28686/Technicity_Awakening/
Technicity is a first-person city-building game with powerful tools that allow you to build faster and bigger. Design your own construction blocks and furniture in factories, terraform the open world, build roads and use vehicles to travel to different cities that you or your friends create in solo or coop mode.
We hope you enjoy this game, it was necessary for Osaris Games to work on a new project and we hope we can continue to create amazing things for you to enjoy!
Hello!
We would like to give you some news about what we have been doing lately.
Our new game, Technicity is finally available! You can get your copy of the game right now with a 20% launch discount!
https://store.steampowered.com/app/781180/Technicity/
I would like to thank every one of you who played the early demos, sent some great ideas and feedback and helped make this game come alive.
Technicity is a first-person city-building game with powerful tools that allow you to build faster and bigger. Design your own construction blocks and furniture in factories, terraform the open world, build roads and use vehicles to travel to different cities that you or your friends create in solo or coop mode.
We hope you enjoy this game, it was necessary for Osaris Games to work on a new project and we hope we can continue to create amazing things for you to enjoy!
Hello,
A new update was released today, bringing some new features suggested by the community:
- Server password protection
You can now password protect your server by using the /password command or editing the server.properties config file.
- Italian translation (thanks to KillerNoName)
- bug fixes
Regards,
Marc
Hello,
A new update was released today, with a lot of changes in the graphics!
Hello,
A new update was released today, bringing some new features suggested by the community.
Hello, A new version was released today, focusing on suggestions from players in the Steam discussions.
Hello, A patch was released today, focusing on suggestions from players in the Steam discussions.
Hello,
A small patch was released today, here is the changelog:
- fixed a bug where the altars where you must place Orbs could be accidentally destroyed. If for some reason, you can't complete the main quest because of issues with the six orbs, please report it on the forum.
- small quantities of metal blocks can now be found on the ground in every biomes. For greater quantities, visit Desert or Mesa biomes. Note: the new metal blocks only spawn in new worlds or areas you didn't already visited.
- completed French translation
- improved German translation (thanks to Seelenschwarz)
- various bug fixes
Thank again for your support.
Version 1.0 of Alchemist's Awekening is now available!
We appreciate your support and love for Alchemist's Awekening since the first alpha versions.
After a few months of development, Version 1.0 is here today and it comes with a lot of exciting features!
If you already tried an older version of the game, please create a new world to experience all the new features. Also, because of some changes in the world generation with 1.0 release, the official server map was reset.
Hello,
A new update was released today, introducing some new content.
Hello,
A new update was released today, introducing the Altar of Enchantment and the Recipe Book.
Hello, A new update was released today, improving the UI and controls, for a more intuitive gameplay.
Hello,
After a slow period for a few months, the development of Alchemist's Awakening is now going fast again, and a new update was released today, introducing some horses.
Horses must be tamed using the power you get by combining the Electricity, Crystal and Metal elements.
Once on a horse, you might prefer to use the Third Person view: remember that at any moment in the game, you can switch from First Person to Third Person using the F5 key.
Horse are a quick way to travel and you can use a weapon or power while the horse is moving.
Other changes include:
- changes in the menu UI
- changes in the Third Person view
- mobs can now swim
- mobs will no longer follow you forever when you try to avoid combat
- mobs can climb on small obstacles more smoothly
- some bug fixes
Thanks again for your support!
Regards,
Marc
Hello,
A new update was released today, changing creatures strength and how they can fight for you.
When you give life to a creature, its strength and armor will now depend on the materials you used to build it. For example, a creature with parts made of crystal will be much stronger than a creature made of wood or stone.
It is now possible to put a sword in a creature's inventory and the creature will use it against mobs.
Creatures can also cast spells if they have the necessary elements, for example give a creature some Fire and Wind to let it cast fireballs.
This update also introduces Steam Trading Cards.
Thanks again for your support!
Regards,
Marc
Hello,
A new update was released today, changing creatures strength and how they can fight for you.
When you give life to a creature, its strength and armor will now depend on the materials you used to build it. For example, a creature with parts made of crystal will be much stronger than a creature made of wood or stone.
It is now possible to put a sword in a creature's inventory and the creature will use it against mobs.
Creatures can also cast spells if they have the necessary elements, for example give a creature some Fire and Wind to let it cast fireballs.
This update also introduces Steam Trading Cards.
Thanks again for your support!
Regards,
Marc
Hello,
Wirth today's new update it is possible to create custom rotating structures, using a new Rotor block powered by the Wind element.
The Rotor is built using Metal + Wind.
The blocks next to the Rotor with start rotating when the Rotor is powered with Wind. You can use a Valve to stop it.
Other changes includes:
- several bug fixes
- performance optimizations
Thanks again for your support!
Regards,
Marc
Hello,
Wirth today's new update it is possible to create custom rotating structures, using a new Rotor block powered by the Wind element.
The Rotor is built using Metal + Wind.
The blocks next to the Rotor with start rotating when the Rotor is powered with Wind. You can use a Valve to stop it.
Other changes includes:
- several bug fixes
- performance optimizations
Thanks again for your support!
Regards,
Marc
Hello,
A new update was released today, introducing some new blocks: rails!
Rails can be crafted using Metal + Electricity. Then place some wheels on the rails, and build on top of the wheels to create a cart, which will move when the rails receive Electricity.
Any shape can be used to build the cart, and this let you create some new mechanisms, here is an example of door which moves up and down when you go over a pressure plate:
http://steamcommunity.com/sharedfiles/filedetails/?id=1193997840&searchtext=
There are still some bugs with the rails, but you can try to build your own mechanisms!
Other changes includes:
- several bug fixes
- changed the animation when you grab elements
- made the pet lion less aggressive towards mobs
Thanks again for your support!
Regards,
Marc
Hello,
A new update was released today, introducing some new blocks: rails!
Rails can be crafted using Metal + Electricity. Then place some wheels on the rails, and build on top of the wheels to create a cart, which will move when the rails receive Electricity.
Any shape can be used to build the cart, and this let you create some new mechanisms, here is an example of door which moves up and down when you go over a pressure plate:
http://steamcommunity.com/sharedfiles/filedetails/?id=1193997840&searchtext=
There are still some bugs with the rails, but you can try to build your own mechanisms!
Other changes includes:
- several bug fixes
- changed the animation when you grab elements
- made the pet lion less aggressive towards mobs
Thanks again for your support!
Regards,
Marc
Hello,
A new update was released today, introducing some ways to increase your inventory capacity.
Here is how you can do that:
- some clothes (Alchemy Tunic, Leather clothes) will increase the capacity when you are wearing them.
- the Strength Potion which you can craft on an Alchemy Bench using Metal, Crystal and Electricity gives you a temporary capacity boost
- when activated, the Storage Crystal also gives you a temporary capacity boost
This update also makes it possible to give permissions to players you trust in a server. To do that, hold Tab to see the player list and click "Give permissions". They will need to do the same for you, and then you'll both be able to use each other chests, portals, and to build on your friend protected areas.
Thanks again for your support!
Regards,
Marc
Hello,
A new update was released today, introducing some ways to increase your inventory capacity.
Here is how you can do that:
- some clothes (Alchemy Tunic, Leather clothes) will increase the capacity when you are wearing them.
- the Strength Potion which you can craft on an Alchemy Bench using Metal, Crystal and Electricity gives you a temporary capacity boost
- when activated, the Storage Crystal also gives you a temporary capacity boost
This update also makes it possible to give permissions to players you trust in a server. To do that, hold Tab to see the player list and click "Give permissions". They will need to do the same for you, and then you'll both be able to use each other chests, portals, and to build on your friend protected areas.
Thanks again for your support!
Regards,
Marc
Hello,
A new update was released today, and it is now possible to send Steam invites to your friend to let them join your world easier than before.
At anytime while in game, simply use the "Invite friends" menu and your friend will receive an invite.
Using this feature requires a good internet connection speed because you host the game for your friend and your world needs to be streamed to him.
This update also fix a lot of bugs in multiplayer servers. Because a lot of internal changes have been made, it might also create new bugs, if so please report them!
Thanks again for your support!
Regards,
Marc
Hello,
A new update was released today, introducing a lot of new blocks!
Hello,
A small update was released today, here is the changelog:
- added a full server listing on the Multiplayer menu. If you create a dedicated server, it'll be listed here.
- added some particles effects
- mobs size can now vary and their strength varies accordingly. You can set the mob size in scripts using entity.size
- several bug fixes
Thanks again for your support.
Marc
Hello,
Today, I'm very pleased to release an update which sets the foundation of a new world generation in Alchemist's Awakening.
Here is an overview of the changes:
Hello,
With today's new update, it is now possible to place wood and column blocks of every size at a 45° angle:
To do this, simply hold the Ctrl key while you have a wood or column block in hand.
Some new wood species and leaves have also been added in 0.93b, which let you create some new beautiful trees:
In other news, nights can now be cloudy.
Full changelog:
- Added a Polish translation, thanks to TimeLight <3
- Opening the Inventory now pauses the game in Singleplayer mode
- Some bug fixes
Thanks again for your support!
Hello,
A new update was released today, introducing a new weapon: the Bow!
The bow can be crafted using Metal + Nature. Arrows will be crafted on-the-fly when you use the bow.
In the future, several different bows will be available with different powers and arrows.
Hello, A new update was released today, introducing some new blocks:
Hello,
A new update was released today, introducing a way to make blocks look aged, mossy or dirty:
You will find 3 new powers to add dirt (craft it with Sand), erosion (craft it with Stone) or moss (craft it with Nature) to blocks.
Another new change is the snow which will appear on tops of blocks in cold biomes:
Here is the full changelog:
Version 0.92
- middle click will now add the entity you are currently looking at to the quickbar (like with blocks) in creative mode
- added a search bar to creative inventory
- fixed a crash on older OpenGL 2 devices and Linux
- saplings now grow real trees in multiplayer
- fixed a lot of bugs
Thanks again for your support!
Hello,
A new update was released today, here is the changelog:
- SSAO (improved ambiant lighting) when graphics are set to High Quality
- Custom texture packs for maps
You can now put custom block, grass and/or glass textures in a /textures/ directory in your map.
This will replace the default textures for this map. Then you can share the map to the Steam Workshop and other players will receive the custom textures too.
Here is an example map with custom textures:
http://steamcommunity.com/sharedfiles/filedetails/?id=816111498
Other changes include:
- you can put a cover.jpg file in the /textures/ directory of your map, this will be used as the preview in the Workshop.
- the "Play with friend" coop menu now displays if your friends are in the game or not
- new "CameraDistance" setting in Edit Advanced Options of item creation to make the third person camera away from a vehicle.
- the "VitesseRun" setting in Edit Advanced Options will affect the speed of a vehicle.
- new triangular slope block:
- new Gravels and Leaves ground materials
- new sky
Thanks again for your support!
Hello,
A new update was released today, with some big changes in the core engine. This should improve performance and fix some issues in some computers, however if you experience any problem please report the issue.
In other news, you can now tame Wolfs and mount them:
To do this, use the Tame power (Electricity + Metal + Crystal)
This new update also makes it possible to create more complex items and vehicles with attached parts:
http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=840320483
Thanks again for your support!
Hello,
A new update was released today, introducing some new items:
Hello, A new update was released today, introducing some changes in how companions and creature you give life to work. - You can now transform a creature back to stone (it's like cancelling the giving life power) - Creatures now have more or less strength and armor depending on what material you use to create them. Creature made with crystal will be the most robust. - You can now give orders to the pet lion.
Hello, A new update was released today, introducing some changes in terrain and two new items:
Hi, A new update was released today with a lot of interesting features for map makers. Here is what you can do to create and share adventure maps:
Hello,
A new update was released today, introducing some new items:
The Anvil can be used to repair weapon and tools:
You can also create some Portals to travel faster to places you visited. Each portal teleports you to the next one you created:
Portals can be named and will appear in the map:
A green portal can be used only by the player who created it. If you are creating a map, you can place blue "Public Portals" which can be used by everybody.
In multiplayer, it is now possible to create some Protection Crystals which work like the Totem and will prevent other player to destroy what you built.
Other changes include some mob AI tweaks and a lot of bug fixes.
Please leave a review on the Steam game page if you like the game and/or you have some ideas, it will be greatly appreciated!
Thanks again for your support.
A small patch was released today to fix some bugs. It also includes 3 new additional music tracks! Thank you.
Hello, A new update was released today, with a few notable changes on how melee weapons work: - weapons such as Swords no longer use the Stamina bar - instead, weapons now have a durability bar: a Sword will break after a number of uses on mobs Other changes in this update include: - 2 new musics, more will be added later - New items: Ladder and Storage Crystal - Some bug fixes Thank you again for your support.
Hello,
A new update was released today, introducing an Alchemy Bench which make it possible to create some useful potions!
To create it, build the shape you see on the left and transform it using the "Make Useful" tool.
Also, starting from this version, the amount of each element you can hold in your inventory is limited to 100, so you'll really need to use chests to store more resources.
Other changes include:
- While and For introduced in scripting language for custom items, as well as new commands such as setBiome and addEffect
- Fixed some bugs
Thanks again for you great support!
Hello,
A new update was released today, and it is now possible to share whole maps on the Steam Workshop!
To share a map, open the inventory while in Creative mode and you'll see a new "options" tab where you can set the spawn position and publish the map.
Of course, maps can use customs items/weapons made by you or other people. Any customs items used in the map will automatically be joined to the map, players won't need to subscribe separately, in fact you won't even need to publish the items separately if you don't want too.
Here is an example of map, a work in progress by community member wolfgar7474:
You can try a first version of his map here:
http://steamcommunity.com/sharedfiles/filedetails/?id=716953374
In the future, it'll be possible to add custom quests too!
Other changes include:
- Syntax coloration for scripting
- Fixed issues with High-DPI screens
- Various bug fixes
Thank you again for your support!
Hello,
A new update was released today, here is the changelog:
- New mob: Skeleton (mostly in Snow and Desert biomes)
- New mob: Rhino (mostly in Desert biomes)
- Improved all mobs AI: better pathfinding, special attacks for Golems and Skeletons
- Sharks will now attack you if you touch them
- New Healing power (combine Fire, Electricity, Frost and Wind to use it)
- Health regeneration is now slower, so you should really use the Healing power :p
- It is now possible to update schematics you created on the Steam Workshop
- You can now save your custom servers IP in the multiplayer screen
- Creative Inventory can now display more custom items
- Other bug fixes
Thank you again for your support!
Hello,
A new update was released today, introducing a lot of new scripting options for custom items, weapons, and powers!
Here is a summary of the new scripting features:
Hello,
A new update was released today, here is the changelog:
- New mobs, you can now encounter some Stone Golems and Ice Golems, they don't have all their special attacks yet but they are still already quite dangerous.
- Improved the wolf
- Changed how mobs spawn in the world.
A lot of work is planned on mobs, this is only the beginning!
- Added some new trees and ruins (thanks to wolfgar7474)
- Improved the Ice biome
- Corrected some important bugs with the "Play with friends" and multiplayer modes
- You can now select which custom items are enabled in each map you created.
- Other bug fixes
Thank you again for your support!
Hello, A new update was released today, here is the changelog: - torch, lamps, fireball etc. now produce light (only with graphics on High Quality for the moment) - you can now run faster using the Shift key (the key bind can be changed) - new blocks: Black Cloth Fabric, Purple Cloth Fabric - added options to edit Effect, Text and Light in Item/Weapon creation menu - added Crafting option in Item/Weapon creation menu (still work in progress) - fixed a few bugs Thanks you very much for you support!
Hi, Thanks to one of our community member, AarghM (Maks), the game is now localized in Russian. Go to the menu while in-game and you will be able to change the language. If you would like other translations, feel free to ask in the discussions! Thanks, Marc
A new update is now available, offering you a glimpse at what you will really be able to do in Creative mode: it is now possible to create new items, weapons, or objects such as chests and doors and script them to offer new gameplay options. You can also share your creations on the Steam Workshop. The good news is that it also works in Multiplayer: if you invite friends, they will be able to use the items you created. And if you own a server, simply copy your "items" folder from your game to your server folder: players won't even need to subscribe to the items on the Workshop, they will directly be able to use every items you added! The GUI which lets you create the new items is not totally complete, some options need to be found in the "Edit advanced options" window which is a bit obscure, but it will change with next updates. I'll also publish a guide for commands and options that you can use, if you have any question feel free to post it in the group discussions!
A new update is now available, it includes some features asked by the community. Version 0.79d - added a basic map (will get improved) - added support for Russian in chat - sign can now be changed only by the player who created it - added a Invert Mouse Y option - corrected a bug of lost inventory/position in "Play with friend" world - corrected a bug of "You don't have the permission to build here" in multiplayer Thanks for your support.
Hello, A new update was released today, here is the changelog: - in multiplayer a metal chest can be opened only by the player who created it - added knockback on powerful swords - camera and lighting adjustments - fixed a bug which caused inventory loss in multiplayer - fixed a few other bugs Thanks you very much for you support!
Hello, A new update was released today, introducing a new menu option, "Play with friends." This allows you to invite your friends to play with you in any world you created, without the need to set up a dedicated server. Up to 4 friends can join you at a time. This feature is still very experimental (and Windows only for the moment), please let us know if you experience any problem. Other changes in this update include: - lighting tweaks for more dynamic colors - mobs can now loot resources - a few bug fixes Thanks you very much for you support!
We released today a small update with a few bug fixes: - Added Door, Chest and Bed creation to the tutorial - Reduced Bloom and added Anisotropic texture filtering (active in High quality only) - Corrected a bug which caused the game to crash at launch on some devices - Corrected some bugs with multiplayer Thanks, Marc Osaris Games
Hello everybody, Today is the release of the first Early Access version of Alchemist's Awakening. But this is only the beginning! Over the next few months, we plan to include exciting new features, the first of which will be: - the ability to create your own special blocks with true gameplay changes and upload them to the workshop and use them in your server to make it really unique. - an "Invite your friends to your world" option to make it possible to play with friends even more easily. - improvements to the AI of the creatures you give life to. Please feel free to post any suggestions and bugs reports in the discussions, we'll be following this very closely! Thank you, Marc Fortin Osaris Games
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