An update to Half-Life Deathmatch: Source has been released. The update will be applied automatically when you restart Half-Life Deathmatch: Source. The major changes include:
- Numerous security and stability improvements
[ 2021-07-02 20:58:55 CET ] [ Original post ]
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Various stability and security updates
- [SDK2013] Fixed NPCs not blinking
- [DoD:S] Fixed being able to switch weapons while holding a primed grenade
[ 2019-10-08 22:09:00 CET ] [ Original post ]
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line
- Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate
- Various security and stability improvements
- Updated localization files
[ 2018-07-24 20:22:00 CET ] [ Original post ]
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Fixed being unable to start any map in single-player mode
[ 2017-06-19 21:00:00 CET ] [ Original post ]
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Improved Steam Voice support
- Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
- Improved compatibility with Steam client beta
- Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
- Added CELT audio codec currently in use in TF2 and CS:GO
- Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
- Steam voice remains the default voice codec in all SDK2013 games
- Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
- Updated spec_player command to match recent improvements in TF2
- Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2 behavior:
- Steam per-game language setting is now properly honored and syncs with the in-game setting
- In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
- Steam per-game language setting is now properly honored and syncs with the in-game setting
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
[ 2017-06-16 00:27:00 CET ] [ Original post ]
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.
Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.
The major changes include:
- Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
- Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
- Fixed an exploit that could be used to crash dedicated servers
[ 2016-05-12 00:22:00 CET ] [ Original post ]
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.
- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed mp3 sounds causing occasional hitching and framerate stuttering
- Fixed OS X players being limited to medium texture quality
- Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
- [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
- [CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
- Fixed ent_teleport causing a crash when issued by the server
- Fixed buildcubemaps command not working for maps that already have cubemaps embedded
- Fixed -buildcubemaps command line option generating black non-HDR cubemaps
[ 2016-02-04 22:15:00 CET ] [ Original post ]
Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include:
- Fixed a problem with the Steam Overlay for Mac clients
- Fixed maps using static prop lighting producing bad lighting in some conditions
- Fixed a Linux client crash related to the sound system
- [Day of Defeat: Source] Fixed client consoles being spammed with a message about invisible weapons
[ 2015-10-15 16:20:00 CET ] [ Original post ]
An update to Half-Life Deathmatch: Source has been released. The major changes include:
- Fixed several security issues
- Latest fixes and updates from the Orangebox engine and shared game code
[ 2015-09-22 01:48:00 CET ] [ Original post ]
We have started a new Beta for Half-Life Deathmatch: Source. To access this beta go to the Properties page for Half-Life Deathmatch: Source and use the Beta tab to opt-in. To opt-out use the same tab. Changes in this update are:
- Added in drowning sound effects when drowning
- Fixed glock to have 17 bullets per clip to match the original Half-Life
- Updated game menu to match other titles
- Fixed crowbar playing incorrect hit sounds
[ 2013-10-10 21:59:50 CET ] [ Original post ]
We have started a new Beta for Half-Life Deathmatch: Source. To access this beta go to the Properties page for Half-Life Deathmatch: Source and use the Beta tab to opt-in. To opt-out use the same tab. Changes in this update are:
- Added in drowning sound effects when drowning
- Fixed glock to have 17 bullets per clip to match the original Half-Life
- Updated game menu to match other titles
- Fixed crowbar playing incorrect hit sounds
[ 2013-10-10 21:59:50 CET ] [ Original post ]
We have updated the public release of Half-Life Deathmatch: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are:
- Converted Half-Life Deathmatch: Source to the new SteamPipe content system, for optimized delivery of the game
- Added support for Linux and Mac OS X operating systems
- Numerous bug fixes contributed by community members
[ 2013-09-26 20:31:07 CET ] [ Original post ]
We have updated the public release of Half-Life Deathmatch: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are:
- Converted Half-Life Deathmatch: Source to the new SteamPipe content system, for optimized delivery of the game
- Added support for Linux and Mac OS X operating systems
- Numerous bug fixes contributed by community members
[ 2013-09-26 20:31:07 CET ] [ Original post ]
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are:
- Added support for weapon icons in death messages
- Fixed death notices not displaying correctly on some widescreen video modes
- Fixed wrong font being used for game name in main menu
- Enabled muzzle flash on weapons
[ 2013-09-26 17:36:21 CET ] [ Original post ]
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are:
- Added support for weapon icons in death messages
- Fixed death notices not displaying correctly on some widescreen video modes
- Fixed wrong font being used for game name in main menu
- Enabled muzzle flash on weapons
[ 2013-09-26 17:36:21 CET ] [ Original post ]
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are:
- Localized Create server dialog fully
- Fixed muzzle flashes missing from weapons
[ 2013-09-21 00:11:25 CET ] [ Original post ]
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are:
- Localized Create server dialog fully
- Fixed muzzle flashes missing from weapons
[ 2013-09-21 00:11:25 CET ] [ Original post ]
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are:
- Added support for setting the sv_maxspeed convar
- Added basic SourceTV support
- Fixed server browser layout on the Favorites page
[ 2013-09-19 23:04:10 CET ] [ Original post ]
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are:
- Added support for setting the sv_maxspeed convar
- Added basic SourceTV support
- Fixed server browser layout on the Favorites page
[ 2013-09-19 23:04:10 CET ] [ Original post ]
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are:
- Fixed incorrect default maxplayers being set
- Fixed singleplayer UI being used in the Options and Loading dialog
- Fixed death notices being truncated when using 5:4 aspect ratios
- Added mounting of Half-Life: Source content if present, set the cl_load_hl1_content convar to enable this feature
[ 2013-09-18 23:45:15 CET ] [ Original post ]
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are:
- Fixed incorrect default maxplayers being set
- Fixed singleplayer UI being used in the Options and Loading dialog
- Fixed death notices being truncated when using 5:4 aspect ratios
- Added mounting of Half-Life: Source content if present, set the cl_load_hl1_content convar to enable this feature
[ 2013-09-18 23:45:15 CET ] [ Original post ]
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are:
- Added support for custom FOV settings as we have in our Source engine games
- Added missing linux dedicated server binary to depot
- Fixed Audio options dialog
- Fixed Multiplayer options dialog
- Fixed server info returning default game description string
- Fixed snark weapon not showing correctly on other players
- Fixed death notices not displaying
[ 2013-09-17 23:54:40 CET ] [ Original post ]
In support of the Steam for Linux release we have made Half-Life Deathmatch: Source available on Linux and Mac OS X. This beta involves significant changes for all platforms and your testing is appreciated, please report any bugs to our GitHub page. Linux and OS X users can simply install the Half-Life Deathmatch: Source application to access the beta. For Windows users right click the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing. Under windows to opt out of testing simply deselect the beta option on this same page.
[ 2013-09-12 23:04:12 CET ] [ Original post ]
- HL1:MP Linux client [76.89 M]
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 4 GB available space
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