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Name

 Factorio 

 

Developer

 Wube Software LTD. 

 

Publisher

 Wube Software LTD. 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2020-08-14 

 

Steam

 25€ 21£ 30$ / 0 % 

 

News

 506 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 12058 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/427520 

 

How long to Beat

Main Story

 41 Hours 

 

Main Story + Extras

 89 Hours 

 

Completionist

 147 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 5951  

Average playtime (last 2 weeks)

 837 

Median playtime (forever)

 2583 

Median playtime (last 2 weeks)

 850 

Public Linux depots

 Factorio Linux64 [306.86 M] 


 Factorio Linux32 [300.1 M] 




LINUX STREAMERS (59)
q9c9pposmunklinx123456fexeldigital
cool_bobruihoefni_xSpektrum01kolorafa
patomackcsdirtyflux_braastoscsonytii
hexdslpreludelinuxsirsamsaidrne119
tapocolrivzxcoredarknightstudioquix0r
quelluspfckrutoniumportwine_linuxjouersouslinux
greydmiyutehfreekphysixcatskeptical_penguin
drekideggamits147strackiicherenkov11
cidermcdreadengelchen_dej570ne4dpenguinpropaganda
greyferretgamingiheartproduceThe_Moepautopr3z
Kahoss_Jetto_frbaromyr_vtdenplay195
nickmatthewsaskmartynzerostatemachinesebastastiantv
da_boom232yingsenseinewdeep1rolly2go
aptmoovery_average_guyboldvikingdiddumite
anddeveldaarkblood_officialzykino




Factorio 0.15.7 released

Balancing


  • Changed production science pack recipe to require assembling machine 1 instead of pumpjack.
  • Changed science pack 3 to require electric mining drill instead of assembling machine 1.
  • Changed crafting times: Oil refinery 20->10 Pumpjack 10->5 Chemical plant 10->5 Lab 5->3 Roboport 15->10
  • Reduced the mining time of the storage tank from 3 seconds to 1.5 seconds.
  • Increased the mining time of the reactor from 0.5 seconds to 1.5 seconds.
  • Increased the underground belt length (basic, fast, express) from 5,5,5 to 5,7,9.


Changes

  • When a connection is refused the username is included in the log message. more
  • Copying entity settings from a disconnected entity will no longer disconnect circuit wires. more
  • Trains in manual mode now have twice the penalty and trains in manual mode without a player in them have 2.5 times the penalty.
  • Reactors produce used up fuel cell when it is completely consumed instead of at start. more
  • Reverted flamethrower turret liquid consumption change from 0.15.5. Instead of 30/s it will use 3/s.
  • Flamethrower turret no longer shoots in its prepare state. more
  • /color command defaults alpha (the 4th parameter) to 255 (instead of 0) if not specified. more
  • Reduced default requester chest paste multiplier for nuclear reactor recipe to 1 and for centrifuge recipe to 2. more
  • Inserters will no longer take fuel from locomotives and instead will take the burnt result items if the locomotive fuel uses that system.


Bugfixes

  • Fixed that clicking locomotive from zoomed in map view would change color (and show fuel) for some other locomotive on the train more
  • Fixed that construction bots could repair vehicles from very far. more
  • Fixed that rocket silo or other GUIs would obscure finished-game dialog. more
  • Fixed that boiler could output a different fluid than its input. more
  • Fixed that the inserter would sometimes report bad values to the circuit network. more
  • Fixed pump recipe description having wrong pumping speed. more
  • Fixed wrong error message when loaded headless save file doesn't exist more
  • Fixed the "Input action fragment is missing" crash that would sometimes happen due to packet loss. more
  • Fixed crash when resizing the game window while having an assembling machine level 1 GUI open. more
  • Fixed alternative zoom controls would do nothing in map editor. more
  • Fixed some cargo wagon spritesheets were offset by 1 frame. more
  • Fixed that it was hard/not possible to select the character corpse over some entities. more
  • Fixed that the blueprint book GUI would scroll to the top after every click. more
  • Fixed crash when trying to disconnect non circuit connectible entities using Lua::Entity::disconnect_neighbour. more
  • Fixed that calling Lua::Entity::disconnect_neighbour would sometimes disconnect more wires than it should.
  • Fixed mod settings corruption when removing mods that contained mod settings. Note: this will reset all mod settings. more
  • Fixed inconsistent selection of resource patches on the map. more
  • Fixed GUI sizing when resetting mod settings. more
  • Fixed that the blueprint book GUI would scroll to the top after every click. more
  • Fixed that dropping a blueprint onto a book icon in the library GUI would drop it in the top level instead. more
  • Fixed that the blueprint library would sometimes stop opening books. more
  • Fixed GUI scaling problems with the assembling machine GUI. more
  • Fixed desync related to the on_selected_entity_changed event. more
  • Fixed that the atomic bomb shooting speed cooldown didn't work. more
  • Fixed the constant combinator GUI when the constant combinator name was larger than the rest of the GUI. more
  • Fixed that the reactor didn't show fuel in the description. more
  • Fixed making blueprints of requester chests with "set requests" would copy the current requests into the blueprint. more
  • Fixed that deleting saves with the delete key key wouldn't maintain focus on the saves list. more
  • Fixed crash when mining rails while having the "show rail paths" debug option enabled. more
  • Fixed infinite loop when migrating entities from an unrelated type to a roboport type. more
  • Fixed that the technology multiplier didn't apply on infinite research. more
  • Fixed filtering server list for games with mods. more
  • Fixed mod version checking for automatic mod download. more
  • Fixed flamethrower turret would not shoot last single shot worth of liquid. more
  • Fixed crash when exiting server list more
  • Fixed "Right mouse button to open" in opened armor. more
  • Fixed that the blueprint library wouldn't use scroll bars for shared blueprint books. more
  • Fixed that resource patches in unexplored areas could be examined on the map.
  • Fixed rail ghosts could not be placed over ghosts of enemy force. more
  • Fixed the sulfuric acid fluid icon. more


Modding

  • Icons are now required to have correct size (which can be overridden by icon_size property). more
  • 32x32px for entity, fluid, item, item-group, recipe, technology, virtual-signal
  • 128x128px for achievement, tutorial
  • If icon path references base mod, technology icon is expected to be 128x128px and item-group icon 64x64px.
  • In near future, we may remove default sizes and require icon_size to be always specified.
  • It is no longer possible to teleport any rolling stock or train stop. more


Scripting

  • Fixed LuaChunkIterator could become invalid and crash the game if used. more
  • Added LuaPlayer::mod_settings read - the runtime player mod settings for the given player.
  • Added LuaEntity::temperature read/write - the temperature of entities that use the heat energy source type as well as reactors and heat pipes.
  • Added LuaEntity::get_burnt_result_inventory.



You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


[ 2017-05-05 14:43:47 CET ] [ Original post ]