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Ahoy!
Avast!
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Avast!
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Ahoy!
Avast ye scurvy sea-dogs! We are working to address various crashes and errors during Match Making both during load and while in a match.
Avast ye scurvy sea-dogs! We are working to address various crashes and errors during Match Making both during load and while in a match.
Ahoy!
Ahoy!
Avast ye scurvy sea-dogs!
Avast ye scurvy sea-dogs!
Ahoy! Yesterday marked our launch into Early Access!
Ahoy! Yesterday marked our launch into Early Access!
Avast ye scurvy sea-dogs!
Avast ye scurvy sea-dogs!
Avast! This latest patch has various changes that include: Hitbox fix for the rock archway. New translations on the main menu; not all text has been changed yet. Better key rebinding on the options menu. Controller support on the main menu. Smarter anti-cheat for ship movement that is more flexible on unstable network connections. Over this past month we've been working more on our server code as well as refactoring how we manage game information and ship stats; this will make adding the new boats that we have planned for our next phase of development go smoother. Best, Robert Dunlap Extrokold Games
Ahoy!
Ahoy!
Avast! This build has our first pass at the new particle effects for Unearned Bounty! Let us know your thoughts or if you have any degregation of performance.
Ahoy! We've been doing a lot of behind the scenes improvements to the game and planning and prototyping over the past to find the next steps on where we're taking the game. We have some cool VFX improvements coming in the next week, so be on the lookout!
Ahoy! Here is a rollup of changes since the last set of notes.
Ahoy! This patch went live on the 10th: Fixed Metal rendering issues on newer Mac devices making them all pink. Fixed white blobs due to graphical errors on the wakes. Minor performance improvement when firing cannon balls. Best, Robert Dunlap Extrokold Games
Avast Scallywags! Here are the changes for today's build.
Ahoy maties! Here are the changes for today's build.
Ahoy maties! Here are the changes for today's build.
Ahoy! Here are a roll up of changes that were made this week.
Avast! Here are a couple minor fixes and tweaks following this week's earlier update. Voice Over effects now play significantly less frequently. Added several hover, selected, and disabled visual effects on the main menu. Top tier chests are now purchasable. Updated Store prices; now 500/2000/8000 for chests and 50,000 gold for ships. Ship sail emblems now properly work in game. Fixed the start timer for the volcano effect. Bots now have a lower arc of fire behind them. Bots deal less damage: 25->20 per cannon ball. Best, Robert Dunlap
Ahoy! We got a lot of out of match experience stuff together in this build! We've finished up our new main menu flow to allow navigation between the lobby, customization, and store to be more seemless. The goal is while you're waiting on a match to start you can still get the full customization experience from within the collection menu. We'll still be adding in some breadcrumbs and polish but this build brings us a step closer to where we want to be.
Ahoy! We got a bunch of stuff in this recent build geared towards improving pixel fillrate issues that were causing slow framerates on low-end PCs.
Ahoy! Unearned Bounty was recently selected to showcase at the Xbox Lobby at GDC! We've been porting this past week, so just a couple smaller bug fixes, performance improvements, and tweaks in this week's update.
Ahoy! Hope everyone has had a great holiday season! Here's a rollup of the recent changes!
Ahoy! Hope everyone has a happy holidays! We've brought you scalawag some cool updates.
Ahoy Maties!
Ahoy Mateys! We've been listening to feedback that you've been providing during the playtesting, one of the biggest changes in this update is a rework on ship to ship collisions with Hull Upgrades & Iron Horn's ability no longer mitigating damage; this should make collisions when at low health more predictable in your ability to take the other ship with you.
ARR!
Ahoy!
YARR! Hope you scallywags had a great Thanksgiving and looting during Black Friday!
Hey all! Just a reminder the the playtesting session for today will be running from 11am PDT to 2pm PDT! Come join in on the fun and have a chance to win a $20 steam giftcard!
Hey all! Just a reminder about the playtesting session starting up today at 11am - 2pm PDT! Join in for a chance to win a $20 steam giftcard!
A couple small changes in today's build:
Hey all! Thanks again everyone who came out to Playcraft LA and to those that played along with us online! Was a lot of fun and looking forward to helping spreading the word about Unearned Bounty as we get closer to Early Access!
New Gamelist is now live! Its still a work in progress, but enjoy! Best, Robert Dunlap
Hey there! Thanks again everyone for reporting bugs and coming on the playtesting session last Saturday! We'll be in LA this coming weekend for Playcrafting LA! Let us know if you plan on attending.
Hey all! Thanks again everyone for helping playtest earlier today! Was able to find and shortly address a good amount of bugs from that!
Hey all! Took a bit longer then expected to get the flamethrower and ship up to par in game. But its now LIVE! Come playtest with us Saturday 11am - 2pm PDT to get your burning fix in!
Hey all! We're back and recovered from our Seattle trip for Steam Dev Days. We'll have a bunch of smaller changes coming out soon as well as the Spitting Dragon for this weekend! Come playtest with us Saturday 11am - 2pm PDT! Hope to see you there!
Hey all! We'll be traveling to Seattle for Steam Dev Days this week so there won't be as many changes coming in. Here are some balance tweaks for us to test out during the playtesting session Saturday 11am - 2pm PDT! Hope to see you there!
Hope to see you folks at the next Playtesting Session tomorrow 11am-2pm PDT (2pm - 5pm EDT)! Reminder that we'll be raffling away a $20 steam giftcard, so come on the discord and play some matches!
Hey everyone! We've been working on an overhaul of the Menu UI as well as the addition of the Spitting Dragon, which should make its appearance next week! We have a bunch of changes that are in today's build as we work on getting everything integrated in, enjoy! Barrel Bomb Buffs The other week we made some drastic nerfs to the Barrel Bomb, we're bringing it closer to what it origionally was at.
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