New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | NEXT JUMP: Shmup Tactics | |
Developer | Post Mortem Pixels | |
Publisher | Post Mortem Pixels | | |
Tags | Indie Strategy Singleplayer | | |
Release | 2017-04-28 | |
GameBillet | 3.35 / € | |
Steam | 1,69€ 1,35£ 1,69$ / 66 % |
News | 25 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/624690  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | NEXT JUMP: Shmup Tactics LINUX [142.33 M]
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LINUX STREAMERS (0)
Takara Cards on SteamNext Fest! |
[h3]Our new game, Takara Cards, is on Steam Next Fest:[/h3]
https://store.steampowered.com/app/1932210/Takara_Cards/
[h3]Also, the game comes out March 28th this year, here's our trailer:[/h3]
[previewyoutube=ZeRWSJFddPs;full][/previewyoutube]
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[ 2023-02-08 22:12:01 CET ] [ Original post ] |
Bug fixes! (build 299) |
List of bug fixes and changes:
- Fixed bug/exploit that made the "Energy Beam Pierce" weapon annihilate any enemy instantly. Now the weapon only deals damage per action / turn.
- Fixed a bug that allowed the player to take toxic damage on the last turn of the jump. I also made adjustments that correct the hull value to "0" if at the beginning or end of the jump it is less than zero.
- Some improvements in the rendering and alignment of the text present on the death screen.
- The game tutorial is no longer mandatory for new players, only recommended using a message.
Special thanks to the player @Fernando47 who reported the bugs!
Thank you!
I would also like to thank everyone who plays and recommends the game.
NEXT JUMP was my first game released and makes me really happy to see people having so much fun with it.
Have a safe JUMP, Bastards! :)
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[ 2019-08-29 18:32:41 CET ] [ Original post ] |
New update (build 298) |
Hello pilots!
New update is available:
- Tutorial of the game has been completely revised, now it has a more direct and shorter text.
- All Typos in the tutorial have been fixed.
- New font used in Tutorial, much more readable.
- New sources implemented in the game, especially those of the smaller text. These fonts have a design more aligned to the themes of the game and are also more readable.
- Implemented memory-saving system. The game now consumes, on average, half of the memory it consumed before.
Thanks to "Eeve Somepx", who made the Fonts now used in the game.
You can buy the fonts here: https://somepx.itch.io
Thanks for all your support! :)
And just to remember, we launched a new game:
https://store.steampowered.com/app/963280/Talk_to_Strangers/
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[ 2019-05-31 19:40:40 CET ] [ Original post ] |
Talk to Strangers is now avaiable! |
Our new game about being a salesman (or saleswoman) trying to SURVIVE the sales,
Talk to Strangers, is now available on Steam:
https://store.steampowered.com/app/963280/Talk_to_Strangers/
Talk to Strangers was made by Post Mortem Pixels (Filipe Dilly and Daniel Pinheiro) and the friends:
Lus Felipe Garrocho, Ricardo Tokumoto and Rafael Assuno.
We now also have a bundle of games available to buy, at a discount:
https://store.steampowered.com/bundle/10788/Post_Mortem_Pixels_Collection/
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[ 2019-04-19 19:39:05 CET ] [ Original post ] |
Build 295 (typos!) |
Hello!
A new update is available, focused on fixing various typos in the game.
I would like to thank everyone who sent corrections, especially @KliPeH!
If you find more Typos, please report here:
https://steamcommunity.com/app/624690/discussions/1/1732090362047217785/
We would also like to congratulate all the players who passed my score of "113,771", especially the records:
@Chevalier de la Saucisse - 582,967 !!!
@Kinix - 221,552 !!
@Dzejkob - 158,513!
@Chewy Speaker - 149,335
@Barreytor - 124,102
Impressive! I was even more impressed with the records in Hard mode!
Congratulations to all those involved and if you want to know your records, just check this link:
https://steamcommunity.com/stats/624690/leaderboards/3001370
I would also like to remind you that we have launched the page for our next game:
https://store.steampowered.com/app/963280/Talk_to_Strangers/
Help us by adding the game to your wish list! :)
Thanks!
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[ 2018-11-20 15:39:37 CET ] [ Original post ] |
Update bug fixes [276] |
Bug fixes [276]:
- Fixed a bug where using the weapon "Energy Beam" could reset the engines to 1.
- Changed the mechanic of the Energy Beam, now it does not temporally reset the engine to "1".
- Fixed other bugs regarding the Energy beam.
- Prevented some exploits using some Accessories.
- Fixed a typo on the Shop interface.
The update for the Mac version should arrive a little later, sorry for that (I'm away from home at the moment). I recommend not using this type of weapon (Energy Beam) until the update arrives.
I will update this post as soon as I update the Mac version.
*edit: Mac builds are live! :)
Any new problems, just let me know!
Thanks for all the support, Rookies!
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[ 2018-04-27 14:52:05 CET ] [ Original post ] |
One year! 70% OFF for a week! |
In less than a week (on April 28th) my tactical Shmup, NEXT JUMP, completes a year of release. And to celebrate, it's on sale for a dollar and a half! 70% off!
Many thanks to all who helped me (and still help) during this time!
And a little announcement: We are working on the next game at full throttle! In a little over a month I must advertise properly here and other channels!
I still have some plans for NEXT JUMP, but for the moment I need to focus on the next project.
Thank you!
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[ 2018-04-23 21:42:29 CET ] [ Original post ] |
Update, bug fixes [build 275] |
A small update is now live, with the following:
- Fixed a bug where a accessory would no work with the new ships. (thanks to "1410c");
- Fixed some typos. (thanks to "zulmetefza");
- The game now properly launches on 32bit OS (thanks to "panchirajoey").
Thanks for all the support, Rookies! :)
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[ 2017-11-21 19:06:26 CET ] [ Original post ] |
Update, bug fixes [build 275] |
A small update is now live, with the following:
- Fixed a bug where a accessory would no work with the new ships. (thanks to "1410c");
- Fixed some typos. (thanks to "zulmetefza");
- The game now properly launches on 32bit OS (thanks to "panchirajoey").
Thanks for all the support, Rookies! :)
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[ 2017-11-21 19:06:26 CET ] [ Original post ] |
Update, bug fixes [build 273]: |
Bug fixes [build 273]:
- Fixed Bug where the Sword did not damage the engines and batteries of the mother ship.
- Fixed Bug where Reputation to be hit in "Reputation Bets" mode increased infinitely.
- Improvements in the Final, including description whether or not you have beaten the Reputation in "Reputation Bets" mode.
Thanks for all the support, Rookies!
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[ 2017-10-04 15:22:27 CET ] [ Original post ] |
Update, bug fixes [build 273]: |
Bug fixes [build 273]:
- Fixed Bug where the Sword did not damage the engines and batteries of the mother ship.
- Fixed Bug where Reputation to be hit in "Reputation Bets" mode increased infinitely.
- Improvements in the Final, including description whether or not you have beaten the Reputation in "Reputation Bets" mode.
Thanks for all the support, Rookies!
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[ 2017-10-04 15:22:27 CET ] [ Original post ] |
Announcing "NEXT JUMP: Red Legionaries" and Update Details! |
Hello rookies!
It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three!
They are part of the fleet of mercenaries known as "Red Legionaries":
Two of them, The Shield and The Sword, will be available without doing anything. A third and special ship will have to be unlocked.
The update will feature these three ships with new mechanics, interface improvements, a new game mode and difficulty modes!
I hope you enjoy the surprise and in the next ad I will talk about the improvements in the combat interface.
NEXT JUMP: Red Legionaries are due out in the middle of September and will be free.
Have a safe jump.
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[ 2017-08-18 22:18:59 CET ] [ Original post ] |
Announcing "NEXT JUMP: Red Legionaries" and Update Details! |
Hello rookies!
It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three!
They are part of the fleet of mercenaries known as "Red Legionaries":
Two of them, The Shield and The Sword, will be available without doing anything. A third and special ship will have to be unlocked.
The update will feature these three ships with new mechanics, interface improvements, a new game mode and difficulty modes!
I hope you enjoy the surprise and in the next ad I will talk about the improvements in the combat interface.
NEXT JUMP: Red Legionaries are due out in the middle of September and will be free.
Have a safe jump.
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[ 2017-08-18 22:18:59 CET ] [ Original post ] |
New update (Build 243): |
Hello!
Build 243 is up for grabs!
I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney".
Changes:
- Toxic clouds now dissipate when they collide with Enemies or Player's Ship.
- Improved toxic clouds sprites so its more clear where they are.
- Improved collision systems.
Bug fixes:
- Fixed problems related to the collision of some attacks (explosion and some enemy shots).
- Corrected problems related to the Damage system: some attacks did more damage than they should.
- The game is now balanced to deal damage to enemies primarily. This means that on some rare occasions, the player's ship will not suffer damage. I'm working on a better way to interpret Damage, but for now this is better.
- Fixed issue where using the "esc" shortcut to close an event did not give its rewards.
Last but not least:
I'm still working on the next big content update! I'll reveal more about this in August.
Thanks and please report any other problems on the forums! :)
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[ 2017-07-27 23:50:26 CET ] [ Original post ] |
New update (Build 243): |
Hello!
Build 243 is up for grabs!
I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney".
Changes:
- Toxic clouds now dissipate when they collide with Enemies or Player's Ship.
- Improved toxic clouds sprites so its more clear where they are.
- Improved collision systems.
Bug fixes:
- Fixed problems related to the collision of some attacks (explosion and some enemy shots).
- Corrected problems related to the Damage system: some attacks did more damage than they should.
- The game is now balanced to deal damage to enemies primarily. This means that on some rare occasions, the player's ship will not suffer damage. I'm working on a better way to interpret Damage, but for now this is better.
- Fixed issue where using the "esc" shortcut to close an event did not give its rewards.
Last but not least:
I'm still working on the next big content update! I'll reveal more about this in August.
Thanks and please report any other problems on the forums! :)
|
[ 2017-07-27 22:49:17 CET ] [ Original post ] |
New update (Build 241): |
Hello rookies,
New small update!
Changes and Improvements:
- Now Shields accessories use the same collision area as the current ship. Including to do damage (in the case of the Offensive Shield).
- Shields are no longer destroyed by EMP damage;
- Big enemies now leave scrap in the middle of where they were destroyed.
Balance:
- Overall balance of the boss "Distance Increased" mechanic, including when making repairs.
- Missiles no longer deal damage by touch (collision), only their blast deals damage now.
BUGs:
- Shields were not being destroyed by explosions.
- Bugs in the ejection system have been fixed.
- Other small bugs have been fixed.
If you did not see our latest announcement about the future content update, see here:
http://steamcommunity.com/games/624690/announcements/detail/1265922139762722215
Thanks for the support! :)
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[ 2017-06-15 21:05:27 CET ] [ Original post ] |
New update (Build 241): |
Hello rookies,
New small update!
Changes and Improvements:
- Now Shields accessories use the same collision area as the current ship. Including to do damage (in the case of the Offensive Shield).
- Shields are no longer destroyed by EMP damage;
- Big enemies now leave scrap in the middle of where they were destroyed.
Balance:
- Overall balance of the boss "Distance Increased" mechanic, including when making repairs.
- Missiles no longer deal damage by touch (collision), only their blast deals damage now.
BUGs:
- Shields were not being destroyed by explosions.
- Bugs in the ejection system have been fixed.
- Other small bugs have been fixed.
If you did not see our latest announcement about the future content update, see here:
http://steamcommunity.com/games/624690/announcements/detail/1265922139762722215
Thanks for the support! :)
|
[ 2017-06-15 21:04:31 CET ] [ Original post ] |
New update (Build 238) and future content! |
Hello rookies,
Here are the details of the new update!
NEW FEATURES:
- When your ship explodes, the game only changes to the "Death screen" when you press a button or click anywhere. The enemies also don't die with your death explosion, so you can review what killed you. The "Eject explosion" still does damage to the enemies.
- The Death screen now shows what killed you.
- A small notification now pops up when you are on your "[LAST ACTION]" or when a "[NEW TURN]" starts.
BALANCE CHANGES:
- Base cost (in Scraps) for ejection decreased by half. It was 600 scrap, now it's 300.
- Now, if your ship is broken, there are more chances of finding an Event that offers repairs (only in "Unidentified" events).
- If the two extra ships have already been found, there are more chances of other rare events happening.
Other small changes and BUGs:
- Improved animation of Tutorial Slides.
- You can now click the Radar or Upgrades button to open or close these. If one of them is open, it automatically closes and the other opens next.
- Fixed the bug where the player could get stuck in the tutorial (in the part of upgrading the batteries).
- Fixed the bug where the Manual buttons are not deleted after it disappears.
- Other small bugs and Typos where fixed.
About Future Updates:
From now on I'll focus on a larger update that will include these improvements:
- Reformulation / enhancement of some parts of the game interface, such as the combat interface, to better inform the player of the current condition of the board and enemies. Think of a better "scanner" to get the idea.
- At least one extra game mode: "Bet between Pilots" (temporary name);
- Two new ships;
- And maybe other things... ;)
This update is due to late June or early August and will be FREE!!!
Until then the next updates will only serve to correct new bugs found.
But, in the meantime, let me know if you have any suggestion or idea for the game. :)
Side note:
I have created a Steam Guide detailing how enemies work, here:
http://steamcommunity.com/sharedfiles/filedetails/?id=927492693
Thanks for the support, Rookies!
|
[ 2017-06-01 22:53:22 CET ] [ Original post ] |
New update (Build 238) and future content! |
Hello rookies,
Here are the details of the new update!
NEW FEATURES:
- When your ship explodes, the game only changes to the "Death screen" when you press a button or click anywhere. The enemies also don't die with your death explosion, so you can review what killed you. The "Eject explosion" still does damage to the enemies.
- The Death screen now shows what killed you.
- A small notification now pops up when you are on your "[LAST ACTION]" or when a "[NEW TURN]" starts.
BALANCE CHANGES:
- Base cost (in Scraps) for ejection decreased by half. It was 600 scrap, now it's 300.
- Now, if your ship is broken, there are more chances of finding an Event that offers repairs (only in "Unidentified" events).
- If the two extra ships have already been found, there are more chances of other rare events happening.
Other small changes and BUGs:
- Improved animation of Tutorial Slides.
- You can now click the Radar or Upgrades button to open or close these. If one of them is open, it automatically closes and the other opens next.
- Fixed the bug where the player could get stuck in the tutorial (in the part of upgrading the batteries).
- Fixed the bug where the Manual buttons are not deleted after it disappears.
- Other small bugs and Typos where fixed.
About Future Updates:
From now on I'll focus on a larger update that will include these improvements:
- Reformulation / enhancement of some parts of the game interface, such as the combat interface, to better inform the player of the current condition of the board and enemies. Think of a better "scanner" to get the idea.
- At least one extra game mode: "Bet between Pilots" (temporary name);
- Two new ships;
- And maybe other things... ;)
This update is due to late July or early August and will be FREE!!!
Until then the next updates will only serve to correct new bugs found.
But, in the meantime, let me know if you have any suggestion or idea for the game. :)
Side note:
I have created a Steam Guide detailing how enemies work, here:
http://steamcommunity.com/sharedfiles/filedetails/?id=927492693
Thanks for the support, Rookies!
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[ 2017-06-01 22:51:43 CET ] [ Original post ] |
NEXT JUMP: First update! (Build 231) |
Hello Rookies!
First, thanks for supporting the game!
We are very happy that those who played, liked. :)
We apologize for the absence in the forums, our main developer got sick. But he did not stop to take note of how you were playing (or should we write, dying?)!
So here it is, our first update (build 231):
New features:
- You can now sell the Basic weapon upgrades (the default weapon of the ship). Just click on the "SELL" button and then on the upgrade level you want to sell. Base level can not be sold, only the upgrades.
- The Federation now remembers the name of Last Pilot missed on action. So when you are registering a new pilot, you can pay homage to him using the same name.
Balancing changes:
- A Federation Ship only explodes when the HULL reaches "-1". In practice, all ships gained ONE hull point.
- Change in galaxy generation algorithms: Now, more stores for repairs and purchases will appear. Before, every "empty space" in the first 14 parsecs was a store, this number was expanded to 23pc. (this only affects galaxy's created after this update).
- The accessory "Piercing Dash" now do "5" damage, was "2" before. (it still uses the same amount of energy, 2)
- Reduced the energy capacity of the "spear enemies" (the ones that attack by moving in the Ship direction) from "2" to "1". Now they only act once per turn. Also reduced the amount of tiles they move by "1".
Bugs and other changes:
- It's now (practically) impossible to die while trying to get SCRAP during the transition of a JUMP (when the jump bubble is closing). We tested this, a lot.
- Fixed the "first action immunity" not working sometimes.
- You can only move now when the JUMP bubble finishes opening. Made this change to prevent movements that happened because the pilot "clicked at the end of the last jump".
- Attempt to fix a bug where the pilot could not click on anything inside the cockpit.
- Many small bugs where fixed.
- Reduced volume of the "blip" sound (the "LOW HULL" one). Just a little. Some pilots where annoyed by it.
- Added new "possible" messages on the "black box" SOS event with tips from other pilots.
- Mines and Teleguided Missiles now show a Text tip (inside the jump bubble) indicating "[RIGHT CLICK TO DETONATE] and [RIGHT CLICK TO ROTATE]", respectively.
- A DMG tip is now displayed on Enemies that do damage by touch (ie. the Spear and Rotating Turrets enemies).
- A message is now displayed when you get hit by a TOXIC or/and EMP damage.
- Many Typos on the Training Sim and Manual got fixed.
In other news the composer of the soundtrack, Rafael Assumção, released the official album in Bandcamp:
NEXT JUMP OST on Bandcamp
It's only 2 dollars and its REALLY GOOD. :)
If you have any problem with the update or have any thing you want to see improved on the game, let us know on the forums!
Have a safe Jump.
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[ 2017-05-12 03:32:48 CET ] [ Original post ] |
NEXT JUMP release! |
Hello!
My name is Dilly and I'm the main dev behind NEXT JUMP.
Here is the release trailer:
https://www.youtube.com/watch?v=WoHoz5OrzOo
This game is a (weird) homage to the SHMUPs genre. I truly hope you have a great time playing it!
Let me know if you find any bugs and stuff! :)
Have a safe JUMP! :D
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[ 2017-04-29 00:17:54 CET ] [ Original post ] |