Global games developer and publisher Zerouno Games is thrilled to announce that following a hugely successful Kickstarter campaign, their rock music inspired rogue-like 3D Shooter Metal Tales: Overkill is available out today digitally for Steamdeck.
Since being funded within 8 hours on Kickstarter, the team at Zerouno Games has been cranking up the heat and rocking the development of Metal Tales: Overkill, the ultimate action-adventure game where Metal and Adrenaline collide to create the ultimate 3D rogue-like guitar-shooter. Get ready to fight through procedurally generated levels and battle against a terrible looming curse affecting your metal brothers. Do you have what it takes to free them from this ancient evil and secure your place as the ultimate Rock God?
[previewyoutube=KY82jAGenYQ;full][/previewyoutube]
About Metal Tales: Overkill
Metal Tales: Overkill is an action-adventure game where Metal and Adrenaline collide to deliver the ultimate rogue-like 3D guitar shooter. Fight against the looming curse affecting your Metal brothers and free them from an ancient evil.
The God Kuk is possessing all the guitar gods, and through them, the metalheads. Through infinite concerts, he is helping his legion of metalhead zombies wipe out every original creation of metal bands and their dedicated fans. As legions of metalheads are stripped from their passion, only one person can really grind through the challenge and come out victorious.
Choose your path carefully through the procedurally generated levels and battle the evil hordes looking to destroy you at every turn. As each playthrough will be different, grab your guitar, don your ripped jeans and dive right back into the intense action one more time.
Features
- 50+ items - Charge up with new guitars, strings, pedals, amps, books, and summons.
- 15 different enemies - to beat to the beat.
- 8 Guitar Bosses - Go toe to toe in the ultimate Rock showdown!
- 4 playable characters - Are you more Metallica, Iron Maiden or Black Sabbath? Choose the character you identify with the most and Rock on!
- 3 intense environments: Exploring 3 different environments - the Metal Den, Metal Festival and the ultimate performance stage . . . Hell itself!
- 6 levels - Blast through 6 different levels with unstoppable Rock guitar energy.
- Procedurally generated levels - Experience randomly generated levels to play through. No play session will ever be the same.
- Local CO-OP - Jump in and jam it out with a friend.
- Mission system - Unlock new abilities and upgrade stats between runs.
- Original soundtrack and international Metal bands songs - Rock out to an awesome soundtrack. Youre sure to find a new hidden metal gem!
https://store.steampowered.com/app/1475970/Defentron/
Good news everyone!
Defentron has been nominated at @MoshBitOficial's awards as National Game of the Year.
Congratulations!
If you loved Defentron you can vote here.
Also, Portugal voters can win a #prize! #moshbitawards #indie #retro
Hello to all,
Today, you will discover in this article, the new faction that will be available in v1. The Baltic Countries are coming in Hell of Men: Blood Brothers!
The Baltic Countries are represented by 3 skins in the game. Latvia, Lithuania and Estonia.
Building:
The buildings have a "container" style, we find the same as for the other factions except for the infirmary which disappears.
The specificity of the tent is its low cost which can give an advantage at the beginning of the game, however it offers only 3 additional population slots. You will have to build more tents than the other factions to reach the maximum of 40 units.
Unit:
Barracks:
- Rifleman = Germany/Russia.
- Grenade launcher = all factions.
- Rocket launcher = Poland/Russia.
- Fusion launcher = all factions.
- Operator = Poland/Belarus.
- Machine gunner/Mastodon = + 1 damage / 0.1 rate of fire reduction.
- Sniper/Sniper guillie = - 5 damage / increase rate of fire by +2.
- Sapper = Russia - short range.
- Tank crew = Poland/Russia/Belarus.
- Mortar = - 1 damage / increase movement speed by +0.3.
- UAV = all factions.
- New Unit : Anti-infantry combat drone.
- New Unit : Anti-tank combat drone.
- New Unit : Healing Drone.
The anti-infantry combat drone is inspired by the Estonian Milsem drone with its anti-vehicle variant. It has the same attack stats as the Russian drone with a higher hit point count and reduced speed. Its anti-tank variant joins the French anti-tank drone but uses rockets. The healing drone is a flying drone with the ability to heal infantry units.
Vehicle: The Buggy is equal to the other factions with only 3 seats. The Jeep is equipped with a grenade launcher and reduced armor 20 health points. The Truck is equal to the German faction and unarmed. The Armored Support is equal to that of the Polish faction. The Light Tank is equal to that of the Polish faction with reinforced armor giving it +50 health points. The Tank is equal to the other factions with a reinforced armor giving it +50 health points.
Hello Zerouno Gamer!
As I'm sure you know, today is the start of the Steam Summer Sales 2021. To that end, we thought it would be a fantastic occasion to give some huge discounts on selected titles from our game library.
Starting today, June 24, 10 am PST, through Thursday, July 8, you can enjoy a 50 percent discount off the original price. Yes, half off. You read that right.
This way you can discover games like Baobabs Mausoleum Grindhouse Edition, Bleep Bloop, Defentron, Eternum Ex or High Speed Cataclysm and enjoy their beautiful universes, mechanics and devilish difficulties at reduced prices.
If you like any of the games or you think any of your friends might like them, don't hesitate, share the link and follow us.
And remember, players dont die. We respawn.
Hi!
Zerouno Games and Whacky Squad Studio are excited to bring you Hell of Men: Blood Brothers, the military strategy game set in an Europe in crisis, where two brothers will understand, that this conflict exceeds anything they can imagine.
In recent months the game has undergone a series of improvements at different levels, including the mechanics, lighting, graphicals with more active and realistic environments and new assets.
This way, the game has already left its "Early Access" status to adapt to its launch with just a month to go.
The game will be on sale Tuesday, June 29th, 2021 on the PC/Steam platform at a price of 19.99.
https://store.steampowered.com/app/1123500/Hell_of_Men__Blood_Brothers/
https://youtu.be/IVeaWubwRog
Zerouno Games presents the latest audiovisual experience created by the Spanish studio Broken Simulation, Green Phoenix.
[previewyoutube=HsjdkOVbR7k;full][/previewyoutube]
With this intimate and personal story we approach a four-chapter narrative game in which we explore the emergence of the ego in artificial intelligence.
The title will be released on Thursday, May 27 on Steam and Nintendo Switch platforms at a price of 2.99.
https://store.steampowered.com/app/1584770/Green_Phoenix/
Green Phoenix
Green Phoenix is an on-rails 3D space shooter mixed with a deep narrative experience that focuses on the concept of ego and the meaning of freedom.
In Green Phoenix, we are transported to a single player story where society is fully technologized and authoritarian and take us on the role of the spaceship AI, Green Phoenix, as it remembers its dead pilot, Dana, and embarks on a journey of revenge.
Features
- Deep and inmersive storytelling
- Beautifully sculpted worlds
- Fully voiced
- Arcade mode, how long will you survive?
Zerouno Games announced today that their Kickstarter crowdfunding campaign for Metal Tales: Overkill console editions hit its funding goal yesterday in under 8 hours! Metal Tales: Overkill is an action-adventure game where Metal and Adrenaline clash to give you the ultimate 3D roguelike guitar-shooter. Will you manage to defeat all the metal gods, save the world and become a metal god?
Even though Metal Tales: Overkill has reached its funding target there is still plenty of time to check out the Kickstarter campaign and help push it over all its stretch goals.
Hello Coffee Lovers, We have two big things to announce to everyone following the game. First, we have opened up the official Mega Cat Studios Discord channel! Join in the discussion about new Mega Cat game on the horizon, chat with the team, and even get the chance to test out some games before they release! You can find us here: https://discord.gg/gwyUy6s Next we would like to announce that we are working on polishing up the PS4 release of Coffee Crisis. Details about that release will be coming out soon!
Brewtal Barista friends, thank you for the continued support with Coffee Crisis! We are so thankful for your continued messages, tweets, and streams with this game. For those following us closely, Coffee Crisis will be coming out on the Switch this fall, and PS4 early next year.
Want to quench your thirst for more Mega Cat now? Log Jammers Kickstarter is at 50%, stop by and say hi! ːashley_happyː
https://www.kickstarter.com/projects/megacatstudios/log-jammers-axe-throwing-action
You asked for more metal aliens, and you got it! Chain wallets soaked in alien meat never felt so good. Is it as hot where you are this July as it is in Pittsburgh? Crack a Smurglian skull in front of the refreshingly cold beer vendor, and let our pixel concert take you away to a cooler, more satisfying, metal place. Dear streamers: Your requests have been answered! New modifiers that give your audience the tools of chaos that they deserve are ready for your (dis)pleasure. Mixer & Twitch approved! Speed runners unite! The current world record is held by the one, the only, Mistah J. DeepBlueBeard is Deep Blue Dethroned. Challengers, approach! New, updated alien meat sfx have been added using our state of the art GoMic mounted weapons. Weeks of slapping meat with creative zest has resulted in the MOST ACCURATE alien thrashing sounds in ANY pixel art game originally created for the Sega Genesis. Thanks, Steam! Throw, Suplex, twirl and charge attack your way through new hordes of anti-Earth, coffee thieving, wifi leaching, un-Metal, uncool aliens that cry *just* like the real thing. ːyinzerː
The big Summer Content update is out! Below is the massive list of additions and changes that are being made to the core game. New Features: - Implemented new Stages and appropriate Cutscenes: - Stage 4-2, Metal Jesus Rocks boss (Grandview) - Stage 8-2, Alpha Omega Sin boss (Mars) - Stage 11, Streets Nighttime - Stage 11-2, Streets Nighttime boss - Stage 12, Destroyed Factory - Stage 13, Parking Lot - Stage 13-2, Parking Lot boss - Stage 14, Metal Concert - Stage 14-2, Metal Concert Boss - Various cutscenes to extend the story New Enemies: - Small Purple Alien - ProfX. Alien - Red Alien - Mayo New Bosses: - Metal Jesus Rocks boss - Alpha Omega Sin boss - Metal Head Boss and Metal Head Minions - Harvester boss New songs: - "Soaked in Red" - Song for Parking Lot, Metal Concert, a few boss battles, affected Cutscenes. Song available with the new Steam update to the Soundtrack! - "Coffee BO" - Song for various bosses (from the Sega Genesis version of Coffee Crisis). Song available with the new Steam update to the Soundtrack! New powerups: - Fatman Burger Pickup (50HP). Unlockable by hidden password. Once activated, it stays unlocked in the game save file. - CRT Powerup. Activates the CRT camera effect until the beginning/end of a Finish Them Zone. New Chroma features: - Added Chroma lighting for Chroma headset, mouse, and mouse pad for Main Menu, CutScenes/Shopify store/Minigame, Credits, and Twitch/Mixer/Modifier/Death Metal cutscene - Added flashing of keyboard purple when player gets confused - Added in-game Chroma lighting for Chroma headset, mouse, and mouse pad. These devices will only be able to flash Red when player gets hit, yellow when players pickup powerups, and purple when players get confused - Made 1P/2P keyboard keys in use light up yellow in-game. New options: - "Cam Modifiers" option - Toggles whether Camera Modifiers from Category 4 (Party Mode) should be applied - "Skip Multi-cut" option - When skipping one cutscene, skips additional consecutive cutscenes New weapons: - Guitar weapon - Shoots 3 low-damage electric bullets in a fork-shape New Breakables: - Porta John (Stage 14 Metal Concert) - Merch Booth (Stage 14 Metal Concert) - Refreshment Booth (Stage 14 Metal Concert) New Modifiers: Category 1 (Enemy spawns) - Sinko de Mayo - spawns 4 Mayo enemies Category 3 (Player Buffs) - Rock n' Roll - Spawns a Guitar weapon Category 4 (Party Mode) - Foggy Coffee - Enables fog camera effect - Cold Brew Coffee - Enables snow camera effect - Chroma Blur 2.0 - An additional chromatic blur camera effect - Something's fishy - Fisheye camera lens effect - Flagged down - Watery ripple/flag camera effect - So fly - Fly vision camera effect - Ghost vision - Ghost trails camera effect - Headbanging! - Spawns 2 sets of flaming heads, which attack enemies - Lord of the Bats! - Spawns 2 sets of bats, which attack enemies - Alien Probe - Randomly spawns Big Blue Alien tentacles - Harvest Claw - Randomly spawns Harvester claws New Achievements: - "Rocking the Metal Jesus" - Complete Stage 4-2/defeat Metal Jesus Rocks - "Repent, Sinner!" - Complete Stage 8-2/defeat Alpha Omega Sin - "Straight Outta the Street Act 2" - Complete Stage 11 - "AI Destroyer Mark II" - Complete Stage 11-2/defeat Gibletor again - "Cog in the Machine" - Complete Stage 12 - "Groupie Playa" - Complete Stage 13 - "Head Banging" - Complete Stage 13-2/defeat Metal Head boss - "Mosh Pit" - Complete Stage 14 - "Galactic Savior" - Complete Stage 14-2/defeat Harvester - "Lurker" - Make Metal Head Boss in Stage 13-2 spawn 5 sets of enemies/play complete song within a single fight - "Guitar Shredding" - Use a Guitar weapon - "Payback" - Use a Grey Alien Arm weapon - "Jared the Mayonnaise" - Kill 25 Mayo enemies Design changes/modifications: Player changes: - Made special attacks apply 1.75x damage - Implemented stacking of Extra Damage and Invincibility powerups - Certain attacks may confuse players. Players will have a purple particle effect, and their controls will be inverted either vertically and/or horizontally. Inversion indicated by horizontal/vertical flip on player icons. - Capped Hit Counter player UI element at 999 hits Gameplay changes: - Changed the color, trails, and particle effects for various game projectiles - Added variable odds of dropping a Coffee Pot powerup in the various game difficulties - Removed Twitch/Mixer Chroma keyboard coloring on Macro keys (M1-M5) while voting Modifier changes: - Made UFO spawned by "Friendly Fire!" modifier have a chance of spawning a powerup when being beamed up - Made "Laser Tag!" mod now spawn Grey Aliens, Little Purple Aliens, and Professor X. Aliens - Made "Eye Do" modifier now spawn Green and Red aliens - Removed all modifier jingles - Made certain camera modifiers tween out their effects over time - Prevented Big Blue Alien and Evil Us from being spawned in certain stages (for "Bluenemy" and "Doppleganged up!" modifiers, respectively) Enemy changes: - Added long-distance eyeball projectile attack to Red and Green Aliens - Added long-distance tentacle attack to Big Blue Alien UI Changes: - Added player icons ("1P" and "2P") above player's heads. These icons flipped vertically or horizontally when players get confused - Changed keyboard remap menu to use/read "Enter" key instead of "Tab" key Added "Loading..." text to Shopify store. Fixed issues with Shopify products not showing text/images until player scrolls the store page. Modified the Shop's welcome text. Achievement changes: - Modified awarding of "Metal Master" achievement after completing Death Metal difficulty under 1 hour 15 minutes - Modified awarding of "Speed Metal" achievement after completing Death Metal difficulty under 1 hour 30 minutes - Formatted Death Metal timer in level results screen to HH:MM:SS, and capped limit to 02:00:00 hours. Cutscene/stage changes: - Made Yinzer explain via dynamic dialog text the buttons to press for doing specials/dropping weapons (before Stage 2 Streets) - Made the Cutscene explaining Twitch, Mixer, modifiers, and Death Metal more appropriately dynamic. - Modified ending of Stage 10 Overlord Boss for the extended story line - Added Beatdown counter results screen to level results in Stage 14-2 Removed the following modifiers: - Camo Mode - Beam Me Up - Brew-tiful Hit - Dreamvision - Had a tendency to crash with certain computer/graphics card configurations Bugfixes: - Fixed a serious memory leak issue in stages that support dynamic lighting, and stages that apply random rain spittle - Fixed a serious issue for some machines where the Chroma plugins would not initialize, and prevent the game from functioning at all on boot - Fixed various collision issues with weapons, with respect to the game's viewing perspective - Fix bugs in Boss' HP Bars, which would display wrong percentage fill values - Capped all enemy health to a max of 100 HP - Fixed enemies' sprite order when flung on the ground, to prevent illogical (for the game's viewing perspective) sprite priority while lying on ground. - Made the music volume and sfx volume options change the volume logarithmically - Fixed race conditions with pause menu's Music/Sfx volume meters resetting volumes to max, and not reflecting the options in the Main Menu. - Replaced old NTSC Coffee Crisis (Genesis) Shopify Product in Shopify store with a replacement page without GIFs (makes all images appear) - Fixes bugs with "Chroma Blur" modifier - Fixed some typos in some of TwitchBot's random blurbs. - Capped Twitch/Mixer votes to 999 votes - Fixed a coding mistake where total game score was being reset between levels on the HUD instead of local level game score - Fixed issue with controls not working for some gameplay configurations in minigame - Fixed bug with keyboard remapping not canceling when pressing Escape - Fixed bug with UDLR Arrow keys in keyboard remapping menu not always showing arrow glyphs. - Fixed various other bugs
We're currently beta testing some new content and features for Coffee Crisis that will be coming out really soon. Keep your eyes peeled here for updates. Right now the following changes have been made to the beta: Stages: *Imported new art for City Streets day/night *Imported new art for Stage 8 Mars, removed animated eyeballs from it and its affected cutscenes *Imported new Cutscene faces *Made Stage 10 say "Gameover?", play Win jingle backwards, show next pw, and then goto next stage *Added fog SpecialFX to Stage 11 *Made Stage 14 have EOL results have same behavior as old Stage 10 EOL. *Renamed and sequenced the new levels proplery (and pws) Cutscene12: *Added new cutscene anim for Grey Alien's Metal version Engine: *Removed MOD_EARTHQUAKE *Made Mod dice roll in DMetal force one Cat1 and one Cat4 mod if mod count>=3 mods *Made Mod dice roll randomize upto 8 mods in DMEtal, 5 in all other modes (if not in Twixer streaming) *Added variable odds to Coffee Pot powerup in DMetal mode *Fixed a typo in one of the TwitchBot blurbs *Made all GIFs/PNGs save to "[Exe root]Media" folder Video Recording: *Added Upload button to Video Recorder menu. *Added Optimize option *Better cross platform pathing *Created Batch files to stage the "Media" folder in the depots when pushing *Added better instructions for Video Recording menu
*Added code to reconnect to Twitch if the connection is lost *Added code to handle reconnecting the game to Twitch if the internet connection drops. A message is displayed about connection being dropped, and that game will reconnect. Message will disappear once connection is re-established *Renamed "help" Twitch chatbot command to "cmds" *Updated connection message for chatbot *Added directions to password screen, made spacebar select characters from on-screen keyboard.
Happy Monday everyone! Over the weekend we have been working dilligently to squash the issues that some of our players are having. We pushed two small updates over the weekend that do the following: v1.0.2
- Realigned the icons for Twitch/Mixer voting system
- Disabled the mouse cursor on the title screen, re-enabled for the Shopify menu
- Controller remapping now cancels if the player disconnects their controller
- Fixed stack overflow error when changing the controller type in gamepad menus
- Adjust the values of the mini-game to make it more challenging
- Renamed "LevelFX" option to "Special FX". This option will disable GPU-intensive activity in the game (Rain, dynamic lighting, etc).
- Added ability to toggle off GPU-intensive modifiers in modifier modes if Special FX option is off.
- Added ability to cancel gamepad button mapping by pressing "Esc" key on keyboard.
- Made keyboard and gamepad menus only escapable by selecting "back" menu item.
With the game's launch rapidly approaching we wanted to take a moment to say a big thank you to everyone who's had a chance to play the game prior to release and give us their feedback. You've all been a ton of help in making this game a reality. We've recently released version 1.0.1 of Coffee Crisis to address some of your input. The changes are as follows: - General improvements to Razer Chroma integration thanks to Senpai feedback - General improvements to Twitch integration - Shortened up z-width of the particle box for enemy bullets for tighter particle spawn area. - Made the Gray Alien WalkCollider much smaller. Allows them to function better when colliding with level geometry near corners. - Adjusted targetY ("targy") variable for how close to player's y Grey Aliens need to get before shooting. - Modifiers are no longer locked to Death Metal mode and can be toggled from the options menu - Lowered the volume for the music track that plays in the Store menu - Properly adjusted sprite flipping for the Bullet Storm mod - Added descriptive text to explain toggling mods on and off - Added mod toggle to main menu - Modified Twitch/Mixer UI to show the final vote result before fading out - Modified Music volume range from -60db to 0db, to -40db to 0 db - Added cooldown for updating Chroma lighting to increase performance - Fixed a bug that would lock the game up when a player paused during a cutscene loading - Updated Hall of Heroes text - General performance improvements Thanks again for all of the support, and we're looking forward to delivering you the best game that we can to you and to all of our new friends in the future! ːyinzerː
Coffee Crisis
Mega Cat Studios
Mega Cat Studios
Apr 2018
Indie Singleplayer Multiplayer Coop
Game News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(62 reviews)
https://megacatstudios.com/
https://store.steampowered.com/app/596380 
The Game includes VR Support
Coffee Crisis (L32) [451.33 M]Coffee Crisis (L64) [450.64 M]
Coffee Crisis - Soundtrack
The Smurglian race has come to Earth and they're not leaving until they steal our four most prized commodities: our metal music, the best coffee, cat videos, and all of the WiFi. Challenge them through unique and innovative levels inspired by real-life areas. Originally released on a retro platform that needs new games like Earthlings need WiFi, you can now take the fight to your PC. Join Black Forge Coffeehouse baristas Nick and Ashley, two galaxy gladiators called to arms to stop this madness and remove the Smurglian threat from Earth.
The Smurgliens can have all of the Rap Metal and Country Pop that they want… but if you don’t help our heroes fend off against the alien-assimilated elderly, bros, cowgirls, and meat head bouncers, they might end up going after good music!
This game features:
- Single or Local Co-Op Play
- Controller Support
- Achievements
- Steam Trading Cards and Badges (Coming soon!)
- Heavy Metal
- Possessed Grannies
- Dangerous amounts of caffeine
So grab a hot mug and save the world!
- OS: SteamOS
- Processor: 2.0+ GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: AMD Radeon HD 5670 1GB DDR3 Sapphire
- Storage: 700 MB available space
- OS: SteamOS
- Processor: 2.0+ GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVidia Quadro K2000M or better (2GB VRAM)
- Storage: 700 MB available space
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