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Chessia is out of Early Access!

Hello Dear Community It took some time, but Chessia is finally out of Early Access. Not every goal we wanted have been reached, but we still successfully accomplished most things we wanted. With this, our journey has come to an end. We hope to see you again. Until next time, have fun and take care.


[ 2018-09-20 22:04:09 CET ] [ Original post ]


0.31b Patch is Live! Arch Fedora are Supported

Hello Dear Community This is a small patch that adds support for Arch and Fedora based distributions. It required a lot of testing, hence took a bit of time to finish. * [Linux] Added support for Fedora and Arch based distributions. * [Linux] Seperated compilation part of executable to a different file, named "compile_stockfish.sh". * [Linux] Added instructions in case "compile_stockfish.sh" doesn't work on a specific distribution. * Small improvements to UI PLEASE TAKE NOTE, even if your distribution is not supported, you can now follow the instructions given in "compile_stockfish_didnt_work_README.txt" file and play the game. Until next time, have fun and take care.


[ 2018-05-27 20:39:31 CET ] [ Original post ]


Version 0.31 is Live! Online and Linux is here!

Hello Dear Community It has been some time since our last update and we are excited to announce version 0.31. In this version, we have added online gameplay as well as Linux support. Though at the moment we only support ubuntu distros, others will soon follow and if you happen to experience a problem, head to the discussions forum here and ask for help; Chessia Discussions Also, since our playerbase is small, you may not always find other players to play online with. Hence we have added the "invite friend" option so that you can invite your friends to your online lobby and play together. Here is what this update contains; * Added Linux platform * Added Online gameplay * Some improvements to networking code has been made * Multiplayer UI has been reworked * Made it so that PGN game list is being updated each time it is showed * Player name is no longer set by player and instead received from Steam * Fixed a bug about failure to detect check when another piece other than the one played has its direction towards enemy king opened * Fixed a bug with chess engine options being saved * Fixed issues regarding chat window * Fixed a bug with chess engine options not being shown properly * Fixed a bug with spin box that failed to show user value * Fixed some multiplayer related button functionality bugs * Fixed some multiplayer related bugs * Made sure chess pieces are found properly in multiplayer games * Made the game start fullscreen by default * Shadow related options has been removed as they are no longer needed * Small UI improvements here and there * Small adjustments made with visuals to improve distinction between pieces With this, we are very close to release with little things to fix and add. Until next time, have fun and take care.


[ 2018-03-26 00:35:22 CET ] [ Original post ]


Version 0.31 is Live! Online and Linux is here!

Hello Dear Community It has been some time since our last update and we are excited to announce version 0.31. In this version, we have added online gameplay as well as Linux support. Though at the moment we only support ubuntu distros, others will soon follow and if you happen to experience a problem, head to the discussions forum here and ask for help; Chessia Discussions Also, since our playerbase is small, you may not always find other players to play online with. Hence we have added the "invite friend" option so that you can invite your friends to your online lobby and play together. Here is what this update contains; * Added Linux platform * Added Online gameplay * Some improvements to networking code has been made * Multiplayer UI has been reworked * Made it so that PGN game list is being updated each time it is showed * Player name is no longer set by player and instead received from Steam * Fixed a bug about failure to detect check when another piece other than the one played has its direction towards enemy king opened * Fixed a bug with chess engine options being saved * Fixed issues regarding chat window * Fixed a bug with chess engine options not being shown properly * Fixed a bug with spin box that failed to show user value * Fixed some multiplayer related button functionality bugs * Fixed some multiplayer related bugs * Made sure chess pieces are found properly in multiplayer games * Made the game start fullscreen by default * Shadow related options has been removed as they are no longer needed * Small UI improvements here and there * Small adjustments made with visuals to improve distinction between pieces With this, we are very close to release with little things to fix and add. Until next time, have fun and take care.


[ 2018-03-26 00:35:22 CET ] [ Original post ]


0.30b Patch is Live

Hello Dear Community This is a small patch that fixes some important issues. We recommend everyone to update. * Fixed a crash issue caused by a memory allocation bug * Fixed a bug where some options wasnt being saved and applied Until next time, have fun and take care.


[ 2018-01-23 13:27:06 CET ] [ Original post ]


0.30b Patch is Live

Hello Dear Community This is a small patch that fixes some important issues. We recommend everyone to update. * Fixed a crash issue caused by a memory allocation bug * Fixed a bug where some options wasnt being saved and applied Until next time, have fun and take care.


[ 2018-01-23 13:27:06 CET ] [ Original post ]


Version 0.30 is Live

Hello Dear Community It has been some time since our last update and we are excited to announce version 0.30. In the last update, we said you can expect an improved interface, more analyze features and online gameplay. Since then we have worked hard to bring you all 3 of them. However working on analyze took longer than we expected as it required a lot of rework. As a result online gameplay delayed. We are working hard to deliver these features to you as soon as possible. All things aside, we hope you will take a liking to the new interface as well as new analyze features and improvements. Here is what this update contains; * UI rework; animations, code, textures, widgets * Improved Analyze and Replay * Added ForceQuickPlay feature where you can force the ai to play a move when certain seconds passes * Added functionality to continue last game if it hasn't finished yet * Added functionality to save analyze results to a PGN file * Captured pieces are now placed on the sides * Improved how castling is handled * Added support for DX 10 for older GPUs * MoveArrow is now properly positioned and scaled * Prevented chess engine settings warning from showing up every time * Very slight performance improvements * Made it so that coffees at the side will always be visible * Changed spectator start rotation so that it looks from Light sides perspective at the start * Changed side names from "White/Black" to "Light/Dark" as some players noted that they feel uneasy with the former ones * Fixed saving wrong information inside PGN files in some cases * Fixed a bug where en passant was seen as invalid move if the checking piece is the target of en passant * Fixed a bug where king could still capture an enemy piece if it was standing behind the king when looked from the piece protecting the enemy piece * Fixed a bug where options from previous chess engines would still be around with later chess engines * Fixed a bug related to standard algebraic notation when an ambiguous move happens, which caused pgn files to be corrupt, hence un-analyzable * Fixed looking from light player' perspective when dark side is selected Also, here is what you can expect from next versions to come; ---0.31--- * Online Gameplay * Improvements to Multiplayer * Many small improvements ---0.32--- * Support for OSX and Linux Until next time, have fun and take care.


[ 2018-01-17 11:09:13 CET ] [ Original post ]


Version 0.30 is Live

Hello Dear Community It has been some time since our last update and we are excited to announce version 0.30. In the last update, we said you can expect an improved interface, more analyze features and online gameplay. Since then we have worked hard to bring you all 3 of them. However working on analyze took longer than we expected as it required a lot of rework. As a result online gameplay delayed. We are working hard to deliver these features to you as soon as possible. All things aside, we hope you will take a liking to the new interface as well as new analyze features and improvements. Here is what this update contains; * UI rework; animations, code, textures, widgets * Improved Analyze and Replay * Added ForceQuickPlay feature where you can force the ai to play a move when certain seconds passes * Added functionality to continue last game if it hasn't finished yet * Added functionality to save analyze results to a PGN file * Captured pieces are now placed on the sides * Improved how castling is handled * Added support for DX 10 for older GPUs * MoveArrow is now properly positioned and scaled * Prevented chess engine settings warning from showing up every time * Very slight performance improvements * Made it so that coffees at the side will always be visible * Changed spectator start rotation so that it looks from Light sides perspective at the start * Changed side names from "White/Black" to "Light/Dark" as some players noted that they feel uneasy with the former ones * Fixed saving wrong information inside PGN files in some cases * Fixed a bug where en passant was seen as invalid move if the checking piece is the target of en passant * Fixed a bug where king could still capture an enemy piece if it was standing behind the king when looked from the piece protecting the enemy piece * Fixed a bug where options from previous chess engines would still be around with later chess engines * Fixed a bug related to standard algebraic notation when an ambiguous move happens, which caused pgn files to be corrupt, hence un-analyzable * Fixed looking from light player' perspective when dark side is selected Also, here is what you can expect from next versions to come; ---0.31--- * Online Gameplay * Improvements to Multiplayer * Many small improvements ---0.32--- * Support for OSX and Linux Until next time, have fun and take care.


[ 2018-01-17 11:09:13 CET ] [ Original post ]


0.29b Patch is Live

Hello Dear Community A few weeks ago, we have released Chessia. It was a very happy moment for us as we have been wanting to reach out to more people. However things have not went the way we wanted them to. Version 0.29 was buggy and it crashed often. For these reasons, we have been wanting to release a patch as fast as possible, but some unintended problems staggered our progress and the bugs we had to hunt was hidden deep. For more info, see: http://steamcommunity.com/games/689270/announcements/detail/1460717204395924655 Anyways, here is what this update contains; * Fixed player not being able to select or move any piece after new game starts * Fixed pieces and board squares not being referenced in multiplayer mode, which prevented multiplayer gameplay * Fixed game crashing because of a dangling pointer issue caused by a problem with multithreading * Fixed a crash caused because of not properly detecting and storing chess pieces and their types * Fixed a crash caused by garbage collection and other obsolete data clashing by removing unneeded obsolete data that are still loaded * Fixed a crash caused by shared pointer reference count not being thread safe * Fixed a bug where saved chess engine settings wouldnt be applied properly (there is still a bug with saving chess engine options) * Fixed a bug related to standard algebraic notation when pawn promotion happens * Fixed a bug related to standard algebraic notation when there is a check * Fixed a bug causing to stuck at chess engines are loading screen, when game is first run after chess engine installation and a chess engine executable fails to respond in time * Fixed pieces showing up in wrong places when the game is played too fast * Improved how we handle messages between chess engine and game when they are not synched as expected * Improved how pipe communication is done when a lag happens and fixed a possible bug * Added a protocol for what happens if the chess engine crashes unwantedly (this may possibly introduce a new type of bug if a move outside of rules is played) * Added saving when an option is changed (excluding chess engine options as there is a bug with it currently) * Improved how notification bars work * Added proper cleaning for remnant actors when game is restarted or returned to main menu * Made knights of dark pieces properly face opposite side * Increased game limit between same opponents on the same day from 999 to 9999 * Improved how pawn promotion is done * Improved how en passant is done Although this update fixes some important issues, there are still some lingering bugs. We are sorry that you have to experience such things and thanks for showing understanding of our situation. This is our message to community that we will continue to fix whatever problems exists and we will continue to update Chessia. Thanks for waiting patiently. Also, here is a list of what you can expect from version 0.30; * More bugfixes * Improved Interface * Online Gameplay (Possibly) * More Analyze Features (Possibly) But no promises! Oh! As a side note, we encourage you to try pressing WASD/Esc while playing the game :) Have fun and take care.


[ 2017-11-14 01:25:04 CET ] [ Original post ]


0.29b Patch is Live

Hello Dear Community A few weeks ago, we have released Chessia. It was a very happy moment for us as we have been wanting to reach out to more people. However things have not went the way we wanted them to. Version 0.29 was buggy and it crashed often. For these reasons, we have been wanting to release a patch as fast as possible, but some unintended problems staggered our progress and the bugs we had to hunt was hidden deep. For more info, see: http://steamcommunity.com/games/689270/announcements/detail/1460717204395924655 Anyways, here is what this update contains; * Fixed player not being able to select or move any piece after new game starts * Fixed pieces and board squares not being referenced in multiplayer mode, which prevented multiplayer gameplay * Fixed game crashing because of a dangling pointer issue caused by a problem with multithreading * Fixed a crash caused because of not properly detecting and storing chess pieces and their types * Fixed a crash caused by garbage collection and other obsolete data clashing by removing unneeded obsolete data that are still loaded * Fixed a crash caused by shared pointer reference count not being thread safe * Fixed a bug where saved chess engine settings wouldnt be applied properly (there is still a bug with saving chess engine options) * Fixed a bug related to standard algebraic notation when pawn promotion happens * Fixed a bug related to standard algebraic notation when there is a check * Fixed a bug causing to stuck at chess engines are loading screen, when game is first run after chess engine installation and a chess engine executable fails to respond in time * Fixed pieces showing up in wrong places when the game is played too fast * Improved how we handle messages between chess engine and game when they are not synched as expected * Improved how pipe communication is done when a lag happens and fixed a possible bug * Added a protocol for what happens if the chess engine crashes unwantedly (this may possibly introduce a new type of bug if a move outside of rules is played) * Added saving when an option is changed (excluding chess engine options as there is a bug with it currently) * Improved how notification bars work * Added proper cleaning for remnant actors when game is restarted or returned to main menu * Made knights of dark pieces properly face opposite side * Increased game limit between same opponents on the same day from 999 to 9999 * Improved how pawn promotion is done * Improved how en passant is done Although this update fixes some important issues, there are still some lingering bugs. We are sorry that you have to experience such things and thanks for showing understanding of our situation. This is our message to community that we will continue to fix whatever problems exists and we will continue to update Chessia. Thanks for waiting patiently. Also, here is a list of what you can expect from version 0.30; * More bugfixes * Improved Interface * Online Gameplay (Possibly) * More Analyze Features (Possibly) But no promises! Oh! As a side note, we encourage you to try pressing WASD/Esc while playing the game :) Have fun and take care.


[ 2017-11-14 01:25:04 CET ] [ Original post ]


Status Update for Version 0.29

A few weeks ago, we released Chessia as Early Access. Just like most Early Access released titles, our release too have had some problems. We know that we should have released a bugfix patch in the first week. But for several reasons we are unable to do so yet. These reasons are; * It turned out to have more critical bugs than we expected. * Some of the bugs that are lingering in Chessia are hidden deep and a bit time consuming to fix. * Winter is upon us and our programmer got sick, which hindered our progress We are very sorry we haven't been able to deliver a patch yet, but please bear with us for a while longer as we work on the patch. Have fun and take care.


[ 2017-11-05 23:31:31 CET ] [ Original post ]


Status Update for Version 0.29

A few weeks ago, we released Chessia as Early Access. Just like most Early Access released titles, our release too have had some problems. We know that we should have released a bugfix patch in the first week. But for several reasons we are unable to do so yet. These reasons are; * It turned out to have more critical bugs than we expected. * Some of the bugs that are lingering in Chessia are hidden deep and a bit time consuming to fix. * Winter is upon us and our programmer got sick, which hindered our progress We are very sorry we haven't been able to deliver a patch yet, but please bear with us for a while longer as we work on the patch. Have fun and take care.


[ 2017-11-05 23:31:31 CET ] [ Original post ]



Chessia
Hakki Ozturk
  • Developer

  • Hakki Ozturk
  • Publisher

  • 2018-09-20
  • Release

  • Indie Strategy Sports Singleplayer Multiplayer
  • Tags

  • Game News Posts 12  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 3 user reviews

    (3 reviews)


  • Review Score

  • https://store.steampowered.com/app/689270 
  • Steam Store

  • The Game includes VR Support



    Chessia Linux [139.84 M]

  • Public Linux depots

  • Are you a chess master? Or a chess enthusiast? Maybe you just play chess from time to time. Whoever you are, Chessia is here for you. Play with friends, play against computer, or play against yourself to try things out. Analyze games and many more...

    FEATURES
    * Play locally with your friends
    * Play against the computer with 20 levels to chose from (Stockfish 9 is Default)
    * Smooth 3D controls with possible camera angles (WASD)
    * Install any chess engine you want (Full UCI support)
    * Change any chess engine's settings with easy interface, save those settings or reset them to their defaults
    * Save games in PGN file format. Load and watch games or analyze them with 6 different depths

    GOALS
    * Adding online gameplay on Steam (done)
    * Adding Mac and Linux to platforms supported (partly done)
    * Improving analyze ability (done)
    GAMEBILLET

    [ 5901 ]

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    GAMERSGATE

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