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These update includes the following changes: -Camera collision improved -Issues related to the "no returning to hub" unlockable are fixed -You can't swim anymore in space by jumping from a specific location in L3 -"Under 40 secs cube" Ach-II-vement time is now stored before the cinematic -Some hardcoded text has also been fixed -You can't reactivate the first fight with Fat the Cat if you don't collect the cube and reenter the battle arena again -If you carry a marble and then get hit the marble will not disappear anymore -And issue where you could get stuck in a catapult on rage mode has been fixed -Some issues when navigating the main menu have been fixed -You can't activate the race by talking to the statue again if the Cube isn't collected -When catapulting on the top of the level in L1 you can't glitch throw the cage and fall down the pit -There isn't a cloned platform in challenge 4 anymore -Collision with some scenery elements has been improved -Rotation of the platforms to go up the white structure on L1 has been smoothed out
These update includes the following changes: -Camera collision improved -Issues related to the "no returning to hub" unlockable are fixed -You can't swim anymore in space by jumping from a specific location in L3 -"Under 40 secs cube" Ach-II-vement time is now stored before the cinematic -Some hardcoded text has also been fixed -You can't reactivate the first fight with Fat the Cat if you don't collect the cube and reenter the battle arena again -If you carry a marble and then get hit the marble will not disappear anymore -And issue where you could get stuck in a catapult on rage mode has been fixed -Some issues when navigating the main menu have been fixed -You can't activate the race by talking to the statue again if the Cube isn't collected -When catapulting on the top of the level in L1 you can't glitch throw the cage and fall down the pit -There isn't a cloned platform in challenge 4 anymore -Collision with some scenery elements has been improved -Rotation of the platforms to go up the white structure on L1 has been smoothed out
Yesterday I introduced an issue where the camera would start shaking after respawing :(, a patch for that is now live!
Yesterday I introduced an issue where the camera would start shaking after respawing :(, a patch for that is now live!
Another quick update is live! -Green statue added to the HUB, now you can change your Green Pigcoins there -Fixed an issue where in some rare cases R would slowdown in midair -Fixed an issue where coming from the Options in the main Menu -Fixed an issue with the colliders of the windows on the tower on l1 Enjoy :)!
Another quick update is live! -Green statue added to the HUB, now you can change your Green Pigcoins there -Fixed an issue where in some rare cases R would slowdown in midair -Fixed an issue where coming from the Options in the main Menu -Fixed an issue with the colliders of the windows on the tower on l1 Enjoy :)!
-Now you can do a U turn while swimming if you press the Freeze key -The stats now display the time in minutes and seconds -Now R has more oxygen while underwater -Signs indicating the location of the cubes have now text -Fixed - In some rare cases R was wallsliding against nothing -Fixed - You could easily get into the salamander sanctuary without exploding the wall -Fixed - In some rare cases R could get stuck in the teleporter -Fixed - When landing in some specific platforms R turned into a Giant -Fixed - The first person view has now the same behavior as the main camera -Fixed - Logolo could punch you out of Sunshine Valley -Fixed - Pontus in some cases would not fight back -Fixed - application would hang if you die by falling at the same time a timer is running out -Fixed - Some issues with the scenery where R could get stuck -Fixed - If timed correctly, while sliding you could walk under water -Fixed - Now you can hit trees in Rage Mode -Fixed - Dying inside the labyrinth on L2 while the camera was set to Manual caused the cam to misbehave -Fixed - You could talk to someone while in Close Cam -Fixed - The Ornithologist on L3 could give you the Green Pigcoin without completing the task -Fixed - Transparent cubes in L1 are now ignored by the camera -Fixed - Collecting a guinea pig, dying and retrying the same level would not allow to complete the sidequest
-Now you can do a U turn while swimming if you press the Freeze key -The stats now display the time in minutes and seconds -Now R has more oxygen while underwater -Signs indicating the location of the cubes have now text -Fixed - In some rare cases R was wallsliding against nothing -Fixed - You could easily get into the salamander sanctuary without exploding the wall -Fixed - In some rare cases R could get stuck in the teleporter -Fixed - When landing in some specific platforms R turned into a Giant -Fixed - The first person view has now the same behavior as the main camera -Fixed - Logolo could punch you out of Sunshine Valley -Fixed - Pontus in some cases would not fight back -Fixed - application would hang if you die by falling at the same time a timer is running out -Fixed - Some issues with the scenery where R could get stuck -Fixed - If timed correctly, while sliding you could walk under water -Fixed - Now you can hit trees in Rage Mode -Fixed - Dying inside the labyrinth on L2 while the camera was set to Manual caused the cam to misbehave -Fixed - You could talk to someone while in Close Cam -Fixed - The Ornithologist on L3 could give you the Green Pigcoin without completing the task -Fixed - Transparent cubes in L1 are now ignored by the camera -Fixed - Collecting a guinea pig, dying and retrying the same level would not allow to complete the sidequest
Another quick fix update is up! -Manual Zoom was activated when pressing the FN key only, now FN + Camera up/down is needed -The number of total salamanders needed to activate some extras was off -The number of Cubes needed to enter L2 and L3 was off -The cursor lock to window function was deactivated when switching windows
Another quick fix update is up! -Manual Zoom was activated when pressing the FN key only, now FN + Camera up/down is needed -The number of total salamanders needed to activate some extras was off -The number of Cubes needed to enter L2 and L3 was off -The cursor lock to window function was deactivated when switching windows
So here is some info regarding the last update:
So here is some info regarding the last update:
We just released the first set (5) of Steam Trading Cards, go get them all! :)
We just released the first set (5) of Steam Trading Cards, go get them all! :)
That implements the following: -Fixed an issue where R could not jump in some situations for a few frames after landing -Fixed an issue with the camera getting stuck in some faux gravity areas -Reduced size between planetoids in CH5
That implements the following: -Fixed an issue where R could not jump in some situations for a few frames after landing -Fixed an issue with the camera getting stuck in some faux gravity areas -Reduced size between planetoids in CH5
-Added the option to set the physic update to 60 t/s (before it was 30) in the launcher, check it out for a smoother experience! -R´s main texture has been exposed, next to the executable (/Resources/body diff - Final.jpg), open it up with your favorite image editor and have fun! :) -Implemented new camera collision detection -Aiming now with the Freeze camera should be smoother -Fixed an issue where you would not land propperly on a planet after using a catapult -Fixed an issue when walking on the grass of the HUB -Fixed - Once achieved The Freezenator!"-Achievement pops up upon kicking -Fixed a platform on L4 where R triggers the "falling" animation when touching it -Fixed a issue where players were able to reach the cube "up there somwhere" without activating the pots -Fixed a collision issue with a Transparent Tower on the "up there somwhere"
-Added the option to set the physic update to 60 t/s (before it was 30) in the launcher, check it out for a smoother experience! -Rs main texture has been exposed, next to the executable (/Resources/body diff - Final.jpg), open it up with your favorite image editor and have fun! :) -Implemented new camera collision detection -Aiming now with the Freeze camera should be smoother -Fixed an issue where you would not land propperly on a planet after using a catapult -Fixed an issue when walking on the grass of the HUB -Fixed - Once achieved The Freezenator!"-Achievement pops up upon kicking -Fixed a platform on L4 where R triggers the "falling" animation when touching it -Fixed a issue where players were able to reach the cube "up there somwhere" without activating the pots -Fixed a collision issue with a Transparent Tower on the "up there somwhere"
New build just uploaded that fixes the crash some Windows x64 users were experiencing when entering challenge 6. Remember you can post any suggestions here: http://steamcommunity.com/app/390210/discussions/0/487876568223168694/ And any bugs you come across here: http://steamcommunity.com/app/390210/discussions/0/487876568225929737/ Thanks! RNC
New build just uploaded that fixes the crash some Windows x64 users were experiencing when entering challenge 6. Remember you can post any suggestions here: http://steamcommunity.com/app/390210/discussions/0/487876568223168694/ And any bugs you come across here: http://steamcommunity.com/app/390210/discussions/0/487876568225929737/ Thanks! RNC
Update Ver 1.1.0.2a is out! -Added option to invert Axis for the "Freeze" Camera (menu options) -Added option to modify Input Behaviours (joystick sensitivity, etc..) via xml file: more info here http://www.rainynightcreations.com/Tres/Input_Behaviors.htm -Added specific binary file for Windows x64 Hope you are enjoying the game! Remember you can post any suggestions here: http://steamcommunity.com/app/390210/discussions/0/487876568223168694/ And any bugs you come across here: http://steamcommunity.com/app/390210/discussions/0/487876568225929737/ Thanks! RNC
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