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Name | FreezeME | |
Developer | Rainy Night Creations | |
Publisher | Rainy Night Creations | | |
Tags | Action Indie Adventure Singleplayer | | |
Release | 2015-12-10 | |
Steam | 13,99€ 10,59£ 13,99$ / 0 % |
News | 21 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/390210  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | FreezeME Depot Ubuntu [885.19 M]
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LINUX STREAMERS (0)
New update is live! |
These update includes the following changes:
-Camera collision improved
-Issues related to the "no returning to hub" unlockable are fixed
-You can't swim anymore in space by jumping from a specific location in L3
-"Under 40 secs cube" Ach-II-vement time is now stored before the cinematic
-Some hardcoded text has also been fixed
-You can't reactivate the first fight with Fat the Cat if you don't collect the cube and reenter the battle arena again
-If you carry a marble and then get hit the marble will not disappear anymore
-And issue where you could get stuck in a catapult on rage mode has been fixed
-Some issues when navigating the main menu have been fixed
-You can't activate the race by talking to the statue again if the Cube isn't collected
-When catapulting on the top of the level in L1 you can't glitch throw the cage and fall down the pit
-There isn't a cloned platform in challenge 4 anymore
-Collision with some scenery elements has been improved
-Rotation of the platforms to go up the white structure on L1 has been smoothed out
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[ 2016-05-02 15:22:34 CET ] [ Original post ] |
New update is live! |
These update includes the following changes:
-Camera collision improved
-Issues related to the "no returning to hub" unlockable are fixed
-You can't swim anymore in space by jumping from a specific location in L3
-"Under 40 secs cube" Ach-II-vement time is now stored before the cinematic
-Some hardcoded text has also been fixed
-You can't reactivate the first fight with Fat the Cat if you don't collect the cube and reenter the battle arena again
-If you carry a marble and then get hit the marble will not disappear anymore
-And issue where you could get stuck in a catapult on rage mode has been fixed
-Some issues when navigating the main menu have been fixed
-You can't activate the race by talking to the statue again if the Cube isn't collected
-When catapulting on the top of the level in L1 you can't glitch throw the cage and fall down the pit
-There isn't a cloned platform in challenge 4 anymore
-Collision with some scenery elements has been improved
-Rotation of the platforms to go up the white structure on L1 has been smoothed out
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[ 2016-05-02 15:22:34 CET ] [ Original post ] |
Quick fix! |
Yesterday I introduced an issue where the camera would start shaking after respawing :(, a patch for that is now live!
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[ 2016-02-23 10:17:58 CET ] [ Original post ] |
Quick fix! |
Yesterday I introduced an issue where the camera would start shaking after respawing :(, a patch for that is now live!
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[ 2016-02-23 10:17:58 CET ] [ Original post ] |
Quick update! |
Another quick update is live!
-Green statue added to the HUB, now you can change your Green Pigcoins there
-Fixed an issue where in some rare cases R would slowdown in midair
-Fixed an issue where coming from the Options in the main Menu
-Fixed an issue with the colliders of the windows on the tower on l1
Enjoy :)!
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[ 2016-02-22 15:53:19 CET ] [ Original post ] |
Quick update! |
Another quick update is live!
-Green statue added to the HUB, now you can change your Green Pigcoins there
-Fixed an issue where in some rare cases R would slowdown in midair
-Fixed an issue where coming from the Options in the main Menu
-Fixed an issue with the colliders of the windows on the tower on l1
Enjoy :)!
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[ 2016-02-22 15:53:19 CET ] [ Original post ] |
Update with a bunch of bugs fixed and some added features |
Now you can do a U turn while swimming if you press the Freeze key
-The stats now display the time in minutes and seconds
-Now R has more oxygen while underwater
-Signs indicating the location of the cubes have now text
-Fixed - In some rare cases R was wallsliding against nothing
-Fixed - You could easily get into the salamander sanctuary without exploding the wall
-Fixed - In some rare cases R could get stuck in the teleporter
-Fixed - When landing in some specific platforms R turned into a Giant
-Fixed - The first person view has now the same behavior as the main camera
-Fixed - Logolo could punch you out of Sunshine Valley
-Fixed - Pontus in some cases would not fight back
-Fixed - application would hang if you die by falling at the same time a timer is running out
-Fixed - Some issues with the scenery where R could get stuck
-Fixed - If timed correctly, while sliding you could walk under water
-Fixed - Now you can hit trees in Rage Mode
-Fixed - Dying inside the labyrinth on L2 while the camera was set to Manual caused the cam to misbehave
-Fixed - You could talk to someone while in Close Cam
-Fixed - The Ornithologist on L3 could give you the Green Pigcoin without completing the task
-Fixed - Transparent cubes in L1 are now ignored by the camera
-Fixed - Collecting a guinea pig, dying and retrying the same level would not allow to complete the sidequest
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[ 2016-02-17 17:04:52 CET ] [ Original post ] |
Update with a bunch of bugs fixed and some added features |
Now you can do a U turn while swimming if you press the Freeze key
-The stats now display the time in minutes and seconds
-Now R has more oxygen while underwater
-Signs indicating the location of the cubes have now text
-Fixed - In some rare cases R was wallsliding against nothing
-Fixed - You could easily get into the salamander sanctuary without exploding the wall
-Fixed - In some rare cases R could get stuck in the teleporter
-Fixed - When landing in some specific platforms R turned into a Giant
-Fixed - The first person view has now the same behavior as the main camera
-Fixed - Logolo could punch you out of Sunshine Valley
-Fixed - Pontus in some cases would not fight back
-Fixed - application would hang if you die by falling at the same time a timer is running out
-Fixed - Some issues with the scenery where R could get stuck
-Fixed - If timed correctly, while sliding you could walk under water
-Fixed - Now you can hit trees in Rage Mode
-Fixed - Dying inside the labyrinth on L2 while the camera was set to Manual caused the cam to misbehave
-Fixed - You could talk to someone while in Close Cam
-Fixed - The Ornithologist on L3 could give you the Green Pigcoin without completing the task
-Fixed - Transparent cubes in L1 are now ignored by the camera
-Fixed - Collecting a guinea pig, dying and retrying the same level would not allow to complete the sidequest
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[ 2016-02-17 17:04:52 CET ] [ Original post ] |
Quick fix update! |
Another quick fix update is up!
-Manual Zoom was activated when pressing the FN key only, now FN + Camera up/down is needed
-The number of total salamanders needed to activate some extras was off
-The number of Cubes needed to enter L2 and L3 was off
-The cursor lock to window function was deactivated when switching windows
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[ 2016-01-18 14:24:41 CET ] [ Original post ] |
Quick fix update! |
Another quick fix update is up!
-Manual Zoom was activated when pressing the FN key only, now FN + Camera up/down is needed
-The number of total salamanders needed to activate some extras was off
-The number of Cubes needed to enter L2 and L3 was off
-The cursor lock to window function was deactivated when switching windows
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[ 2016-01-18 14:24:41 CET ] [ Original post ] |
New juicy update - Custom joystick maps, Freeze Snap options, FN Button and much more! |
So here is some info regarding the last update:
- Customize Joystick map option in the Launcher
- Option to change the behavior of the camera UP/DOWN axis to Zoom IN/OUT instead (in-game Menu)
- Option to Snap R to the camera view (or the Camera to R) when triggering the Freeze Ray (in-game Menu)
- Option to lock the mouse to the window (in-game Menu)
- Option to invert the axis of the Close view Camera (in-game Menu)
- Introducing the FN button (by default the Left Trigger on the Xbox controller and the Shift key on PC).
- If you press this button while moving the camera up and down you will get the inverted effect of the option selected in (Cam Y Zoom).
- If you hold it while pressing the Freeze button R will Snap to the camera view
- You can also use it for swimming freeing up your right hand to move the cam
- Now if you are crawling and press the Jump button R will roll up and stand up quickly
- Somersault angle has been increased so it does not accidentally trigger so easily.
- Added a teleport midway to be used as a checkpoint for the Fat the Cat first fight
- Now the cam reset button resets the Height too
- The planetoids in Challenge 5 have been put even closer
- Exploding enemies will not explode with a kick so it´s easier to grab them
- And last but no least a considerable amount of bug fixes :)
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[ 2016-01-13 12:01:45 CET ] [ Original post ] |
New juicy update - Custom joystick maps, Freeze Snap options, FN Button and much more! |
So here is some info regarding the last update:
- Customize Joystick map option in the Launcher
- Option to change the behavior of the camera UP/DOWN axis to Zoom IN/OUT instead (in-game Menu)
- Option to Snap R to the camera view (or the Camera to R) when triggering the Freeze Ray (in-game Menu)
- Option to lock the mouse to the window (in-game Menu)
- Option to invert the axis of the Close view Camera (in-game Menu)
- Introducing the FN button (by default the Left Trigger on the Xbox controller and the Shift key on PC).
- If you press this button while moving the camera up and down you will get the inverted effect of the option selected in (Cam Y Zoom).
- If you hold it while pressing the Freeze button R will Snap to the camera view
- You can also use it for swimming freeing up your right hand to move the cam
- Now if you are crawling and press the Jump button R will roll up and stand up quickly
- Somersault angle has been increased so it does not accidentally trigger so easily.
- Added a teleport midway to be used as a checkpoint for the Fat the Cat first fight
- Now the cam reset button resets the Height too
- The planetoids in Challenge 5 have been put even closer
- Exploding enemies will not explode with a kick so its easier to grab them
- And last but no least a considerable amount of bug fixes :)
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[ 2016-01-13 12:01:45 CET ] [ Original post ] |
Another quick fix update! |
That implements the following:
-Fixed an issue where R could not jump in some situations for a few frames after landing
-Fixed an issue with the camera getting stuck in some faux gravity areas
-Reduced size between planetoids in CH5
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[ 2015-12-17 17:32:03 CET ] [ Original post ] |
Another quick fix update! |
That implements the following:
-Fixed an issue where R could not jump in some situations for a few frames after landing
-Fixed an issue with the camera getting stuck in some faux gravity areas
-Reduced size between planetoids in CH5
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[ 2015-12-17 17:32:03 CET ] [ Original post ] |
Juicy update! :) |
Added the option to set the physic update to 60 t/s (before it was 30) in the launcher, check it out for a smoother experience!
-R´s main texture has been exposed, next to the executable (/Resources/body diff - Final.jpg), open it up with your favorite image editor and have fun! :)
-Implemented new camera collision detection
-Aiming now with the Freeze camera should be smoother
-Fixed an issue where you would not land propperly on a planet after using a catapult
-Fixed an issue when walking on the grass of the HUB
-Fixed - Once achieved The Freezenator!"-Achievement pops up upon kicking
-Fixed a platform on L4 where R triggers the "falling" animation when touching it
-Fixed a issue where players were able to reach the cube "up there somwhere" without activating the pots
-Fixed a collision issue with a Transparent Tower on the "up there somwhere"
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[ 2015-12-15 16:29:12 CET ] [ Original post ] |
Juicy update! :) |
Added the option to set the physic update to 60 t/s (before it was 30) in the launcher, check it out for a smoother experience!
-Rs main texture has been exposed, next to the executable (/Resources/body diff - Final.jpg), open it up with your favorite image editor and have fun! :)
-Implemented new camera collision detection
-Aiming now with the Freeze camera should be smoother
-Fixed an issue where you would not land propperly on a planet after using a catapult
-Fixed an issue when walking on the grass of the HUB
-Fixed - Once achieved The Freezenator!"-Achievement pops up upon kicking
-Fixed a platform on L4 where R triggers the "falling" animation when touching it
-Fixed a issue where players were able to reach the cube "up there somwhere" without activating the pots
-Fixed a collision issue with a Transparent Tower on the "up there somwhere"
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[ 2015-12-15 16:29:12 CET ] [ Original post ] |
Quick fix update! |
New build just uploaded that fixes the crash some Windows x64 users were experiencing when entering challenge 6.
Remember you can post any suggestions here: http://steamcommunity.com/app/390210/discussions/0/487876568223168694/
And any bugs you come across here: http://steamcommunity.com/app/390210/discussions/0/487876568225929737/
Thanks!
RNC
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[ 2015-12-12 19:57:40 CET ] [ Original post ] |
Quick fix update! |
New build just uploaded that fixes the crash some Windows x64 users were experiencing when entering challenge 6.
Remember you can post any suggestions here: http://steamcommunity.com/app/390210/discussions/0/487876568223168694/
And any bugs you come across here: http://steamcommunity.com/app/390210/discussions/0/487876568225929737/
Thanks!
RNC
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[ 2015-12-12 19:57:40 CET ] [ Original post ] |
Update Ver 1.1.0.2a |
Update Ver 1.1.0.2a is out!
-Added option to invert Axis for the "Freeze" Camera (menu options)
-Added option to modify Input Behaviours (joystick sensitivity, etc..) via xml file: more info here http://www.rainynightcreations.com/Tres/Input_Behaviors.htm
-Added specific binary file for Windows x64
Hope you are enjoying the game!
Remember you can post any suggestions here: http://steamcommunity.com/app/390210/discussions/0/487876568223168694/
And any bugs you come across here: http://steamcommunity.com/app/390210/discussions/0/487876568225929737/
Thanks!
RNC
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[ 2015-12-11 19:10:09 CET ] [ Original post ] |