Name | BreakHack | ||
Developer | Linus Probert | ||
Publisher | Oliveshark | ||
Tags | |||
Release | 2018-09-25 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | BreakHack Linux [13.56 M] |
I just released a minor fix to BreakHack 1.1 (1.1.5). It's nothing major but I learnt that a certain subsystem in SDL2 (the framework that BreakHack is built with) was active by default. The system in question (TextInput) was treating key presses as text input that could make the game seem "jittery" at times. |