Hotfix r33c changes:
- Fixed Nikka and Annay additional act location problems.
- Fixed Pail's ego making him float a little bit.
- Fixed Pail's ego making a random house float a little bit.
- Fixed occlusion problems causing a ship bed to disappear.
- Fixed problem in Sophox quest order.
- Fixed Pinch dialogue exit nods and rearranged some player options.
- Fixed dialogue inconsistencies or problems with Janz, Mikkel, Kence, and Makana.
r33b Changelist:
- NEW Feature - Hireable NPCs - Each island now has randomly spawning NPCs that you can speak to and hire for Guild Drakes. By default the hireable NPCs are procedurally generated like Wild Bred are, but in the Gameplay section of options menu you can change the behavior to pick from your playable characters list as well. They will persist until hired unless you indicate you arent interested.
- NEW Feature - Ammo usage - The Stinger rifle now requires ammunition to fire, and the type of ammo now matters depending on the species being cured; optimal ammo type should only take one injection, but otherwise two - though the one will slow them. You must use ammo to perform a cure (no longer can sneak up to cure). Various ammo prices and amounts have changed to accommodate this. More stores also stock ammo, although Timathi by far has the biggest inventory.
- NEW Feature - Random sailing loot - The passage of time on and off the sailing map now will cause random flotsam that can be looted throughout the map. The loot will persist where it spawned until collected.
- NEW Major NPC Act - MxF act with Cabinpaw Juin. (r33b) Tweaks and polish to dialogue and act triggers.
- NEW Additional Act - FxF act with Nikka on Iskaai.
- NEW Additional Act - MxF act with Annya on Iskaai.
- NEW NPCs - Skiia - Makana, Artist Kence, Huntress Jesaira, Farmer Mikkel, and Farmer Janz.
- NEW NPCs - Iskaai - Playwright Sophox, Rower Pemba, and Lookout Rika.
- NEW NPCs - Kizan - Apprentice Phix, Explorer Layatt, Val, and Artist Eya.
- Ship - Ship cargo bays are now usable for storage.
- Ship - Ship bed is now actually usable for sleeping.
- Lootables - Lootables now generally disable the firefly effect and switch to opened graphics when looted.
- Sailing - Sailing marker now changes color if it targets something that will be interacted with (e.g. a shipwreck or dock).
- Sailing - When sailing the ship will now blurb out messages depending on position to something or what the marker targets.
- Map markers - Iskaai now has discoverable location markers.
- Added fallback behavior (forcing act end) whenever a conversation ends during an act improperly.
- Added dialogue for Bosun, Juin, and Pinch when on Iskaai.
- (r33b) Fixed inaccessible jewel box in Dancing Ferns on Kizan.
- (r33b) Fixed minor loot collider and interaction problems on Iskaai.
- (r33b) Fixed minor stair problems on Skiia.
- (r33b) Fixed floating rock on Kizan.
- (r33b) Fixed Bosun having wrong dialogue start node on Iskaai.
- (r33b) Fixed Selis, Fenry, and Debyrrah having wrong start node on Iskaai.
- Fixed an issue where a crew or follower could pass out mid conversation.
- Fixed Pinch missing Iskaai specific dialogue start.
- Fixed an inaccessible jewel box on Iskaai.
- Fixed various logic and spelling errors in almost all conversation files.
- Fixed accessing the equipment on crew sometimes not showing the correct crewmember when swapped via crew manager in logbook.
- Fixed filter text fields hiding/closing interfaces when typing a key that is a hotkey.
- Fixed flycam in acts disabling your crosshair after the act.
- Fixed an inaccessible box inside a broken barrel on a Skiia beach.
- Fixed Heev neck model.
- Fixed color picker show and hide logic in the character creator.
- Fixed missing tooltips in the character creator and showroom.
- Fixed prey sometimes spawning with horns again.
- Fixed default equipment button for hired crew.
- Fixed crew that dont spawn correctly preventing the crew manager logbook page from setting up.
- Fixed problems caused by entering flycam during a firing animation.
- Fixed the stinger getting stuck in its open position if unequipped at specific points of animations.
- Fixed various navmesh issues on all islands including follower jump points on Iskaai dock.
- Fixed Ribbons dialogue mentioning a bottle when actually giving a book.
- Fixed various conversation typos.
- (r33b) Adjusted colliders on swamp house and fixed som eplank LODs on Kizan.
- (r33b) Adjusted colliders on ramps up to lighthouse on Kizan.
- Tweaked save files: Game version information is now stored in the save file and extraneous data stored for collected inventories is deleted.
- Tweaked how the orbit camera handles indoors to better handle occlusion culling if pushed against a floor or ceiling.
- Tweaked the main menu character picker to clear its text filter when closed.
- Tweaked the character picker interfaces (generally wider with larger text, but also changes font sizes to fit names better).
- Tweaked default equipment option to default off if the gameplay clothing option is disabled when they are recruited (otherwise theyd suddenly start wearing clothing when recruited)
- Tweaked walking speed of crew/follower to more smoothly animate depending on distance to their destination. They also will nudge themselves if they get stuck along a path.
- Tweaked Herlstead tavern windows to be transparent.
- Tweaked how NPCs spawn indoors to better spawn on the correct floor.
- Crew can now automatically wake up if they happen to be tranquilized (not just via interaction).
- MODDING - Added a black outline to modding tool text in game.
- MODDING - Overriding a NPC conversation now leaves the spawn time as is when left unspecified (rather than forced to Anytime).
- MODDING - Fixed dynamicSpawn prey spawners ignoring the radius setting.
- MODDING - Fixed prey spawners not spawning any built in characters if overridden.
- MODDING - Added various additional checks and warnings including invalid/misspelled entries in the pail file.
- MODDING - Any mod that produces an error or warning during loading will now cause a prompt when the game is started.
- MODDING - Fixed prey spawners not using the Any locale setting correctly.
- MODDING - Modded character entries for prey can now specify no biome so they can be exclusive to forceCharacters spawners (prior to this they could potentially spawn in any biome).
- MODDING - The yarn command SpawnNPC now can now manually unhide a hidden NPC (much like the command DespawnNPC could force an immediate effect to hide them)
- MODDING - Added support for yarn variable {inserts} for papers.
- MODDING - A $ that often indicates a variable can now optionally be included in {$inserts} rather than being treated like $$someVariable.
- MODDING - Conversations are now identified in game as modified per node rather than only checking if the start node was modified.
- MODDING - Added additional yarn variables for rarity, pronoun, whether an island has been visited, and information required for hireables.
- MODDING - Fixed crew data not updating any changes to default equipment.
- MODDING - Fixed an error if accessing the isInBase variable for a NPC that isnt crew.
- MODDING - NPC spawners can now have a randomized facing via the randomFacing properly and can be rotated freely via the allAxisRotation property.
r32c hotfix
- Fixed flycam positioning wrong for some full acts.
- Fixed flycam vibrating when exiting a full act.
- Fixed exiting to menu mid conversation allowing weird variable states. Conversations now do not autosave until the conversation is ended.
- Fixed date loading incorrectly on the sailing scene resulting in either massive changes in date (causing lots of restocks the first time) or preventing restocks (any subsequent time).
- MODDING: Fixed modded reserved characters breaking conversation interaction if the yarnNode was unspecified. Now the yarnNode will not be modified if left unspecified.
- MODDING: Fixed cloned crew when they had missing mod items in their default equipment. Cloned crew now retain the data for any modded items in their original equipment so it will restore when the mod that added an item is restored.
r32 Changelist:
- NEW Feature - Overworld Sailing - First pass of sailing added where you now sail between islands. All three islands are accessible by sailing and there is some loot around the sailing map, but no interactables yet. The map is blocked by darkness until more areas are added <3 The map shows common sailing routes by default, but it can be disabled in the options menu if wanted.
- NEW Feature - Logbook Crew Manager - Now you can recruit a full crew on The Unnamed (...well, okay, only a few dozens of crew) and can control who is in your landing party versus who are inactive (on ship).
- NEW Feature - Free camera - A drone (dragon?) camera usable in acts and in adventure mode. Also allows pausing the game while in free camera, so besides some other cool things, it also makes virtual photography easier and more fun.
- NEW Feature - Save system rework - Added automatic grouping of saves based on character, and added the ability to delete saves. Added back button to save menu. Saves now also include location and playtime information.
- NEW Feature - Context menu first pass - This means Dyes! All the dyes! So much dyes now! Even emissive dyes! Also a bunch of additional features for future passes <3 One book is also readable now as a test (good luck finding it tho!). One very loud object is also interactable now. This also allows you to destroy items.
- NEW Content - NPCs and decorations pass on Iskaai - 6 NPCs to meet, places to see, loot to find, etc, around the place. Including decoration pass for Herlstead. Note: No unique loot at least not yet.
- (r32b) NEW Content - MFxM act with Bers on Iskaai - No job like blowjob!
- Added center map button to map.
- Added swim idle, swim slow, and swim getting out of water audio.
- Added water footstep audio.
- Added TAA as an antialiasing option (greatly reduces edge pixel shifting when sailing).
- Added H(ide) key detection for Showroom/Character Creator to toggle windows.
- Added island act controls to use silver colored text for current camera mode.
- Improved Showroom POV camera offsets based on species.
- Improved narration of when its too early to sleep or the player is not tired enough yet.
- Improved map icon positioning of icons on Skiia and Kizan.
- Improved camera collisions with ceilings when indoors.
- Improved POV camera clipping to reduce shadow flickering and clipping (still clips inside actors in some oral acts).
- Changed cursor to stay active when dragging items in inventory (fixes steam's controller action state handling).
- Changed river water splash entry to non-deep variant.
- Changed map position tracking to track player instead of camera.
- Changed starting actor pooling size from 6 to 15 (helps alleviate a stutter ever the actor count exceeds what is pooled).
- Changed act camera icons.
- Tweaked waterfall particles on Kizan.
- Tweaked splash particle effect starting sizes and alphas.
- Tweaked swimming audio volumes.
- Tweaked footstep audio volumes.
- Tweaked weather audio volume (halved).
- Tweaked collision settings for weather systems.
- Tweaked how to play font sizes to be bigger and more readable.
- Tweaked auto saving behavior (namely preventing saving while still loading).
- (r32b) Fixed typo in Kess dialogue.
- (r32b) Fixed jewel box colliders in boat on Iskaai.
- (r32b) Fixed inventory confirmation window appearing behind inventory containers.
- (r32b) Fixed sailing routes options toggle turning of swallows.
- (r32b) Fixed trader handling of guild drakes.
- (r32b) Fixed Annyas markup pricing problem.
- Fixed missing weather interior zone from abandoned Skiia mining camp building.
- Fixed camp collisions to reduce likelihood of players getting pushed through the world.
- Fixed map labels occasionally vibrating by subpixels.
- Fixed map locations unlocking before the player reaches the map location (Prey were able to set it xD).
- Fixed default map position on Iskaai again.
- Fixed missing rock collider on Kizan (coords -319, 332, 599).
- Fixed missing colliders on abandoned mining ramps on Skiia.
- Fixed too steep collider on abandoned mining camp ramp (prevented climbing).
- Fixed water triggers for extra pools of water on Skiia and Kizan.
- Fixed water footsteps remaining active longer than intended.
- Fixed swimming mode ending too early.
- Fixed map location variable name problems with spaces (allows mods to access locations with spaces by using underscore).
- Fixed inconsistent background darkening in the save menu.
- Fixed inconsistent scrolling in the save menu.
- Fixed modded character save file filtering.
- Fixed shiphead not bobbing with the ship in the menu.
- Fixed npc interact overlay showing when opening the map and logbook.
- Fixed map and logbook being open-able during trading.
- Fixed controller input states with pressed vs active state being incorrect.
- Fixed Unitys lossy scale on spawned actors (think Vector3(1.0f, 0.99999999f, 1.0f)).
- Fixed various item and item color name displays.
- Fixed spelling on various item descriptions.
- Fixed Showroom look at target and head rotation ignoring timescale.
- Fixed terrain not reflecting correctly on Iskaai.
- Fixed Horveek and his guards referring to some players incorrectly as if they had sex with Horveek.
- Fixed Lyvfolk spawning without horns (existing prey that were actually Lyvfolk should grow their horns back).
- Fixed actor spawners potentially having Lyvfolk as a possible candidate in unintended locales.
- Fixed some actor spawners never reactivating if rolling 0 spawns.
- Fixed some actor spawners with a chance of 0 spawns being super aggressive in respawning.
- Fixed inconsistencies in NPC expression triggering.
- Fixed various conversation double spaces and spacing / tabbing issues.
- Fixed various conversation genitalia tests.
- Fixed Heev missing automatic repair when loading a broken/old actor.
- Fixed inventory toggling not correctly saving cursor state.
- Fixed numpad +/- keys not respecting current speed for the orbit camera.
- Fixed wind interactions with some jiggle components (namely map markers).
- Fixed playlist controller handling where sometimes it would not end the ambient song.
- Fixed equipment on crew unequipping incorrectly when recycled.
- Fixed cloned crew not unequipping default items correctly.
- Fixed loot tables not allowing multiple spawns of an item if the item is unstackable.
- MODDING - NEW - Moddable dyes: It is now possible to add custom dyes into game.
- MODDING - NEW - Item combining: It is now possible to create item combinations to create new items (paper + ink = pink, the adventure game logic thingie)
- MODDING - NEW - Item conversations and papers: It is now also possible to create objects you can talk with (use yarn with), and create papers that display raw text.
- MODDING: Added forcedCharacters property to mod spawners.
- MODDING: Added currentLocation display to debugging display.
- MODDING: (r32b) Fixed reloading mods button.
- MODDING: Fixed mod spawners not being able to assign heev subspecies.
- MODDING: Fixed mod spawners not getting subspecies assigned.
- MODDING: Fixed modded characters spawning on vanilla spawners with custom entries.
- MODDING: Fixed debugging display listening to inputs while not visible.
- MODDING: Fixed mod loader potentially using wrong encoding when reading yarn files.
- MODDING: Fixed handling of mixed slashes and backslashes depending on the operating system.
- MODDING: Fixed mod spawners ignoring island setting. Would always spawn on the current island.
- MODDING: Fixed mod spawners defaulting to 2 if minimum was unset, now defaulting to count as in docs.
- MODDING: Fixed modded character bytes not registering properly.
- MODDING: Fixed the spawn_unaltered setting not skipping palette changes for prey.
- MODDING: Changed logging of how mod replaces vanilla yarn files. It is now an error if the node fails to compile.
- MODDING: Changed some item color masks to support the vanilla dye system (some modded item colors may be changed not how you want them).
r31 Changelist:
- NEW Species - Heev - You can now make new hare characters with unique set of 10 patterns and 7 tails <3
- NEW Island - Iskaai First Pass - The wild hare island, colder and further north than Skiia. The first pass of Iskaai only includes huntable Heev. Further updates will add more things to do and see on the island <3
- NEW Act - Anal from Gweneviewe - Gwen, the amazing piercing merchant on Skiia, now has a full act and expanded dialogue <3
- Added additional dialogue to NPCs around the townsquare for Gwen act.
- Fixed unequipping weapon not working when weapon is out.
- Fixed Gold Quest not taking gold bar as it should.
- Fixed inconsistencies in Navmeshes.
- Fixed inconsistent softbody application between body areas.
- Fixed Map and Logbook being openable while dragging items.
- Fixed mismatched rumor markers for Cartographer.
- Fixed vanishing Cartographer markers.
- Fixed two inaccessible jewelry boxes on Skiia.
- Fixed two inactive map locations on Kizan.
- Fixed missing navmesh jump off links for Ship and on Kizan for prey/crew.
- Fixed flying rope on Skiia.
- Fixed missing colliders on Tubby cave.
- Fixed cart overwhelmed by dirt on Skiia.
- Fixed player being left in the Ful Goddess realm even though narration claims you were yeeted out.
- Fixed missing mine stairs collider on Skiia.
- Fixed some holes in the Skiia mountain.
- Fixed some very flipped out ropes on Scraven camp on Skiia.
- Fixed Kort misgendering player in edge cases and adds flirt option if player missed act trigger earlier.
- Fixed butt softbody issues with underwear.
- Fixed occasionally spazzy grass due to wind changes.
- Fixed Spirit having non-genital penis details.
- Fixed golden prey/crew losing shiny fur materials.
- Fixed ear jiggle twitching.
- Fixed player lantern causing nullref errors with shadow optimizer.
- Fixed camera trying to evade rifle casings.
- Fixed unerect penis piercing tracking.
- Fixed Ribbons rumor not having completion tags.
- + secret
- MODDING: Fixed Iskaai support for modding.
- MODDING: Fixed clonedCrewRestore not restoring NPCs properly.
- MODDING: Updated cloneAsCrew command to assume .Start node if unspecified.
r30 Changelist:
- NEW - Hare Species Preview - You can meet a hare captain (species preview) on Kizan. She is located somewhere at the beach on Kizan (map spoiler in link: IMGUR )
- NEW Additional Acts - Captain Bimmy acts; 1 for player with vagina, and 2 for player with penis.
- Added additional dialogue for Captain Bimmys bosun Wellers and Kess regarding new Bimmys AAs and Ash-Tongue.
- Changed logbook, map, and inventory to allow toggling each other.
- Changed default controller mapping for Follow to button 2 (same as reload) instead of shoulder button.
- Changed autorun input on controller from left stick to dpad down.
- Changed autorun to not cancel when movement is detected.
- Fixed Horveeks Guards being a bit too busy with rumors about sexing Horveek (when player actually didnt sex Horveek)
- Fixed Ship containers having identical IDs.
- Fixed aiming toggling sprint.
- Fixed Ful statue conversations appearing visited for older characters.
- MODDING; NEW - <
> command to turn an NPC into a follower with ability to set conversation node override with < >. Releasing from the crew will allow the NPC to respawn in its normal locator. - MODDING; Added variables to get names, genitals, etc, from either current follower OR currently talked to NPC.
- MODDING; Added minCount and Time options to spawners.
- MODDING; Added {currentLocation} to read where the player is at in conversations. It is based on existing map locations.
- MODDING; Fixed spawning Spirit bytes as crew issues.
r29 Changelist:
- NEW - Ful Spirit - The ancient ful spirit can now be visited on Gut Island (Northeast island on Skiia). She has a MxF act and is a bit more knowledgeable on spirits and Skiia than the Spirit of the Standing Stones (or how he is more commonly known as, the glowing green penis).
- (r29c) NEW - Scraven First Mate Full Act - The Scraven First Mate, Ash-Tongue, at the pirate camp on Skiia now has a FxF full act <3
- NEW - Ship Decoration - More storage space, and vastly more visually pleasing ship interiors.
- NEW - Quicksaving - You can quicksave in most of the places in-game by pressing F5 while not in acts or conversations. It functions similarly to Autosave in that it saves the *last* position player was in that was allowed along with all the player information. This means the player position may vary a little when loading Quicksaves, but everything else is saved accurately. There's one Quicksave slot PER character. Custom saves can still be made by interacting with your cabin paw Juin.
- NEW - Map locators - Most of the locations, important and unimportant, in-game now have a map location marker that can be discovered by approaching or entering the location.
- NEW - Reworked Fur - More performant and memory saving especially when multiple characters are around the player or in view, and in general scales better performance wise (+ a cute wind effect).
- (r29c) NEW - Logbook and Rumor tab - First pass of the rumor tab for logbook that lists various rumors youve heard while playing and keeps up to date with their exploration. The first pass only tracks the first few steps in the game however, and will be updated to cover all the other things later on! Press L or J to open it.
- (r29c) Added new rumor for Kess pointing towards the Gut Island for Ful Spirit.
- (r29c) Added a rumor marker for Dewseed Tribe after talking to Kort.
- (r29c) Added footstep volume slider to options menu.
- (r29c) Added time of day slider to Showroom.
- (r29c) Added a different button icon to indicate the currently selected act in Showroom.
- (r29c) Added a secret in the world after meeting with the Ful Spirit for the first time.
- (r29b) Added pressing E to close open containers.
- Added a label to faelain dart boxes in the world.
- Improved Player location arrow; Instead of just pointing where the player is, the arrow now points to where the player is facing at the location. It also should update faster now, instead of popping to place after a second or so.
- Improved shadow performance slightly by culling out distance shadow casters faster.
- (r29c) Fixed incorrectly placed Footwarmer in Showroom categories.
- (r29c) Fixed Ful Spirit introduction conversation looping.
- (r29c) Fixed modded character names displayed with weird spacing in Showroom/Menu.
- (r29c) Fixed animation speed slider not resetting after act is changed in Showroom or on islands.
- (r29c) Fixed weather effects occurring inside buildings.
- (r29b) Fixed Kirhaal city lamp LODs not working.
- (r29b) Fixed Occlusion map issues with Ful Spirit, and some ship objects.
- Fixed pant light legless showing item colors wrong.
- Fixed island progress texts being out of date and unnecessary at the moment.
- Fixed some navigation mesh issues on Skiia (namely in the Kirhaal market).
- Fixed map labels sticking on if they were active when the map was closed.
- Fixed Sliver of the Sun appearing in trading/loot lists (extras that still appear can be sold now).
- Fixed unlootable chest in Kizan Ashens area.
- Fixed floating warning sign text on Kizan swamp.
- Fixed floating baskets on Kizan fruit farms.
- Fixed floating rope on Kizan well.
- Fixed flying box over open seas of Skiia (hooow?).
- Fixed missing collisions in sea borne junk on Kizan Ashens.
- Fixed collision on abandoned house ruins on Skiia.
- Fixed stair collisions near abandoned mines on Skiia.
- (r29c) Modding: Added support for running acts without act locators (will automatically place act locator in the spot of the NPC) which makes testing faster, but generally youll want to manually place an act locator for more accuracy or better placement.
- Modding: Added support for overriding built in characters to be playable or showroomable.
- (r29c) Modding: Fixed issue with modded built in characters unable to use reserved for crew/follower patterns.
- (r29c) Modding: Fixed cross species penis issue in animations.
- (r29c) Modding: Some merely informational messages now require the Modding Tools option in Gameplay to be enabled in your options, otherwise they will not be logged.
- Modding: Fixed mod refreshing accumulating memory (now performs a garbage collection after every refresh).
- Modding: Fixed custom materials not applying right (namely when they are used in acts).
- Modding: Pants light legless and fancy Admiral's hat are now moddable with custom colors.
- Modding: Removed color clamping from items preventing overdriving item colors.
The full release of r29 is on 30.09.2022 (DD/MM)
You can read the full r29 change list here if you want to know advance what to expect. There's still a few things we're hoping to get in prior release, but this is the main course ^^
With luv <3
Ruffleneck
- Improvements to lighting performance around Kizan statue
- Fixed collision issues on Kizan beacon
- Fixed some excess water reflections on Kizan
- Modding: Clamped item color ranges to 0-255
- Modding: Changed all item values to pieces of drake
- Modding: Changed Mask1 and Mask2 colors for the placeholder art of dragonfire jacket (which isn't normally a usable item x))
- Fixed issue with some clothes retargetting bones wrong causing breast areas to stretch away from character.
- Fixed Spirit FxM AdditionalAct not triggering on old characters.
- Fixed sleeping always removing rations.
- Fixed small unreachable chest on Kizan ashens.
- Fixed rock without collisions on small Kizan island.
- Fixed various spelling (I wrote spilling first, haha) mistakes on characters.
- Fixed mismatching genitalia on recycled prey.
- Fixed missing colliders on Kizan beacon.
- Improved lighting performance on Lone Rise.
- Improved lighting performance on Kizan tribe and statue.
- Improved tool tips for upper chest only clothes.
Full Changelist:
- NEW Kizan full decoration pass Map is now populated with locations to explore and find loot in + one special chest.
- NEW Kizan Dewseed Tribe The kizan tribes small village can now be found in the jungle. Theres a new FxTF full act with one of the tribe members, and one of the tribe members is a trader with a small and quickly rotating stock of kizan clothes.
- NEW Kizan clothes set and loot Added 4 kizan upper clothes, and 4 kizan lower clothes, and dozens of kizan (island or species) specific random loot you can find from chests around Kizan.
- NEW Skiia additional decorations pass More things to see, more things to find on Skiia, and more decorations in Kirhaal, and also more chests to find.
- NEW Camping system A simple camping system that allows you to sleep at various locations around the two islands as long as you have rations with you (certain traders have their stocks updated to include the item).
- NEW Additional Acts This is a new option in the options menu, enabled by default, which adds new written acts for NPCs with reused animations. In this build Knali has a M/FxM Additional Act, with unique writing but reusing Timathis unique act, Spirit also has an FxM Additional Act (r28b), and Inalya has an FxF Additional Act (r28b). In future it will be expanded to basically cover NPCs that normally would not get an act or to add additional acts to some NPCs who already have an unique act (e.g. characters like Spirit who has been a favorite of people).
- NEW MODDING Custom Character Materials Its now possible to make custom character materials, with full support for smoothness/metalness/emission and such (this is how full character materials are done). It is also possible to make detail layers on existing materials (this is how Spirit and Horveek are done for example). Note: This currently cannot be used in character creator, but rather on existing or new NPCs/playable characters.
- NEW MODDING Custom Traders Its now possible to make a trader definition with mods for an NPC and add custom stock theyre selling.
- NEW MODDING Custom Spawners Its now possible to make custom spawners and add them into the world.
- NEW MODDING Custom Items Its now possible to create new custom items with custom art (inventory items), and also to define new custom colors for existing clothes (e.g. to create pink captains jacket).
- (r28b) Improved some reward options for Inalya based on other skills of player.
- (r28b) Improved bug reporting tool to also submit error log at the same time.
- Improved information conveyed to player about certain clothing types blocking other types of clothing (namely kizan clothes blocking full upper body clothes, but still allowing upper chest clothes like bras)
- Improved wording on exit to give more detail to player on autosaving.
- Improved wording on Kess Howler rumor to guide player towards the right thing instead of the doggos to hunt.
- Improved wording on Bosun to suggest player about shore teleporters.
- Improved Kizan grass by batching them into groups like on Skiia.
- Improved resolution of grass textures to make them sharper.
- Improved effect of Yule mask.
- (r28b) Fixed problem with inverted nipples (primarily on engineer upper cloth) after loading game with clothes on and removing them.
- (r28b) Fixed some Kess reactions to players breasts triggering wrong.
- Fixed prey items disappearing after reloading the game.
- Fixed Wikks pad description talking about Taevs pad.
- Fixed Skiirs Wrath effects performance.
- Fixed some softbody areas influencing other areas (e.g. breast softbody areas influencing stomach softbody that was disabled)
- Fixed head clothing not working properly for followers in acts.
- Fixed builtin character saves not appearing properly.
- Fixed some furs allowed with sailor pants.
- Fixed jingle object sound batching and sensitivity.
- Fixed floating collar on Skiia.
- Fixed LOD culling issues with Lone Rise ramp fences, bridges, and rocks.
- Fixed portals not working coherently when exiting and re-entering game.
- Fixed act locators on Kizan not appearing reliably.
- Fixed various clothing clipping problems with softbody.
- Modding <
> can be used on a location without conversation or interaction definition - Modding Fixed issue when swapping modded characters in character creator.
- Modding Fixed mismatching materials for custom bits in acts.
- Modding Fixed follower and crew items cached wrong.
r5.27i Changelist (23.12.2021):
- YULE items: Two new collars added to pool of loot from presents, and one new pair of antlers
- YULE prey: -Secret on Skiia-
- Split head slot to a face wear and a hat slot primarily for future use, but also allows wearing halloween masks with hats now
- Fixed Lingerie seller not introducing herself properly
- Fixed restocking event of traders and it should now properly stock up traders and if you spend enough time away on a different island theres a chance to fully restock a trader
- Fixed jiggles not working in acts on islands
- Fixed missing colliders in Lumbermill barrels
- Fixed trash cans stacking items on restock event
- Fixed releasing crew sometimes not unequipping them properly
- Fixed gun being left open if starting to autorun while reloading
- Fixed advanced fur being selectable on rendering modes that dont support it
- Fixed breasts clipping through clothes with upper_lingerie_basic item
- Fixed post processing AO and SSR effects not checking OpenGL and compute shader support
- Potential fix for player ragdolling on Kizan when loading save
- MODDING: Added support for modded piercing equipment appearing in acts
- MODDING: Act locator modification support for overridden NPCs
- MODDING: Fix for replacing NPC visuals with built-in characters via mod
- MODDING: Fix for issue with spawning NPCs indoors
- MODDING: Fix for issue with animation missing for NPC (nullref)
The rare prey is huntable on Skiia till 1st of January, 2022, and appears randomly at night in one of the forests of Skiia, and in all flavors you have selected in options ^^ The image set of the ice fox can be found here: https://www.ruffleneck.com/devblog/?p=178 (you can right click and open image to see a bigger version of the image!) With luv <3 Ruffleneck
The poll is here: Hunt and Snare Full Act POLL (open for a week) To answer all you require is a Google account. Do note that it is the only way to answer the poll at the moment too! Thank you! <3 ~Ruffleneck
r5.27h Changelist;
- Added new Halloween skins to Kizan (3) and Ful (1) that were missing skins, others had sets already
- Changed Seasonal event dates to be a bit more lenient (lasting few more days in both directions)
- Improved fitting of some hats on different species
- Improved restocking of Lingerie and Cloth merchant trader inventories and they should be more likely to "fill" instead of "emptying" their stock now
- Fixed problem with Halloween skins not spawning when they should
- Fixed bugged chest in Amber woods
- Fixed typo in Sterling conversation
- Fixed couple of typos in Lumberjack conversation
r5.27g Changelist;
- Improved trashcan functionality by making them more aggressive when emptying and allowing player to manually stack trash to make space for more trash (just like in real life!)
- Fixed Admiral's hat quest not completing correctly
- Fixed Skiia mountain passage having follower dialogue when follower was not present
- Fixed ear jiggles issues in some act animations
- Fixed an item's icon appearing as pink cube in inventory instead of its icon
- MODDING - Added option to refresh mods when in Character Creator or Showroom
r5.27f Changelist;
- Fixed piercings not positioning correctly
- Fixed gap between vagina meshes when using negative outer labia morpher
- Fixed floating rocks and collision issues in Kizan Ashens and in few other places on Kizan
- Fixed Kizan well changing roof material(s) at distance
- Fixed Pinch act location Kizan again
- Fixed Shipwreck quest failing to turn itself in (for fourth time, pesky hat and Kess)
- Fixed Lumberjack girls trying to take more money from player than they say they do
- Fixed some inaccurate occlusion meshes on Kizan
- Fixed error reporting related to controllers
- MODDING - Timer feature; You can get current time with $currentTime and store it in variable, and then use <
> to get difference in hours. Do note that *time* isn't an ingame date, but rather an internal ticker based on day night cycle and thus shouldn't be used in conversations as a specific day. Also allows making comparisons between specific hour "in the same day". These are updated in _Cheatsheet.txt - MODDING - Added additional option to check for player follower. The old $hasFollower simply checks if player has a follower, where as $hasFollowerSpawned checks if follower is actually present with player.
r5.27e Changelist;
- Fixed nipples getting inverted with clothes and piercings (was actually flagged fixed earlier, but wasn't in build, oops!)
- Fixed piercing offsets and positions.
- Fixed music not playing normally.
- MODDING - Locations now have a literal name, meaning <
> can be used to teleport player to a custom Location. - MODDING - Modding helper tool should now print floats properly.
r5.27d Changelist;
- Fixed bugged chest full of dyes on Skiia.
- Fixed round chest inside a rock on Skiia.
- Fixed Pinch oraling inside a well on Kizan.
- Fixed typo in Spirit conversation.
- Fixed issue with empty properties breaking interaction (largely modding related).
- Fixed blurbs not appearing when player approaches a source.
- Fixed distortion in footstep sounds.
- Fixed wind not working properly on default starting weather.
- Fixed audio volumes changing when performing transitions.
- Fixed player looking in wrong direction when talking to crew.
- Fixed right side piercings not jiggling properly.
- Improved "hiding place" locations for spooked prey.
- Improved spawning amounts on some large(r) spawners on Skiia.
- Changed Saera to stick around all day and night fiddling her bugs because she is part of a quest and hard to find normally too.
- Added "empty file" on install directory to ensure mod install folder is easier to find.
- MODDING - Changed format on equipment[{}] definition to allow sharing equipment sets between NPCs.
- MODDING - Added file format whitelisting to ensure no workfiles are uploaded with mods (only allowed file types are .pail, .bytes, .yarn.txt, .txt, .md, .png, .tga, .jpg, and .jpeg) also fixes issue when selecting non-mod folders for uploader.
- MODDING - Added support for variables storing item names when using <
>, and variable support for < > and < > (this is not used in-game currently) - MODDING - Added new commands <
>, < >, < > - MODDING - Mod icon ratio changed to 4:3, this is so that mod highlight banners can be used on Steam Workshop.
- MODDING - Fixed custom NPCs always coming with grey panties.
- MODDING - Added new commands <
r5.27c Changelist;
- Fixed vaginal acts not appearing properly as acts
- Fixed mesh issues with some Kizan decoration
- Fixed various conversation typos related to italics text or other minor typos
Full Changelist:
- NEW - Island - Kizan - A new jungle island players can explore and hunt Kizan on. DO NOTE THIS IS THE FIRST PASS OF THE ISLAND, and mainly contains NPCs on the upper part of the island, while the lower part of the island is only for hunting! Theres also two new music tracks for Kizan. Visit Juin after talking to Selis and Horveek to get started on ship quest! (Also dont forget to talk to Kort, he can help you travel up and down the island later!)
- NEW - NPCs with full acts - Pherris (MxF, short ful), Kort (MxM, kizan), and Alizeth (FxF, tall davh) on Kizan (upper part).
- NEW - Steamworks mod support - Mods can now be uploaded and downloaded via Steamworks too, instead of just manually. (NOTE: The page is not enabled prior full release of the build, but uploader does work!)
- NEW - Ful subspecies for Davh - A tribal fox subspecies of davh native to Skiia. Has a unique fox head morpher, 6 unique ful skins + 1 generic fox skin shared from Davh, and 4 tail variations. The wild ful on Skiia are replaces with the actual ful subspecies; Old captures are not updated as theyre technically just davh with fox skins!
- NEW - Advanced Fur - New fur system on characters with improved visuals and generally better performance. This requires DX11 GPUs, but older hair shells system is available for non-DX11 GPUs. Has options menu option added to furs.
- NEW - Species specific vaginas - Added unique and more detailed vagina meshes for each species.
- NEW - Added smooth penis and vagina option - It is now possible to switch to smooth (undetailed) versions of penis and/or vagina in options menu. The option allows disable or enabling both individually and only on player, on npcs, or on everyone.
- NEW - Softbody effect - This effect adds some additional tertiary motion (if primary is animation, and secondary is jiggles) to softer body parts like breasts, butts, and stomachs. Morphers adjust the softbody effect amount (e.g. small butt wobbles less than big bugg). Has a new options menu option related to it.
- NEW - Map detail pass - Skiia map is now updated to a more detailed and accurate one, and matched in ratio with Kizan map.
- NEW - MODDING - Custom NPCs and conversations - Ability to create new written NPCs with ability to use existing animations on modded characters. This feature allows adding custom NPCs with unique dialogue that can reuse sex animations used by other NPCs.
- NEW - MODDING - Conversation overrides - Ability to override conversation nodes to expand or change conversations of existing NPCs (e.g. reuse existing act to give a sex act to Aruth).
- NEW - MODDING - Character overrides - Ability to override existing characters ingame, although pre-made NPCs will always keep certain parts to ensure they work in-game.
- NEW - MODDING - Helper tool - Will print out location information and certain previews to help out setting new NPCs and act locators up.
- New - Prey special palettes are reworked to be both more colorful but also truer to original colors; Generally it means that theres one or two bright colors on special palettes instead of a fully muted palette replacing all colors.
- New - Quality of life portals that make some travel actions easier and faster; E.g. Ship hull ladder leading to ship from the sea. Or ladder on Kirhaal dock leads up now, instead of forcing player to jump up. Or ship portals to dock when looking towards right from the ship exits or crew camp when looking left.
- New - Minor NPCs - Lumbergirls Kara and Rotta on Skiia lumbercamp, and Losch and Droog on Kizan.
- New - Vision blockers added to tall(est) grass/wheat on Skiia; They block visibility to the player while hiding in the grass, but prey will still spot the player if they get too close.
- New - Reworked all spawners on Skiia to improve both coverage and availability of certain skins.
- New - Reworked Skiirs Wrath pass. It is now event driven as opposed to just barren pass you walk through.
- 27b: Added backups to actor updates when updating an older actor data to match newer changes.
- 27b: Added toggle to hide ear tip and jaw corner fluffs on faelain in character creator.
- Added a toned body material for certain faelain characters (Timathi <3 and some new ones).
- Added one shot blurbs to some NPCs or locations in-game.
- Added jiggle performance tweaks to enable and disable jiggles based on distance.
- Added missing kizan head morphers to character creator.
- Added fur performance tweaks to enable and disable fur based on distance similarly to jiggle, also culls the fur meshes out completely at distance.
- Added permanent collars item to followers that can be removed like a normal item when recruited to crew.
- Added body furs to characters, filtered based on species (e.g. faelain and ful have all body fur, davh has limited, while kizan has none).
- Added back button to character creator.
- Added tail randomization to character creator randomizer when species icons are clicked.
- Dialogue additions to Horveek so that you can talk about his gun more.
- Dialogue additions to merchants around the market place so that they can be asked more about Horveek.
- Dialogue is added to the crew on Kizan, and after theyve met with Juin for the first time.
- Dialogue additions to Alphron, Aruth, and Rolan to add topics about Horveek and Shiri (and Selis in case of Alphron).
- Dialogue additions to Bimmy to talk about their sailing a bit more after encountering Pherris on Kizan.
- Dialogue improvements to the dialogue of Timathi, and Girda.
- 27b: Increased maximum crew size to 8.
- 27b: Increased maximum stack sizes for piercings.
- Increased maximum stack sizes for dyes, ammo, and currencies.
- 27b: Improved performance of act ghosts further (removes some additional meshes that are not used.
- 27b: Improved vagina piercing locations as occasionally it looked like the piercings were floating
- Improved jiggle smoothness dependent on fps by reworking delta time calculations.
- Improved species/subspecies tool tip texts for character creator.
- Improved inventory restocking for Tecius to ensure he gets new items too, instead of just slowly draining up.
- Improved eye shaders to use detail dots to evade soulless looks.
- Improved load times by switching all textures to streaming.
- Improved cloud performance with reprojection settings.
- Improved performance of act ghosts (removes more of the unnecessary effects from them).
- Improved expose butt character creator animation to show vagina a bit better so that its easier to tweak and preview it.
- Improved head look weights when looking at things (e.g. in main menu)
- Improved distant visuals of Skiias mountain as it was looking a bit too smudgy.
- Improved rough dirt visuals on Skiia to add a bit more fidelity to it.
- Improved character body transparency between components by using vertex color cutoff instead of transparency pixel to save a sampler in shader.
- Improved lantern shadow casting.
- Improved dynamic placement of random act locators.
- Improved fur color baking to only bake once and then reuse the baked texture all around the character.
- Improved conversation raycasts with NPCs to make triggering conversations a bit easier.
- Improved animation performance by disabling unused solvers (largely in actors not in acts).
- Improved occlusion culling accurate on Skiia to better block out buildings and such on Kirhaal.
- Improved reliability of auto save and it is now using back ups while saving for safetys sake.
- Improved overlap checks to only check nearest usable act locators.
- 27b: Fixed missing collision in Kizan waterfalls allowing player to enter the void.
- 27b: Fixed issue with abandoned shack locking player in conversation.
- 27b: Fixed modding display showing wrong keys for next and previous.
- 27b: Fixed issue with rope and lumber quests checking players wealth wrong.
- 27b: Fixed vagina not getting ghost material properly.
- 27b: Fixed italics issue in ship names in Pherris dialogue.
- 27b: Fixed Ribbons participation in rope and lumber quest triggering item options too early.
- 27b: Fixed overly wiggly tail in Character Creator expose butt/tail preview.
- Fixed grammar in Kess and Shiris conversations.
- Fixed player not being able to sleep at night (always possible, regardless of when the player last slept).
- Fixed auto saving occurring while in pause mode.
- Fixed inconsistencies with screen fader speeds.
- Fixed character code paste not pasting identical character due to detail material color alpha changing.
- Fixed tiny breasts being overly jiggly.
- Fixed bug in trading interface where placeholder was preventing item handling.
- Fixed old shells fur shell count increasing and taking excess memory.
- Fixed one particle effect on Kirhaal visible throughout the whole island.
- Fixed jiggle and some animation movement occurring while paused.
- Fixed collision issues in the showroom.
- Fixed time progression occasionally triggering hour change twice.
- Fixed performance for people wanting to click everything to max without reading tooltips by removing supersampling from options xD
- Fixed conversation progression occurring with ESC menu open.
- Fixed auto saving issues due to its raycast hitting player collider.
- Fixed issue with act locators not re-initializing their animations when pooled.
- Fixed Kirhaal mansions chest spawning empty (not really a fix, because it was intentional, but its more fun now, thus a fix!)
- Fixed Spirit quest failing to remove ripe davh drop.
- Fixed error when unequipping equipment that werent equipped.
- Fixed loading and repairing issues of very old characters.
- Fixed bug with pronoun and voice not resetting properly when creating characters.
- Fixed prey spawning in front of the player or right near the player to stop prey respawning instantly.
The full release of r5.27 is on 4th of October, 2021!
You can read the Full r5.27 change list here if you want a sneak peak to upcoming features :3
And also couple of snippets for extra reading;
Snippets XXIV More progressssssssssss~!
About modding and progress in general!
Snippets XXV Ful the First Subspecies
About the first subspecies; Ful (foxes) :3
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Snippets XX - Narratory Workshop
More about island hopping, and modding locator placement and interaction points.
Snippets XXI - Introductions Are In Order!
About intro and lil bit more about narratory elements :3
Snippets XXII - Mappers Union
About Kizan and Skiia island maps and even more narratory elements x3
Snippets XXIII Progressssss~!
About upcoming build, modding, optimizations, and bunch of screenshots!
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Snippets XVI Kizan Riders!
Some bits about travel between islands, Workshop support for modding, and small bits about gui.
Snippets XVII Color Me Surprised
About prey color improvements (also shows the new fur bits nicely :3), in-game mod manager, and some quality of life improvements for entering the ship.
Snippets XVIII Jiggle jiggle
About much needed jiggle improvements (fixes more like tbh).
Snippets XIX Island Hopper
More about island hopping, and modding locator placement and interaction points.
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Snippets XIII - WOBBLE WOBBLE
Largely a topic that is fairly tits, but also kinda butt, and slightly tummy!
Snippets XIV - Crew Act Prototype
Lots of words about crew act loops.
Snippets XV - Kizan Tweak Pass
More showcasing of basic visuals on Kizan ^^
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Snippets X Welcome to the Jungle!
Kizan island introduction!
Snippets XI WET PUPPY EYES
About big wet puppy eyes and little less sad puppy eyes <3
Snippets XII - Logbook Look
Information about logbook, compass, and clock.
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Changelist r5.26.1:
- Changes to basic gunplay; Stinger (default rifle) now obscures less when shot by having more horizontal smoke, improved muzzle flash, added trails to shots and made the bullet position always visible at distance to communicate bullet flight paths better, and changed attack animation shorter to allow faster second shot.
- Changed autorunning to work while inventory is open.
- Improved swimming particle effects.
- Improved realistic color grading to improve visibility at night.
- Improved look at function in menu to include jiggle effects.
- Fixed rifle fire point switch happening prior each shot instead of after.
- Fixed interaction names for chests.
- Fixed ghost fashion not loading for player on older saves.
- Fixed lantern appearing multiple times in store.
- Fixed act locator overlapping table in the game room.
- Fixed problem with capturing and rifle state.
- Fixed inconsistent camera ceiling checks in Showroom mini room stages.
- Fixed return items command unequipping items twice.
- Fixed pooled actors not re-determining their voice in some cases.
- Fixed pooled actors not clearing fur and cloth masks in some cases.
- Fixed davh nose piercings reversed slots.
- Fixed piercings having different scales on subsequent equips.
- Fixed missing or incorrect noise surfaces on certain objects.
- Fixed footprints appearing on wrong object types.
- Fixed censoring breaking on breasts after acts.
- Fixed Myghan giving repeated rewards.
- Fixed a hole on terrain.
- Fixed winter scene tree branch sticking through characters head.
Snippets IX - Sex Means Six
Preview of new gunplay visuals and swimming effect improvements coming in r5.26.1 patch!
Snippets VIII - Road Ful of Furs
Preview of ful subspecies and information on what subspecies in general are and information on next steps in modding (NPCs with dialogue) and new fur teaser.
[strike]Snippets VII - TITNOTD Trash Is The Name Of The Day... err![/strike]
(Content mentioned in this is already in game, so it's mostly for curiosity satisfying purposes ^^)
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Changelist:
- NEW Major Character / FxM full act - Fleet-Admiral Horveek of the Dragonfire Fleet - A Skiirborn admiral who is second highest ranked member in the Dragonfire Fleet. Youll be meeting him a few times along the story, and characters with vagina can get a bit deeper meeting the first time too!
- NEW Major Character - Advisor Selis, a regal ex-captain of The Unnamed.
- NEW Characters - A duo of short stocky cute kizan guards with Horveek.
- NEW Character - Ribbons, a black market coin vendor - Replaces temporary function from Myghan as the Guild Drake converter, and offers a few additional ways to complete item related quests.
- NEW Position switcher - You can now switch between top and bottom in acts where it is possible; Generally MxM and FxF acts with crew are compatible. Player in act presentation ghost is colored brighter than the crew member.
- NEW Store stock updating - Vendors now update and refresh their stocks, getting new items for sale, removing old items, and so on. Updating happens at different times making passing of time more important than prior (see next entry).
- NEW Sleeping function - You can now rent a room at The Cotton Ball and sleep there to pass time. The free bed in the old shack is gone though, due to sleep actually having a gameplay meaning now. You can re-sleep only after enough time has passed from the last time you slept; It is basically sleep time + 50% to determine when youre tired enough to sleep. E.g. If you slept to the morning and it was only 4 hours to it, you cant re-sleep before 6 hours have passed after waking up. Maximum sleep delay is 18 hours.
- NEW Showroom stage rework - Improvements to atmosphere of old stages with lighting, audio, stage naming, and decoration. Showroom stages no longer use generic locations with table prop and instead uses fitting locations within the stages themselves.
- NEW Showroom stages - Inn room, and Cellar mini stages.
- NEW Item hover accessibility rework - Item hover info now displays colors of clothes in writing, and also displays both rarity name and item type in writing. E.g. cloth color: red shirt, item type: piercing, and rarity: uncommon.
- NEW Increased crew size - You can now have 5 crew members to ensure you can keep a higher variety of crew.
- NEW Trash cans - Have a lot of pesky items you just want to get rid of? Donate them to the trash cans! Also people occasionally throw away items, so you might find something new in the trash cans as time goes by.
- Improved bulge size calculation for pants to increase bulge size.
- Improved camera sensitivity options (in options menu).
- Improved inventory item equipping slot highlighting.
- Improved underwater rendering of the sea when the camera accidentally goes underwater.
- Improved randomization of random acts to minimize repeating and increase selection.
- Improved rotated items positioning on cursor at drag.
- Improved functionality of collars from decorative to actual physical item that can be removed or added back with crew.
- Improved performance of jiggly parts like breasts, tails, ears, and penis.
- Improved performance/memory usage of character fur.
- Improved general NPC, animation, and spawner performance optimization.
- Improved prey capture and crew follow handling; New capture will only automatically follow if you dont have a follower with you.
- Improved camera zoom values by allowing longer zoom out in acts.
- Improved item recovery checks for unique items (like map markers, gold bottle, Stringer, or hat).
- Improved ship in the main menu, namely by adding the ship figurehead that was missing.
- Improved character cursor look at the Main Menu.
- Improved usage of bed in Showroom acts.
- Improved readability of main text font (less damaged or thin letters).
- Writing improvements to many older NPCs to react to new NPCs, improvements to their opinion and tag checks, and general fixes to spelling.
- Writing fixes internally to Tecius, Girda, Gwenevieve, and Fenry. They will basically rerun their first meeting part of the conversation before settling in
- Writing fixes to lizards being referred to as being furred in many places in the conversations.
- Fixed huge breasts defaulting to inverted nipples.
- Fixed paperdoll not resetting properly when equipping crew members.
- Fixed Debyrrah act missing bedroll (not sure which build it was missing from though).
- Fixed unerect penis piercings not tracking correctly.
- Fixed navel piercing parented wrong and flying in some cases.
- Fixed some background tags (namely Dragonfire Fleet Captain) displaying in tag options without spaces.
- Fixed hat icon showing up on unplayable characters.
- Fixed small visual gap in Kirhaal docks.
- Fixed only fog and semi-cloudy weather appearing in game.
- Fixed prey getting tranquilized while swimming; Theyll now only get tranquilized after theyve been out of swimming mode for three seconds.
- Fixed Spirit quest checking wrong for the juicy davh drop, and also general improvements to flow of the quest in case player already has one.
- Fixed prey spawners constantly spawning new prey next to the player.
- Fixed prey occasionally spawning in view.
- Fixed a vertical visual gap in terrain and improved textures in a few spots along the same axis.
- Fixed splitting large item stacks into smaller slots.
- Fixed item duplication bug.
- Fixed performance issue caused when character list is open (e.g. in main menu when picking character, or in showroom, or character list in character creator).
- Fixed crouch jumping causing the player to visually float above ground.
- Fixed capture animation messing up players neck.
- Fixed moon shafts appearing bright at day even when the moon is not visible.
- Fixed traders adding unsellable items into their stock and/or trying to sell unsellable items at zero value.
- Fixed players getting stuck inside Magistrates mansion walls by adding more rocks so its easier to jump out xD
- Fixed casings falling into sea occasionally causing massive performance tanking.
- Fixed opening inventory not stopping autorun properly.
- Fixed on hover info hovering on screen after closing inventory.
- Fixed inverted palettes on character creator color templates.
- Fixed being able to override the autosave slot with custom save that would then in turn get overridden by autosave.
- Fixed Juins troubles opening her notebook; Was it glued? Was it fake? Well never know.
Devlog Snippets I-VI from between 1.3-21.3.2021 (Newest first): Snippets VI Topbottomtopbottomtopbottom Snippets V Bulges of the Bulge Throne! Snippets IV Meet the Lizard Snippets III Debugger and Dehugger Snippets II Accessibility tweaks Snippets I - Showroom Polish
You may or may not have seen these earlier, they used to be posted on the Steam Community subsection, but recent voting kinda suggested that it was way too obscure and "behind the scenes" so currently testing different formats for devlog postings ^^ Now, we're still trying to figure out the optimal way of posting these, we polled it earlier for if they should be posted here or not (here kinda won rather overwhelmingly), and I'd like to poll it again, but this time whether or not you'd like them posted as a Collection of Snippets (like this one) or each posted as an individual Snippet (like each Snippet is in this post)? You can vote here -> https://www.strawpoll.me/42827716/ <- Please vote and let me know of your thoughts so that we can find a perfect balance ^^ Cheers! Ruffleneck
Hunt and Snare r5.26 releases on 30th of March, 2021 <3 r5.26 Changelist:
- NEW Major Character / FxM full act - Fleet-Admiral Horveek of the Dragonfire Fleet - A Skiirborn admiral who is second highest ranked member in the Dragonfire Fleet. Youll be meeting him a few times along the story, and characters with vagina can get a bit deeper meeting the first time too!
- NEW Major Character - Advisor Selis, a regal ex-captain of The Unnamed.
- NEW Characters - A duo of short stocky cute kizan guards with Horveek.
- NEW Character - Ribbons, a black market coin vendor - Replaces temporary function from Myghan as the Guild Drake converter, and offers a few additional ways to complete item related quests.
- NEW Store stock updating - Vendors now update and refresh their stocks, getting new items for sale, removing old items, and so on. Updating happens at different times making passing of time more important than prior (see next entry).
- NEW Sleeping function - You can now rent a room at The Cotton Ball and sleep there to pass time. The free bed in the old shack is gone though, due to sleep actually having a gameplay meaning now. You can re-sleep only after enough time has passed from the last time you slept; It is basically sleep time + 50% to determine when youre tired enough to sleep. E.g. If you slept to the morning and it was only 4 hours to it, you cant re-sleep before 6 hours have passed after waking up. Maximum sleep delay is 18 hours.
- NEW Showroom stage rework - Improvements to atmosphere of old stages with lighting, audio, stage naming, and decoration. Showroom stages no longer use generic locations with table prop and instead uses fitting locations within the stages themselves.
- NEW Showroom stages - Inn room, and Cellar mini stages.
- NEW Item hover accessibility rework - Item hover info now displays colors of clothes in writing, and also displays both rarity name and item type in writing. E.g. cloth color: red shirt, item type: piercing, and rarity: uncommon.
- NEW Increased crew size - You can now have 5 crew members to ensure you can keep a higher variety of crew.
- NEW Trash cans - Have a lot of pesky items you just want to get rid of? Donate them to the trash cans! Also people occasionally throw away items, so you might find something new in the trash cans as time goes by.
- Improved bulge size calculation for pants to increase bulge size.
- Improved camera sensitivity options (in options menu).
- Improved inventory item equipping slot highlighting.
- Improved underwater rendering of the sea when the camera accidentally goes underwater.
- Improved randomization of random acts to minimize repeating and increase selection.
- Improved performance of jiggly parts like breasts, tails, ears, and penis.
- Improved performance/memory usage of character fur.
- Improved general NPC, animation, and spawner performance optimization.
- Improved prey capture and crew follow handling; New capture will only automatically follow if you dont have a follower with you.
- Improved camera zoom values by allowing longer zoom out in acts.
- Improved item recovery checks for unique items (like map markers, gold bottle, Stringer, or hat).
- Improved character cursor look at the Main Menu.
- Improved usage of bed in Showroom acts.
- Writing improvements to many older NPCs to react to new NPCs, improvements to their opinion and tag checks, and general fixes to spelling.
- Writing fixes internally to Tecius, Girda, Gwenevieve, and Fenry. They will basically rerun their first meeting part of the conversation before settling in
- Writing fixes to lizards being referred to as being furred in many places in the conversations.
- Fixed huge breasts defaulting to inverted nipples.
- Fixed paperdoll not resetting properly when equipping crew members.
- Fixed Debyrrah act missing bedroll (not sure which build it was missing from though).
- Fixed only fog and semi-cloudy weather appearing in game.
- Fixed prey getting tranquilized while swimming; Theyll now only get tranquilized after theyve been out of swimming mode for three seconds.
- Fixed Spirit quest checking wrong for the juicy davh drop, and also general improvements to flow of the quest in case player already has one.
- Fixed prey spawners constantly spawning new prey next to the player.
- Fixed prey occasionally spawning in view.
- Fixed capture animation messing up players neck.
- Fixed traders adding unsellable items into their stock and/or trying to sell unsellable items at zero value.
- Fixed players getting stuck inside Magistrates mansion walls by adding more rocks so its easier to jump out xD
- Fixed casings falling into sea occasionally causing massive performance tanking.
- Fixed opening inventory not stopping autorun properly.
- Fixed on hover info hovering on screen after closing inventory.
- Fixed inverted palettes on character creator color templates.
- Fixed being able to override the autosave slot with custom save that would then in turn get overridden by autosave.
- Fixed Juins troubles opening her notebook; Was it glued? Was it fake? Well never know.
As the announcement title says; Did you know we actively post Devlogs in the Steam Community? Please vote -> https://www.strawpoll.me/42785642 <- here. I here and there get people wondering if the project is paused/cancelled/etc and them being surprised when I link the Community section, and I was wondering if our communication with the Devlog posting is too inefficient for us. I generally try answer majority of questions and try to track all posts where comments can be left, but we only post Devlogs in a specific place to minimize spam in the Library/News sections ^^ The poll also covers options to post Devlogs more visibly. You can find our Devlogs here: https://steamcommunity.com/app/944330/discussions/4/ in the top topic which you can subscribe to to see "replies" which are only my posts with new Devlogs. Please leave a vote on the Strawpoll above so that we can better identify and tweak to improve our communication! Thank you very much <3 Ruffleneck
Changes in r5.25.1 - Fixed naming issue with random Kizan characters (was fixed earlier, but without patch notes). - Fixed issue with Inalya's act markers disappearing if player didn't pick them all up in one go and exited game between the quest. - Fixed issue with character penis flipping around wildly in some acts. - Fixed tranquilized characters missing their "eyes closed" state.
Note: The update is automatically applied to all players!
New in r5.25 full release:
- Kizan, a new playable species - Fully playable, with 7 tails, and 14 patterns.
- Kizan spawning on Skiia as rare species (Temporary for now) - You can find new kizan prey on Skiia. This is temporary until they get their own jungle island, obviously whatever you capture, you keep :3
- Character Creator randomizer - Clicking character species icons in Creator will now randomly pick color and pattern from the species set making the initial set up of new characters a bit more interesting and more fun to fiddle with!
- Modding - Characters, Patterns, Prey - First pass of modding support for Hunt and Snare (Workshop support coming later!); You can create character packs, create custom patterns for characters, and add new characters with custom patterns as prey for players to hunt. You can find modding booklet here: https://docs.google.com/document/d/1_Y_qhfS5MJ3GyN9gjk6hTvPiCBoGfZ_oSwIah7r9G2A/edit (Do note that it is a bit more involved than just making characters in editor and well only provide support on Discord on modding; There are invite links in the doc!). Build comes with a mod that adds a custom kizan prey for Skiia ;3
- New cloth type - Lingerie - There are 4 brassiere and 4 panty type clothes with 3 types of materials (matte, semi-matte, and shiny) each, several color options for all combination types purchasable from a new lingerie trader.
- New NPC and Gwen quest - Theres a new trader who sells the new lingerie sets, and Gwen has been expanded to include a quest. Gwen will eventually give you more rewards, but for now only the first two steps are available.
- Traders have been refreshed - They currently dont refresh automatically, so weve manually refreshed it for this build.
- New faelain parts - Lion tail, and four new patterns for faelain (lioness, tiger, leopard, and mystical).
- Weather effects are added back in - New or redone effects for various weather conditions.
Lil bit more storage on ship - There is now a large chest in the Captains Cabin to increase storage space as new items are added in. Eventually the ship will have a lot more storage space than just the few chests!
- Other changes - Master volume slider added, ability to control whether or not NPCs are clothed via options menu switch and how theyre clothed, fix to memory leak caused by vegetation, fixes and improvements to older minor acts, Pail act got some new variations that were missing, fixes to gaps between character components, spawners made a bit more generous on Skiia, fixes to missing or bugged meshes on older clothes, and various other minor fixes or tweaks.
r5.25 Preview build 3:
- Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you dont need any yet! The small new market in Kirhaal has most of the important traders in it.
- Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
- Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the trader can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
- Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosuns dialogue in general is extended, and theres a new crew mate on ship.
- Act locators are now dynamic (near infinite amount vs few manual placed ones as was before). Theres also new uphill act types with 16 new act loops. Against tree and on table act types also spawn in the wilderness now.
- Characters faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because its kinda silly they stare into the nothingness when sleeping.
- Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly shadowed, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes. Phew!
New in r5.25 Preview build 2:
- Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player (Pinch for characters who has a penis, and Debyrrah for characters with vagina). Note: All the major crew members will eventually have full acts for both genitalia combinations, but initially theyve only go one option ^^
- Pail, our ever first NPC, is no longer permanently angry, and theres a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too.
- Basic crew management system is in; This will eventually be expanded to include random personalities for all crew members, but for now its for managing the characters crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too.
- Genital piercing locators are now added in.
- There is one random belt slot item you can acquire, but it indeed appears at random in loot tables. (Will be buyable later, so you can either with luck find it, or buy it if you cant find it)
Items now have proper hover information showing name, and description and value for some, so you dont have to guess what that pink capsule is x)
- The inventory windows have proper backgrounds that communicate slot positions and slots better.
- Theres now a soundtrack in game, composed by Michael Forrester (a pseudonym) <3 The music is intentionally loud when not in acts and at city, but you can lower it in options if you prefer more subtle tones (its very subtle by default when outside the city). Theres separate tracks for day and night exploration, and on-ship theme.
- Vegetation (grass and plants) have received some major optimization pass and while it doesnt affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated. Also wind now works on grass, it was broken somehow before as small davh drops missing from beaches :P
- Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance.
- Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you).
- Jiggles are a lot smoother now; They used to jitter when moving but no more <3
- Inventory functionality has been streamlined a bit (e.g. you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts.
- Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better.
- Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didnt rescue them, and it was returned back to the spawning pool)
- Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping.
- Bunch of other bug fixes, and conversation fixes!
In previous first preview build:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total some of whom expand lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.
How to play:
Use WASD to move.
Press CTRL to toggle sneak.
Hold SHIFT to run (Can be configured to be a toggle in Main Menu).
Hold E to talk to characters, ask character to follow, capture, or to interact with act locations.
Hold M to show map in game.
Press Q to equip and unequip rifle.
Hold RMB to aim with equipped rifle (Can be configured to be a toggle in Main Menu).
Press LMB to shoot with equipped rifle.
Press R to reload equipped rifle.
Press I for inventory.
Hold LMB or RMB to rotate in an act, Showroom, or Character Creator.
Press SPACE to progress full acts (only available in Showroom for now) or to end acts.
Hold SHIFT and use Mouse Scroll Wheel to move the camera vertically in acts.
Press F1, F2, F3, F4, or F5 to change quality settings while in game (F1 for Low, F5 for Supersampled).
Press F9 to submit feedback and bug reports.
Character Creator: Press LMB on the + button in the color picker to save a color.
Character Creator: Press RMB on a saved color in the color picker to remove it.
Character Creator: Use Mouse Scroll Wheel to zoom in and out on a body part while hovering the mouse over it (e.g. Head, breasts, crotch).
Known issues:
- Camera minimum distance allows you to look inside actors currently.
- Showroom and Character Builder scenes have missing UI SFX.
- Currently there is only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on well expand options, and have unique voice set for player so theres never two identical voices overlapping.
- Weapon equip/unequip is a temporary flip only.
- Juins book doesnt open and she just fingers the top of the book cover.
- Some penis piercings are a bit floaty in certain acts.
- Starting a game when you were last autosaved on a rock may start you falling or inside of the rock. You should be able to jump out, but if you are pushed underground wait for about 10 seconds, exit to menu, and return. Your saved position should be reset when in a invalid position when loading the map.
- Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position.
- There are animations where kizan head spikes will go through the ground.
- Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package. Download the x64 package here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads#section-2, install, restart, and try again.
Note: Minimum requirements:
64-bit processor and operating system
Processor: Quadcore, 2.8Ghz
Memory: 4 GB RAM
Graphics: Nvidia 1060 or AMD equivalent with Shader Model 4.6 (DirectX10.1 or OpenGL 4.1
Storage: 5 GB available space
Happy huntin! <3
~ Ruffleneck
The upcoming full release of r5.25 introduces first pass of modding; Custom character patterns and skins, and character mods ^^
What this means in a nutshell is that people can create mods that allow players to download character packs with custom painted patterns, or players to paint their characters and use custom skins for the characters. Do note that creating a mod is a bit more involved process than just setting colors on a character in the editor!
Weve written a modding booklet that helps you get started on making custom skins for the game; It has a lot of JSON samples and examples on how things can be done and it teaches some basics of Substance Painter which we use to paint skins for characters.
They're so happy mods are coming!
Do note that it is not possible to add mods in-game itself before the r5.25 is released (soon, tm), but you can start building your mods even prior with help of the guide. Weve tested several types of mos quite extensively and the pattern/skin structure is identical to what we use in-game, so anything you do prior release is definitely going to be usable in-game too! ^^
When r5.25 releases we have a few mods for players too, namely a custom skins pack, and a mod that adds Kizan as a prey on Skiia (theyre not native to the island, so you can definitely make a kizan and play one, but they wont spawn on Skiia itself without the mod). Installing a mod will be really simple though! ^^
You can get Hunt and Snare Modding Booklet here: https://docs.google.com/document/d/1_Y_qhfS5MJ3GyN9gjk6hTvPiCBoGfZ_oSwIah7r9G2A/edit?usp=sharing
And you can start discovering the joyous world of custom skins straight away! <3
More modding options will come in future; This is just the beautiful beginning!
If you need help in figuring things out or just want to show and discuss what youre making, we have a #modding channel on Discord (invite link here) for this very purpose! :3
With luv,
Ruffleneck
*cough* Though technically you can adjust your system clock to cheat a bit as there's no "locked" rewards for now *cough*
( Note: Halloween stuff is only in the newest review build https://store.steampowered.com/newshub/app/944330/view/2926737384502791145, read post on how to switch to it if you're not on it already! ^^ )
This build is available on Beta branch "r525_previewbuild_3", to change you must right click on game name in library, select BETAS, and then select the branch from the drop down list!
New in r5.25 Preview build 3:
- Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you dont need any yet! The small new market in Kirhaal has most of the important traders in it.
- Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
- Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the trader can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
- Hidden special skins to hunt until 4th of November for Hallowe-.. I mean Hallautum-... no wait Fallween! There're 6 unique skins in total, 3 for both faelain and davh; Theyre hiding all around the island.
- Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosuns dialogue in general is extended, and theres a new crew mate on ship.
- Act locators are now dynamic (near infinite amount vs few manual placed ones as was before). Theres also new uphill act types with 16 new act loops. Against tree and on table act types also spawn in the wilderness now.
- Characters faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because its kinda silly they stare into the nothingness when sleeping.
- Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly shadowed, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes.
New in r5.25 Preview build 3:
- Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you dont need any yet! The small new market in Kirhaal has most of the important traders in it.
- Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
- Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the trader can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
- Hidden special skins to hunt until 4th of November for Hallowe-.. I mean Hallautum-... no wait Fallween! There're 6 unique skins in total, 3 for both faelain and davh; Theyre hiding all around the island.
- Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosuns dialogue in general is extended, and theres a new crew mate on ship.
- Act locators are now dynamic (near infinite amount vs few manual placed ones as was before). Theres also new uphill act types with 16 new act loops. Against tree and on table act types also spawn in the wilderness now.
- Characters faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because its kinda silly they stare into the nothingness when sleeping.
- Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly shadowed, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes.
This build is available on Beta branch "r525_previewbuild_2", to change you must right click on game name in library, select BETAS, and then select the branch from the drop down list!
New in r5.25 Preview build 2:
- Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player. Note: All the major crew members will eventually have more full acts than just one ^^
- Pail, our ever first NPC, is no longer permanently angry, and theres a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too.
- Basic crew management system is in for managing the characters crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too.
- Genital piercing locators are now added in.
- Items now have proper hover information showing name, and description and value for some (the ones sellable in next preview).
- The inventory windows have proper backgrounds that communicate slot positions and slots better.
- Theres now a soundtrack in game, composed by Michael Forrester (a pseudonym) <3 The music is intentionally loud when not in acts and at city.
- Vegetation (grass and plants) have received some major optimization pass and while it doesnt affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated (after the initial load!).
- Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance.
- Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you).
- Jiggles are a lot smoother now when moving.
- Inventory functionality has been streamlined a bit (e.g. you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts.
- Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better.
- Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didnt rescue them, and it was returned back to the spawning pool)
- Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping.
- Bunch of other bug fixes, and conversation fixes!
In earlier r5.25 Preview build:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total, some of which expand the lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.
Coming in r5.25 Preview build 3 (final):
- Trading
- Clothes
Known issues: https://steamcommunity.com/app/944330/discussions/0/1846946102846244021/
NOTE: Full changelist will come with full release of r5.25!
Enjoy!
~Ruffleneck
This build is available on Beta branch "r525_previewbuild_1", to change you must right click on game name in library, select BETAS, and then select the branch from the drop down list!
New in r5.25 Preview build 1:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- There's a seasonal event which will run until 15th day for a late xmas present <3
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total, some of which expand the lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.
Coming in r5.25 Preview build 2 (Some of the planned features, more info later!):
- Proper item information overlays (e.g. hover information to tell you what some items are, expand item lore, and communicate placement better).
- Ship crew members (including MxM act).
- Equipping items (hats and piercings like for player now) for the crew members.
- Certain items will appear in acts also.
Known issues: https://steamcommunity.com/app/944330/discussions/0/1846946102846244021/
NOTE: Full changelist will come with full release of r5.25!
Enjoy!
~Ruffleneck
Information about progress on upcoming preview build and what we're on and up to: (link) https://www.ruffleneck.com/devblog/?p=41
Screenshots of upcoming player ship and lil snipped about potential combat changes: (link) Gaze XXIV - Fish and Ships
Lil bit of a number jump (from r5.24.2 that was originally intended as the release) because we found some extra bugs to squish! ^^
Changelist r5.24.3:
* Improved AI pathfinding; They should no longer spin and get stuck in places and instead react and run from player properly. They should also recognize trees better and behave more smartly when running away from player.
* Improved raycasting to fix issues where wrong objects were hit when trying to interact with things.
* Changed unfollowed crew to return to camp instead of docks.
* Fixed issue with swimming causing mismatching results in actors and AI.
* Fixed occlusion culling issue with Sinnaes act and The Cotton Ball.
* Fixed props not getting turned off when changing characters in Showroom.
* Fixed issue with Character Creator not being interactable with if player selected Create a New Character from new game menu.
* Fixed unfollowed crew still attempting to spawn act ghosts.
Changelist r5.24.2:
* NEW Options menu - Fully customizable graphics options, act filtering, and gui text size and speed in conversations. Some other gameplay options are also customizable, but those will be expanded further in the future.
* NEW Crew saving - When you capture a prey you can recruit them to crew by looking towards them (See on screen tips!). When you load game, your follower is loaded in with you, and all the other crew members are loaded into a camp near Kirhaal. Maximum number of recruited crew members is 3, but you can have one non-crew follower that is also saved when exiting/saving/loading the game.
* NEW Bosun, the second main crew member thatll stick around with you long term. Also like Cabin Paw, he will eventually be sexable. Unlike Cabin Paw, he is huge though!
* NEW Map and handling of map - Map is pannable, and certain rumors appear on map as hot spots, and location names are automatically translated on mouse hover. Currently working as a toggle; You press M and it opens, and press M again to close it. While map is open, player cant move (at least for now, well still explore if holding map key instead of pressing would open some kind of simpler map that you could keep open while running)
* NEW Added a playable default male character with vagina (Erri) to cover all four combinations of bodies and genitalia.
* Optimized Kirhaal further when the city is viewed from a distance; Besides general level of detail meshes, it also replaces the houses with billboards at long distances.
* Optimized orange forest vegetation further.
* Adjusted swimming particle opacity so that they arent so obscuring.
* Added a way to leave the mansion with carefully placed rocks.
* Added override text to Character Creator to guide player to finish up the first page before trying to continue customizing the character itself.
* Added version number to main menu and to bug reports (No more unmarked bug reports from 2 year old builds that still circulate in the internet for some reason)
* Added some extra lines for Cabin Paw to give hint of the Bosun and the crew camps location to player.
* Added more hotkey customization options to the keybinding customization in launcher.
* Changed all vegetation to use mip maps and adjusted maximum texture size of pretty much everything to optimize GPU memory usage better.
* Changed Character Creator and Showroom buttons to use same button elements as Options Menu for consistency of GUI elements.
* Changed default swimming sound volume to half of what it was before (half of what it was originally before it was already halved once).
* Fixed New Game -> New Character process taking to character selector instead of taking directly to creation of new character.
* Fixed elusive color picker.
* Fixed spooked prey being unable to evade trees if further away from player when using lower quality settings.
* Fixed swimming camera being too over eager when going for a swim in the river.
* Fixed spawners occasionally spawning characters underground because of an Unity bug where Unity doesnt respect navmesh areas when baking height mesh for navigation, by literally cutting water triangles from under the terrain so that Unity couldnt force the navigation bugs in.
* Fixed some causes of prey spinning in place instead of running away when scared (doesnt necessarily fix it completely, but improves it).
* Fixed ancient bug of genitalia check going haywire if slot 1 in animation accepted both penis and vagina having characters in it.
* Fixed ESC menu opening over interaction overlay (showing both at the same time).
* Fixed character file loading speeds.
* Fixed some issues in initiating acts while follower is swimming.
* Fixed a freak bug where act ghosts appeared with characters in act.
* Fixed acts occasionally not appearing around the area where the player is looking at.
* Fixed position, rotation, and location manually of all the few thousand acts on Skiia.
* Fixed some uneven navigation surface issues on Kirhaal docks.
* Fixed some Showroom POV issues when changing acts.
* Fixed Kess not accepting rumor about the orange forest.
* Fixed Pail giving wrong directions to Cotton Ball.
* Fixed ESC menu button sounds in Character Creator.
* Fixed current character hat appearing in Character Picker in Main Menu.
Enjoy! <3
Ruffleneck
edit: Do note that old-processor-support branch no longer exists, and instead is a launch option when you press play ^^
The Changelist r5.24.2:
* NEW Options menu - Fully customizable graphics options, act filtering, and gui text size and speed in conversations. Some other gameplay options are also customizable, but those will be expanded further in the future.
* NEW Crew saving - When you capture a prey you can recruit them to crew by looking towards them (See on screen tips!). When you load game, your follower is loaded in with you, and all the other crew members are loaded into a camp near Kirhaal. Maximum number of recruited crew members is 3, but you can have one non-crew follower that is also saved when exiting/saving/loading the game.
* NEW Bosun, the second main crew member thatll stick around with you long term. Also like Cabin Paw, he will eventually be sexable. Unlike Cabin Paw, he is huge though!
* NEW Map and handling of map - Map is pannable, and certain rumors appear on map as hot spots, and location names are automatically translated on mouse hover. Currently working as a toggle; You press M and it opens, and press M again to close it. While map is open, player cant move (at least for now, well still explore if holding map key instead of pressing would open some kind of simpler map that you could keep open while running)
* NEW Added a playable default male character with vagina (Erri) to cover all four combinations of bodies and genitalia.
* Optimized Kirhaal further when the city is viewed from a distance; Besides general level of detail meshes, it also replaces the houses with billboards at long distances.
* Optimized orange forest vegetation further.
* Adjusted swimming particle opacity so that they arent so obscuring.
* Added a way to leave the mansion with carefully placed rocks.
* Added override text to Character Creator to guide player to finish up the first page before trying to continue customizing the character itself.
* Added version number to main menu and to bug reports (No more unmarked bug reports from 2 year old builds that still circulate in the internet for some reason)
* Added some extra lines for Cabin Paw to give hint of the Bosun and the crew camps location to player.
* Added more hotkey customization options to the keybinding customization in launcher.
* Changed all vegetation to use mip maps and adjusted maximum texture size of pretty much everything to optimize GPU memory usage better.
* Changed Character Creator and Showroom buttons to use same button elements as Options Menu for consistency of GUI elements.
* Changed default swimming sound volume to half of what it was before (half of what it was originally before it was already halved once).
* Fixed New Game -> New Character process taking to character selector instead of taking directly to creation of new character.
* Fixed elusive color picker.
* Fixed spooked prey being unable to evade trees if further away from player when using lower quality settings.
* Fixed swimming camera being too over eager when going for a swim in the river.
* Fixed spawners occasionally spawning characters underground because of an Unity bug where Unity doesnt respect navmesh areas when baking height mesh for navigation, by literally cutting water triangles from under the terrain so that Unity couldnt force the navigation bugs in.
* Fixed some causes of prey spinning in place instead of running away when scared (doesnt necessarily fix it completely, but improves it).
* Fixed ancient bug of genitalia check going haywire if slot 1 in animation accepted both penis and vagina having characters in it.
* Fixed ESC menu opening over interaction overlay (showing both at the same time).
* Fixed character file loading speeds.
* Fixed some issues in initiating acts while follower is swimming.
* Fixed a freak bug where act ghosts appeared with characters in act.
* Fixed acts occasionally not appearing around the area where the player is looking at.
* Fixed position, rotation, and location manually of all the few thousand acts on Skiia.
* Fixed some uneven navigation surface issues on Kirhaal docks.
* Fixed some Showroom POV issues when changing acts.
* Fixed Kess not accepting rumor about the orange forest.
* Fixed Pail giving wrong directions to Cotton Ball.
* Fixed ESC menu button sounds in Character Creator.
* Fixed current character hat appearing in Character Picker in Main Menu.
<3
Ruffleneck
We've made an Early Access Logs and Votings subforum which is only visible to game owners and in which only the developers can post in. So, if you subscribe to it, you'll get notifications of all votings and devlogs we post and that way we don't need to spam the announcements section for non-critical information and you'll still be able to keep up with development ^^ All build related posts will be posted in announcements as normally ^^ There's currently two threads: A Devlogs' thread ( https://steamcommunity.com/app/944330/discussions/4/1639792569853213675/ ) And a thread for Island #2 poll ( https://steamcommunity.com/app/944330/discussions/4/1639792569853197014/ ) Cheers! Ruffleneck
Changelist r5.24: * NEW Kess will finally give female players a reward for rumor hunting! * NEW Cabin Paw, the first actual crew member (wholl come with you on the ship and to other islands, but youll get to pick between male and female Juin in later builds, default to female for now). Will potentially be sexable in the long term, but not for now! * NEW Minor NPCs: ~20k words across 9 characters that expand the world and lore, but do not have a full act associated with them (well eventually vote and see who should be sexable :3). Minor NPCs are identifiable by darker name text. * NEW Reworked new game system - You can now start a new game with the same character, and load different save states and autosaves through the Continue game button, and the system streamlines creation and starting of a game with a brand new character. * NEW Save states system - You can talk to Cabin Paw to create new saves or load old ones. Do note that prey is not saved until weve added proper prey processing and inventory system. * NEW Kirhaal has been reworked and is a lot more city -like now. * NEW The Cotton Ball and Sterlings shop are replaced with prettier custom houses. * NEW Graphical overhaul to make things prettier in general. Namely new water shader with reflections and prettier waves, and updated and prettier day/night cycle. * NEW 14 new acts to spice up the selection on island. Largely pawing and pawjobs and a little bit of anal. * Added bunch of different kind of act locators around Kirhaal. * Added texture streaming to optimize GPU memory usage. * Added an unlockable quick travel path between Kirhaal and other side of the mountain. * Fixed acts in Showroom and on island having issues assigning characters to right slots. * Fixed shadow cascades being wrong between different quality settings. * Fixed advance time used in some conversations advancing minutes instead of hours. * Fixed missing Davh tongues (dunno how this made in originally). * Fixed alignment of random acts, theyre now a bit more interestingly aligned and better positioned. * Fixed conversation variables defaulting to NULL instead of 0 and false which was causing some odd behavior with some conversations. * Fixed Spirit being there after act. * Fixed time progression taking you out of Spirit conversation. * Changed and optimize Kess tit lamps because they were a bit too unoptimized and performance heavy. * Changed all conversation animations to have some crossfade when played to remove occasional snapping. * Changed city lamps to be a bit more optimized. * Changed day night cycle to be faster (day 120mins/night 90mins) * Changed unenterable houses to have some light glow in the closed windows so it looks a bit more lived in. * Changed Main menu to match the new Kirhaal. * Changed Sterling to be a bit easier to bang. Changelist r5.24.1: * Fixed dock and some other static meshes not being blend with the terrain. * Fixed misaligned act appearing in the fountain (moved outside of the fountain, and aligned properly). * Fixed hat not being abandonable in some cases. * Fixed some new acts having characters in off positions. * Fixed Sterling not agreeing to talk without promising to bang her, and turning her down first. * Fixed Showroom genitalia checker not checking genitalia properly. * Fixed characters getting assigned to wrong slots in some acts. * Fixed filtering in character picker. * Fixed Tasting not having animated doggy tongue. * Added missing sound surface information. * Added necessary colliders to support splashing and sfx for ocean, river, and pools near statues. * Changed animation handling of Showroom to match Islands animation handling (which also fixes tongues on Showroom). * Changed Showroom to return to default animation when characters are changed to prevent mismatching animations from occurring. * Changed act position indicators to have emissive material so that theyre easier to spot at night. * Changed eye <-> head weights of random NPCs so that they use more eyes and less head to look at player. Enjoy! <3 Ruffleneck
Thank you for your patience! <3
There's still a few bugs we need to iron out, and then fix up what rises from the internal testing phase, but all the content is packaged up and ready. Not much longer now! ^^ Options menu won't be in this build, but we'll release it as a separate build (with just the options menu in it after this build). Recap of what will be in;
- Kess will be sexable (FxF act),
- There are some 20+ thousand words of minor NPCs to chat up with and learn more lore about the world from,
- The first of the major crew members for the player (Cabin paw, initially a female, but you'll be able to choose a male or female once we add the option in) is in,
- A "fast travel" option between Amber Woods and Kirhaal (once you discover the other point),
- Kirhaal has been reworked to be more interesting place to be in and more compact to travel through,
- The save system now allows you to save and restore from different states, you'll be able to start new games with your characters without having to remake it, and bunch of other things. The autosaving still allows you to pick from where you were, but in addition to that you can visit the Cabin paw to make separate "log entries" as you please ^^
I'm sorry we're late with the build! It is coming along very well, there's a lot of stuff in the build and sometimes there are just unaccounted for factors in development which can make release dates a bit hazy ^^
What is still on the list:
- Binding remaining Options menu buttons to graphics features (Medium to long task)
- Binding swimming to new water shader/effect (Short)
- Some more writing to tie in certain characters with each other (Short)
- Adding animations to new minor NPCs (Short)
- Making some of the remaining animations for minor NPCs (Medium)
- Prettifying save game menu (Short)
- Internal testing thatistotallynotsexualevenifitsoundslikeitsorry (Medium)
What is done for the r5.24:
- Kirhaal and surrounding area overhaul
- Optimization and updating of Skiia vegetation
- Optimization and updating of Skybox/weather/lighting
- Optimization and updating of Sea
- Save game menu (save states, load states)
- Kess full act
- Dozen NPCs
- Bunch of small acts
- Adding of against wall acts around Kirhaal
- Realigning and improving some positioning of ~few thousand act positions on Skiia
- A small "secret" place
- Improvement of Star New Game -> Make new Character flow making it clearer and easier to start with new characters and less confusing and I'm saying it here because it's kinda bit thing for basic usability... ALSO YOU CAN START A NEW GAME WITH THE SAME CHARACTER WHOOHOOO! x)
I would estimate a couple of weeks max until the internal testing, and then short while from there to release. We don't want to rush builds out though, it's not good in the long term, but it's definitely not a long time until the release!
Sorry again for the delay!
Best wishes,
Ruffleneck
I wanted to write a small update as we're approaching the two month mark up date since the latest build (or are at it?). We're well under way with the build, but it'll likely take us one more month to finish up with it as we want to push more meat in ^^
We generally try to release one build every other month. It gives us enough time to work on new features and content without rushing and trying to fulfill a quota of build releases to pad up release numbers. Some might prefer faster cycles, but over the couple of years working on Hunt and Snare in public (Steam Early Access build was our 22nd public build release over the past few years), we've noticed that this kind of a cycle is best when it comes to developing new features and bigger content updates.
Initially we released builds weekly or biweekly, but the time it takes to prepare and release a build pretty much ate 10-20% of the development time, and it slowed down development of new features because we couldn't really work on one thing for extended period of time (which in game development is generally required). Also, back then Hunt and Snare builds took just few minutes to make, and most of the time was setting up posts and uploading builds. Now builds take 4-6 hours to make, but there's nearly zero work outside the actual build compiling, except half of the team just fiddling fingers and waiting x)
As mentioned in the earlier paragraph that the Hunt and Snare developer team is just four people; Thanks to sales on Steam we've been able to purchase some outside hours in form of an another artist (working on some new and better houses and the player's ship), and couple of extra writers to populate the world with fluffs and make it feel more living ^^
What we're adding in the next build are "Minor NPCs". Minor characters can be short or long, can have quests/tasks associated with them or might not, can be important to the world or might not be, the only difference between Minor and Major characters is whether or not they have sex acts associated with them. Kess, for example, was originally intended as a minor character, but she'll be getting a full act in the next build.
The minor and major characters will be identifiable in the game, at least in the first release with them. We'll see how it looks and plays out and if it's annoying to know "who can be banged" or not ^^
Also, the bigger feature is moving from simple Graphics Presets to a proper options menu. Can't say on the exact number of settings you can tweak, but I'd say it's "a few games worth of options". You'll be able to tweak pretty much every option to some degree, to disable and enable most of the graphics features ^^
Along with the proper graphics options menu, we're finally adding trans characters to spawners properly and adding ability to tweak the spawner combinations; E.g. if you just want trans, you'll be able to remove males and females out of the spawning, or if you just want males or females, you can filter others out. The important thing about Hunt and Snare is giving options and maxing out to your preferences. Do note that this doesn't affect the written NPCs (which will eventually get clothes, though full nudity is likely to be an option), it only affects the spawned ones ^^
We're also expanding the save system, from a simple autosave, to allow save states. This is basically a classic save/load system, but we're at least initially going to limit it to saving in a ship; The autosaves would still cover your travels elsewhere, but if you wanted to create a "continue point", you'd have to visit your ship (initially just outside it on the docks). The saving system will also streamline loading and starting a new game, because choosing a character you've made is... tad bit confusing at times (the hat and spyglass thing) and some people thought you're forced to play as the Butler (you're not!) ^^
In addition to that, we're expanding the minor acts with a small set. It's mostly more pawing as it was the most lacking category, but I think a bit of surprise anal too ^^
Also huge bunch of work have gone to making initial city, Kirhaal, better looking and better in general, but... just look at the screenshots. Images are stronger than swords x)
Thank you for reading (or skipping to the TL;DR!)
You are all awesome!
~Ruffleneck
TL;DR:
- We aim to release next build early-mid next month
- Takes time to make chunky builds
- Thanks to Steam, we have extra helping hands
- Reworked city
- Minor NPCs for city
- Save states
- Extensive options menu
- More single acts and variation
- Sex with Kess
Changelist r5.23:
- NEW Auto-saving system; Saves progress with NPCs, position, and time of day. Captured prey are currently not saved because the system itself is going to change vastly at a later date.
- NEW and bigger variation of Acts on Island; From temporary ~25 in last build back to original 48 (some of them were disabled in earlier build because Davh was added and there wasnt enough time to fix all of them) upped by 25 NEW ACTS into total of 73 acts.
- NEW and reworked Vegetation setup; Prettier, cheaper, better performance, and 99% as good trees as before, just optimized better. Also fades out vegetation with a nicer curve and theres grass shadows on highest quality settings.
- NEW and reworked post processing effects stack; Better effects, better performance.
- Added play guide reminder to the ESC menu on island.
- Added toggled button to Showroom to show better what character youre changing in list.
- Improved spawn rate of Howlers in Amber forest.
- Improved navmesh carving by obstances.
- Improved terrain texture blending.
- Improved mountain passage (still wip though).
- Improved texturing and quality of the mountain.
- Reduced volume of water splashing.
- Fixed POV camera being inside Davhs mouth.
- Fixed age old bug of tongues hanging out and being left in weird positions when switching animations in Showroom.
- Fixed tongue poking through throat in certain positions (unrelated to bug fix above).
- Fixed some acts missing sounds.
- Fixed loading issue with older character tags on characters.
- Fixed having input device plugged in breaking controls in game (note: This doesnt fix spinning camera caused by having a controller plugged in).
- Fixed character tag issue breaking code sharing for missing tag or having Stoic tag.
- Fixed Engineerss gun state funkiness (note: Player still starts with a gun).
- Fixed conversation typos or misuse of gender / species (19).
- Fixed tagging issue on footsteps.
- Fixed Sailor introducing herself twice.
- Fixed Barkeep penis awareness issue.
- Fixed Bard act not progressing properly to the end.
- Fixed Dock Clerk being angry forever, can now be appeased.
- Fixed zoom not working properly between creating a character and starting a new character.
- Fixed tooltip spam (not visible in-game, but spammed logs)
- Fixed Engineer getting speared by penis.
- Fixed penis going through character in Close Comfort act.
- Fixed eye base color loading issue in acts.
- Fixed long act name issue in Showroom; Now scales text size better.
- Changed bug report hotkey to F9 from F12.
- Changed bug report to load up in Steam overlay for Steam version.
Known issues:
- Camera minimum distance allows you to look inside actors currently.
- Currently there are only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on well expand options, and have unique voice set for player so theres never two identical voices overlapping.
- Weapon equip/unequip is a temporary flip only.
- If you climb up on a roof of a building, and drop inside, you might get stuck because of autosave saving you inside a building youre not supposed to go into.
- Jiggle effects do not work very well on low framerates.
- Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position.
- Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package. Download the x64 package here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads#section-2, install, restart, and try again.
New features:
- NEW Auto-saving system; Saves progress with NPCs, position, and time of day. Captured prey are currently not saved because the system itself is going to change vastly at a later date.
- NEW and bigger variation of Acts on Island; From temporary ~25 in last build back to original 48 (some of them were disabled in earlier build because Davh was added and there wasnt enough time to fix all of them) upped by 25 NEW ACTS into total of 73 acts.
- NEW and reworked Vegetation setup; Prettier, cheaper, better performance, and 99% as good trees as before, just optimized better. Also fades out vegetation with a nicer curve and theres grass shadows on highest quality settings.
- NEW and reworked post processing effects stack; Better effects, better performance.
- 29 other fixes, changes, or improvements.
- 19 conversation typos fixed!
Welcome old comers and new comers and all comers <3
Hello everyone! Hunt and Snare is now officially coming on Early Access 17th of this month, this lovely December <3 Launch discount is Steam's suggested 10% and I assume it lasts for the launch week, and then just vanishes, poof, so get it while it's hot, and while winter hasn't cooled it up already x) The release version is r5.22 (r5 = release in current milestone 5, and .22 = the number of builds we've released), basically the first version with playable Davh (dogs). Thank you everyone for you feedback, patience, and support <3 See you in the release day! Ruffleneck
Hunt and Snare
Ruffleneck
The Wulfburger
2018-12-17
RPG Adventure Singleplayer EA
Game News Posts 54
🎹🖱️Keyboard + Mouse
Very Positive
(595 reviews)
http://www.ruffleneck.com
https://store.steampowered.com/app/944330 
Linux [3.79 G]
This game only features consensual acts between adult anthropomorphic characters.
Hunt
Grab your trusty rifle, load up some tranquilizer ammo, and start your hunt; The islands of Skiir and its beautiful and exotic wild prey await!
Recruit your favorite captures to your ship crew, trade away the rest, and use your well earned crowns to buy new equipment, upgrades to your ship, clothes for your crew and yourself, or spent it on precious gifts for your favorites. (This describes upcoming features.)
Sexplore
Lead your favorite crew on sexploration trips, explore mystical islands, discover weird and rare things to spice up your interaction with your crew members and the citizens of the cities and towns of island archipelago of Skiir.
Sail
Travel between islands with your frigate, The Unnamed, and engage in ship-to-ship combat against pirates or in duels against the pesky Dragonfire Fleet captains with your ship and your sword for fame and glory! (Upcoming feature.)
Discover uncharted islands, visit major cities, choose to be free!
Customize
Huge options to customize your character with; From micro details like nipple shapes and sizes to macro details like body shapes, tails, and breast sizes, to colors from patterns, to genitalia, to eyes. Create characters of your dreams, and either play the game with your creations, or use them in Showroom to just experience raw sex with no strings attached.
Customize your preferred hunting weapon; Change parts of the rifle to specialize in shorter range, or even longer range than normally, mod ammo capacity with different kind of clips and magazines, customize visuals of your rifle, or just use a bow or crossbow instead! (Upcoming feature.)
Your ship is your template. If you want to specialize in combat for ship-to-ship action, put more cannons on decks! If you prefer crew and cargo space, and a bit more luxorious ship, invest in nicer crew quarters and more impressive mess hall. (Upcoming feature.)
Filter
Don't like a specific fetish? You can disable it and you won't run across any acts containing it! Want to experience only one fetish? Why not!
Adjust your prey spawning and gender combinations to your liking!
- OS: 64 bit OS
- Processor: Quadcore. 2.8GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia 1060 or AMD equivalent
- Storage: 5 GB available spaceAdditional Notes: Resolutions greater than 1080p are not supported in Supersampling quality mode
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