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r34b Hotfix:
Hotfix r33c changes:
r33b Changelist:
r32c hotfix
r32 Changelist:
r31 Changelist:
r30 Changelist:
r29 Changelist:
The full release of r29 is on 30.09.2022 (DD/MM)
You can read the full r29 change list here if you want to know advance what to expect. There's still a few things we're hoping to get in prior release, but this is the main course ^^
With luv <3
Ruffleneck
Full Changelist:
r5.27i Changelist (23.12.2021):
The poll is here: Hunt and Snare Full Act POLL (open for a week) To answer all you require is a Google account. Do note that it is the only way to answer the poll at the moment too! Thank you! <3 ~Ruffleneck
r5.27h Changelist;
r5.27g Changelist;
r5.27f Changelist;
r5.27e Changelist;
r5.27d Changelist;
r5.27c Changelist;
Full Changelist:
The full release of r5.27 is on 4th of October, 2021!
You can read the Full r5.27 change list here if you want a sneak peak to upcoming features :3
And also couple of snippets for extra reading;
Snippets XXIV More progressssssssssss~!
About modding and progress in general!
Snippets XXV Ful the First Subspecies
About the first subspecies; Ful (foxes) :3
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Snippets XX - Narratory Workshop
More about island hopping, and modding locator placement and interaction points.
Snippets XXI - Introductions Are In Order!
About intro and lil bit more about narratory elements :3
Snippets XXII - Mappers Union
About Kizan and Skiia island maps and even more narratory elements x3
Snippets XXIII Progressssss~!
About upcoming build, modding, optimizations, and bunch of screenshots!
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Snippets XVI Kizan Riders!
Some bits about travel between islands, Workshop support for modding, and small bits about gui.
Snippets XVII Color Me Surprised
About prey color improvements (also shows the new fur bits nicely :3), in-game mod manager, and some quality of life improvements for entering the ship.
Snippets XVIII Jiggle jiggle
About much needed jiggle improvements (fixes more like tbh).
Snippets XIX Island Hopper
More about island hopping, and modding locator placement and interaction points.
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Snippets XIII - WOBBLE WOBBLE
Largely a topic that is fairly tits, but also kinda butt, and slightly tummy!
Snippets XIV - Crew Act Prototype
Lots of words about crew act loops.
Snippets XV - Kizan Tweak Pass
More showcasing of basic visuals on Kizan ^^
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Snippets X Welcome to the Jungle!
Kizan island introduction!
Snippets XI WET PUPPY EYES
About big wet puppy eyes and little less sad puppy eyes <3
Snippets XII - Logbook Look
Information about logbook, compass, and clock.
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Changelist r5.26.1:
Snippets IX - Sex Means Six
Preview of new gunplay visuals and swimming effect improvements coming in r5.26.1 patch!
Snippets VIII - Road Ful of Furs
Preview of ful subspecies and information on what subspecies in general are and information on next steps in modding (NPCs with dialogue) and new fur teaser.
[strike]Snippets VII - TITNOTD Trash Is The Name Of The Day... err![/strike]
(Content mentioned in this is already in game, so it's mostly for curiosity satisfying purposes ^^)
For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.
With luv <3
Ruffleneck
Changelist:
Hunt and Snare r5.26 releases on 30th of March, 2021 <3 r5.26 Changelist:
As the announcement title says; Did you know we actively post Devlogs in the Steam Community? Please vote -> https://www.strawpoll.me/42785642 <- here. I here and there get people wondering if the project is paused/cancelled/etc and them being surprised when I link the Community section, and I was wondering if our communication with the Devlog posting is too inefficient for us. I generally try answer majority of questions and try to track all posts where comments can be left, but we only post Devlogs in a specific place to minimize spam in the Library/News sections ^^ The poll also covers options to post Devlogs more visibly. You can find our Devlogs here: https://steamcommunity.com/app/944330/discussions/4/ in the top topic which you can subscribe to to see "replies" which are only my posts with new Devlogs. Please leave a vote on the Strawpoll above so that we can better identify and tweak to improve our communication! Thank you very much <3 Ruffleneck
Changes in r5.25.1 - Fixed naming issue with random Kizan characters (was fixed earlier, but without patch notes). - Fixed issue with Inalya's act markers disappearing if player didn't pick them all up in one go and exited game between the quest. - Fixed issue with character penis flipping around wildly in some acts. - Fixed tranquilized characters missing their "eyes closed" state.
Note: The update is automatically applied to all players!
New in r5.25 full release:
- Kizan, a new playable species - Fully playable, with 7 tails, and 14 patterns.
- Kizan spawning on Skiia as rare species (Temporary for now) - You can find new kizan prey on Skiia. This is temporary until they get their own jungle island, obviously whatever you capture, you keep :3
- Character Creator randomizer - Clicking character species icons in Creator will now randomly pick color and pattern from the species set making the initial set up of new characters a bit more interesting and more fun to fiddle with!
- Modding - Characters, Patterns, Prey - First pass of modding support for Hunt and Snare (Workshop support coming later!); You can create character packs, create custom patterns for characters, and add new characters with custom patterns as prey for players to hunt. You can find modding booklet here: https://docs.google.com/document/d/1_Y_qhfS5MJ3GyN9gjk6hTvPiCBoGfZ_oSwIah7r9G2A/edit (Do note that it is a bit more involved than just making characters in editor and well only provide support on Discord on modding; There are invite links in the doc!). Build comes with a mod that adds a custom kizan prey for Skiia ;3
- New cloth type - Lingerie - There are 4 brassiere and 4 panty type clothes with 3 types of materials (matte, semi-matte, and shiny) each, several color options for all combination types purchasable from a new lingerie trader.
- New NPC and Gwen quest - Theres a new trader who sells the new lingerie sets, and Gwen has been expanded to include a quest. Gwen will eventually give you more rewards, but for now only the first two steps are available.
- Traders have been refreshed - They currently dont refresh automatically, so weve manually refreshed it for this build.
- New faelain parts - Lion tail, and four new patterns for faelain (lioness, tiger, leopard, and mystical).
- Weather effects are added back in - New or redone effects for various weather conditions.
Lil bit more storage on ship - There is now a large chest in the Captains Cabin to increase storage space as new items are added in. Eventually the ship will have a lot more storage space than just the few chests!
- Other changes - Master volume slider added, ability to control whether or not NPCs are clothed via options menu switch and how theyre clothed, fix to memory leak caused by vegetation, fixes and improvements to older minor acts, Pail act got some new variations that were missing, fixes to gaps between character components, spawners made a bit more generous on Skiia, fixes to missing or bugged meshes on older clothes, and various other minor fixes or tweaks.
r5.25 Preview build 3:
- Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you dont need any yet! The small new market in Kirhaal has most of the important traders in it.
- Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
- Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the trader can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
- Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosuns dialogue in general is extended, and theres a new crew mate on ship.
- Act locators are now dynamic (near infinite amount vs few manual placed ones as was before). Theres also new uphill act types with 16 new act loops. Against tree and on table act types also spawn in the wilderness now.
- Characters faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because its kinda silly they stare into the nothingness when sleeping.
- Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly shadowed, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes. Phew!
New in r5.25 Preview build 2:
- Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player (Pinch for characters who has a penis, and Debyrrah for characters with vagina). Note: All the major crew members will eventually have full acts for both genitalia combinations, but initially theyve only go one option ^^
- Pail, our ever first NPC, is no longer permanently angry, and theres a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too.
- Basic crew management system is in; This will eventually be expanded to include random personalities for all crew members, but for now its for managing the characters crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too.
- Genital piercing locators are now added in.
- There is one random belt slot item you can acquire, but it indeed appears at random in loot tables. (Will be buyable later, so you can either with luck find it, or buy it if you cant find it)
Items now have proper hover information showing name, and description and value for some, so you dont have to guess what that pink capsule is x)
- The inventory windows have proper backgrounds that communicate slot positions and slots better.
- Theres now a soundtrack in game, composed by Michael Forrester (a pseudonym) <3 The music is intentionally loud when not in acts and at city, but you can lower it in options if you prefer more subtle tones (its very subtle by default when outside the city). Theres separate tracks for day and night exploration, and on-ship theme.
- Vegetation (grass and plants) have received some major optimization pass and while it doesnt affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated. Also wind now works on grass, it was broken somehow before as small davh drops missing from beaches :P
- Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance.
- Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you).
- Jiggles are a lot smoother now; They used to jitter when moving but no more <3
- Inventory functionality has been streamlined a bit (e.g. you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts.
- Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better.
- Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didnt rescue them, and it was returned back to the spawning pool)
- Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping.
- Bunch of other bug fixes, and conversation fixes!
In previous first preview build:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total some of whom expand lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.
How to play:
Use WASD to move.
Press CTRL to toggle sneak.
Hold SHIFT to run (Can be configured to be a toggle in Main Menu).
Hold E to talk to characters, ask character to follow, capture, or to interact with act locations.
Hold M to show map in game.
Press Q to equip and unequip rifle.
Hold RMB to aim with equipped rifle (Can be configured to be a toggle in Main Menu).
Press LMB to shoot with equipped rifle.
Press R to reload equipped rifle.
Press I for inventory.
Hold LMB or RMB to rotate in an act, Showroom, or Character Creator.
Press SPACE to progress full acts (only available in Showroom for now) or to end acts.
Hold SHIFT and use Mouse Scroll Wheel to move the camera vertically in acts.
Press F1, F2, F3, F4, or F5 to change quality settings while in game (F1 for Low, F5 for Supersampled).
Press F9 to submit feedback and bug reports.
Character Creator: Press LMB on the + button in the color picker to save a color.
Character Creator: Press RMB on a saved color in the color picker to remove it.
Character Creator: Use Mouse Scroll Wheel to zoom in and out on a body part while hovering the mouse over it (e.g. Head, breasts, crotch).
Known issues:
- Camera minimum distance allows you to look inside actors currently.
- Showroom and Character Builder scenes have missing UI SFX.
- Currently there is only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on well expand options, and have unique voice set for player so theres never two identical voices overlapping.
- Weapon equip/unequip is a temporary flip only.
- Juins book doesnt open and she just fingers the top of the book cover.
- Some penis piercings are a bit floaty in certain acts.
- Starting a game when you were last autosaved on a rock may start you falling or inside of the rock. You should be able to jump out, but if you are pushed underground wait for about 10 seconds, exit to menu, and return. Your saved position should be reset when in a invalid position when loading the map.
- Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position.
- There are animations where kizan head spikes will go through the ground.
- Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package. Download the x64 package here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads#section-2, install, restart, and try again.
Note: Minimum requirements:
64-bit processor and operating system
Processor: Quadcore, 2.8Ghz
Memory: 4 GB RAM
Graphics: Nvidia 1060 or AMD equivalent with Shader Model 4.6 (DirectX10.1 or OpenGL 4.1
Storage: 5 GB available space
Happy huntin! <3
~ Ruffleneck
The upcoming full release of r5.25 introduces first pass of modding; Custom character patterns and skins, and character mods ^^
What this means in a nutshell is that people can create mods that allow players to download character packs with custom painted patterns, or players to paint their characters and use custom skins for the characters. Do note that creating a mod is a bit more involved process than just setting colors on a character in the editor!
Weve written a modding booklet that helps you get started on making custom skins for the game; It has a lot of JSON samples and examples on how things can be done and it teaches some basics of Substance Painter which we use to paint skins for characters.
They're so happy mods are coming!
Do note that it is not possible to add mods in-game itself before the r5.25 is released (soon, tm), but you can start building your mods even prior with help of the guide. Weve tested several types of mos quite extensively and the pattern/skin structure is identical to what we use in-game, so anything you do prior release is definitely going to be usable in-game too! ^^
When r5.25 releases we have a few mods for players too, namely a custom skins pack, and a mod that adds Kizan as a prey on Skiia (theyre not native to the island, so you can definitely make a kizan and play one, but they wont spawn on Skiia itself without the mod). Installing a mod will be really simple though! ^^
You can get Hunt and Snare Modding Booklet here: https://docs.google.com/document/d/1_Y_qhfS5MJ3GyN9gjk6hTvPiCBoGfZ_oSwIah7r9G2A/edit?usp=sharing
And you can start discovering the joyous world of custom skins straight away! <3
More modding options will come in future; This is just the beautiful beginning!
If you need help in figuring things out or just want to show and discuss what youre making, we have a #modding channel on Discord (invite link here) for this very purpose! :3
With luv,
Ruffleneck
*cough* Though technically you can adjust your system clock to cheat a bit as there's no "locked" rewards for now *cough*
( Note: Halloween stuff is only in the newest review build https://store.steampowered.com/newshub/app/944330/view/2926737384502791145, read post on how to switch to it if you're not on it already! ^^ )
This build is available on Beta branch "r525_previewbuild_3", to change you must right click on game name in library, select BETAS, and then select the branch from the drop down list!
New in r5.25 Preview build 3:
New in r5.25 Preview build 3:
This build is available on Beta branch "r525_previewbuild_2", to change you must right click on game name in library, select BETAS, and then select the branch from the drop down list!
New in r5.25 Preview build 2:
- Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player. Note: All the major crew members will eventually have more full acts than just one ^^
- Pail, our ever first NPC, is no longer permanently angry, and theres a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too.
- Basic crew management system is in for managing the characters crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too.
- Genital piercing locators are now added in.
- Items now have proper hover information showing name, and description and value for some (the ones sellable in next preview).
- The inventory windows have proper backgrounds that communicate slot positions and slots better.
- Theres now a soundtrack in game, composed by Michael Forrester (a pseudonym) <3 The music is intentionally loud when not in acts and at city.
- Vegetation (grass and plants) have received some major optimization pass and while it doesnt affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated (after the initial load!).
- Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance.
- Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you).
- Jiggles are a lot smoother now when moving.
- Inventory functionality has been streamlined a bit (e.g. you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts.
- Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better.
- Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didnt rescue them, and it was returned back to the spawning pool)
- Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping.
- Bunch of other bug fixes, and conversation fixes!
In earlier r5.25 Preview build:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total, some of which expand the lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.
Coming in r5.25 Preview build 3 (final):
- Trading
- Clothes
Known issues: https://steamcommunity.com/app/944330/discussions/0/1846946102846244021/
NOTE: Full changelist will come with full release of r5.25!
Enjoy!
~Ruffleneck
This build is available on Beta branch "r525_previewbuild_1", to change you must right click on game name in library, select BETAS, and then select the branch from the drop down list!
New in r5.25 Preview build 1:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- There's a seasonal event which will run until 15th day for a late xmas present <3
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total, some of which expand the lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.
Coming in r5.25 Preview build 2 (Some of the planned features, more info later!):
- Proper item information overlays (e.g. hover information to tell you what some items are, expand item lore, and communicate placement better).
- Ship crew members (including MxM act).
- Equipping items (hats and piercings like for player now) for the crew members.
- Certain items will appear in acts also.
Known issues: https://steamcommunity.com/app/944330/discussions/0/1846946102846244021/
NOTE: Full changelist will come with full release of r5.25!
Enjoy!
~Ruffleneck
Information about progress on upcoming preview build and what we're on and up to: (link) https://www.ruffleneck.com/devblog/?p=41
Screenshots of upcoming player ship and lil snipped about potential combat changes: (link) Gaze XXIV - Fish and Ships
Lil bit of a number jump (from r5.24.2 that was originally intended as the release) because we found some extra bugs to squish! ^^
Changelist r5.24.3:
* Improved AI pathfinding; They should no longer spin and get stuck in places and instead react and run from player properly. They should also recognize trees better and behave more smartly when running away from player.
* Improved raycasting to fix issues where wrong objects were hit when trying to interact with things.
* Changed unfollowed crew to return to camp instead of docks.
* Fixed issue with swimming causing mismatching results in actors and AI.
* Fixed occlusion culling issue with Sinnaes act and The Cotton Ball.
* Fixed props not getting turned off when changing characters in Showroom.
* Fixed issue with Character Creator not being interactable with if player selected Create a New Character from new game menu.
* Fixed unfollowed crew still attempting to spawn act ghosts.
Changelist r5.24.2:
* NEW Options menu - Fully customizable graphics options, act filtering, and gui text size and speed in conversations. Some other gameplay options are also customizable, but those will be expanded further in the future.
* NEW Crew saving - When you capture a prey you can recruit them to crew by looking towards them (See on screen tips!). When you load game, your follower is loaded in with you, and all the other crew members are loaded into a camp near Kirhaal. Maximum number of recruited crew members is 3, but you can have one non-crew follower that is also saved when exiting/saving/loading the game.
* NEW Bosun, the second main crew member thatll stick around with you long term. Also like Cabin Paw, he will eventually be sexable. Unlike Cabin Paw, he is huge though!
* NEW Map and handling of map - Map is pannable, and certain rumors appear on map as hot spots, and location names are automatically translated on mouse hover. Currently working as a toggle; You press M and it opens, and press M again to close it. While map is open, player cant move (at least for now, well still explore if holding map key instead of pressing would open some kind of simpler map that you could keep open while running)
* NEW Added a playable default male character with vagina (Erri) to cover all four combinations of bodies and genitalia.
* Optimized Kirhaal further when the city is viewed from a distance; Besides general level of detail meshes, it also replaces the houses with billboards at long distances.
* Optimized orange forest vegetation further.
* Adjusted swimming particle opacity so that they arent so obscuring.
* Added a way to leave the mansion with carefully placed rocks.
* Added override text to Character Creator to guide player to finish up the first page before trying to continue customizing the character itself.
* Added version number to main menu and to bug reports (No more unmarked bug reports from 2 year old builds that still circulate in the internet for some reason)
* Added some extra lines for Cabin Paw to give hint of the Bosun and the crew camps location to player.
* Added more hotkey customization options to the keybinding customization in launcher.
* Changed all vegetation to use mip maps and adjusted maximum texture size of pretty much everything to optimize GPU memory usage better.
* Changed Character Creator and Showroom buttons to use same button elements as Options Menu for consistency of GUI elements.
* Changed default swimming sound volume to half of what it was before (half of what it was originally before it was already halved once).
* Fixed New Game -> New Character process taking to character selector instead of taking directly to creation of new character.
* Fixed elusive color picker.
* Fixed spooked prey being unable to evade trees if further away from player when using lower quality settings.
* Fixed swimming camera being too over eager when going for a swim in the river.
* Fixed spawners occasionally spawning characters underground because of an Unity bug where Unity doesnt respect navmesh areas when baking height mesh for navigation, by literally cutting water triangles from under the terrain so that Unity couldnt force the navigation bugs in.
* Fixed some causes of prey spinning in place instead of running away when scared (doesnt necessarily fix it completely, but improves it).
* Fixed ancient bug of genitalia check going haywire if slot 1 in animation accepted both penis and vagina having characters in it.
* Fixed ESC menu opening over interaction overlay (showing both at the same time).
* Fixed character file loading speeds.
* Fixed some issues in initiating acts while follower is swimming.
* Fixed a freak bug where act ghosts appeared with characters in act.
* Fixed acts occasionally not appearing around the area where the player is looking at.
* Fixed position, rotation, and location manually of all the few thousand acts on Skiia.
* Fixed some uneven navigation surface issues on Kirhaal docks.
* Fixed some Showroom POV issues when changing acts.
* Fixed Kess not accepting rumor about the orange forest.
* Fixed Pail giving wrong directions to Cotton Ball.
* Fixed ESC menu button sounds in Character Creator.
* Fixed current character hat appearing in Character Picker in Main Menu.
Enjoy! <3
Ruffleneck
edit: Do note that old-processor-support branch no longer exists, and instead is a launch option when you press play ^^
The Changelist r5.24.2:
* NEW Options menu - Fully customizable graphics options, act filtering, and gui text size and speed in conversations. Some other gameplay options are also customizable, but those will be expanded further in the future.
* NEW Crew saving - When you capture a prey you can recruit them to crew by looking towards them (See on screen tips!). When you load game, your follower is loaded in with you, and all the other crew members are loaded into a camp near Kirhaal. Maximum number of recruited crew members is 3, but you can have one non-crew follower that is also saved when exiting/saving/loading the game.
* NEW Bosun, the second main crew member thatll stick around with you long term. Also like Cabin Paw, he will eventually be sexable. Unlike Cabin Paw, he is huge though!
* NEW Map and handling of map - Map is pannable, and certain rumors appear on map as hot spots, and location names are automatically translated on mouse hover. Currently working as a toggle; You press M and it opens, and press M again to close it. While map is open, player cant move (at least for now, well still explore if holding map key instead of pressing would open some kind of simpler map that you could keep open while running)
* NEW Added a playable default male character with vagina (Erri) to cover all four combinations of bodies and genitalia.
* Optimized Kirhaal further when the city is viewed from a distance; Besides general level of detail meshes, it also replaces the houses with billboards at long distances.
* Optimized orange forest vegetation further.
* Adjusted swimming particle opacity so that they arent so obscuring.
* Added a way to leave the mansion with carefully placed rocks.
* Added override text to Character Creator to guide player to finish up the first page before trying to continue customizing the character itself.
* Added version number to main menu and to bug reports (No more unmarked bug reports from 2 year old builds that still circulate in the internet for some reason)
* Added some extra lines for Cabin Paw to give hint of the Bosun and the crew camps location to player.
* Added more hotkey customization options to the keybinding customization in launcher.
* Changed all vegetation to use mip maps and adjusted maximum texture size of pretty much everything to optimize GPU memory usage better.
* Changed Character Creator and Showroom buttons to use same button elements as Options Menu for consistency of GUI elements.
* Changed default swimming sound volume to half of what it was before (half of what it was originally before it was already halved once).
* Fixed New Game -> New Character process taking to character selector instead of taking directly to creation of new character.
* Fixed elusive color picker.
* Fixed spooked prey being unable to evade trees if further away from player when using lower quality settings.
* Fixed swimming camera being too over eager when going for a swim in the river.
* Fixed spawners occasionally spawning characters underground because of an Unity bug where Unity doesnt respect navmesh areas when baking height mesh for navigation, by literally cutting water triangles from under the terrain so that Unity couldnt force the navigation bugs in.
* Fixed some causes of prey spinning in place instead of running away when scared (doesnt necessarily fix it completely, but improves it).
* Fixed ancient bug of genitalia check going haywire if slot 1 in animation accepted both penis and vagina having characters in it.
* Fixed ESC menu opening over interaction overlay (showing both at the same time).
* Fixed character file loading speeds.
* Fixed some issues in initiating acts while follower is swimming.
* Fixed a freak bug where act ghosts appeared with characters in act.
* Fixed acts occasionally not appearing around the area where the player is looking at.
* Fixed position, rotation, and location manually of all the few thousand acts on Skiia.
* Fixed some uneven navigation surface issues on Kirhaal docks.
* Fixed some Showroom POV issues when changing acts.
* Fixed Kess not accepting rumor about the orange forest.
* Fixed Pail giving wrong directions to Cotton Ball.
* Fixed ESC menu button sounds in Character Creator.
* Fixed current character hat appearing in Character Picker in Main Menu.
<3
Ruffleneck
We've made an Early Access Logs and Votings subforum which is only visible to game owners and in which only the developers can post in. So, if you subscribe to it, you'll get notifications of all votings and devlogs we post and that way we don't need to spam the announcements section for non-critical information and you'll still be able to keep up with development ^^ All build related posts will be posted in announcements as normally ^^ There's currently two threads: A Devlogs' thread ( https://steamcommunity.com/app/944330/discussions/4/1639792569853213675/ ) And a thread for Island #2 poll ( https://steamcommunity.com/app/944330/discussions/4/1639792569853197014/ ) Cheers! Ruffleneck
Changelist r5.24: * NEW Kess will finally give female players a reward for rumor hunting! * NEW Cabin Paw, the first actual crew member (wholl come with you on the ship and to other islands, but youll get to pick between male and female Juin in later builds, default to female for now). Will potentially be sexable in the long term, but not for now! * NEW Minor NPCs: ~20k words across 9 characters that expand the world and lore, but do not have a full act associated with them (well eventually vote and see who should be sexable :3). Minor NPCs are identifiable by darker name text. * NEW Reworked new game system - You can now start a new game with the same character, and load different save states and autosaves through the Continue game button, and the system streamlines creation and starting of a game with a brand new character. * NEW Save states system - You can talk to Cabin Paw to create new saves or load old ones. Do note that prey is not saved until weve added proper prey processing and inventory system. * NEW Kirhaal has been reworked and is a lot more city -like now. * NEW The Cotton Ball and Sterlings shop are replaced with prettier custom houses. * NEW Graphical overhaul to make things prettier in general. Namely new water shader with reflections and prettier waves, and updated and prettier day/night cycle. * NEW 14 new acts to spice up the selection on island. Largely pawing and pawjobs and a little bit of anal. * Added bunch of different kind of act locators around Kirhaal. * Added texture streaming to optimize GPU memory usage. * Added an unlockable quick travel path between Kirhaal and other side of the mountain. * Fixed acts in Showroom and on island having issues assigning characters to right slots. * Fixed shadow cascades being wrong between different quality settings. * Fixed advance time used in some conversations advancing minutes instead of hours. * Fixed missing Davh tongues (dunno how this made in originally). * Fixed alignment of random acts, theyre now a bit more interestingly aligned and better positioned. * Fixed conversation variables defaulting to NULL instead of 0 and false which was causing some odd behavior with some conversations. * Fixed Spirit being there after act. * Fixed time progression taking you out of Spirit conversation. * Changed and optimize Kess tit lamps because they were a bit too unoptimized and performance heavy. * Changed all conversation animations to have some crossfade when played to remove occasional snapping. * Changed city lamps to be a bit more optimized. * Changed day night cycle to be faster (day 120mins/night 90mins) * Changed unenterable houses to have some light glow in the closed windows so it looks a bit more lived in. * Changed Main menu to match the new Kirhaal. * Changed Sterling to be a bit easier to bang. Changelist r5.24.1: * Fixed dock and some other static meshes not being blend with the terrain. * Fixed misaligned act appearing in the fountain (moved outside of the fountain, and aligned properly). * Fixed hat not being abandonable in some cases. * Fixed some new acts having characters in off positions. * Fixed Sterling not agreeing to talk without promising to bang her, and turning her down first. * Fixed Showroom genitalia checker not checking genitalia properly. * Fixed characters getting assigned to wrong slots in some acts. * Fixed filtering in character picker. * Fixed Tasting not having animated doggy tongue. * Added missing sound surface information. * Added necessary colliders to support splashing and sfx for ocean, river, and pools near statues. * Changed animation handling of Showroom to match Islands animation handling (which also fixes tongues on Showroom). * Changed Showroom to return to default animation when characters are changed to prevent mismatching animations from occurring. * Changed act position indicators to have emissive material so that theyre easier to spot at night. * Changed eye <-> head weights of random NPCs so that they use more eyes and less head to look at player. Enjoy! <3 Ruffleneck
There's still a few bugs we need to iron out, and then fix up what rises from the internal testing phase, but all the content is packaged up and ready. Not much longer now! ^^ Options menu won't be in this build, but we'll release it as a separate build (with just the options menu in it after this build). Recap of what will be in;
I'm sorry we're late with the build! It is coming along very well, there's a lot of stuff in the build and sometimes there are just unaccounted for factors in development which can make release dates a bit hazy ^^
What is still on the list:
- Binding remaining Options menu buttons to graphics features (Medium to long task)
- Binding swimming to new water shader/effect (Short)
- Some more writing to tie in certain characters with each other (Short)
- Adding animations to new minor NPCs (Short)
- Making some of the remaining animations for minor NPCs (Medium)
- Prettifying save game menu (Short)
- Internal testing thatistotallynotsexualevenifitsoundslikeitsorry (Medium)
What is done for the r5.24:
- Kirhaal and surrounding area overhaul
- Optimization and updating of Skiia vegetation
- Optimization and updating of Skybox/weather/lighting
- Optimization and updating of Sea
- Save game menu (save states, load states)
- Kess full act
- Dozen NPCs
- Bunch of small acts
- Adding of against wall acts around Kirhaal
- Realigning and improving some positioning of ~few thousand act positions on Skiia
- A small "secret" place
- Improvement of Star New Game -> Make new Character flow making it clearer and easier to start with new characters and less confusing and I'm saying it here because it's kinda bit thing for basic usability... ALSO YOU CAN START A NEW GAME WITH THE SAME CHARACTER WHOOHOOO! x)
I would estimate a couple of weeks max until the internal testing, and then short while from there to release. We don't want to rush builds out though, it's not good in the long term, but it's definitely not a long time until the release!
Sorry again for the delay!
Best wishes,
Ruffleneck
I wanted to write a small update as we're approaching the two month mark up date since the latest build (or are at it?). We're well under way with the build, but it'll likely take us one more month to finish up with it as we want to push more meat in ^^
We generally try to release one build every other month. It gives us enough time to work on new features and content without rushing and trying to fulfill a quota of build releases to pad up release numbers. Some might prefer faster cycles, but over the couple of years working on Hunt and Snare in public (Steam Early Access build was our 22nd public build release over the past few years), we've noticed that this kind of a cycle is best when it comes to developing new features and bigger content updates.
Initially we released builds weekly or biweekly, but the time it takes to prepare and release a build pretty much ate 10-20% of the development time, and it slowed down development of new features because we couldn't really work on one thing for extended period of time (which in game development is generally required). Also, back then Hunt and Snare builds took just few minutes to make, and most of the time was setting up posts and uploading builds. Now builds take 4-6 hours to make, but there's nearly zero work outside the actual build compiling, except half of the team just fiddling fingers and waiting x)
As mentioned in the earlier paragraph that the Hunt and Snare developer team is just four people; Thanks to sales on Steam we've been able to purchase some outside hours in form of an another artist (working on some new and better houses and the player's ship), and couple of extra writers to populate the world with fluffs and make it feel more living ^^
What we're adding in the next build are "Minor NPCs". Minor characters can be short or long, can have quests/tasks associated with them or might not, can be important to the world or might not be, the only difference between Minor and Major characters is whether or not they have sex acts associated with them. Kess, for example, was originally intended as a minor character, but she'll be getting a full act in the next build.
The minor and major characters will be identifiable in the game, at least in the first release with them. We'll see how it looks and plays out and if it's annoying to know "who can be banged" or not ^^
Also, the bigger feature is moving from simple Graphics Presets to a proper options menu. Can't say on the exact number of settings you can tweak, but I'd say it's "a few games worth of options". You'll be able to tweak pretty much every option to some degree, to disable and enable most of the graphics features ^^
Along with the proper graphics options menu, we're finally adding trans characters to spawners properly and adding ability to tweak the spawner combinations; E.g. if you just want trans, you'll be able to remove males and females out of the spawning, or if you just want males or females, you can filter others out. The important thing about Hunt and Snare is giving options and maxing out to your preferences. Do note that this doesn't affect the written NPCs (which will eventually get clothes, though full nudity is likely to be an option), it only affects the spawned ones ^^
We're also expanding the save system, from a simple autosave, to allow save states. This is basically a classic save/load system, but we're at least initially going to limit it to saving in a ship; The autosaves would still cover your travels elsewhere, but if you wanted to create a "continue point", you'd have to visit your ship (initially just outside it on the docks). The saving system will also streamline loading and starting a new game, because choosing a character you've made is... tad bit confusing at times (the hat and spyglass thing) and some people thought you're forced to play as the Butler (you're not!) ^^
In addition to that, we're expanding the minor acts with a small set. It's mostly more pawing as it was the most lacking category, but I think a bit of surprise anal too ^^
Also huge bunch of work have gone to making initial city, Kirhaal, better looking and better in general, but... just look at the screenshots. Images are stronger than swords x)
Thank you for reading (or skipping to the TL;DR!)
You are all awesome!
~Ruffleneck
TL;DR:
- We aim to release next build early-mid next month
- Takes time to make chunky builds
- Thanks to Steam, we have extra helping hands
- Reworked city
- Minor NPCs for city
- Save states
- Extensive options menu
- More single acts and variation
- Sex with Kess
New features:
Hello everyone! Hunt and Snare is now officially coming on Early Access 17th of this month, this lovely December <3 Launch discount is Steam's suggested 10% and I assume it lasts for the launch week, and then just vanishes, poof, so get it while it's hot, and while winter hasn't cooled it up already x) The release version is r5.22 (r5 = release in current milestone 5, and .22 = the number of builds we've released), basically the first version with playable Davh (dogs). Thank you everyone for you feedback, patience, and support <3 See you in the release day! Ruffleneck
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