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Patch 1.5b.58

This small patch contains fixes for the larger maps and a stable bug:

1.5b.58 - February 21, 2020


  • Bugfix: River flows weird on 768x768 maps
  • Bugfix: Sometimes bridges could not be built on 768x768 maps
  • Bugfix: Horses are not recognized in the stable after loading
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2020-02-21 17:23:09 CET ] [ Original post ]

Hotfix 1.5a.58

This patch fixes a pathfinding issue on the map:

1.5a.58 - February 19, 2020


  • Bugfix: Residents get stuck on the map
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2020-02-19 19:44:25 CET ] [ Original post ]

Patch 1.5.58

Hello everyone! In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep the 512x512 size. We also found a bug with Windows 10 and its desktop scaling feature. If you scale your desktop to more than 100%, your cursor will look bigger in the game. This is an issue with our Unity version and Windows 10. There is no automatic fix that we can provide.However, we've added an option in Control Settings that allows you to change the size of the cursor by half. So if you have this problem you can use this option. Other fixes and improvements you can see in the list below:

1.5.57 - February 19, 2020


  • New: Bigger map size 768x768 (default 512x512)
  • New: Half Size Cursor option in the controls settings for players with big cursor issues on Windows 10
  • Improvement: Unused transport wagons can be destroyed
  • Improvement: Two horses in the city stables are required in order to build a settler wagon
  • Improvement: Two horses in the city stables are required in order to build a transport wagon
  • Improvement: Better tooltips for the crop field to better show the costs
  • Improvement: Farmers on crop fields cost no money in winter
  • Bugfix: Sheriff star indicator of a woman resident was too small
  • Bugfix: The chance of a person giving up while being shot has been increased
  • Bugfix: Map overview territories positions wrong above 1080p resolutions
  • Bugfix: Mini map territories positions wrong above 1080p resolutions
  • Bugfix: Mini map click offset wrong above 1080p resolutions
  • Bugfix: Loading screen bottom line was too short above 1080p resolutions
  • Bugfix: Short freeze when a buildings tab is clicked
  • Bugfix: Slider input of the transport wagon transfer amount was not shown correctly in the warehouse
  • Bugfix: Localization
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2020-02-19 10:18:19 CET ] [ Original post ]

Patch 1.4.57

Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of changes:

1.4.57 - January 7, 2020


  • NEW: Cheatcode "fleshwound" heals all residents
  • NEW: Cheatcode "happyday" maximum mood for all residents
  • Improvement: Direct input of the trade amount in the town hall
  • Improvement: Direct input of the transport wagon transfer amount in the warehouse
  • Improvement: Farmers have to work on crop fields regularly in order to get crops
  • Improvement: Increased the production speed of the cattle/pig farm
  • Improvement: Added a "Mine is empty" message
  • Improvement: Decreased the cost per worker in the Sheriff building from $40 to $15
  • Bugfix: Sometimes a farmer gets stuck at the trough of the cattle farm
  • Bugfix: Localization fixes
  • Bugfix: The warehouse can accidentally be filled with wrong resources during buildup
  • Bugfix: Rail station profile window was too big
  • Bugfix: Sometimes residents walk through the weaving mill
  • Bugfix: Sheriff is too slow to follow arrested person
  • Bugfix: Sheriff doesn't deselect a person who dies in custody
  • Bugfix: Watermill production pause not working
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2020-01-07 09:13:23 CET ] [ Original post ]

Patch 1.3b.57

This small patch contains two changes for the silo/water tower:

1.3b.57 - December 7, 2019


  • Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon
  • Bugfix: Contract system and trading routes couldn't access the water tower
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-12-07 12:19:04 CET ] [ Original post ]

Hotfix 1.3a.57

This patch fixes some issues with the water tower and a visual bug with the tribal camps. Also we have added the first cheat code "goldrush" to the game. Just start a new map and type in "goldrush" to get $10.000:

1.3a.57 - December 6, 2019


  • NEW: Cheatcode "goldrush" for $10.000
  • Bugfix: After loading, objects were missing in tribal camps
  • Bugfix: Water tower save/load issues
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-12-06 12:56:31 CET ] [ Original post ]

Patch 1.3.57

In this patch we have added a new building. The water tower can hold large amounts of produced water. Also we changed the storage behavior of crops and water. From now on the crops and water will be stored in the silo / water tower when these buildings are built and there is enough storage inside. Other updates you can find in the patch notes:

1.3.57 - December 5, 2019


  • New: Water tower
  • Improvement: Crops will be stored in warehouses only if there is no empty silo in the city
  • Improvement: Water will be stored in warehouses only if there is no empty water tower in the city
  • Bugfix: Cattle farm does not indicate productivity
  • Bugfix: Watchtower is not be able to hire residents automatically
  • Bugfix: Removing gunslingers or soldiers from a watchtower clears their jobs
  • Bugfix: Transport routes could be created with unfinished trading posts
  • Bugfix: Not all residents of a group get a horse when they are sent to the stables
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-12-05 17:28:46 CET ] [ Original post ]

Patch 1.2.57

In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes:

1.2.57 - November 9, 2019


  • Improvement: The cattle farm now produces 1 cattle immediately, after feeding with corn and water (1-5 depending on ground quality)
  • Improvement: The pig farm now produces 1 pig immediately, after feeding with 2 corn and 2 water
  • Improvement: Crop field grow process is now shown in the profile window
  • Improvement: Faster movement of residents
  • Improvement: Residents can pick up consume goods like water or food on horses
  • Improvement: Residents can pick up weapons on horses
  • Improvement: Laborers can now pick up resources, dropped by a transport wagon
  • Bugfix: Trader and transport wagons pathfinding got stuck when buildings are to close to each other
  • Bugfix: Injured residents try to get a job
  • Bugfix: Crop field blueprint couldn't rotate sometimes
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-11-09 10:18:40 CET ] [ Original post ]

Hotfix 1.1d.57

This patch fixes a butcher production issue:

1.1d.57 - October 20, 2019


  • Bugfix: Cattle doesn't give meat when butchered
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-10-20 09:49:17 CET ] [ Original post ]

Daily Deal - Depraved, 40% Off

Today's Deal: Save 40% on Depraved!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday 10/21 at 10AM Pacific Time


[ 2019-10-19 17:15:00 CET ] [ Original post ]

Patch 1.1c.57

This patch fixes two bugs:

1.1c.57 - October 18, 2019


  • Bugfix: Corn and potatoes do not replenish hunger when eaten
  • Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-10-18 18:09:20 CET ] [ Original post ]

Hotfix Patch 1.1b.57

This hotfix patch fixes a butcher production bug:

1.1b.57 - October 17, 2019


  • Bugfix: Butcher could not produce leather anymore
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-10-17 10:02:29 CET ] [ Original post ]

Hotfix Patch 1.1a.57

This hotfix patch fixes a production bug:

1.1a.57 - October 15, 2019


  • Bugfix: Various production buildings do not produce goods anymore
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-10-15 10:31:01 CET ] [ Original post ]

Patch 1.1.57

In this patch we have added the ability to pickup resources from the ground with the transport wagon. Also we fixed a lot of bugs:

1.1.57 - October 14, 2019


  • Improvement: Transport wagon is now able to pick up resources from ground
  • Bugfix: Sometimes the diplomacy window doesn't open
  • Bugfix: Crop fields were not shown on the mini map
  • Bugfix: When fulfilling contracts, the town hall goods were not included
  • Bugfix: You could trade goods with natives they don't even want
  • Bugfix: Work area reset doesn't reset the line to the circle
  • Bugfix: Watermill blueprint could be built on other buildings
  • Bugfix: Contracts in the UI were shown for every city
  • Bugfix: Hunter/Butcher has a red work area even though it was not empty
  • Bugfix: Warning boxes show cities from old saves
  • Bugfix: Warning boxes of destroyed cities will not be removed
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-10-14 17:11:26 CET ] [ Original post ]

Patch 1.0.d.57

Another small patch for today with bug fixes and a few improvements:

1.0d.57 - September 30, 2019


  • Improvement: Player controlled residents do not go automatically to the doctor when health is low
  • Improvement: Residents now give silos priority over warehouses when transporting crops
  • Bugfix: Transport wagons could not store crops into silos when doing their routes
  • Bugfix: Contracts order window UI issues
  • Bugfix: Contracts disappear when accepted
  • Bugfix: Contracts can not be delivered while a warehouse has been upgraded
  • Bugfix: Armed residents keep highlighted after a new game has been loaded
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-09-30 14:36:14 CET ] [ Original post ]

Patch 1.0c.57

This patch mainly fixes problems with the attack system:

1.0c.57 - September 30, 2019


  • Improvement: Readded the zZz above residents heads when they are player controlled
  • Bugfix: Hunters could not hunt anymore
  • Bugfix: Residents could not attack enemies
  • Bugfix: Not hired Gunslingers cannot be attacked anymore
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-09-30 08:10:14 CET ] [ Original post ]

Patch 1.0b.57

This patch contains improvements mainly in the UI and in the movement of your residents:

1.0b.57 - September 29, 2019


  • Improvement: New Arrow button next to the profile picture of each resident to show their needs
  • Improvement: Enlarged some texts/windows in the UI
  • Improvement: Residents who are sent to a position now run by default
  • Improvement: Residents attack stance to offensive by default
  • Improvement: Residents now automatically stop their activities when you move them somewhere or put them on a horse, so you can control them better. You have to activate their activities in their profile (little zzZz icon) again to let them do their things. However, they will automatically do it when they need something really bad and get angry about it
  • Improvement: The watermill can now be build above fishing spots
  • Bugfix: Sometimes residents cannot store resources for build up in the storage
  • Bugfix: The residents did not fall off the horse when they died
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-09-29 18:16:42 CET ] [ Original post ]

Patch 1.0a.57

This patch contains improvements and bug fixes:

1.0a.57 - September 27, 2019


  • Improvement: Removed version number from ingame screen
  • Improvement: Added arrows to the crop field blueprint to indicate the possibility to resize
  • Bugfix: No despawn of Native American/Bandit camps (Woman is running away from animal across the map)
  • Bugfix: Native Americans/Bandits attacking construction sites
  • Bugfix: Sometimes residents get stuck by storing goods in buildings
  • Bugfix: Localization
  • Bugfix: Save/Load failures
  • Bugfix: Sometimes the train get stuck at the train station
  • Bugfix: Builder is still playing the build animation when mounting a horse
  • Bugfix: Sometimes the symbol "fire a resident" is displayed when you switch to a Native American
  • Bugfix: Bank building had the wrong required resident type to build up
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-09-27 17:36:58 CET ] [ Original post ]

1.0 Released

Finally the time has come! Depraved leaves the Early Access Program. More than a year has passed and Depraved has improved a lot. We have learned a lot during this time and want to apply this knowledge in the future. Depraved is now in a state where it is of interest to all and we want to achieve this by leaving Early Access. But even with 1.0 we are not finished with the game. There are still many ideas that we can implement and many things that we can improve. So stay tuned. In this patch we have added two new languages. Russian and Polish. There are also improvements and bug fixes. Here are the patch notes for this update:

1.0.57 - September 21, 2019


  • New: Added Russian language
  • New: Added Polish language
  • Improvement: Adjusted the camera angle slightly
  • Improvement: Added two more worker slots to the forester
  • Improvement: Languages overhaul
  • Bugfix: Contract system couldn't access the silo
  • Bugfix: Silo could hold more than 200 crops
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-09-21 09:48:50 CET ] [ Original post ]

1.0 here we come!

Hello everybody, the time has come! As we have already announced in our Road to 1.0, we are leaving Steam's Early Access program by the end of this month on September 21. To make that happen we're currently eliminating some bugs and finishing the translation. By leaving Early Access we will be able to introduce Depraved to more players. We are really looking forward to that 1.0 here we come!


[ 2019-09-15 11:35:04 CET ] [ Original post ]

August Content Update (ea.0.21.57)

Hello everyone, with the august content update we have added a bunch of new buildings.
With the new fire station your city is prepared for fires. We removed the old "water bucket" system so your residents can focus on their things and let the fire wagon do the work.
The second building is an addition to the wells. To keep up with the amount of water needed in the late game, we have added a water mill. The water mill collects water from a river and has to be built at the shore. You can add up to three workers to it, to speed up the collection.
In order to store your harvest, we have added a silo. A silo has a capacity of 200 crops. You have to choose which one before your laborers can store anything. If you change the crop type, your laborers need to clear the silo storage from the old crop.
The last addition are decorations. We have added a bunch of them. From now on you can build barrels, benches, wagons, carts, crates, signs, flowerpots, hay, horseposts,lamp posts, windwheels and troughs. With this update our road to 1.0 is almost done. We will announce the version 1.0 release date as soon as possible. Here are the patch notes for this update:

ea.0.21.57 - August 28, 2019


  • New: Added fire station
  • New: Added water mill
  • New: Added silo
  • New: Added decorations: barrels, benches, wagons, carts, crates, signs, flowerpots, hay, horseposts, lamp posts, windwheels, troughs
  • Improvement: Removed the old water bucket fire extinction system
  • Bugfix: Sometimes residents got stuck in houses
  • Bugfix: Residents don't reset the job animation when they get fired
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-08-28 14:50:31 CET ] [ Original post ]

Update ea.0.20a.57

Just a small patch for today with improvements and bug fixes:

ea.0.20a.57 - August 8, 2019


  • Improvement: Added new contract types (pigs, sheeps, cattles)
  • Improvement: Added higher tier contracts (easy, normal, hard)
  • Bugfix: Weapons couldn't picked up from crop fields
  • Bugfix: No despawn of Native American/Bandit camps
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-08-08 15:46:28 CET ] [ Original post ]

July Content Update (ea.0.20.57)


Hello everyone, with this content update we added the contract system for the train station. You can do orders to get money, but carefull, if you cannot complete the order in the given time, you have to pay a penalty. You can open the contract and order list in the train station profile. For now you can get resource and horse contracts, but we will extend it with more types of contracts in the next patches. Here are the patch notes for this update:

ea.0.20.57 - July 29, 2019


  • New: Added contract system for the train station
  • Improvement: No night attacks by Native Americans/Bandits
  • Improvement: Decreased chance of building catches fire by attacks
  • Improvement: Audio FX distance adjustment
  • Bugfix: Slow scrolling speed of savegame list
  • Bugfix: Idling residents are unable to find a free house
  • Bugfix: Tribes where spawned right after loading a savegame
  • Bugfix: Sometimes builders could not build up buildings
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-07-29 19:33:21 CET ] [ Original post ]

Update ea.0.19c.55

Another small patch for today with improvements and bug fixes:

ea.0.19c.55 - June 30, 2019


  • Improvement: Decreased the attack times of Native Americans depending on camp size
  • Improvement: Armed defensive residents are now attacking attackers properly
  • Bugfix: Upgraded buildings where not shown on the minimap
  • Bugfix: Building card tooltip of crop field showed $100 instead of $400
  • Bugfix: Killing an unhired gunslinger resulted in a stuck horse
  • Bugfix: Residents sometimes get stuck after sending them in buildings
  • Bugfix: Chimney smoke was shown under mountains
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-06-30 14:26:29 CET ] [ Original post ]

Update ea.0.19a.55

Just a small patch for today with improvements and bug fixes for the new native american/bandits update:

ea.0.19a.55 - June 23, 2019


  • Improvement: Decreased the attack times of Native Americans/Bandits
  • Improvement: Decreased the Native Americans/Bandits camp grow time
  • Improvement: Added debug infos to find the "non-responsive residents" bug
  • Bugfix: Native Americans/Bandits spawn in water
  • Bugfix: Bandits can't get out of their cuffs and leave the town
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-06-23 20:29:38 CET ] [ Original post ]

June Content Update (ea.0.19.55)


Hello everyone, with this content update we are presenting you the Native Americans and a bandit camp overhaul. Native American tribes are now spawning across the map. At the beginning they are small but they grow over time and claim large territories. Larger tribes have the ability to trade with you. In order to do so, you need a transport wagon from a trading post and bring it near the tribes warehouse. Then you can click on the warehouse to open the warehouse window and the trading menu.
Tribes only wants to trade with you when your relationship with them is neutral or above. You can influence it by paying a tribute via the diplomacy window. Also you can see your relationship to tribes and bandits. You can open the diplomacy window with the last icon in the drum next to the minimap.
Bandit camps can also grow over time and will attack you if your relationship with them is negative. However, you can also pay them a tribute. Here are the patch notes for this update:

ea.0.19.55 - June 20, 2019


  • New: Native Americans
  • New: Bandit camps overhaul
  • New: New tips for the loading screen
  • Improvement: Tripled the crop grow time
  • Improvement: Set the default crop field size to 2x2
  • Improvement: Increased the weapon accuracy for gunslinger and lawmans
  • Improvement: Added cost/income to the building card tooltip
  • Bugfix: Angry residents attack other residents from inside buildings
  • Bugfix: Hired laborers bring their carried resources to construction sites even when the materials not match
  • Bugfix: Spawned residents and gunslingers get stuck in quarries
  • Bugfix: Optimized pathfinding for the pig farm
  • Bugfix: Localisation
  • Bugfix: Warning-Popup showed wrong tooltip
  • Bugfix: Blocking area for fallen trees were too big
  • Bugfix: A crop field only costs $100 to build up
  • Bugfix: Animals could not be attacked on the bridge
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-06-20 18:04:02 CET ] [ Original post ]

Road to 1.0


Hello everyone, Almost a year has passed and Depraved has improved a lot. We were often asked what our roadmap or the direction of the game is. Today we would like to introduce our road to version 1.0. The points on this list are points that we absolutely wanted to include in the 1.0 game, like the Native Americans. We've also added some community ideas that we think are perfect for the final release. Thanks for all suggestions. But even with 1.0 we are not finished with the game. There are many brilliant ideas that still need to be implemented, but with leaving of Early Access, we can present Depraved to an even larger number of players.


[ 2019-05-18 17:42:36 CET ] [ Original post ]

Update ea.0.18.53

With this update we only did some improvements and bug fixes. One of our family members became seriously ill and died. We spent as much time as possible with him and therefore had little time to do anything substantial for Depraved. Here are the patch notes:

ea.0.18.53 - April 2, 2019


  • NEW: New loading screen backgrounds
  • Improvement: Removed the crop seasons for less micromanagement
  • Improvement: Tooltip for maximum number of banks reached in town added
  • Improvement: Decreased nighttime by 3 minutes
  • Bugfix: No income on houses while upgrading
  • Bugfix: Localisation
  • Bugfix: Butcher didn't find a pig, although one was there
  • Bugfix: Steam smoke of the train was shown under the crop fields
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-04-02 19:04:26 CET ] [ Original post ]

Update ea.0.17.53

This update includes a new production chain (coats), a real window mode and other improvements and fixes:

ea.0.17.53 - February 24, 2019


  • NEW: Zoom in and out via keyboard, default F and C, changeable in the control settings
  • NEW: Settlers and merchants now need coats. They can be produced by a tailor with cloth and leather
  • NEW: Real window mode in the video settings
  • Improvement: Butcher now gets leather from pigs and cattle
  • Bugfix: Warning notifications show wrong city names
  • Bugfix: Residents couldn't consume corn or potatoes from the warehouse
  • Bugfix: Game bugged out when placing the iron mine
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-02-24 16:08:12 CET ] [ Original post ]

Mac and Linux/SteamOS Support

After a month of developing and testing we can proudly present the promised Mac and Linux/SteamOS version of Depraved. However, we can not test everything hardware wise, so expect some issues with some hardware. All other changes can be seen in the following list:

ea.0.16.53 - January 28, 2019


  • NEW: MacOS and Linux/SteamOS Support
  • Improvement: Increased the price of every resource
  • Improvement: Reduced the money from hotel rent
  • Improvement: Corn and potatoes are now eaten if a resident starves to death
  • Bugfix: Wrong tooltip on bug reporter buttons
  • Bugfix: Gunfighter can be rehired after being fired
  • Bugfix: Localisation
  • Bugfix: Hunter scared by agressiv animals
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2019-01-28 17:43:23 CET ] [ Original post ]

Update ea.0.15a.53

This update includes improvements and fixes for the last content patch.

ea.0.15a.53 - December 22, 2018


  • Improvement: The butcher no longer requires the pig farm for build up
  • Improvement: Farmers can no longer plant crops on fields when harvested resources are on the field. This reduces the lag when a lot of harvested resources laying on crop fields
  • Improvement: Farmers can now move harvested resources to warehouses if they can not grow crops
  • Bugfix: Sometimes the undertakers cart is blocking paths
  • Bugfix: Missing texture for the coal bag
  • Bugfix: Multi selection of bandits allow further control actions
  • Bugfix: Builder gets stuck on gallows
  • Bugfix: Mines were still not saved properly
  • Bugfix: Building out of service not loaded properly
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-12-22 16:30:12 CET ] [ Original post ]

Crops and gallows

This is our first big content update. It contains the new harvesting system. You can create crop fields and choose which crop to grow on. Each crop has a specific season in which it can be cultivated. There are 3 crops. Corn, wheat and potatoes. Corn is fed to pigs, cattle and sheep. Wheat is needed to make bread and alcohol is extracted from potatoes. Another new thing is the gallows. If the crime in your city is too high, it helps to hang someone. Only imprisoned residents / bandits can be hanged. In addition, we have changed some things on the UI, which should help you to notice things faster. All changes can be seen in the following list:

ea.0.15.53 - December 8, 2018


  • NEW: Crop field with 3 crops (wheat, corn, potatoes)
  • NEW: Added warning icons below the top bar
  • Change: Pig farms, sheep farms and cattle farms now need corn instead of wheat
  • Change: Distilleries now need potatoes instead of wheat in order to brew alcohol
  • Removed: Cornfarm building
  • Improvement: Question mark icon on top of buildings as indicator for an issue
  • Improvement: Added lines between buildings and work areas (when building is selected)
  • Bugfix: Mines were not saved properly
  • Bugfix: Mines tooltip not correct
  • Bugfix: Profession changed to laborer when entering a watchtower
  • Bugfix: Ground circle doesn't dissapear after a lawman is fired
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-12-08 17:24:00 CET ] [ Original post ]

Update ea.0.14d.52

This update includes improvements and fixes. Over the next few weeks, we plan to integrate more content so that future updates will take a little longer. You can check our progress on twitter.com/evilbitegames

ea.0.14d.52 - October 29, 2018


  • Improvement: Laborers now empty one slot (of the same kind) after another from the town hall
  • Bugfix: Some buildings had no costs, caused by the new job system
  • Bugfix: Sometimes worker cards in buildings have the wrong order
  • Bugfix: Some resident models changed after loading a game
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-10-29 17:43:13 CET ] [ Original post ]

Update ea.0.14c.52

This small update includes some improvements and fixes

ea.0.14c.52 - October 19, 2018


  • Improvement: Added two more territory expansions
  • Improvement: No builder info message
  • Improvement: Tooltip for the amount of laborers in the top population overview
  • Bugfix: Hotels keep their upgrade level after load/save/new game
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-10-19 14:09:43 CET ] [ Original post ]

Update ea.0.14b.52

This small update includes some improvements for the work areas. We also wanted to say thank you for all your suggestions for improvement and bug reports. We read everything, even if we can not always answer everything.

ea.0.14b.52 - October 14, 2018


  • Improvement: Empty work area circles will now change the color to red
  • Improvement: Work area circles and worker-cards are now numbered
  • Bugfix: Unable to change the work area of the sheriff building
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-10-14 17:47:36 CET ] [ Original post ]

Update ea.0.14a.51

Small update with bug fixes and improvements.

ea.0.14a.51 - October 9, 2018


  • Improvement: Increased Hotel build up costs of wooden planks from 15 to 20
  • Bugfix: Hotel smoke offset
  • Bugfix: Sometimes residents do not want to eat anything
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-10-09 15:50:31 CET ] [ Original post ]

Update ea.0.14.51

With this update we have added the hotel. A hotel offers room for up to eight guests. Each guest pays a rent. In its default stage, the guests in the hotel are pioneers, but you can upgrade the furnishings, so they become settlers or merchants

ea.0.14.51 - October 6, 2018


  • NEW: Hotel building
  • Bugfix: Soldiers/Gunslinger/Bandit are looking for other jobs
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-10-06 16:23:03 CET ] [ Original post ]

Update ea.0.13c.50

This update contains the following:

ea.0.13c.50 - October 2, 2018


  • Bugfix: Localisation
  • Bugfix: Laborers were assigned to a building, even though a resident with a matching job was present.
  • Bugfix: Animals scared by hunters
  • Bugfix: Hunter scared by agressive animals
  • Bugfix: Save/Load automatically arm residents option
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-10-02 16:56:49 CET ] [ Original post ]

Update ea.0.13b.49

This update contains the following:

ea.0.13b.49 - September 25, 2018


  • Improvement: Workers with guns will be assigned first on the watchtower
  • Bugfix: Localisation
  • Bugfix: Watchtower shows zzz despite occupation
  • Bugfix: The resident's job was removed when fired from the watchtower
  • Bugfix: Workareas stay visible on inactive worker slots
  • Bugfix: Zzz pops up when a building gets destroyed
  • Bugfix: Unable to set workarea in pause mode
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-09-25 13:53:34 CET ] [ Original post ]

Update ea.0.13a.49

This small update contains the following:

ea.0.13a.49 - September 23, 2018


  • NEW: Automatically arm residents option in town hall
  • Bugfix: Dedicated laborers are looking for jobs
  • Localisation: Dedicated laborers changed to carriers
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-09-23 13:47:32 CET ] [ Original post ]

Update ea.0.13.49

In this update we have added new worker slots for the buildings lumberjack, hunter, stonemason, fisher, butcher and sheriff. To use them you have to unlock them. After the unlock you can activate/assign a worker via the + icon. You can deactivate the slot by firing the worker. Every active slot increases the costs of the building. With this change we bring back the automatically assignment of workers. When you assign a worker the slot keeps active until you fire the worker. When a worker dies, a new laborer is automatically assigned. In every new build building, the first slot automatically assigns a worker, so you don't have to manually assign them.

ea.0.13.49 - September 21, 2018


  • NEW: More worker slots for the buildings lumberjack, hunter, stonemason, fisher, butcher and sheriff. They can be unlocked for $250. Every new hired worker increases the costs of the building
  • Improvement: When you fire a worker the slot becomes inactive. You can activate/assign a worker with the + icon on the worker card
  • Improvement: Already assigned worker slots are automatically assigned when a worker dies
  • Improvement: Only laborers or builders can be selected from the drop-down in the residents profile
  • Improvement: Increased the local storage of the buildings lumberjack, hunter, stonemason, fisher and butcher
  • Bugfix: Invisible residents after load
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-09-21 13:46:41 CET ] [ Original post ]

Update ea.0.12c.48

This update contains a few bug fixes:

ea.0.12c.48 - September 17, 2018


  • Bugfix: The forester planted trees on construction sites
  • Bugfix: Small trees are invisible on forester building
  • Bugfix: Sometimes the storage of a warehouse is emptied when it is upgraded.
  • Bugfix: Lawmen have stopped displaying their ground badges
  • Bugfix: Sometimes a resident lives in two houses
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-09-17 14:32:56 CET ] [ Original post ]

Update ea.0.12b.48

This update contains the following:

ea.0.12b.48 - September 15, 2018


  • Improvement: Workers with rifles will be assigned first on the hunter building
  • Improvement: Workers with guns will be assigned first on the sheriff building
  • Improvement: Four rifles at start
  • Improvement: Worker automatically searches for a rifle when the job is changed to hunter
  • Bugfix: Sometimes a worker could not be fired
  • Bugfix: Sometimes dedicated laborers could not be removed properly
  • Bugfix: Localisation
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-09-15 18:00:37 CET ] [ Original post ]

Trading Cards, Badges and Emoticons

Steam has unlocked our trading cards, badges and chat emoticons today - have fun with it!


[ 2018-09-15 11:49:53 CET ] [ Original post ]

Update ea.0.12a.48

This update contains small bug fixes.

ea.0.12a.48 - September 7, 2018


  • Bugfix: When assigning workers in a building, the laborers from other cities were assigned
  • Bugfix: Two hunters at start (Should be one)
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-09-07 12:07:10 CET ] [ Original post ]

Update ea.0.12.48

As announced, we changed the job system in this update. You now have the abillity to change the jobs of your residents. You can do this via the resident profile.
Residents who have a job other than laborer are automatically looking for a job. You can also assign a random laborer to work in the production building by clicking on the small +.
Please note that from now on only laborers come to your cities and fired workers automatically turn into laborers.

ea.0.12.48 - September 6, 2018


  • NEW: You can change the job of a resident in the residents profile
  • Change: With the new ability to change the job of a resident, only laborers come to your cities
  • Change: You now have to assign a worker for every production building. However, free workers try to find a job automatically
  • Change: You can buy weapons from the trader
  • Change: Better tooltips for the transport slots
  • Bugfix: Sometimes the transport UI was not reset properly
  • Bugfix: Wagons floating around after map restart
  • Bugfix: Transport Routes UI fixes
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-09-06 12:06:50 CET ] [ Original post ]

Update ea.0.10e.48

This update contains small bug fixes and improvements. Right now we are working on the new job system, so you can change the job of every resident in your town.

ea.0.11e.48 - August 30, 2018


  • Improvement: Right click on the notification icon to remove it
  • Bugfix: Tooltips
  • Bugfix: Transporter unloaded goods at wrong trading post
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-08-30 16:50:48 CET ] [ Original post ]

Update ea.0.11d.48

This small update mainly includes the ability to show/hide certain types of notifications with the config icon in the top left.

ea.0.11d.48 - August 27, 2018


  • NEW: Notification type configuration (top left)
  • Bugfix: Resources in town territory become unassigned when placing a new town hall
  • Bugfix: Residents stop consume when having tools in hand
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-08-27 19:48:04 CET ] [ Original post ]

Update ea.0.11c.48

In this update we changed the default graphic render engine to DirectX9 to prevent crashes on win10 systems. However, if you want to use DirectX11 you can force it in the settings file (g-api=dx11-explicit)

ea.0.11c.48 - August 24, 2018


  • NEW: You can now change the maximum amount of produced goods for every city in the city-overview
  • Improvement: Transporter unloads all goods without a destination at next trading post
  • Bugfix: Sometimes residents circle around in front of the doctor building
  • Bugfix: A mine could be built over other buildings
  • Bugfix: Gunsmith produces more than he should
  • Bugfix: Wagon couldn't removed from transport route
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-08-24 16:45:01 CET ] [ Original post ]

Update ea.0.11b.47

With this update we have added a goods distribution list for your warehouses. You can now set the max amount of slots for every resource.

ea.0.11b.47 - August 19, 2018


  • NEW: Goods distribution list for warehouses
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/


[ 2018-08-19 17:52:05 CET ] [ Original post ]

Depraved
Evil Bite Developer
Evil Bite Publisher
2018-07-20 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Mixed (1065 reviews)
Public Linux Depots:
  • Depraved Content Linux [2.71 G]
In Depraved you are the leader of the pioneers in the Wild West. You are about to start your adventure in a procedurally generated world with only one carriage full of resources. Select a suitable place for your first settlement and procure building materials from mother nature or by trading to create a new home country for your residents. The happier your residents are, the faster your town will grow.
Supply your residents with food and water, so that they won't starve or die of thirst. Protect them against the weather and against illnesses by supplying them with clothes and fire wood.

You will have to face numerous dangers. Storms, illnesses and bandits will strike at you, and also your own residents can become a danger, if you do not meet their needs. Are you ready for this challenge?

Needs

The residents of Drepraved have needs. Their basic needs are hunger and thirst which you can satisfy with food and water. In addition, every population type needs another food source. If your population type experiences a shortage of food and the preferential food is not available, you can nourish them with an alternative food source - however, this will affect the mood of your residents in a negative way. Unhappy residents commit raids and other criminal offenses or simply leave the town.


The happier the residents of your town are, the more popular life in your town will become and more and more colonist will join you. If your town experiences famines, illnesses or lawlessness, the residents of the town will turn their backs and the streets will resemble a ghost town.

Dangers

The Wild West is dangerous! Dozens of challenges must be faced. There are different areas in which your residents can settle down - however, each of them is known for its own challenges. While in the desert the food and water supply remains a difficulty, in the snowy areas you can only resist by a constant supply with fire wood.


Another danger comes from the surrounding animals. Even if most animals avoid humans, you should be cautious with wolves or bears. They can cause heavy injuries to your residents or kill them.


Also surrounding camps and bandits can become dangerous. Do not underestimate them, because they rob your residents and commit raids. Such attacks affect the safety feeling of your residents and cost you valuable resources.

MINIMAL SETUP
  • OS: SteamOS. Linux Ubuntu 12.04
  • Processor: Intel Core i5 2.7GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 770 or AMD Radeon R9380
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i7 3.3+Ghz
  • Graphics: Nvidia GeForce GTX 970 or AMD Radeon RX 580
  • Storage: 3 GB available space
GAMEBILLET

[ 6132 ]

16.97$ (15%)
4.24$ (-42%)
8.49$ (15%)
8.49$ (15%)
3.75$ (75%)
18.39$ (8%)
4.20$ (79%)
15.00$ (75%)
13.50$ (55%)
23.99$ (20%)
8.39$ (16%)
21.19$ (15%)
5.00$ (75%)
8.25$ (17%)
0.50$ (90%)
6.00$ (70%)
11.30$ (13%)
4.12$ (17%)
16.79$ (16%)
2.53$ (75%)
20.72$ (17%)
21.22$ (-42%)
21.99$ (15%)
4.12$ (17%)
16.79$ (16%)
7.49$ (25%)
4.12$ (17%)
5.00$ (75%)
7.67$ (62%)
14.67$ (51%)
GAMERSGATE

[ 2625 ]

5.4$ (91%)
10.79$ (46%)
18.74$ (25%)
9.0$ (85%)
9.99$ (50%)
34.99$ (30%)
8.99$ (55%)
0.75$ (85%)
0.88$ (91%)
7.49$ (63%)
0.86$ (57%)
0.86$ (57%)
0.9$ (85%)
0.51$ (74%)
8.99$ (55%)
1.5$ (75%)
8.0$ (60%)
10.13$ (22%)
10.13$ (59%)
4.0$ (90%)
3.3$ (78%)
6.38$ (57%)
10.11$ (49%)
0.64$ (87%)
7.49$ (63%)
11.69$ (35%)
11.99$ (60%)
5.7$ (70%)
5.0$ (75%)
1.84$ (82%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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