Hi, gamers from all around the world!
We're excited to share that our new title, Werewolf: The Apocalypse Purgatory, is out now! Follow Samira, an Afghan werewolf and refugee, as she navigates both supernatural and human challenges in her quest for survival.
About Werewolf The Apocalypse Purgatory:
- A new perspective explore Samira's inner conflicts through a story-rich roleplaying game as she battles between rage and despair as an Afghan werewolf and refugee.
- Thrilling conspiracies uncover the supernatural secrets of the werewolves world through two distinct story paths, each offering different challenges and consequences.
- Be the werewolf intimidate, manipulate or when all else fails, decimate all that stands in your way.
- Tabletop RPG meets visual novel experience a blend of narrative-driven gameplay and tabletop RPG mechanics.
- Legendary World of Darkness lore based on the new fifth edition corebook mechanics, the game emulates a classic role-playing experience.
Hello!
We at Different Tales, are super proud we can be a publisher for Havendock. It'a a fun, cozy, and most importantly deeply immersive little sim, that let's you become a castaway creating its own haven in the middle of the ocean.
See the trailer:
[previewyoutube=WGQOr9BhH30;full][/previewyoutube]
In Havendock you can create your own character, collect resources, build facilities and farms, arrange your settlement, raise and feed animals, as well as welcome new survivors.
You will need to manage your tasks and production to keep everyone happy and healthy, but don't worry - everything is cozy and easy to learn - especially when playing with friends!
That's right - Havendock also let's you play in co-op as part of its experimental multiplayer mode, and the entire game will be growing in quality and size alongside its early access development plans.
Now, when the game is available in Early Access on Steam, we can't wait to hear the players great stories they will be able to live by themselves while playing Havendock.
https://store.steampowered.com/app/2020710/Havendock/
We're always looking out for rad devs making different games this Next Fest, thought you'd be interested in trying...
Havendock: a colony sim that stays approachable as things get wild.
- Go from castaway, to fledgling settlement, to high-tech society.
- Manage manufacturing, resource distribution, and healthcare.
- Befriend a penguin, grow fresh burgers, disco with the gang.
PLAY DEMO:
https://store.steampowered.com/app/2020710/Havendock/
Hi, gamers from all around the world!
We're excited to announce our End of Spring Event here on Steam. We've discounted some of our greatest titles as part of this celebration, including an action-adventure game "LIBERATED" and a horror visual novel based on the tabletop RPG system - "Werewolf: The Apocalypse Heart of the Forest".
If you already have some of our titles in your Steam library you can purchase the rest with an additional 10% discount, so it's a great opportunity to complete your games collection.
https://store.steampowered.com/bundle/21911/Walkabout_Collection/
For the owners of the Steam Deck we have some great news, as of lately Liberated officially supports the platform thanks to the device's Proton tool, but as we know from some really cool sources at Kotaku - Werewolf: The Apocalypse Heart of the Forest and the Wanderlust series are highly playable as well thanks to the device's touchscreen controls and full support for the Linux platform. They're great to experience on the go, and from the comfort of your bed ;)
gif source: kotaku.com
As part of the celebration, we'd also love to ask you to share your best moments from one of our games - make a screenshot, a fanart, or maybe even show your cosplay of one of our characters! We're waiting for your creations! Share it on social media of your choice and add #WalkaboutGames or tag us at @Walkabout_Games on Twitter or @WalkaboutGames on Facebook. We can't wait to see your creativity in action!
Here's the Liberated game producer and music composer - Robert, while trying out the game's cosplay. Let us know what you think - hot or not? ;)
Let's celebrate this end of spring together,
Walkabout Games Team
The event ends on June 6th at 10 AM PST / 7 PM CET.
Hello, our wonderful travelers from all around the world! Wanderlust was created as an experience you can enjoy wherever you are. You can play this game while sitting in front of your desktop's monitor while sipping a hot tea during rainy weather or enjoy it on your laptop or tablet while relaxing in a backyard on a sunny day. You can take this experience with you on the road, and jump to new adventurers and their adventures while riding a train or flying a plane. We hope that if you haven't our games already you will give them a chance now, as we've prepared a great promo for everyone. During our "Travel Sale" you can purchase Wanderlust: Travel Stories, its great soundtrack, and an additional standalone game Wanderlust: Transsiberian, with a limited discount of 80% until 20th May. Let the journey change you! https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ https://store.steampowered.com/app/1224190/Wanderlust_Travel_Stories_Soundtrack/ https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/ Yours truly, Different Tales team
As part of our celebration for Valentine's Day, we've decided to launch a very special discount for Werewolf: The Apocalypse - Heart of the Forest. [previewyoutube=rbcWM3N2mM8;full][/previewyoutube] The game is now available with 66% off, so you could purchase it for yourself, your Steam friends, or even your special half, with a special discount from us.
- Heart of the Forest improves the visual novel formula of the Wanderlust series. Different Tales studio wanted to tell another important story from the real world that's worth telling and suited it up in the lore of the known and respectable RPG universe.
- It's a great treat for those who love World of Darkness pen-and-paper RPGs and videogames based on it - if you already know other ones like "Vampire: The Masquerade" or "Wraith: The Oblivion", you will definitely enjoy "Werewolf: The Apocalypse" and our take on it.
- If you know someone who's a fan of horrors, thrillers, and other scary themes (not only during Halloween season), then this game will especially be well received.
- And if you already played Heart of the Forest or its demo, then you know that we do not need to recommend it you no more ;)
Hello, Travelers from around the world! We hope youre staying healthy this Holiday Season - to make your time at home more cozy and warm you can now enjoy the entire Wanderlust game series at a great price. The entire series is now 80% OFF at Steam during the Winter Sale, and the Soundtrack for the Travel Stories is now available with a 90% discount! They are really some perfect tunes to keep you calm and relaxed during winter nights. https://store.steampowered.com/bundle/14072/Wanderlust_Travel_Stories_Collection/ Happy Holidays from the entire Wanderlust team! PS. Be sure to check out the Walkabout Games Collection as well, where you can find other titles from our publisher at a great price. https://store.steampowered.com/bundle/21911/Walkabout_Collection/
What do you do in your country around Halloween? Here in Poland (where our Different Tales studio is located on November 1, we celebrate All Saints' Day, which is a public holiday. Its name is self-explanatory, however, on November 2, there's All Souls' Day. This is the proper date when we should honor the departed. These two have mixed in the public consciousness and what we got is two days of not-quite-Halloween. For a person from outside the Slavic region, the Poles' traditional approach to faith and death may seem a bit stiff. We don't sing too many uplifting songs in our churches, and the mass is less about being with the community than about diving into your inner self and quietly contemplating your soul. This is also how we honor our dead. Let us know your traditions in the comments and enjoy this little discount "treat" for the entire Wanderlust series collection and the game itself: https://store.steampowered.com/bundle/14072/Wanderlust_Travel_Stories_Collection/ Follow Different Tales:
- Facebook: facebook.com/differenttales
- Twitter: twitter.com/differenttales
Exactly one year ago, we've released the very first Werewolf: The Apocalypse video game in history!
Now - one year later, we can honestly say that we couldn't be happier about the influence the game created. Not only did the Different Tales team won one of the most important cultural awards in Poland - Paszporty Polityki, as well as the Best Game Design Award at the Dev.Play 2020 Digital Awards, but the game gained such a great reaction and feedback from you - the players, which we couldn't even imagine.
[previewyoutube=rbcWM3N2mM8;full][/previewyoutube]
The project itself was super important and personal for the Different Tales team, as the game writer Marta Malinowska said during the speech at the Paszporty Polityki Awards:
This is a game about rage, and about turning it into something good. I want to dedicate it to all the people who took their anger this year, took to the streets, and decided to do something about the surrounding reality.
During this year, we have been improving the game experience for the PC players - we've released a free goodies pack here on Steam, and later on added the support for the Steam badges, backgrounds, trading cards, and emojis.
At the beginning of this year, we've released the game for the console players on Nintendo Switch, Playstation, and Xbox platforms... and maybe in the future, there will come another platform the game could be released on ;)
We're also super happy that after the release of Heart of the Forest so many players got the ability to know more about "Werewolf: The Apocalypse" from the World of Darkness. With the release of "Werewolf: The Apocalypse - Earthblood" game, "World of Darkness: Crimson Thaw" comic (did you heard about it? It looks super cool!), and soon the release of fifth edition of the tabletop RPG - we're sure the different flavors of each will make its fans and expand the imagination of another generation around the whole world.
Thank you for playing,
Different Tales and Walkabout Games
https://store.steampowered.com/app/1342620/Werewolf_The_Apocalypse__Heart_of_the_Forest/
Hello travelers from so many different and unique places around the world!
We're super happy to be able to celebrate the 2nd anniversary of Different Tales' very first game - Wanderlust: Travel Stories. It was a real pleasure and a very experiencing journey for us all, as it was our (Walkabout Games) first published title as well!
We would like to thank all the players that have joined this journey in the comfort of their own homes playing the game on their PC's or during travel - while playing the mobile version of the game, or trying it on a laptop or handheld like the Steam Deck that will soon hit the market. Thank you for trust, believing in our vision of Slow Gaming, and supporting our teams even so long after the release.
We're super proud of what we've managed to achieve working together on this title, and what have came afterward (just see Werewolf: The Apocalypse - Heart of the Forest).
And if you're thinking - what's next coming from these guys? We just have this simple answer for now - you never know what's waiting for you just around the corner ;)
Thank you for being with us, and joining us on this very unique journey!
Walkabout Games Team
PS. As a great gift from us, to our current and possibly future fans, we've prepared a birthday gift! Starting from now, until October 8th, you can now buy the whole collection of Wanderlust: Travel Stories series with a discount of up to 85% in our bundle (and if you already have some titles from it you can buy the rest with such a discount as well), or if you just want to try some flavor of Wanderlust - all of the games are now in a promo with a 75% discount.
https://store.steampowered.com/bundle/14072/Wanderlust_Travel_Stories_Collection/
Follow Different Tales:
- Facebook: facebook.com/differenttales
- Twitter: twitter.com/differenttales
Hello Steam Players!
We're super happy to bring you a 60% discount for the entire Wanderlust series as part of the Walkabout Summer Discount event. And if you decide on purchasing the whole collection you will get an additional 20% bundle discount on top of that!
We know that due to various restrictions happening around the world traveling abroad isn't always possible. Summer break should be more fun and relaxing - that's why we have prepared this event to let you spend some relaxing time with your long-awaited gaming session, a nice cup of your favorite beverage, and maybe even some snack ;)
https://store.steampowered.com/bundle/14072/Wanderlust_Travel_Stories_Collection/
You can also check the entire Walkabouts portfolio of diverse gaming titles in Walkabout Collection now available on Steam with an additional 15% discount.
If you already happen to have one or more titles from it, you can purchase the rest of the collection with an additional discount on top of the already applied, or if you can simply purchase the whole great collection of games at a great price.
https://store.steampowered.com/bundle/21911/Walkabout_Collection/
If you'd like to get more news about Walkabout Games and our future releases - be sure to follow our publisher page on Steam, or follow our social media page of your choice - Facebook or Twitter.
Hello Steam Players!
We're super happy to present to you the "Walkabout Collection" - a Steam Bundle with all of our great titles - so you could experience our games' every flavor even easier!
If youve already enjoyed some of our titles and youd like to complete your collection (or maybe you really waited to grab them all at once!) - now its youre chance to do so with a nice bonus discount.
We're extremely proud of our games so far, and we're even more excited to show you soon what we're cooking up behind the scenes... but right now, just let us take you on this wonderful gaming journey.
https://store.steampowered.com/bundle/21911/Walkabout_Collection/
If you'd like to get more news about Walkabout Games and our future releases - be sure to follow our publisher page on Steam, or follow our social media page of your choice - Facebook or Twitter.
Hello Steam players!
We're super happy to present to you during this Steam Summer Sale our great titles with the biggest discounts yet - so you could experience our games' every flavor even easier!
We're extremely proud of our games so far, and we're even more excited to show you soon what we're cooking up behind the scenes... but right now, just let us take you on this wonderful gaming journey.
You can start it from a traveling odyssey that will show you our real world in never-before-seen colors of a various cast of travelers in Wanderlust: Travel Stories (available now with 70% discount) and its standalone expansion - Wanderlust: Trassiberian (grab it right now 60% OFF).
The next great step is to take a turn into the dark and a little bit thrilling World of Darkness in Werewolf: The Apocalypse - Heart of the Forest (available with the highest discount yet!). A great title to experience during these warm summer nights, that will definitely chill your blood...
If we're already in the dark areas, be sure to check out our noir action-adventure title Liberated (now with a 70% discount!). Inspired by Black Mirror, Mr. Robot, and even The Matrix, it's a title mixing the best of the side-scrolling genre with noir comic books. If you're a fan of Frank Miller's and Wille Eisner's graphic novels - it's definitely a no-brainer.
And if you're already speaking about no-brainers... as part of our last recommendation be sure to check out our little indie-gem NecroWorm (now available with 90% OFF on Steam), which lets you chew your way through 120 levels of addictive puzzle gameplay, where your only goal is to devour everything but your own wormy self. It's quick, tasty, and hard to resist. Just like a late-night snack.
If you'd like to get more news about Walkabout Games and our future releases - be sure to follow our publisher page on Steam, or follow our social media page of your choice - Facebook or Twitter.
And remember that these discounts are time-limited, so its definitely worth checking them out, while the promo lasts.
Hello travelers! As part of our weeklong sale, you can now purchase the acclaimed Wanderlust: Travel Stories game series with a nice discount - just in time before the Summer! If you have a mood for some all-around the world journeys you should try "Wanderlust: Travel Stories". You will be able to travel to the mysterious statues of Rapa Nui, bustling streets of Bangkok, pristine expanses of the Antarctic, grasslands of the Serengeti, and more. --> The game is now available on Steam with a 70% discount If you'd like to take a spin on more eastern accents - you should definitely board the Trans-Siberian railroad in "Wanderlust: Transsiberian". You will travel to the Heart and Soul of Russia and clash with a vibrant culture as you meet people as strange to you as you are to them. --> The game is now available on Steam with a 60% discount On the other hand - when you will be traveling soon in real life there's also an option to take Wanderlust with you with our original score for Wanderlust: Travel Stories which is more than 70 minutes of beautiful instrumental compositions. Just imagine closing your eyes and letting the music carry you to distant places, as you're on your way to another exciting adventure. --> The soundtrack is now available on Steam with a 70% discount You can also get all the Different Tales games in a nice bundle with an additional 15% discount. Besides the traveling series, you will be able to explore the myths and monsters of Europes last primeval wilderness in an adventure game based on the World of Darkness universe - Werewolf: The Apocalypse Heart of the Forest. https://store.steampowered.com/bundle/16518/Different_Tales_Collection/ Follow Different Tales:
- Facebook: facebook.com/differenttales
- Twitter: twitter.com/differenttales
LudoNarraCon event is now live on Steam, where you can find lots of great indies with special promo prices, like our very own "Wanderlust: Travel Stories" game series. If you'd like to complete your collection of narrative titles from our Different Tales studio - it's a perfect occasion to do so! The Wanderlust series & the recently released Heart of the Forest, based on the World of Darkness "Werewolf: The Apocalypse" universe, are all available with a nice discount. https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/ https://store.steampowered.com/app/1342620/Werewolf_The_Apocalypse__Heart_of_the_Forest/ And there's a Different Tales Collection bundle as well, so you can grab them all with an even better deal down below: https://store.steampowered.com/bundle/16518/Different_Tales_Collection/ PS. Be sure to check out Liberated created by our friends at Atomic Wolf & L.inc - their innovative comic book action game is a great way to immerse yourself in a noir story inside a dystopian world, and spend your evening at the comfort of your home ;) https://store.steampowered.com/app/875310/Liberated/ Follow Different Tales:
- Facebook: facebook.com/differenttales
- Twitter: twitter.com/differenttales
We enabled a 30% discount to celebrate the launch of Steam community items for Werewolf: The Apocalypse - Heart of the Forest! If youve been waiting for the right moment to buy Heart of the Forest, its now. Make sure to inform your friends who also enjoy the World of Darkness and visual novels! https://store.steampowered.com/app/1342620/Werewolf_The_Apocalypse__Heart_of_the_Forest/ The offer ends on March 25th at 11:00 AM PST. Follow Different Tales:
- Twitter: twitter.com/differenttales
- Facebook: facebook.com/differenttales
We're happy to present you the awesome deals on our publisher Walkabout Games' titles.
Become a werewolf, fight against an oppressive regime, or travel without leaving home--with up to 67% off. Enjoy! https://store.steampowered.com/app/1342620/Werewolf_The_Apocalypse__Heart_of_the_Forest/ https://store.steampowered.com/app/875310/Liberated/ https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/
The games from the Wanderlust series joined the Steam Lunar Sale! Wanderlust: Travel Stories and Wanderlust: Transsiberian are now available with up to -67% off. Take this chance to travel without leaving home. https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ [previewyoutube=4j8zyQPW-cM;full][/previewyoutube]
Were beyond excited to tell you that our latest game Werewolf: The Apocalypse - Heart of the Forest has won Polityka's Passport, Polands no. 1 culture award, in Digital Culture. To quote the organizer, we got it for creating immersive tales based on text, economically using video and audio, and masterfully utilizing the video game medium. And we had one tough competition: Ovid Works (Metamorphosis) and One More Level (Ghostrunner).
Lets give the floor to the team.
This is a game about rage, and about turning it into something good. I want to dedicate it to all the people who took their anger this year, took to the streets, and decided to do something about the surrounding reality. Marta Malinowska, Writer Marta referred to mass Womens Strike protests, which sparked all over Poland after a total government ban on abortion in 2020. "We tackled the themes of ecology, identity, history, and different faces of activism. The fact such a game was awarded proves that digital culture has an equal voice in the public space to literature, film, or music that comments on our reality. Artur Ganszyniec, Creative Director & Writer This award is, to me and to the team, a strong indicator that we should continue on our path of experimentation with the medium. Jacek Brzeziski, Director & Programmer All in all, the fact such a game was awarded proves that digital culture has an equal voice in the public space to literature, film, or music that comments on our reality. We are very happy to receive it, and proud that we had a chance to tell about the situation in Poland, creating a story with universal appeal. You can check Werewolf below. https://store.steampowered.com/app/1342620/Werewolf_The_Apocalypse__Heart_of_the_Forest/
A fun thing about travelling is collecting SOUVENIRS! And we bring you the closest thing you can have in a video game about globetrotting.
Wanderlust: Travel Stories trading cards, badges, emojis, and free wallpapers, are now available on Steam!
If you're into collectibles, enjoy new additions to your collection.
And if you don't own the game yet, we have 50-60% discounts on the titles in the series. Happy trails! https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/ https://store.steampowered.com/app/1224190/Wanderlust_Travel_Stories_Soundtrack/ https://store.steampowered.com/app/1306990/Wanderlust_Bangkok_Prelude/
Ho-ho-ho!
Please accept this -80% off our game as a little something to get you in the wintery holiday spirit. We wish you a calm and fun time however you're spending the season, and of course all the games that you've ever wanted to play! Let us take this chance to also wish you all the best in 2021. May this year be a 2020 sequel that fixes all the flaws of the original. Much love from our entire team!
Our publisher Walkabout Games donned their Santa costume to bring you up to -90% off on all their titles!
Enjoy LIBERATED with 70% off. Hop into a noir cyberpunk world for a fix of fast action and one-in-a-kind visuals. https://store.steampowered.com/app/875310/Liberated/ Travel the world with the WANDERLUST series, now 80% off. Experience real life travel stories written by experienced globetrotters. https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/ https://store.steampowered.com/app/1224190/Wanderlust_Travel_Stories_Soundtrack/ Grow teeth in WEREWOLF: HEART OF THE FOREST, with 20% off. Become a savage beast in the first game based on the cult Werewolf: The Apocalypse tabletop RPG. https://store.steampowered.com/app/1342620/Werewolf_The_Apocalypse__Heart_of_the_Forest/ Last but not least, flex your brain muscles in NECROWORM, 90% off. Eat brains as an otherworldly worm in a puzzle game that brings the memories of the best titles in the genre. https://store.steampowered.com/app/622890/NecroWorm/ Warm wishes from our entire team!
Hey there, gamers! We have the pleasure to introduce the Walkabout Sale, a special sale by our wonderful publisher. Working with Walkabout Games is incredible and results in incredible games. They support you at every step, letting you make bold ideas happen. Thats why their portfolio is so unique and awesome. From a noir cyberpunk action game Liberated, to a tabletop RPG-based horror Werewolf: Heart of the Forest, to the relaxing travel adventure Wanderlust to wacky, mind-twisting puzzles of NecroWorm.
All of these games are now available with a MUCH lower price. Up to -90%!
If youre looking for inspired gaming experiences, give these titles a chance. Enjoy! https://store.steampowered.com/app/1342620/Werewolf_The_Apocalypse__Heart_of_the_Forest/ https://store.steampowered.com/app/875310/Liberated/ https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/ https://store.steampowered.com/app/622890/NecroWorm/
Great news, Wanderers! Wanderlust: Travel Stories and Wanderlust: Transsiberian are now available with a 67% discount. If you miss travelling the world, get the next best thing. Experience adventures inspired by real travels, created with real life globetrotters. Every journey is different, and you can make each your own. Decide what to do next, where to go, whom to talk with and what to say. Visit Europe, Africa, Asia, even Antarctica, and create your own, unique travel memoirs. https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/ Watch the trailer for a taste of things to come. [previewyoutube=4j8zyQPW-cM;full][/previewyoutube]
Hey everyone! We're thrilled to share the news about the superb deals from our publisher Walkabout Games. Between white-knuckle cyberpunk action, relaxing globetrotting adventures and devilish mind-twisting puzzles, we're sure you'll find something to suit you. Enjoy!
Liberated
Join the ranks of a freedom movement in a world of misinformation and surveillance. Make things go KA-BOOM in a comic book story that came to life. Liberated is a side-scrolling action game set in a world where cyberpunk meets noir. https://store.steampowered.com/app/875310/Liberated/
Wanderlust: Travel Stories
On the world's most remote island, a group of strangers share their stories. Step into their shoes and experience travel from distinct perspectives. This collection of playable novels is inspired by real events and placesbut the course of each journey depends on your choices. https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Wanderlust: Transsiberian
Two men embark on a trip to the easternmost reaches of Eurasia, onboard the longest railway line in the world. For one of them, its a dream come true. For the other, its not much more than a hassle. See the Siberian odyssey through their eyes. https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/
Wanderlust: Travel Stories Soundtrack
Close your eyes and let the music carry you to distant places. This original score more than 70 minutes of beautiful melodic illustrations of various thoughts and moods that may accompany you in travels to distant places. https://store.steampowered.com/app/1224190/Wanderlust_Travel_Stories_Soundtrack/
NecroWorm
How hard can it be to grab a bite? Quite hard, when you're an abominable serpent dwelling in a cemetery. Collect keys, open doors, and plan your every move so you don't paint yourself into a corner. NecroWorm is an addictive puzzle game with 120 mind-bending levels! https://store.steampowered.com/app/622890/NecroWorm/
We started the Halloween Sale with an incredible -66% discount on every title in the Wanderlust series!
It's a great occasion for you to travel far away, to Africa and even Antarctica, without leaving home. Here are the journeys ahead:
Wanderlust: Travel Stories
On the world's most remote island, a group of strangers share their stories. Step into their shoes and experience travel from distinct perspectives. This collection of playable novels is inspired by real events and placesbut the course of each journey depends on your choices. https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Wanderlust: Transsiberian
Two men embark on a trip to the easternmost reaches of Eurasia, onboard the longest railway line in the world. For one of them, its a dream come true. For the other, its not much more than a hassle. See the Siberian odyssey through their eyes. https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/
Wanderlust: Travel Stories Soundtrack
Close your eyes and let the music carry you to distant places. This original score more than 70 minutes of beautiful melodic illustrations of various thoughts and moods that may accompany you in travels to distant places. https://store.steampowered.com/app/1224190/Wanderlust_Travel_Stories_Soundtrack/
Hey Wanderers, Long time no see! How have you been these days? We know that travels are still off limits for many of you, so we decided to bring you a massive -66% price cut, our biggest discount ever! It's something for everyone who hasn't played Wanderlust yet, or knows someone who'd like to visit the digital / literary version of Thailand, Congo, or even Antarctica. Enjoy! https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/ Let me also add that we kept silent because we've been busy with our latest game Werewolf: The Apocalypse Heart of the Forest. In a way, it's a spiritual successor to the Wanderlust series. It takes the formula, adds tabletop RPG mechanics, and takes the visual novel genre to the next level, bringing it as closely as possible to a pen-and-paper RPG session for a single player. Give it a look, we also visit a real place in the game the Bialowieza Forest in Poland. https://store.steampowered.com/app/1342620/Werewolf_The_Apocalypse__Heart_of_the_Forest/ Happy trails!
Our buddies from Walkabout Games just released Liberated! It's a noir cyberpunk action-adventure game inside a living comic. And it's available with -20%. Worth checking out! [previewyoutube=H5_ham1sjjA;full][/previewyoutube]
What's Liberated?
It's a story about the world of tomorrow, where everything you say and do is closely monitored by the authorities. This kind of peeping Tom attitude doesn't bode well with some people, who create Liberated, an underground force for change. It starts with a young man being thrown into the brewing conflict... Liberated has already came out on Switch, and the core Nintendo press gave it very strong scores. The critics praised the beautiful style and punchy combat. Now, on PC, Liberated looks simply majestic with 4K visuals, uncapped frame rate, and also 2 free new story DLCs, because they want you to get the fullest experience.
Liberated is a truly unique game. Give it a look below.
https://store.steampowered.com/app/875310/Liberated/
It's finally here! The reveal trailer for Werewolf: The Apocalypse - Heart of the Forest, a game set in the World of Darkness that we're working on right now. Enjoy! [previewyoutube=aQ7CulMwjHk;full][/previewyoutube] With HotF, we're aiming to give you that special feeling of taking part in a classic pen-and-paper role-playing session. There are many games that take some the core mechanics and put it inside a game, but we want to stay more faithful to the entire experience. We're taking an approach that's more suggestive than literal. Werewolf: The Apocalypse Heart of the Forest takes place in the modern times, in the last primeval forest in Europe. It's a real place called Puszcza Biaowieska. There are many legends surrounding it, and many of them found their way into our game. You'll explore them as Maia, a young woman looking to uncover the mysteries of her family. She doesn't expect to find herself right in the middle of an ancient conflict between supernatural forces... Heart of the Forest will launch in Q4 2020. We can't wait to let you play it! You can wishlist and follow the game below. https://store.steampowered.com/app/1342620/Werewolf_The_Apocalypse__Heart_of_the_Forest/
Hi Wanderers! We are THRILLED to announce our new game! This will be a journey unlike any other. We'll take you straight into the World of Darkness in Werewolf: The Apocalypse Heart of the Forest.
Watch the Trailer
[previewyoutube=hOVT5romi-I;full][/previewyoutube] World of Darkness is one of the most important role-playing brands, which revolutionized the genre in the 1990s. We instantly fell in love with it and grew up with these games. They had a profound effect on our professional lives as well. The thing about the World of Darkness that has always fascinated us is the modernization of myths. Classic horror tales are the embodiment of the fears of their age. A cruel pale count became a vampire. Legends about zombies mirrored the unending plight of Haitian slaves.
Theres also the man-beast, which, in the World of Darkness interpretation, became the defender of nature.
Today, humanity is entranced with technology. Myths of the past gave place to fears of the digital age, hackers, and operating system errors. Meanwhile, in 2020, we got a wake-up call from nature itself. Huge forest fires in Australia, pollution of the oceans, climate change, and the pandemic should make us think. The myth of the werewolf needs to come back, now more than ever. We can't wait to show you more! Expect the full game reveal in July. LEARN MORE ON OUR WEBSITE Follow us on Facebook and Twitter for more news and werewolf trivia!
Hey Wanderers, The entire Wanderlust series is heavily discounted right now in the Steam Summer Sale! Wanderlust: Travel Stories (-50%) is the expansive anthology of stories, a collection of distinct travel experiences that will take you across the globe. https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/ Wanderlust: Transsiberian (-40%) is the newest standalone journey aboard the world's longest railroad, it's a brilliant introduction to the Wanderlust experience. https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/ Finally, get cozy, close your eyes, and let the music carry you to distant places with the Wanderlust: Travel Stories OST (-50%). https://store.steampowered.com/app/1224190/Wanderlust_Travel_Stories_Soundtrack/ The Wanderlust series is unlike anything you've played before so you can also get a small taste of literary adventure in the free Bangkok Prelude. https://store.steampowered.com/app/1306990/Wanderlust_Bangkok_Prelude/ Happy travels, stay safe! The sale runs from Jun 25, 2020 @ 9:55am Pacific to Jul 9, 2020 @ 10:00am Pacific
Hello Travellers! We're happy to tell you that Wanderlust: Bangkok Prelude is now available on Steam. We made this free prologue to give everyone a chance to travel in the game when real journeys are impossible. In Wanderlust: Bangkok Prelude, you can explore the streets of the capital of Thailand. It's a good introduction into our Wanderlust series, which consists of Wanderlust: Travel Stories and Wanderlust: Transsiberian. The first entry is an anthology of 4 long and 5 short adventures inspired by real travels. The second is a standalone chapter taking the players to the heart of Russian wilderness. Happy trails! https://store.steampowered.com/app/1306990/Wanderlust_Bangkok_Prelude/
Hey Travellers! A new journey has begun in Wanderlust: Transsiberian. This new chapter in the Wanderlust saga is already available on Steam, and with 40% off. Check it out if you want to expand your grand adventure from the main game. Being a standalone expansion priced at $4.99, not mentioning the launch discount, Transsiberian is also a good way to introduce yourself to the Wanderlust formula. https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/ This tale follows two men who embark on a trip to the easternmost reaches of Russia onboard the longest railway line in the world. You are Henry, a professional photographer, whom some of you may remember from Wanderlust: Travel Stories. You can travel as you really would or try something different while soaking up the atmosphere of Russia. Do you miss travelling? Give Wanderlust: Transsiberian a try, and have a good time! [previewyoutube=u4HD2jh0Mlg;full][/previewyoutube]
We've found ourselves in amazing company in the new Polish Spring Festival Bundle. You can grab Wanderlust: Travel Stories together with Frostpunk, This War of Mine or SUPERHOT. Here's the full list of games featured in the bundle:
- Darkwood, a new perspective on survival horror.
- Frostpunk, the first society survival game.
- Get Even, an action game with a mystery plot and groundbreaking visuals.
- My Memory of Us, a moving fairy tale about friendship and hope.
- Observer, a cyberpunk horror game starring Rutger Hauer.
- SUPERHOT, a first-person shooter where time only moves when you move.
- This War of Mine, a war game seen from the perspective of the civilians.
- Wanderlust: Travel Stories, a collection of travel memoirs in the form of an adventure game.
- We. The Revolution, a game that lets you play as a judge during the French Revolution.
EXPLORE THE POLISH SPRING FESITVAL BUNDLE
Wanderers,
We'll soon travel together again in Wanderlust: Transsiberian, a standalone new chapter of Wanderlust: Travel Stories! On April 9th, board the legendary Trans-Siberian railway and journey 9,289 km from Moscow to Vladivostok.
During this journey, you will get a chance to soak up the atmosphere of Russian wilderness, and clash with a vibrant culture as you encounter people as strange to you as you are to them.
We hope that for those of you who have already played Wanderlust: Travel Stories, Transsiberian will be a great way to expand the grand adventure. However, if you haven't played our game, it's a great way to introduce yourself to the experience.
This one hour-long chapter features everything you'd expect: rich descriptions, bespoke photography, colorful characters and lots of meaningful choices that change not only what you do, but also how you perceive everything around you.
If you'd like to support us, add Wanderlust: Transsiberian to your wishlist.
See you on the road!
Artur from Different Tales
https://store.steampowered.com/app/1233420/Wanderlust_Transsiberian/
Weve introduced version 1.8 of Wanderlust: Travel Stories across all platforms. This new update brings minor fixes to the code. Weve also managed to fish out a couple of spelling mistakes, and hopefully the game is now 100% typo-free. Enjoy!
Hi Wanderers! The original soundtrack for Wanderlust Travel Stories is here, and with more than 70 minutes of beautiful instrumental music, I hope it's going to take you to faraway places. Just turn up the volume and relax. We are double excited for this release, seeing as your reviews often mentioned how much you've enjoyed the soundtrack during your playthroughs. We've teamed up with four composers to score the gameto make sure that all the main characters and stories have their own, unique identity. The OST features 23 tracks by Tomasz Kuczma, Robert Purzycki, Patryk Scelina and Igor Szulc. Check out the Main Theme below: [previewyoutube=Dff4cw6mqj4;full][VIDEO Z MAIN THEME][/previewyoutube] Click HERE to go to the soundtrack, close your eyes and let the music take you somewhere else. PS. Get the soundtrack bundle for an extra 20% off, even if you already own the game! All the best, Jacek from Different Tales https://store.steampowered.com/app/1224190
Wanderlust Travel Stories has won the Graczpospolita Award for the Best Polish Mobile Game of 2019!
We can imagine you saying: "Hold up, there's a mobile Wanderlust?" We haven't mentioned this here until now, but yes, there is an iOS version of our game. It's the full experience, repackaged and tweaked to make it 100% enjoyable on the mobiles. This version has actually won an award for the Best Mobile Game before, at Digital Dragons' Indie Showcase. If you'd like to try it, you can find it on the Apple App Store.
What are the Graczpospolita Awards?
These are awards given every year by the gaming branch of Rzeczpospolita, one of the biggest and most respected newspapers in Poland, for the best games developed in our country. This year's other winners are: Blair Witch, Tools Up! and Cyberpunk 2077 (Most Awaited Game), so it's certainly good company to be in. We are grateful for the recognition!
The article was originally posted on Gamasutra by Artur, our game designer. We knew from the very beginning that we wanted to have a marine tale in Wanderlust Travel Stories, and we even wrote a draft of a chapter set in the Caribbean. Then, in October 2018, Mateusz Kubik, who was a researcher in our team and a skipper, sailed to the Antarctic on a brave steel ketch named Selma. He came back with a detailed account of his journey and a few memory cards worth of photographs, and we knew that our protagonists were heading towards much colder waters.
Introduction
There are two types of narrative content in Wanderlust Travel Stories: scenes and flow. A scene was your default branching/interactive text you navigated and shaped by making choices. More on how we made the choices personal, see this post. One of the cornerstones of our design was to make you feel like it was your journey, make you the traveler, not just someone who listens to a travelers story. And if there was something that we found in every travel story we heard, it was the meditative moments when you sit and watch the landscape roll outside the window. We decided to recreate those moments in the game, and we called the mechanism the flow. This post details how we used a very simple procedural generation to narrate our heroine sailing through the icy waters of the Antarctic.
Go With The Flow
To recreate the moments of travel, we used a number of tools. The first was to take a degree of control from the player in the flow, a map is displayed and text appears by itself, as the dot moves along the chosen path. Music and ambient sounds heighten the feeling of movement. Choices appear from time to time, allowing the player to shape their travel and literary experience: enjoy the views, interact with fellow travelers, read, get lost in thoughts or maybe just sleep? When preparing Henriettes flow in the Antarctic story we faced a unique challenge: we wanted to relay a truth about sailing and use Mateuszs input experiences to the fullest while keeping the story tailored by players choices and interesting.
Notes From The Frozen Seas
We started with the map, detailing the boats route and estimated times for every leg of the journey. That was relatively easy to bring into the game, although choosing the right cameras took some time. After some experiments, we decided for one place, where the players decisions could cut two days of travel, but apart from that, we decided for a set speed of the boat.
We start on the Falkland Islands/Islas Malvinas, sail west, then south, and back to Ushuaia. The life onboard is ruled by the changing of watches, and we got the schedule described firsthand. Mateusz prepared a handy table explaining how watches changed with a crew of eight people, and what each watch was responsible for. We started with that.
Life on a boat: many occasions to get cold, little time for yourself. Apart from the watches, we wanted to show all aspects of life on a boat: the views by day and by the short polar night, the weather, the time spent below deck, the technicalities of sleep, the food and the chores.
Simulated Boredom
I started with writing a convoluted script in Ink, that was supposed to watch the schedule and switch between the flow depicting the views and the description of watches at the appropriate times. It knew when your next watch was, and whether it was a galley or a navigation watch. It had those neat extra sentences connecting the views and the work into one narrative. Sometimes it was even aware that you needed to eat and added the meal description into the flow. We tested it, and to my dismay, the result was utterly boring. The problem soon became clear: to simulate the schedule we needed a new text every hour, an hour and a half. For a 64-hour-long sailing, it amounted to at least 42 lines on the screen. With a new line appearing every 12 seconds, it amounted to almost nine minutes of staring at the screen and listening to the howling of the wind and the flapping of sails. Quite accurate if you wanted to show the inevitable, boring side of sailing, but also way too boring for our readers. After some testing, we found an acceptable ratio: 16 lines for 64 hours, one line every 4 hours. With watches lasting three hours, it became clear to us, that simulating the sail watch after watch was not an option. The whole process would have been easier if I had thought more about our core design principles for the game, instead of just having fun with writing convoluted Ink scripts. From the very beginning, we had this idea, that we wanted to simulate not the boring parts of traveling, but the feelings and emotions of a traveler. Which, again and again, proved a good idea for the game we were working on.
A Sailors Life
In the end, we made every leg of a journey into a personified journal entry: Henriette talking about her experiences on the watch, of the views she saw, of the life on the boat. As in many other places in Wanderlust Travel Stories, we prepared the structure and let players fill in the details in the way they liked. Let me show you how the flow in Antarctica worked.
And We Sailed
Every leg of a journey started with an intro, sometimes differentiated by the characters mood.
The situation is the same, Henriettes perception differs. In most of the scenarios Henriette started on the deck of the boat, only deep in the Antarctic she started the journey sitting in the galley. From that moment on, we let the player and the scripts compose most of the narrative. We usually started with describing the views or scenes from the galley those are described in the next sections. Sooner or later, a watch started.
On My Watch
To ensure a smooth transition, we wrote a number of connecting sentences, accounting for what Henriette was doing at the moment, and for whether it was a navigation, or a galley watch. We used similar sentences to end the watch.
If Henriette is asleep, the watch will be introduced with different phrasing. We wrote new variants until the repetition was no longer visible to players. Henriettes impressions were taken from Mateuszs notes, cut into short phrases, and sentences and randomly rebuilt during the game to create a varied array of comments.
A random collection of snippets from a sailors life.
Its hard to convey the isolation you feel at night in the middle of a sea, but we tried. But the part of the watch most noticeable for the player was the choice about whether to talk to Chris or just focus on sailing. Focusing on the boat made Henriette a better sailor, while conversation made her better with people both paths finding their conclusion in the storys final scenes. The nature of the conversation changed based on the mood Henriette was in: from complaining about an obnoxious crew member, through discussing the climate crisis, to a collection of dad jokes that I decided not to quote here.
To feed nine people over five weeks of sailing you need a ton of food. Literally. If you wondered, the meals described in the game, are based on what Mateusz really cooked.
Beautiful Cold Seas
After the watch, the player could decide whether to say on the deck or to sit in the galley. One option more tiring, the other allowing for a moment of rest. One showing the views outside the boat, the other snippets from the crews daily routines. When it was night or Henriette was very tired, sleep also became an available option. Depending on the players choices the game reached different boxes filled with sentences for every occasion and put a narrative together. Here and there we procedurally added comments reflecting Henriettes current mood. Every leg of a journey had its own views for a day and a night (with the night getting shorter the more south the boat sailed), while the scenes under the deck consisted of micro-stories developing at their own pace.
Chris always reads a book about Antarctica, but the title comments on players previous choices. Where possible, we tried to comment on the players previous decisions or the characters current mood.
We Anchored
Every flow ended with a sentence introducing the next scene.
Almost every sentence on the screen depends on the players input. All in all, those mechanisms and choices created a rather smooth narrative about sailing from point A to point B.
The Final Touches
When we put it together we noticed that we still have a number of beautiful pictures unused, so we added an extra choice here and there, that (if chosen) triggered a small scene, breaking the monotony of the flow just like a beautiful view breaks the monotony of a lonely watch.
Choices may vary, depending on the circumstances.
Penguins, watching you watching them.
Summary
As you can see, working on our documentary input material we went from an hour-to-hour simulation to a more journal-like approach. Most of the narrative in the flow parts of the story is procedurally generated, paragraphs constructed from smaller parts or randomly chosen from different bags. The system decides which bag to choose, based on the players input both explicit (choices) and indirect (Hentriettes mood), the watches schedule, time of day, and location. Sometimes we used connecting sentences, ex. I was woken with a shake. It was time to start my watch. to keep the narrative flowing. The main choices in the flow, from the story perspective, are about what is more important for Henriette: sailing and the views, or relations and her crew-mates. The texts are composed of actual notes from sailing through the Antarctic, and we hope the overall narrative is credible enough to show you a truth about sailing and personal enough to keep it interesting. As my mother said, reading through Henriettes story: I would never go there, its way too cold and yet, people do.
Dear Wanderers,
For many people around the world, Christmas is a special time of the year. However, unlike in most countries, in Poland, we start celebrating today, on Christmas Eve.
Right about now Polish families are having their festive supper after a day of fasting. When they finish, kids will start unwrapping their presents. That's right, we don't wait until the morning!
During the supper, it's often a point of the discussion who actually brings the gifts. For some, it isn't Santa, as we celebrate the St. Nicholas's Day on December 6. Different regions of Poland traditionally have a different gifter: the Angel, the Christmas Star, Father Christmas (more accurately translated as 'Grandpa Frost') or even Baby Jesus himself.
What's common across the country is the fact that the Christmas Eve supper should include 12 dishes, although the specifics vary from family to family. We decided to take a poll and see what are the most common and uncommon delicacies among our team.
Most of us enjoy fried carp, herring in various forms, sauerkraut with mushrooms, borsch with dumplings and stewed dried fruit. Also quite popular are the mushroom soup and sauerkraut with dried peas. At the same time, there are lots of family-specific dishes. These include fish soup, dumplings, poppy seed dish or cake, salads, gingerbread or fruitcake.
One very specific snack is a Silesian dessert called moczkaa thick pulp made mostly with gingerbread, prunes, raisins, and nuts. It's prepared on some kind of a liquid base, which today is usually dried fruit soup or beer; however, the traditional recipe calls for... fish soup.
It's amazing how similar yet different are our Christmas traditions. Their variety reminds us that if people are so different and interesting within a single country, we can't begin to imagine how beautifully diverse the world really is. We'd love it if you shared your traditions with us.
Wherever you are, and whether you celebrate Christmas or not, let us wish you all the best.
The Wanderlust Team
Wanderers, you did it!
With your votes, Wanderlust Travel Stories has qualified to the final stage of the Indie of the Year competition. Thank you! Only 100 games have made it this far.
However, this means we need you again.
The Indie of the Year award is based entirely on a public vote, and the winner will also be determined in a poll. If you think that we deserve this title, you can easily help us get it.
To cast a vote, go to page below and find Wanderlust Travel Stories in the "Adventure" category. You don't have to register - it takes just one click.
[url=https://www.indiedb.com/groups/2019-indie-of-the-year-awards/top100]VOTE HERE
If you have already voted, consider sharing this news with friends. Thanks again for your help!
Until next time,
The Wanderlust Team
Our Goals
In May 2018 we decided to make a story game about travel. We wanted to keep it real, introspective and minimalistic. To make a game grounded in real experiences we took on board a team of travel journalists, writers, and anthropologists, and put a lot of effort into research, interviews, photographic documentation, etc. This gave us a solid framework for the story, but also limited the range of possible choices. We wanted to show not the, sometimes boring, logistics of travel but, above all, the feelings and emotions of a traveler. To do this we constructed a cast of characters representing very different ideas about traveling and wrote a collection of stories from their personal perspectives a kind of interactive memoirs. Wanderlust Travel Stories is a literary experience, and we made sure nothing distracts you away from the text. The static photos and illustrative soundscapes are there just to bring back memories or stir your imagination. The user interface is also very basic, its most important elements are stress, fatigue, and mood showing the emotional state of the character and its influence on the story. This mechanism is described in the next sections of this text.
On Decisions
In the heart of every good scene is a dilemma the hero must face. By observing the hero in action we learn who they really are. The action changes the situation and creates consequences, often resulting in another dilemma. What makes games unique, is that the designers set up a dilemma, but it is the player who makes the decision and is responsible for who the hero turns out to be. To make an informed choice the player has to be able to imagine possible outcomes. In well-written stories, the player can also compare the projected consequences with what really happened, and learn. If this topic interests you, I wholeheartedly recommend John Yorkes book Into the Woods, on how the learning process in our brain coexist with and shapes the stories we tell.
On Context
If we stick to the above-mentioned rules, every scene should include such elements:
- setting the dilemma,
- presenting options,
- decision,
- delivering consequences.
On Emotions
As many travelers would tell you, sometimes the world is what it is, but usually emotions color the perception. When tired or stressed you experience the world differently. Wanting to show how stress and fatigue influence how we feel about the places we visit, we implemented a very simple emotional simulator. It was based on a model described in Christophe Andrs book about moods called Les tats dme : Un apprentissage de la srnit. We simplified the model a bit, and this is how it works in Wanderlust Travel Stories:
Table: stress and fatigue levels shape the character's mood The players decisions, apart from branching the story from time to time, usually influenced stress and fatigue. The resulting mood was being fed back to the story, modifying the context of every following decision. The idea was to have every scene opening and summary written in at least three (up to nine) versions, reflecting the characters possible moods. The more important the scene was to the main story arc, the higher emotional fidelity it had. Additionally, some options were available only in certain moods. We did not always manage to do that, but that was what we aimed for.
Case Study: One Night in Paris
As an example, I chose a scene in Paris, one that is not spoilery and designed well enough to dissect in the public. Our hero steps off the train and has his first experience with the capital of France. What he sees and what options are available depends on his stress and fatigue. The way players approach the available options, depends on the context they were given, or at least that was the idea behind the design.
Low stress, high fatigue, mood: peaceful When the character is peaceful, he sees Paris as it is, just another European city near a train station. The main choice in this scene is how to proceed, whether to take a taxi or walk. Because Tomek is fatigued, an extra option appears I was hungry. We can expect that most players will eat something (to regain some strength) and then decide whether to walk or call a taxi.
High stress, high fatigue, mood: hopeless The situation changes when the character is hopeless. High stress and high fatigue render the world hostile, and the character focus on possible dangers: drunks, shouting, a reeking dumpster. The main call-a-taxi-or-walk choice remains the same, and there are two extra options: I was hungry, and I needed a drink, the later triggered by high stress. Eating is still a valid option gameplay-wise, but in the presence of a smelly dumpster, many players lose their appetite and just call a taxi to get out of that awful place.
Normal stress, normal fatigue, mood: calm When a character is calm the place looks normal and the choice boils down to picking the best way to proceed. Curious players will probably take a walk, while the optimizers would probably call a taxi to save their strength for the future.
Low stress, normal fatigue, mood: optimistic An optimistic character sees the city in its most glamorous form, full of light and excitement. It looks inviting, making the taxi seem like a less interesting choice. The graph of the scene looks like this:
As far as the branching goes, the situation is quite simple we make a decision, and at the end of the scene we either walk down one branch or sit in a taxi going down another branch of the story tree. Sometimes there are extra diversions available, in the form of short scenes in a bar and/or in a bistro, but they feed back to the main choice. But when we look at the mood-dependent contexts, the situation gets more interesting. Although the number of outcomes stays the same, the number of personal situations framing the decision multiply. Taking a taxi to escape a hostile environment is a different decision than giving up on an otherwise alluring walk to save strength for another day. A quick snack before a night stroll is something different than a forced meal in a dive near a smelly dumpster. We learned the nuances of this technique as we went, so not all instances youll find in the game, work perfectly, but we found it a great production tool. It allowed us to save on extensive (and expensive) branching we were prone to, and to keep the story within our research-based limits, while allowing for extensive personalization of the events. We set most scenes in the mood-depending context, and as a result, the number of personal decision-making situations available to players became much higher than the actual scene count.
On Personalization
The mood simulator was just a specific, and the most universal, case when we used variables to personalize the story. In short, it worked like this: the main decision in a scene branched the story, but some of the decisions also changed a variable value (be it fatigue, the strength of a relationship with another character, or just noting that a certain event took place). The variable then fed back to scenes down the story-tree, no matter which of the branches we explored. We used this simple and effective mechanism both to personalize small details of the stories and to decide about the outcomes of whole character arcs. The details can be as small as whether Henriette is a tea or a coffee person. The first choice the player makes about their favorite beverage reflects on the whole long sailing to Antarctica with a steaming cup of tea (or coffee) in hand. Sometimes the changes are about people. Depending on how the player directs Adlias relation with her husband, she talks about him using his name Jose or coldly calls him the husband. The mechanism is crucial in the storys finale, when the available options that shape Adlias future, are gated by variables reflecting her relationships with various people in her life.
Looking Back
We wanted to tell stories that were real and personal, and we knew that we would be working in a small team and within the limits set by our research. Those factors advised against extensive branching of the story (which was our first idea), yet we wanted to keep the experience varied among different players, and we wanted it to feel personal. The solution we reached for, was to use the players decision points not only to branch the story but also to set different variables, which then fed back to the following scenes, modifying them to reflect how the player directed the character. The most universal and crucial of the variables, were stress and fatigue, which we used to track the mood of the characters. The mood then influenced how surroundings were described, providing changing and personal context for every decision. Thanks to this, using a limited number of story branching points, we aimed to create a significantly higher number of unique decision situations. We learned how to use the mechanisms as the production progressed, so the implementation is not always perfect, but we believed the idea was interesting enough to share it with you. I hope you'd find this look behind the scenes worth your time.
Hey there Wanderers, both experienced and new!
Artur here, on behalf of the Wanderlust team. We've seen many new people starting the journey with our game in the past weeks. We're glad that you're with us. And since a lot of you have already finished the game, it's a good moment to ask: How did it go? There are many unseen mechanics in Wanderlust Travel Stories, and they all work to personalize every story to your decisions. Is your Henriette a tea or a coffee person? What is Martines favourite outfit? How close is Adlia to her husband? Does Tomek like to read? All those small details change in the background to fit your play style.
And there are, of course, emotions. Small choices accumulate to deeper and more meaningful consequences. When a character is feeling happy or sad, tired or energized, this depends on your directions. And, in turn, emotions change the way they see the world. In some cases there are as much as 9 different descriptions of a single scene, and you only see the one that reflects the current mood. The same street may seem either dangerously crowded or bustling with life. Every journey is a sum of small choices, there are no big buttons to decide if the character will take away something positive out of their journey, or end up disappointed and disillusioned. Like in life, small things accumulate, many things stay in-between, never just black-or-white.
So, my question is... HOW DID YOUR STORIES PLAY OUT? Was your Tomek happy or sad? What your Adlia decided when she reached Maputo? With whom did your Martine connect with the most--and why? We'll appreciate you sharing this information, because even within our team, we've had vastly different experiences. I'd also like to ask you to consider nominating Wanderlust Travel Stories for The Steam Awards--we hope we fit the Outstanding Story-Rich Game Award category. You can nominate us here. Take care! Artur from Different Tales
Hey Wanderers! We are back from Vilnius, Lithuania with the Baltic Sea Games Award for BEST GAME NARRATIVE! Were delighted to have won it. Wanderlust Travel Stories was written by an ensemble of authors, and the tales themselves are quite unique and intimate, inspired by real journeys weve taken. Weve always hoped that the players would also have a personal and meaningful experience with the game. This prize shows that our wish might very well come true. Wed like to thank Baltic Game Industry, the founder of Baltic Sea Game Awards, for the recognition. Its been fun and exciting to compete. The Wanderlust Team
Ahoy Wanderers! For the past few weeks we've been busy working on what's become the New Beginnings Update, which is now available on Steam and other platforms. As the name suggests, it's about new start to the journey. The essence of Wanderlust Travel Stories is the connection between you and the characters you play as. We were thrilled to see this bond forming in so many of you. However, we've also noticed that there was some uncertainty regarding the player's place in the introduction to the game. That's why we've refreshed and revamped the opening. The beginning now gives you a better idea of who you are and what role you play within the overarching story. This change is meant for everyone whos about to take the first step in the adventure, so dont feel pressured into restarting the game if youre already halfway to Antarctica or Thailand. At this point youre probably already comfortable in the shoes of Henrietta, Adilia, Tomek or Martine. You wont miss anything crucial for the experience. On top of that, we've fixed some minor issues with cloud saving and achievements, and made a couple of tweaks to make the tales flow even better. With all of these changes in place, take the helm and once again sail into the world of Wanderlust. Oh, and if you encounter any problems, remember that you can always reach us at support@differenttales.com. Until next time! Wanderlust Crew https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Dear Wanderers, Listening to your feedback we revamped the beginning of the game and made some of the underlying mechanics more clear. We also increased general stability and fixed some minor issues with saves and achievements. If you encounter any problems, were there to help, at support@differenttales.com Yours truly, Different Tales crew https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Dear Wanderers, Listening to your feedback we revamped the beginning of the game and made some of the underlying mechanics more clear. We also increased general stability and fixed some minor issues with saves and achievements. If you encounter any problems, were there to help, at support@differenttales.com Yours truly, Different Tales crew https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Photo: Diego Delso, delso.photo, License CC-BY-SA
Happy Halloween!
Jacek here - lead designer on Wanderlust Travel Stories. I've always thought it's one of the coolest holidays you can imagine. You get to dress as a monster and collect candy around the neighborhood. Fun! But in Poland, when I was younger, I only knew it from TV. In our culture, we do celebrate the dead around this time, but in a wholly different manner. If you follow Wanderlust Travel Stories, it's probably because you're curious about the cultures of the world, so here's more about what we do instead of trick-or-treating. For a person from outside the Slavic region, the Poles' traditional approach to faith and death may seem a bit stiff. We don't sing too many uplifting songs in our churches, and the mass is less about being with the community than about diving into your inner self and quietly contemplating your soul. This is also how we honor our dead. On November 1, we celebrate All Saints' Day, which is a public holiday. Its name is self-explanatory, however, on November 2, there's the All Souls' Day. This is the proper date when we should honor the departed. These two have mixed in the public consciousness and what we got is two days of not-quite-Halloween. On those days, Poles light candles on the graves of their close ones. It is also customary to put a candle on unattended graves, under crosses or statues, or graves of unknown soldiers (which are a common sight, considering the scope of the tragedy of World War II in Poland). This results in truly breathtaking views of cemeteries sparkling with thousands and thousands of lights. We don't dress up or throw parties on All Saints' / Souls Day. Still, the atmosphere is hardly grim. It's a paradox, but it's when life is truly bustling. Thousands visit the cemeteries, there's so much positivity and openness around, and the bright aura seen in the evening is a sight to behold. I am not a religious person myself, yet its hard not to get captivated by the spirit of this day. I presume that what you read above is a common tradition across the Slavic countries, however, I can only speak from my own perspective. What do you do in your country around Halloween? https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Here's something from Artur, our lead writer.
I've been into Slow Gaming for quite a while and Wanderlust Travel Stories is the result of that. But it's not the only Slow title out there.
Recently at Games Industry Conference 2019, I hosted a roundtable about Slow Gaming. Along with the guests and the audience we tried to define what Slow Games actually are, and how voluminous this genre really is. At one point someone proposed that we go through our Steam libraries and tag all appropriate games with "Slow Gaming".
I think this is a great idea. It should make it easier to establish Slow Games as a genre, and help everyone find interesting titles.
So, are you up for it?
Here's the broad definition of Slow Gaming: it's a trend in game design that's about challenging your mind instead of your reflexes. Slow Games treat you as a mature person and aren't afraid to touch upon real world issues. They let you play at your own pace, and action isn't their point.
If a title fits this description, it's a Slow Game alright, despite of its genre. Journey is as much a Slow Game as Wanderlust Travel Stories or Firewatch. At least I think so. Do you?
If you have a moment to spare, go through your Steam Library and tag whatever game you deem appropriate with "Slow Gaming". Also, post your findings on social media using the tag #SlowGaming to spread the news. "Slow" doesn't mean "Quiet" after all!
https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Wanderlust Travel Stories is now available on Linux!
We're excited to share our game with all of you on Linux! And to welcome our new Linux community, were teaming up with GamingOnLinux.com to celebrate the launch with a 33% discount code until November 2 read all about it here. Did You Know... You'll meet a whole bunch of adorable penguins on one of your journeys? The most stylish of nature's little travelers! https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Artur Ganszyniec, writer/designer from Different Tales, the studio behind Wanderlust Travel Stories, hosted a roundtable discussion about Slow Gaming at Game Industry Conference 2019.
Slow Gaming is a trend in gaming that values thinking and feeling over adrenaline-fueled gameplay, but it's a young construct that's still taking shape. Thus, the main topic of the discussion was the question of whether Slow Gaming is primarily a way of playing games or a design philosophy.
The participants also talked about various Slow Games, trying to find their common traits: the serious treatment of the player, no hard fail states, real-world setting, or referring to the player's life experiences or knowledge.
An interesting point was made that even though Slow Games are serious and often touch upon heavy subjects, they offer the player safety and comfort. They encourage to explore one's own emotions in a way that's rare for adrenaline-fueled games.
"I have to admit I didn't know if the subject would click at all with the audience, but to my surprise, it gathered quite a crowd: from designers to gamers to producers to researchers," said Artur Ganszyniec.
The participants of the meeting agreed to go through their Steam game collections and tag the games they seem fit with #SlowGaming.
Join us and help the Slow and help us define what Slow Gaming really is!
https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Dear Wanderers, Our very first feature patchUpdate 1.4is live, and it's the Steamworks update! In this build we've added support for Steam Achievements, so that you can better track your progress and journeys. Perhaps the real travel stories are the achievements we earn along the way. Steam Cloud Saves are here as well, so you can now pause your travels on one device, and pick up where you left off on another. Because who brings their gaming rig on a road trip? Not you. Not anymore. Yours truly, Wanderlust Crew https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Wanderlust Travel Stories premiered on 26 September 2019, with some journalists being able to preview the game before the release. Heres what the press - and not only the gaming press! -- thought about the game.
Wanderlust is an unusual and bold concept of a game based on the literature of the road. The courage of the artists, who created a game consisting mostly of text, deserves admiration. And recognition, too, because Wanderlust is simply a really good game. - said a reviewer from Gamepressure.com, awarding Wanderlust with a high 8.5/10 score.
The Pixel Magazine gave Wanderlust a score of 83/100 and a seal of recommendation: Wanderlust is a story about a couple of westerners who gradually come to realize how little do they know about the world and how to correct whatever is wrong with it. Such a serious, at times even journalistic tone is very rare in video games.
Gry.wp.pl also praised the title: Id like Wanderlust Travel Stories to achieve the status of other acclaimed Polish games, like This War of Mine. On one hand, it can be harder, because there are fewer game elements inhere. But on the other, it can find success among the people who have been avoiding games due to their lack of skill or fear of failing.
Wanderlust Travel Stories got 9/10 from the South African SAGamer: It isnt easy to capture how overwhelming and complicated and fraught with tension travelling can be, but Wanderlust does a great job of showcasing the essence of it, and the transformative power travelling can have.
One of the first non-gaming magazines to notice Wanderlust was National Geographic Traveler Poland: Its something we havent seen before in Poland. A sign of a new trend calls Slow Gaming. Its shaping up to be one heck of an adventure.
Filmweb, a movie website, also reviewed the game: Ive tried to make choices true to my own temperament, heart, and mind, and indeed I was back with my thoughts to Bangkok, which I visited a couple of years ago. Its atmosphere was well recreated, and well-written descriptions -- although sometimes cheesy -- were accurate and true.
The game was also covered by Vogue: its creators have gone towards the expectations of new groups, such as women (who, according to studies, prefer a psychological view of the world), book readers, travelers or mature gamers who grew out of games for teens and want to widen their horizons.
Wanderlust was also featured in an article in Gazeta Wyborcza, the top newspaper in Poland, about the role of games in dealing with PTSD. One of the games stories takes the players to Rwanda, where the memories of the civil war and the Tutsi genocide are still very much alive.
See what you feel about Wanderlust Travel Stories. The game is now available on PC, iOS and Mac.
https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Get in the mood for travel in the new story trailer for Wanderlust Travel Stories. Meet Martine, the protagonist of The Essential Gap Year, one of four main tales featured in the game, and learn the motivation behind her journey to Thailand. [previewyoutube=NjhxWDck_KU;full][/previewyoutube] A game unlike any other, Wanderlust Travel Stories is a digital travel experience -- a narrative adventure bridging literature and gaming. Here, you are both the reader and the storyteller. Featuring 4 long and 5 short stories, it lets you travel from Africa to Antarctica, from Europe to Asia while shaping your journey and your character's personal choices. The game is set to premiere on 26 September 2019, on PC and iOS devices. Learn more and play the demo at http://wanderlust.voyage.
Go to Thailand, see the faces of Bangkok and taste local delicacy in the demo for Wanderlust Travel Stories, a game about real-life globetrotting.
The demo, available at http://wanderlust.voyage, is an excerpt from one of 4 main stories featured in the full game (along with 5 short ones). In it, you play as Martine, a college graduate, shaping her gap year experience and -- through our choices -- her views on the world.
You are the reader and the storyteller, which means that what Martine perceives will differ depend on the decisions you make and the way you manage her mood. It's a unique narrative adventure representing a new genre the developers from Different Tales call a "digital travel experience."
> PLAY WANDERLUST TRAVEL STORIES DEMO <
"We believe travelling around the world can be exciting without having to fight dragons along the way. We're all passionate about travel and want to channel this passion through interactive, meaningful tales. It's a game perfect when you're travelling, or wish that you were," says Piotr Gnyp from Walkabout, the publisher of Wanderlust Travel Stories. https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Our game Wanderlust Travel Stories is featured at Tokyo Game Show 2019, where it competes for awards in the Indie Games category! Attendance at Asia's major gaming event was made possible by our publisher Walkabout Games.
Wanderlust is available to play for the show's guests and for everyone else it is streamed live on Steam -- alongside our sister game Liberated, also supported by Walkabout.
We're excited to show our "digital travel experience" to an audience known for their taste for unusual game concepts. As gamers ourselves, who have been enjoying Japanese games since the 1990s, being at TGS2019 is like arriving at the goal of a long and exciting journey.
You can play the demo of Wanderlust Travel Stories at https://wanderlust.voyage. The game will be released on 26 September 2019.
https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
The booth presenting Wanderlust Travel Stories, a small indie game about real-world globetrotting, got a surprising amount of attention at PAX West 2019 in Seattle.
Wanderlust is a game unlike any other: bridging literature and gaming, it makes the player both the reader and the storyteller. Featuring 4 long and 5 short stories, it lets you travel from Africa to Antarctica, from Europe to Asia, making meaningful choices and changing the characters' perspectives.
During PAX West 2019, Wanderlust got a lot of attention from visitors, most of whom took time to play through the entire long demo of the game. The average play time was 25 minutes.
"It was great to see people choosing to stay with us for so long when there were hundreds of other games to see. We were surprised to discover that even teens took interest in Wanderlust, a game focused on something else than fast-paced action. We even had a mother reading our game to her 5-year-old daugher," recollects Piotr Gnyp from Walkabout, the publisher of Wanderlust Travel Stories.
The game will premiere on 26 September 2019, on PC and iOS devices. Learn more and play the demo at https://wanderlust.voyage.
https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/
Hey, Im Jacek.
You mightve seen my name in the credits for The Witcher 1. Games have been a big part of my life, but whenever I dont make them, I travel the world (110 countries and counting!). During one of these journeys, I thought: is there a single game that tries to simulate what Im feeling right now? I didnt think so. This was the moment when the idea for Wanderlust Travel Stories started to sprout.
Traveling is about excitement and discovery, but theres also this sense of longing, and sometimes uncertainty about what awaits you. I asked my friends, who also travel a lot, if theyd like to make a game that would channel these emotions, and they agreed!
The game takes you on 9 globetrotting journeys, telling 4 long and 5 short stories of life-changing travels. Youll visit such inspiring countries as Bangladesh, Congo, Argentina, Thailand, France, Spain and even Antarctica.
You wont have to hurry. You wont have to fight. This isnt about a rush of adrenaline. This is about taking in the beauty of the real world. Its what we call slow gaming.
We like to say that Wanderlust is the sum of who we are. It was inspired by what we felt during our journeys, and what they mean to us today.
The gameplay is a mix of literature and gaming. You are the reader and the storyteller. You meet the protagonists and learn their motivations and goals. By making choices you shape their journeys.
What to pack? Which route to take? What to say to the stranger you just met? What to buy so you still have money for the rest of the trip? And most of all: how does this make you feel?
What you decide also makes the traveler change their world views. Every journey ends with your character becoming an internally richer person.
I realize this isnt a title for everyone. We want it to be the game you play when youre traveling -- or wish that you were. Even though I love traditional games, I wanted to create something different, personal and meaningful. Thats why we say that this game is us: Marta, Karolina, Joanna, Mateusz, Artur and I.
We hope youll enjoy it.
Bon voyage!
Dear fans! Were absolutely thrilled to let you now that our game has received 2 awards for the Community Vote and Best Mobile Indie Game during this years Digital Dragons Indie Showcase!
We wish to thank everyone who made it possible. Congrats to other winners as well!
Soon we'll release more info about our project, so wishlist it on Steam, and check out our social media and communities:
Wanderlust Travel Stories
Different Tales
Walkabout
2019-09-26
Indie Singleplayer
Game News Posts 59
🎹🖱️Keyboard + Mouse
Very Positive
(99 reviews)
http://wanderlust.voyage/
https://store.steampowered.com/app/1051410 
Wanderlust [Linux] [1.27 G]
Every journey is about experiences and emotions. With one comes the other. And it all starts with one emotion so intense that you just have to give in to it. Wanderlust.
Wanderlust Travel Stories is a text-based travel game set in the real world.
Emotional Stories. They are driven by hope and curiosity, the search for love, and the need to deal with grief—an idealistic student, a jaded reporter, a man who has never traveled before. Walk with them, shape their paths, and see the world through their eyes.
Immersive Travels. From the mysterious statues of Rapa Nui, through the bustling streets of Bangkok and the vast, pristine expanses of the Antarctic, to the grasslands of the Serengeti, explore places you might never see and examine your feelings toward the places you know.
Personalized Experience. There are many things to consider: what to pack, when to leave, where to stay. Be careful to manage your stress and fatigue, because they change the way you see the world. Create a journey of your own with every choice you make.
Real Stories, Real World. Wanderlust was created by a team of travelers, journalists, artists, and game makers. Inspired by real-life adventures, these stories have been illustrated with bespoke photographs taken especially for the project or selected from private archives.
Playable Documentary. With its unique mix of slice-of-life and journalism, Wanderlust touches subjects from the melting polar caps, to the impact of the tourism industry, to the universal search for the meaning of life. Take a fresh look at your notions about the world.
Slow Gaming. You don’t have to rush. You don’t have to fight. This is your journey and you decide the pace of your adventure. Relax to the calming original soundtrack. Give yourself space to think and feel. Observe how the journey changes you.
Wanderlust Travel Stories is a game and a book. Travel the world in four novels and five short stories spanning a total of over 300,000 words and 12 hours worth of reading.
It’s Not a Love Story. He didn’t plan to be spontaneous, but it happened. Now he has to travel across all of Europe to meet a woman he doesn’t really know. His hopes are high. He might be in love. He’ll probably be late.
The Essential Gap Year. With every new experience, Martine has that nagging feeling that she’s changed. But is that something she needs during her perfect gap year? All she wanted was to go to Asia and find the meaning of life, just like everybody else.
Sea Fever. Antarctica. A luxury cruiser. A yacht. A father. A daughter. Old friends. New enemies. The cold, uncaring sea.
Today Is Always Gone Tomorrow. Adília felt too young for her best friend to die, too young to be fed up with her husband, and definitely too young to become a grandmother. She needed to think, to cross Africa one more time, to spend a moment alone. Six months. Maybe more. Everyone will manage while she’s gone.
Short Stories. An American circus sideshow, a rusting plane in Papua New Guinea, trolls and whales on the Faroe Islands, a sweatshop in Bangladesh—a collection of unexpected snapshots from the protagonists’ lives.
Wanderlust. A chance meeting on the world’s most remote island gets a group of tourists talking about their life journeys, their pasts and futures, their hopes and fears. With every story, passions flare and tempers rise as the travelers re-examine what they brought with them and what they left behind. Faces carved in stone watch them from the darkness.
For more travel stories follow Wanderlust on our social media channels.
(Facebook, Twitter, Instagram)
- Processor: Dual core or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4400 or better
- Storage: 2 GB available space
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