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Jelly Brawl 1.7.0.9
Jelly Brawl 1.7.0.7
Jelly Brawl 1.7.0.4
Jelly Brawl 1.7.0.3
New cool camera shots for the winners!
- Added sick kill cams
- Fix flood boss round
- Fix cannon strength
- Fix punching glove strength
- Fix shakey sound effect
- Fix pressing anything during splashscreen breaks the input on press start
Love you.
Thanks for playing,
- Cole
Jelly Brawl 1.7.0.1
Jelly Brawl is now owned by my new company, Tiny Shiny Things.
More to come on what this means.
For now, enjoy some updates.
- New Networking Making Physics Full Server Auth, Perfect syncing
- Upgrade engine to 2022
- New Rendering Path Massive FPS Boost
- New toon shading
- HBAO removed for SSAO (improved performance)
- New Tiny Shiny Things LLC splash screen (not yet on Xbox but coming next Update)
- Fixed crash on game close or exit
I'm not done.
Love you.
Thanks for playing,
- Cole
Jelly Brawl 1.6.4 Jelly Brawl is OUT NOW on Xbox! - Make race course select more clear online - Remove the log stage in hit and run - Hit and Run cam not always tracking correct player - Fix spinning cars not appearing online - Fix If two people join at the same time, can be given the same player number. make the host assign - Fix pressing anything during splashscreen, softlocking game from non-mouse input Love you. Thanks for playing, - Cole
Jelly Brawl Patch 1.5.9.2 is out now and you can pick it up during the Steam Summer Sale!
And there's no better time to pick up Jelly Brawl, at only $1.99
https://store.steampowered.com/app/1278350/Jelly_Brawl/
(June 23rd to July 7th)
- Fix for challenges not initializing for new players - Fix for Mac builders not loading Fusion for online (M1 macs not yet supported)
That's right Jelly Brawl is coming Xbox early 2022!
I'm extremely excited to announce this release!
Not only will this bring new players it is helping me continue to provide a series of next gen updates I've wanted to provide.
This includes:
- Next Gen Networking (The entire game will migrate from Photon Pun to Photon Fusion improving performance and speed. Those lag issues will be solved.)
- Cross Play with Xbox and support for future platforms
- Improved graphics
- Additional content across all modes
- Bug fixes
You should see these begin rolling out in the coming weeks alongside the one year anniversary of the official release of Jelly Brawl where you will be able to pick up Jelly Brawl on sale as part of the Steam Halloween sale.
- Cole
Jelly Brawl V 1.4.2 Quick bug fix patch - Fixed issue with local player select showing online player select - Fixed graphical issues in opening cinematic - Updated challenges UI
Its that wonderful time of year from June 24th-July 8th, its time to make a mess during the Steam Summer Sale. To celebrate I'm rolling out the first of multiple updates that aim to overhaul Jelly Brawl's visuals and content!
From the 25th-29th of March, its time to make a mess with Remote Play. Steam friends can invite each other to play Jelly Brawl via streaming, with only the host required to own the game.
- Level Cap Increase! 5 New levels and 5 New unlocks! (Jelly Brawl: Classic Online or Full Game only)
- New unlockable "Wipeout" Boss Round! (Jelly Brawl: Classic Online or Full Game only)
- 2 New Achievements (Full Game only)
- Fix paint boss round, AI enemy not painting blobs (Jelly Brawl: Classic Online or Full Game only)
Jelly Brawl V 1.3.1 / 1.3.3 - Added custom stages only toggle to Custom mode! - Add Cannon and Gate tiles to Level Editor - Laser instantly kills you instead of catching you on Fire - Fire can be put out by quickly rolling around - Fix color changing in tutorial - Fix split screen in Classic mode bug - Fix color variations in Split screen - Fix camera following everyone on other players screen in split screen - Fix disable upload if the map is not created by the active steam user (prevent reuploads on steam workshop) - Fix Jelly paint not working in local multiplayer - Fix Gauntlet color variations issues - Increase camera height restrictions in classic and custom (resolves issues in custom stages sometimes being too large for camera) - Fix color variations on saw level editor tiles - Fix pressing online breaks UI in Classic when entering local lobby
To celebrate the holidays Ill be giving away a free copy of Jelly Brawl so be sure to join Cole's Corner (My Discord Server Used to Support my Games) and react to the latest post in the #announcemnets channel with the Santa emote. I will be choosing a random winner the 22nd of December!
[url=https://discord.com/invite/mXMgGSc]
For all those hoping to pick the game up as well, Jelly Brawl will be seeing a discount at $9.99 USD (or your local equivalent) for the Steam winter sale! So be sure to snag it while you can at that price!
Jelly Brawl: Classic Online will be seeing a discount at $3.99 USD (or your local equivalent) for the Steam winter sale as well!
If you want to be pinged about future giveaways,updates,contests in the future, go check out the new #roles channel.
A new discord competition as well as a stage mapping contest will begin in the coming days so make sure to grab the pings you're interested in!
Hoping to have an even bigger year next year with more updates (and perhaps more on the go versions of the game being released very soon) and Ill be updating the #roadmap as we make our way there.
Wishing you all happy holidays and thanks for a great year!
- Cole
Hey Everyone!
Today I will be releasing a DLC expansion to Jelly Brawl: Classic that for $4.99 gives Classic players the ability to play Classic mode online. This will let players brawl with other Classic players as well as supports crossplay with Full Game players (as long as the lobby is playing classic mode)*
In addition this DLC expansion removes the level cap from Jelly Brawl: Classic allowing you to level up to the level cap of 30 unlocking new colors, faces, stages, and boss rounds!
* This expansion however DOES NOT add achievements or give you access to the Race, Hit & Run, Or Custom Mode and Custom Stages + Level Editor found in the full game (Online or Locally). These features will and always will be exclusive to the full game.
It should also be noted, if you choose to purchase the expansion and then later upgrade to the full game, the price of the expansion WILL NOT be deducted from the game's price.
And if you already own the full game, this will not grant you anything you dont already own.
I hope with this addition, the game is more accessible and provides more opportunity for those to experience it.
If youre interested go pick it up right now!
https://store.steampowered.com/app/1463440/Jelly_Brawl_Classic__Online/
Jelly Brawl V 1.2.0
- Jelly Brawl: Classic - Online expansion support
- Local True Splitscreen support in Race and Hit & Run (Seperate screens for each player)
- Fixed Hit & Run restart in multiplayer (Local and Online)
- Fixed Online Alert Status translations
- Other small bug fixes
Jelly Brawl V 1.1.7 - Fixed challenges appearing that are not completable given level - Fixed sudden death no enemies bug - Fixed inverted controls not resetting after challenge round - Added region select to online match select (FULL GAME ONLY) - Fix wrong boss round being shown/played based on map loaded - Fix level editor music playing on leave level editor (FULL GAME ONLY) - hit run shop icons more descriptive (FULL GAME ONLY) - hit run construction cost 10 not 5 (FULL GAME ONLY) - Fix level editor tile name text (FULL GAME ONLY) - Fix shops facing wrong way Hit Run (FULL GAME ONLY) - Added functionality to use on screen prompts to swap fab in level editor (FULL GAME ONLY) - Rebuilt MacOS fixing missing translation issue that broke UI - CPU Not immediately winning in classic Versus bug fix - Fix Lorge pacifist Steam unlock (FULL GAME ONLY) - Online boss round failures (Some scenes have been patched to prevent this please report any new ones) (FULL GAME ONLY) - Custom Match Menu Translations Missing fix (FULL GAME ONLY) https://store.steampowered.com/app/1278350/Jelly_Brawl/
Watch Jelly Brawl Live! Join the community during the Steam Game Festival at 1pm PST (4pm EST) on October 7 for an hour-long stream as I play the full release of Jelly Brawl with Composer Willa Morgan (Wil Wisp) and answer questions live from chat! I will also be announcing the release date for Jelly Brawl as part of the stream so make sure to tune in to find out when you can join in the fun! See you then! About Jelly Brawl: Jelly Brawl is a physics based multiplayer party game where you gotta jiggle, flop, and pop your way to the top! Fight alone or against friends with unique jelly based combat across tons of stages, mini games, and modes as you struggle to be the last jelly standing! Key Features
Jelly Brawl Classic V 1.1.2 - Fixed some sfx not changing based on settings volume (Fire, lasers) - Fixed tutorial UI to represent current controls - Fixed mouse clicks pulling other players using controllers in local multiplayer - Fixed shields not removed after falling (in local multiplayer you could keep a shield after dieing) - Fixed wrong awarding of round win to players who died by hazards - Moving box stage player 2 spawn changed to not be on the box - Fixed End Round UI after Flood round and timer runs out - Added official Discord rich presence support - Added arrow for player when using mouse similar to controller guide - Added popup tutorials for powerups - Fix player movement after hotswapping from mouse to controller - Fix Round not ending when playing local multiplayer with AI - Fix not moving on conveyor start - Hold enter to start game added (this lets you bounce around the lobby using keyboard if player 1) - Added Bonk hammer squishes you flat - Button press animation smaller so feels more responsive - Added new button sounds - Fixed vibrations on menu - Fixed Jelly not dieing by sawblade on menu This patch has been partially released to Windows users for testing for a few weeks but is now available for all platforms*
Jelly Brawl: Classic is OUT NOW!
The FREE physics based party game where you gotta flop, and pop your way to the top! Fight alone or against friends and experience the mayhem of the Classic mode as you struggle to be the last jelly standing!
Get In There and Make a Mess!
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