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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Jelly Brawl: Classic 

 

Developer

 Cole Chittim 

 

Publisher

 Cole Chittim 

 

Tags

 Indie 

Casual 

 

Free to play 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2020-08-18 

 

Steam

 € £ $ / % 

 

News

 45 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1386040 

 
Public Linux depots

 Jelly Brawl: Classic Linux [407.78 M] 




LINUX STREAMERS (0)




1.7.0.1 New Server, New Company, and More

Jelly Brawl 1.7.0.1

Jelly Brawl is now owned by my new company, Tiny Shiny Things.
More to come on what this means.
For now, enjoy some updates.

- New Networking Making Physics Full Server Auth, Perfect syncing
- Upgrade engine to 2022
- New Rendering Path Massive FPS Boost
- New toon shading
- HBAO removed for SSAO (improved performance)
- New Tiny Shiny Things LLC splash screen (not yet on Xbox but coming next Update)
- Fixed crash on game close or exit



I'm not done.
Love you.
Thanks for playing,

- Cole


[ 2024-05-01 04:58:52 CET ] [ Original post ]

1.6.4 Month 1 Patch (Changes + Fixes)

Jelly Brawl 1.6.4

Jelly Brawl is OUT NOW on Xbox!

- Make race course select more clear online
- Remove the log stage in hit and run
- Hit and Run cam not always tracking correct player
- Fix spinning cars not appearing online
- Fix If two people join at the same time, can be given the same player number. make the host assign
- Fix pressing anything during splashscreen, softlocking game from non-mouse input

Love you.
Thanks for playing,

- Cole


[ 2022-12-20 22:15:00 CET ] [ Original post ]

1.6.3 Day 1 Patch (Lots of Fixes)

[h2]Jelly Brawl is OUT NOW on Xbox![/h2]

Changes:
- Fix Returning to menu from race cause the UI is hidden
- Fix joining room that has just played a game shows "game over"
- Fix "No boss" mode in custom
- Fix the title sprite animation after pressing start
- Fix online names with spaces incorrectly displaying
- Hit & Run, Make shops cheaper
- Play sound effects only on forward ticks (water, saw, etc.) networking
- Make effects only play on forward tick networking
- Fix Security look laggy in Hit & Run
- Call physics wakeup on players every 1 second (Fix them avoiding conveyors and moving platforms if not moving since start)
- Player disconnect fix
- Fix Saw blade is broken in level editor when placed and saved
- Fix bombs not pushing people
- Fix Colliding with powerup at same time as another player
- Fix some AI boss rounds failing to end
- Fix game over text after every round on client (Should say round loss or win)
- Other general fixes

Love you.
Thanks for playing,

- Cole


[ 2022-11-23 00:42:21 CET ] [ Original post ]

1.6.2 Patch (General Fixes)

[h2]Jelly Brawl is launching on Xbox, November 23rd![/h2]

Changes:
- Fix News not scrollable on controller
- Add support to player local multiplayer with keyboard on PC
- Performance improvements
- Fix incorrect win counts when online (related to things like sawblades and lasers)
- Fix some physics object networking (railing)
- Make it so you can't click any button when quick joining
- General bug fixes

Love you.
Thanks for playing,

- Cole


[ 2022-11-15 22:03:44 CET ] [ Original post ]

1.6.1 New stages, Fixes, and Lore (Day 0 Xbox Update)

Jelly Brawl Launches on Xbox November 23rd
Today I'm launching what I call the day 0 update which contains the majority of changes featured in the upcoming Xbox release which has just gone gold (is fully ready for release) and will be available for pre-order starting November 9th. I'll be releasing another update just prior to release featuring the last few changes and any fixes that are needed after this update.



[h2]In this Update[/h2]
[h3]Changes[/h3]


  • New stages and Classic stage updates and Full Game exclusive stages
  • Fix skip prompt on PC
  • Changes to Race stages
  • Make slow-mo only happen on game over
  • Fix pressing back from achievements page opens exit prompt
  • Fix hitting login shows prompt cant select on the account page using controller
  • Fix controller disconnect and connect
  • Added return to menu prompt on restart screen
  • Update opening cinematic (more lore)
  • Lowered required speed to put out fire
  • Fix press enter to start being frame dependent
  • Fix Joining a lobby that already played a game
  • Fix race and hit and run online multiplayer cam
  • Brought back original shield material
  • Added king loading screen icon
  • Added more scenery objects to stages for more destruction and post apocalyptic
  • Add loading text for custom stage loading
  • Fix boss scene 5 collisions on the north west wall, invisible squish collision
  • Fix round not ending in wipeout when timer ends
  • Fix "press to change game type appears" after playing a custom match in player select
  • Added "King Death Markers" that display when players die
  • Fixed leaderboards display when there is an entry of 0
  • Updated menu text to use TMP for improved resolution and multi language rendering support
  • Fixed Hit Run Boss slow
  • Fixed Hit Run Boss Cam follow in split screen
  • Added hint text to the boss room in Hit & Run
  • Made street levels more common in Hit & Run
  • SFX adjustments and improvements
  • Some Textures Remastered for increased resolution
  • Increased rate at which levels are unlocked
  • Reduce the coins achievements to 50 and 100 and updated race achievement description
  • Fix paint boss round crashing online games
  • Fix loading screen score listing incorrect when online
  • Fix UI not always spawning correctly online in some boss rounds
  • Fix online shop purchases for non-host players in hit & run


Love you.
Thanks for playing,

- Cole


[ 2022-11-04 17:18:40 CET ] [ Original post ]

1.6.0 Xbox Overhaul and Release Date

Jelly Brawl Launches on Xbox November 23rd
After many delays, I'm glad to be back and announce that Jelly Brawl is launching on Xbox, November 23rd. Just in time for you to pass the jelly around this thanksgiving.
Today I'm launching the Xbox compatibility patch to allow for online cross play that also brings plenty of other helpful performance and networking improvements. I will be releasing another "day 1" patch to accompany the full release with more improvements and things to celebrate the Xbox release.

[previewyoutube=0J8nytV5pXM;full][/previewyoutube]

[h2]In this Update[/h2]
[h3]Changes[/h3]


  • MASSIVE lag improvement (Near seamless)
  • Removed edgy challenge round
  • Major performance improvement with physics engine
  • Created lobbies are public by default
  • Reduced player movement force by 15% (More control)
  • Region select removed (No longer needed)
  • Fix Splitscreen camera issues if one player is not playing
  • Fix Keyboard as player 2 controls player 1 in Player Select
  • Added Spanish translation
  • Splitscreen Motion Blur Bug Fix
  • Improved tonemapping (Post processing)
  • Camera zoomed out
  • Removed Screen distortion and reduced shake on player collision effects. (To completely remove shake can be disabled in settings)
  • Fix If dynamic res turned off, resets scaling




Love you.
Thanks for playing,

- Cole


[ 2022-10-06 16:26:22 CET ] [ Original post ]

1.5.9.2 Fixes


Jelly Brawl Patch 1.5.9.2 is out now and you can pick it up during the Steam Summer Sale!
And there's no better time to pick up Jelly Brawl, at only $1.99
https://store.steampowered.com/app/1278350/Jelly_Brawl/
(June 23rd to July 7th)

[h2]In this Update[/h2]
[h3]Changes[/h3]


  • Reworked local input system to better handle controller adding and removing (You will now need to press a button on controllers to add them)
  • Removed Edgy Challenge Round
  • Fix if Internet connection changes, reconnects to Playfab and Photon on fly
  • Fix The profile page not loading progress correctly
  • Fix alert text not always appearing ("IE Construction Beginning)
  • Fix Hardware automatic settings on startup
  • Improved async loading of saves and stages
  • Fix Scale retro Pixilation based on resolution
  • Remove plants from docks levels in (Hit & Run)
  • Fix the vents you have to balance on use box colliders so is easier (Hit & Run)
  • Change gaps in spinning cars bigger by removing every other car (Hit & Run)
  • Generic Fixes/Optimizations


Thanks for playing,

- Cole


[ 2022-07-01 02:52:55 CET ] [ Original post ]

1.5.9.1 Analytics Removed and Fixes


[h2]In this Update[/h2]
[h3]Changes[/h3]


  • Fix lower anti aliasing default
  • Fix dynamic res and other toggles controller access
  • Disabled HDR support (Until proper support can be provided)
  • Fix Profile buttons controller accessible
  • Fix numbers in on screen keyboard not being controller accessible from below
  • Change enter not submit on keyboard
  • Fix playing tutorial with multiple players breaks loading into game (just don't load into game immediately and go to menu)
  • Add confetti particle to Level up and Challenge Complete
  • Remove powerup and non-useful tutorials, shorten the boss round tutorials
  • Fix boss round and level up UI overlap (choose the level up UI)
  • Add V Sync toggle
  • Make invert mouse, just invert in general
  • Removed Quality Jelly Toggle (Automatically adjusted)
  • Analytics tracking removed, and replaced with an aggregate solution. Consent warning moved to account creation and modified for clarity


Thanks for playing,

- Cole


[ 2022-05-17 08:36:26 CET ] [ Original post ]

1.5.9 Patch (New Player Fix)

Fix for challenges not initializing for new players
- Fix for Mac builders not loading Fusion for online (M1 macs not yet supported)


[ 2022-05-08 03:29:10 CET ] [ Original post ]

1.5.9 Cross Platform Leaderboards and Cloud Save

[h2]In this Update[/h2]
The big cross platform update is coming... and starting right now you can make your own Jelly Brawl account in the profile page (FULL GAME ONLY) to save your info to the cloud which can be used on any device you play Jelly Brawl on regardless of platform so you can always be making progress or going for high scores. More features such as a password reset will be added to this page soon but for now you can get in and post your scores to the new Cross Platform leaderboards. Steam leaderboards will continue to exist and be updated but in game I am transitioning to just showing these cross platform leaderboards. Additionally with cross platform support, I have decided to officially discontinue the discord competitions. Because of this past discord competition prizes can be unlocked by completing challenges and your discord badge level will be replaced by the amount of challenges you've completed. Many other fixes are this update so check out the notes below.



[h3]Changes[/h3]


  • Added Cross Platform Accounts (Leaderboards, Cross Save, etc.)
  • Change News to use Playfab (Full game)
  • Fix raycast targets on the on screen keyboard
  • Added new keys to on screen keyboard
  • Added Billboard to Opening Cutscene
  • Change "Discord badge level" to "Challenges Completed" in lobbys
  • Added Dynamic Scaling support for resolution (Can be enabled in setting for big performance boost)
  • Added If you complete 5 challenges Unlock Discord face
  • Added If you complete 15 challenges Unlock Discord Stage
  • Added If you complete 50 challenges Unlock Discord face
  • Added edit display name to Profile page (Full game only)
  • Fix for UI/Text rendering on Mac OS and Linux based platforms (includes Android)
  • Updated terms of service
  • Added toggle for cam damage effects
  • Optimized save algorithm
  • Fix raycast targets on lobby buttons and settings
  • Fix HBAO not updating in menu (Low fps in menu)


Thanks for playing,

- Cole


[ 2022-05-07 10:37:27 CET ] [ Original post ]

1.5.8 Patch


  • Fix for Platforms without Vulcan support trying to use Vulcan
  • Fix King jelly rotate correctly
  • Fix King Jelly Speed being frame dependent
  • Fix hovering over buttons


[ 2022-05-03 09:23:26 CET ] [ Original post ]

1.5.8 New Stage and Fixes


[h2]In this Update[/h2]

[h3]Changes[/h3]


  • Fix unreachable coins in Park (Hit & Run)
  • Added destructibles to Races
  • New Classic Level
  • Fix some Hit & Run Objects spawning in correctly
  • Added On Fire Warning
  • Fire kills you slower
  • New Particle and Post Processing Effects
  • Networking Fixes
  • Playfab Added (Cross Platform Leaderboards and Cross Platform Cloud save coming soon)


Thanks for playing,

- Cole


[ 2022-05-01 19:11:28 CET ] [ Original post ]

1.5.7 New Stages, Performance + Vulkan Support, and Fixes


[h2]In this Update[/h2]

[h3]Changes[/h3]
(I swear none of these are an April fools joke)


  • New Hit & Run Stages
  • Rendering Improvements (Vulkan Support)
  • HBAO Performance
  • Motion Blur
  • Color Correction Adjustment
  • New analytics platform (Unity Analytics - Gaming Services) + Removed "Game Analytics"
  • Fix Cars despawn early (Hit & Run)
  • Hit & Run Stages Updated with Scenery and Props
  • Updated Water shader
  • Fix slime colors wrong on first street (Hit and Run)
  • Make it so first frame on startup is the jelly loading screen (Xbox and other slower devices)
  • Fix Cannon tile broken if you place in editor and then change it, the canon remains.
  • Fix was doing 4 boss waves instead of 3 in Hit and Run
  • Add explosions to opening cutscene (Hit & Run)
  • Fix losing xbox controller focus on menu Start (JB Classic)
  • Add motion blur toggle in settings
  • Swapped Discord button and Profile Button (to more easily hide the discord button on non-pc platforms)
  • Disable the water tutorial in classic
  • Disabled Demo Message every other match (Classic)
  • Water added to Races
  • Added Water to some Classic stages


Thanks for playing,

- Cole


[ 2022-04-02 01:30:55 CET ] [ Original post ]

1.5.6 New Stages, Improved Movement, and Fixes


[h2]In this Update[/h2]

[h3]Changes[/h3]


  • Added more weight to player so movement more controlled
  • Make all modes available from start (FULL GAME)
  • New Stage Unlocks added
  • Fixed fog rendering
  • Changes made to existing stages
  • Stage decoration and theming added
  • Hit & Run no longer perma death in coop
  • Falling in water damages jelly (HIt & Run)
  • Change "Control" boss round to be based on timers for each player so we don't have the weird counting
  • Fix being able to disable all boss rounds and have boss only enabled
  • Fix triggers on Xbox One controllers player select face nav
  • Fix shield flashing when collected
  • Fix challenge progress tick sfx
  • VR headset face added and replaces Astro face unlock


Thanks for playing,

- Cole


[ 2022-03-15 03:14:41 CET ] [ Original post ]

1.5.5 New Powerups, New Level Editor Tiles, New Destructibles, and Fixes


[h2]In this Update[/h2]

[h3]Changes[/h3]


  • Added Cannon, Bomb, Saw powerups
  • New Destructible and Power up Tiles in level editor
  • Fix private toggle in match settings online
  • Fix crowd avalanche visual and network issues
  • Fix Playing anything then playing custom breaks level loading in that mode
  • Pumpkin face (Originally launch week exclusive) now available in October
  • Bonk Hammer more aggressive
  • Fix image effect issue if two challenge rounds are played back to back
  • Resetting position in Race, Custom Preview removes powerups
  • Ramps added to quadrant race to jump lasers
  • Added more safety rail to stages
  • Fixed Button Activated Gates
  • Added solo leaderboard (Full game only)
  • Add the bomb powerup to explosive pile for Easter egg (Hit and Run)
  • Movement balancing and clamping
  • Classic AI Improvements
  • New challenges
  • Fix UI Navigation issue in race local multiplayer select
  • Fix toggle coms
  • Fix broken wall collisions on boss diamond stages
  • Improved visibility on guide arrow in hit and run
  • Update text on level up and end screen UI to TextMeshPro for improved resolution
  • Fix swapping from solo to local multiplayer causes "Press enter to start to disappear"
  • Lower causing chaos achievement to 2500 rounds
  • Add prompt to local player select on how to add other players
  • Fix direction arrow being visible after death


Thanks for playing,

- Cole


[ 2022-02-28 00:23:57 CET ] [ Original post ]

1.5.4 New Level Editor Tiles, New Cutscene, Performance, and Fixes


[h2]In this Update[/h2]
[h3]Changes[/h3]


  • Added opening cutscene to Hit & Run
  • 2 New Destructible Tiles in level editor
  • Fix tiles in custom maps losing collision
  • Leaderboards added to profile page (full game only)
  • Steam deck support for runtime loading and cloud save
  • Big Performance and Memory improvements
  • Improved shader loading on game start (less blue pop in)
  • Added improved region select
  • Camera vertical limit raised for large stages
  • Launch is weaker but can be used for the round entirely
  • Fix car rings not being properly synced in Hit & Run
  • Stage tweaks and fixes for spinning platforms and walls
  • New startup sequence (Darkmode)
  • Updated AI gamertags
  • Fix able to makes buttons to change host player color on join
  • Fix returning to lobby spawns extra player models
  • Profanity filter applied to in game leaderboards
  • Ultrawide fixes for level editor transition and profile page


Thanks for playing,

- Cole


[ 2022-02-11 03:09:45 CET ] [ Original post ]

1.5.3 Removed "Inverted" and Bug Fixes

[h2]In this Update[/h2]
[h3]Changes[/h3]


  • "Inverted" challenge round Removed
  • "Inflated" challenge round Added
  • Bonk Hammer making no sound on Clients Fixed
  • Fixed players quitting early breaking matches
  • Fixed first click going previous direction in Online
  • Fixed UI Null pointers in menu
  • Minor Fixes for null pointers in Camera follow and player collision


Thanks for playing,

- Cole


[ 2022-01-27 03:11:10 CET ] [ Original post ]

1.5.2 Hit & Run and Bug Fixes


[h2]In this Update[/h2]
[h3]Changes[/h3]


  • "Gooey" challenge round changed to "Edgy"
  • Guard rails added to confusing holes
  • Added coin and street leaderboards to Steam
  • MANY Hit and Run Bug fixes and balancing changes
  • Increased shadow strength to improve depth
  • Removed region select
  • Levels altered for 10% faster leveling
  • Many More bug fixes... (full list in discord)


Thanks for playing,

- Cole


[ 2022-01-13 04:19:00 CET ] [ Original post ]

1.5.1 Balancing and Bug Fixes


[h2]In this Update[/h2]
[h3]Balancing Changes[/h3]


  • Race Maps Slightly Altered to Make Easier
  • Water no longer takes coins or kills you in Hit & Run
  • More Cops Spawn Following Rounds 5 and 10 in Hit & Run


[h3]Bug Fixes[/h3]

  • Joining by code or hosting room after attempting one before
  • Sound Effects playing multiple times for non-host players online
  • More


Thanks for playing,

- Cole


[ 2022-01-08 04:23:10 CET ] [ Original post ]

Jelly Brawl Steam Key Giveaway!

Happy Holidays Everyone!

We're celebrating by giving away some free Jelly Brawl keys!
Feel free to join and react in "giveaways-contests" to enter
Join The Discord Server: https://discord.gg/mXMgGSc

The first key will be given away December 24th and a second giveaway will begin the same day and another key given out on December 31st.

You can Wishlist/Buy the game on steam for 50% during the Steam Winter sale.
Who knows maybe picking it up you'll have a bit more holiday luck steamhappy
Thanks all!
Happy Holidays

Cole

https://store.steampowered.com/app/1278350/Jelly_Brawl/


[ 2021-12-21 05:27:17 CET ] [ Original post ]

Jelly Brawl 1.5 (Networking, Stability, and More)

Jelly Brawl 1.5

[h2]I've Rewrote the Networking.. Basically the whole game[/h2]
This isn't the first time I've changed the networking in the game as physics is a hard thing to pull off networking wise. I've realized band-aid solutions aren't working and needed a full swap from Photon Pun (2018) to Photon Fusion (2021) the game is now more stable, accurate, and lag is kept to a minimum. I'm still working on this implementation so currently there is no host migration but I hope to add this in a coming update that will additionally provide cross play with Xbox when it releases.

[h2]Bug Fixes and Stability[/h2]
In the interest of minimizing resources and stability, I've removed some plugins being used that should improve stability and compatibility for most players especially those on Platforms other than Windows. The largest being Firebase, which will remove our Discord competitions but I believe the cost of keeping this plugin in the game was causing more issues than fun for Discord members. However we'd still love to see you and would love for you to join the Discord if you're interested as I'm planning to update our bot to inform you when players are looking for matches to help you find a match with the small player base.

https://discord.gg/mXMgGSc



[h2]Graphical Tweaks[/h2]
I've upgraded to the Unity 2021 pipeline and with it some rendering improvements. Primarily some graphical changes to Hit and Run with the water shader as well as the opening Cutscene.

I apologize for the long waits, I will have more to share with you soon.
Stay tuned!

- Cole


[ 2021-12-18 02:49:50 CET ] [ Original post ]

Xbox Edition and One Year of Jelly Brawl

That's right Jelly Brawl is coming Xbox early 2022!



I'm extremely excited to announce this release!
Not only will this bring new players it is helping me continue to provide a series of next gen updates I've wanted to provide.

This includes:
- Next Gen Networking (The entire game will migrate from Photon Pun to Photon Fusion improving performance and speed. Those lag issues will be solved.)
- Cross Play with Xbox and support for future platforms
- Improved graphics
- Additional content across all modes
- Bug fixes

You should see these begin rolling out in the coming weeks alongside the one year anniversary of the official release of Jelly Brawl where you will be able to pick up Jelly Brawl on sale as part of the Steam Halloween sale.

- Cole


[ 2021-10-20 18:02:55 CET ] [ Original post ]

Hit & Run + More Bug Fixes

[h2]Jelly Brawl V 1.4.4 [/h2]
[h3]Bug Fixes + Hit & Run[/h3]
In the latest Jelly Brawl update, I've taken time to provide bug fixes for recent additions as well as improve the Hit & Run mode.
These include:

- Fixed Hit & Run slime
- Fixed Hit & Run cars spawning incorrectly
- Added destructible environments to Hit & Run
- Adjusted camera movement in classic
- Fixed Destructible in online
- Changed Hit & Run balancing
- Other Small Bug fixes



I'm currently working on new promotional material in the game and researching bringing the game to other platforms which I will hopefully share more on soon.
Thanks for playing and sharing Jelly Brawl with friends

- Cole


[ 2021-08-18 06:09:51 CET ] [ Original post ]

Jelly Brawl: Classic Expansion Owners Now own a Free Copy Of The Full Game

[h2]As of today, the Jelly Brawl: Classic expansion pass is no longer available to purchase on Steam
All those who have purchased it have been given a free copy of the full game on Steam[/h2]



This was done to reduce confusion on what to purchase as all content in the expansion pass and more is available in the full game. The expansion pass was originally offered to provide a cheaper entry point to play the game if you wanted to play just classic mode but unlock new faces. And at the time the pass came out, wanted to play Online.

Online is now available for free so the expansion pass is creating confusion. However, to thank all those who supported the game early on, I wanted to provide a gift of the Full Game which steam should've provided you between yesterday and today. Your same save will be used in the full game as it was in Classic and if you want continue playing just Classic your unlocks from the expansion pass will still be available. The expansion pass can just no longer be purchased by new players.

If you purchased the Jelly Brawl: Classic Expansion but have not yet received the full game in your library on Steam, please reach out to me in my DM's on Discord (you will need your steam receipt to prove you purchased the expansion pass and do not currently have Jelly Brawl in your library).
Link to Join the Discord Server: https://discord.gg/mXMgGSc

Thanks everyone and hope the new players enjoy the game
And maybe if you're enjoying the full game, consider leaving a review, it really helps a lot.
https://store.steampowered.com/app/1278350/Jelly_Brawl/

More updates are on the way soon as they have been for the past months. (Next update will focus on Hit and Run)

Thanks everyone,

- Cole


[ 2021-08-07 19:15:09 CET ] [ Original post ]

New Destructible Environments, Unlocks, Achievements, and Challenge Rounds!

[h3]I'm back as promised to continue rolling out multiple new updates that aim to overhaul Jelly Brawl's visuals and content![/h3]

[h2]In this Update: Jelly Brawl 1.4.3[/h2]
[h3]Destructible Environments + New Unlocks + New Achievements + New Challenge Rounds![/h3]
Let's crank the mess up to 10! There are new destructible environments in Jelly Brawl across new stages and old! And I've additionally added new levels and new achievements to unlock while you check out the new content!



[h3]New Unlocks[/h3]
There is 5 new levels for a max of 40 levels to reach and 4 new achievements to unlock! In addition to this I've added a new Profile page to view upcoming level unlocks and a new section for you to get these patch notes in game!



[h3]New Challenge Rounds[/h3]
2 New challenge rounds have been added to keep things interesting. Retro and Gooey where the visuals of the game become more challenging to follow. Retro even features a new version of the Classic theme that plays during each fight!



[h3]New Particles Effects + UI + Sounds [/h3]
I also added a handful of new little particle and auditory effects and design improvements have been implemented in addition to bug fixes! Including a new classic theme rendition by Willa for the new Retro challenge round!

As I said, more is yet to come so stay tuned.

I'll have more to share with you soon.
Stay tuned! I've been busy but Jelly Brawl is back baby!

- Cole


[ 2021-08-01 06:15:44 CET ] [ Original post ]

Jelly Brawl V 1.4.2

Jelly Brawl V 1.4.2
Quick bug fix patch

- Fixed issue with local player select showing online player select
- Fixed graphical issues in opening cinematic
- Updated challenges UI


[ 2021-07-15 04:50:11 CET ] [ Original post ]

Update 1.4.1 - Network Overhaul

[h3]I'm back as promised to continue rolling out multiple new updates that aim to overhaul Jelly Brawl's visuals and content![/h3]

[h2]In this Update[/h2]
[h3]I've Overhauled the Networking![/h3]
Many have commented on the networking being subpar and I've been aware of this. Over the past couple months I actually have had the chance to work on a lot of networking based projects and have been able to take what I've learned and apply it to Jelly Brawl's networking. With this update you should see reduced lag online and proper authoritative servers with rollback like a true fighting game.



[h3]I've Also Continued the Total UI Overhaul[/h3]
With a more clean design to the online lobby showing only your player select and other players to the right of you



[h3]Bug Fixes[/h3]
Plenty of fixes as well as performance improvements have been implemented such as controller inversion working online and the resolution select not containing duplicates!

As I said, more is yet to come including


  • More UI redesigns
  • More unlocks
  • And possibly a new platform to play Jelly Brawl on!


I'll have more to share with you on these soon.
Stay tuned! I've been busy but Jelly Brawl is back baby!

- Cole


[ 2021-07-13 05:12:57 CET ] [ Original post ]

Incoming! Game Wide Overhauls! and Steam Summer Sale!

Its that wonderful time of year from June 24th-July 8th, its time to make a mess during the Steam Summer Sale. To celebrate I'm rolling out the first of multiple updates that aim to overhaul Jelly Brawl's visuals and content!
[h3]And there's no better time to pick up the full release of Jelly Brawl, with it at a discount of only $7.49[/h3]



[h2]In this update,[/h2]
[h3]I've Overhauled the Visuals of Classic Mode![/h3]
I've started by improving the slime system and its performance! Going through and hand painting all classic stages to ensure the slime coverage is more consistent. Additionally rewriting the Jelly shaders to look even slimier and improve their jiggle! Additionally adding some background elements to add to the void!



[h3]I've Also Started a Total UI Overhaul[/h3]
With a more clean design to the main menu and the beginning of an overhaul on the player select screens, starting with the Solo screen to more simplify what is on screen.



[h3]Bug Fixes[/h3]
Plenty of fixes have been implemented regarding custom stages you've been making that look amazing!
As well as controller connection issues!

As I said, more is yet to come including


  • More UI redesigns
  • Networking improvements
  • More unlocks
  • And possibly a new platform to play Jelly Brawl on!

I'll have more to share with you on these soon.
Stay tuned! I've been busy but Jelly Brawl is back baby!

- Cole


[ 2021-06-24 18:30:20 CET ] [ Original post ]

Pick Up Jelly Brawl for 50% and Play With Friends For FREE

From the 25th-29th of March, its time to make a mess with Remote Play. Steam friends can invite each other to play Jelly Brawl via streaming, with only the host required to own the game. [h3]And you can pick up Jelly Brawl for a new all time largest discount of $7.49 ![/h3]
https://store.steampowered.com/app/1278350/Jelly_Brawl/



Slide into Jelly Brawl local multiplayer, then you can invite friends from your friends list to play with you in seconds!

For more information on Remote Play Together, take a look at Steam's latest news post.

- Cole


[ 2021-03-25 22:26:27 CET ] [ Original post ]

Online FREE for ALL Jelly Brawl: Classic Players!


[h2]Online mode is now available to all players in Jelly Brawl: Classic for free. forever.
[/h2]
I have heard the resounding opinion that online should be free and I agree! However, to cover server and development costs, I needed to charge players in order to maintain the game. I additionally didn't want to make this a free service and make those who purchased the game or expansion feel cheated. However today I have found a nice compromise for us all to get more brawlers in the game but not cheat those who have supported the game.

[h3]All those who are currently free Jelly Brawl: Classic players now have access to online play. However, the level lock at level 3 still persists making it so you may not unlock any new stages, colors, faces, boss rounds. These will remain exclusive to those who have bought the full game or the expansion. All other game modes, level editor, custom stages, and achievements remain exclusive to the full game [/h3]

This way, those who have supported the game still get exclusive content and will continue too but will allow for the online player count to be more supported by players who can't afford to support the game. If you are unhappy with this change you are welcome to return your expansion or full release purchase through steam.
Thanks to all those who continue to play Jelly Brawl and will be hopping online. Hope to see you there =)

If you wish to support the game please pick up the full release during the upcoming Lunar New Year sale at a discount and Leave a review

https://store.steampowered.com/app/1278350/Jelly_Brawl/

If you wanna find other brawlers to play with, we'd love to have you on our discord server
https://discord.gg/mXMgGSc

I'll talk to you all again soon with the next content update.
Thanks All,

- Cole


[ 2021-02-09 06:11:07 CET ] [ Original post ]

Jelly Brawl V 1.3.5


- Level Cap Increase! 5 New levels and 5 New unlocks! (Jelly Brawl: Classic Online or Full Game only)
- New unlockable "Wipeout" Boss Round! (Jelly Brawl: Classic Online or Full Game only)
- 2 New Achievements (Full Game only)
- Fix paint boss round, AI enemy not painting blobs (Jelly Brawl: Classic Online or Full Game only)


[ 2021-01-22 20:49:31 CET ] [ Original post ]

Jelly Brawl V 1.3.3

Jelly Brawl V 1.3.1 / 1.3.3
- Added custom stages only toggle to Custom mode!
- Add Cannon and Gate tiles to Level Editor
- Laser instantly kills you instead of catching you on Fire
- Fire can be put out by quickly rolling around
- Fix color changing in tutorial
- Fix split screen in Classic mode bug
- Fix color variations in Split screen
- Fix camera following everyone on other players screen in split screen
- Fix disable upload if the map is not created by the active steam user (prevent reuploads on steam workshop)
- Fix Jelly paint not working in local multiplayer
- Fix Gauntlet color variations issues
- Increase camera height restrictions in classic and custom (resolves issues in custom stages sometimes being too large for camera)
- Fix color variations on saw level editor tiles
- Fix pressing online breaks UI in Classic when entering local lobby


[ 2020-12-19 20:37:00 CET ] [ Original post ]

Winter Celebration and Jelly Brawl Giveaway!

To celebrate the holidays Ill be giving away a free copy of Jelly Brawl so be sure to join Cole's Corner (My Discord Server Used to Support my Games) and react to the latest post in the #announcemnets channel with the Santa emote. I will be choosing a random winner the 22nd of December!




For all those hoping to pick the game up as well, Jelly Brawl will be seeing a discount at $9.99 USD (or your local equivalent) for the Steam winter sale! So be sure to snag it while you can at that price!
Jelly Brawl: Classic Online will be seeing a discount at $3.99 USD (or your local equivalent) for the Steam winter sale as well!

If you want to be pinged about future giveaways,updates,contests in the future, go check out the new #roles channel.
A new discord competition as well as a stage mapping contest will begin in the coming days so make sure to grab the pings you're interested in!

Hoping to have an even bigger year next year with more updates (and perhaps more on the go versions of the game being released very soon) and Ill be updating the #roadmap as we make our way there.
Wishing you all happy holidays and thanks for a great year!

- Cole


[ 2020-12-19 20:32:31 CET ] [ Original post ]

Color Variations and Steam Workshop Support

Hey Everyone!

[h2]The Full Release of Jelly Brawl now Has Steam Workshop support!
[/h2]It is now officially in the game making it easier to share stages. I've made a dedicated video explaining the process of making a stage and uploading it to the workshop as well as how to download others' creations
https://youtu.be/c8ll01b7yP0
There is additionally 5 new tiles and improvements to the editor with more to come in a couple weeks. I hope to have another content update prior to the winter sale with another BIG announcement (hopefully).
If there is interest I'd be interested in holding a competition as well as adding the most popular creations directly to the game. Let me know what you think in the comments

[h2]Additionally there is now Color variations
[/h2]Stages in classic and race now have 4 random color variations that can appear while playing to spice up the game! More color variation has been greatly requested and I hope to add a way to set the color in the settings in a coming update so it is not just random.



[h2]Lastly for the month of December there is a Holiday Event
[/h2]Players who log in during December will unlock the Santa and Reindeer faces! (Santa face exclusive to Full Game and Online expansion holders) Playing with either of these will create a wintery surprise

For full patch notes check out below
Thanks everyone

- Cole

Jelly Brawl V 1.3.0
- Holiday Event (Reindeer/Santa Hat and Snowy stages available during December)
- Steam Workshop Support (Upload your custom stages)!
- Fix max level 20 bug
- Fix Powerups not delete in level editor
- Fix Conveyor Height in level editor
- Fix Fog in custom stages
- Improved Online lag compensation (Other players snap less)
- Fix Level Editor being locked on load of game (in Steam build)
- 5 New Tiles in level editor
- Added random color variations to Classic and Race mode!


[ 2020-11-30 23:35:42 CET ] [ Original post ]

Jelly Brawl: Classic Online - Out Now!



Today I will be releasing a DLC expansion to Jelly Brawl: Classic that for $4.99 gives Classic players the ability to play Classic mode online. This will let players brawl with other Classic players as well as supports crossplay with Full Game players (as long as the lobby is playing classic mode)*
In addition this DLC expansion removes the level cap from Jelly Brawl: Classic allowing you to level up to the level cap of 30 unlocking new colors, faces, stages, and boss rounds!

* This expansion however DOES NOT add achievements or give you access to the Race, Hit & Run, Or Custom Mode and Custom Stages + Level Editor found in the full game (Online or Locally). These features will and always will be exclusive to the full game.
It should also be noted, if you choose to purchase the expansion and then later upgrade to the full game, the price of the expansion WILL NOT be deducted from the game's price.
And if you already own the full game, this will not grant you anything you dont already own.

I hope with this addition, the game is more accessible and provides more opportunity for those to experience it.
If youre interested go pick it up right now!

https://store.steampowered.com/app/1463440/Jelly_Brawl_Classic__Online/

Jelly Brawl V 1.2.0
- Jelly Brawl: Classic - Online expansion support
- Local True Splitscreen support in Race and Hit & Run (Seperate screens for each player)
- Fixed Hit & Run restart in multiplayer (Local and Online)
- Fixed Online Alert Status translations
- Other small bug fixes


[ 2020-11-03 07:57:48 CET ] [ Original post ]

Jelly Brawl V 1.1.7

Jelly Brawl V 1.1.7
- Fixed challenges appearing that are not completable given level
- Fixed sudden death no enemies bug
- Fixed inverted controls not resetting after challenge round
- Added region select to online match select (FULL GAME ONLY)
- Fix wrong boss round being shown/played based on map loaded
- Fix level editor music playing on leave level editor (FULL GAME ONLY)
- hit run shop icons more descriptive (FULL GAME ONLY)
- hit run construction cost 10 not 5 (FULL GAME ONLY)
- Fix level editor tile name text (FULL GAME ONLY)
- Fix shops facing wrong way Hit Run (FULL GAME ONLY)
- Added functionality to use on screen prompts to swap fab in level editor (FULL GAME ONLY)
- Rebuilt MacOS fixing missing translation issue that broke UI
- CPU Not immediately winning in classic Versus bug fix
- Fix Lorge pacifist Steam unlock (FULL GAME ONLY)
- Online boss round failures (Some scenes have been patched to prevent this please report any new ones) (FULL GAME ONLY)
- Custom Match Menu Translations Missing fix (FULL GAME ONLY)

https://store.steampowered.com/app/1278350/Jelly_Brawl/


[ 2020-10-29 23:17:42 CET ] [ Original post ]

Jelly Brawl Steam Key GIVEAWAY!!! (Round 2)

Jelly Brawl is available now on Steam!

[h2]Get the game now for only $12.75 at 15% off as well as unlock the exclusive pumpkin face![/h2]
(this offer ends November 2nd)

Its finally time to make a mess with the full release of Jelly Brawl launching on Steam October 27th! The indie game blew up on Steam, surpassing 100,000 downloads on the demo, Jelly Brawl: Classic! But now its time to let players get the full experience!

[h2]Additionally we're celebrating even more by giving away some free keys!
[/h2]
A Discord community member Adriannosaurus is generous and giving away a key over on our discord server and our lovely composer Wil is giving away a key on her Twitter account

Join The Discord Server: https://discord.gg/mXMgGSc
All you have to do is react to the post linked in the announcements channel with the Jelly Fire emoji! (instructions in the post)

And for the other entry, go follow the instructions on Wil's tweet https://twitter.com/wil__wisp/status/1320837018893443074

And Wishlist/Buy the game on steam for good luck steamhappy
Thanks all! Can't wait for you all to play!

https://store.steampowered.com/app/1278350/Jelly_Brawl/


[ 2020-10-27 18:52:40 CET ] [ Original post ]

Jelly Brawl Available Now!!!

Jelly Brawl is available now on Steam!

[h2]Get the game now for only $12.75 at 15% off as well as unlock the exclusive pumpkin face![/h2]
(this offer ends November 2nd)

Its finally time to make a mess with the full release of Jelly Brawl launching on Steam October 27th! The indie game blew up on Steam, surpassing 100,000 downloads on the demo, Jelly Brawl: Classic! But now its time to let players get the full experience!

In the full release, players will be able to dive into multiple modes including the Classic mode featured in the demo, as well as the brand new Race, Hit & Run, and Custom game modes. Each mode provides a brand new experience, from flopping your way through obstacle courses in Race, to evading the police as you collect coins in Hit & Run, to remixing the Classic game mode experience and utilizing the new custom stage editor in Custom.

Additionally, all modes now feature online capabilities, allowing you to party up with your friends. Not just locally, but with up to 4 players online! With tons of face, stages, and minigames to unlock, Jelly Brawl will have you duking it out for hours.

Jelly Brawl is now available on the Steam for $15 USD and will be available for 15% off at $12.75 during launch week (Sale ends November 2, 2020)
Pick up the game now to save, as well as to unlock an exclusive in-game pumpkin face for your jelly!

https://store.steampowered.com/app/1278350/Jelly_Brawl/


[ 2020-10-27 09:41:52 CET ] [ Original post ]

Jelly Brawl: Classic Update 1.1.5

[h2]This patch brings about changes and improvements that are brought in preparation for the full release
[/h2]
Jelly Brawl Classic V 1.1.5

- Language Packs Added!!! (Chinese (Simplified), Russian)
- Control, you are now required to be in spot for a second before gaining points.
- Remove Jelly Flattening from bonk due to confusion and bugs
- Lower default volume level
- Update mode button images
- Moved back button to left side of screens
- Moving platform tweening improvements
- Fix players stealing shields
- Change fists no longer break shield
- Fixed the infamous Jelly grows in slow mo bug (Sad cause I enjoy it)
- Upgrade burst compiler (Stability/Performance improvements)
- Upgrade Text Mesh Pro (Stability/Performance/Fedility improvements)
- Fixed an issue with pausing and Auto Destroy component. Timeout reset on resume
- Big Hit and Quick Kill Exp is only awarded to user account in local if performed by player 1
- Many Other Small Fixes!

https://store.steampowered.com/app/1278350/Jelly_Brawl/


[ 2020-10-22 08:16:11 CET ] [ Original post ]

Jelly Brawl Steam Key GIVEAWAY!!!

Get Ready to Make a Mess October 27th
when Jelly Brawl will be released on Steam!



Make sure to pick up the game during launch week in order to unlock the exclusive pumpkin face!
(Along with a 15% discount)

[h2]Additionally I want to celebrate by giving away some free keys!
[/h2]
I'm going to be giving away a key over on our discord server and one on my Twitter on launch day (October 27th)

Join The Discord Server: https://discord.gg/mXMgGSc
All you have to do is react to the latest post in the announcements channel with the Jack O Lantern emoji! (instructions in the post)

And for the other entry, go retweet this tweet of mine https://twitter.com/ColeChittim/status/1318217413662404608
I'll be giving out a key to a lucky person on each platform (October 27th)!

And Wishlist the game on steam for good luck steamhappy
Thanks all! Can't wait for you all to play!

https://store.steampowered.com/app/1278350/Jelly_Brawl/


[ 2020-10-20 18:38:03 CET ] [ Original post ]

Jelly Brawl is Coming, October 27th


The Full Release of Jelly Brawl
Will be launching October 27th for $14.99


To celebrate, if you grab it launch week you'll receive a 15% discount at $12.75 !!!
Wishlist now and save the date to remind yourself so you don't miss out on the deal!

About Jelly Brawl:
Jelly Brawl is a physics based multiplayer party game where you gotta jiggle, flop, and pop your way to the top! Fight alone or against friends with unique jelly based combat across tons of stages, mini games, and modes as you struggle to be the last jelly standing!


Key Features


  • Wild Physics Based Mayhem!
  • Up to 4 Player Local and Online Versus Play!
  • 50+ Designed Arenas and Stages!
  • 4 Game Modes and a Whole Slew of Mini Games!
  • In Game Level Editor and Custom Stages!
  • Endless Challenges and Tons of Unlockables


[previewyoutube=PKy-yzhi1P4;full][/previewyoutube]

https://store.steampowered.com/app/1278350/Jelly_Brawl/#:~:text=Jelly%20Brawl%20is%20a%20physics,Cole%20Chittim


[ 2020-10-08 00:07:40 CET ] [ Original post ]

Steam Game Autumn Festival: Live Stream

Watch Jelly Brawl Live!
Join the community during the Steam Game Festival at 1pm PST (4pm EST) on October 7 for an hour-long stream as I play the full release of Jelly Brawl with Composer Willa Morgan (Wil Wisp) and answer questions live from chat!
I will also be announcing the release date for Jelly Brawl as part of the stream so make sure to tune in to find out when you can join in the fun!

See you then!


About Jelly Brawl:
Jelly Brawl is a physics based multiplayer party game where you gotta jiggle, flop, and pop your way to the top! Fight alone or against friends with unique jelly based combat across tons of stages, mini games, and modes as you struggle to be the last jelly standing!


Key Features


  • Wild Physics Based Mayhem!
  • Up to 4 Player Local and Online Versus Play!
  • 50+ Designed Arenas and Stages!
  • 4 Game Modes and a Whole Slew of Mini Games!
  • In Game Level Editor and Custom Stages!
  • Endless Challenges and Tons of Unlockables


[previewyoutube=PKy-yzhi1P4;full][/previewyoutube]

https://store.steampowered.com/app/1278350/Jelly_Brawl/#:~:text=Jelly%20Brawl%20is%20a%20physics,Cole%20Chittim


[ 2020-10-04 22:43:41 CET ] [ Original post ]

Jelly Brawl: Classic Patch 1.1.2

Jelly Brawl Classic V 1.1.2
- Fixed some sfx not changing based on settings volume (Fire, lasers)
- Fixed tutorial UI to represent current controls
- Fixed mouse clicks pulling other players using controllers in local multiplayer
- Fixed shields not removed after falling (in local multiplayer you could keep a shield after dieing)
- Fixed wrong awarding of round win to players who died by hazards
- Moving box stage player 2 spawn changed to not be on the box
- Fixed End Round UI after Flood round and timer runs out
- Added official Discord rich presence support
- Added arrow for player when using mouse similar to controller guide
- Added popup tutorials for powerups
- Fix player movement after hotswapping from mouse to controller
- Fix Round not ending when playing local multiplayer with AI
- Fix not moving on conveyor start
- Hold enter to start game added (this lets you bounce around the lobby using keyboard if player 1)
- Added Bonk hammer squishes you flat
- Button press animation smaller so feels more responsive
- Added new button sounds
- Fixed vibrations on menu
- Fixed Jelly not dieing by sawblade on menu

This patch has been partially released to Windows users for testing for a few weeks but is now available for all platforms*


[ 2020-09-19 20:34:53 CET ] [ Original post ]

Jelly Brawl Trending?! (Devlog #13)

[h3]The thirteenth episode of Jelly Brawl's devlog is out now! Feel free to either read the written version below or catch the five minute video version on my youtube channel right here![/h3]
[previewyoutube=63dPC9Zac8A;rightthumb][/previewyoutube]

Now you may be saying, but the full Jelly Brawl hasn't been released yet??
After last devlog I began researching many reddit post mortems of indie games and I came to one consistent realization. The most effective marketing strategy currently is showing a playable demo to your customer base. Okay well Ive done that, Ive had a demo out for months. But its not reaching as many people as I want. So how do I do that better? Well the most effective means of doing this currently is releasing a free game on steam. So I said deal me in Gabriel Im ponying up and dropping a game baby.
So I prepared a big overhaul to the demo and came up with the clever name of Jelly Brawl: Classic. This is because its Jelly Brawl but you can only play the classic game mode. This took about a month to prepare because going through steam review takes time and they ask for changes and blah blah. Lets fast forward past this part cause I dont really have anything interesting to say about this that hasnt been said before.
So I hit the release button and what happened? Decent numbers, I saw a nice initial peak of about 2000-5000 views each day, 100 wishlist additions to my full game and got around 2000 downloads on the demo across 3 days. Alright, a little better than when I released my demo but not crazy better. But something happened after that third day.
I received ten reviews in those three days with about 80% being positive and it was after this that I got on the new and trending page on free to play hub which was a massive boost giving me more views than my whole launch day within two and half hours.
By the end of this first week, I had over 3.5 mill impressions, almost 90k page visits, 22,000 demo units moved and 260 wishlist additions on my full game. Now were cooking baby
After I received 50 reviews (that were still above 80% positive) within a week and a half I appeared on the new and popular list on Steam! I peaked and Im still there now..



Thus concludes Cole's chat about game dev numbers that are fun for some but extremely boring to the rest so lets get back to talking about making my game shall we.

Now I have not just been sitting around twiddling my thumbs this time watching the numbers go up. Okay. Ive been doing it alot but its not all Im doing.

I spent a good chunk of that month throwing more content into the game. I spent a week working on the race mode. For those unaware this is a mode where you complete time trial style through an obstacle course. I completed 3 new race maps give or take as well as improved the race experience a lot such as making a fast reset system after you die.



I also worked quite a bit on Hit & Run. The mode that is semi procedurally generated, survival esque, destruct-athon experience inspired by crossy roads and frogger.
(This mode is still a little nebulous and I need to nail it down to something more)

Anyways I added new props, destructible environments, logs, water, new cars. And I decided that it would be more fun if you didnt just die but instead I utilize the new smash like health system from last devlog and every time youre hit youre more likely to go flying and if youre thrown out of bounds then you are out of the game.
This keeps the game fun and light.



I also added new stages and hazards like fire and lasers. I even added a new type of rounds called challenge rounds that can occur at any time and put a twist on the rules such as inverted controls or sudden death where everyone is low on health.

I also created the level editor which is super cool and super fast and oh Im so proud of it! Its a tile based system where you can plop down pieces from various categories and each category has sets of alternate tiles you can sift through to craft the perfect stage, you can adjust height and rotation and quickly test your stages as you make them with this sleek UI transition. LOOK AT THAT. THAT IS HOT.



And youll be able to share to steam workshops and download others to play in custom matches Im still working on that part though Kind of like Im still working on the multiplayer oops. Thats for next week though. But the game is really coming together. There is now a fair amount of content with new challenges, improved controller support and bug fixes courtesy of the steam review teams complaints.


But Im back. Im feeling encouraged that maybe now theres a chance this will all work out.
So next time, we will sort out the mess that is my online multiplayer and we get it working as that is what youre all here for.
Its heating up now baby!
Can you handle the heat?
You cant handle this jelly!
Ill see you all next time. Love you bye.


Join The Discord!:
https://discord.gg/mXMgGSc

https://store.steampowered.com/app/1278350/Jelly_Brawl/

Let me know about the new changes and what else you would like to see steamhappy
Thanks for taking the time to read/watch!

- Cole


[ 2020-09-04 17:45:14 CET ] [ Original post ]

Jelly Brawl: Classic OUT NOW!

Jelly Brawl: Classic is OUT NOW!
The FREE physics based party game where you gotta flop, and pop your way to the top! Fight alone or against friends and experience the mayhem of the Classic mode as you struggle to be the last jelly standing!

Get In There and Make a Mess!




  • SLIMEY PHYSICS BASED MAYHEM! With simple point and go controls, Jelly Brawl is easy to pick up but hard to master. Without quick reactions and well timed taps, its easy to lose control of the slick jelly.

  • UP TO 4 PLAYERS VERSUS PLAY! Face off against up to four of your friends in local multiplayer! Fight to be the last jelly standing on the stage or take the victory in one of the many mini games!*

  • A WHOLE SLEW OF MINI GAMES! Duke it out in "Classic mode" where you fight to be the last jelly standing while facing off in a variety of boss rounds in classic mini game fashion.

  • ENDLESS CHALLENGES AND UNLOCKABLES! Complete endless challenges and level up to unlock new playable skins, stages, and modes!


*Local Multiplayer requires the use of controllers. Only one player can use a keyboard and mouse.


[ 2020-08-18 16:56:27 CET ] [ Original post ]