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Oh yeah, look who's back! Alive and... breathing, at least. This update is focused on some little improvements of things that are already present in the game and, of course, on some bug fixes which were discovered in past months.
It is this time of the year when Knightczech developer spontaneously rolls out new update, so, here are the main changes you should know about. Enjoy! And of course, if you encounter some new bugs or unnatural things, please let me know via comment section on this post or via my support mail. Thank you!
Hotfix for this update is out now. Shopkeeper bug in Story mode tutorial area was resolved
Update contains: - minor fixes in czech translation of the dialogues in story mode - the bug which caused behaviour where first sentence of every optional dialogue was skipped after engaging the dialogue with "Confirm" key instead of dialog icon was resolved - added some UI elements to main menu of the game (which will be used in future - if there will be another updates) for changing (lowering) game difficulty There are no new levels for classic or story mode in development at current time.
Hello everyone! I (FridolinSlehacka), developer of Knightczech: The beginning videogame, prepaired a livestream for people that might be interested in this game. This event was scheduled specially for Czech and Slovak Games week 2021 event. Start of the stream is scheduled to November 16th, 17:00 (UTC+1) If you have any questions that are related to the game or just want to chat with me about my work you can do it during this event. If you do not have any questions and you are interested in gameplay only, you are at the right place too. During this livestream I will show you some interesting game mechanics and levels, including latest updates of the game.
General - fixed rare unexpected behavior of application which caused that keybindings could not be loaded, used or changed at all. Note: If the problem persists, please contact the developer on support email.
Patch notes 0.5.6 General - reworked some minor elements in home menu of the game - added new UI element for Story mode -- players will be notified when they reach new checkpoint or when the game is automatically saved - added better indicator effects for several ingame mechanics - improved graphics in some levels Tutorial - reworked Story mode tutorial zone Story mode - reworked last level in Chapter 3 - added one new level for Chapter 4 and prepaired the ground for whole new chapter
Players are now able to change the resolution of the game window. Previously, game window resolution was set to the maximum supported resolution of attached screen and could not be changed from the options menu. Players can now change the game window resolution from the options menu, however there are some limitations: - minimum supported window size is set to 640 x 400 - maximum supported window size is set to 1920 x 1080 - the game supports only resolutions with width and height division between 1.6 and 1.8 (1280 x 800 is supported, 1280 x 960 is not supported) - players cannot resize the game window manually by dragging the borders of the window
- Fixed the bug with music in some parts of Chapter 2 (Story mode) - Fixed the bug which occurred after purchasing Soul item from trader in Chapter 3 (Story mode) - Fixed some typos in dialogues
Few days ago streamer odinZAte tried out Knightczech: The beginning. If you are interested in viewing some gameplay you can check the video on her YouTube channel (I pay my respects for her accepting the challenge and trying her best!). [previewyoutube=k8dSLxNdfbk;full][/previewyoutube] As the end of the year is comming closer, I was finally able to finish next update for Story mode. Chapter 3 will be delivered before Christmas (hopefully) and it will consist of completely new location and levels alongside with new creatures, items, challanges and achievements! You can expect new trailer and update announcement in few days.
v0.4.1-e overview: GAMEPLAY CHANGES: - Fixed an issue with "Killer Bee Queen" (object that spawn miniboss should be fixed now and should properly despawn itself after it was used) - Fixed an issue with equippable items (There was a rare bug which caused that after loading a saved game player could not see upgraded equipment although improved player stats persisted without any problems). - Fixed some collider issues in second level of Story Mode of the game. - Fixed some collider issues in third level of Story Mode of the game. VISUALS: - Fixed some animation issues in second level of Story Mode of the game. - Added new visual effect for situation when player reach checkpoint and his energy can be regenerated. (Previously, when player reached checkpoint, his energy regenerated slowly without any visual effects ingame and it was noticeable only through UI element.) NOTE: Currently working on: - Improving visuals of some Classic mode levels. - Adding new ambient visuals to all levels of the game. - Chapter 3 of Story mode, you will be able to find more info on social media soon! - New Steam achievements.
v0.4.1-d overview: TRANSLATION - minor changes in translation to czech language (fixed few mistakes in dialogues and UI texts) SETTINGS - fixed the "Fullscreen" button issue (when player unchecked the fullscreen button, went from main menu to any other game scene and then went back, the button was showing incorrect state). GAMEPLAY CHANGES - second area of Story mode: -- moving walls on the right side of the area has longer delay before it starts moving (it should be easier to go through the area now) - 9th and 10th area from Greenland Forest location in Classic mode: -- lowered the difficulty a little (removed/ replaced few enemies and added additional healing/ mana items to collect) GENERAL/ OTHER - 10th area of Greenland Forest location from Classic mode is now fixed and available to play (in rare cases players were not able to enter the area from Greenland forest menu) - updated/ fixed some foreground and background objects with paralax effect - minor changes to some of the decorative objects (there were minor issues with layers of flora and enemies in third level of Story mode)
Finally, Knightczech: The beginning is ready to play. Few patches were made in the last couple of days and it finally seems like I am ready to ship my work. The game has 10% starting discount for a week. Current release build ("0.4.1c-public") contains: - Complete tutorial (guide) for Basic controls, Classic mode and Story mode (3 tutorial levels total) - 10 unique levels from "Greenland forest" (Classic mode) - 10 unique levels from "Fields of Ashes" (Classic mode) - 10 unique levels from "Darklands" (Classic mode) - first 2 chapters from Story mode (each chapter contains around 10 levels) - 18 steam achievements ready to be collected Hope you will like it at least a little. More content for the game is on the way.
v0.4.1-b overview: - fixed the "shield description" issue for each location in Classic mode menu. (When you unlock new level the text with "number of shields needed" will disappear) -fixed the issue in Greenland forest menu in Classic mode (Name of the last level is now displayed correctly) - fixed the issue with first type of dialog window. (Long texts in Story mode were not displayed properly) - fixed the issue in 6th level of Darklands location in Classic mode (Paralax foreground no longer overlap the lower path of the level) -fixed the "falling rock" sound issue in second level of Story mode (Sound could be heard even with SFX turned off)
As developement of "Knightczech" game is coming to a final stage, players will have the opportunity to try out short "dev DEMO" version of the game in upcomming Steam Autumn festival from from October 7 to October 13. DEMO version contains 3 levels from "Classic" mode of the game. - 1 level from "Greenland forest" area - 1 level from "Fields of ashes" area - 1 level from "Darklands" area These unlocked levels will provide some further look into diversity of each area in terms of graphics, level design and more or less the unique obstacles that are specific for each location. These levels are also classified as "easy difficulty" levels, so each player should be able to try them out without any experience needed. DEMO version also contains first two levels from "Story mode" of the game. Although these 2 levels will not provide the full experience of "story mode", players will be able to try out some of it's features such as: - player inventory - upgrading player basic abilities - basic dialogues (used for storytelling) - overcoming easy-medium obstacles - finding loot (chests with items) - using collected items There will be also unlocked first part (out of three) of the tutorial for better DEMO player experience. - tutorial will provide some info about basic controls of your character This DEMO version is designed for 10 - 25 minutes of playtime and should include enough starting features to show what this game is about.
Sunday, Oct 11, 6:00 PM - 7:00 PM Hello everyone! I (FridolinSlehacka), developer of Knightczech: The beginning videogame prepaired a livestream for people that are interested in my first game ever made! This event was scheduled specially for Steam Autumn festival. If you have any questions that are related to the game or just want to chat with me about my work you can do it now! If you do not have any questions and you are interested in gameplay only, you are at the right place too. During this livestream I will show you some interesting game mechanics and levels. You can try some of those by yourself if you download a DEMO of the game from storepage. Keep in mind that some of the content from livestream is available only in full version of the game and you will not be able to try that out in DEMO version. Edit: DEMO version of the game will be ready for download by the time this livestream starts!
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