





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello pilots! We've been awfully quiet these past few weeks, but not without good reason: we have some big things in store for Azure Domain! We've been working hard to integrate feedback with our game systems, as well as introduce some fun new things for players to get their hands on. Let's start with the simplest changes and work our way up. First off, there have been a TON of tweaks to the energy system. Planes now regenerate energy MUCH faster, and weapons and planes both have shorter windows to begin regenerating energy. This means that players can be more aggressive and have less downtime on attacking enemy units. In addition, weapons now tax your plane's power plant, reducing the amount of energy your plane regenerates per second. The sum of all weapons in your fire group will determine how much strain your plane takes when regenerating. This also means that if your plane runs out of energy, it could take longer to get back to max maneuverability and speed, so be careful! Another big change is that enemies now have weaknesses and resistances to certain damage types. One enemy may be weak to explosion damage and resist bullets, while another may not handle laser damage particularly well but shrug off explosions. There is now a damage indicator system to show which enemies are weak/resistant to what damage type to reflect this change. When you shoot an enemy, a colored flash will show to indicate how effective the damage was; red flashes indicate resistance, blue flashes show weakness, and neutral damage is indicated by yellow flashes. Finally, we have a new demo mission in the works for the playtest. This mission will test your mettle against bizarre and enigmatic new enemies. It is not known what they are, and where exactly they came from, but it is certain that these new enemies are not at all human. Be on your guard pilots! Well, that about wraps up this announcement. Stay tuned for more information in the coming weeks! Best regards, Gordon Whaley Lead Programmer, PCMG
Hello, pilots! We just added a minor update to version 0.1.10 of Azure Domain. It includes a couple quality of life changes aimed at enhancing the experience of selecting planes in the hangar and providing feedback to the team. The full change list is below. Change List
Welcome to 2021, pilots! It's been a roller coaster ride of a year. But now we can put the past behind us, and look toward the future! And in that spirit, we've put together a new build of Azure Domain to be available to all players on the Pre-Alpha Playtest! This build features a number of changes that should overall improve the player experience. First of all, graphics settings are now configurable per user (FINALLY!). Resolution, graphics quality, and display mode can be adjusted to one's liking. Additionally, the plane AI has received massive improvements. They are more accurate with their shots, so they should prove a bit more challenging. Note that this also applies to your wingmen. They are more than capable of tearing targets to shreds now, when previously they couldn't hit the broad side of a barn. Use them to your advantage! We realize that the accuracy buff could make things difficult on players, so in response, all planes now have reduced cooldown times on their countermeasures. This will make defensive options more available, and allow you to block damage more readily in the heat of battle. On top of this, the Sky Drift system has now received a massive rework. Instead of using thrust to circle a target (which is what the old system was designed to do), this new Sky Drift feature lets you use thrust to move your plane side to side, and up and down, at high speeds. You can strafe targets sideways, upwards, and every which way, as well as avoid damage using it. Give it a go! These and other great changes await you in the new build. Here's the full list! Change List (Version 0.1.10)
132. That's the number of users that have signed up for the playtest for our little game. Wow. All I can say is, thanks so much to everyone who signed up! I hope you enjoyed our little demo as much as we enjoyed putting it together. But, there's still a long road of development ahead of us, and we'd love to have you along for the ride. If you have any thoughts or concerns about the demo, please share! Think the mission is too hard? Not sure what something in the game is or does? Find an error or bug? Vomiting at the basic graphics? Be sure to let us know! We have a feedback thread in our Community Hub for all users of the game to submit their thoughts and concerns surrounding the game. Feel free to use it! It can be found here. Additionally, we at PCMG have a public Discord server for anyone to use! A feedback channel can be found within. Use this link to get in. Thank you all so much for participating in this playtest! The test will remain active until further notice to allow for further feedback. Good hunting pilots! -Gordon Whaley, Lead Programmer, PCMG
[ 5980 ]
[ 1961 ]
[ 3733 ]