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Pale Night is finally out today! This was a real adventure for me (almost two years!) and no matter how the game does, I'm so proud to have released it. It would not have been possible without the help of people like you, who playtested the game and gave me so much feedback! https://store.steampowered.com/app/1490870/ That's it! Thanks everyone, and I'm looking forward to hearing what you think about the game. Simon
Join me live to chat about Pale Night during the Steam Next Fest. I will be answering any questions as well as showing some behind the scene juicy details. I will be reacting to a playthrough by someone from the community on Twitch as well as a speedrun of the demo, and then I'll showcase parts of the game myself. [previewyoutube=D-7DoRuDDGM;full][/previewyoutube] The game is coming out tomorrow on Monday, June 20th. Wishlist the game so you don't miss out on the launch discount! https://store.steampowered.com/app/1490870/
Join me live to chat about Pale Night during the Steam Next Fest. I will be answering any questions as well as showing some behind the scene juicy details. I will be reacting to a playthrough by someone from the community on Twitch as well as a speedrun of the demo, and then I'll showcase parts of the game myself. [previewyoutube=D-7DoRuDDGM;full][/previewyoutube] The game is coming out next week on Monday, June 20th. Wishlist the game so you don't miss out on the launch discount! https://store.steampowered.com/app/1490870/
This is it! It's finally time to announce the release date, so without further ado, Pale Night will be releasing on June 20th, in two weeks!
Checkout the release trailer:
[previewyoutube=D-7DoRuDDGM;full][/previewyoutube]
Version 0.3.6 brings lots of improvements for the game. Most of which are things I could only fix thanks to the many bug reports I received during the recent full game Playtest. Here's the changelog since release 0.3.0 which was the version played during the Playtest. Thanks everybody!
This is already the end of the beta. I just wanted to let you all know that this is the final day for playtesting Pale Night. The playtest will stop being accessible around midnight tonight (midnight your time, whatever your time zone is).
I also wanted to welcome newcomers who arrived recently from the reddit post! The post got over 900 upvotes and was viewed 150,000 times, which is still hard to believe. I was overwhelmed by the number of comments and I received more feedback than I can even sort (which is a good problem to have!) so I can't thank you enough. Thank you everyone for playtesting the game and for providing so much feedback!
I've been waiting for this moment for so long. It's finally time to playtest the whole game! I'm so excited! I'm opening a beta-test session with a limited number of participants for a week starting today, so grab your seats early! As a way to thank you for play testing the game, you can get your name in the credits as a beta-tester if you provide enough feedback and fill the feedback form!
So while I was polishing the last bits of the game and preparing for a large playtest I thought to myself: Did I ever tell them about the cloud ability?
It's another way for Pal to play with light. And this time, you'll create the shadow yourself! Like a fancy umbrella, the cloud shape is hovering above Pal at all times (once you acquire the cloud powerup) and you can 'drop the cloud' with a button press to create a safe space for yourself. This leads to new puzzles and difficult platforming sections where you'll have to combine the strength of the dash and the cloud to move forward.
That's it for today. I'll just add that I'm looking for beta-testers! Sign-up here to playtest the game before it comes out.
As we're approaching release, I'm polishing the last bits of contents and I have to say I'm having a blast with this new lava biome. It just looks so alive, and it's a joy to work with. In this area, the main gameplay mechanic is based on lava puddles and lava droplets, which creates big flashes of light when they meet. Like a crazy chain reaction under acid.
Next up, a cool screenshot of a large room:
I'll finish by adding that I'm looking for beta-testers! We'll start beta-testing the full game soon, so if you're interested, sign-up here to get access when it's live. The public demo has been out for a few months now, and I received tons of useful feedback from the community, so I'm really looking forward to getting your feedbacks for the full game!
In case you missed it, Pale Night was part of the official selection for the Tiny Teams festival. Many great games were showcased, and I'm honored Pale Night was chosen to be part of it among so many giants. Pal and Pook say thank you
Hi! I'm Simon, the solo developer of Pale Night, and tonight I'll be live with my friends from Affectus and Aveliana both solo developers themselves! Join us live, and you'll be able to ask us anything about our games and how we make them.
The first live we did with Zenibuka, the composer of Pale Night, was a real success. We reached a peak of 952 viewers and a total of 12,464 unique viewers! I still can't believe it!
I'm so excited to renew the experience, this time with developers of Aveliana and Affectus. We'll be playing each other's games and discuss our creative process, gameplay, storyline, art style, making games and more!
Play the demo (and wishlist!) right here:
https://store.steampowered.com/app/1631550/
See you on the 21th!
Simon from PrettyFrenchGames
This is it. The Next Fest is right around the corner and the demo of Pale Night is finally available on Steam for free! And with it, the first major update, adding storyline elements, dialogues, cutscenes, character controller quality of life, French translation and more!
What are you waiting for? Go play the demo and tell me what you think! I'd love to get your feedback, so make sure to tell me how was the game in the community hub.
https://store.steampowered.com/app/1631550/
Pale Night is a narrative platformer where you must avoid light to stay alive. Join the composer Zenibuka and developer Simon as we play Pale Night's demo live for the Next Fest launch! We'll be there to answer all your questions: how did the project came to life, what the world of Pale Night is about, soundtrack creative process, speedrunning the game and more! Play the demo (and wishlist!) right here: https://store.steampowered.com/app/1631550/ Leave us some feedback in the community hub: https://steamcommunity.com/app/1490870 See you on the 16th! Simon from PrettyFrenchGames
The public beta has been out for a couple of weeks now and I received tons of feedback! This is very exciting! By the way, if you missed out on the opening of the beta, you can still sign-up here. I smoothed off a few rough edges that you guys pointed out:
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