Since we don't expect major sales in the future, we're making the game free. Maybe more of you will play this way :) I hope it will be free around the New Year, the date mainly depends on steam.
[ 2023-12-26 14:40:43 CET ] [ Original post ]
HO-HO-HO, Santa's coming to town and brings you a present from the No More Neon team! We've put together a Christmas-themed level for you to make your holiday better! The level is the last one in the level list but it's already unlocked for everyone so gather your friends or race against the AI and have a great time!
[ 2021-12-04 15:21:07 CET ] [ Original post ]
New Features:
- knockout race is available in multiplayer
- in-race UI reworked for better visibility
- electric sparks effect when a missile hits a ship
- all the afterburners on ship are burning when using nitro booster Power-Up
- missed checkpoint warning to warn player before entering the next checkpoint
- smoother camera handling
- options menu now sets/saves/loads settings as intended
- better controller handling in menus
- multiplayer menu UI changed for better uniformity
- track booster fine-tuned for better racing experience
- Power-Ups are easier to pick up
- incoming missile warning text is shorter
- time trial times fine-tuned based on real results
- game's size on disk reduced
- and a ton of small things
[ 2021-08-26 19:46:49 CET ] [ Original post ]
We've just added support for the Skillnoid companion app! A solution that takes the playing experience to a new level by converting the real-life physical activity of gamers into valuable in-game rewards. Earn bonuses and power-ups within Neon Wings by simply staying active and improving your health.
[ 2021-05-26 20:59:28 CET ] [ Original post ]
Current fixes/changes:
- Multiplayer lobby: number of players in lobby gets updated more frequently (once per 5 seconds)
- Options menu is more consistent now and should display correct values
- Options menu: vsync is now "on" or "off", no more levels from 0..4
- Options menu: post processing setting was not working before. Now it is working in-race but not yet in Main Menu
- Xou can't control the ship with keyboard anymore (keyboard controls was never supported, we forgot it was left in the game)
Changes in the version shipped on 8th of May:
Features:
- Global standings displayed in multiplayer
- Received points are displayed as well in multiplayer, just like in single player
- Multiplayer: a new button added for clients to exit from multiplayer race
- Multiplayer: status field added in the multiplayer lobby list with values IN LOBBY, IN RACE
- Elimination mode added to multiplayer
Fixes:
- tutorial: controller-related fixes
- better controller support everywhere
- changing paint jobs in main menu had problems
- fixed several sporadic errors in multiplayer
- fixed displaying issues with the avatar pictures in multiplayer
- personal best time won't appear in multiplayer race anymore
- ship paintjobs syncing in multiplayer
- multiplayer lobby-related fixes in the demo version
- multiplayer Results window is no longer displayed for players just joining to a multiplayer lobby
- better handling of disappearing/disconnecting players while a multiplayer race is ongoing
[ 2021-05-23 07:52:57 CET ] [ Original post ]
- Completely reworked mouse control and sensitivity options
- Refactored camera movement
- Ship to ship contact turned off in multiplayer mode
- Homing missile smoothsync in multiplayer mode
- Homing missile warning projectile fix
- Finished steam connect (join and play multiplayer)
- You can hear the other ships explosion farther than before
- Missile sound effects added
- Fixed the snow particle effect on level "mine"
- Ship engine sound pitch depends on actual speed
- You can defend with mines against homing missile
- Extra obstacles on level "pipeline"
- Booster gates SFX added
- Ambient SFX added for all levels
- Minor fixes for the track trail
- Tournament "velocity junior" much easier from now
- Some UI fixes
- Skill Coin projectile turned off in multiplayer mode
- Homing missile hits slow much more than before
- Fixed brake sound when crashing
- Fixed control for some ships
- Shield sound effect now 3D
- Changed model for homing missile
- The ship slows down if you are not using the afterburner
- Increased "countdown" volume
- Increased brake strength for all ships
- Decreased bloom on level "Neon City"
[ 2021-04-24 14:16:54 CET ] [ Original post ]
Multiplayer Beta:
- working through Steam and LAN
- Standard Race and Rush modes are available
- choose any of the ships available in the game
- maximum 4 players allowed for now (aiming for six later)
- arrange your own tournaments in multiplayer
- Reversed Tournaments now have different name
- Deleted a non-visible wall on level "City Ruins"
- Fixed the starting camera on level "Shadow Sun"
- Fixed the duplicated start line checkpoint on level "Tropical"
- Some fixes in the options menu
- On race start, the level name and the race type is bigger from now
- Changed level and upgrade prices
- and tons of (around 160~) other small fixes
[ 2021-04-05 08:07:23 CET ] [ Original post ]
- Completly changed the homing missile and the homing missile warning! From now there is no false alarm. When the missile warning comes up, the homing missile is locked on you, and you can only defend yourself with the shield. (The mine skill will be good for it too in the future). Also from now, you have more time to react to the incoming homing missiles.
- Big, huge, full AI update difficulty round happened. The goal was to keep the player in the race much more
- From now the hangar, and walking in the hangar are usable with a gamepad too (you can rotate, jump, etc)
- The "walking in hangar" got a UI button left from the hangar button.
- Shieldtime decreased. Now the shield upgrades are more important
- Now the powerups have animation when a ship picks it up
- The countdown sound pause when a tutorial window opens
- From now tournaments have knockout races too
- AI fix on the Tutorial level
- The new soundtrack started UI element is bigger now
- Minimap added to the Tutorial level
- In the hangar all of the ships got MeshCollider, so now you cant walk through them.
- Lightning changes in the hangar, to make the second level's ships more visible
- In tournaments now you can see what is the next level's race type
- Ships you not own are covered with a tarpaulin
- In the menu there will be no focused button (for the gamepad) if you are using mouse control. Also if you are using a mouse or gamepad, the control method changes instantly
- Several bugs fixed, when walking in the hangar
- Some track trail fixes on level "Ruins"
- Now the hangar updating the stat values on first use
[ 2020-12-16 10:59:36 CET ] [ Original post ]
- We've made big changes in the AI balancing. Also they got better skill to overtake when it is necessary. So from now the player won't be that lonely when leading the race!
- The frist build for linux native support is up, and you can download it! Working only with Vulkan API!
- A new ship Paintjob system added with some really cool skin!
- Some of the ships got some balancing to make them easier to control
- Fixed a bug with the camera handling wich made the game unplayable before
- AI ships using skills more often then before
- Some minor fix in the racelog
- Trail painter optimization. We got some extra FPS with it.
- Minor fix for knockout races
[ 2020-12-11 20:25:38 CET ] [ Original post ]
- Completly new respawn system! You will spawn on your last valid location from now!
- Steering assist improvements
- The Tournaments are completely wiped and made some new ones. Now we have Easy, Normal, Hard tournaments and also different game modes in them.
- From now you can select ship Tier level for the races. Also, the tournaments now have tier limitations.
- The level "Mine" got a complete visual upgrade
- Several changes to prevent the "return to the track" message randomly come out
- Tutorial level visual changes
- Minor changes in the homing missile scripts
- The ship "Huntress" is much more controllable then it was before
- Fixed a bug in knockout mode, so from now we can use it in tournaments too.
- If you collide with mines, it won't slow down you that much as before
- When a ship hits another ship it will cause minimal damage. From now you won't explode instantly.
- Race track booster works in a bigger radius (if you stay near to the track line)
- AI difficulty changes to make better races- Completly new respawn system! You will spawn on your last valid location from now!
[ 2020-12-07 21:17:00 CET ] [ Original post ]
- A new tutorial level which teaches the basics of the game
- Huge improvement in the controls, from now we have Steering assists. The default value is the medium assist.
- Based on the feedback weve changed the brake force and its stronger from now
- From now on if you are playing against Easy AI and using High steering assist, then youll earn less credit after races, but more if you are not using assist or playing against Hard AI.
- Less fog on Level 2 + rain particle effect added
- Control sensitivity maximum increased to 150%
- Controller mapping simplified
- Several fixes in the distance warning system
- The start countdown SFX pause if you are open the in-game menu
- Changed the homing missile warning SFX
[ 2020-12-01 22:48:36 CET ] [ Original post ]
- Fixed: Enemy ships cannot one-hit the player with a single homing missile
- Fixed: Enemy ships cannot one-hit the player with a single mine
- Fixed: Homing missile [Damage] upgrade now working. Defuault damage value is 25, then 38, 50, and on max level 63.
- Visual upgrade: If you are near to the track, your afterburner is blue. If you are simple using the afterburner far from the track it's ping. If you are using both, then these are merging.
- Visual upgrade: Nitro afterburner much more greener and bigger.
- SFX change: from now engine volume is X when you are near to the track, X+20% when near to the track and using afterburner, and 2X when using nitro.
- new SFX: If the track boost is activating and when turning off.
[ 2020-11-11 19:11:07 CET ] [ Original post ]
🎮 Full Controller Support
- Neon Wings: Air Race Linux [3.77 G]
ABOUT THIS GAME
Neon Wings: Air Race is an adrenaline-filled fast-paced air racing game packed with a cart-game like skill system, spectacular effects and graphics, innovative gameplay mechanics, and good old fun!FOUND A BUG OR YOU HAVE SOME NEW IDEA?
WHAT'S WORKING IN THE ACTUAL VERSION
- 3 axis controled ships! You can move around freely, the sky is the limit!
- 11 levels - Open environments for taking your own shortcuts
- 12 unique ships with upgrade system
- 3 single player game modes: tournament, time trial, and single race
- Personal upgradable hangar, where you can walk around your ships to admire them
- Competitive AI with difficulty settings
- Player progress is checked
- Local save system working
- 4 music tracks
FEATUERS UNDER DEVELOPMENT
- We are investigating the possibilities of a multiplayer mode
- Balancing levels based on player feedback
- New game modes: Knockout and Elemination
- Introducing reversed levels
- Making new tournaments
- New music tracks
- Polished controller support
- Improvement of sound effects
- Polishing the overall feel of the game
- Cloud saving
- Processor: Dual Core CPU - 2.6ghzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: VGA with 2GB RAM
- Storage: 3800 MB available spaceAdditional Notes: works only with Vulkan API. Tested on: Arch linux. Kubuntu
- Processor: Dual Core CPU - 3.0ghzMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: nVidia GTX 1050
- Storage: 3800 MB available spaceAdditional Notes: works only with Vulkan API. Tested on: Arch linux. Kubuntu
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