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Hi everybody, This is not an easy thing to write, so well cut right to the chase: After being in development on and off for almost seven years, we had to decide to postpone Escape the Loop's development indefinitely. We realize many of you will be upset, and we get that. This was not an easy decision, and its even more difficult because we know so many of you were looking forward to Escape the Loop. Youll have lots of questions, so well try our best to answer them: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hey everyone,
it's some time since the last news post here.
A lot has happened, so here I am older and wiser to bring you up to date with what's been going on.
A short while ago, we finally launched our previous title Can't Drive This.
It's now available on all platforms, and even on disc for PS4 and PS5.
"Great," you say, "why are you telling us this?"
Granted, Can't Drive This is an entirely different game from Escape the Loop. Why bother mentioning it here? Well, getting it out was a huge deal for us but it was also a huge deal for Escape the Loop. For the first time *EVER*, we're working on Escape the Loop with the entire team. Up to now, only a few of us got to work on the game at a time, because the others were busy finishing up our previous titles. Now, we're finally all on the same project, and we're super pumped to finally get this ball rolling real good.
Pinewood is a small town with big secrets, hidden away somewhere in Montana. It's is a town like any other small, sleepy town in the US at least, that's what it tries very hard to trick outsiders into thinking.
It's not modeled after a real place, but it takes inspiration from several, including Whitefish MT, and the area surrounding Flathead Lake MT. If you're super curious. check out this map for places we found interesting for various reasons. Best viewed in Street View: https://goo.gl/maps/hCugPXGp6Nocrv7q6
The residents of Pinewood are a mix of people, each with their own reasons for being there. Some lived there all their lives, and just want their peace. Some came here because they were running from something, and some came in search of something. The one thing they have in common is they all know something you don't and none of them are particularly keen on you finding out.
Amelia Washington is a defense attorney from Los Angeles. She is her law firm's shining star and youngest partner, and that's certainly not a coincidence. Whatever her clients need, they know she's the one to make it happen. But as life likes to have it, like everything else, Amelia's success comes at a price. When a business trip brings her to her hometown of Pinewood, she hasn't talked to her family in years. Soon after her arrival, it begins to look like she'll have all the time in the world to figure things out...
Hey all, as mentioned last month, we've been preparing an update, to show you our progress on Escape the Loop. There's a lot we did we unfortunately can't show you, because of spoilers. Here's some of what we did that we can't talk about:
Hey all,
we know it can be a bit frustrating to read news about this game, that don't really show any progress
That's why we really want to show you what came in the mail today a definitive proof that Escape the Loop is in fact a thing, and we're not just stringing you along on a project that will never be finished.
After two years of waiting, battling contesters, and countless work hours invested: Escape the Loop is now officially Escape the Loop.
We also started creating concept art for characters and environments, planned out the layout for the town, and will be starting to block out the world in Unity pretty soon.
Take care,
Steve
Hey there,
as part of the aforementioned rewrite of Escape the Loop, the characters and the story needed a lot more work. As the lead writer, I've been doing a lot of reading, and a lot of writing in the past few months. Of course, I can't share any of the details with you (no spoilers, right?).
At this point, I'm happy to announce two things:
1. The character arcs are mostly done, as well as is the main story arc. So with that pinned down, we can start going into production of deeper game- and level design topics, as well as artwork.
2. Our previous project is nearing its completion, with artists and designers slowly starting to switch over to Escape the Loop. We're not done yet, but the coming months we'll be seeing a steady transition. For you, that means you can expect new artwork to pop up around here.
Well, that's all for now. Just thought we'd give you a short update.
As usual, don't hesitate to throw any questions at us.
Take care,
Steve
Hey there,
so recently, I went on a trip to Flathead Lake in Montana, to get some inspiration for the level design of ETL. We did had some specific things in mind, but I wanted to make sure we got everything right whether it be the people's attitude, the weather, or even just the foliage.
I talked to a lot of people, and took a ton of photos for inspiration and reference, and we thought we'd share a few of them. :redworker:
None of this is in-game, but we thought you might be interested to see what direction we'll be taking with the town. Also, no guarantees that anything you see here will end up making it into the game.
As always, feel free to ask any lingering questions. :)
Take care!
Hey everybody!
Just wanted to give you a short update, and some new info about ETL. We're currently putting together an application for funding for Escape the Loop (fingers crossed!). For this, we put our heads together and did some calculations for a development schedule:
ETL is currently in Pre-Production, while we're finishing up Can't Drive This. If everything goes as planned, we will begin development of the first prototype by Q4 2018. This gets us to an estimated release date of early 2021.
I know this might be tough to hear, and I realize we told you we'd be finished by now. When we wrote that, we believed that to be true. But, as I mentioned before, things changed, and the scope of the game became so much bigger, and the game became so much better than it was ever supposed to be.
We're working hard on Pre-Production, to make ETL absolutely amazing. Our game design document currently has 75 pages, and it's getting fatter by the day.
I hope you understand and if you have any questions, or want to talk, feel free to ask! We will now start to actively moderate the forums here, and hopefully leave no question unanswered (aside from spoilers).
Take care,
Steve
Hey everybody!
Just wanted to give you a short update, and some new info about ETL. We're currently putting together an application for funding for Escape the Loop (fingers crossed!). For this, we put our heads together and did some calculations for a development schedule:
ETL is currently in Pre-Production, while we're finishing up Can't Drive This. If everything goes as planned, we will begin development of the first prototype by Q4 2018. This gets us to an estimated release date of early 2021.
I know this might be tough to hear, and I realize we told you we'd be finished by now. When we wrote that, we believed that to be true. But, as I mentioned before, things changed, and the scope of the game became so much bigger, and the game became so much better than it was ever supposed to be.
We're working hard on Pre-Production, to make ETL absolutely amazing. Our game design document currently has 75 pages, and it's getting fatter by the day.
I hope you understand and if you have any questions, or want to talk, feel free to ask! We will now start to actively moderate the forums here, and hopefully leave no question unanswered (aside from spoilers).
Take care,
Steve
Hey everybody, it's been pretty quiet around here, and there's a good reason for that. We've been hard at work on the design of ETL, and today, I'd like to introduce you to some of the changes.
Hey everybody, it's been pretty quiet around here, and there's a good reason for that. We've been hard at work on the design of ETL, and today, I'd like to introduce you to some of the changes.
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