TUXDB - LINUX GAMING AGGREGATE
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Update Notes for July 26

Just a small little update :)

  • Fixes to shaders for running on GL ES devices.
  • Added 'Low Powered Device Mode' to make the game run better on underpowered devices such as old computers or phones.


[ 2024-07-27 03:57:49 CET ] [ Original post ]


Update Notes Jan 29

- Fix for a crash that happens when playing story mode after playing PVP


[ 2024-01-30 03:36:44 CET ] [ Original post ]


Patch Notes July 23 2023

  • Huge performance fixes. Went from unplayable on some machines to running at 60fps on them. Yay!
  • Some adjustments to story mode


[ 2023-07-23 23:01:55 CET ] [ Original post ]


Update Notes June 30 2023

- Fix for crash when fighting boss in final story mode level This got introduced with the 8-way throwing update.


[ 2023-06-30 20:00:23 CET ] [ Original post ]


8 way throwing and litter reclaim bots added - Update Notes May 27 2023

With diagonal throwing you can now throw in 8 directions (instead of just 4)! In addition, litter that has been sitting on the ground for too long (about 8 seconds) will get picked up by a little helper bot and brought to you in matches. This makes it easier to stay in the game and have fun, while not affecting high-level play very much. Below is the detailed list of updates:

  • Items get trashed/destroyed faster to make matches ramp up faster
  • After 8 seconds items will be brought to you by helper bots
  • Game modes described in lobby when choosing them
  • 8-way throwing! This means Up, Down, Left, Right + Diagonals.
Enjoy! -mana


[ 2023-05-27 18:42:48 CET ] [ Original post ]


Update notes for April 17

- Fixed a rare bug when items get destroyed - Removed the confusing and useless "Littered" stat


[ 2023-04-17 20:50:22 CET ] [ Original post ]


Update Notes for March 8th

Updated server endpoint to fix domain name going down yesterday. Online play should be available again!


[ 2023-03-08 19:13:17 CET ] [ Original post ]


Update Notes for Feb 24

Lots of little tweaks and fixes after the story mode update.

  • improvements to Lobby responsiveness
  • Fixes to maps for local multiplayer and fixes for camera in local multiplayer
  • Fixed issue with dropping good packets
  • Some tweaks and changes to the water level
  • Public lobby can create elimination matches
  • Wrap main menus and other menus that it makes sense for
  • Added some stars to win confetti
  • Items that get destroyed (littered) have a poof animation now
  • Drastically improved bot performance and smartness 8)
  • Improved effect when you give an item to a player
  • Fixed some server bugs
  • Other small fixes/tweaks


[ 2023-02-25 05:36:39 CET ] [ Original post ]


Massive Update! - Story Mode, a New Character + Map, New Solo Play Modes + More!

Hello, generous friends. It's been a good while since there's been an update, and that's because I've been working on getting everything ready for this huge update, available now! There's so much in this update, we've got a new character, a new map, a bunch of single player modes like Balloon Burst, Survival Mode and Elimination Challenge, plus a whole heckin' Story Mode. In addition, there are new Accessories to get, and tons of fixes, tweaks and improvements. I'm really excited for you all to check out the new content, I really hope you enjoy it. And definitely check out the upcoming Friendship Games Festival that Shell Out is going to be in, which starts this Monday, the 13th of February. Here are the details from the event host: Friendship Games Week 2023 is back with a celebration of couch co-op, local multiplayer, and split-screen gaming! In the name of friendship, love, and family bonds you are yet again summoned to plug the game controllers in, find a good seat, and play video games together! We collected and curated a merry bunch of indie titles for PC that can be played by 2 or more players on the same machine. Make sure to take your time while browsing the gallery for bestsellers, trendsetters, hidden gems, demos, upcoming games, and newfound niches! Friendship Games Week is organized by Frogsong Studios. When: February 13-19, 2023 Check it out during the event at: https://store.steampowered.com/sale/FriendshipGamesWeek2023 And, here's the complete list of new stuff, updates and fixes for those who love the details:

  • Story Mode (solo play)
  • Balloon Burst Mode (solo play)
  • Elimination Challenge Mode (solo play)
  • Survival Mode (solo play)
  • Multiplayer now has Elimination Mode and Point Rush mode as well as the ability to have teams for all play modes
  • 20 more Steam achievements
  • A bunch of new Accessories you can get in the shop and/or from beating Story Mode
  • Improvements to game clarity and readability
  • Many visual enhancements and improvements
  • A big performance overhaul, should be much smoother and run at 60fps consistently
  • Fixed problems and jank related to controllers doing weird stuff like controlling two players with one controller
  • Improved network performance with threaded networking
  • Improved flow of playing matches in solo/multiplayer lobbies
  • Fixed some rendering issues on Ubuntu where the screen would be tiny in the corner
  • Prevented getting COGs with unfair match settings
  • Some camera improvements
  • Anti-aliasing scaling shader (makes the game look clean and sharp at any size)
  • Some minor map tweaks
  • Picking up items player a little sound and flashes your character, to make it easier to know when you picked up an item
  • Your items now magnetically move towards you when you are close to them (if you need to pick them up)
  • Game mode is shown during match countdown


[ 2023-02-12 02:20:47 CET ] [ Original post ]


Update notes for Jul 17

  • Item throw cooldown shorter the more items you have
  • Winner exclamation point now matches team color in team mode
  • +1 and -1 indicators match your team color for -1 and other team color for +1 in team mode
  • Shop items for sale increased and some price adjustments
  • Tweaks to inventory capacity meter to make it more obvious when a player's inventory is full


[ 2022-07-17 22:23:40 CET ] [ Original post ]


Update Notes for Jul 5th

  • Fixed issues with player HUD and redesigned it to show player item capacity
  • Fixed issues with item exchange unreliability and being unable to pickup litter because your inventory is full from receiving an item when it was already full
  • Player selection solo vs multiplayer merged to simplify flow
  • Other tweaks to fix issues with team mode getting into edge case conditions that break gameplay


[ 2022-07-05 23:30:52 CET ] [ Original post ]


Update Notes for July 2nd

  • Fixed a rendering problem with team indicators in online multiplayer
  • Fixed some bugs in the tutorial
  • Prevented team mode cheese where one player stands directly on top of another to block the winning player from getting any items by having item collisions on multiple players prioritize the player with fewer items
  • Limited the number of items any player can hold to twice the amount they start the match with
  • Items don't expire in team mode
  • The fewest number of items in play is now limited to two per player in the match (used to be one)
  • Merged solo play vs playing with friends character select so that you don't have to choose between the two from the main menu
  • Some updates to bots to play better in team mode


[ 2022-07-03 00:10:11 CET ] [ Original post ]


Team Mode + Tweaks, Fixes and More Screen Filters

This update brings a new mode to the game: Team Mode! Turn it on in the lobby settings and team up with friends, frenemies, bots, online and offline! Team Mode allows for new strategies and a different gameplay experience. Only one player on your team has to win for the whole team to win! So either go for emptying out your reserves, or block your teammates from getting items to take your team to victory! In addition, this update includes some new screen filters, which can be changed in the game settings. Check them out! "Sock Art"
"Mosaic Glow"
And the already available "Lottes CRT"
Other Updates:

  • Changes to the Hammerhead Oasis level to make it more fun and open
  • Fixed some issues with spawning on top of other players in the beginning
  • Some more tips shown in the lobby
  • Story mode teaser
I hope you enjoy the new mode and updates! -Mana


[ 2022-07-01 23:55:50 CET ] [ Original post ]


Update notes for May 14

  • Added bot difficulty setting under match settings in private and local matches
  • Changed keyboard controls so that just pressing down will drop the player through platforms, instead of having to hold down and press jump


[ 2022-05-14 18:47:51 CET ] [ Original post ]


Update notes for Apr 21

Added achievements into the game! Check them out on the Steam Achievements list on the store page ^_^


[ 2022-04-22 01:23:12 CET ] [ Original post ]


Update notes for Apr 19

  • Game can now run in windowed mode (press alt+enter or F11 to switch)
  • Some fixes to the CRT shader


[ 2022-04-19 07:04:56 CET ] [ Original post ]


CRT Shader added!

I've been messing around with a lot of CRT stuff, been appreciating the enhancements that playing pixel-art games on an old tube television offers, and this got me inspired to port Lotte's public domain CRT shader to my game's engine. This option is now available in the Settings section of the game. Take a look at the results! (Original non-shader version follows each for comparison) [url=https://clan.cloudflare.steamstatic.com/images/40212481/c47eeca24afe742aa7188d237f60fe594f276942.png]

[url=https://clan.cloudflare.steamstatic.com/images/40212481/6e29b9e18211a34d5c5b4e22860ce93674b11628.png]

I really like how it enhances the details in the art and blends the colors nicely. I especially like how it really brings out the background in the stars in the first picture. I hope you enjoy this new little enhancement! Stay safe, happy, healthy and positive out there! -mana


[ 2022-04-17 00:11:45 CET ] [ Original post ]


Demo Update!

The demo has now been updated to keep up with the full version, albeit a demo of the full version of course :) Have fun! -Mana


[ 2022-04-06 23:13:34 CET ] [ Original post ]


Update notes for Apr 5

  • Fixed a bug where the game crashed with the "hide player names" setting on (thanks to a player who reported this bug!)
  • Fixed text overlapping border at the bottom of lobby chat
<3 -Mana


[ 2022-04-06 00:27:51 CET ] [ Original post ]


Shell Out Showdown Fully Released on Steam (in Japanese too!)

I'm very happy to announce that Shell Out Showdown is fully released on Steam today! Early Access is done, thanks so much to everyone who helped me along the way and provided fun times and great feedback. I'm very proud of how this game has come together and am excited for it to be available in full. To celebrate the release of this game, a 10% discount will be running on Steam for a whole week, from April 4th through April 10th. Compared to the Early Access version, this release has more maps, custom room options, lobby emotes/chat, improved performance, offline local play, Steam Cloud Saves, remastered music, and lots of tweaks, fixes and improvements to the play experience. In short: It's super fun! In addition, the game has been translated to Japanese! With the help of Active Gaming Media, the translation has been completed and the press release for Japan is going out now! I'm excited to launch this game in Japan and for everyone to be able to play together online. It was a lot of fun learning a little bit about the truly amazing language the Japanese have and tackling the task of getting it into the game. If you speak and/or read Japanese, you can set the game language from the main menu in-game, or from the game's language settings in Steam. So check out the full release on Steam now, and have fun tossing food at your friends in this give-to-win reverse battle-royale! -Mana alphie


[ 2022-04-04 10:01:25 CET ] [ Original post ]


Update Notes for March 15th

I am quietly making this update in preparation for the full release in April. So if you see this, lucky you and thanks for caring ^_^

  • Two new levels, VR Mindlab and Grapevine Badlands (0_0 )
  • Added ability to choose "Random" as the map selection
  • Emotes/Chat (canned messages) added to lobby
  • Added ability to change match settings such as number of items you start with and player movement speed, for playing with custom match settings.
  • The game has been translated into Japanese and language selection added to the menu
  • Steam language settings now used, you can set the game language from Steam
  • Player name pulled from Steam for first launch of game
  • Throwing items downward now goes through semi-solid platforms if thrown when close to them
  • Shop items rotate even when not connected to the internet
  • You can now press down in-game to crouch (does nothing, just looks funny lol)
  • Music remastered and updated
  • Small UI tweaks here and there
  • Fixed some bugs when leveling up
  • Fixed a few rare crashes


[ 2022-03-16 03:54:45 CET ] [ Original post ]


Offline Local Multiplayer Update! + lots of UX tweaks and bug fixes

I'm super excited to share this MEGA update with y'all! Sacramento Gamers Expo went really well and I got tons of great feedback and was inspired with lost of new ideas on how to improve the gameplay experience, and I'm releasing a big set of those changes today steamhappy In addition to now being able to play locally with up to 4 players (no need to be connected to the internet anymore!), this update includes:

  • Support for more controllers such as Nintendo Switch Pro Controller, PowerA Switch Controller, and Pokken Tournament Controller, plus many, many more
  • A reorganized menu for choosing the game type
  • Fixed deadzone problems and accidental double tap dashes on controllers
  • Changed the mall level to remove janky stairs and make it easier to get around
  • When someone is about to win, all items on the ground can be picked up by anybody! This eliminates the "oh no, I don't have any items" problem
  • Indicators of what items are yours and who owns what items in local multiplayer are more clear and readable (and more obvious and easy to find)
  • +/-1 indicators when receiving/giving items
  • Now at least one item per player with remain in play to limit players from having no items
  • Improved local multiplayer stats section to be easier to read and understand
  • Player who is winning now very clearly indicated with new visuals, effects and sound
  • Fixed bug where jumping after bouncing off a spring would slow you down
  • Fixed bots moving erratically, now they smooth and silky :)
  • Fixed camera not zooming quick enough and players going off screen in local multiplayer
I have a lot more updates coming, including new levels and characters. So stay tuned for that! Hope y'all have fun! -Mana


[ 2022-01-21 23:41:45 CET ] [ Original post ]


Local Multiplayer is here! +lots of tweaks, updates and fixes

Hello, generous humans! I've got a big update for you, available now, which adds support for playing with up to 4 players on the same computer! You and 3 friends can all play together online, either in a private lobby or the public one. That's right, everyone can play online from just one computer! In addition, the game will now support Steam Remote Play Together, so you can share the fun with anyone you like, near or far! Y'all asked for it, and I'm happy to be able to make this happen for y'all. This is a huge update and I think it will add a lot of value to your purchase of the game. You can play with others either using up to 4 controllers, or you can use the keyboard for player 1 and up to 3 controllers for the other players. In addition to that, I've also made a lot of improvements to the server, improved performance of the game, fixed some bugs, made some small tweaks to the camera movement, and updated the music with some new lines and more even volume. You can see the detailed list of changes at the bottom. As usual, I am happy to hear any feedback you have on how the game is progressing and anything you'd like to see. Message me on socials or reply to this or any post, or in the forums. If you are going to be in the Sacramento, CA area during Dec 18-19, I'll be at the Sac Gamers Expo demoing Shell Out Showdown in person. Stop by and say hi, I'd love to chat with you and play a few rounds! Thanks so much for all the support and I sincerely hope you enjoy this update. ^_^ Here are the detailed updates for this release:

  • Local Multiplayer with up to 4 players
  • Fixed dropped packets to server and improved server efficiency and throughput
  • Tweaked and fixed incorrect rendering of some Effects from the Shop
  • Fixed bug that prevented players from saving more than 9999 Charity Points to their save file
  • Fixed overlays sometimes persisting between sections of the game
  • Smoothed out camera movement so it feels less jarring
  • Fixed soft lock if game loses network connection at the beginning of a match
  • Reduced sensitivity of dashing by double pressing a direction to reduce accidental dashes
  • Improved rendering performance to work better on lower powered machines (tested on an 8-year old laptop at 60 FPS)
  • Now always returns players to lobby after a match instead of going to the main menu
  • Small tweaks to most of the in-game songs, a new part in one of the songs, and better balanced music volume


[ 2021-11-07 01:34:29 CET ] [ Original post ]


Update Notes for Oct 13th

  • Fixes for problems rendering with VSync on
  • Added setting to turn on/off VSync
  • Fixed run script to prioritize using locally installed libraries over the shipped ones on Linux machines (shipped libraries were causing stuttering on some machines)


[ 2021-10-14 19:43:32 CET ] [ Original post ]


Update notes for Sep 28

  • Fixed bug in shop not showing controls
  • Reduced number of items players start with from 5 to 4
  • Added splash to indicate the game works with controller and keyboard


[ 2021-09-29 06:58:08 CET ] [ Original post ]


New items and updates to the Shop!

The Shop has been revamped! I've got a whole bunch of updates for you in this latest version. We've got:

  • 2 new paints for a total of 23 different paints to choose from :O
  • 3 new effects! There are now 11 in the shop!
  • 2 new trails, giving you 10 fun options :D
  • A new Buddy, Lakumo the rain cloud! (-_- )
In addition, shop items now only cost either Certificates of Generosity (CoGs, Gold) or Charity Points (Green), and the experience system has been simplified to show you what level you are and what level items in the shop require to purchase. Players will now also get rewards on leveling up! Get accessories you don't have or bonus CoGs when you level up after a match. This update also includes some minor bug fixes, visual tweaks and other improvements to make your experience in the game better. I hope that you enjoy the update and keep your eyes peeled for more updates coming soon. Thanks to everyone that has encouraged the continued development of the game and to everyone playing the game and sharing a fun time with friends. I greatly appreciate all the kindness and support I've received, and I hope that my work continues to facilitate moments of joy and laughter for you all. -Mana


[ 2021-09-19 21:16:10 CET ] [ Original post ]


Update notes for Sept 19

  • Items in shop now cost either CoGs (Golds) or Charity Points (Greens), not both
  • Simplified Experience system to just show what level you are, and what level store items require
  • Rewards when leveling up! (accessories or CoGs)
  • Certificate of Generosity, Charity Points and Level/Experience now explained in "How To Play" tutorial
  • New Buddy! Lakumo rain cloud -_-
  • 2 new paints, 3 new effects and 2 new trails in the store
  • Time indicator in match moved and resized to be more easily readable
  • Some minor bug fixes
  • Basic profanity filter for displaying names


[ 2021-09-19 09:21:06 CET ] [ Original post ]


Update Notes for Aug 22

  • Some minor changes to level art
  • CPU players now have random shop accessories
  • Players can now ready-up in private lobbies


[ 2021-08-22 23:11:36 CET ] [ Original post ]


Update Notes for Aug 14

* Fix for a crash when opening the Shop section in the main menu


[ 2021-08-14 21:10:28 CET ] [ Original post ]


Update Notes for Aug 1st

  • Fixed button/key mapping to save properly and prevent conflicting mappings
  • Prepopulate last lobby code used when joining a private lobby (makes it easier to back out to the store and reenter private lobby)
  • Some minor copy changes


[ 2021-08-02 02:35:59 CET ] [ Original post ]


Now Available in Early Access!

I'm super excited to announce that Shell Out Showdown is now officially available in Early Access on Steam! I've been working super hard to get the game to a release-ready state and I'm proud to be able to release the game today. Compared to the demo, the release has a bunch of new content. It has 4 levels, some new level mechanics, 39+ character customizations, and several new music tracks. I sincerely hope that you enjoy the new content, and I will be continuing to add content to the game during the Early Access period. The game will be in Early Access for at least a few months, perhaps more, and I'll be adding content during that time. The game's price is discounted during the Early Access period, after which it will go up. I greatly appreciate your support during Early Access, it means a lot to me that you would buy the game in its earlier stages and it really does make a huge difference in my life. Thanks to everyone who helped me get to this point, I greatly appreciate all the love and support I've received. I hope you enjoy the game and feel that your purchase is worth it! I try hard to make quality games full of fun gameplay and good content. Thanks again for the support, -Mana


[ 2021-07-31 02:43:44 CET ] [ Original post ]


New Performance Option for Lower Powered Computers

Hey y'all! In an effort to support players with older or lower powered computers, I have added a framerate adjustment option to the "Options" section of the game. You can choose between a few different render framerates to maximize the performance of the game on your machine! I hope that this helps and makes the game playable for people on lower powered machines. Please do let me know if there are any additional performance issues or problems that you experience, as I want to make my games as accessible as I can. Also, a big thanks to everyone who stopped by the Next Fest streams. I really appreciate all the support and am looking forward to the early access release, which will have new shop items, new maps, and more. I hope you enjoy the demo until then! -Mana


[ 2021-06-25 04:44:31 CET ] [ Original post ]


Next Fest Special: Shell Out Showdown Play Session

Play Shell Out Showdown with the Dev!


I'll be playing the Shell Out Showdown with viewers for the Steam Next Fest! Come hang, play the demo with us, and ask me anything! The stream will go for an hour at least, so come say hi while we're live :) The demo is available exclusively for the Steam Next Fest.

The story behind the game


Shell Out Showdown is part of what has retroactively been termed a "molasses jam" run by the Bay Area Dev Collective. The theme of the jam was to make a violent genre non-violent. I picked the battle royale genre as it tends to be dominated by violent games, and Shell Out Showdown eventually came to life! Check out the other BAD Collective Molasses Jam games


[ 2021-06-17 03:48:19 CET ] [ Original post ]


Next Fest Special: Shell Out Showdown Play Session

Play Shell Out Showdown with the Dev!


I'll be playing the Shell Out Showdown with viewers for the Steam Next Fest! Come hang, play the demo with us, and ask me anything! The stream will go for an hour at least, so come say hi while we're live :) The demo is available exclusively for the Steam Next Fest.

The story behind the game


Shell Out Showdown is part of what has retroactively been termed a "molasses jam" run by the Bay Area Dev Collective. The theme of the jam was to make a violent genre non-violent. I picked the battle royale genre as it tends to be dominated by violent games, and Shell Out Showdown eventually came to life! Check out the other BAD Collective Molasses Jam games


[ 2021-06-16 20:42:02 CET ] [ Original post ]


Next Fest Special: Shell Out Showdown Play Session

Play Shell Out Showdown with the Dev!


I'll be playing the Shell Out Showdown with viewers for the Steam Next Fest! Come hang, play the demo with us, and ask me anything! The stream will go for an hour at least, so come say hi while we're live :) The demo is available exclusively for the Steam Next Fest.

The story behind the game


Shell Out Showdown is part of what has retroactively been termed a "molasses jam" run by the Bay Area Dev Collective. The theme of the jam was to make a violent genre non-violent. I picked the battle royale genre as it tends to be dominated by violent games, and Shell Out Showdown eventually came to life! Check out the other BAD Collective Molasses Jam games


[ 2021-06-14 04:35:59 CET ] [ Original post ]


Next Fest Special: Shell Out Showdown Play Session

Play Shell Out Showdown with the Dev!


I'll be playing the Shell Out Showdown with viewers for the Steam Next Fest! Come hang, play the demo with us, and ask me anything! The stream will go for an hour at least, so come say hi while we're live :) The demo is available exclusively for the Steam Next Fest.

The story behind the game


Shell Out Showdown is part of what has retroactively been termed a "molasses jam" run by the Bay Area Dev Collective. The theme of the jam was to make a violent genre non-violent. I picked the battle royale genre as it tends to be dominated by violent games, and Shell Out Showdown eventually came to life! Check out the other BAD Collective Molasses Jam games


[ 2021-06-14 04:04:35 CET ] [ Original post ]


Playable Demo Available Now!

I'm very excited to announce that the playable demo for Shell Out Showdown is available now on Steam! I've been working on this game over the last 9 months as a part of the Bay Area Dev (B.A.D.) Collective's "Molasses Jam" which had the theme "turn a violent genre non-violent", and I'm stoked to have y'all play it. To celebrate the launch of the demo, I will be hosting play sessions of the game on my Twitch stream, every Monday and Wednesday at 6pm Pacific time. Come join the stream and play the game with me and other friends! I will also be demoing the game as a part of Steam's Next Fest in June, so I hope to see you there as well! Any feedback you have on the game, positive or constructive, is greatly appreciated. I will continue to develop and improve this game, as well as add more content such as levels, characters and customizations, and I want to involve you in that process (if you feel so inclined). After Next Fest, I will release the game in early access, and the demo will be taken down. I would be very grateful for you all to be a part of this game in its early stages and I hope you enjoy what the game has to offer! -Mana


[ 2021-05-24 17:00:40 CET ] [ Original post ]



Shell Out Showdown
manadream
  • Developer

  • manadream entertainment
  • Publisher

  • Summer 2021
  • Release

  • Indie Casual Multiplayer EA
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (10 reviews)


  • Review Score

  • https://store.steampowered.com/app/1556660 
  • Steam Store



  • Shell Out Showdown Linux [43.89 M]

  • Public Linux depots

  • A food-fight, reverse battle royale where everybody stays in the game until one player gives out all their items and remains empty handed to win.

    Choose your anthropomorphic vending machine and get to food tossin'!
    • Hectic and simple platforming gameplay. Dodge food and throw food!

    • Customize your character with different colors, effects, trails and even buddies!

    • 90's Inspired pixel art and FM-Synth-heavy, Jazzical music

    • Levels in various locations such as a mall, the French Quarter, a junkyard, a radio tower and more to come!

    • Join the public lobby or create private lobbies for you and your friends to play!

    Made with game engine LÖVE, pixel art tool Aseprite and music tracker Milkytracker.

    This project is under active development with new customizations, characters and levels added routinely!
    MINIMAL SETUP
    • OS: Ubuntu 16.04+ or equivalent
    • Processor: Dual Core 1GhzMemory: 100 MB RAM
    • Memory: 100 MB RAM
    • Graphics: OpenGL 2.1 or OpenGL ES 2-capable graphics cardNetwork: Broadband Internet connection
    • Storage: 100 MB available space
    GAMEBILLET

    [ 5943 ]

    3.39$ (32%)
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    GAMERSGATE

    [ 3178 ]

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    FANATICAL BUNDLES

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