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This new update for Elemental War 2 fixes several small issues we found while working on the next entry in the Elemental War series, Elemental War Clash. The update will go live now on all platforms. Merry christmas already everybody! [previewyoutube=WVYZi-NMLJg;full][/previewyoutube] If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Fixes
We are happy to announce a new game in our tower defense series: Elemental War Clash! It combines the best features of Elemental War 1 and 2 to create a new and better experience:
Hi everyone, Welcome to cyberspace! Our next game HexaScape: Cyber Defense has just been announced - and it comes with a demo! HexaScape: Cyber Defense is an addictive mix of hex grid puzzles and tower defense mechanics to create a compelling turn-based strategy game. So if you are a strategy player or a board game addict, this game is for you! Be sure to give it a try: https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/ [previewyoutube=MajT21aXqeU;full][/previewyoutube]
Were less than two weeks before christmas this year and as we stumbled upon a few bugs in Elemental War 2 we decided to release another patch as a little christmas gift for you. The update makes it easier to find the earth piles for the treasure chest on Witch Forest map. They sometimes were really hard to find and I hope its at least a little easier now. Then there is also performance bug where the grass got rendered twice (on all platforms except Switch). Thats also fixed now. The remaining bugs affect the barricades (the memory allocated for their material didnt get freed anymore until going back to the main menu or restarting the game), the scarab quest didnt work properly in coop and the summons of the demon lords ability did use the wrong HP values. The update will go live now on all platforms. Merry christmas already everybody! [previewyoutube=WVYZi-NMLJg;full][/previewyoutube] If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Enhancements
Quite a while passed since the last update for Elemental War 2. We collected a few bugfixes and now have a new patch ready. We fixed the Steam invites, so playing coop with friends is a little easier now. And across all platforms we fixed a few rare cases where small bugs could occur as found in our logs. [previewyoutube=WVYZi-NMLJg;full][/previewyoutube] If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Fixes
This update fixes a few bugs and adds some optimizations to improve the game even further. As usual let us know if you encounter any other issues or have general feedback. While we dont have any future plans with Elemental War 2 we will keep up support as needed. [previewyoutube=WVYZi-NMLJg;full][/previewyoutube] If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Enhancements
Last year we started working on this new update to finally add official Steam Deck support. While that wasnt too hard (it basically worked fine on Steam Deck already, but we optimized a few things for usability there) we decided to wait with release of the new update until the Switch port was done. That way we were able to integrate the performance optimizations (as far as possible, some fixes were more invasive and are only relevant on Switch anyway) into all other platforms as well. Now its time to launch the update, even a few weeks before the Switch version will launch. You can find the full changelog below as usual. In general you can expect a few optimizations for Steam Deck, general performance improvements and also a few bugfixes here and there. [previewyoutube=WVYZi-NMLJg;full][/previewyoutube] If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Enhancements
During the last October weekend I was at Polaris in Hamburg and there I presented Elemental War 2. Of course that way I got a lot more direct feedback than from all the other players that might find problems, but never report them. So update 1.1.3 is mostly feedback from the convention. Not every feedback is possible to integrate easily and so some things will not be integrated into EW2 anymore, but we will keep them in mind for our future games. There are few convenience features like 1, 2, 3 on keyboard being assigned for the speed levels now and that you can zoom out even further now to get a better overview. The remaining stuff are mostly bugfixes for issues of any kind, bigger bugs so you cant complete quests under certain circumstances and smaller stuff like some tooltips being cut off in long languages like German. You can also check out the new Whats New video of the 1.1.0 release if you havent yet: [previewyoutube=3Lmyw7OQisM;full][/previewyoutube] The next planned regular update is to meant to ensure everything works fine on Steam Deck. I got one last week, but already had to sent it back as during my first test I noticed the display being broken. But I already noted a few minor things and will do more extensive testing once the replacement arrives. If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Enhancements
This update is just a small hotfix in order to solve the issue that the game in coop still ended at wave 80 even though you were actually playing endless mode. Thats solved now, so you can continue playing there as well! You can also check out the new Whats New video of the 1.1.0 release if you havent yet: [previewyoutube=3Lmyw7OQisM;full][/previewyoutube] If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Fixes
After the big game mode update we released just last week, here we have a new regular patch fixing a few bugs that got reported in the meantime. The update also adds the possibility to unlock new maps via coop mode which wasnt possible so far. There is no Whats New video this time as there is nothing really worth it to show. But we launched a new blog post on Xbox Wire in the meantime telling a little more about the endless mode and weekly challenges. You can also check out the new Whats New video of the 1.1.0 release if you havent yet: [previewyoutube=3Lmyw7OQisM;full][/previewyoutube] If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Enhancements
Its time for our big game mode update for Elemental War 2. It took a while due to some cert issues (as usual), but now were fine and here we go. The two big features of the new update are the endless mode and the weekly challenges. The endless mode is the same game as the normal mode until wave 80. But instead of ending there another elemental crystal will spawn. That way you can continue playing until you have no lives left and get new elements and items until you reach that point. The weekly challenges are exactly what the name says: they change every week and are real challenges. You will get a specific game configuration and have a week to improve your score there to improve your overall challenge ranking. The game configuration contains obvious things like the map, game mode and difficulty, but also things you usually cant influence, like your start lives, the start wave, whether the game can be paused or not and more. Every week will be a little different, so check it out. Also check out the new Whats New video showing off the major changes: [previewyoutube=3Lmyw7OQisM;full][/previewyoutube] If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Enhancements
Its finally time to announce our new tower defense CyberTD, a mix of tower defense, roguelite and deckbuilding taking place in our cyberspace setting now called Triverse. Working on it since April this year were finally ready to announce our new game, CyberTD! Its a tower defense game, mostly turn-based, roguelite with deckbuilding and inspired by Taur, Core Defense and Slay the Spire. You have one tower to defend the cyber core against viruses. Each wave you can select an upgrade to enhance your tower and its customizable loadout of weapons and active abilities to strengthen your defense and explore different combinations. Play it alone, in local or online multiplayer both in coop and a versus mode or on Twitch with or against your chat! You can already wishlist the game. Doing so will help us a lot, even when youre not going to buy it in the end, so please consider it and tell all your friends about it as well! CyberTD shall be released on PC (Windows, Linux, Mac) in 2023. https://store.steampowered.com/app/2109510/CyberTD Check out our announcement trailer: [previewyoutube=0-INm_7mdt4;full][/previewyoutube]
Here we have another update for you. Again we fixed a few issues here and there. There are no new features this time as we work in parallel on the first bigger content update. That will introduce an endless mode and weekly challenges. Endless mode as the name implies will just not end at wave 80 like the normal mode does. Instead you can continue playing as long as you can survive and get some more elements. Weekly challenges will be really challenges. We have a bunch of things that can be modified and each week you get a new challenge. Less lives, fixed element order, no items, no cooldown between waves and a lot more things are possible. Stay tuned, just played the first challenge this week to test that mode and it was pretty cool and super hard. One could actually say it was challenging. If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Enhancements
Here we have another update for you. Again we fix a few issues here and there. But as there arent many bugs left luckily we were able to focus on more quality of life features that should improve your experience. For the most important changes we released a video on YouTube. The full changelog is as usual below. [previewyoutube=GAKCSizTeQQ;full][/previewyoutube] Depending on further feedback well either directly work on a bigger update containing the new endless mode or squeeze another small patch inbetween. If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Enhancements
The second update for Elemental War 2 is now available and fixes the remaining reported issues. If you miss something, feel free to report it. Next we will look into the features you requested and see what makes sense for us to add. We're also evaluating new content like new game modes or more maps. If you have suggestions, check out the feedback thread in the Steam discussions or our Discord. Changelog Enhancements
You might have wondered what happened to the announced patch as besides the status update last week there was no further informations here. Well on Steam and PlayStation the update is live already since Friday/Sunday. I wanted to post this news once all platforms are released, but as Xbox and Stadia are a little slow and the second patch is also almost done, here is the news including the changelog and an outlook for the next update. Update 1.0.6 fixes a few remaining issues, most of them are just small issues, but it also includes a fix for one quest on Oasis that doesnt trigger and an issue loading savegames from the autosave on boss waves. Besides these fixes were also looking into the feedback we received so far and are already adding a few improvements like showing what score you need to unlock the medals for the maps. Changelog Enhancements
Hey there, We just found out that when you participated in our playtest a few months ago and might not have uninstalled that version, your installation can be messed up for the full release. To make sure you're playing the correct version. As of now, the version number in the main menu should be 1.0.5 rev2938. If it's < 1.0.0, something is definitely messed up and you can expect any kind of weird error. To solve that issue, the file verification of Steam might be good enough, but to be really sure, it's best to delete the whole Elemental War 2 folder in your Steam directory and then re-download the game. Sorry for the inconvenience. The changelog for the new 1.0.5 update will follow later today.
After the launch on Friday we received a lot of feedback, both positive and negative, including several bug reports from minor stuff to disconnect issues in coop, crashes and more. Were currently working on solving these issues and will provide a patch as soon as were done with it. If you have encountered issues, please report them. In best case with as much informations as possible. Currently fixed issues (most important ones only):
After a long time of waiting it's finally there: Elemental War 2! You can play it on Windows, Linux and Mac and we even have a Deluxe Edition that includes our awesome soundtrack. Check the game out and let us know what you think! [previewyoutube=WVYZi-NMLJg;full][/previewyoutube]
We finally can announce the release date of Elemental War 2: On May 6th we will launch on all platforms! For this purpose we also have a new trailer for you: [previewyoutube=WVYZi-NMLJg;full][/previewyoutube]
Hi, I'm Daniel Bonrath, co-founder of Clockwork Origins and head and developer of Elemental War 2. In this stream I will introduce the game to you and answer all your questions as far as possible. You might even see some content from the full version of the game ;)
Hi, I'm Daniel Bonrath, co-founder of Clockwork Origins and head and developer of Elemental War 2. In this stream I will introduce the game to you and answer all your questions as far as possible. You might even see some content from the full version of the game ;)
Right now we set the coop playtest version of Elemental War 2 live! You can play two of the maps of the final game including some quests and items in singleplayer and online coop. The version is available on Windows, Linux and Mac. The playtest version supports all of our supported languages. The playtest will run until Monday, so make sure you don't miss out. There will be another demo opportunity in February though. Feel free to give it a try and share your feedback with us.
There will be a second playtest weekend for Elemental War 2 in January on Steam, this time with coop mode. Before we finalize Elemental War 2 we want to give you the chance to give your feedback and also check out our coop mode. This is also a stress test for our server setup.
Right now we set the playtest version of Elemental War 2 live! You can play two of the maps of the final game including some quests and items in singleplayer. The version is available on Windows, Linux and Mac. The playtest version supports the following languages:
As we started the translation of Elemental War 2 now and as we have a big Polish following in general, we decided to extend our language support by Polish! The store page already got translated and the game will be translated as well. The translation actually will already be available in the playtest version in two weeks! More languages for the playtest should be ready as well, but we can't confirm any of them yet.
There will be a playtest weekend for Elemental War 2 in December on Steam. As Elemental War 2 moves pretty fast towards completion we decided that its a good time to collect some feedback from externals as were still able to adjust the game. So we will have a playtest weekend on Steam.
Elemental War 2 is part of Indie Arena Booth on gamescom this year and you can play our first demo! This year is the first time we are part of gamescom. We have a virtual booth in the Arcade Village of Indie Arena Booth. You can find us there in The Howling Gardens on floor 7. There you find some informations and all important links. We also have a demo representing the current state of the game. You can find it on the Elemental War 2 homepage. If you havent seen it yet, check out our announcement trailer: [previewyoutube=qITDGTvtz8w;full][/previewyoutube] The demo contains all three maps currently part of the game and most features of the final game. We just stripped a few things that arent finished which includes quests and items, but also a few mechanics and some new cutscenes. Let us know what you think either here or on our Discord. Also dont forget to wishlist the game!
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