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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 On My Own 

 

Developer

 Chad Close 

 

Publisher

 Close Studios 

 

Tags

 Indie 

 Strategy 

Casual 

 

Simulation 

 

Singleplayer 

Release

 2016-02-26 

 

Steam

 6,59€ 5,79£ 7,99$ / 0 % 

 

News

 34 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/351730 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 On My Own Linux Content [738.55 M] 




LINUX STREAMERS (0)




January Update - Bug Fixes

We have some good news today: we released our first update since this summer that will hopefully fix some issues that players are having.

This update includes (but is not limited to):


  • Controller set-up bug has been fixed. We recommend trying out OMO with a controller for a more relaxing experience.

  • Fire bow drill is now easier to use. Try crafting this item when you run out of matches.

  • Computers that are having issues with UI resolution should see an increase in UI fidelity.

Thanks to our new developer Alex for looking into these bugs. We hope to continue looking into issues based on user feedback. Thanks for your support!


[ 2017-01-26 15:45:19 CET ] [ Original post ]

January Update - Bug Fixes

We have some good news today: we released our first update since this summer that will hopefully fix some issues that players are having.

This update includes (but is not limited to):


  • Controller set-up bug has been fixed. We recommend trying out OMO with a controller for a more relaxing experience.

  • Fire bow drill is now easier to use. Try crafting this item when you run out of matches.

  • Computers that are having issues with UI resolution should see an increase in UI fidelity.

Thanks to our new developer Alex for looking into these bugs. We hope to continue looking into issues based on user feedback. Thanks for your support!


[ 2017-01-26 15:45:19 CET ] [ Original post ]