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This patch makes minor adjustments:
The main feature of the update is the addition of new languages: German, Simplified Chinese and French.
Also improved the loading resources of the game when you first start. Previously, they were loaded on the background of a black screen and the application hung.
The main feature of the update is support for the Carrot Heart SDK. By plugging it into Unity, you'll be able to create game content, such as weapons or consumables.
Improved guide for working with the SDK
https://docs.google.com/document/d/1KjLNSRrGp8UvHW0zAgMWOt-pjxDZLpNySbyBSbwZi8U/edit#
A bestiary has also been added. It contains information about the enemies and items you met during the game. For example, you can see the recipes of consumables.
I play Carrot Heart. I'm looking at the mechanics. Join me in watching https://steamcommunity.com/broadcast/watch/76561198008351044
The main feature of the update is support for Steam Workshop. You can upload your translations and custom scripts written in C#.
I wrote a small manual for Steam Workshop
https://docs.google.com/document/d/1KjLNSRrGp8UvHW0zAgMWOt-pjxDZLpNySbyBSbwZi8U/edit#
At the moment in the game there are no automatic synchronization Steam Workshop mods in multiplayer. Players need to manually subscribe to the same mods.
This decision was made consciously because of the architecture of the game, although it causes some inconvenience. In the future, I will decide what to do with this.
As I noted earlier, I added an interruption to the attack animation at the start of the tumble. This improved the responsiveness of the character. I hope you enjoy it.
The main feature of this update is Linux support. Due to technical limitations, the game only works on Linux 64 bit. This update also includes new content.
This update included the addition of new content and improving the technical part of the game.
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