This patch makes minor adjustments:
- Added visual binding of the unit with bolas.
- Improved slash attack animations.
Game versions
- Windows u6v0:553
- Linux u6v0:554
The main feature of the update is the addition of new languages: German, Simplified Chinese and French.
Also improved the loading resources of the game when you first start. Previously, they were loaded on the background of a black screen and the application hung.
Patch notes
- Added new languages: Simplified Chinese, French, German.
- Improved texts in English and Russian.
- Supported asynchronous loading of game resources on first start.
- Added 1 arena room.
- The player can now kick the Bear Trap.
Game versions
- Windows u5v0:550
- Linux u5v0:551
The main feature of the update is support for the Carrot Heart SDK. By plugging it into Unity, you'll be able to create game content, such as weapons or consumables.
Improved guide for working with the SDK
https://docs.google.com/document/d/1KjLNSRrGp8UvHW0zAgMWOt-pjxDZLpNySbyBSbwZi8U/edit#
A bestiary has also been added. It contains information about the enemies and items you met during the game. For example, you can see the recipes of consumables.
Patch notes
- Added Carrot Heart SDK for creating items in mods.
- Added bestiary, which contains open enemies and items.
- Added 2 melee weapons.
- Fixed door opening in Common8 room.
- Now shows the price above the levers, even if there is not enough currency.
- Items after purchase in the store are now thrown on the floor instead of being placed in inventory.
What's next
In the next update, the English translation will be finalized. There are also plans to add translations in Simplified Chinese, German, and French.
Game versions
- Windows u4v0:540
- Linux u4v0:541
I play Carrot Heart. I'm looking at the mechanics. Join me in watching https://steamcommunity.com/broadcast/watch/76561198008351044
The main feature of the update is support for Steam Workshop. You can upload your translations and custom scripts written in C#.
I wrote a small manual for Steam Workshop
https://docs.google.com/document/d/1KjLNSRrGp8UvHW0zAgMWOt-pjxDZLpNySbyBSbwZi8U/edit#
At the moment in the game there are no automatic synchronization Steam Workshop mods in multiplayer. Players need to manually subscribe to the same mods.
This decision was made consciously because of the architecture of the game, although it causes some inconvenience. In the future, I will decide what to do with this.
As I noted earlier, I added an interruption to the attack animation at the start of the tumble. This improved the responsiveness of the character. I hope you enjoy it.
Patch notes
- Added support for Steam Workshop.
- Added attack animation interruption when a character starts tumbling.
- Added 5 rooms.
- Increased the chance to create items from trash. This chance is now displayed in the interface when crafting.
- Added a backup of the save file, if you can not load it.
- Added library Harmony v2.1.1 for mods.
What's next
I plan to support game mods. For the current phase, I will take up learning Steam Workshop and preparing the game to integrate it. I also want to finalize the character dodge mechanics so it's more responsive.
Game versions
- Windows u3v0:504
- Linux u3v0:505
The main feature of this update is Linux support. Due to technical limitations, the game only works on Linux 64 bit. This update also includes new content.
Patch notes
- Added Linux support.
- Added blessing protection orb. The orb flies around the character. The orb deals low damage and can block bullets.
- Added 5 rooms.
- Added the possibility to buy keys in the store.
What's next
I plan to support game mods. For the current phase, I will take up learning Steam Workshop and preparing the game to integrate it. I also want to finalize the character dodge mechanics so it's more responsive.
Game versions
- Windows u2v0:492
- Linux u2v0:493
This update included the addition of new content and improving the technical part of the game.
Patch notes
- Added oil staff weapon.
- Added 5 rooms.
- Added volume control for music and SFX.
- Resolution settings have been moved from the resolution dialog to the settings window.
- Fixed jerking hare running animation.
- Updated Unity to 2019.4.28.
- Updated FMOD to 2.01.09.
- Fixed problem with initializing FMOD when starting the game.
What's next
Based on the experience of our last game Space Scaven, I am thinking of releasing Carrot Heart on Linux. So that Linux players would have the possibility to play Carrot Heart, if someone would like to. I will be looking into this at this stage. Also in the next update I plan to add new game content.
Carrot Heart
Moon Pub Games
Moon Pub Games
2020-09-17
Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 7
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
http://moonpubgames.com/
https://store.steampowered.com/app/1352470 
Carrot Heart Linux [303.25 M]
Enemies have assorted abilities that can vary and combine so that you have to invent peculiar tactics against each of them.
Apart from melee and ranged weapons, players can use other ways to interact with enemies: they can be set on fire, slowed down, receive weaknesses to certain attacks, etc. There are also traps and obstacles that require the player's attention and reaction to be safely passed.
In the process of exploration, players pick up weapons and weapon upgrades, consumables and craft supplies. Craft system allows players to create boosting supplies, ammo, traps for enemies, etc.
There are blessings that alter certain stats and abilities. Wisely combining them, you can receive additional effects. There are curses as well, that can be cast by enemies, come as trap events or act as side effects of particular items.
NB. Our hero is not a rabbit, as you may think, but a hare. Please pay attention to this fact as it will play an important part throughout the game.
- OS: Ubuntu 20.04 (64 bit)
- Processor: 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated GPU or better (1024 MB). Graphics API OpenGL 3.2+
- Storage: 500 MB available space
- OS: Ubuntu 20.04 (64 bit)
- Processor: 3.2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 480 / Radeon HD 5870. Graphics API OpenGL 3.2+
- Storage: 500 MB available space
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