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Dear players, We announce the closure of the Live server until we finish and deploy the first test period for our re-release. Regarding the transfer of characters, we have opted to make all character names available to the public as well as to give the exact amount in Blood Runes of all your expenses in the Blood Rune Shop. We are working to get you all features already completed from the first test period (Factions, Guild PvP, Myyrdok Tower and the whole new story line) as soon as possible. We cannot give a precise date for the release of this first test period, but we are working on it. Magework Studios.
This last patch solves many bugs that you have reported to us but also adjusts some elements of the game, before the next content update.
All the team is happy to announce a new update, which allows the game to be balanced again and to fix some problems that you have reported to us.
After many months, we are happy to announce Intro Revamp, Night-Time Open PvP And Instances Update for Nightmare you can find below this the patch notes. Based on the feedback we received over the past few months, we have completely revamped the intro and lower level experience - giving it not only more direction in terms of how to play, but also a much smoother experience. You can help us create a successful relaunch by starting a new character and trying out the start of the game afresh, then relaying any feedback to the team.
[previewyoutube=0OVLdfCb0ZM;full][/previewyoutube] In preparation for our re-launch several changes have been made in the world of Sylvenus. Including open night-time PvP when you must try to stay out of danger if you wish to survive, a completely new intro, and instanced maps. The Magework Studios Team
We are happy to announce that the Overhaul Update is available. You can find the patch notes below.
We are pleased to announce our 28th update. This update brings a large number of bug fixes and some news additions. If you notice any bugs in the game, we invite you to report this problem on the steam forum or directly on our discord in the #bug-reports section
Dear players,
We are pleased to be able to officially announce the update schedule for the start of 2022. We have planned as you can see 7 updates that will bring a lot of content to the game for this year. Whether the content is PvE or PvP everyone will find what they are looking for in Nightmare this year.
After these 7 updates, we think we are focusing on more and more content, we have tons of ideas and systems that we wanted to be able to add to the game quickly. A lot will change, but we've taken your feedback into account in shaping these updates and we hope you all enjoy these updates.
The update schedule may change depending on the progress of our work and may be subject to change. If so, we will keep you informed of any delays.
The Nightmare team.
We are pleased to announce our 27th update. This update brings a large number of bug fixes and also some highly requested GUI changes which we aim to help improve your experience whilst playing Nightmare. This update also announces the arrival of the Christmas event. You can see more information about this event on its dedicated page. The event will take place from 21/12/2021 to 11/01/2022 Below you can see the fixes and additions to Nightmare. If you notice any bugs in the game, we invite you to report this problem on the steam forum or directly on our discord in the #bug-reports section
Hello everyone, As part of the global Overhaul Update, we have decided for the good of the game and to focus on the actual needs reported by players, to delay all of the PvP content originally planned. In order to make the game better for old and new players alike, as our last article on our website indicated, we are working on a global rework of many systems, like damage, monsters and much more. A first update will be planned on the Test Server as soon as we feel that we are ready to deploy a first draft of our work so that it is improved thanks to your feedback, which will hopefully be numerous. PvP Balancing will not be available until the release of the Overhaul Update. The many changes planned for the title will affect pvp balance, and therefore we will be holding off on this element until we can fix the major issues at hand. This is why the Overhaul Update will be on the Test Server for a long time as we all find a balance for each element of the game. For us, doing this rework is a way to breathe new life into Nightmare and we always want to make it better. The Nightmare Team.
Hey everyone, As per the most recent patch, all new development is now being tested on the test server. With this change we are delighted to start a process we have been wanting to get you all involved in for a while. Over the last few months we have been collecting data and suggestions from all of our players to try and figure out the core problems with Nightmare. We have composed a list of ideas gathered that we think will make Nightmare better. Please note that not all of these changes will happen and is subject to change based on player feedback. Ideas may be voted out given enough votes so make your voice heard! Whats next? We will be sending out lots of polls to gather users feedback. We will also be opening up Knights Of The Round to offer suggestions to put forward ideas to add to this document. These suggestions must be voted in by the players and the developers of Nightmare to go forward with implementation. If you are not a member of Knights Of The Round you can post in discord suggestions discussion channel or apply to me a member of Knights Of The Round here. Once we have come to a good agreement on what needs changing is when the fun starts! Kibbelz will be hosting dev streams while implementing the changes alongside other developers here. This will give you all the opportunity to voice your opinions and offer input whilst the changes are being made. All changes will be made public on the Test Server allowing players to test every change in real time. We hope to implement changes based on your feedback and ideas moving forward. -The Nightmare Development Team Fill out the questionaire Read all current proposed gameplay improvements (bottom of this link)
Hello everyone ! We are happy to share our 26th patch with you. This patch notes includes new features, bug fixes and changes for Live and Test Server.
Hello everyone! After a few days of discussion with you, as well as between us, we have decided to open a Trello Board to follow all the progress of the different tasks for each new update. We will keep improving the game in order to make it even better! That's why we are proud to announce the release of our 24th Nightmare update. You can read all the changes made for this update below, we recommend that you join our Discord Server to be able to communicate with the team but also the community.
Hello everyone ! We are happy to share our 23rd patch with you. We've had a long discussion about the recent updates and changes on Nightmare and we have decided to space the release of updates to two days per week. This patch notes includes new features as well as the latest live changes.
Hello everyone, We now bring you the rest of the Pets Update. Pets are no longer broken up into 4 classes as they are now classless! Spells are no longer awarded to pets on leveling up and now can be learned by teaching them pet spells (Maximum 4). Each time your pet levels up you can add points to your pets stats. Pet spells can be bought from the pet shop for 2000 gold and also drop from the 4 Pyramid bosses. We also added the highly requested feature to rename your pets as well as some general bug fixes.
Hello players, This major update for Nightmare introduces a new Pets system but also a big change to how dungeons work. Let us introduce you to this new update feature, change and bug fix.
Hi everyone, Kibbelz here and I'm going to explain the new Pet system being rolled out during the upcoming patches. Right now pets are really buggy and bad. So I decided lets fix that alongside adding some nice quality of life features along the way. What was added this patch:
These patch notes represent general changes made to the Live version of Nightmare.
These patch notes represent general changes made to the Live version of Nightmare.
These patch notes represent general changes made to the Live version of Nightmare.
These patch notes represent general changes made to the Live version of Nightmare.
These patch notes represent general changes made to the Live version of Nightmare.
These patch notes represent general changes made to the Live version of Nightmare.
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