Stream Log

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting raster program integration up and running

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: "Raster program" integration with scene setup and rendering

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Wrapping up the "raster program" generation routine

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue with the new program generation routine

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue with generalized shader program generation



trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Introducing other shader types into the pipeline

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Troubleshooting the buffer test scene

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue working on the RenderMesh component


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Introducing the render mesh component



trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Restructuring the pass dispatch routine




trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue getting scene loading up and running

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting scene loading up and running


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Rewriting shader source generation and pass setup

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue with the shader code pre-processor

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Moving pass declaration to shader source




trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Implementing the new resource scheme

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Generalizing textures and buffers into "resources"

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Generalizing textures and buffers into "resources"

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Introducing buffer resources into the shader pipeline

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Converting the rendered volume into a "component"


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue with shader source generation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Shader source generation and parameter restructuring


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Debugging the parser data generation step

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Stepping through parser data generation





trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting the parser closer to compiling

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Changing allocation scheme of data generated from the parser

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Tracing errors in generated source back to original


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting the object based pipeline up and running



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