Stream Log

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: PBR pathtracer demo, introducing lighting

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Math Widget: Fixing line dashing and moving onwards





trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: Pathtracer demo, modeling the material object

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: Continue working on the path tracer demo



trueluggen
🎮 Software and Game Development
📺 twitch
📑 Tree Growth Sim: Continue investigating physics simulation





trueluggen
🎮 Software and Game Development
📺 twitch
📑 DemoRun: Debugging recent major changes to the app

trueluggen
🎮 Software and Game Development
📺 twitch
📑 DemoRun: Continue reworking shader pipeline and others


trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 7: Continue with general growth

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 7: Alignment of branches

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 7: More Rotors work before continuing with growth simulation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 6: Continue with Rotors

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 6: Implementing rotors

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 6: Debugging abstract tree drawing

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 5: Continue with mesh rendering

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 5: Basic mesh rendering

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 5: Shaping the tree

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 4: Introducing branching to the simulation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day4: Continue with basic simulation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day4: Getting started with simulation


trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 3: Continue on the drawing pipeline


trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 2: Automated GPU resource setup and shader code parsing

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 2: Continue streamlining GPU resource setup

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 2: Starting on the rendering pipeline

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 1: Getting the window up and running

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 1: Setting up the code base and creating a window





trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Moving to non-linear allocation of scene data


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue with the free list allocator



trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting into hash tables and non-linear allocation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Debugging recent changes to the main app
[ 6471 ]
[ 1712 ]
[ 1974 ]