Stream Log


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: Pathtracer demo, testing area light sampling

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Improving the edge hash table for triangle mesh subdivision

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Improving the edge hash table for triangle mesh subdivision





trueluggen
🎮 Software and Game Development
📺 twitch
📑 Setting up code base for graphical demos and test programs

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Area Light Math Widget: Continue visualizing distribution transform

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: PBR pathtracer, pathtracing routine and reducing noise

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: PBR pathtracer, trying multiple samples per bounce

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: PBR pathtracer, sampling distribution of visible normals (VNDF)

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: PBR pathtracer, introducing random sampling

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: PBR pathtracer demo, AO and introducing random sampling

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: PBR pathtracer demo, introducing lighting

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Math Widget: Fixing line dashing and moving onwards





trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: Pathtracer demo, modeling the material object

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Shadertoy: Continue working on the path tracer demo



trueluggen
🎮 Software and Game Development
📺 twitch
📑 Tree Growth Sim: Continue investigating physics simulation





trueluggen
🎮 Software and Game Development
📺 twitch
📑 DemoRun: Debugging recent major changes to the app

trueluggen
🎮 Software and Game Development
📺 twitch
📑 DemoRun: Continue reworking shader pipeline and others


trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 7: Continue with general growth

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 7: Alignment of branches

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 7: More Rotors work before continuing with growth simulation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 6: Continue with Rotors

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 6: Implementing rotors

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 6: Debugging abstract tree drawing

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 5: Continue with mesh rendering

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 5: Basic mesh rendering

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 5: Shaping the tree

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day 4: Introducing branching to the simulation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day4: Continue with basic simulation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Procedural Tree Generator: Day4: Getting started with simulation


trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 3: Continue on the drawing pipeline

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