Stream Log

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 2: Automated GPU resource setup and shader code parsing

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 2: Continue streamlining GPU resource setup

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 2: Starting on the rendering pipeline

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 1: Getting the window up and running

trueluggen
🎮 Software and Game Development
📺 twitch
📑 WRJ 2025: Day 1: Setting up the code base and creating a window





trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Moving to non-linear allocation of scene data


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue with the free list allocator



trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting into hash tables and non-linear allocation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Debugging recent changes to the main app

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Begin to implement the command line interface

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Begin to implement the command line interface



trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue getting byte code generation up and running

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting byte code generation to compile



trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue working on byte code generation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue working out byte code and VM data model


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting back to byte code for the new language

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Reconsidering the new scripting language

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue with byte code implementation


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Considering data storage and byte code for the new scripting language

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Reconsidering the parser implementation


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Debugging the parser and syntax tree printing

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting the syntax tree test program to compile

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Getting syntax tree generation ready for testing

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue implementing syntax tree generation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue with syntax tree and operator precedence


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue with syntax tree generation

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Implementing graph based syntax parsing


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue working on the parser for the new scripting language

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: New scripting language, working out the parsing scheme

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Starting to implement the new scripting language

trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Introducing the generic scripting language


trueluggen
🎮 Software and Game Development
📺 twitch
📑 Compute Lab: Continue implementing the generic preprocessor

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[ 1733 ]
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