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Name | Entity Researchers | |
Developer | Newbuild-C | |
Publisher | Newbuild-C | | |
Tags | RPG Singleplayer | | |
Release | 2022-03-02 | |
Steam |
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News | 28 |
Controls | Keyboard Mouse |
Players online |  n/a  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/1562230  |
Public Linux depots | Entity Researchers Linux [412.68 M]
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LINUX STREAMERS (0)
Entity Researchers Version 1.6 |
Update 1.6 contains fixes to the Patrolpad, Generator and other minor bugs.
Linux Cloud saves should now be working, let me know if not.
Please leave a review if you enjoyed the game as it really helps!
Have fun...
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[ 2023-03-05 17:09:15 CET ] [ Original post ] |
Entity Researchers Trading Cards |
Entity Researchers now has Steam Community items.
New trading cards, badges, backgrounds and emoticons are now available.
There's also a small game update, Version 1.5 just addressing a few bugs.
Thanks for playing the game it means a lot!
Have fun...
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[ 2023-03-01 14:14:53 CET ] [ Original post ] |
Entity Researchers Version 1.4 |
Update 1.4 contains fixes and QOL improvements.
Items in the Market tab are now grouped by level and price range versus totally randomized.
Audio settings are now functioning as intended when starting up the game.
Please leave a review if you enjoyed the game as it really helps!
Join the Discord for more Entity Researchers updates and feedback
https://discord.gg/4mMyWgWKZZ
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[ 2022-09-03 16:32:48 CET ] [ Original post ] |
Entity Researchers Version 1.3 |
1.3 is a minor update with some minimal bug-fixing, mostly regarding the room generator.
Please get in touch if you spot something that needs fixing in the future.
Please leave a review if you enjoyed the game as it really helps!
Join the Discord for more Entity Researchers updates and feedback
https://discord.gg/4mMyWgWKZZ
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[ 2022-08-22 14:39:35 CET ] [ Original post ] |
Entity Researchers Version 1.1 |
Just a small update with a few minor bug fixes and Steam Controller input; there's a basic controller config available but please share any new configurations.
It's pretty hectic using the controller to boost Criticals so I may implement a new way to click these, button combos or something of the like. If you have any suggestions please let me know...
Hope you enjoy the game!
Notes:
Minor bug fixes
Controller support
Join the Discord for more Entity Researchers updates and feedback
https://discord.gg/4mMyWgWKZZ
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[ 2022-03-21 15:17:52 CET ] [ Original post ] |
Entity Researchers XP Analysis |
Here's a closer look at some Entity Researchers XP data and Mission requirements.
The Experience curve for leveling has changed considerably over time, Levels 1-30 remain the same but the later game became a grind. As you can see below XP required from level 30 onward is reduced significantly.
Experience curves for Level 1-50
Entity XP yield has increased by around 10%, though as you level up the XP will reduce accordingly, Casefile and Elite entities drop a little extra XP increasing by around 15%.
As many entities will be capped to their maximum level, XP gain slows in the later levels further compounding the grind in the previous XP curve.
This could be somewhat mitigated with +XP Up Unique items though this modifier is quite rare for dropped Uniques leaving this option dictated too much by chance.
As Missions are compulsory to the completion of the main Entity Researchers narrative more players should now reach the final group of Missions.
Below you will find a list of Missions and individual Level requirements:
Lvl
10 - 01: Entities Aquatic
16 - 02: Masks Off
22 - 03: Burning Belief
28 - 04: Overload
35 - 05: Illumination
42 - 06: Body Snatchers
48 - 07: Last Known Location
52 - 08: The Sunken Ward
55 - 09: Dark Times
(Complete Dark Times) 10: The Grand Opening
Drop a comment if you would like to see anything else covered in further posts.
Join the Discord for more Entity Researchers updates and feedback:
https://discord.gg/4mMyWgWKZZ
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[ 2022-03-12 14:09:49 CET ] [ Original post ] |
Entity Researchers Linux V1.0 |
Entity Researchers now has a native Linux build and all platforms will remain updated accordingly.
Hope you Linux players check it out! Let me know if you encounter anything untoward.
Thanks and welcome to all new players, hope you enjoy the game...
Join the Discord for more Entity Researchers updates and feedback:
https://discord.gg/4mMyWgWKZZ
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[ 2022-03-11 18:57:24 CET ] [ Original post ] |
Version 1.0 Announcement |
Entity Researchers will finally be leaving Early Access on March 2nd.
It's been great gathering feedback and hugely improving the game since EA release.
Thanks to everybody that has supported the game during this time, plenty of things have changed over the EA period; a list of changes and additions will be included with the V1.0 update.
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[ 2022-02-16 14:06:37 CET ] [ Original post ] |
Entity Researchers Version 0.19 |
Just a minor update filling out the entity images, all 90 basic entities are now complete, it's taken a while.
As I am working on all the other things that moving from Early Access requires please let me know if you encounter any bugs that can be fixed before Entity Researchers release.
Regards
Join the Discord for more Entity Researchers updates and feedback
https://discord.gg/4mMyWgWKZZ
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[ 2022-01-18 12:34:55 CET ] [ Original post ] |
Entity Researchers Version 0.18 |
Thanks everybody for playing Entity Researchers, the game has been in Early Access for nearly six months now and lots of things have been fixed and added in that time.
It's been a tough time working solo but I think the game is at the point to move from Early Access.
As updating everything and such requires plenty of effort I will probably only be fixing bugs from this point forward as I prepare everything else, I suppose this means Entity Researchers is now feature complete.
I'm aiming to move from Early Access in February if all goes to plan; once again thanks to everybody that's made Entity Researchers better.
There's new Entity sprites in the game for the ten Rare entities and as I move through the files and replace duplicates with new sprites the game will finally be complete, this was the biggest behind-the-scenes job that really needed to be finished and it's moving closer to completion.
There's four new achievements for defeating Contract Casefiles, from 1 to 20 contracts. The drop-rate for Contracts has also been increased from Casefile entities.
Notes:
New Entity models
Contract Casefile Achievements
Rare entities now have new models.
Join the Discord for more Entity Researchers updates and feedback
https://discord.gg/4mMyWgWKZZ
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[ 2022-01-06 17:20:23 CET ] [ Original post ] |
Entity Researchers Version 0.14 |
So... v0.13 was cursed. The game had a few balancing issues, including being insanely hard.
The game is re-balanced with plenty of other bug fixing beneath the surface.
More work will be done for the next update to further address issues of difficulty scaling at higher levels.
Major bugs should also be absent from further builds, this update primarily addresses issues in the code.
Notes:
Difficulty curve fix
Ghost-item fix
Entity spawn fix
Join the Discord for more Entity Researchers updates and feedback
https://discord.gg/4mMyWgWKZZ
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[ 2021-09-16 17:32:57 CET ] [ Original post ] |
Entity Researchers Version 0.12 |
The patch of doom.
Loads of bugfixing and balancing since V0.11.
Hopefully progress is being made in the balance of the game, entities have been tweaked with sharper level scaling for increased difficulty as the player progresses.
There's also a new NPC out there somewhere with Unique items available to be purchased for the first time.
Notes:
New NPC selling Unique items
Entity level affects Unique drop-rates
Varying Aim size per Move
Increased Entity level cap
Increased Entity Condition curve
Increased Entity Defense curve
Increased Stamina loss when hit
Increased Screen buff amount
Decreased Midi heal amount
Decreased Affinity damage absorption
*Casefiles have preset stats, new game required to update data.
Join the Discord for more Entity Researchers updates and feedback
Discord link:
https://discord.gg/4mMyWgWKZZ
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[ 2021-08-25 18:07:23 CET ] [ Original post ] |
Entity Researchers Version 0.10 |
Plenty of bugfixing and balancing since V0.9.
Unique item drops have been increased, Rares should drop more often.
Six new Elite Entity modifiers now appear giving +50% XP/Res.
For Hardcore players, the ERX-Pass can be purchased from the Market;
consumed upon death for one player re-spawn.
Notes:
Increased Unique drops
All 60 Casefiles now spawn (50 for Affinity level, 10 for player level/missions)
ERX-Pass for one re-spawn (Hardcore)
Numpad to move (8 Directions)
New Elite Entity modifiers: - Acid Entities - +Poison Status / +100% Speed / +50% Condition
- Brute Entities - +100% Attack / +50% Condition
- Burnt Entities - +Burn Status / +50% Attack / +50% Condition / -50% Defense
- Elder Entities - Entity level scales differently and over normal cap
- Frost Entities - +Freeze Status / +50% Defense / +50% Condition / -50% Speed
- Husk Entities - +100% Defense / +100% Condition
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[ 2021-08-05 03:54:30 CET ] [ Original post ] |
Entity Researchers Version 0.9 |
New random Job objective with Unique item rewards so grab more sweet loot.
New NPC Merchant selling discounted items.
Some doors will now be locked, keys found throughout level.
New Unique modifiers rolling on Rares and greater.
ERX-Leg Mods now increase Movement Speed.
Notes:
New Job objective with Uniques
Asgald the NPC
Locked doors
ERX-Legs affect Movement Speed
Greater wall transparency
New Unique modifiers:
- Movement Speed
- Turn Time
- XP Up
- Res Up
- Affinity XP Up
AB
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[ 2021-07-30 20:43:04 CET ] [ Original post ] |
Entity Researchers Version 0.8 |
Thanks for playing everybody.
Random Jobs now have a few different objectives instead of just clearing the area.
Includes sweeping area to save survivors. recovering damaged ERX units and reclaiming EIRI item caches.
Going to need work but they add some variety to the killfest, I'll also add more.
For balance and challenge available item quantities in the Market are reduced; but items are now generally cheaper.
To counter this salvaging an ERX unit will reward ERX-Mods (previously only available through Market), the EIRI caches drop extra loot and Survivors reward Res.
Notes:
Three new random Job objectives:
- Save the Survivors
- Recover damaged ERX units
- Reclaim EIRI item caches
Market quantities reduced.
Market prices reduced.
Reduced Level depth on random Job maps.
Reduced entities per level.
Loads of bug fixing and balance.
AB
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[ 2021-07-26 00:14:09 CET ] [ Original post ] |
Entity Researchers Version 0.7 |
A few little tweaks later..
Now with super fast item Refining, be careful what you click!
Notes:
Quick Refine items by holding Alt, press Space or Enter to accept
Move using Arrow keys/WASD, press Space or Enter to use doors.
ERX-Mod effects updated:
- ERX-Bodies are now +All Affinities
- ERX-Arms are now +Criticals
- ERX-Legs are now +Speed & Stamina
A New Game is required to update these items/avoid bugs. I won't do an update like this for a while now so no more new games!
AB
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[ 2021-07-21 16:15:41 CET ] [ Original post ] |
Entity Researchers Version 0.6 |
New stuff incoming!
Notes:
Your Affinities negate more damage.
New Critical Bonuses for Moves (Max +30% damage).
Extra Critical Bonuses for advanced Moves (Max +50% damage).
Reduced Status hit chance from entities.
Reduced random Affinity entities.
Reduced Boss damage.
Cutscene bug fixed.
Stamina bug fixed.
If you're save is from before Ver.5 you may experience glitched items etc. A new game is recommended.
Enjoy those max criticals!
AB
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[ 2021-07-20 20:22:13 CET ] [ Original post ] |
Entity Researchers Version 0.5 |
Version 5 introduces a new Bonus round for Critical hits, still more work to be done but functional.
Things have changed since Version 4 including plenty of bug fixes and general balancing.
Notes:
New Critical bonus round.
Stat Points notification fixed.
Item bug fixed.
Sell menu fixed.
Reduced Market prices.
Damage balancing.
Less entities per map.
No extra-large maps.
Job level caps entity level.
All Missions working.
Hopefully if running smoothly I'll be moving on to a few side-quest NPCs/merchants in the maps and working on the Missions which need attention, non-story Missions are removed for now but eventually they will have new objectives to differ from normal Jobs.
I've played through all the story Missions and they now all work correctly.
I'll also be adding more Critical bonus types and extra bonuses for higher level moves.
Thanks for helping hunt down all the problems this far.
I think the game feels pretty solid right now...
Got some awesome ideas for new stuff and the game's only going to keep getting better.
Please tell other people if you enjoy the game as this would allow me to do even more with it.
Hope you enjoy!
AB
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[ 2021-07-19 15:37:23 CET ] [ Original post ] |
Entity Researchers Version 0.4 |
Thanks for playing!
Notes:
Smoother movement.
Flee bug fix.
Reduced battle transition flash.
Optional tutorial.
Balanced Move XP curve.
Balanced Affinity damage reduction.
Refine bug.
Affinity/Aversion shown.
Other minor fixes.
The next update may take a while but I will be expanding the Aim/Attack system to include an extra Aim phase with extra rhythm sections. so it'll be a big one.
Hope you enjoy the game!
AB
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[ 2021-07-13 21:01:58 CET ] [ Original post ] |
Entity Researchers Version 0.3 |
Greetings!
Few more issues fixed in this new version:
Notes:
Issues with Scan targeting now fixed.
Enemies now receive Confusion damage.
Turn timer now correctly ends Aim phase.
New Affinity menu.
Game timer fixed.
Other minor bug fixes.
Hope you enjoy!
AB
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[ 2021-07-12 17:59:32 CET ] [ Original post ] |
Entity Researchers Version 0.2 |
Greetings!
Plenty of things fixed in this new build, thank you all for your feedback.
Still plenty of things to do but some of these broke the game.
Notes:
Electric Research Rate fixed.
Shift/click to move Items to and from the Loadout.
Cutscene bugs.
Less entities per level.
More XP per slain entity.
Entities move more in the Viewport.
Possibly fixed Cultist mission bugs.
Speed stat now affects turn time, attack aim speed and scan target speed.
Move glitch now removed, this corrupted save files and lots of things were affected. If you have items/moves in your current save that has a glitched name or info consisting of numbers you will need to start a new game unfortunately.
AB
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[ 2021-07-12 00:28:23 CET ] [ Original post ] |