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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Cepheus Protocol 

 

Developer

 Halcyon Winds 

 

Publisher

 Halcyon Winds 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Simulation 

 

Singleplayer 

 

 Early Access 

Release

 2020-05-15 

 

Steam

News

 125 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/979640 

 

Game is not tagged as available on Linux on Steam.


LINUX STREAMERS (0)




Patch - 1.1.17.1 [ New Early Game Experimental only]

[h2]Last two Podcasts[/h2]
https://www.youtube.com/watch?v=_AfUgBfXTUg
https://www.youtube.com/watch?v=8DwKVi2vPUA

New Early Game Post Mortem
I will be having a community "post Mortem" open discussion on Monday at 4 PM PST. Do give this update a try so we can gather your feedback adjust as needed and move officially in 1.2 for civilian management/dynamic civilian groups.
https://discord.gg/huYydJQh?event=1023025565298589726

Patch Notes (Click Show details for a full breakdown of the changes)
[expand type=details]


  • Added speculative crash fixes to https://discord.com/channels/469412014427602944/1023146701256671282
  • Added speculative crash fixes to https://discord.com/channels/469412014427602944/1023136275458437171 (related to Juggernaut wallbuster attack as well as Structure TakeDamage)
  • Removed the ability for an infected's killing strike on a CERC unit to instantly turn the CERC (instead, merely will kill)
  • Updated ammo refill logic for 'adding extra reserve ammo if current mag is not full' to properly update the UI
  • Also updated one of the "CanRefillAmmo" checks to make it optional whether or not the check requires the unit(s) to be selected
  • Adjusted 'pod trace' logic in the Chelsey System
    =InfectionConstructionInfo now contains a 'grace area' for construction, so the 'grace area' for pod traces can be set by the actual actor we're building
    ==For Pods/Towers, 200x200
    ==For Spine Turrets, 20x20
    ==For Walls, 0x0
  • Updated 'halfsize' calculation in the PodTrace to account for the relative rotation of the mesh on the actor, so the extent trace should now accurately portray the constructed mesh's dimensions when trying to set it down (should help with 'floating wall' issues)
    Result: 'Floating walls' should happen much less often now, and walls and spine turrets can now appear in more cramped areas
  • Added a saved/load value to the PC 'bBroadcastedChelseyShredderResistance', and a setting to the GameInstance 'bChelseyCombatWarningEnabled'
  • The in-game warning about 'Chelsey healing faster' now only pops up once, saved/loaded by the PC bool above, and won't pop up at all if the Game Instance has it disabled
  • Added the 'ChelseyCombatWarningEnabled' bool in the GameInstance to a 'BasicOptionsInfo' struct
  • And updated the GameOptions Widget to support toggling this value
  • Fixed some incorrectly unhooked delegates in the UnitUIComponent that caused units to not properly show their UI when exiting a vehicle, or cause them to fail to hide it for performance when not rendered
  • Fixed the old anim rig referencing the removed function 'BPGetCurrentWeapon' (replaced it with GetCurrentWeapon) This fixes an error with civvies and Chelsey walking around as if they're carrying a gun
  • Updated SoundPOIs to support color tinting. Used this to add a SPOI to the News Reports in the early game (doesn't show you where Chelsey is, just the zone where it took place)
  • Updated the Anarchist and Police units to:
  • Have basic minimap icons w/ faction colors
  • No longer have interaction widgets
  • Updated the 'Factions' option on the Pandemic New Game screen to no longer say 'Open World Only' (since that's the only map it can be for, anyway)
  • Fixed hovertip issues with several Custom Game difficulty settings
  • And removed some of the options that were deprecated
  • Added speculative crash fixes to some Take Damage calls
  • And to several other non-related-to-the-crash calls, as well, just in case
  • Updated hovertips for Helipad and Motor Pool
  • Restored Motor Pool's ability to restore gas
  • Restored Motor Pool's ability to affect helicopters (so it can repair, rearm, and refuel helicopters again)
  • Added multi-weapon refill support to ammobox logic
  • Updated Ammo Runner logic to also support multiple-weapon refilling
  • Updated Operator death to 'scoot camera back out to RTS mode'
  • And added backup safety in case of Operator destruction to do similar
  • And updated some call-in related logic to try to update the Operator button, too, to try to reduce the number of situations where the Operator call-in button may not reappear correctly

Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]

Known Bugs (Click Show details for a full breakdown of the changes)
[expand type=details]

  • Assaults do a weird anim when firing a flare

[/expand]
[h3]New Versioning Number system[/h3]
[expand type=showmore ]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand type=details]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]
[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! WinterSmile Link here

[expand type=details]

[/expand]


[ 2022-09-24 23:41:58 CET ] [ Original post ]