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Name

 Keylocker | Turn Based Cyberpunk Action 

 

Developer

 Moonana 

 

Publisher

 Moonana 

 

Tags

 

RPG 

 

Singleplayer 

Release

 1970-01-01 

 

Steam

News

 15 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1325040 

 


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Meet the Team - Developer Interview with Nana Moon

Hello Doppelgangers,

Starting today, we will be doing a regular update blog here on Steam, featuring Developer Interviews, Character and Class Spotlights, Kickstarter Progress Updates and other updates about more general things happening in the Moonanaverse. The Developer Interviews are from our Kickstarter, so bear with us as we collect all things Keylocker into one place on the internet.

And if you haven't already, please join the Moonana Discord!


Here's some things you might have missed this month:

Behind the scenes look at new bossfight mechanics

Behind the scenes look at new area with grids laid out

Nana was interviewed by the GameMaker Blog for Brazil Week

We showcased Keylocker in the Guerilla Collective Showcase! Here's the Narrated Gameplay Video from the event!
https://www.youtube.com/watch?v=rx6GBLlU8jA

Developer Interview time!

Introducing to you guys, we'll be having Developer Interviews with the whole team (contractors included!) about our work for Keylocker and personal opinion on the game! I hope you guys enjoy these! I'll start!



(this is me in my human form, which I transform into to use a computer. Computers were not made for Alpacas yet, you see....)

Who's your favorite Keylocker character?

Ivy, Dealer's girlfriend. Her plotline is a beast that I'm super excited to unleash.


Which class are you picking and why?

Hacker into Cyberwalker (+samurai) or Terminator (+juggernaut) would be cool. Big mage energy up here, but I want to try Terminator a lot because the hat is cool and Axes, gotta love me some Axe energy.


What's your favorite part of your work for Keylocker's development?

I like finding bugs that no one found before, makes me feel special. I also like to think of the "emotional big plot points", crafting those is very satisfying when I see them coming to life from that small idea in my head that's barely comprehensible to something bigger than my own brain could ever think of. Also adding long hair to every single character is always nice.


What's the toughest part?

I think UI experience, since it has to do with this entity outside of me that is the player. Everything else I do is very self indulgent and I do whatever I want, but the UI needs to be crafted for the player, since it's a "portal of comprehension" between the game and the player's mind. I'm also constantly fighting Anglerman over how much information must be given in UI since he wants all the information there but there's no SPACE, so it's hard...!!


What are you most looking forward to working on in the future for Keylocker's development?

I want to work on the last areas, I love starting and finishing things, so having these two stages of development crafted makes me tranquil and happy. Making the final bossfights etc, yeah that's dope! I hope this time we won't do final bosses that will be too easy due to players going wild on grinding.

That's it from me this time, next up we will have Anglerman! Look forward to that!


[ 2022-07-02 13:07:32 CET ] [ Original post ]