Added ability to set the push of someone when they are called up from development
Altered the match score calculations, to be a little more difficult
Altered how Match of the Year is calculated, so it takes into account match quality more than just overall score (only works from this update onwards)
Added promotion name under each title in the Edit Titles screen, for easier searching
Game now creates a backup save file at the end of every in-game month (max 12)
Added option to disable backup creation in Settings
AI now picks 2 people to push and 1 to assign as the figurehead of the company, and will try to increase and/or maintain their popularity as much as possible
Titles will no longer be vacated if the champions are in a friendly promotion to the title
AI now uses external folks when they are the company's current champion
This continues the work to try to paint a more accurate Japanese wrestling world, but there's also some stuff in here that should be usable for promotions of all kinds.
Added option in Events for a new event type - Tours
You can now set preferred Continents/Countries/Regions/Venues for an event (e.g. you can now tell the game Crown Jewel should run in Saudi Arabia, or plan out every location in an upcoming tour)
News now posts title changes as individual news stories, to try to paint a better, more alive world
Added support for Highlight Show Network Deals, where the network just shows highlight footage from the company
Added Prev/Next buttons to toggle between months when selecting dates for Tours and Specific Date events
Added ability for events with specific dates to repeat annually
AI Events will occur in different regions within a user's home country once they reach Cult level, rather than just always being in their home location
News now shows the region a show was in inside the show recap post
Added quick skip buttons on the Progress Days menu, so you can quickly skip 1 week/month/year
Added ability to include injured workers in prebookings in the future
Added AI Logic options on shows, where a show can be defined as Normal or Japanese Tour Show (mostly 6-man and 8-man tag matches)
Fixed bug with Network Deals where it would say they are willing to negotiate, then wouldn't allow you to
Improved the speed of retrieving all upcoming events, allowing me to re-add a wider upcoming timeline of events
This is part one of a much larger set of enhancements designed to make the Japanese wrestling scene much better. Next up will be adding tours and improving the booking AI. Enjoy, and as always, report any bugs in the Discord or Steam Discussions.
Added Round Robin tournaments
Added the ability to tie a match to a tournament, and automatically progress the tournament
Added separate indicators for whether a worker is booked in an angle, a match, or both
Modified how the left list of workers looks on Booking Screen
Fixed bug where skin background image would remain when skin is changed
Fixed bug where ages would look incorrect when going to New Game
Fixed bug where workers would pick a less favorable contract
A long awaited, long requested addition today - The game now has added a much deeper contract system! I recommend going to Edit Database > Helpful Scripts > Auto Set All Contracts if you're seeing promotions suddenly making a lot more money, as this new setup does change the financial balance a fair bit.
Contracts are no longer instantaneous for Written contracts, instead a worker will consider and await other offers first, before settling a contract
Workers can now ask for both a monthly wage and a wage per appearance
PPA deals are now 'Informal Agreements', to reflect the indy scene more
Workers can now ask for a share of the attendance gate, a share of the PPV buys, a share of their merch sales, and limited appearances per year
Promotions can allow a worker to take Indy bookings, where they can work for local or regional promotions while still under a written contract
Added Worker filters for In Ring Traits, Personality Traits, and birthplaces
Added ability to set and save custom filters for Workers screen, so you can quickly pull up common searches
All Workers search now also checks contract names and alter ego names
Added Mentorship relationship type
Added optional freetext field where mod makers can write a description for a relationship, to flesh out the game world
Moved Momentum and Morale to be next to each other
Added ability to set segment times with buttons and not just sliders
Added ability to alter the segment length of matches from the booking overview screen
Added ability to alter the length of beats from the angle booking screen
Altered Promotional Wars so they only start at 45 Pop for cult promotions
Fixed bug where autobooker could sometimes book broken segments
Fixed bug where events with multiple days might only trigger on one of the days
Fixed bug where people in stable could be added to an angle multiple times
Fixed bug where people could be booked before their contract started
Added Momentum to the game. Momentum is impacted by angles, storylines and wins/losses, and has an effect on match ratings as well as how much popularity a person can gain.
Changed the look and feel of the game's navigation pretty significantly - now the game uses a left navigation rather than a top pulldown, allowing you to see everything and click around with less clicks and more visibility into your options.
Storylines ending now effect momentum and morale (positively or negatively), and effect's each worker's popularity differently.
Added momentum as an effect on crowd reaction in angles and matches.
Added "Sandbox Mode" game option on New Game screen - a mode where a user can hire anyone regardless of contract, and not have to worry about money, morale, show scores, injuries etc. A mode essentially for fantasy bookers/people using the game as an organisational device.
Updated booking screen options so that you can now select specific finishes
Added default finishes for many match types to save modmakers some time
Added properties for each finish that determine whether the crowd will like it, whether the loser will like it, whether it will hurt match quality, and whether it can cause a title change
Organised match modifiers on match edit page in alpha order
Added search to Match Gimmicks on booking screen
Added search to gimmicks on Change Character screen
Added option to change brands from the My Workers screen
Added Celebration angle beat
Set promotion tag name to match tag team default name when adding new promotion tag teams
Added unassign all from brands button on brands page
Small style updates
Fixed video backgrounds when you have a background.mp4 file in your Game Folder
Adjusted viewership for PPVs to match reality better
Fixed bug where tag title matches would not have an opponent
Fixed bug where being Engaged can never be seen or set
Updated promotion debuts so they will debut with an owner
Increased likelihood of new friendships
Added Random Event that a married couple will divorce
Added Random Event for Mentor/Mentee relationships, which cause the mentor's personality and skills to rub off on the mentee
Added Random Event for two workers having small simmering tension
Added Random Event for weight gain
Added Random Event for weight loss
Added Random Event for worker style changes
Added Random Event that workers have an affair
Updated main office to show 2 months of weekly events in the Upcoming Events section
Updated default data and images (this will be ongoing work and images will likely change, but for now everyone in the default data has an image finally!)
Added larger image on hover on Edit Workers page
Added image cache clearing on edit worker page
Added match gimmick importer
Added option to delete before importing gimmicks
Adjusted network deal acceptance logic
Added Cleanup script to helpful scripts
Added fix to remove network deals for networks that have been deleted
Added extra fallbacks to prevent bugs with skins
Added fix for skin not loading
Added fix for promotions dying when they have money
Modified some News titles
Fixed bug with Auto winner setting
Fixed bug causing deaths before a worker had even debuted
Fixed bug involved expiring existing contracts on written contract renewal
Fix when starting New game in older databases
Fixed bug where promotion Pop would drop each week randomly
Fixed bug where owner would keep getting assigned to child promotion
Fixed bug where current title holders wouldnt have title image
It's highly recommended that you run the Auto-Set Network Deals and Auto Set All Worker Contracts. These can be found in Edit Database > Helpful Scripts.
Back again with our second release of the year!
Added the ability for a company to go bankrupt, or be bought out by the user if their company is in a dire financial state.
Rebalanced network deals, production costs, and worker contracts
Promotions will cut their production levels and release workers in order to cut costs when finances are looking bad
Added two new Production options - Marketing and Back Office. Both come with bonuses to attendance and viewership, and are necessary to move up in levels (Regional to Cult, Cult to National etc)
Updated Production rules, so that instead of applying a multiplier to your segment score, they cap your final show score.
Added a financial chart on the All Promotions page, so you can see how each company is doing financially.
Widened the criteria for when you are at war with another promotion
Heightened the impact of losing a promotional war
Optimised a lot of UI and backend logic, so that the game should feel a lot faster and more responsive
Improved the performance of the Next Day Cycle to be at least twice as fast by my calculations
Added a little pop noise when Next Day cycle is over, for those who like to go do something else while the Next Day is simming.
Fixed bug with auto set scripts
Fixed bug where buttons were clickable on home screen
Fixed bug where dead people appeared in the top workers in New Game
Happy new year! We have a few fun new changes to the game today.
Added Angle Templates- These are templates which can be used on the booking screen to create complex angles with titles and descriptions very easily. They are fully moddable, importable and editable. For the sake of getting the update out ASAP there is only a few default ones in there for now, but the hope is that the default list grows as time goes on!
Updates various styles across the app
Added active storylines list to booking screen, for easy reference
Added Romantic story beat
Added Staredown story beat
Added contract signing story beat
Contract offers in the news will now say if the offer is exclusive or not
Added fix to prevent news items from the future appearing too early
Added fix to saving when new databases are created
Separated Historical and current accolades
Accolades are hidden if a worker has none
Added successful save message to edit screens
Added Minimal Vs. Detailed option for booking screen, where minimal takes up less room while Detailed shows descriptions etc.
Added panel border, panel radius, and panel shadow options to skin file
Merged all promotion-specific screens (except Titles - that will probably come soon) into the Promotions screen, so you can edit everything in a single location! I will probably make a few more tweaks to the editor as time goes by, to try to make it as simple to use as possible.
Added ability to set worker's entrance music by linking to a Youtube video (completely optional, modmakers!)
Added ability to play worker's entrance songs during booking results screen by clicking the play button
Removed show viewerships from the news section on Main Office screen
Added Ratings roundup section on Main Office screen, to allow you to see and sort all ratings for each show on each network in the last 7 days
Added ability to select an Agent for matches - these can help less talented workers put together better and/or longer matches, and can help with developing skills faster in matches
Added ability for referees and announcers to develop skills through use
Added an Is a Celebrity? true/false option for workers (doesn't do anything for now, but will eventually help with some AI/contract rules)
Reduced title match chance for normal importance shows
Added random event for a worker to come out of hiatus
Added random event where tag teams can be revived and fixed random event where tags are created
Added ability to set a workers moveset in the editor (Completely optional for modmakers, and is purely for adding depth/character to a worker)
Added left-list specific style options to the skin editor
Allowed viewing of worker skill progress charts from any other page, not just the workers pages
Fixed Random Winner mode
Fixed bug where dead people could become owners or bookers
Added new worker skill displays - including coloured skillbars, grades and grades/numbers combined! You can play with those in the Settings menus. These colors are editable within skin files.
Added ability to upload skins to the workshop
Fixed bug where logos would disappear after entering the editor
Added ability to load in skin specific game backgrounds and image backgrounds by appending the name of the skin to them. e.g. If I have a skin called skinname.json, I can use Background_skinname.png or ImageBackground_skinname.png
Fixed bug where inactive promotions could make counter offers
Hi all, after a lot of work, I'm happy to announce the game now has workshop support! You can subscribe to workshop mods using the Workshop section of the Game in Steam. (https://steamcommunity.com/app/1157700/workshop/)
Subscribing to a workshop item will download it to your computer, where you can easily use it by going to New Game and selecting the Workshop tab.
To upload Game Worlds and/or Image Folders using the Workshop link on the main page of the game, and select your .db file and/or your image folder. Give it a name, a description and an image and you're done!
Please note that Workshop files and folders cannot be modified (your changes would get wiped out every update), and so there is a "Copy to Local Files" button in the workshop section, so you can copy the file locally to edit as you please.
I hope you enjoy, and please let me know if you come into any issues.
Overhaul of stat gains and losses. Each worker now gets a Potential stat. This can be randomised or assigned in the editor. When potential hits 0, the worker will peak, and when it hits negative numbers, the worker will start declining in skill.
Added auto scroll for left menu in Booking screen
Allowed promotions to create new tag teams, or create their own version of an existing tag team
Allowed for custom fallback images in game, by putting an events.png, logos.png, network.png, people.png, titles.png, worlds.png or WWN.png (for ratings reports and misc news) into a mod's image folder
Allowed creation of future and historical title images
Title History screens now show the historical title pic that was held in that reign
Added future promotion logos, so a promotion's logo will automatically update over time in historical mods
Made AI more likely to hire high profile signings and hot up and coming talent
Added option on New Game page to enable/disable aging effects
Added Random Winners game mode to New Game screen - if selected, AI will decide winners completely at random
Fixed Auto Set Contract Value script so that it doesn't set both PPA and Written values
Fixed clipboard in event history
Fixed bug where short matches could get 5 stars
Fixed morale bar
Fixed bug where dead people could remain as managers
Removed dead people from hireable list
If morale is not set, it will reset to 0 rather than 100
Promotion rivals made more aggressive with stealing talent
Added Title AI Options to control the brand, minimum push, and maximum push for workers
Adjusted booking AI so that most multi-man matches do not happen before 1995
Added Can Be Owner and Can Be Booker personality traits in Edit Workers (if there isn't enough available workers with this stat, owner/booker selection will be random)
Added option to randomise contract expiries during new game selection
Adjusted Backstage morale calculations
Added worker detail popup on All Promotions page
Tidied Worker Details Screens
Tidied All Promotions Page and New Game Page layouts
Fixed bug where interview could be added without an interviewer
Fixed search for tag teams and stables in booking screen
Fixed bug where specific dated events would never air
Hey all, back with another update. Excuse the delay- was over at Wrestlecon/Wrestlemania in LA for a couple of weeks.
Added detailed promotion style options - these allow a promotion to be rated more on crowd reaction than wrestling quality, as well as how crowds react to segments and people. These are auto-set based on the basic style dropdown for now, however can be modified in the Edit Promotions page.
Added PPA Contract cost summary to booking screen, so you can keep track of how much a show is costing you
Added quick filters to My Workers page
Added a few additional Quick Filters
Adjust attendance calculations
Adjusted venue costs
Adjusted attendance calculations
Rebalanced sponsorships
Added logic to update styles option automatically based on style dropdown value
Adjusted network deals (use the helpful script to Aut-Set All Network Deals to rebalance your data)
Adjusted prestige restoration from 0.01 per to to 0.1 per day
Rebalanced merchandise
Balancing updates to money, ratings etc
Fixed bug involving editing segments with quick filters on
- If set, you can choose to response manually or using a three strike policy
- Every week, workers are tested for Steroids, Soft Drugs and/or Hard Drugs (you choose these settings)
- Recent drug tests can now be viewed in medical, and will be used to calculate punishments in three strike policies
Added option to fire workers in response to random events
Numerous massive tweaks to match ratings, stamina, money, promotion growth for general game balancing - it will be much harder to put of good enough shows as a smaller promotion now, as you will be limited by your production settings
UI improvements to the Main Office screen - including overview of mail, production settings, money over time
UI tweaks to booking results screens and top menu
Added Match/Angle multiplier info to Production page, so you now know how much your production settings impact your scores
Promotion Prestige will creep up to around 80 over time, if it is below that
Added ability to change worker name from developmental
Added current contract info to contract negotiation modal
Moved No Brand Assigned to top of Brands list
We now hide pushes which have no people in it on Brands page, to save screen real estate and make it easier to read
Updated Pay Per Show amounts for network deals that were using a pay per view model, but paid promotions per show
Updated finance/pop trackers to track changes every week rather than every month
Added Venue Costs as its own finance item, separating it out from Production (will only track moving forward, not retroactively)
Fixed Promise bug where Match With Someone wouldn't trigger in multi-person matches
Fixed bug with Womens Wrestling display on All Promotions page
Fixed bug which may have been preventing some random events from firing
Fixed unresponsive scrolling issues, particularly in Mac OS
Fixed bug where incomplete shows would be counted in Awards
File size improvements for saves - I've seen up to 85% smaller (note that this will only trigger in the save at the end of the month, as it can take a while the first time round)
Fixed bug where gimmick matches could break the game
Improved performance on the skill tracking charts
Added WebP support for images
Added ability to view and modify promotion specific tag team info from the Edit Teams screen
Updated how screen resizing works to (hopefully) work better
Fixed brand filter on Booking Screen
Fixed bug where some mods may have a high roster turnover
Added Level Playing Field mode as a New Game option, where every promotion starts with the same popularity and money and no network deals
Added Amnesia mode as a New Game option, where every promotion starts with no active contracts, and promotions compete to fill their rosters as quick as possible (note - can also be played in conjunction with Level Playing Mode)
Added options to set Major Spot settings - Including selecting specific workers, and whether the spot involved setpieces, fire, pyro etc.
Allowed injured workers to be at ringside
Added Fatigue sorting option
Removed Major Stunt option, as it is now part of the Major Spot settings
Adjusted streaming and PPV viewership - you will see a big drop in viewership
Adjusted push logic a little
Fixed bug in A Match is Made beat score
Fixed bug where you could negotiate a contract with someone who has already signed a written contract
Tweaked hiring logic, so AI will hire bigger stars and focus more on their region's workers
Fixed wage display on Edit Workers screen
Workers will turn more often in AI controlled promotions
Happy holidays and have a great new year!
[ 2022-12-18 20:06:51 CET ][ Original post ]
Added ability for workers to have future pics - on a set trigger date, their default pic will swap to a new picture. A useful tool for historical mods!
Added full screen toggle
Added View Results button to Show of the Year in Awards
Added optional font size switcher in the settings menu
Fixed importer for networks not including the availability settings
Fixed null scores showing in a worker's match history
Fixed awards, added explainers as to their position in the list.
Fixed bug where popularity wouldnt grow if match score was between 80 and 90
Fixed a bunch of network/network deal related bugs
Networks are how you can show your events to a wider audience. There are three types - TV Networks, PPV Networks and Online Networks, and they can be available in every continent, country and/or region. This replaces the old "distribution" options in the events screen. How big your network is will effect how much workers and the promotion itself gains and loses popularity from booking shows, as well as the income you can make. On the other hand - what you book and who you book will effect the viewership, as ratings are now calculated on a combination of your popularity in the network's regions, as well as segment by segment- based on the popularity of the workers and the segment's rating. This will not break any existing saves, though on first load you may find many promotions scrambling to get network deals, and you should too! A bunch of AI generated networks will appear as soon as the Office loads, if tehre are no networks in that save file. There's a lot of variables here (I think nearly every mechanic in the game was touched in one way or another to make this happen!), and plenty of room for improvement, so if you see anything strange or have any cool ideas please let me know in the Steam Community page, Discord or Twitter. Thank you!
Other changes
Added an experimental menu to alter skins on the fly, in the Settings dropdown. Note - edits to the default skins will be wiped out on restart
Fixed bug where Angles would only ever have a positive effect
Added option for skins to change the colour of modal windows, and panels within modal windows.
Cleaned up the news page a little
Added a Mark All as Read button on the mail page, and set mail to archive after 18 months
Merged PPV and TV in Finances page to a single revenue item "Network Revenue"
Added a resolution setting, which is remembered by the game when you reopen it. This is accessible in the Settings dropdown
Fixed a few page titles
Fixed bug where contracts could be set to $0 during negotiation
Fixed Search on the Edit Countries Page
Added a Gimmick Importer in the Edit Database section
Fixed bug where some promotions wouldn't show up in the Working Relationships filter on Booking Screen
Separated Title History and Edit Title Info on My Titles screen
Added Networks and Network Deals to the editor. This is in order to give modmakers time to add details as necessary to prepare for the release.
Fixed a few UI bugs throughout the app
Added ability to set a manager for a worker. When a manager is present, they will be automatically added to ringside for matches, and alongside the worker in angles. A worker will inherit a managers entertainment skill in angles, making them an incredibly powerful tool in your booking arsenal.
Various UI updates to the workers page, All Promotions page, editor pages
Added helpful script to set images only on workers that dont have an image
Fixed bug where only one title could be set in a match
When a worker image is set but not available, it will not longer delete the saved image setting on Edit Workers page
Added a couple of new helpful scripts in the editor
Hey all, back again with another release!
So the goal for this one was to add Production settings per promotion and do a ton of balancing, bug fixing and performance. You'll notice shows getting much lower scores - this is by design. Each production setting will hurt the final score of a segment. This means in order to grow, you may have to stretch your money a little to get better scores. It should also prevent every promotion growing too large over time. Hopefully you'll see much more realistic viewership now also.
Added the ability for a promotion to set their Production values
Adjusted show scores to reflect production settings
Performance improvements to Finance Page
Fixed bug with AI hiring workers
Rebalanced Development skill improvements
Stat gain balancing
Rebalanced Viewership calculations
Improved performance of Next Day processing
Companies much more likely to call up workers
Replaced all dialog boxes with nicer ones
Updated merch screen to include a date selector and show more people in the pie chart
Adjusted retirement rate
Fixed bug where workers could get renewed incorrectly
Fixed bug with Hireable filter
Fixed bug when you swap between Add Angle screen and elsewhere
Hey all! Hope you're well. I was out of action with illness for a little bit, and since then I've been working on a brand new way to book angles!
So the general idea is that an angle is made up of multiple Story Beats. You can add as many beats to an angle as you like, and each beat is rated on different skills, and the overall score is an average by time of all the beats. The auto booker doesn't do much with these right now, but its at least functional until I flesh it out (every angle is a brawl when the autobooker does its thing)
Whats New
Replaced old angle screen with a new Angle Beats screen
Added double click to add workers on the booking screen (click a dragging spot first to dictate where double clicking will take them
Updated some styles in aurora skin
Added support for backdrop filters on panels (creating a nice blur effect on aurora skin)
Added support for background videos when a background.mp4 is present in Game Folder (pretty, though a bit more resource intensive!)
Fixed bug where people who hadn't debuted could get engaged/married
Adjusted random event occurrence rates
Added logic for fast/slow learners and fast/slow decliners for worker's skill growth
Adjusted gimmick modifiers to work with beats
Balancing for skill improvements/reductions
Top Nav back button now says where you're going by clicking it
Altered rehiring logic
Added fix for Medical Page when someone is in rehab
Made charts use the same font as the rest of the game skin
Added ability to create elimination tournaments of 8, 16, 32, 64 or 128 people (128 can be a little bit slow!). These are currently manually managed, however I hope that down the line I can have it automatically track these as you book matches)
If you have already set a venue and have more shows to book, the other shows will use the first show's venue by default (it can still be changed)
Added support for touch screens
Disabled the sometimes lethargic animation on charts
Made it so the location importer saves existing Based In/BirthPlace locations
Fixed bug where 'null leaves promotion' could be sent to your emails
Fixed bug where charts might not resize correctly when the screen resizes
Fixed bug regarding new lines in descriptions in the Edit Game World screen
Fixed bug where promises and shows could have strange amount of days remaining
Happy new year! One goal I have this year is to try and get the game to a point where I can take it out of Early Access. As part of that effort, I've created a list over the holidays of everything I consider necessary to get the game to that state.
Note - there is no guarantee that all of this will be completed before full release, and I also will probably make a bunch of additional improvements along the way (I keep a separate list of 'nice to haves' that I sometimes pull from when I'm bored of working on larger pieces or have a limited amount of time to add improvements). Also the list is in no particular order, and will probably constantly change as I get feedback and suggestions from players etc.
Anyway, enough preamble!
Pro Wrestling Sim Must Haves
Add logic for Contract Perks
Add Shortlist capability
Add validation rules to Edit pages to prevent bad data
Advanced Show Distribution setup
Allow Intererence Workers to have Skill/Overness Changes
Balance Finances
Be able to set champions from other companies via the editor (so a champion doesnt need to be under contract)
Brand specific titles
Create News Item when worker returns from rehab/injury
Create own promotion
Do Drug Tests during Next Day Cycle
Effects for Attributes - Outspoken, Political, Big Bumps, Charitable, Outside Interests etc
Event Specific Matches for AI
Filter Emails
Filter News
Filter Relationships Screen
Give Road Agents a Purpose
Handle non-defendable titles for AI
Hire to Developmental
Increase Tag Experience
Japanese Touring
Make booked worker's popularity improve attendance and viewership more
Make high spots/stunts be worker specific
Scripted Events - Set a date for a thing to happen
Set Drug Testing
Set Production Levels for Promotions
Skin Editor
Stable Heat
Steam Achievements
Steam Cards
Steam Workshop Integration
Talk to Workers
Tournaments (eliminator)
Tournaments (Round Robin)
Training Centers
View other company's title histories
Anything else you think should be here that isn't? Leave comments! And as always, thanks for the support. [ 2022-01-03 21:51:09 CET ][ Original post ]
Pro Wrestling Sim is a text-based pro-wrestling booking simulator. Control a wrestling promotion, decide your roster, and create storylines, feuds and matches where the winners and losers are in your hands.
Features
Promises Your workers will request that you make promises to them. This can be asking for a match with a worker, asking for a title shot, or even a title win. Agree to make a promise and you better deliver - you don't want to upset your top star or his friends!
Edit Database With the Edit Database functionality, you can design, build and grow a world of your own creation, based on reality or your own imagination, and share it with friends.