Bugfixes
- Fixed reckless abandon making you invincible
- Fixed obsidian die soft locking your game when playing with more than 2 players
Bugfixes
- Fixed reckless abandon interaction with The good causing crashes
- Fixed obsidian die not giving banish rerolls anymore
- Fixed typo in reckless abandon object
Howdy, Outlaws! Weve got some exciting updates in store for you today, and a big surprise at the end, so stick around! First up, were introducing four brand new items to Bounty of One that we believe will shake things up and give you more options to interact with the Pierce mechanic. Heres a breakdown of whats new:
- Frozen Bouncy Ball
Gain 1 bounce for every pierce you have, and gain 1 pierce. - Jackhammer Charges
Gain 5% damage for every pierce you have, and gain 1 pierce. - Bullet Spear
Gain 1 dash slot for every pierce you have, and gain 1 pierce.
- Reckless Abandon
When you take damage, reduce your maximum Health by the amount of damage you should have taken and gain +5% damage per max health lost.
In case you missed it, the mobile version of Bounty of One is now available! Perfect for those quick games on the go.
And now, for the big news
Were thrilled to officially announce our next game: Hive Blight!
[previewyoutube=S3qwZ1ZXW64;full][/previewyoutube] In Hive Blight, youll lead a team of insect soldiers against a dark menace known as the fungomancer. This new game is a completely fresh adventure from us at OptizOnion, blending auto-battler strategy with the chaotic thrill of roguelite elements. Each playthrough will offer new challenges and paths to explore recruit, discover synergies, and take on the blight in ways youve never seen before! We cant wait to share more details soon, and were buzzing with excitement for you to try it. In the Meantime, you can go wishlist it here: https://store.steampowered.com/app/2886620/Hive_Blight/ Also, if you want to further get involved and want to have a chance to get access to a Closed Beta, you can also fill in the form here:
Thats all for now, Outlaws! See you out there in the wild west or in the insect world soon.
Patch Note
Balancing
- Corkscrew bullet now gives +20% bullet speed
- Sniper gives +20% -> 10% bullet speed
- Swift bullets gives between +30 and +70 -> +60% bullet speed
- The bad +10% -> +15% damage
- All self damage objects: Health +1 -> Health +2
- Lucky star duration 5 sec -> 8 sec
Bug Fixes
- fixed: game crashing when getting The bad object in german version of the game
Howdy, fellow outlaws!
Its been a while, and weve missed you all. We know we havent been communicating as much recently, but thats because weve been hard at work bringing Bounty of One a new platform!
Bounty of One is now on Mobile!
[previewyoutube=dBmGVmPbNS8;full][/previewyoutube] You can now take the fast-paced, bullet-dodging, bounty-hunting action with you anywhere on your mobile devices. Whether youre dodging bullets on the bus or laying low at home, weve got you covered. You can find the App on the following links:
But thats not all! Were excited to announce something big...
Introducing Hive Blight Our Brand-New Game!
[previewyoutube=S3qwZ1ZXW64;full][/previewyoutube] In Hive Blight, youll lead a team of insect soldiers against a dark menace known as the fungomancer. This new game is a completely fresh adventure from us at OptizOnion, blending auto-battler strategy with the chaotic thrill of roguelite elements. Each playthrough will offer new challenges and paths to explore recruit, discover synergies, and take on the blight in ways youve never seen before! We cant wait to share more details soon, and were buzzing with excitement for you to try it. In the Meantime, you can go wishlist it here: https://store.steampowered.com/app/2886620/Hive_Blight/ Also, if you want to further get involved and want to have a chance to get access to a Closed Beta, you can also fill in the form here:
Oh, and while weve been expanding the Bounty of One universe, weve also taken the opportunity to fix a few bugs in the game. Weve squashed some issues to keep the gameplay as smooth as ever check out the patch notes for more details! Thanks for sticking with us, outlaws well see you in the wilds (and the hives ). Enjoy!
Patch Notes
Bug Fixes
- Ollin now spawn properly on Linux game version
- Demonic flame now always spawn one chest
- Bunch of typo and grammar correction in various languages
- Hat of refreshing nap now give upgrade reroll instead of object one
- Bury the dead description updated, you need to beat undertaker without taking damage at infamy level 30 or more (instead of 40)
Bugfixes
- Fixed some DLC objects not appearing anymore (making Chaos Theory achievement unobtainable)
Bugfixes
- Fixed character collecting heart with full health
Bugfixes
- Fixed an issue where players would get stuck when getting 2 chests at the same time.
- Fixed Tara Demon sometimes not doing damage in certain directions.
- Fixed an issue where all players would not get resurrected on the sheriff's death.
- Locking choices now get tinted with player colors, making it easier to know what each player chose.
- You no longer see 0 health once resurrected by The Good.
- You can't dash while dying anymore.
- Portal projectiles no longer leave a trail when teleporting to the other side of the screen.
- Fixed some typos in French and English translations.
- Fixed Ollin not appearing when selected as a character for MacOS and Linux players.
- Fixed Tipping Scale achievement not being obtainable for MacOS and Linux players.
Bugfixes
- - Fixed Ollin not appearing when selected as a character
- - Fixed an issue where the game would freeze when getting "The Bad" object in German version of the game
- - Fixed Tipping scale achievement not obtainable
- - Fixed chaos blinking with a white frame in encyclopedia
- - Fixed some typo in english translation
Hello fellow outlaws! This is it! Our new DLC, "Panic in the Mines" is out! Get ready to face the depths of Greenhill! [previewyoutube=XKP0XQHPP2E;full][/previewyoutube] You can purchase the DLC here: https://store.steampowered.com/app/2900140/Bounty_of_One__Panic_in_the_Mines/
Here is what you can expect from the DLC:
The Undertaker and its minions have escaped thanks to his second in command, Denzel. It is up to you to pursue them in maze-like tunnels of the mines beneath Greenhill. Be careful though because there is a reason why the mines have been abandonned...
In the mines, your freedom of movement is limited. Be aware of the landslides and the goblin-driven minecarts!
Thankfully you're not alone in the pursuit of the Undertaker, a new band of heroes are joining your ranks:
"I created a monster, it's up to me to make sure it is put down! "Growing up, Elias was an average kid at most. He never showed any specific traits or indications that he was suited for magic. However, Elias was born with an iron will and a drive to work towards his goals, and above all, he loved magic. For years, he focused on his studies, and although he had no talent to begin with, slowly, he overcame the deeds of any of his peers. Where he only inspired disdain at first, he gained the respect of the magical community. Eventually, he made his way to the top and even became the magic advisor of the state for a while. To many, he had done the impossible; to him, he had reached his dream and longed for a new goal. After a brilliant career as a state magician, he decided to invest his talents in something else and became the head teacher of a famous magic school. Tutoring students brought him a happiness he had never yet felt. During that time, Elias met a peculiar young man, a diamond in the rough as you may say. The boy was simply incredible. Not only did he have more innate talent than any other Elias had seen, but the lad also had a drive to learn similar to his own. Truly, a potential beyond measure. For years, Elias taught the boy and watched him grow to become an unparalleled magic user. But something else had grown over time: an uneasiness that he felt when teaching the boy, an indescribable sinister feeling. And one day, the boy disappeared. Distraught by the vanishing of his pupil, Elias looked all over and eventually found the boy's magic laboratory. There, he found horrors beyond belief and the trace of a powerful necromancy spell. What horrors did Elias bring upon the world by teaching this youngling? He vowed on the spot to track the lad and bring him down if need be. After years of searching for his former student, Elias heard tales of a sinister presence that took over Greenhill, a necromancer so potent that no one dared face it, the Undertaker. There was no doubt in Elias's mind; it was him! Determined to face the consequences of his actions, Elias set out to Greenhill, ready to face whatever consequences awaited him." You might be wondering what item would be such a grandiose wizard and I am more than happy to answer that, Elias will be wielding the...
After moving for a while, you shoot a slow intagible projectile. Lightning hits a random enemy within its area every 0.5 seconds.
"Evil only exists to be destroyed!" Before coming to Greenhill, the Undertaker tried out his might on many small isolated communities, laying waste to them without leaving any trace. To the authorities, it always seemed to be natural disasters that shared no link between them. Indeed, there was no proof of any unusual activities and no one was ever left to testify otherwise. Until someone survived to tell the tale, Tara. However, once she told her story of a mighty Necromancer razing her little hamlet to the ground, no one believed it. It was indeed easier to believe that the story she told stemmed from the traumatizing disaster she had been through. For a while, she pleaded with the authorities but was only ever met with disbelief until she decided to take matters into her own hands. She vowed to use whatever means necessary to get revenge on the Undertaker, whatever the consequences. Around this time, while she was alone at night, she suddenly heard it, a guttural voice stemming from the dark: I can give you the power you need - it said. Blinded by her desire for revenge, she nodded and a contract seemingly appeared out of nowhere. Sign it! - said the voice with authority. Tara held up the paper in hesitation. Sign! - hurled the voice; and she did. Suddenly the contract raised itself up in the air and changed into a very peculiar weapon, a pistol unlike any she had ever seen. Feed me! - said the voice from behind her with a renewed intensity, as if it now had corporeal form. When she turned around she saw it, a small but quite corpulent demon was there, right in front of her eyes - Feed me. With this new weapon, Tara is now searching for the Undertaker to exact her revenge and with every minion she gets rid off, she gets stronger alongside her demon. Here is a look at what her weapon does:
Summons a small flying demon. Each time your team collects 25 coins, when you stop moving, it shoots a huge beam at the closest enemy, it deals 3 times your damage to enemies it goes through.
"..." Chaos is a very mysterious being, little is known as to how it came to be. The only thing we know for sure is that he appeared around the same time that the Undertaker came to Greenhill. It is stipulated that, when he took over, the Undertaker resorted to such extreme atrocity against the previous criminal rulers of the underworld of Greenhill that he inadvertently created an amalgam of the remnants of their souls. This cluster of anger and regret eventually gave birth to the entity known as Chaos. Chaos only exists to bring down the Undertaker and, though the other heroes are hesitant to work alongside this entity, it seems useful in this endeavor for now. Now let's see what his objects allows him to do:
-Objects in chest can't be identified. You gain a chest for every 7 level you've gained.- Chaos's gameplay suits his name perfectly, you'll never be able to tell which object you're choosing, you only have access to the information on the object's rarity. To compensate, you'll get access to even more chest within a run.
That's not all, those new heroes came packing a big ne arsenal for you to try. 30 objects are added to the game, It should help to get through the mines!
Moreover, we've added 17 new achievements for you to overcome and conquer! Get ready!
Additionally, we wanted to share our appreciation for all the support we got since we made Bounty of One available to the public. Therefore, on the release date of "Bounty of One: Panic in the Mines", an additional character, free for everyone, will be added to the game.
"There is no shame in thinking small." Inheritor of Greenhill's only Inn, Ernesto was hoping to live a quiet and simple life but the arrival of the Undertaker made it impossible. He has now joined the rebellion against the necromancer and wants to bring him down and go back to his former life. Check the patchnotes to read his backstory and check his object. In addition to all the new stuff listed before, we have, as per usual, updated a few things in the main game and reset the leaderboard. Check out the full patch below! I hope you enjoy all the new things we've added!
Patch note:
New Character :
Ernesto is a simple man, he never wished for wealth or power nor did he wish for the thrill of adventure, all he ever wanted was to live a quiet life in the quiet little town he was born in, Greenhill. From his father he inherited the Emerald Goblet, the towns modest inn. The place was nothing special and Ernesto was neither a great cook nor a great host but there was only one inn in town so clients would come in regularly and Ernesto could make ends meet without trouble. For years, it seems that his ideal would never falter and that, outside of some hot-headed troublemakers every now and then, he could live out a peaceful life without any trouble. However, the situation changed for the worst when the Undertaker took over Greenhill. If the status quo had remained, Ernesto would have happily stayed put and changed nothing of his day-to-day life however, with the Undertaker came his minions and they scared the inn empty and refused to pay for their bill, threatening violence instead. In these conditions, it was clear that Ernesto would never get the quiet life he longs for. Determined to get it back, he enlisted under Jodys rebellion against the Undertaker and became its official cook and intendant. Ernesto start with "Onion" which has gotten a big buff to become a legendary (see below) To unlock Ernesto [spoiler]youll have to kill 500 enemies with Onion object (This work retroactively if you already killed that many enemies with Onion in previous Bounty of One version)[/spoiler]
New Items :
- Stage fright: Increase your attack speed by 1% per enemy on screen.
- Magic Shroom : [Image] After killing 200 enemies, become invincible and 3 times bigger for 6s. During that time, you inflict 3 times your damage to enemies you go through. To unlock magic shroom [spoiler]youll have to win a game with the new character Ernesto[/spoiler]
New Daily Struggle modifiers
- Start with Golden loaded die, Steamtech turret, Scrap gun and Dancing Daggers.
Balancing
- Base damage of character 40 -> 50 now one shot goblins from start
- Black market one less upgrade for damage
- Rarity of Silver Die Epic -> Rare
- Serra start with Bowgun from the start (no need to unlock it anymore)
- Onion damage 25% -> 30%
- Onion range is now 15% bigger
- Rarity of Onion Epic -> Legendary
- Emergency kit heal 2 -> 3 health
- Rarity of Big Bertha Epic -> Rare
Quality of life :
- Optimization: the game should run better in endless mode
- Removed difficulty indicator on characters
Visual Update :
- Crispier Game : All the game's sprites have ben upscaled, this should result in a smoother/crispier look
Sound Update :
- Added sounds for lightning effects
Bug Fixes :
- Some enemies were sometimes not unspawning when leaving the screen, reducing the global amount of enemies when players moved for a long time.
- Steam tech turret now disappear when the player holding the turret die
- Fixed a bug where the undertaker was not affected by Lightning strikes
Hello fellow outlaws!
Let's continue our presentation of our new cast members that will appear in Panic in the Mines while we wait for it to drop. Say "hi!" to Tara, the vengefull huntress!
Before coming to Greenhill, the Undertaker tried out his might on many small isolated communities, laying waste to them without leaving any trace. To the authorities, it always seemed to be natural disasters that shared no link between them. Indeed, there was no proof of any unusual activities and no one was ever left to testify otherwise. Until someone survived to tell the tale, Tara. However, once she told her story of a mighty Necromancer razing her little hamlet to the ground, no one believed it. It was indeed easier to believe that the story she told stemmed from the traumatizing disaster she had been through. For a while, she pleaded with the authorities but was only ever met with disbelief until she decided to take matters into her own hands. She vowed to use whatever means necessary to get revenge on the Undertaker, whatever the consequences. Around this time, while she was alone at night, she suddenly heard it, a guttural voice stemming from the dark: I can give you the power you need - it said. Blinded by her desire for revenge, she nodded and a contract seemingly appeared out of nowhere. Sign it! - said the voice with authority.
Tara held up the paper in hesitation. Sign! - hurled the voice; and she did. Suddenly the contract raised itself up in the air and changed into a very peculiar weapon, a pistol unlike any she had ever seen. Feed me! - said the voice from behind her with a renewed intensity, as if it now had corporeal form. When she turned around she saw it, a small but quite corpulent demon was there, right in front of her eyes - Feed me.
With this new weapon, Tara is now searching for the Undertaker to exact her revenge and with every minion she gets rid off, she gets stronger alongside her demon.
Here is a look at what her weapon does:
Summons a small flying demon. Each time your team collects 25 coins, when you stop moving, it shoots a huge beam at the closest enemy, it deals 3 times your damage to enemies it goes through.
If you want to know more about the DLC, you can do so here:
https://store.steampowered.com/app/2900140/Bounty_of_One__Panic_in_the_Mines/
Hey there fellow outlaws, You might have wondered about when the DLC of Bounty of One would be release and I am happy to let you know that it will do so fairly soon!
Indeed, you can expect the release on the 21st of June!!!
Until then we thought it would make sense to talk a little bit more about the cast so without further ado, let's start with...
"Growing up, Elias was an average kid at most. He never showed any specific traits or indications that he was suited for magic. However, Elias was born with an iron will and a drive to work towards his goals, and above all, he loved magic. For years, he focused on his studies, and although he had no talent to begin with, slowly, he overcame the deeds of any of his peers. Where he only inspired disdain at first, he gained the respect of the magical community. Eventually, he made his way to the top and even became the magic advisor of the state for a while. To many, he had done the impossible; to him, he had reached his dream and longed for a new goal. After a brilliant career as a state magician, he decided to invest his talents in something else and became the head teacher of a famous magic school. Tutoring students brought him a happiness he had never yet felt. During that time, Elias met a peculiar young man, a diamond in the rough as you may say. The boy was simply incredible. Not only did he have more innate talent than any other Elias had seen, but the lad also had a drive to learn similar to his own. Truly, a potential beyond measure. For years, Elias taught the boy and watched him grow to become an unparalleled magic user. But something else had grown over time: an uneasiness that he felt when teaching the boy, an indescribable sinister feeling. And one day, the boy disappeared. Distraught by the vanishing of his pupil, Elias looked all over and eventually found the boy's magic laboratory. There, he found horrors beyond belief and the trace of a powerful necromancy spell. What horrors did Elias bring upon the world by teaching this youngling? He vowed on the spot to track the lad and bring him down if need be. After years of searching for his former student, Elias heard tales of a sinister presence that took over Greenhill, a necromancer so potent that no one dared face it, the Undertaker. There was no doubt in Elias's mind; it was him! Determined to face the consequences of his actions, Elias set out to Greenhill, ready to face whatever consequences awaited him." You might be wondering what item would be such a grandiose wizard and I am more than happy to answer that, Elias will be wielding the...
After moving for a while, you shoot a slow intagible projectile. Lightning hits a random enemy within its area every 0.5 seconds. If you want to know more about the DLC, you can do so here: https://store.steampowered.com/app/2900140/Bounty_of_One__Panic_in_the_Mines/
Hey there fellow outlaws!
As we hinted towards a couple of times, we have been working on something special for a while and we're finally able to tell you all about it!
[previewyoutube=xwylPrYhUB0;full][/previewyoutube]
Very soon, we will be releasing a new DLC for Bounty of One called "Panic in the Mines". It will add 3 new characters to the cast as well as a new game mode, "Underground Troubles", and many new objects and achievements.
It's only thanks to you guys that we're even able to release this DLC so, to show our thanks, we will be releasing a free additional characters for all player on the date of the DLC's release, I hope you will like him!
If you want to know when it drops, you can wishlist it on the following link:
https://store.steampowered.com/app/2900140/Bounty_of_One__Panic_in_the_Mines/
If you want to discuss the DLC and/or talk about the game in general with us and our dedicated community, feel free to join our Discord as well!
After defeating the Undertaker and taking him and its minions into custody, Serra and her companions thought they had finally put an end to the Necromancer's ambitions...
...was it wishfull thinking?
Hello fellow outlaws, We got a ton of great feedback on our last post concerning the Ludeo update and we wanted to assure you that we hear you loud and clear. To that weve decided to postpone the implementation of Ludeo for now. Check the previous announcement if you dont know what were referring to : https://store.steampowered.com/news/app/1968730/view/7951737850169338558?l=french
We changed the beta branch version back in order to exclude Ludeo from it.
Be that as it may, regarding how Ludeo works and what information they have access to, I wanted to clarify an additional point that might still be blurry: Ludeo is integrated on our side. This means that we, the game devs, are the ones who control what information is gathered about your game session when you use Ludeo and that is why we can say with confidence that they only have access to information about your current game such as inputs (whether you went up, down, left or right on the map), you characters and the enemies's stats and positions, the upgrade and object choice youve made (your inventory per say), the reroll you used and nothing else. Again, remember also that, in any case, that information would only be sent if you actively interacted with Ludeo's website plateform (that is if you decide to login into their wite and willingly play and create Ludeo yourself). To explain the Ludeo process further in a matter that is familiar to gaming, think of sharing a save file with a friend. Say you play a game with a save system, you've saved just before a fun encounter with a Boss and you want your friend to experience it as well. You could technically go to the save folder of your game, find the specific save and send it to your friend. If your friend then puts it in his save folder for the game, he will be able to play the same exact situation. Ludeo does pretty much the same except it automatises the whole process, allows you to gamify the content by adding objectives and leaderboards and it shares it with all its community If you want additional information on Ludeo, I have copied the FAQ from our previous announcement on the bottom of this one. From our point of view, we know that Ludeo is a trustworthy company and we believe that it has great potential. However, that doesnt mean that your worries were not legitimate. I believe we were so convinced that you, our players, would like the concept as well as we do that we failed to look at the bigger picture and see how adding such a feature out of the blue without proper prior communication could be perceived. As we say in french, we had our head in the handlebar (la tte dans le guidon). We apologize if it seems like we were forcing you to use a feature you were not comfortable with, it was never our intention, far from it. To us, our players voices are the most important thing and it must remain that way. Please remember that were a small young company and still new to the industry, were bound to make mistakes but I can assure you, we learn from them big time and this one was humbling. We will actively work on our communication in general and make sure we include you more in the direction our games take in the future. On their side, Ludeo was as surprised as us at the negative reaction generated by the update. They are appreciative to you though, thanks to your comments they realized they have work to do on building trust with the gaming community and are already on it! Theyre building a new website and updating information online to best represent what they do so this confusion doesnt happen again. You should also hear from them pretty soon and I hope they will be able to sooth your worries. If some of you want to give Ludeo a try, we will keep a private branch named Ludeo - community - playtest so you have that possibility. However, please remember that if you dont want anything to do with the feature, you can just ignore it by playing on the main and public beta branch where Ludeo is not integrated. To access it, go to Bounty of One Seetings on Steam, go to the beta tab and type "ludeoplaytest" in the text box, you should then be able to select the branch from the drop down menu. Weve taken the opportunity of this announcement to push a few balancing updates while we were at it. You can check the changes in the - small - patch below. We will get back to you soon regarding what were working on at the moment!
Again, sorry for the confusion surrounding Ludeos feature and we hope youll keep enjoying Bounty of One nevertheless.
Patch note:
Balancing :
- Bowgun now take 1.5 -> 2.25 more time before being completely depleted when moving
- Machine learning : Everytime you kill 30 ->20 enemies gain +1% crit chance. You lose 50% of the buff when you take damage.
- Surprise Attack : Whenever you dash gain +100% crit chance for 1.5 -> 2.5 seconds. Gain 1 dash.
Bug Fixes :
- Fixed a bug where you could in specific cases get hit between your dashes with Steamboots
- Lucky star now have an extra second of invulnerability once the bonus goes off
LUDEO FAQ
- What is Ludeo? -
At its heart, Ludeo is a game discovery platform. You want to see and share the best parts of the game? Ludeo can help with that. Basically the goal of Ludeo is this: You love a specific game and had a great moment of gameplay - Ludeo lets you share it on their platform so your friends can enjoy that same awesome moment for themselves - and maybe do what you did but better! Ludeo is a young startup company. Their sites were built pretty early so the information you'll find online is outdated. Theyve let us know theyre building a new website and cleaning up their old ones so that it better represent what and who they are. Since then they started, they've built some extremely impressive tech, and theyre now ramping up with multiple game integrations in addition to Bounty of One. Bounty of One is one of the very first games on the platform. Eventually, the goal is for thousands of games to be Ludeo enabled so that players can share and play tons of games they might not have otherwise seen. But again - theyre still in their very early stages.
- Do I have to download Ludeo to play Bounty of One? -
Ludeo isn't a downloadable feature, it's not stored locally on your computer. While signing in with Steam is required to create Ludeos, if you only want to play Bounty of One Ludeos then there is no sign in required. Ludeo is there for you if you want to use it but it is completely optional, that's why it is limited to the beta branch. If you don't want it, you can just play the game as you usually would - it's up to you!
- What information is Ludeo collecting? -
In order to enable Ludeo for Bounty of One players, Ludeo processes ONLY data which is within the Bounty of One game - that is to say, the data points that dictate your current damage, your attack speed, the object or upgrade choices you made, whether or not you dash... With those gameplay data points recorded, Ludeo is then able to send that data to people who want to play the Ludeo experience that you created. Ludeo does not process nor collect any personal information of Bounty of One users. They do not have access nor the ability to get any data which is not in the Bounty of One game instance. The only information they will get from you is your username if you login onto their website with your steam account.
- Gameplay recording - how is it done? -
Ludeo records the gameplay inputs (attack damage, upgrade choices, dashes, etc.), and then the game client on the user side reads those game inputs and then creates a video, essentially recreating the gameplay you just played but in video form. That way theyre not storing huge video files on their side either. Its not a perfect analogy, but think of it like youre a chef cooking a killer meal. If you want someone else to cook the same meal, do you send them a video of you chopping vegatables? No, that would be pretty inefficient and more than a little weird. You send them the recipe! Ludeo strips data points about your gameplay down to make a recipe for another players game client to rebuild. And just to say it all out loud so were all clear: Ludeo only records your gameplay session. Ludeo doesn't record other tabs (or anything other than the gameplay for that matter) and is completely inactive if Bounty of One/the Ludeo enabled game is closed and if youre on the games main branch and not the public beta branch. Also, for the record - Ludeo is not recording images or videos like a screengrab - as discussed above, theyre recording the gameplay inputs, etc.
- Is this an esports thing? -
No, not really - though theoretically Ludeo could be used to train in specific parts of a game? But to that end its probably more useful for speedrunning than esports.
- Is this an AI thing? -
No, not really - I mean technically later there could be some gameplay AI used (think MP bots), but not AI like a hey make me a video of Will Smith eating too much spaghetti.
- Is this a metaverse thing? -
Nope.
- Is this an NFT thing? -
Absolutely not.
Hey fellow outlaws!
It's been a while an you might be wondering what we've been up to! I am here to answer such question. For one, we have a few things brewing in the background and we hope to be able to share them with you very soon but also, we been working hard on the implementation of a new feature. Have you ever looked at someone else's gameplay and thought to yourself: "Damn, I can do this WAY better!"? Or phew, that looked like a fun situation to be in? Let me introduce you to: [previewyoutube=q-QmYynibsY;full][/previewyoutube] In short, it is like making a short video via Instant Replay, but instead of just watching that gameplay bit or sharing it as video - with Ludeo, you can play that exact bit. And the good thing is? You don't need to install anything! (Except for owning Bounty of One of course )
If you want to know more about who Ludeo is and how their service works in more details, feel free to check the FAQ at the bottom of this announcement.
Ludeo is now available with Bounty of One in the open public beta!
Ludeo has been working with us to integrate Bounty of One with their platform. Our team is now ready to test it with you, and we would appreciate any feedback you can provide! To gain access to the test branch, follow these steps : [olist]
How to create your Bounty of One Ludeos
To create your ludeos, follow these steps : [olist]
Discord Event! Share your Ludeo for a chance to win a Steam gift card!
To celebrate the first public test of our integration of Ludeo. For the next week, up to the end of February we welcome you to share your Ludeos at the ludeo-share channel on our Discord server Describe why you think your Ludeo stands out from the rest! It can be a really challenging Ludeo to complete or a Ludeo that will require extra skill to get the most points possible! At the end of the month, the Bounty of One and Ludeo team will pick the top 3 Ludeos and will give $10 Steam Gift cards for the winners! We also took the opportunity of this announcement to make quick patch. Mainly, we visually improved the map and the FXss clarity. You can check out the patchs content hereafter. I hope youll enjoy playing Ludeo, we will be back in a bit for more news from our side! Enjoy!
Contents :
Visual update:
- Map update: the visual of the tiles that make up the map have been updated to be more crisp.
- Map Update : the Nightmare Escape mode now has a different look to make it seem more like a cemetery
- Updated resolution of the assets used in FXs to make them more crisp
Balancing:
- PistoRang is not affected by Area of Effect anymore.
- Projectiles which were supposed to bounce off the screens sides (both enemies and allies one) would sometimes get destroyed instead. This should not happen anymore, get ready!
Quality of life:
- Added sound feedback and visual near character for Madlyns Scrap Gun
Bugfix:
- Fixed some enemies not disappearing when they were too far away from the player, leading to less enemies when the player was constantly moving.
Language improvement:
- Updated spanish translation
- Corrected some typo in french translation
[hr][/hr]
LUDEO FAQ
- What is Ludeo? -
At its heart, Ludeo is a game discovery platform. You want to see and share the best parts of the game? Ludeo can help with that. Basically the goal of Ludeo is this: You love a specific game and had a great moment of gameplay - Ludeo lets you share it on their platform so your friends can enjoy that same awesome moment for themselves - and maybe do what you did but better! Ludeo is a young startup company. Their sites were built pretty early so the information you'll find online is outdated. Theyve let us know theyre building a new website and cleaning up their old ones so that it better represent what and who they are. Since then they started, they've built some extremely impressive tech, and theyre now ramping up with multiple game integrations in addition to Bounty of One. Bounty of One is one of the very first games on the platform. Eventually, the goal is for thousands of games to be Ludeo enabled so that players can share and play tons of games they might not have otherwise seen. But again - theyre still in their very early stages.
- Do I have to download Ludeo to play Bounty of One? -
Ludeo isn't a downloadable feature, it's not stored locally on your computer. While signing in with Steam is required to create Ludeos, if you only want to play Bounty of One Ludeos then there is no sign in required. Ludeo is there for you if you want to use it but it is completely optional, that's why it is limited to the beta branch. If you don't want it, you can just play the game as you usually would - it's up to you!
- What information is Ludeo collecting? -
In order to enable Ludeo for Bounty of One players, Ludeo processes ONLY data which is within the Bounty of One game - that is to say, the data points that dictate your current damage, your attack speed, the object or upgrade choices you made, whether or not you dash... With those gameplay data points recorded, Ludeo is then able to send that data to people who want to play the Ludeo experience that you created. Ludeo does not process nor collect any personal information of Bounty of One users. They do not have access nor the ability to get any data which is not in the Bounty of One game instance. The only information they will get from you is your username if you login onto their website with your steam account.
- Gameplay recording - how is it done? -
Ludeo records the gameplay inputs (attack damage, upgrade choices, dashes, etc.), and then the game client on the user side reads those game inputs and then creates a video, essentially recreating the gameplay you just played but in video form. That way theyre not storing huge video files on their side either. Its not a perfect analogy, but think of it like youre a chef cooking a killer meal. If you want someone else to cook the same meal, do you send them a video of you chopping vegatables? No, that would be pretty inefficient and more than a little weird. You send them the recipe! Ludeo strips data points about your gameplay down to make a recipe for another players game client to rebuild. And just to say it all out loud so were all clear: Ludeo only records your gameplay session. Ludeo doesn't record other tabs (or anything other than the gameplay for that matter) and is completely inactive if Bounty of One/the Ludeo enabled game is closed and if youre on the games main branch and not the public beta branch. Also, for the record - Ludeo is not recording images or videos like a screengrab - as discussed above, theyre recording the gameplay inputs, etc.
- Is this an esports thing? -
No, not really - though theoretically Ludeo could be used to train in specific parts of a game? But to that end its probably more useful for speedrunning than esports.
- Is this an AI thing? -
No, not really - I mean technically later there could be some gameplay AI used (think MP bots), but not AI like a hey make me a video of Will Smith eating too much spaghetti.
- Is this a metaverse thing? -
Nope.
- Is this an NFT thing? -
Absolutely not.
Hello fellow outlaws and aspiring rulers!
We've got some exciting news to share with you! In the spirit of supporting our fellow game creators and celebrating the diverse world of indie gaming, we're excited to team up for a special event. Introducing the "Bounty Of King" bundle, in honor of "Just King's" release from early accessa game crafted by a skilled team of developers who share our love for immersive gameplay.
"Just King" is an action auto-battler with roguelike elements where you assemble a party to fight against fearsome kings and their armies. It's a realm of strategy, heroism, and, of course, bards!
Both games are now available at a 10% discount, and this offer stacks with any ongoing sales, allowing you to dive into two different worlds of adventure and challenge. Already own one of these epic games? No problem! The bundle adjusts, so you only pay for the game you don't have and you'll still snag that extra discount. So whether you're looking to conquer kingdoms or survive the ruthless wild west, this bundle has got you covered. Grab this deal and embark on two distinct journeys where strategy meets action. https://store.steampowered.com/bundle/37205/Bounty_of_King/
Balance
- - Jody does not start with a reduced attack speed anymore (was -0.2)
- - Daily runs does not disable achievements anymore
- - Encyclopedia Hounds enemies was not appearing correctly
- - Encyclopedia win and picked stats removed from character page (as it was not tracked properly)
- - Gold nuggets area effect is now less distracting
- - Spelling mistakes corrected in German translation
- - Updated German translation to be more accurate
- - Fixed an issue where players could cheat and get on the leaderboard
Hello fellow outlaws!
As you may know, the bullet heaven genre has grown immensely over the last year, therefore, with many other bullet heaven games, we came together to launch a new steam event to celebrate this new genre and...
...it starts today!
BULLET HEAVEN FEST IS HERE!
- Click on the image to go directly on the events page - In this event, you'll find many games that populate the genre with a discounted price!
Of course, Bounty of One will be present with a 20% discount (starting at 7pm CET)
Go check it out before the 20th, you might find something that pick your interest! Enjoy!
Bugfixes
- - Fixed freeze in Japanese language when some specific objects appear on the screen
- - Fixed freeze in Turkish language when some specific objects appear on the screen
- - Updated German translation to be more accurate
Balancing
- - Bronze die reroll gain 3 -> 4
- - Silver die reroll gain 3 -> 4
- - Running on fumes damage boost +30% -> +50%
- - Syncing steam events now also sync infamy selectable in menu
- - Tumble weed now grows proportionally to your health
- - Fixed achievements philantrop not translated properly it should now say "Win a game with a necormancer pact active" in every language
- - Fixed wrong translation in German language
- - Fixed some typo in English and French
- - Fixed missing translation for black market in Spanish language
- - Fixed some translation in Spanish language
Hello fellow Outlaws!
This is it! The final moment has come! Bounty of One is out of Early Access!
As always, Id like to start by thanking all of you out there! Being able to come this far would not have been possible without you continued support! It is your achievement as much as it is ours! We never thought we would be able to come this far, it is only our second game to be fair and, after all, we came all the way from this
To this
Now lets start with the juicy bit of todays announcement: Whats new in the game on release? For those who joined the public beta version, you might already be familiar with some of those but, for the others, let me tell you what you can expect!
First, we rebuilt the way the Super Black Market works in the game. As many of you requested, you will now be able to use the Super Black Market without being locked out unlocking achievements and posting highscores! To make the SBM somewhat balanced however, we changed some of the perks it gives you (check out the changes within the content section) and, most importantly, we created a real challenge for you to overcome: The Necromancers Pact!
The release officially introduces the Necromancers Pact, a cursed piece of paper that will allow you to skyrocket the infamy level up to 50 (instead of the previous maximum of 18). Up to infamy level 10 your progression in the game is similar than it previously was(though level 10 is now effectively as hard as level 18 used to be). From then on out, however, youll be able to choose your difficulty by allowing points in the pact, you create your own challenge with thing as crazy as Enemies projectiles now bounce up to 2 times on the side of the screen'' or Enemies life increases by 150% every time you kill a sheriff. Get ready for a challenge!
Secondly, for those who havent seen her yet, Ruthless Ruth charges into the deserted lands surrounding Greenhills and her loyal children follow in her footsteps, the Bully Brawlers! Get ready for an epic fight!
Thirdly, we added three new tabs in the encyclopedia! For those who like lore, youll be able to learn about each enemys type in the game as well as read the backstory of each character. The last tab is the credits, cant release without a proper credit menu :)
Fourthly, we also added 3 new languages: Korean, Japanese and Spanish. We also updated all the languages that were already available. We did our best to try and translate all of them properly but we can only do so much, we are not polyglots unfortunately. If youd like to help us improve the translations or even just share your feedbacks and ideas, feel free to join our discord and reach out directly to us! We welcome any help!
We also made the game for Linux and Mac.
Finally, we also added 3 new objects and 14 new achievements. Discover them in the game or in the contents below!
To wrap things up, as usual, we fixed some bugs, balanced a few things, improve some visuals and sounds, you know the drill. You can read the full patch note below.
Again, thank you all for your support, we would not have been able to do this without you! To celebrate with you all, we organized a give away for you to take part in you can fin all the details here:
https://gleam.io/bMmbC/bounty-of-one-launch-giveaway
We hope that youll keep following OptizOnion for our next projects to come!
Enjoy!
Content
- The Bully Brawlers join the fray
- Ruthless Ruth is ready to fight!
New Objects
- Pistorang: [spoiler]A pistorang constantly spirals around you. It inflicts your damage to enemies it goes through and shoots at your current attack speed.[/spoiler]
- Lucky Star: [spoiler]Gain an immunity to enemy damage each time you level up. The immunity lasts for 5 seconds. You gain 50% move speed and inflict damage to enemies you go through while it lasts.[/spoiler]
- Counterfeit Gold Nugget: [spoiler]Before dashing, toss a fake gold nugget to attract enemies, enemies in its range gain +50% movement speed and drop twice the coins. It lasts for 5 seconds. Gain 1 dash. +5 sec base dash cooldown.[/spoiler]
New infamy system
- The Necromancer Pact replaces infamy levels after level 10. You can now climb to infamy level 50 thanks to it!
Encyclopedia
- New enemies tab: Discover the backstories of all the enemies in the game
- New character tab: Discover the backstories of all the characters in the game
- New Credits Tab
Reworked Super Black Market
Modified
- Lost and found Goods (level 1): Gain x(up to five) chests at the start of the game-> Gain a chest at the start of the game if you have beaten a sheriff in the previous run (level 1) / Gain a sheriffs chest at the start of the game if you have beaten a sheriff in the previous run (level2)
Added
- Legendary training: Gain 1 banish reroll for your upgrades per game
- Pocket Black Hole: Gain x(up to 2) banish reroll for your upgrades per game
- Metal Detector : Enemies have 5% chance of dropping coins twice (up to 30%)
- Fidelity Chest : The 4th chest dropped on the floor is doubled
- Blessed Ring : Mythic upgrades have a very low chance of appearing in level up choices
- Lucky Star: Raise the chance of generating an additional choice in chest by x%(up to 50)
Four Leaf Clover: Raise the chance of generating an additional choice for your upgrades by x% (up to 50)
Deleted
- Auctionable Wares: Deleted
- Dusty Scrolls: Deleted
- Secret Techniques Scrolls: Deleted
- Nitro-infused Protein Bar: Deleted
- Loaded Die: Deleted
- Fated Die: Deleted
Black Market
Modified
Ridged Barrel: Level max = +1 common Damage upgrade -> Level max = +2 common damage upgrade - Modified Trigger: Level max = +1 common Attack Speed upgrade -> Level max = +2 common Attack Speed upgrade
- Metal Plate: Level max = +1 more health points -> Level max = +3 more health points
- Air Boots: Level max = +10% Move Speed -> Level max = +20% Move Speed
- Broken Magnet: Level +10% Attraction Range -> Level max = +20% Attraction Range
- Loaded Die: Level max = 2 rerolls -> Level max = 3 rerolls
- Fated Die: Level max = 2 rerolls -> Level max = 3 rerolls
Deleted
- Lucky Star: Deleted
- Four Leaf Clover: Deleted
New languages
- Japanese
- Korean
- Spanish
- Updated all the current languages to be on pair with the release content
Daily Struggle
- All projectiles are 50% slower modifier added
Achievement
We now have a total of 99 achievements! All achievements requiring you to kill the undertaker with a character now unlock an objectModified
- Demi-God
- Artemis' Emissary
- Bury the Dead
Added
- Blessed
- Legendary Archer
- Legendary Sheriff
- Legendary Spirit
- Legendary Crook
- Legendary Ninja
- Legendary Construct
- Legendary Canoneer
- Legendary Rogue
- Pro Legend For Hire
- Hero of Old
- Beacon of Hope
- Godly Paladin
- Ascended Hero
Deleted
- Incredible Feat I, II, III, IV & V
- Amazing Feat I & II
- Something Up Your Sleeves
- Catch Me IF You Can
Balancing
- Immunity after chest and level up +1s
- Dashing through projectiles now destroy them
- Black Market and Super Black Market prices balancing
- Fan of Knives - Rarity : Rare -> Epic
- Fan of Knives - Gain 1 stack of knife for each 2 shots you make -> Gain 1 stack of knife for each 1 shot you make
- Fan of Knives - Max stack: 15 -> 30
- Tesla Field - Base Area of Effect range is 15 % bigger
- Tesla Field - Projectile slowing effect : 40% -> 60%
- Lucky Strike - Rarity : Epic -> Rare
- Mezcal Mantle - Projectile spawned : 26 -> 36
- Running on Fumes - Damage bonus : 20% -> 30%
- Brainsuckers (Shooting enemies) - Projectiles become bigger over time.
Visual improvements
- Map is now randomized
- Victory FXs have been added
- Chest animation now correspond to the rarity of the chest
- Characters now have visual clue when they are invulnerable
- Enemies attack preview are popping more (especially during night)
Sound improvements
- Changed sound for chest opening
- New sounds for victory screen
Quality of life
- Game is available on Mac and Linux
- You can now reset your progression if youd like to start the game anew
- You have access to a Dark Mode within the settings
- You can now see the infamy level at which you beat the game in character select for each different character
- The game has ingame window mode for unusual resolutions
- A new announcement panel is available in main menu
- You can now see the current runs modifiers from the menu and when hovering on the start button in character select
Bug fixes
- Fixed an issue were exiting the object tab in the encyclopedia would freeze the game
- Loaded gun achievement (Kill undertaker with Nigel) now appears on Steam
- Fixed an issue were objects and gamemode unlocks would get on top of each other in the main menu
- Upgrade and object screen cannot be shown at the same time in some cases
- Fixed an issue were the game would unpause in multiplayer choice panel when you take the object Lucky Belt and gain a level)
- Fixed invulnerability frame sometimes not lasting enough time (mainly during dashes)
- Enemies no longer spawn inside the screen when moving very fast
- Player character now stop turning around during their death animation
- Tumbleweeds should not leave the screen anymore
New enemies and new boss
Hello fellow outlaws!
If youve been following us for a while (or even a few weeks really), you know that our release is just around the corner so lets stop beating around the bush any longer and lets get the big news out: Bounty of One will release out of Early Access on September 8th! Enjoy our new trailer to celebrate this joyful event! [previewyoutube=4FbC1DGH-HQ;full][/previewyoutube] For those who might have yet to check out the beta branch, here are the changes you can expect:
- Ruthless Ruth, a new fearless boss to challenge your skills.
- A completely remade Infamy system that goes up to 50 infamy levels instead of the current 18.
- A completely revamped Super Black Market which wont get in the way of scoring or getting achievement anymore.
- Some new objects to uncover and find synergies for.
- Rapout
- OdranoelGaldr23
- Canabisbaby
Hello fellow outlaws!
Today is a very special day for us, today marks the one-year anniversary of our game release and we want to celebrate this day with you. Before anything else, we want to give a massive shout-out to all of our community members whether you have been with us since the game was released or joined during this year of Early Access. Without a doubt, this adventure would not have been possible without you We also want to thank everyone for sharing their feedback and support throughout this time, you are the reason that our game is what it is today.
To celebrate our one-year anniversary we have prepared some things for you.
First, for those who want to see how far weve come or those who might feel nostalgic, here is a video that retraces all the big steps of Early Access: [previewyoutube=FaW1poTBhBI;full]https://www.youtube.com/watch?v=FaW1poTBhBI[/previewyoutube] Second to celebrate our new baddies and this past year, we will be giving out 3 Steam gift cards each card with 10$ to those who manage to take a screenshot of their game with...
...our new boss: Ruthless Ruth!
You can fight her in the Beta Branch of the game. Here are the steps to follow to join that branch: How to join the public beta For now, Denzel is not available so you can be sure to encounter her in all your runs. She also replaces the undertaker in the Nightmare Escape mode. All you have to do is share a Screenshot or video of you fighting the new boss (you don't have to win) on Discord and well pick the winners randomly.
Last date to send your Screenshot is Friday the 25th
We hope you enjoy these gifts and have fun playing the game. Stay tuned for more news and announcements, until then, we will be hard at work adding new things to the game! As always, dont forget to let us know what you think about the new changes on our Discord!
Thank you again for being part of our journey. We look forward to celebrating many more anniversaries with you! That's it for today. See you soon! Enjoy! [hr][/hr] [h1 id="Anchor"]How to join the public beta
1 - You need to right-click on Bounty of One in your Steam library and select Properties.
2 - Go to the Betas tab.
3 - And choose the public-beta option from the drop-down menu.
4 - You will then be able to download and play the latest version of the game in advance. Please keep in mind that this is a beta version, which means that it may have some bugs and issues that we are still working on and some things might change with the release. We would love to hear your feedback and bug reports, so feel free to leave us a comment or join our Discord server.
Content
- - Added infamy won tracker on each character (will you be able to complete 50 with all characters?)
- - Added procedural generation of the map each time you launch a game
- - Added catch phrases for Fickle bullet and Sharing is caring
- - Added max infamy won text on Necromancer's Pact
- - Fan of knives rarity rare -> epic. Fan of knives now charge after each shot.
- - Tesla field starting area is now 15% bigger
- - Mezcal Mantle now spawns 26 -> 36 projectiles over the course of 1.8s
- - Running on fumes damage bonus 20% -> 30%
- - Lucky strike rarity epic -> rare
- - Fixed Controls getting locked in upgrade selection after player 1 died in multiplayer
- - Keyboard custom controls no longer reset on game launch
- - Players can't select infamy levels they haven't unlocked anymore
- - Fixed player taking 2 damage in infamy below 10
- - Mythical upgrades shown in Encyclopedia
- - Slow projectiles from daily struggle does not active anymore in other game modes
Hello Fellow Outlaws
First off, As always, thank you for all your feedback, they are incredibly important for us to move in the right direction! Second, We also want to give a big shout-out to the fearless players who faced the Necromancers Pact in the Private Beta. We applaud your bravery as you battled your way to higher infamy levels. As you might have read in our last news, Bounty of One's development is coming to an and we won't push the new updates on the main branch of the game until release (we want to make sure, everything is ready for it). You will however be able to test out the new things we've added on the public beta when we update it or even sooner if you decide to take part in the private beta. Be that as it may, if you wish to keep the surprise for the full release, here is a...
SPOILER ALERT
[spoiler]
The Necromancers Pact
Giving you more options to get stronger would not be fun without a challenge to overcome. Thats why we decided to revamp the Infamy system. Basically, from level 0 to 10, your experience will be similar to the current state of the game. After Infamy 10 is where the real fun begins however, from here on out, you will be introduced to the Necromancers Pact! In this menu, youll be able to choose the difficulty you inflict upon yourself and things will quickly get out of hand with some crazy run modifiers. Some examples may include: - Increase the number of foes trying to catch you by 30/60/100% - The drop rate of hearts is reduced by 50/75/90/95/100% - etc. Get ready to face Infamy difficulties well above the current level 18.
The New Super Black Market
Fist of all, The Super Black Market wont stand in your way of achieving these awesome achievements and scores in the game. To allow for that, we rebalanced it a bit since it previous version was a bit over the top otherwise, it will still be way stronger than the normal black market but not in a way that trivializes the game. Here are some modifiers that are included include: - Enemies have 5/10/15/20/25/30% chance of dropping coins twice - Mythic upgrades have a very low chance of appearing in level up choices. - etc. Dont worry, the new Super Black Market will have your back as soon as you clear Infamy 11. / Those two steps should allow for a more delightful experience overall. It doesnt trivialize the game, but it provides exciting challenges and lets high-score achievers show off their talents. [/spoiler]
How to join the public beta:
1 - You need to right-click on Bounty of One in your Steam library and select Properties.
2 - Go to the Betas tab.
3 - And choose the public-beta option from the drop-down menu.
4 - You will then be able to download and play the latest version of the game in advance. Please keep in mind that this is a beta version, which means that it may have some bugs and issues that we are still working on and some things might change with the release. We would love to hear your feedback and bug reports, so feel free to leave us a comment or join our Discord server.
But thats not all! We also have some amazing things planned for you in future updates. We are adding one more boss and many objects and features to Bounty of One soon. As well as some special events coming for you next month. Enjoy!
Hello fellow outlaws!
Come, sit down next to the fire, let's talk for a bit.
As always, thanks for all your feedback, they are incredibly important for us to move in the right direction! Weve heard your voices regarding the recent update we made to the Super Black Market. and we are already working on changing it to fit your desires. But before I get into the specifics, let me start with another big news! The development of Bounty of One is slowly getting to its final state and its full release is drawing near. Therefore, Bumpty and I have been talking a lot and, given all the changes we still want to make and the content we wish to add, we decided to halt the updates until the full release. We will, however, still update the Beta branches once were happy with the upcoming features and, if you want to assist us in the final stages before the release, please play on the Beta branches and let us know what you think, again, your feedbacks are precious! Now lets get back to the main subject at hand: The problem with the Super Black Market as a Redemption option. As it stands, we understand that the way it works makes you feel like you're cheating at the game and that were locking you out of content as it doesnt allow you to either get achievement or post you highscore. We realize that we might have been too adamant in our game design decisions regarding that and weve since changed our minds.
We will change the Super Black Market and allow players to use it to gather both achievement and scores.
The way we will implement this change however requires two steps, let me get you through them. By the way, if you want the future content to remain a surprise on launch day, here is a
SPOILER ALERT
[spoiler]First thing first, step one. In its current state, the Super Black Market cannot just be available from the get go, it is just too absurdly crazy powerful (but again, it was originally intended as somewhat of a sandbox mode). Therefore, we will rebalance it a bit, it will still be way stronger than the normal black market but not in a way that trivializes the game. Here are some modifiers that it might include: - Start with an Epic chest if you kill a Boss in your previous run - Get up to 2 Banish Re-roll for objects - etc. Unlocking the Super Black Market will now also require you to beat Infamy at level 11 or higher. Step two, giving you more options to get stronger would not be fun without a challenge to overcome. Thats why we decided to revamp the Infamy system. Basically, from level 0 to 10, your experience will be similar to the current state of the game. After infamy 10 is where the real fun begins however, from here on out, you will be introduced to the Necromancers Pact!
In this menu, youll be able to choose the difficulty you inflict upon yourself and things will quickly get out of hand with some crazy run modifiers. Some examples may include: - Enemiess life improves by 25/50/75/100% when you kill a sheriff - Enemiess projectiles bounce 1/2 times on the side of the screen - etc. Get ready to face Infamy difficulties well above the current level 18. Thankfully, the new Super Black Market will be there to support your endeavor as soon as you beat infamy 11. Those two steps should theoretically allow for a more delightful experience overall. It doesnt trivialize the game, offers challenging experiences and allows highscore performers to shine and fully display their skills. For the upcoming weeks, this is what were working on but you can expect some other things in the near future, right Ruth?
- Yep! If she says so, it must be true. [/spoiler] Anyways, thats all we got for you today, let us know what you think in the comments! If you want to talk to us directly and share your feedback and ideas, dont hesitate to join our Discord, wed love to see you there! In the meantime, enjoy!
- We drastically reduced the price of the super market to be more on pair with black market prices
Hello Fellow Outlaws!
We're back with another new update and you're in for a treat in this one! Before we dive into all the juicy details, we'd like to say a BIG THANK YOU to everyone who's been testing the new objects in the BETA. Thanks to all your amazing feedback, they have been added to the main branch for everyone to enjoy. We know some of you are curious about why our updates are taking longer than usual. As we mentioned last week, we want to be able to test out new features a bit more before releasing them, and, therefore, updates will come every 3 weeks instead of our usual 2. You will however be given the chance to try out incoming features one week in advance on the Public Beta Branch. That way, we can collect your feedback and fine-tune the new features as precisely as we can. Now lets jump into the update. Another big change to the game is the Super Black Market, we understand that some of you have not understood our idea about it but no worries we hear you and we have received your feedback.
We understand that the upgrades seem underwhelming and some of them are very expensive while the benefit of them doesnt feel worth it. To give you some context the goal from the super black market was always to be somewhat of sandbox mode where you can fully break the limits of the game and have a relaxing run while allowing you to spend your leftover gold nuggets. We get that we might have been too shy with its perks. So, we have changed the bonuses, it will get wild really quick, as youll see and we hope youll enjoy it. We also still believe that achievements should remain something challenging for players and only achievable by those who want to work for them. The Super black market will still limit your ability to get achievements but I am sure you all can do it! By the way, were also resetting the leaderboard after every update from now on. This is your opportunity to start fresh and show off your skills in the game to earn your spot on the leaderboard. One last thing before you go, we have added a new tab on the Encyclopedia for upgrades, this should help you develop a better understanding of the game. We're also excited to share the BUILD SHOWCASE EVENT Every weekend for the rest of the month (July) you'll have the chance to create your dream build as we'll have the supermarket free of charge. It's your chance to go wild, have fun, and unleash your creativity with no limits! Share your builds on Discord and we'll and we'll feature the best ones!
Let us give you some inspiration to start this off in style. Check out the HYPERACTIVE build!
As usual, we fixed some bugs and balanced a few things. That's it for today, you can check the full patch note below. See you soon! Enjoy! [hr][/hr]
Content
New Items
- Fan of Knives :[spoiler]When you stand still, for every 2 shots, you charge up 1 knives (up to a maximum of 15). When you move, you release all knives aiming at as many enemies.
- Unlocked by Something up your sleeves[/spoiler]
- Sharing is caring :[spoiler]Instead of aiming at the closest enemy, you alternate between the 5 closest enemies. Your projectiles are 50% slower but your attack speed is increased by 50%.
- Unlocked by Way of the Drunken Feast[/spoiler]
- Fickle Bullets:[spoiler]Your projectiles have a random size and damage boost from -20% to +80%.
- Unlocked by A sizeable difference[/spoiler]
- Swift Bullets :[spoiler]Your projectiles move between 30% and 70% faster. - Unlocked from the start[/spoiler]
Quality of Life
- New Super Black Market - Rogers wares are now crazier than ever!
- New Encyclopedia tab - Upgrades : Find out anything you might need to know about upgrades
- Character choice - You can now choose Random in the character selection
Balance
- Denzel - Denzels phases have been inverted
- Daily Struggle - Lockdown modifier and Day advances with experience are mutually exclusive
- New daily modifier - Start with Bronze, Silver, Golden and Godly die
- New daily modifier - All Projectiles are 50% slower
- Far Sight - Rarity : Rare -> Common
- Far Sight - Projectile speed : 100% -> 20%
- Dancing Daggers - Attack speed reduction and increase : 40% -> 50%
Visual Updates
- Visual update on Simple Toms death animation
New Achievements
- Something up your sleeves
- Way of the Drunken Feast
- A sizeable difference
Bug Fixes
- Mouse should be working properly in menus
Hot Fixes in version 0.23
- Achievement Run With Knives (Kill Undertaker with Jody) can now be obtained
Hello fellow outlaws!
Following the success of our beta update with Jody, we'd like to keep involving you in the game's development. Therefore, we will now do updates every three weeks but on the second week, the content will be available on the beta branch for you to try out and give us feedback on. In this beta update, we added a new selection of objects that can transform your experience. These items are not your typical weapons, but rather unique effects that can modify the way you shoot and deal damage. These items can make your shooting more fun, challenging, or unpredictable, depending on your preference. These items are:
- Fan of Knives: When you stand still, for every 2 shots, you charge up 1 knife (up to a maximum of 15). When you move, you release all knives aiming at as many enemies.
- Sharing is caring: Instead of aiming at the closest enemy, you alternate between the 5 closest enemies. Your projectiles are 50% slower but your attack speed is increased by 50%.
- Fickle Bullets: Your projectiles have a random size and damage boost from -50% to +100%.
- Swift Bullets: Your projectiles move between 30% and 70% faster.
- Check out what they look like when you put them all together!
Please note that this content is only accessible through the public beta branch, not the main branch. To access the public beta, you need to follow these steps
[hr][/hr]
How to join the public beta:
1 - You need to right-click on Bounty of One in your Steam library and select Properties.
2 - Go to the Betas tab.
3 - And choose the public-beta option from the drop-down menu.
4 - You will then be able to download and play the latest version of the game with the new character and items. Please keep in mind that this is a beta version, which means that it may have some bugs and issues that we are still working on and some things might change with the release. We would love to hear your feedback and bug reports, so feel free to leave us a comment or join our Discord server.
But thats not all! We also have some amazing things planned for you in the future updates. We are adding one more boss and many objects and features to Bounty of One soon. As well as some special events coming for you next month. Enjoy!
- Achievement Run With Knives (Kill Undertaker with Jody) can now be obtained
Greetings, Outlaws!
We are excited to share that Jody is now ready to join your journey into the wild west in Bounty of One. It took some time to get it right as she brings a totally new playstyle into the game as it's the complete opposite of our "shooting while standing still" core mechanic.
Thank you for taking the time to test her out and helping us settle on her weapons passive (just don't tell the Undertaker ). We hope everyone enjoys playing with Jody as much as we do!
Also got some new items, achievements, and more for you to explore so load your guns & saddle up as we get into UPDATE 0.23.
Jodys Story:
Jody, like many young dwarfs of her time, was thrust into the midst of the chaotic and senseless conflict known as the Dwarven Wars. Amidst the horrors and bloodshed, she earned the moniker "Red Scorpion" for her ruthlessness on the battlefield and her striking red braid. When the war finally came to an end, Jody made a solemn vow never to wield a weapon again and fully dedicated herself to medicine. Determined to leave the path of violence behind, Jody settled in the tranquil town of Greenhill. There, she established a humble doctor's office, using her newfound skills to heal both the townsfolk and the scars of her own past. Within the tranquility of Greenhill, Jody found serenity and even developed a quiet infatuation with the mustachioed, law-abiding sheriff. Unfortunately, everything changed when the malevolent Undertaker seized control of the town and seemingly eliminated the sheriff. Fueled by a thirst for justice and a desire to reclaim the serenity she had fought so hard to attain, Jody took up arms once more as the Red Scorpion. Ever since, she has led the resistance in a relentless battle against the Undertaker's oppressive rule, fighting not for glory, but for the restoration of peace and the salvation of her cherished town. We have also added some goodies that you will enjoy. We added 3 new achievements and a new item to be discovered in the game Tumbleweed. Before we say goodbye we have a cool thing to share with you: we are doing a contest between items in the game, so remember to vote for your favorite item.
As usual, we fixed some bugs and balanced a few things. That's it for today, you can check the full patch note below. See you soon! Enjoy! [hr][/hr]
Content
New Character
Jody
New Items
- Dancing Daggers - Starting weapon for Jody : [spoiler]While stationary, each shot stacks 3 knives but attack speed is reduced by 40%. When you move, you unleash your stacked knives with +40% attack speed.[/spoiler]
- Tumbleweed: [spoiler]For each bounce you have, summon a tumbleweed that bounces off the screens edges. It deals your current damage to enemies it hits. Gain 1 bounce. [/spoiler]
Quality of Life
- Sherifken has additional info in the encyclopedia about being affected by area of effect range
- You cant select an upgrade or an object before it is visible
Balance
- Simple Tom - Max charging speed : x2.5 -> x3
- Dirty Nigel - Shot speed reduction : 50% -> 30%
- Undertaker and Simple Tom are no longer affected by Drink on The House (One is a skeleton and cant get drunk and the other is a professional at not being dizzy after all)
- Little Friend - no longer reduces projectile size
- Tesla field - starting area size is 20% bigger
Visual Updates
- Added catchphrase to bosses
Sound Updates
- Simple Toms fight music added
New Achievements
- Don't try this at home : Kill undertaker with Jody
- Run with a knife : Walk 5000 meters in total
- Roll Over: Kill Simple Tom
Bug Fixes
- Fixed visual issue with Ollins cooldown display at the start of a run
- Fixed Nigel projectiles for other object than Sheriffken rotating when they shouldnt
- Fixed infamy achievement and character specific unlocking when they shouldnt
- Fixed an issue where you would dash when selecting an upgrade
- Fixed an issue where you could take damage from boss during its death animation when using Reckless Rush
Hot Fixes during previous version
- Fixed chinese language issues
- Fixed bug where enemies would stop spawning when you disable sheriff on redemption options
- Fixed an issue where the achievement Duel Of Fates would not unlock upon beating Sasuto with Natoko
- Fixed enemies damage not registering on last update
Hello fellow outlaws!
We have some good news and some bad news for you today. The good news is that a new character is joining the cast of Bounty of One. The bad news is that we feel like its weapon's concept is not quite there yet. Indeed, introducing this new character to Bounty of One has brought an interesting challenge: designing a weapon concept that breaks our core mechanic of shooting while standing still. This character will have the ability to shoot while on the move, adding a dynamic twist to the gameplay.
We've been iterating on the weapon concept and invite you to try it out on the public beta branch. Your feedback will help us refine and settle on the best version for the official update. Join us in shaping the future of Bounty of One!
To join the public beta:
1 - You need to right-click on Bounty of One in your Steam library and select Properties.
2 - Go to the Betas tab.
3 - And choose the public-beta option from the drop-down menu.
4 - You will then be able to download and play the latest version of the game with the new character and items. Please keep in mind that this is a beta version, which means that it may have some bugs and issues that we are still working on and some things might change with the release. We would love to hear your feedback and bug reports, so feel free to leave us a comment or join our Discord server.
But thats not all! We also have some amazing things planned for you in the future updates. We are adding one more boss and many objects and features to Bounty of One soon. As well as some special events coming for you this month. We hope that you'll enjoy the new character's design and helping us bringing her to speed. Enjoy!
- Fixed bug where enemies would stop spawning when you disable sheriff on redemption options - Fixed an issue where the achievement Duel Of Fates would not unlock uppon beating Sasuto with Natoko - Fixed enemies damage not registering on last update
Sorry for the inconvenience, we fixed it as soon as we realised the problem - Fixed an issue where some players would not get the right font for Chinese characters
May update? Oh my, it looks like were a little late on this one. But better late than never, right? Weve been hard at work over here, and we have so much to share! So without further delay, lets get to it!
Aninteresting new update arrived today! Simple Tom is now ready to challenge you, as you may have seen on our Discord, thanks to (HairyLoco) for guessing the adjective linked to his name.
Let uswelcome Tom as the newest sheriff in town, but he does not come alone. Let's also welcome his minions, the Armarauders!
If you want to be sure to face him in a game, try the "Seed" "Tom" in the redemption options.
[hr][/hr]
[hr][/hr]
Let's learn more about those interesting individuals!
In the vast desert expanse surrounding Green Hill, a notorious gang known as the "Armarauders" roams. This gang operates under a peculiar hierarchy based on an unusual measure of skill: the ability to roll the longest distance without succumbing to dizziness. Strangely enough, it is often the least intelligent members who rise to the top of this hierarchy.
Approaching the Armarauders requires caution, for their lack of intelligence does not mean you should take them lightly. Their simplicity and straightforwardness make them remarkably resilient to magic and the Undertaker might have been taken aback when he tried to control them by force if it werent for an incredible twist of fate. Indeed, the Undertaker managed to seize control of the gang by besting their leader in a decisive "roll-off" ritual. It was discovered, according to the species' rare scripture, that rolling is defined by curling up and moving and the stratagem employed by the Undertaker to curl up onto his running horse was therefore deemed valid by the elders of the gang, granting the Undertaker an unexpected victory.
Beware the Armarauders and their unique ways, for their unorthodox nature and unyielding spirit make them a formidable force in the desert.
And some more on the incredibly simple Tom:
Within the ranks of the Armarauders stands a formidable figure known as Tom. Tom has dedicated his life to mastering the art of rolling, honing his skills to near perfection and developing a remarkable resistance to dizziness and head traumas. He has become a true expert in the craft, earning the respect of his gang members.
However, Tom's reign as the leader of the Armarauders came to an unexpected end when the Undertaker arrived and challenged him to a roll-off. Due to technicalities, the latter was indeed able to outmatch the rolling expert.
Now under the Undertakers order, Tom was given an important role within the underworld of Greenhill, he was given the role of keeping would-be meddlers out of the valleys borders and proudly harbors the nickname that his boss lovely bestowed upon him: Simple Tom
[hr][/hr]
As always, we have also worked on small bug fixes and game balancing. That's it for today, but you can see a full list of changes below.
Enjoy!
[hr][/hr]
Content
New Boss
- Simple Tom is here! He and Rex, Brutus, and Cupcake will each have 50% to be the first of the three bosses each run
New Enemies
- The Armarauders enter the fray
- Shiny Steve serves as Simple Toms first henchman
New Music
- New music for the first chapter (if the incoming boss is Simple Tom)
Quality of life
- Modifiers applied thanks to objects are now available in the inventory
- All players are now resurrected on boss kills
- Added HP and Dash amount in the Stats UI
Balance
- Rex Brutus Cupcake - Fight balancing : Clones appear a bit less often
- Running on fumes - Damage boost : 10% -> 20%
- Mezcal Defiance - Cooldown : 6s -> 5s
- Tequila Bottle - Attack speed buff : 30% -> 40%
- Bowgun - The attack speed bonus now takes 1.5 seconds to deplete instead of disappearing as soon as you start walking
Visual Updates
- UI update: buttons have been given some life
Bug fix
- Fixed upgrade selection UI in multiplayer
Bounty of One
OptizOnion
OptizOnion
2023-09-08
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2302 reviews)
https://store.steampowered.com/app/1968730 
Once, you were a legend of the Western Kingdoms, but you were betrayed and fell into disgrace. Now you and your crew are outlaws. A bounty has been wrongfully placed over your head and countless hordes of bounty hunters are coming for you! Will you be able to survive? Will you be able to clear your name?
Bounty Of One is a fast-paced casual roguelite bullet hell where mobility is key. Play solo or with your friends up to four players on the same screen or remotely with ‘Steam Play Together.’ Play with a keyboard or a gamepad.
Alone or with your crew, defeat endless waves of bounty hunters
Upgrade your skills as fast as possible to survive ever-stronger waves of enemies. Collaborate with your friends and split the loot smartly (or argue about it yek yek)!Unleash hell on your foes and don’t get caught
Resist and more will come for you! But you are well prepared and you will show no mercy!Defeat mighty bosses
Fight your way through the sheriffs and deputies serving the evil Undertaker. Find your nemesis, beat him and make him pay!Choose wisely how to upgrade your skills
Each run is different due to randomization. Will you focus on attack speed? Damage? Or something more exotic?Discover powerful equipment to help you in your quest
Beat the elites and bosses and get their precious loot, which can really change your game style. Some will improve your offensive skills, others the defensive one and some will do a lot of boom boom!Already 80+ different items and more are coming!
Gather your whole crew and choose your hero
Try each character: they have their own playstyle with different advantages and flaws. Will you choose Serra the archer? Nigel the old sheriff? Or someone else?There are currently 8 unlockable characters in this version of the game. More will come!
Fight your way to the top of the outlaw legends!
Be worthy enough to be part of the Hall of Fame and never be forgotten!Follow us on Socials 👇
- Storage: 1600 MB available space
[ 5950 ]
[ 1903 ]