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Thunder on the plain - insights about the incoming dlc

As I progress in the development of the 1929-1933 DLC, I can share with you some screenshots and informations. The First scenario of the DLC will cover 1929-1930, and will be called "Taming the tigers" January 1929, The victory of the Guomindang (GMD) in the Northern Expedition was supposed to bring an end to warlordism in China. But has it really? As discussions on general disarmament continue, many regional factions within the victorious coalition grow increasingly wary of Jiang Jieshi's expanding power. The Guomindang strongman is now relying more heavily on a close-knit circle of supporters from Zhejiang and Jiangsu. Meanwhile, the Communist Party is swiftly reorganizing. Though its strongholds remain scattered, they are steadily growing in influence...

It will play on the whole map (save Mongolia), and feature more than 50 new characters. Some major Characters will have evolved and gained new traits and a new portrait.

Feel free to ask me any questions you have about that dlc, I will answer with pleasure. Have fun! Maestro Cinetik PS: What else? Last Windows patch That patch fix some minor issues, including triggering conditions for the new achievements. Linux and Mac build will follow later


[ 2024-11-05 17:36:58 CET ] [ Original post ]

October content Patch

Hello there! Here is the October content patch. In it: -A new 1923 sandbox scenario -Zhili AI improved in the 1920 scenario -UI reworkd for 1280-800 px and 1280-700px Resolutions -A famous spy gained the new badass portrait he deserved -Last week save bug is fixed I also reorganized the scenarios to make room for new ones in the future. On this occasion, a small Guangxi scenario made its return in the tutorial section. I also added 7 new achievements. Some scenarios may seem daunting (like having all of China under your control or that of your allies), but remember, a skilled diplomat is all it takes to secure allies across the country. Diplomats are the most underutilized yet powerful role in the game. 1929-1933 DLC ETA No release date yet, but heres my progress so far: The characters and factions have been defined for the first large scenario of the DLC. Expect over 50 new characters in this scenario alone. It will be titled 'Taming the Tigers,' covering events from January 1929 to the end of the Central Plains War. The Communist faction will use the same group system as in the 1927 scenario, with groups in Hubei, Shaanxi, Guangxi, Jiangxi, and more. Expect significantly more officer characters for this faction. I am currently working on the map and army data for the scenario's start. After that, I will write the introductory texts, victory conditions, and AI. Then Ill focus on the dialogues and events. Once all of this is complete, I will begin playtesting and shift my attention to the second giant DLC scenario, which will focus on the Japanese invasion of Manchuria. From now on, expect fewer updates until the DLC release, though Ill share regular news on development progress. Have Fun!


[ 2024-10-19 12:58:14 CET ] [ Original post ]

Save Bug

Hello everyone, I was planning to share some exciting news about new content, but instead, I regret to inform you of the less exciting news below. Some of you have encountered a very annoying bug that affects the save files. Heres the good news: -The bug was easy to fix. -Your old save files will work again, and you will be able to finish your current game. However, heres the bad news: -Im unable to update the game at the moment (so your saves will stay broken) -It has been three days now. -The issue is on Steams end, and I can't say when it will be resolved. Unfortunately, I have not received any response from their support team, and I dont know if anyone at Steam is actively working on the support ticket I submitted. I will keep you updated as soon as I have more information. Thank you for your understanding. Maestro Cinetik


[ 2024-10-16 08:01:47 CET ] [ Original post ]

The 6th Congress

As you may know, I am working on an exciting 1929-1933 DLC. While it is quite a heavy workload, I wont keep you waiting too long for new contentI will ship smaller updates like this one from time to time!

The 6th Congress Content Update


This update brings new content to the 1927 Red Bases scenario:
  • 2 new events related to the 6th Congress of the Communist Party
  • 2 new Communist Characters (they enter the game after the 6th congress)
  • 5 new actions to developp your Red Bases!
  • A reworked AI for the Guomindang in this particular scenario
  • New historical portraits for Liu Xing() and Zang Zhiping
  • 2 new cheat codes
  • 4 new achievements
In July 1928, the Communist Party gathered in Moscow to discuss the aftermath of the breakdown of the First United Front between the CCP and the Kuomintang. A new direction was set, and this is reflected in the new actions available for the Communist factions to develop their districts.

The new actions are:


Red Base The Party begins the process of establishing executive committees in every district, town, and village. These committees are tasked with assisting in the creation of soviets by local assemblies. This endeavor is far from straightforward. Not only does the population harbor fears of a resurgence of the Guomindang or warlord troops, but it is also challenging to find competent locals who fully grasp the new organizational structure. To overcome these obstacles, the Party must rely on the support of local associations to continuously communicate and clarify its actions. There are no shortcuts: achieving transformation into a genuine Red base, backed by the people, demands persistent and audacious political effort. ==>Upon the successful implementation of this policy, your influence across all social classes will rise by 10, while the influence of other factions will diminish by 20. ==>Additionally, Peasant Self-Defense Corps summoned in this district will be reinforced with more members, and recruitment actions will be more efficient. Young vanguard Young men from this district are organized into young vanguard units. In the event of a crisis, the regular army will be supported by these groups, who are intimately familiar with the terrain. Tasks such as scouting enemy movements, supplying the army, and securing the rear can confidently be entrusted to these enthusiastic vanguard groups. ==>Upon the completion of this policy, the Peasant Defense Corps summoned in this district will have higher morale, and enemy troops will face a higher chance of being ambushed. ==>Enemies in this district are automatically spied upon Land Refrom Land Reform is a critically necessary policy, yet lessons have been learned from past local, clumsy attempts: it is now understood that rallying all peasants into a broad front is essential. While leadership of the peasant associations must be entrusted to the poor peasants, it is crucial not to alienate the medium peasants. Consequently, land redistribution must be carried out judiciously, with a keen consideration of local conditions, especially in areas where medium peasants predominate. ==>Your influence over the gentry and the merchants will immediately decrease by 50. ==>Vitality and Tradition will decrease by 20, as disrupting traditional structures inevitably leads to some short-term troubles. ==>Upon the completion of this policy, your influence over peasants will increase by 20, and the influence of other factions will decrease by 20. ==>Agriculture income will be increased by 10% ==>Every Peasant leaders in this province will gain 25 Face and 25 supporters. Model Villages Establishing Model villages to conduct political and agricultural experiments will enhance the prospects of long-term success for the Land Reform. This is an occasion to test bottom-up methods of policy development through consultation with locals, to adopt their practical suggestions while reserving broader policy questions to the Party's evaluation. Insights gained from these model villages can be extensively disseminated, benefiting the entire province. Upon completion, this policy will: ==>Increase vitality and agriculture income by 5. ==>Decrease Tradition by 1 in all districts of this province with a soviet. Anti-Opium Campaign Opium fields are destroyed and alternative crops promoted. Strict penalties awaits those involved in the opium trade. Educational rallies are organized in the villages and rehabilitation programs to treat addicts are set up, emphasizing both medical care and ideological education. These efforts aimed to eliminate opium's harmful effects and promote a drug-free society gained a large approval among the population. ==>You gain 50 Face ==>Opium income is reduced to zero. ==>Upon completion, the vitality and the base agricultural income will increase by 5, and the population will lose its addiction to opium.

The new cheat codes are:


The 6th congress is late in the regular 1927 Red Bases scenario, and you may not have that much time to test all the new actions. The solution is either to play the Sandbox mode, either to use these cheat codes: "6thcongress": will unlock the advanced actions, you can use it in any scenario. "NanchangRedBase": will have the same effect but will also create a soviet, a red base and complete a land reform in Nanchang.

New achievements


Ive added one achievement for each of the Communist groups in the 1927 Red Bases scenario. I hope you will like this new update. Have fun! Maestro Cinetik


[ 2024-09-06 13:13:29 CET ] [ Original post ]

Summer update 3

In this update:


I fixed a lot of bugs. I won't bore you with all the details, but, for example, the 1927 scenario for the Guangxi CCP group has been significantly cleaned up. I reworked the mini-map. It's not a huge change, but it now looks much nicer. I added the ability to load games while in-game You no longer need to return to the main menu. (Many of you requested this quality of life feature.)

What's next?


I'm working on a massive content DLC covering the years 1929 to 1933: *Sino-Soviet War in Manchuria *Central Plains War *Japanese invasion of Manchuria These are just a few of the major events included, as these were turbulent years. No ETA yet, as this is a huge update, and I'm also heavily committed to the Cold War 2 project. (And yes, Japan will be playable!) Have fun!


[ 2024-08-15 17:55:03 CET ] [ Original post ]

Summer Patch 2 / Mini map

You now have a minimap of China. You can display it or hide it, change its side, drag it where you want it, etc... It is clickable to open provinces map. Navigating between provinces has never been so easy! As for all my summer patches, it is for windows only. Linux and Mac versions will have to wait for September to be updated. Have a nice summer! Maestro Cinetik


[ 2024-08-02 10:46:51 CET ] [ Original post ]

Summer Patch 1

This is summer time, and I am both far from my historical documentation and working on my next project. Therefore, I will take this occasion to ship only small updates to fix minor issues, instead of more content. These summer patches are for Windows only; Mac and Linux users will have to wait until September. In today's patch: * I reworked the Zhili clique AI for better defense of the Beijing Area. * I changed the cost of the new relief actions (those that cost 4 QI now only cost 3). * I fixed the behavior of the "escape" key, taking into account players' feedback. If you were wondering about my next project, you can play its free browser draft here. I am actually remaking that Cold War game for PC. The aim is not only to make a more polished version but also to create a highly moddable game. Have a nice summer!


[ 2024-07-14 09:03:46 CET ] [ Original post ]

Where have my colors gone?

The changes in that patch only apply to Windows. If players like them, Mac OS and Linux will receive them too. Did you know that the game's author was color-blind? One might have guessed it given the audacious color choices in the game's UI. Well... I finally acknowledged that this needed a rework. The game now has sober colors.
But don't worry, you can still revert to the original UI by selecting the option "Make my eyes bleed!" in the options menu. I took the opportunity of that patch to add a long-requested feature: the ability to search for a character by name in the Who's Who menu (the one you use to display lists of characters). That's all for today. -- -- -- -- Windows Mac OSLinux


[ 2024-06-25 18:02:52 CET ] [ Original post ]

Famine Relief Update

The latest patch includes:

  • 5 new actions related to drought and famine management.
  • A reworked 1920 AI, enhancing the defense of Shanghai.
New Famine Relief Actions Responding to your requests for more options to combat drought, I've introduced 5 new district policies and actions. Most of these actions incur an upkeep cost and are unlocked via the Chamber of Commerce upgrade. Temporary Relief Societies: Officials and philanthropists will participate in this initiative, undertaking charity and relief efforts. This policy will unlock additional options and reduce the number of bandits generated by drought. Discounted Sales Granaries: An effective method to supply the district with grain and manage prices. These granaries will reduce the duration of droughts each turn and help restore vitality if it has dropped too low. Like the Temporary Relief Societies, these granaries also reduce the number of bandits created by drought. Soup Kitchens: Easier to set up than granaries, they will reduce the duration of famine, albeit with lower efficiency and maintenance costs. Dragon King Rituals: In the game, when the population implores the Dragon King for rain, it never works. However, this action will increase your Face (reputation), tradition, and influence over peasants. Speculate on Grain: Another action that allows for quick, albeit unethical, earnings by exploiting a district's resources. Another great change is that from time to time, private initiative will provide relief to a district in distress. 1920 AI Reworked The AI in the 1920 scenario was ineffective at defending Shanghai. With this rework, the AI will now be more proactive and strategic in its defense. What's Next? I have started coding for the 1929-1932 DLC. While I cannot provide a release date yet, progress is underway. Enjoy the game! Maestro Cinetik


[ 2024-06-23 20:54:52 CET ] [ Original post ]

The Yellow Way - New (free) DLC

Hello! I have been frantically patching the game recently to improve the quality of life, add new features, and release a free DLC. I hope you will be as satisfied with the result as I am!

The Yellow Way (Free DLC)


This DLC unlocks a new faction in the Little Model China and 1920 Sandboxes. The Yellow Way society is very similar to the later Heavenly Gate Society, but its victory conditions are designed for bolder players. In Henan, drought, floods, and banditry have led to a resurgence of secret society activities. Near Anyang, an alliance between a Yellow Way master and a mysterious man claiming to be a ninth-generation descendant of the Ming dynasty has sparked an outright rebellion against the Republic. The rebels aim to restore the Ming Dynasty! Though underarmed, their ranks are rapidly growing, and they are now able to besiege local garrisons. The rebels know the area well and have so far resisted all attempts by the authorities to take them down. Why a free DLC instead of just new content for the game? Two reasons: -I made this faction stronger than it was historically for the sake of fun, so it does not entirely fit into the original game. -I am experimenting with Steam DLCs for the future development of the game.

Quality of Life Improvements


*I reworked the "Escape" navigate back feature so it now works as players expect. *I fixed some issues that used to slow the game. *I added some useful tooltips when you hover over armies on the map. I plan to keep adding quality of life features between major content updates. Also, check the options menuthere are settings that may significantly improve your experience!

Achievements!


I realize now how silly it was to add them so late in the game's life, but here they are. ^^ I will continue adding achievements from time to time as completion scores rise. Enjoy! Maestro Cinetik


[ 2024-06-02 09:22:31 CET ] [ Original post ]

Experimenting with Achievements /

You may have noticed that the game now has some few achievements. This is only the begining, as I am testing the feature. There will be much more achievements (and they will be translated into Chinese) Stay tuned, more informations about what is next will come soon. Maestro Cinetik Maestro Cinetik


[ 2024-05-24 21:01:25 CET ] [ Original post ]

United Front (large content and feature update)

Dear players, I am pleased to announce a fantastic new update! Playtesters were highly satisfied with it, so I believe you will love it too! The main contents of this update are:

  • A better (by far) automation system
  • A large new scenario set in 1923, called United Front
  • A difficulty system reworked and balanced (thanks to 1 month of playtests)

A better (by far) automation system


Tired of repetitive actions? Bored with province development? Overwhelmed by managing a large empire? Just delegate these tasks to the AI! In fact, you're not delegating tasks directly to the AI, but whole characters management. While this feature existed previously, it has been enhanced and expanded. What as changed? 1) Now, you can delegate even your active characters to the AI. This can be reverted at any time, and if the AI hasn't utilized all of a character's QI, you can still utilize them during your turn to complete actions with the remaining QI. 2) The loyalty cost of delegating a character to the AI has been significantly reduced, so you no longer need to worry about using this feature. 3) You can still delegate characters from your reserve pool to the AI, which is essential for managing large multi-province domains. However, I've introduced two useful improvements. (For those new to the game, the option to delegate characters from your reserve pool to the AI unlocks when you have 5 active characters.) You can now assign these characters to specific provinces. These characters will appear in the province HQ panel, allowing you to interact with them directly. Additionally, I've implemented actions to facilitate the transfer of resources to them effortlessly. How to decide what kind of action the AI should perform? The behavior of characters when controlled by the AI depends entirely on their roles. I invite you to read this Steam guide about roles. If you aim for province development, employ a statesman character. For combating banditry, deploy a police character, and so on. A warlord character will prioritize cultivating opium and building the largest army imaginable. How competent is the AI? The AI's competence level is decent. Playtesters were generally satisfied with it. However, it's worth noting that I deliberately toned down its capabilities to ensure it doesn't match the opponent's AI. Additionally, characters in the reserve pool will exhibit less responsiveness compared to your active characters when delegated to the AI.

United Front scenario


The new scenario spans from Sun Yat Sen's return to Guangzhou in 1923 until his death in 1925. Key events of this scenario include: -The Beijing-Hankow railway strike -The formation of the United Front between the Guomindang and the Communists -The establishment of the Whampoa Academy and the presence of Soviet advisors in Guangzhou -A merchant uprising in Guangzhou -Conflict between Jiangsu and Zhejiang over control of Shanghai -A new Zhili-Fengtian war leading to the collapse of the Zhili clique -Feng Yuxiang's betrayal and the formation of the Guominjun The Communist, Guomindang, and Zhili Clique factions are central to many events and dialogues in the scenario. The Zhili Clique prompted me to extensively rework the automation system. Playtesters found managing large factions remarkably easy with the new system. Navigating the challenges of holding together a large faction at its peak power and on the brink of collapse offers an engaging challenge. If you've ever been hesitant to choose a large faction, now is the perfect opportunity to do so. Furthermore, the introduction of a new significant scenario necessitated adjustments to opponent AI. They should now be more proficient, especially those specialized in combating Communists in 1927. However, I'll rely on your feedback for further fine-tuning, as they may require additional playtesting.

Difficulty sytem


I recently introduced a difficulty system, and after weeks of playtesting, I made some slight improvements to it. There are now five different difficulty levels: Green: Designed for a relaxing game experience. Bandit generation has been reduced, and the maintenance cost of your armies is decreased. Seasonned / normal: he default difficulty level, perfect for playing as a small warlord in the warlords melee. Elite: The AI will field larger armies, reflecting historical accuracy. This level offers a challenging gameplay experience, particularly when playing as a major faction competing with other major cliques. It's also the difficulty level used for playtesting the game. Dare death: The AI will deploy even larger armies and may receive bonus resources at times. Generalissimo: At this level, you'll really notice the AI's advantage with bonus resources. It's intended for seasoned players seeking an extra challenge.

Next steps


After such a big update, I will probably take a time to rest, coding smaller and more relaxing features. In the to do list for next months (this is not an ordered list): -Some more 1927 content. -Some more guides and wiki entries -Steam achievements -Linking the event chains of the different scenarios -A 1923 sandbox? (if you really need it) Have fun! Post Scriptum: Don't hesitate to leave a comment below. Your feedback encourages us to keep improving the game, and we're excited to hear from you!


[ 2024-05-11 07:31:53 CET ] [ Original post ]

Difficulty levels & new cheat codes

Hello, The work on the 1923 scenario is progressing smoothly, and I am correcting bugs and adding features along the way. When I have cool stuff that can be published before the next content patch, I will release small updates like this one. Today's update only applies to the Windows version. Versions for Linux and Mac will follow later.

Today's Update:


Difficulty Levels You can now select a difficulty level when you launch a scenario. There are four difficulty levels: Green Difficulty Level: This is the default difficulty level. It is perfect for playing as an underdog faction or for discovering the game. Seasoned Difficulty Level: This difficulty level is intended to raise the challenge when you play as one of the major factions. Your opponents will be able to grow and maintain larger armies. Elite Difficulty Level: Not only will your opponents be able to grow and maintain larger armies, but the game will also shamelessly cheat by giving random resources each turn to characters controlled by your opponents. Dare Death Difficulty Level: Not only will your opponents get all the bonuses of the Elite difficulty levels, but your troops will also have a malus at their morale checks during fights. New Cheat Codes "endwar" will disband a unit. "flowerpower" will send all weapons of the selected unit into your faction stockpile. "oneguntwoarms" will send rifles from the selected unit, but will leave 1 rifle per man (if there are enough guns). For those new to the game: just press the "c" key to open the cheat console. Annoying Bug Fixed You won't be able to use [enter] to trigger the action buttons anymore. That will prevent a free multiple action exploit. I hope you will have a lot of fun playing with this update. I also need your feedback about the difficulty setting, as it certainly needs balance. Maestro Cinetik


[ 2024-04-15 12:18:16 CET ] [ Original post ]

Content Poll result : what's next - Chinese Community Translation 90% complete

Rise of the White Sun will participate in the Turn-Based Fest, and it's truly an honor. On this occasion, I've updated the game to reflect the latest advancements in the Simplified Chinese Community Translation. All materials in the game, up to the year 1927, should now be accurately translated. This amounts to approximately 90% of the game's content being translated by the community. I cannot thank them enough for their patient and diligent efforts. Some minor, albeit rare, bugs have also been addressed in the latest patch, though none were significant enough to warrant a detailed discussion here.

So what's next?


You cast your votes here to decide the focus of the next content update. The winner is: -A 1923 scenario about the United Front And a close second is: -More content for the 1927 scenario Given the tight race, I've decided to tackle both updates in the order they were voted for. Following these updates, my attention will likely turn towards improving the game's manual or enhancing the wiki. I'm excited to share that the 1923 scenario will encompass all of China except Mongolia, introduce more than 30 factions, and feature many new characters. The GMD, the Chinese Communist Party, and the Fengtian Clique will be the primary factions, enriched with their own events and dialogues. The GMD's challenges will include: -Forming a United Front with the CCP, securing aid from the USSR, and transforming the Party and its Army. -Establishing a new government in Guangzhou after once again ousting Chen Jiongming and setting the groundwork for the future. -Navigating relationships with its unpredictable allies. The Chinese Communist Party's challenges will involve: -Organizing strikes and unions along the Beijing-Hankou railway. -Joining the United Front. -Expanding their influence in Guangdong. The Fengtian Clique's challenges will focus on: -Modernizing the Army. -Enhancing their supply and industrial capabilities. -Seeking revenge on the Zhili Clique. The additional content for 1927 will revolve around new strategies to establish Red Bases, following the VIth Congress of the Chinese Communist Party. Given the Communist faction's lack of statesman characters, these new actions will offer opportunities to develop districts with peasant leaders and political workers. We'll also likely introduce more upgrades for the Communist armies and militias. Enjoy! Maestro Cinetik


[ 2024-04-03 14:36:33 CET ] [ Original post ]

First March patch notes and poll about next content patch

Hello, I'm seizing the opportunity presented by this patch announcement to seek your input on the game's future content. Please spare a moment to cast your vote for the upcoming content here https://strawpoll.com/3RnYl59Yxye What's new this week? This content patch is currently available for the Windows version only. Versions for Linux and Mac will be released at a later date. Minor bugs: -n the 1925 scenarios, an issue where the Comintern Compound's "Propaganda Department" action inadvertently removed the option to undertake the "Military Committee" action has been resolved. -The issue of disappearing refugees in Xinjiang upon loading a saved game has been fixed (applies only to new saves made from this point forward). Typos and proofreading: -The poorly written English texts and typos identified in the Steam forums have been addressed. Content: -Two characters, Dai Kemin and Pan Zhongru, have been added to the Hubei CCP faction in 1927, as requested by a player. Currently, they are represented with default portraits, but I have commissioned the artist to create historical portraits. -The "split army" action has been slightly nerfed, and a quick action button for this action has been introduced. Have fun! Maestro Cinetik


[ 2024-03-02 14:03:05 CET ] [ Original post ]

Weekly patch + a new army action

In this week's update: *Some English texts in the battle reports have been corrected. *Minor inaccuracies have been addressed in some characters' histories (for example, Xiong Kewu is now correctly associated with the right province). *The issue where the peasant school unit from the Guangdong Provincial Committee disappeared after loading a saved game has been fixed (this fix will only apply to saves created after this patch). Additionally: A New Action to Split Your Units You will find this option in the organization section of your armies' action panel. This action can only be conducted by officers and the Generalissimo and incurs a cost (3Q1, 25 Fame, and 15 Supporters). You may also encounter loyalty issues. Enjoy! Maestro Cinetik


[ 2024-02-25 14:39:37 CET ] [ Original post ]

1925 Content Update

In this new content update: The 1925 Sandbox and the Guangdong Revolutionary Base scenarios have been extended to cover whole China (save Mongolia). The Yunnan and Guominjun factions now have more characters in 1925. The 1925 sandbox scenario has been extended and now covers more than 400 turns. That was few words but a lot of content! Next update will certainly be some more content and fine-tuning for the 1925 scenario. Have fun! Maestro Cinetik


[ 2024-02-11 19:54:12 CET ] [ Original post ]

First February weekly patch

Hello! A weekly update packed with numerous small yet significant improvements:

Annoying Bug of Armies Going Out of the Map


This bug has finally been fixed! The bizarre effect of armies flying off to the moon should no longer occur.

AI reworked


I have begun reworking the AIs for the 1920 scenarios. Yunnan and Shanxi have received the most extensive reworks, with the Zhili Clique undergoing a minor rework. Smaller warlords should now also be slightly more cautious. I will continue to enhance the AIs for this scenario. Please let me know which factions you would like me to rework next.

Music pack


The new music tracks have been compiled into an original soundtrack album. You can access it here: https://store.steampowered.com/app/2810180/Rise_Of_The_White_Sun_Soundtrack/

Yunnan faction upgraded in the 1925 scenarios


I have added characters introduced in the last 1927 scenario to the Yunnan character pool for the 1925 scenario (Guangdong Revolutionary Base and 1925 Sandbox). Yunnan is now a faction with great potential, possibly overpowered (it features a generalissimo and several competent statesmen characters).

"1927mao" Cheat Code Debugged


You should no longer encounter two different Maos in the same game.

More Proofread Texts


This is for the English version. Given the total volume of text, there may still be typos and awkward sentences scattered throughout. Have fun! Maestro Cinetik


[ 2024-02-04 22:38:59 CET ] [ Original post ]

New soundtracks!

Hello there! This week's patch is small yet significant.

  • New Original Sound Tracks
  • Reworked action for hiring bandits on your side
  • Debugged the HQ panel

New Original Sound Tracks


Jrmie Frmont has composed three exceptional new pieces for the game. If you appreciate Jrmie's work, you can explore his other compositions here:https://jeremiefremont.bandcamp.com/

Reworked Action for Hiring Bandits on Your Side


Previously, unlikely outcomes were possible, such as Communists hiring White Russian Bandits. This issue has been resolved with the current patch. Hiring bandits outside of a character's home province is now more challenging, especially if the bandit unit is strong or heavily armed. In such cases, you might need to pay extra to recruit them. Consequently, you should now send only your most skilled negotiators to persuade bandits to join your side. Traits like being an opium or gambling addict could be advantageous in negotiations with bandit leaders.

The HQ Panel Has Been Debugged


There were some odd behaviors observed while using the HQ panel for troop management. These issues have been resolved. The HQ panel should now function seamlessly, making it an effective tool for managing large factions with multiple armies. -- -- -- -- -- Upcoming Updates: *Improved proofreading for the English version and more community-translated content are on the way. *With many players now adept at the game, it's time to enhance the 1920 sandbox AI. *I have also a pile of small bugs to fix, huge enough to qualify for bug patch alone. -- -- -- -- That's all Folks! Have fun! Maestro Cinetik


[ 2024-01-28 15:43:35 CET ] [ Original post ]

Weekly patch

Some fixes, balance and new content for the week

Fixes


-The cost to create a union in a district is now correctly displayed on the action button. -The failed Guangzhou Uprising event will no longer chain trigger each turn. -Issue with (Suzhou/Soochow) being located in Anhui province has been fixed. -Fighting Opium consumption could be done only once; this has been fixed. If it is needed again, you can do it again.

Balance


-Red Guards will no longer lose loyalty and morale between turns if they are in a district meeting the "fish in the sea" conditions. -There will now be fewer desertions during difficult times.

New actions


I added two actions to change the Tax Collector of a district: 1) A gentry or statesman character can now attempt to take control of a district in his home province using his local political connections. This action can only be conducted in districts controlled by your faction. 2) The Nanjing Finance Minister can now gain total tax control of a district where the Opium Suppression Office has been established. This action is the culmination of a long chain of policies and will facilitate the Guomindang faction's management in long games.chain of policies, may will facilitate the Guomindang faction management in long games.

New cheat code


"themanfromJiangxi": Will change the home province of the selected character for Jiangxi (beware, there is a capitalized J in that chat code) That's all for these week! Have fun! Maestro Cinetik


[ 2024-01-21 08:04:21 CET ] [ Original post ]

Post Red Bases Fix patch

Hello there! I hope you are enjoying the latest significant content update. This patch is relatively small, focused on fixing various issues. Please read below for the list of changes.

First of all: A New Cheat Code!


"redvanguard": This cheat code will transform the units of the selected characters into red guards units. "redarmy" cheat code has been reworked: You will now gain more officer characters when using it.

Now, These Things Have Been Fixed or Modified:


1927 GMD balance reworked: Playing as the GMD in Red Bases should be easier now. Nanjing Government: When Wang Jingwei joins that government, the members of his faction will now correctly appear in the political chart, most likely as left Guomindang members. Borderlands Move Arrows: They should now all be easily clickable. Some were obscured by the new feature button to open neighboring province maps. Red Guards Move Dialogues: The dialogue has been debugged, and you can now move your red guards safely if you had the option to hide move dialogues unchecked. Unholy Alliances: Setting up alliances between the Guomindang and the CCP in 1927 should now be really difficult. Guominjun in Beijing: Returning to Beijing as the Guominjun will have diplomatic consequences someday. Ready to Betray Characters: The bug that prevented you from recruiting characters ready to betray from the character pool, even if you had the money, has been removed. Officers Switching Sides to the Communists: This should happen less frequently now. Commissars Lost at Load: This issue should no longer occur! Disappearing Ma Family: They will now be correctly displayed in the faction's list in the 1927 scenarios. Have fun! Maestro Cinetik


[ 2024-01-13 13:33:45 CET ] [ Original post ]

Red Bases 1927

Hello! A new big update full of content is now online!

  • New scenario
  • Quality of Life Features
  • New Cheat Codes
  • What is next?

New Scenario: 1927 Red Bases


The new scenario features the entirety of China, except for Mongolia, and commences in August 1927. Anticipate numerous communist uprisings! The new scenario introduces new actions and abilities for the Communist player: Red Guards: A novel type of unit geared towards guerrilla actions. An uprising mode for Guangzhou. Long marches. A plethora of new CCP historical characters, some with a military background. Now, you'll truly be capable of establishing robust red bases and defending them. Playtests have demonstrated that seasoned players can assume control over multiple provinces. When playing as the CCP, you can select your initial faction: will you lead the Nanchang uprising, the Harvest uprising, or the Hailufeng Soviet? New abilities for the Guomindang: In this scenario, you govern a new entity: the Nanjing government. Your mission is to both conclude the Northern Expedition and reunify the Party, currently fragmented into several factions. You may consider dismissing your Generalissimo, Jiang Jieshi, to facilitate the Party's reunification. If you do so, he will return even more potent later on. With a perpetual need for funds, you gain new actions for government control of the opium market (they become available after developing the anti-smuggling brigade in a district). New abilities for the Fengtian/Anguojun: The Northern warlords have coalesced into the Anguojun and, at the scenario's inception, are launching a final (perhaps desperate) counter-offensive. You'll need to manage your currency printing: as long as you continue to gain ground, all will be well, but any setbacks may result in the devaluation of your currency. The Japanese are no longer as friendly as they once were and aspire to seize control of Manchuria. If you begin to lose ground and your relations deteriorate, they might even plot your assassination! This faction also gains new actions for relocating peasants from the central plains of China to Manchuria and enjoys a special logistical bonus for supplying any unit connected by rail to the Mukden industrial complex.

Quality of Life Features


Many enhancements have been incorporated, addressing numerous inconveniences. Take a look at the options menu while in-game: you can now adjust settings such as disabling the automatic display of district reports or displaying area control colors on the map regardless of the zoom level. Managing large factions has been made significantly more convenient with a new feature: you now have the option to delegate a character from your reserve pool to the AI. Such a character will act autonomously, utilizing their best abilities based on their roles. This option becomes available once you have a minimum of five characters in your active pool. To simplify navigation between provinces, I've added buttons throughout the province map. Additionally, you'll notice new buttons in the upper-right corner of character sheets for smoother interactions with your characters. And for added convenience, you can now press "P" to instantly open the province map for the selected character's current location.

New Cheat Codes


You're in for a treat with the second one! **"miamivice": Grants you anti-smuggling brigades and opium suppression offices in every district under your control. **"thepartyneverends": Extends the game's duration by an additional 100 turns. **"cantonragtime": Originally intended for playtesting purposes only, this cheat code may produce unexpected results if used in the wrong scenario or with the wrong faction. It triggers the 1927 Guangzhou Uprising. Use with caution!

What's Next


It seems like it's time to start working on a better wiki. On the to-do list, we have: -Adding new music tracks to the game. -Expanding "Guangdong Revolutionary Base" and "1925 Sandbox scenarios" to encompass all of China. -Introducing a "Shanghai" Communist group to the 1927 Red Bases scenario. -Creating a 1927 sandbox scenario. -Incorporating more spy/underground life-specific actions and Red base organization actions into the "1927 sandbox." -Expanding the People's Liberation Army (PLA) with additional abilities, such as the ability to change commanders at will. -Pursuing the translation into Simplified Chinese.* Please share in the comments which of these developments excites you the most. Maestro Cinetik *It still progresses, but expect some delays, including the fact that the new patch alone introduced tons of new texts.


[ 2024-01-08 16:39:34 CET ] [ Original post ]

1927 Red Bases preview

It's incredible how quickly time passes when you're working hard on a game! A player recently informed me that I haven't posted any news for over a month. So, here's a preview of my current work. A significant content and quality of life update is in progress. I've included some images below for you to take a look at. I don't have a specific ETA yet, but it's about 80% complete. What's included?

1927 Red Bases


Red Bases will be an extensive scenario covering the entire China map (excluding Mongolia). I want it to be the equivalent of the Little Model China sandbox scenario, but set in the late 1920s. The scenario begins with the Nanchang uprising, a divided nationalist faction, and Northern Warlords poised to launch a violent counter-offensive. Certain parts of the game have been reworked specifically to simulate the Communist Party's evolution towards guerrilla warfare. Expect new gameplay mechanics. To reflect the turmoil of the White Terror and the difficulty in communication between the Party Central Committee and the various provinces, the CCP faction is divided into four groups, each with its own victory conditions. Of course, you will be able to join forces with the other groups and reunite them. Two new governments have been added: the Anguo military government in Beijing and the Nanjing government. The Guomindang itself is divided into several factions (The Nanjing faction, Tang Shengzhi in Hubei, and Wang Jingwei). There are many other exciting features coming with this scenario, but I'll let you discover them when it's released.

Quality of Life Features


Many more options, including: The possibility to let an AI control characters in your reserve pool This option will unlock when you recruit your fifth character. It will help you grow a large faction. Keep in mind that characters controlled by the AI won't be as loyal or efficient as you might hope. Move on right-click option This feature is designed to prevent misclicks. I'm not entirely sure if I like it, but it's now available in the options menu. Do not automatically open reports You can now toggle this option in the menu. I know it has been a source of annoyance for some of you. More consistent map information at any zoom level The system that displayed different information depending on the zoom level was not popular. Now, you can even keep the colored controlled areas visible on the map at maximum zoom levels if you prefer. Improved navigation between provinces I've made it easier to navigate between provinces on the province maps. I'm sure I've forgotten to mention some of the features I'm working on these days, but you'll discover them in due time. If you have any bright ideas or requests, please feel free to share them using the comment section. Have fun!





[ 2023-12-09 20:06:11 CET ] [ Original post ]

Quality of Life Update + Information about the next content patch

Hello!

  • What's next (content patch)
  • Some great Quality of life improvements have been added.

What's next ?


The results from the poll are very clear: the 1927 scenario about Communist Uprisings (Nanchang, Hunan, Guangdong...) is far ahead. So this is what I am currently working on.
What I can already tell: There will be many more Communist characters. And may there will be several communist factions to reflect the fact that it was really difficult to coordinate any action between the provinces at that time. If I choose that path, a communist player will need to make his junction with other groups to add their characters and troops to his own. Hainan will be reworked to add districts so guerilla units there won't be cornered so easily. I may add (or not) an uprising mode for Guangzhou. The scenario will be long enough to support a 1927 sandbox version.

New quality of life features


Quick district actions Some of you were tired of reading district policies texts, so I added quick actions for the districts, like the system used for the armies. A new characters and ditricts management panel by provinces You will be able to access it from a button on the left of the map or by clicking with the right mouse button on the China map. With that new panel: You will spot at a glance all characters present in the same Province. You will follow more easily the progress of your policies. This new management panel will make it easy to spot that Russian agent plotting assassinations against your characters. That's enough Quality of Life improvements for the moment, I will now work on more content.



[ 2023-10-21 16:31:46 CET ] [ Original post ]

Small Qol patch /

-The map dragging feature has been overhauled, making it faster and smoother. -A new tooltip has been added to summarize all mouse interactions with characters on the bottom characters bar. -Colors have been added to locations on the city map. -- -- -- -- -- * * *


[ 2023-10-09 10:43:03 CET ] [ Original post ]

Chinese players feedback update - October update

Hello! As you know, I will keep adding content to Rise of the White Sun (until you all get bored by the game^^) And you have your word to say: the poll about the next big content patch is still open here

This first October patch is a Chines players feedback update.


I made a selection of things to improve from the many feedbacks Chinese have provided these last weeks, and put the result in this update. Main topics:
  • The Chinese Communist Party in the 1920 scenarios
  • The military actions for the Chinese Communist Party in the 1920 scenarios
  • Dealing with bandits and disasters
  • The Chinese Translation

The Chinese Communist Party in the 1920 scenarios


From your feedbacks, I learned that many of you were confused by the fact the Communist players also controls the Mongolian People's Party. This was because in the developer's intent it was a Comintern faction, not a Chinese Communist Party faction. That was not clear, and the desire to play the Communist Party alone totally understandable. ==>You can now play the Communist Party in the 1920 scenarios without bothering about Mongolia and White Russians You can still play as the Comintern if you prefer (because some players prefered it that way).

Military actions for the Chinese Communist Party in the 1920 scenarios


Many of you asked for military features for the Communists that are more "1927 and beyond" related. But, well, ...why not! I want to keep the game the most historical possible, so, turning your 1920 students into seasonned guerilla warriors will be done by using cheatcodes to unlock contents that are available later in the game. Here are some new cheat codes: "downwithlandlords": will unlock useful actions, to raise peasant armies, proclaim soviets and punish landlords "redarmy": will add 3 historical officer characters to your characters reserve pool (if you are playing in 1920) "1927mao": will unlock an event to turn young 1920 Mao into a peasant guerilla leader And an old useful cheatcode: "redsu": will launch a communist uprising in Shanghai (you will need to control pickets, if you don't want to lose it immediately)

Dealing with bandits and disasters


Some of you had trouble dealing with bandit and disasters. Others had many questions about province management. I added a province management "practice scenario" set in Shanxi. This is not exactly a tutorial, but a scenario with far more turns that needed, and no warlord opponent. So you can take your time to experiment. Many help panels will be displayed during this scenario answering the FAQ related to province management, bandits and disasters. Tell me if that new kind of scenario is useful or enjoyable for you. You can also answer this Steam news to request such scenarios to explore other topics.

The Chinese translation


Here I need to apologize to the translation team. I thought that using a robot translation to let players test the game until the translation was complete would be a pleasant surprise. I believed the disclaimers and explanations both on the Steam page and in game would have been explicit, but some players blamed the translators for the poor Robot translation. I, the dev, did it because I needed to kill the many bugs created by the Chinese localisation, and decided that it could be cool to make it available, instead of keeping it to myself. Here is how it works from a dev point of view: 1)The game will fetch the translation made by the human team. 2) If that part of the text is not translated yet, it will then display the robot translation 3) If no text is found, the English translation is then used 4) If there is no English translation, a text will be displayed to report the missing variable to the dev I was really proud of that cascade system. I hope you will understand and be patient. If you want to participate to the translation effort, you can just answer to this news. Please don't use the answer to promote your paid translations services, because there is so much text that even with low costs and poor quality results if would cost more than the game will ever earn.


[ 2023-10-05 07:32:30 CET ] [ Original post ]

Small weekly patch

This is a windows patch. (Linux and Mac will follow soon) *The latest texts translated by the community have been added. (some 900 new entries, but there is still a long way to go) *A new cheat code: "jackofalltrades" will give all roles to your selected character. *Small bugs have been fixed here and there -- -- -- -- -- windows Linux Mac * 900 *jackofalltrades *


[ 2023-09-27 09:01:43 CET ] [ Original post ]

Northern Expedition, Linux version, Early Access Exit

Here we are! After two years of development, the major stepping stones I set for the game to exit EA are now reached: *You can now play the Northern Expedition scenario! *You can now also play on your Linux and Mac computers. I will push the publish button this evening around 6pm hour of Paris. I am sure you will have a lot of fun with the game. It offers deep and complete content, with a high replay value. Have fun! Maestro Cinetik -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Ps:

  • What I will be working on now?
  • What is planed for Rise of the White Sun?
  • Vote for the next Rise of the White Sun content update
  • The complete list of cheat codes to explore the game

What I will be working on now?


I will work at a slower path for some weeks now, seeing friends and reading good books. My next "big" project will certainly be made on Godot Egine, so I will take the time to get familiar with that engine. I will probably make 1 or 2 small games with Godot to get used to it. I am not sure what they will be about, but I already have some concepts and game titles I'd like to explore. Would you play to a game called "Mad Men in Bunkers", or "Graal"? When I feel confident enough with Godot, I will adapt Cold War 2 for PC.

What is planed for Rise of the White Sun?


The Chinese Community translation is still going on. It is currently at 80% done, and the files are being reviewed for integration to the game. As you know, chinese localisation may produce bugs for Chinese players, so, I will really take my time to limit the troubles. I will take a month to slow down and ship only small patches and fixes. Then I will try to make a nice content update. (see just below)

Vote for the next Rise of the White Sun content update


You can vote here Here are the 4 proposals: -An Autumn Harvest / Nanchang uprising scenario -Bandit factions & a Bai Lang rebel odyssey scenario -Steam achievements -A pack of more characters available to any faction, comprising historical figures of adventurers, mercenaries, foreig nagents and old China hands.

The complete list of cheat codes to explore the game


These cheat codes were created for playtesting or bug reproducing purpose. They should work fine in any normal game context, but strange unintended interactions may occure. Power cheats yollo: gives max resources to all your characters : same effects as "yollo" megayollo:same as "yollo", but stronger wearefamily: Maximum loyalty for your characters tycoon: policies in all your districts progresses to 100% biggun: fills your faction's armory with goodies. (what will you do with these 2000 armored trains?) sepuku: selected own character dies of dyssentry (super useful to free a character's slot) Shanghai redsu: launches a Communist uprising in Shanghai su: launches the Shanghai uprising with your faction rsu: launches the Shanghai uprising with your faction, to reclaim the International concessions resolvesu: resolves an ongoing Shanghai uprising rfos: ends the Shanghai uprising with a victory for the uprising side shanghaicarnage: ends the Shanghai uprising for the defending side bluesu: a cheat code created to playtest the Shanghai massacre from a GMD point of view lacavaleriearrive: The Bai Chongxi HQ appears on the Shanghai map (this is of no real use outside the Shanghai uprising scenario) inthenavy: during the Shanghai uprising, transfer the gunboat to your side trafalgars: during the Shanghai uprising, the gunboat leaves the battlefield falluk: during the Shanghai uprising, destroyes imperialist units showspots: makes the spots where units can move more visibles on the Shanghai map myshanghai: Congratulations, Shanghai is yours now (to be used on the main China map) unlockshanghai: unlocks the Shanghai map (not really useful for most of the factions) Guangzhou - Hong Kong bluecanton: transfers the control of Guangzhou to the Guomindang chencanton: transfers the control of Guangzhou to Chen Jiongming evacuatecanton: units in Guangzhou are ordered to retreat oldsouth: replace the 1925 Guangzhou government by the 1920 government hongkongstrike: the Hong Kong Strike Committee appears on the Guangzhou map hkturbostrike: gets the Hong Kong strike on fast track starthkstrike: triggers a dialogue with Borodin to start the strike. Will certainly produce strange effects with non relevant factions. countcantonunit: will tell you how many units they are in Guangzhou (looking at the map should be quicker...) Mongolia Bogdbreaksfree: the Bogd Khan creates his own faction in Urga Tibet & Xikang angrylama: test for monks revolt all across Xikang Beijing punksinpekin: makes sure there is a police unit in Beijing and tests for local revolt harosurpekin: some variation of the code above. Gives you control of Beijing garrison whitepekin: Ungern will control Beijing (some events may fire twice, leading to strange effects) Wuhan wuhangov: replaces the Guangzhou government by the Wuhan government and turns most of Hubei as Guomindang territory Unlock characters gologqueen: the Golog Queen joins you duanqirui: Duan Qirui joins you choekyinyima: The Panchen Lama joins you grigorisemenov: Some White Russian legendary bastard joins you puyi: The last Qing Emperor joins you greenfriend: befriend the Green Gang / Huang Jinrong joins you Strange effects cheat codes countchar: will tell you how many different characters there is in the game (counting even dead and inactive characters) run!: the selected unit retreats shenornothing: if Shen Hongying is in game, he creates his own faction. and you now play as him coin1920: a lot of warlords AI in the 1920 scenario switch to a counter-insurgency stance endgame: next turn will be the last turn nearendgame: you will be 3 turns from the last turn endgamesandbox: will advance you to the last turn but will then add 60 more turns (may break the game after 1928) youdieofdisentery: Selected character is now sick suicideispainless: Selected character is now depressed they are more cheatcodes, but they are so oriented "debbug" that you won't be able to do anything useful with them.


[ 2023-09-21 09:27:50 CET ] [ Original post ]

Bug fixing Patch

I want to thank the players who have reported bugs in the game. This helps improve the game. For example, now you can play 'Red Spears' without any worries in Chinese language. Some Shanghai uprising issues have also been corrected. I know that some of you may not have easy access to Discord. You can report bugs to the following email address: admin@gaming-at-work.com In the email, please include the following information: -Description of the error -Some instructions for reproducing the error -Archive file ('Data.dat') -Error log file ('ErrorLog.dat') You can access game files from the options menu. Bugs reported with these elements can be dealt with very easily and quickly. I will be making updates every day until September 21st. I believe the current version is quite stable and reliable. If I'm wrong, please don't hesitate to write to me! Enjoy the game!"


[ 2023-09-18 16:13:50 CET ] [ Original post ]

Annoying bug fixed

The bug where the characters cannot recover their energy after clicking on the next week is fixed. Thank you so much to the player who sent me his saved game.


[ 2023-09-15 08:23:37 CET ] [ Original post ]

Balance and fixes for the Northern Expedition Scenario

-I fixed some bugs that I introduced yesterday. -You have now more actions to get rid of your characters -Many balance and small issues have been fixed in the Northern Expedition Scenario -Policemen characters are now more efficient to create militia units - - - -


[ 2023-09-13 12:42:33 CET ] [ Original post ]

content patch

The Northern Expedition scenario is opened to playtest for the Windows version (Mac following soon) Chinese texts further cleaned from missing characters. WindowsMac


[ 2023-09-11 09:57:05 CET ] [ Original post ]

Last Update Content

Last Update Content: The Circular telegram has been reworked to reduce its impact on factions with which you have low relations. You now have the option to enable "dark mode" for dialogues. A bug in the Chinese version of the Mongolian scenario has been fixed. Disclaimer: Please note that this patch may potentially disrupt your saved games.


[ 2023-09-06 14:33:21 CET ] [ Original post ]

Small QOL patch and Chinese version patched

Chinese version has been debugged. You can now rename your armies Local militias may now mobilize and defend their districts against small raiding parties.


[ 2023-09-04 20:01:58 CET ] [ Original post ]

Play in Chinese, on your Mac

As the game is in its final stages before release, some long-awaited features are now available: Mac OS - Yes, you can now play on that infernal machine of the devil! Chinese - You can now experience the entire game in Simplified Chinese. Most of the translation has been done by the community, and the missing texts are currently being translated by a robot. Quality of Life: 1)The neighboring districts now refresh in real time. 2)Clicking on a character in your character bar will directly open the interactions panel. Game Release Date - Well, I would say it's almost finished now, and I am proud of how far it has come. You won't recognize that rough, unpolished game it was when it first launched in early access. I genuinely want to thank all the players who have been with me throughout, playtesting and providing feedback. Steam data confirms that an increasing number of players are accumulating really long total play times. This is a strong indication that the game offers a rich experience.


[ 2023-08-31 20:12:01 CET ] [ Original post ]

1925 Sandbox

Hello, As you know, I am working on the Northern Expedition scenario. That includes many new mechanisms, including the Wuhan government and adapting the Shanghai uprising into regular campaigns. To playtest this new content, I created a 1925 Sandbox scenario. I also added the possibility to extend the Guangdong Revolutionary Base scenario if ever you obtain a minor victory. In both the 1925 Sandbox scenario and the Guangdong Revolutionary Base scenario, you should have more events now. It was very difficult to finish the Guangdong Revolutionary Base scenario as the Communist faction, because Guangzhou was often stormed by Chen Jiongming's armies. That should not happen anymore: the Guomindang AI has been reworked and now it rocks! (Playing as Chen Jiongming should be more challenging now) You may spot small improvements here and there. For exemple, I've debugged the Chinese version, but a lot of the text is still awaiting to be translated. Now I am waiting for the feedbacks and playtests to improve the Sandbox and the futur Northern Expedition scenario. Question: What is the Quality of Life improvement you need to see in the game? It may end-up in the next content patch. Have fun! Maestro Cinetik


[ 2023-08-14 10:19:18 CET ] [ Original post ]

QOL Summer updates

Hello, I have been shipping a serie of small but useful updates these days. Here is a summary of the new features:

Reports summary screen


There is a new button on the left of the map menu. From it you can access a summary screen for events and reports, for your armies, characters and districts. Some of you asked for it, and you may find it useful (or not), tell me, I am curious to have your feedback on this one.

Improved Government screens


Hovering will tell you the effects of each government office. Also, faction flags will be displayed for each government members or candidates. The balance of the Beijing government has been slightly reworked.

Scenario and faction selection


Hovering a faction will now display its name. (you have beenasking for that one since a long time) I have added minimaps for the Guangdong Revolutionary Base scenario: now that it hs been extended, it was necessary

Improved district policies wiki


Some small errors have been corrected. The Foreign interaction wiki now displays the relations of your faction with foreign powers.

Where are my armies?


To improve big factions management, your armies will appear on the China map. I hope thiswill make your Rise of the White Sun games more enjoyable. Have fun! Maestro Cinetik


[ 2023-07-18 14:52:40 CET ] [ Original post ]

Guominjun & Red Spears

Hello! The Guangdong Revolutionary Base has been extended to include all meaningful provinces for the Northern Expedition. This is only a geographical extention: the scenario still lasts 40+ turns. Next update will allow the player to extend its duration to include the Northern Expedition. Nice new content includes:

  • Feng Yuxiang's Guominjun
  • More Peasants' secret societies (Red Spears, Big Swords, Heavenly Gate)
  • More than 20 new characters
Feng Yuxiang's Guominjun An interesting faction. you start in a poor territory, but you control the government and will be offered support from the Soviet Union. This faction's armies can benefits from special "christian" buffs refleating the many ideas of Feng Yuxiang, and of some improvements brought by the soviet advisors. However, letting soviet advisors conduct political work in your units is a double edge sword: will they remain loyal to you? Red Spears, Big Swords, Heavenly Gate These 3 new factions plays like the Spirit Soldiers. The Only difference is that they start in an area with a high density of Warlord and Bandit armies. Zhang Zongchang? I don't know why; but you always ask about Zhang Zongchang ^^. In this scenario, he starts in the Fengtian Clique characters' roster and he is fighting in the Shanghai area. He will certainly receive his own mini update at some point. Have fun! Maestro Cinetik PS: Other useful news XthatRandomGamer made a great stream of the game: you can watch it here My other game Jey's Empire is also in a bundle with Rise of the White Sun and is currently discounted at 50%. You can now also play Jey's Empire on your phone.


[ 2023-07-06 08:04:09 CET ] [ Original post ]

Painless Playtime: Addressing Annoying Issues for Seamless Gaming!

Dear Players, I am glad to bring you the latest update: These days, I have been working to address those small but pesky issues that have been causing irritation and frustration among the player community. This update is all about improving your gaming experience and making your time even more enjoyable. So without further ado, let's dive into the cool new changes you can expect:

  • Build arsenals faster!
  • Merging units
  • Change a unit commander if the unit belongs to a Generalissimo
  • Disband militias
  • Every one of your characters can now Reclaim governorship (not only the character controlling the capital)
  • Governors can now try to reclaim the taxe collection from other characters of your faction
  • Some stuff recently broken have been fixed
  • You can now get easily ride of your sick and bipolar characters
That list contains most of the most requested features since the game's launch. I hope you will enjoy it! To build faster arsenal, select districts with railways or Major ports, in indistrial or minig districts. To merge units, they must be on the same district, have the same commander, and one of them must be a regular unit. Changing a unit's commander, is only possible for generalissimos and apply only to units they are actually commanding. Disbanding militia is only possible if they are in their origine province, and will reset at 50% the policy that create them. (Exemple: dissolving a merchant militia will start again the create militia policy in the district the militia is from, with a progression score of 50%) Reclaiming governorship & rclaiming taxe collection: this will enable you to better organize your growing empire. But be careful, your warlords don't like being depossessed from their domains. Bugs fixed: I am working to extend the Guangdong Revolutionary Base scenario to more provinces. I can break some stuff here and there in the prossess (mostly saves): that will not last and will be fixed quickly when the bugs are reported. The Chiense language integration test that was broken too, is now fixed; Sick and bipolar characters: You now have a special zero cost action to have them die. Have fun! Maestro Cinetik PS: I am immensely grateful for your continued support and enthusiasm. Your valuable feedbacks, really drive me to constantly improve the game. And your bug reports, make it possible for super fast bug fixing.


[ 2023-06-20 12:48:44 CET ] [ Original post ]

Sandbox Scenario new content

Hello! As you may have noticed, the game now has a sandbox scenario, where one can pick the victory conditions that suits his playstyle. Here is the list of what have been reworked or added to the game in that sandbox context:

  • 4 new characters (Puyi, Semeynov, Duan Qirui, Panchen Lama)
  • Events when you take Beijing or Lhasa based on faction
  • Some new character's actions & interactions
  • Golog's victory conditions changed
  • Some minor warlord's AI have been reworked
  • Tons of new cheat codes
  • Some more treason mechanisms
  • Integration tests for the Chinese language have begun

New Characters & Political custom events


Puyi: Few factions have the restoration of Puyi as a goal, but Ungern for exemple may have this kind of fancy ideas Semeynov: Every white Russian faction taking Beijing will have the option to get Semeynov onboard. He won't come with empty hands, but with Japanese patronage. Duan Qirui: Some warlords from the Anhui Clique may be proposed to let Duan return as President of the Republic. That's useful as the man as strong connections, and can recruit many characters. Panchen Lama: A Chinese warlord conquering Lhasa will sent the Dalai Lama in exile once again. The Panchen Lama will be added to his characters' pool.

New Characters' actions


I plan to add many more actions, but for the moment, you have that 3 new actions available from the Character's interaction window: Indulge: two characters with the playboy role may become real life friends with this action! Political networking: Your diplomat and statesman characters will gain a real influence when using this action. It is useful to shape your diplomatic operations. It is perfect as a preparatory action before taking over a government or issuing a circular telegram. Parade in style: is an easy way for warlords and officers to get Face.

Victory conditions and AI's reworked


The victory conditions of the Goloks are more difficult now. Some warlords AI and Ma QI AI have been reworked to make them last longer in the sandbox mode. As it is in test phase, only few of the warlords have this new AI.

New cheat codes


In a sandbox mode, using cheat code is more a way to explore the game than to really cheat, isn't it? These cheat codes have all been created to test the code. To use them type "c" to open the cheat console, then use the cheat codes below: "punksinpekin": will reinforce the Police in Beijing and check for a revolt (You will see nothing happening if you have strong garrison there) "angrylama": just watch the monks rebelling in Xikang, because... why not? "endgame": this one is very useful, it will advance you to the last turn, just one click away from the final victory screen. "duanqirui": Adds Duan Qirui to your character's pool "choekyinyima": Adds the Panchen Lama to your character's pool "grigorisemenov": Adds a famous White Russian Cossack Ataman to your character's pool "puyi": Guess which famous historical character that code will add to your pool? "tycoon": Speeds up all your policies development "yollo": That one will give max resources to all your characters (quite powerful) "wearefamily": Will boost to the maximum the loyalty of your characters "Bogdbreaksfree": Will clean Urga from units and set it neutral

Some more treason


Imagine you have many province capitals under your control: do you really imagine that garrison commanders won't start dreaming of a governor's career? If you have too many armies, the control over them will losen, I you may have some nasty surprise from time to time.

Chinese integration tests


You can click on the Chinese language button to test it. You will see that most of the scenario and landing page texts have not been translated yet. But some in game content is. I will add new texts from time to time as they become translated. Well, I hope you will have fun with this new content, Maestro Cinetik


[ 2023-06-17 12:24:58 CET ] [ Original post ]

Old Computer friendly patch

Hello, I have been adding frantickly tons of new content these last weeks, and a direct consequence has been the game growing insanely huge and heavy. That could not last. I took a moment to optimize it so you can experience it even on your older computer. Well, may be not on your 2001 Microsoft Visa computer... This week and next week, I will add every day (or every two days) some small QOL, UI/UX updates. Do not hesitate to jump into the Discord to ask for your dreamed feature: https://discord.com/invite/289Pr4g Then, I will add some Northern Expedition content. (Now that we have whole China in the game, and a grand scenario, I should be able to deliver new content fast) Have Fun! Maestro Cinetik


[ 2023-06-09 15:35:00 CET ] [ Original post ]

Whole China playable!

You have 103 turns to reform Tibet and revive the old Tibetan Empire. The 13th Dalai Lama rejected Chinese tutelage and assumed both the spiritual and political leadership of Tibet. The Tibetan forces gained a lot of ground East of Tibet, against Chinese troops abandonned by the Chinese Government. Although a fragile peace accord was eventually signed, China's persistent claims on Tibet remained unresolved, casting a shadow of uncertainty over the region. In order to safeguard Tibet from Chinese influence, the Dalai Lama sought the support of the formidable British Empire and set his sights on creating a robust military force. To fund this ambitious endeavor, he proposed implementing taxation and economic reforms.\nHowever, these reform ideas faced vehement opposition from the powerful monasteries, who viewed them as secularist and foreign-inspired. This clash of interests heightened the risk of an open rebellion against the emerging class of "modernist militarists" surrounding the Dalai Lama. Caught in the middle, a third faction composed of conservative government officials could potentially play the role of mediator in the escalating conflicts. Wanna try it? here it is : [url=https://store.steampowered.com/app/1189100?utm_source=SteamNews]https://store.steampowered.com/app/1189100?utm_source=SteamNews

Current state of the game


  • The whole China map is now playable, including Mongolia and Tibet
  • Every 1920 factions, is available
  • The core system have been playtested for more than 6 monthsnow and is pretty solid.

What's next?


I will now concentrate my efforts on : *nice to have features, *coding rare occurence events (What if the Golog tribes take over Beijing?) *adding more personal actions centered on characters backgrounds and traits *adding more sandboxy stuff & features *Next content patc will probably either be an extention of the Guangdong Revolutionary Base scenario, or some 1927 KMT-CCP savage action across Southern China. Tell me what hypes you the most! Have Fun! Maestro Cinetik


[ 2023-06-03 14:22:51 CET ] [ Original post ]

Rise Of The White Sun
Maestro Cinetik Developer
Gaming at Work Publisher
2023-09-21 Release
Game News Posts: 42
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (520 reviews)
Public Linux Depots:
  • [0 B]
"Rise of the White Sun" is the most immersive grand strategy game set in the Chinese Warlord era.

Delve into a new world filled with intrigue, murky plots, and treacherous military ventures.
Once you experience the chaos of 1920s China, there will be no going back to boring WW2 grand strategy games!

Naturally, you will encounter all the standard features found in other grand strategy games, such as:
-building your empire,
-engaging in diplomacy,
-leading military expeditions...

However, what sets this game apart is its unique focus on leading a loose clique of unreliable opium-addict warlords, commanding massive, unruly (and unpaid) armies.

You'll have the opportunity to play as an underground communist activist, a secret society grandmaster, a "lord of the mountain" bandit king, or a cunning Kuomintang politician.
The game's diverse factions offer distinct flavors and challenges.

Thanks to the valuable feedback from players, the game boasts exceptional historical accuracy, remarkable replayability, and a fresh take on strategy games that I hope you will appreciate.

Have fun!

Maestro Cinetik

PS: Are you unfamiliar with 1920s China?
Lucky you!
I developed this game with the intention of captivating you with this fascinating historical period.
I wish I were you, to discover a new all these fascinating stories!
(After experiencing the game, many of you jump into the Discord seeking a bibliography.)

MINIMAL SETUP
  • OS: Unsure
  • Processor: i3 or higherMemory: 8 MB RAMStorage: 3 MB available space
  • Memory: 8 MB RAMStorage: 3 MB available space
  • Storage: 3 MB available space
GAMEBILLET

[ 6132 ]

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GAMERSGATE

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1.73$ (75%)
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0.45$ (85%)
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4.95$ (67%)
9.66$ (68%)
11.67$ (27%)
3.19$ (79%)
19.79$ (34%)
3.4$ (83%)
3.92$ (74%)
2.01$ (85%)
5.1$ (83%)
3.44$ (80%)
6.11$ (49%)
1.8$ (91%)
0.87$ (91%)
2.0$ (90%)
14.99$ (25%)
1.8$ (90%)
1.88$ (62%)

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