Hi Everyone! Were thrilled to share that Passageway of the Ancients will be 30% off ($13.99) during the Steam Winter Sale (December 19th to January 2nd). If youve had Passageway of the Ancients on your Wishlist and have been looking for the right opportunity to get the game, this holiday season would be a great time to do so! As always, if you have any feedback, dont hesitate to let us know here on Steam, our official Discord server, subreddit, or on social media! Passageway Games
[ 2024-12-19 18:01:10 CET ] [ Original post ]
Hi Everyone! To celebrate the 25% discount ($14.99) on Passageway of the Ancients during the Steam Autumn Sale, our team is hosting a special livestream on Friday, November 29th just playing more of the game, connecting with the community, and answering any questions. It will be from 2 - 4pm PT | 4 - 6pm CT | 5 - 7pm ET, so please stop by! Passageway Games
[ 2024-11-28 18:00:49 CET ] [ Original post ]
Hi Everyone! Were thrilled to share that Passageway of the Ancients will be 25% off ($14.99) during the Steam Autumn Sale (November 27th - December 4th). If youve had Passageway of the Ancients on your wishlist and have been looking for the right opportunity to get the game, nows a great time :) We also wanted to share that our team will be live here on Steam this Friday, November 29th showing off more of the game and answering your questions. Stop by at 2 - 4pm PT | 4 - 6pm CT | 5 - 7pm ET to check it out! As always, if you have any feedback, dont hesitate to let us know here on Steam, our official Discord server, subreddit, or on social media! Passageway Games
[ 2024-11-27 18:01:14 CET ] [ Original post ]
Hi Everyone! Our team is so thrilled about the latest patch and were eager to hear your feedback about it! Join us as we play Passageway of the Ancients and discuss the latest patch on Thursday, November 14th at 6pm PT / 8pm CT / 9pm ET right here on Steam. Hope to see you there! Passageway Games
[ 2024-11-13 17:46:03 CET ] [ Original post ]
Hi Everyone! We cant thank you enough for the feedback weve received since Passageway of the Ancients launched on Steam. There were a number of issues our team needed to address were happy to share that we just pushed through Patch 1.1, which fixes most of the items brought to our attention so far. Please check it out and let us know what you think! Its our top priority to make Passageway of the Ancients the best game it can possibly be.
PATCH NOTES
New Features: New artifact items have been added to the game. Character inventory can now be sorted by name and type. Traps can now spawn in all levels. The frequency of these increases as players progress through the story. Enchantments can now be upgraded. They can also now be applied to unique armors. Many new achievements have been added. Fixes & Adjustments: Changed potion use rules during paused combat. Potions will now be applied when the game is unpaused, preventing multiple potions from quickly being used on the same character. Changed Helia's starting weapon to be a better fit for her class. Reduced the amount of loot generated from containers and corpses. Lowered the spawn rate of lockpicks. Changed camera lock settings to remain as set when moving to a new area. Reduced initial gold players start with to 25. Fixed several missing container name issues and added new validation logic to prevent this issue. Adjusted occurrence of status effects to be more common. Adjusted weapon and armor tool tips to better reflect enchantment changes. Moved an instance of a Gatehouse nightstand so that it can be accessed. Adjusted the Amulet of Minor Stamina. It now correctly grants stamina instead of mana. Fixed Review Videos not showing as watched after viewing them. Fixed Linux save icons to show the correct image. Tweaked the price formula for plus enchantments. Lessened the effects of a few absurdly high reagents. Adjusted monster damage to be more survivable on higher difficulties without using potions. Adjusted item generation to make enchantments a bit more common. Adjusted item generation to sometimes give gems, including raw diamonds. Addressed a freeze that occurred when equipping some armors. Increased trap base damage by additional levels based on party level at higher difficulties. Adjusted status effect text and icon positioning. Fixed status effect icons for effects that didn't have them. Fixed the prerequisite needs for Fashion Key's second upgrade gem. Fixed resolution logic that was causing user settings to revert in unintended cases. Fixed flagging issues with previously viewed empty containers. Fixed status effect duration calculations. Previous builds had incorrect times applied. Fixed video player UI on some problematic resolutions and aspect ratios. Fixed spelling issues in Journal entries. If you catch anything else our team needs to work on, dont hesitate to let us know in the Steam Community Hub, on Discord, and on Reddit. Passageway Games
[ 2024-11-06 20:25:12 CET ] [ Original post ]
Hi Everyone! Were happy to announce today that the official soundtrack for Passageway of the Ancients is now available to purchase on Steam! From ominous dungeon vibes to epic combat themes, theres plenty to enjoy in this atmospheric soundtrack. Check it out here! Let us know what you think in the Steam Community Hub, on Discord, and on Reddit. Passageway Games
[ 2024-10-30 16:53:20 CET ] [ Original post ]
Hi Everyone! Todays the day: Passageway of the Ancients has now been officially launched. Explore the city of Ithgar to solve your parents murder and uncover the truth. Its a dream come true for us to share the game with you all after all these years :) Let us know what you think in the Steam Community Hub, on Discord, and on Reddit. Passageway Games
[ 2024-10-16 17:00:17 CET ] [ Original post ]
Hi Everyone! Were thrilled to announce that Passageway of the Ancients will be releasing next Wednesday, October 16th! We cant thank you enough for all the support weve received over the years. Your feedback has been more than welcomed we took it to heart while we polished the game for launch. Make sure to also join our official Discord server and subreddit to connect with other members of the community :) Passageway Games
[ 2024-10-09 19:37:29 CET ] [ Original post ]
Hi Everyone! Heres another development update on Passageway of the Ancients. As you may recall, our previous post announced completion on enhancements such as the games real-time special/particle effects, the comparative inventory feature, and various UI updates. These have all been added to the Steam demo and we hope youve had a chance to check them out! Since then, we have moved on to address quality control issues. A third party has provided feedback on all aspects of the game and we are working diligently to incorporate their suggested changes. These quality control efforts are time consuming and at times frustrating when fixing one bug breaks something else, but its worth the effort! Regardless, we have made excellent progress and are confident that we will soon close everything out. Were emphasizing quality control because we know that you have many choices and were determined to reward those who choose Passageway of the Ancients with a high-quality game at a fair price. Along those lines, we estimate that the average playthrough ranges from 35 - 40 hours, taking considerably longer at harder difficulty levels. We greatly appreciate your interest in the world of Aieryon and will continue to update you on our progress towards launch :) The Team at Passageway Games
[ 2024-07-26 15:23:03 CET ] [ Original post ]
We are pleased to report significant progress on major enhancements to Passageway of the Ancients as we ready it for launch. In our previous post, we were at the five-yard line in terms of putting finishing touches on the game. Now we feel we are at the two-yard line, with strong forward momentum! When we last posted, our primary focus was creating the games real-time special/particle effects. For example, we were creating a visual cue that indicates when weapons, armor, and shields receive a stat enhancement or elemental magic bonuses. We have successfully achieved these special effects goals and believe they will significantly enhance the game. We have also upgraded the comparative inventory feature. You can now compare weapons and armor across all party members at the same time, allowing for a more streamlined approach when equipping your characters. New keyboard shortcuts, an updated right-click menu, and quicker methods to sell items in shops also make overall inventory interaction even easier. The UI has also been significantly improved. We adjusted several aspects for balance and clarity, such as optimizing and consolidating the character window and redesigning travel menus. We also overhauled the combat options window to give players more detail and granular control over spell casting. The quest log has been revised to make it easier for players to track their progress and view helpful quest information. The new real-time special/particle effects, inventory feature, and UI upgrades have been added to the current Steam demo. Please check it out and tell us what you think! Sure, this polishing phase has slightly delayed the release of Passageway of the Ancients, but we felt it was a worthwhile endeavor. As stated in our previous post, we are committed to quality in all aspects of the game from the storyline and graphics to (of course!) the gameplay. Thank you for your interest in the world of Aieryon. We greatly appreciate it and will continue to update you on our progress towards launch. The Team at Passageway Games
[ 2024-04-17 20:00:47 CET ] [ Original post ]
Wed like to thank all of you who have downloaded the demo version of Passageway of the Ancients. We appreciate your constructive feedback and are hard at work on implementing your suggestions. After nine years of development, our small team is at the five-yard line in terms of putting finishing touches on the game. Development-wise, our main focus right now is enhancing the real-time special/particle effects. For example, we want a visual cue that indicates when weapons, armor, and shields receive a stat enhancement or elemental magic bonuses. In todays isometric CRPG environment, theres a tendency to increasingly shrink the size of player characters on screen, which makes the implementation of special effects ever more challenging. You want the effect to be eye-catching and believable, but not totally obscure the detailed texture of the underlying surface. Above all else, we remain passionately committed to quality in all aspects of the game from the storyline and graphics to (of course!) the gameplay. Passageway of the Ancients is a large game with 34 levels and numerous story branches, shops, quests, and puzzles, so maintaining quality is a major challenge but its one we take very seriously. We have never believed in words like mediocre or good enough! As we continue our march toward launch, we promise to update this blog periodically. Again, thank you for your interest in the world of Aieryon. Your response to the demo has been truly gratifying not to mention helpful! We greatly appreciate it. The Team at Passageway Games
[ 2024-02-20 18:51:58 CET ] [ Original post ]
Hi Everyone! We hope you all are having a fantastic holiday season and are ready to bring in the new year! We just wanted to share how much we appreciate everyone who has downloaded the Passageway of the Ancients demo especially those that shared their feedback. It was a great help and we took your constructive criticisms to heart. Were excited to share that theres a new version of the demo now on Steam, which incorporates your suggested changes. Please check it out and tell us what you think! The Passageway Games team
[ 2024-01-02 21:30:07 CET ] [ Original post ]
Hi Everyone!
Passageway of the Ancients did not begin as a game - it was a novel first! We developed the world, history, magic system, races, and characters over many years of writing. As it turned out, the material was a perfect match for an exploration-rich fantasy RPG.
Magical planets are not supposed to exist, yet the world of Aieryon teems with elves, dwarves, and the mysterious Dragonkindt. At first glance, this is a peaceful world on the rise. Elves, dwarves, and humans happily coexist. Technology such as gas jets is beginning to take form. But the long-reviled Dragonkindt must remain hidden at all costs even while solving two gruesome murders
This is just a sneak peek of the mystery and world that awaits. Were excited for you to experience the full game!
The Passageway Games team
[ 2023-11-30 23:22:07 CET ] [ Original post ]
Hi Everyone! Eager to learn more about Passageway of the Ancients? Well be live streaming the game during Steam Next Fest! Join us on October 11 and 12 at 4pm PT | 6pm CT | 7pm ET. We cant wait to share insights about the demo, answer questions, and more! ~ The Passageway Games team
[ 2023-10-11 18:35:17 CET ] [ Original post ]
Hi Everyone! Wed love to see you during Steam Next Fest! Join the livestream on October 12 at 4pm PT | 6pm CT | 7pm ET for the Passageway of the Ancients demo, answers, and a fun time hanging out with us. See you there! The Passageway Games team
[ 2023-09-14 23:00:37 CET ] [ Original post ]
Hi Everyone! Were live streaming Passageway of the Ancients during Steam Next Fest! Join us on October 11 at 4pm PT | 6pm CT | 7pm ET. Well be answering questions, sharing Passageway of the Ancients lore, telling war stories the sky's the limit. Cant wait! The Passageway Games team
[ 2023-09-14 22:57:03 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Story & Gameplay
In Passageway of the Ancients, you’ll need to not only survive ever deadlier skirmishes but also manage your party, develop and customize your character, pick locks, and solve Runic puzzles. The game’s innovative battle system employs both strategy and real-time combat – taking inspiration from historical weapons and tactics. Furthermore, the player has dual personas – a hidden Dragonkindt and a public-facing race of their choosing (Dwarf, Elf, Human) – which must be leveled up at the same time.Dragonkindt
“Part angelic being, part shapeshifter, and part Dragon. These creatures were thought to be merely the phantasms of some eastern poetic genius, inspired prophet, or demented scholar.”
Key Features
Blended Combat System: Use both strategy and real-time elements – drawing on real medieval weapons and tactics.
Dual-Persona Character Development: Develop your character’s two personas simultaneously – the hidden Dragonkindt, and a public-facing race of your choosing.
Powerful Magical Items: Equip items carefully; they affect intelligence, will, and other character attributes.
Complex Decision Trees: Manage battle spoils, solve puzzles, adjust the frequency of special activities, choose interactions, and gather clues.
Fully Customizable Characters: Choose your character’s alternate persona, appearance, and gender as Dwarf, Elf, or Human.
- OS: Ubuntu 12
- Processor: Intel or AMD running at 3.40 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 970
- Storage: 30 GB available space
- OS: Ubuntu 12
- Processor: Intel or AMD running at 4.80 GHzMemory: 32 GB RAM
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce GTX 3060
- Storage: 60 GB available space
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